Card
Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change battle position the turn you activate this card.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.condition)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	if not s.global_check then
		s.global_check = true
		local ge1 = Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_CHANGE_POS)
		ge1:SetOperation(s.poscheck)
		Duel.RegisterEffect(ge1, 0)
	end
end
function s.poscheck(e, tp, eg, ep, ev, re, r, rp)
	if re == nil then
		Duel.RegisterFlagEffect(rp, id, RESET_PHASE + PHASE_END, 0, 1)
	end
end
function s.check(tp)
	local sg = Duel.GetMatchingGroup(Card.IsPosition, tp, LOCATION_MZONE, 0, nil, POS_FACEUP_ATTACK)
	if sg:GetCount() < 2 then
		return false
	end
	local og = Duel.GetMatchingGroup(Card.IsFaceup, tp, 0, LOCATION_MZONE, nil)
	if og:GetCount() == 0 then
		return false
	end
	local at1 = sg:GetSum(Card.GetAttack)
	local tg, at2 = og:GetMinGroup(Card.GetAttack)
	return at1 < at2
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return s.check(tp)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetActivityCount(tp, ACTIVITY_SUMMON) == 0
			and Duel.GetActivityCount(tp, ACTIVITY_FLIPSUMMON) == 0
			and Duel.GetActivityCount(tp, ACTIVITY_SPSUMMON) == 0
			and Duel.GetFlagEffect(tp, id) == 0
	end
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE + PHASE_END)
	e1:SetTargetRange(1, 0)
	Duel.RegisterEffect(e1, tp)
	local e2 = e1:Clone()
	e2:SetCode(EFFECT_CANNOT_SUMMON)
	Duel.RegisterEffect(e2, tp)
	local e3 = e1:Clone()
	e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
	Duel.RegisterEffect(e3, tp)
	local e4 = Effect.CreateEffect(e:GetHandler())
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE + EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_OATH)
	e4:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
	e4:SetReset(RESET_PHASE + PHASE_END)
	e4:SetTargetRange(LOCATION_MZONE, 0)
	Duel.RegisterEffect(e4, tp)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 2)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(2)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 2)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	if not s.check(tp) then
		return
	end
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	Duel.Draw(p, d, REASON_EFFECT)
end


Card
Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change battle position the turn you activate this card.
-- Card
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.condition)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	if not s.global_check then
		s.global_check = true
		local ge1 = Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_CHANGE_POS)
		ge1:SetOperation(s.poscheck)
		Duel.RegisterEffect(ge1, 0)
	end
end
function s.poscheck(e, tp, eg, ep, ev, re, r, rp)
	if re == nil then
		Duel.RegisterFlagEffect(rp, id, RESET_PHASE + PHASE_END, 0, 1)
	end
end
function s.check(tp)
	local sg = Duel.GetMatchingGroup(Card.IsPosition, tp, LOCATION_MZONE, 0, nil, POS_FACEUP_ATTACK)
	if sg:GetCount() < 2 then
		return false
	end
	local og = Duel.GetMatchingGroup(Card.IsFaceup, tp, 0, LOCATION_MZONE, nil)
	if og:GetCount() == 0 then
		return false
	end
	local at1 = sg:GetSum(Card.GetAttack)
	local tg, at2 = og:GetMinGroup(Card.GetAttack)
	return at1 < at2
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return s.check(tp)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetActivityCount(tp, ACTIVITY_SUMMON) == 0
			and Duel.GetActivityCount(tp, ACTIVITY_FLIPSUMMON) == 0
			and Duel.GetActivityCount(tp, ACTIVITY_SPSUMMON) == 0
			and Duel.GetFlagEffect(tp, id) == 0
	end
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE + PHASE_END)
	e1:SetTargetRange(1, 0)
	Duel.RegisterEffect(e1, tp)
	local e2 = e1:Clone()
	e2:SetCode(EFFECT_CANNOT_SUMMON)
	Duel.RegisterEffect(e2, tp)
	local e3 = e1:Clone()
	e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
	Duel.RegisterEffect(e3, tp)
	local e4 = Effect.CreateEffect(e:GetHandler())
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE + EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_OATH)
	e4:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
	e4:SetReset(RESET_PHASE + PHASE_END)
	e4:SetTargetRange(LOCATION_MZONE, 0)
	Duel.RegisterEffect(e4, tp)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 2)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(2)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 2)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	if not s.check(tp) then
		return
	end
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	Duel.Draw(p, d, REASON_EFFECT)
end

