Release
Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter1(c)
	return c:IsFaceup() and c:IsType(TYPE_EQUIP) and (not c:IsType(TYPE_TRAP) or c:IsPreviousLocation(LOCATION_MZONE))
end
function s.filter2(c)
	return c:IsFacedown()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.filter1(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter1, tp, LOCATION_SZONE, 0, 1, nil) and Duel.IsExistingMatchingCard(s.filter2, tp, 0, LOCATION_SZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g = Duel.SelectTarget(tp, s.filter1, tp, LOCATION_SZONE, 0, 1, 1, nil)
	local dg = Duel.GetMatchingGroup(s.filter2, tp, 0, LOCATION_SZONE, nil)
	dg:Merge(g)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, dg, dg:GetCount(), 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		local dg = Duel.GetMatchingGroup(s.filter2, tp, 0, LOCATION_SZONE, nil)
		dg:AddCard(tc)
		Duel.Destroy(dg, REASON_EFFECT)
	end
end


Release
Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls.
-- Release
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter1(c)
	return c:IsFaceup() and c:IsType(TYPE_EQUIP) and (not c:IsType(TYPE_TRAP) or c:IsPreviousLocation(LOCATION_MZONE))
end
function s.filter2(c)
	return c:IsFacedown()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.filter1(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter1, tp, LOCATION_SZONE, 0, 1, nil) and Duel.IsExistingMatchingCard(s.filter2, tp, 0, LOCATION_SZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g = Duel.SelectTarget(tp, s.filter1, tp, LOCATION_SZONE, 0, 1, 1, nil)
	local dg = Duel.GetMatchingGroup(s.filter2, tp, 0, LOCATION_SZONE, nil)
	dg:Merge(g)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, dg, dg:GetCount(), 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		local dg = Duel.GetMatchingGroup(s.filter2, tp, 0, LOCATION_SZONE, nil)
		dg:AddCard(tc)
		Duel.Destroy(dg, REASON_EFFECT)
	end
end

