Traptrix
When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DISABLE + CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	local tgp, loc = Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_CONTROLER, CHAININFO_TRIGGERING_LOCATION)
	local tc = re:GetHandler()
	return tgp == 1 - tp and loc == LOCATION_MZONE and tc:IsStatus(STATUS_SPSUMMON_TURN) and Duel.IsChainDisablable(ev)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_DISABLE, eg, 1, 0, 0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
	end
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg, REASON_EFFECT)
	end
end


Traptrix
When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.
-- Traptrix
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DISABLE + CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	local tgp, loc = Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_CONTROLER, CHAININFO_TRIGGERING_LOCATION)
	local tc = re:GetHandler()
	return tgp == 1 - tp and loc == LOCATION_MZONE and tc:IsStatus(STATUS_SPSUMMON_TURN) and Duel.IsChainDisablable(ev)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_DISABLE, eg, 1, 0, 0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
	end
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg, REASON_EFFECT)
	end
end

