Speed
When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated.
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon

local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BATTLE_DESTROYED)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.filter(c, e, tp)
	return c:IsLevel(2) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 1 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 2, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 2, 2, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 2, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
	local ct = Duel.GetLocationCount(tp, LOCATION_MZONE)
	if g:GetCount() <= ct then
		if g:GetCount() > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
			return
		end
		local tc = g:GetFirst()
		while tc do
			Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP)
			local e1 = Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
			tc:RegisterEffect(e1, true)
			local e2 = Effect.CreateEffect(e:GetHandler())
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT + RESETS_STANDARD)
			tc:RegisterEffect(e2, true)
			tc = g:GetNext()
		end
		Duel.SpecialSummonComplete()
	end
end


Speed
When this card is destroyed by battle and sent to the Graveyard: You can target 2 Level 2 monsters in your Graveyard; Special Summon them, but their effects are negated.
-- Speed
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BATTLE_DESTROYED)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.filter(c, e, tp)
	return c:IsLevel(2) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 1 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 2, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 2, 2, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 2, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
	local ct = Duel.GetLocationCount(tp, LOCATION_MZONE)
	if g:GetCount() <= ct then
		if g:GetCount() > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
			return
		end
		local tc = g:GetFirst()
		while tc do
			Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP)
			local e1 = Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
			tc:RegisterEffect(e1, true)
			local e2 = Effect.CreateEffect(e:GetHandler())
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT + RESETS_STANDARD)
			tc:RegisterEffect(e2, true)
			tc = g:GetNext()
		end
		Duel.SpecialSummonComplete()
	end
end

