Numbing
When this card is Normal Summoned, select 1 unused Main Monster Zone. While this card is face-up on the field, that selected Main Monster Zone cannot be used.
local s, id, o = GetID()
function s.initial_effect(c)
	--dis field
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	e:SetLabel(0)
	if Duel.GetLocationCount(tp, LOCATION_MZONE, PLAYER_NONE, 0) <= 0 and Duel.GetLocationCount(1 - tp, LOCATION_MZONE, PLAYER_NONE, 0) <= 0 then
		return
	end
	local dis1 = Duel.SelectDisableField(tp, 1, LOCATION_MZONE, LOCATION_MZONE, 0xe000e0)
	e:SetLabel(dis1)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local zone = e:GetLabel()
	if tp == 1 then
		zone = ((zone & 0xffff) << 16) | ((zone >> 16) & 0xffff)
	end
	local c = e:GetHandler()
	--disable field
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EFFECT_DISABLE_FIELD)
	e2:SetValue(zone)
	e2:SetReset(RESET_EVENT + RESETS_STANDARD)
	c:RegisterEffect(e2)
end


Numbing
When this card is Normal Summoned, select 1 unused Main Monster Zone. While this card is face-up on the field, that selected Main Monster Zone cannot be used.
-- Numbing
local s, id, o = GetID()
function s.initial_effect(c)
	--dis field
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	e:SetLabel(0)
	if Duel.GetLocationCount(tp, LOCATION_MZONE, PLAYER_NONE, 0) <= 0 and Duel.GetLocationCount(1 - tp, LOCATION_MZONE, PLAYER_NONE, 0) <= 0 then
		return
	end
	local dis1 = Duel.SelectDisableField(tp, 1, LOCATION_MZONE, LOCATION_MZONE, 0xe000e0)
	e:SetLabel(dis1)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local zone = e:GetLabel()
	if tp == 1 then
		zone = ((zone & 0xffff) << 16) | ((zone >> 16) & 0xffff)
	end
	local c = e:GetHandler()
	--disable field
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EFFECT_DISABLE_FIELD)
	e2:SetValue(zone)
	e2:SetReset(RESET_EVENT + RESETS_STANDARD)
	c:RegisterEffect(e2)
end

