Final
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Pos Change
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SET_POSITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
	e2:SetValue(POS_FACEUP_ATTACK)
	c:RegisterEffect(e2)
	local e3 = e2:Clone()
	e3:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
	c:RegisterEffect(e3)
end


Final
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
-- Final
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--Pos Change
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SET_POSITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
	e2:SetValue(POS_FACEUP_ATTACK)
	c:RegisterEffect(e2)
	local e3 = e2:Clone()
	e3:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
	c:RegisterEffect(e3)
end

