Cunning
Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
local SETCARD_ID_0 = 0x103d --Six

local SETCARD_ID_0 = 0x103d --Six
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.costfilter(c, ft)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToGraveAsCost() and (ft > 0 or c:GetSequence() < 5)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
	if chk == 0 then
		return ft > -1 and Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_MZONE, 0, 1, nil, ft)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, ft)
	Duel.SendtoGrave(g, REASON_COST)
end
function s.filter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
	end
end


Cunning
Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
-- Cunning
local SETCARD_ID_0 = 0x103d --Six
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.costfilter(c, ft)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToGraveAsCost() and (ft > 0 or c:GetSequence() < 5)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
	if chk == 0 then
		return ft > -1 and Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_MZONE, 0, 1, nil, ft)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, ft)
	Duel.SendtoGrave(g, REASON_COST)
end
function s.filter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
	end
end

