Tri-Brigade
2 Beast, Beast-Warrior, and/or Winged Beast monsters
If this card is Link Summoned: You can send 2 "Tri-Brigade" cards with different names from your Deck and/or Extra Deck to the GY, except "Tri-Brigade Arms Mouser", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Tri-Brigade Arms Mouser" once per turn.
local SETCARD_ID_0 = 0x14d --Tri-Brigade

local SETCARD_ID_0 = 0x14d --Tri-Brigade
local s, id, o = GetID()
function s.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c, aux.FilterBoolFunction(Card.IsLinkRace, RACE_BEAST + RACE_BEASTWARRIOR + RACE_WINDBEAST), 2, 2)
	c:EnableReviveLimit()
	--to grave
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1, id)
	e1:SetCondition(s.tgcon)
	e1:SetTarget(s.tgtg)
	e1:SetOperation(s.tgop)
	c:RegisterEffect(e1)
	--pos
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCountLimit(1, id + o)
	e2:SetTarget(s.postg)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)
end
function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.tgfilter(c)
	return not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToGrave()
end
function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
	local g = Duel.GetMatchingGroup(s.tgfilter, tp, LOCATION_EXTRA + LOCATION_DECK, 0, nil)
	if chk == 0 then
		return g:GetClassCount(Card.GetCode) > 1
	end
	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 2, tp, LOCATION_EXTRA + LOCATION_DECK)
end
function s.tgop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.GetMatchingGroup(s.tgfilter, tp, LOCATION_EXTRA + LOCATION_DECK, 0, nil)
	if g:CheckSubGroup(aux.dncheck, 2, 2) then
		aux.GCheckAdditional = aux.dncheck
		local sg = g:SelectSubGroup(tp, aux.TRUE, false, 2, 2)
		aux.GCheckAdditional = nil
		if sg and sg:GetCount() == 2 then
			Duel.SendtoGrave(sg, REASON_EFFECT)
		end
	end
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(1, 0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
end
function s.splimit(e, c)
	return c:IsLocation(LOCATION_EXTRA) and not c:IsRace(RACE_BEAST + RACE_BEASTWARRIOR + RACE_WINDBEAST)
end
function s.posfilter(c)
	return c:IsFaceup() and c:IsCanTurnSet()
end
function s.postg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.posfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	local g = Duel.SelectTarget(tp, s.posfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, 1, 0, 0)
end
function s.posop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) and tc:IsLocation(LOCATION_MZONE) and tc:IsFaceup() then
		Duel.ChangePosition(tc, POS_FACEDOWN_DEFENSE)
	end
end


Tri-Brigade
2 Beast, Beast-Warrior, and/or Winged Beast monsters
If this card is Link Summoned: You can send 2 "Tri-Brigade" cards with different names from your Deck and/or Extra Deck to the GY, except "Tri-Brigade Arms Mouser", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Tri-Brigade Arms Mouser" once per turn.
-- Tri-Brigade
local SETCARD_ID_0 = 0x14d --Tri-Brigade
local s, id, o = GetID()
function s.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c, aux.FilterBoolFunction(Card.IsLinkRace, RACE_BEAST + RACE_BEASTWARRIOR + RACE_WINDBEAST), 2, 2)
	c:EnableReviveLimit()
	--to grave
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_TOGRAVE)
	e1:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1, id)
	e1:SetCondition(s.tgcon)
	e1:SetTarget(s.tgtg)
	e1:SetOperation(s.tgop)
	c:RegisterEffect(e1)
	--pos
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_POSITION)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCountLimit(1, id + o)
	e2:SetTarget(s.postg)
	e2:SetOperation(s.posop)
	c:RegisterEffect(e2)
end
function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function s.tgfilter(c)
	return not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToGrave()
end
function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
	local g = Duel.GetMatchingGroup(s.tgfilter, tp, LOCATION_EXTRA + LOCATION_DECK, 0, nil)
	if chk == 0 then
		return g:GetClassCount(Card.GetCode) > 1
	end
	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 2, tp, LOCATION_EXTRA + LOCATION_DECK)
end
function s.tgop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.GetMatchingGroup(s.tgfilter, tp, LOCATION_EXTRA + LOCATION_DECK, 0, nil)
	if g:CheckSubGroup(aux.dncheck, 2, 2) then
		aux.GCheckAdditional = aux.dncheck
		local sg = g:SelectSubGroup(tp, aux.TRUE, false, 2, 2)
		aux.GCheckAdditional = nil
		if sg and sg:GetCount() == 2 then
			Duel.SendtoGrave(sg, REASON_EFFECT)
		end
	end
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(1, 0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
end
function s.splimit(e, c)
	return c:IsLocation(LOCATION_EXTRA) and not c:IsRace(RACE_BEAST + RACE_BEASTWARRIOR + RACE_WINDBEAST)
end
function s.posfilter(c)
	return c:IsFaceup() and c:IsCanTurnSet()
end
function s.postg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.posfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	local g = Duel.SelectTarget(tp, s.posfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, 1, 0, 0)
end
function s.posop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToChain() and tc:IsType(TYPE_MONSTER) and tc:IsLocation(LOCATION_MZONE) and tc:IsFaceup() then
		Duel.ChangePosition(tc, POS_FACEDOWN_DEFENSE)
	end
end

