Deep
At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 monster from your Deck and place it on top of your Deck.
local s, id, o = GetID()
function s.initial_effect(c)
	--search
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BATTLE_DESTROYED)
	e1:SetOperation(s.regop)
	c:RegisterEffect(e1)
end
function s.regop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE) then
		--search
		local e1 = Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id, 0))
		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
		e1:SetRange(LOCATION_GRAVE)
		e1:SetCode(EVENT_PHASE + PHASE_BATTLE)
		e1:SetCountLimit(1)
		e1:SetOperation(s.operation)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_BATTLE)
		c:RegisterEffect(e1)
	end
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 1))
	local g = Duel.SelectMatchingCard(tp, Card.IsType, tp, LOCATION_DECK, 0, 1, 1, nil, TYPE_MONSTER)
	local tc = g:GetFirst()
	if tc then
		Duel.ShuffleDeck(tp)
		Duel.MoveSequence(tc, SEQ_DECKTOP)
		Duel.ConfirmDecktop(tp, 1)
	end
end


Deep
At the end of the Battle Phase, if this card was destroyed by battle and sent to the Graveyard: Choose 1 monster from your Deck and place it on top of your Deck.
-- Deep
local s, id, o = GetID()
function s.initial_effect(c)
	--search
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BATTLE_DESTROYED)
	e1:SetOperation(s.regop)
	c:RegisterEffect(e1)
end
function s.regop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE) then
		--search
		local e1 = Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id, 0))
		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
		e1:SetRange(LOCATION_GRAVE)
		e1:SetCode(EVENT_PHASE + PHASE_BATTLE)
		e1:SetCountLimit(1)
		e1:SetOperation(s.operation)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_BATTLE)
		c:RegisterEffect(e1)
	end
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 1))
	local g = Duel.SelectMatchingCard(tp, Card.IsType, tp, LOCATION_DECK, 0, 1, 1, nil, TYPE_MONSTER)
	local tc = g:GetFirst()
	if tc then
		Duel.ShuffleDeck(tp)
		Duel.MoveSequence(tc, SEQ_DECKTOP)
		Duel.ConfirmDecktop(tp, 1)
	end
end

