Heraldic
After damage calculation: Destroy any opponent's monster that battles this card.
local s, id, o = GetID()
function s.initial_effect(c)
	--destroy
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BATTLED)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():GetBattleTarget() ~= nil
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	local tc = e:GetHandler():GetBattleTarget()
	Duel.SetTargetCard(tc)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, tc, 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc, REASON_EFFECT)
	end
end


Heraldic
After damage calculation: Destroy any opponent's monster that battles this card.
-- Heraldic
local s, id, o = GetID()
function s.initial_effect(c)
	--destroy
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BATTLED)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():GetBattleTarget() ~= nil
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	local tc = e:GetHandler():GetBattleTarget()
	Duel.SetTargetCard(tc)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, tc, 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc, REASON_EFFECT)
	end
end

