Bone
When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.
local s, id, o = GetID()
function s.initial_effect(c)
	--destroy
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.descon)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--special summon
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetOperation(s.regop)
	c:RegisterEffect(e2)
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local typ, race = c:GetSpecialSummonInfo(SUMMON_INFO_TYPE, SUMMON_INFO_RACE)
	return c:IsPreviousLocation(LOCATION_GRAVE) and e:GetHandler():IsPreviousControler(tp) and typ & TYPE_MONSTER ~= 0 and race & RACE_ZOMBIE ~= 0
end
function s.desfilter(c)
	return c:IsType(TYPE_SPELL + TYPE_TRAP)
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(1 - tp) and chkc:IsOnField() and s.desfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.desfilter, tp, 0, LOCATION_ONFIELD, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g = Duel.SelectTarget(tp, s.desfilter, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc, REASON_EFFECT)
	end
end
function s.regop(e, tp, eg, ep, ev, re, r, rp)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(id, 1))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e1:SetCountLimit(1)
	e1:SetCode(EVENT_PHASE + PHASE_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(s.sdtg)
	e1:SetOperation(s.sdop)
	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
	e:GetHandler():RegisterEffect(e1)
end
function s.sdtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, e:GetHandler(), 1, 0, 0)
end
function s.sdop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.Destroy(c, REASON_EFFECT)
	end
end


Bone
When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls; destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.
-- Bone
local s, id, o = GetID()
function s.initial_effect(c)
	--destroy
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.descon)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--special summon
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetOperation(s.regop)
	c:RegisterEffect(e2)
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local typ, race = c:GetSpecialSummonInfo(SUMMON_INFO_TYPE, SUMMON_INFO_RACE)
	return c:IsPreviousLocation(LOCATION_GRAVE) and e:GetHandler():IsPreviousControler(tp) and typ & TYPE_MONSTER ~= 0 and race & RACE_ZOMBIE ~= 0
end
function s.desfilter(c)
	return c:IsType(TYPE_SPELL + TYPE_TRAP)
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(1 - tp) and chkc:IsOnField() and s.desfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.desfilter, tp, 0, LOCATION_ONFIELD, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g = Duel.SelectTarget(tp, s.desfilter, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc, REASON_EFFECT)
	end
end
function s.regop(e, tp, eg, ep, ev, re, r, rp)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetDescription(aux.Stringid(id, 1))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e1:SetCountLimit(1)
	e1:SetCode(EVENT_PHASE + PHASE_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTarget(s.sdtg)
	e1:SetOperation(s.sdop)
	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
	e:GetHandler():RegisterEffect(e1)
end
function s.sdtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, e:GetHandler(), 1, 0, 0)
end
function s.sdop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		Duel.Destroy(c, REASON_EFFECT)
	end
end

