ダークファミリア
リバース:このカードが墓地へ送られた時、お互いのプレイヤーはそれぞれの墓地に存在するモンスター1体を選択し、表側攻撃表示または裏側守備表示で特殊召喚する。
local s, id, o = GetID()
function s.initial_effect(c)
	--flip effect
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_FLIP)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetOperation(s.flipop)
	c:RegisterEffect(e1)
	--special summon
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.flipop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsLocation(LOCATION_MZONE + LOCATION_GRAVE) then
		c:RegisterFlagEffect(id, RESET_EVENT + 0x57a0000, 0, 1)
	end
end
function s.filter(c, e, tp)
	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_ATTACK + POS_FACEDOWN_DEFENSE)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return false
	end
	if chk == 0 then
		return e:GetHandler():GetFlagEffect(id) ~= 0
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g1 = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, e:GetHandler(), e, tp)
	Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_SPSUMMON)
	local g2 = Duel.SelectTarget(1 - tp, s.filter, 1 - tp, LOCATION_GRAVE, 0, 1, 1, e:GetHandler(), e, 1 - tp)
	g1:Merge(g2)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g1, #g1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
	local sg = g:Filter(Card.IsRelateToEffect, nil, e)
	if sg:GetCount() == 0 then
		return
	end
	local tc = sg:GetFirst()
	if tc and Duel.GetLocationCount(tc:GetControler(), LOCATION_MZONE) > 0 then
		local sp = tc:GetControler()
		if Duel.SpecialSummonStep(tc, 0, sp, sp, false, false, POS_FACEUP_ATTACK + POS_FACEDOWN_DEFENSE) and tc:IsFacedown() then
			Duel.ConfirmCards(1 - sp, tc)
		end
	end
	tc = sg:GetNext()
	if tc and Duel.GetLocationCount(tc:GetControler(), LOCATION_MZONE) > 0 then
		local sp = tc:GetControler()
		if Duel.SpecialSummonStep(tc, 0, sp, sp, false, false, POS_FACEUP_ATTACK + POS_FACEDOWN_DEFENSE) and tc:IsFacedown() then
			Duel.ConfirmCards(1 - sp, tc)
		end
	end
	Duel.SpecialSummonComplete()
end


ダークファミリア
リバース:このカードが墓地へ送られた時、お互いのプレイヤーはそれぞれの墓地に存在するモンスター1体を選択し、表側攻撃表示または裏側守備表示で特殊召喚する。
-- ダークファミリア
local s, id, o = GetID()
function s.initial_effect(c)
	--flip effect
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_FLIP)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetOperation(s.flipop)
	c:RegisterEffect(e1)
	--special summon
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.flipop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsLocation(LOCATION_MZONE + LOCATION_GRAVE) then
		c:RegisterFlagEffect(id, RESET_EVENT + 0x57a0000, 0, 1)
	end
end
function s.filter(c, e, tp)
	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_ATTACK + POS_FACEDOWN_DEFENSE)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return false
	end
	if chk == 0 then
		return e:GetHandler():GetFlagEffect(id) ~= 0
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g1 = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, e:GetHandler(), e, tp)
	Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_SPSUMMON)
	local g2 = Duel.SelectTarget(1 - tp, s.filter, 1 - tp, LOCATION_GRAVE, 0, 1, 1, e:GetHandler(), e, 1 - tp)
	g1:Merge(g2)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g1, #g1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
	local sg = g:Filter(Card.IsRelateToEffect, nil, e)
	if sg:GetCount() == 0 then
		return
	end
	local tc = sg:GetFirst()
	if tc and Duel.GetLocationCount(tc:GetControler(), LOCATION_MZONE) > 0 then
		local sp = tc:GetControler()
		if Duel.SpecialSummonStep(tc, 0, sp, sp, false, false, POS_FACEUP_ATTACK + POS_FACEDOWN_DEFENSE) and tc:IsFacedown() then
			Duel.ConfirmCards(1 - sp, tc)
		end
	end
	tc = sg:GetNext()
	if tc and Duel.GetLocationCount(tc:GetControler(), LOCATION_MZONE) > 0 then
		local sp = tc:GetControler()
		if Duel.SpecialSummonStep(tc, 0, sp, sp, false, false, POS_FACEUP_ATTACK + POS_FACEDOWN_DEFENSE) and tc:IsFacedown() then
			Duel.ConfirmCards(1 - sp, tc)
		end
	end
	Duel.SpecialSummonComplete()
end

