Dramatic
Place 1 "Diabellstar" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. During the End Phase: You can banish this card from your GY, then target 1 Monster Card treated as a Continuous Spell you control; Special Summon it. You can only use each effect of "Dramatic Snake-Eye Chase" once per turn.
local SETCARD_ID_0 = 0x119b --Diabellstar

local SETCARD_ID_0 = 0x119b --Diabellstar
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate1
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1, id)
	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--spsummon spell
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_PHASE + PHASE_END)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
	e2:SetCountLimit(1, id + o)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.spstg)
	e2:SetOperation(s.spsop)
	c:RegisterEffect(e2)
end
function s.filter1(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		local ct = Duel.GetLocationCount(tp, LOCATION_SZONE)
		if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then
			ct = ct - 1
		end
		return Duel.IsExistingMatchingCard(s.filter1, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil) and ct > 0
	end
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
	local g = Duel.SelectMatchingCard(tp, s.filter1, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil)
	local tc = g:GetFirst()
	if tc then
		Duel.MoveToField(tc, tp, tc:GetOwner(), LOCATION_SZONE, POS_FACEUP, true)
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
		e1:SetValue(TYPE_SPELL + TYPE_CONTINUOUS)
		tc:RegisterEffect(e1)
	end
end
function s.sfilter(c, e, tp)
	return c:GetOriginalType() & TYPE_MONSTER > 0 and c:GetType() & TYPE_CONTINUOUS + TYPE_SPELL == TYPE_CONTINUOUS + TYPE_SPELL and c:IsFaceup() and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.spstg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsOnField() and s.sfilter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.sfilter, tp, LOCATION_ONFIELD, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.sfilter, tp, LOCATION_ONFIELD, 0, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
end
function s.spsop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
	end
end


Dramatic
Place 1 "Diabellstar" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. During the End Phase: You can banish this card from your GY, then target 1 Monster Card treated as a Continuous Spell you control; Special Summon it. You can only use each effect of "Dramatic Snake-Eye Chase" once per turn.
-- Dramatic
local SETCARD_ID_0 = 0x119b --Diabellstar
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate1
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1, id)
	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--spsummon spell
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_PHASE + PHASE_END)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
	e2:SetCountLimit(1, id + o)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.spstg)
	e2:SetOperation(s.spsop)
	c:RegisterEffect(e2)
end
function s.filter1(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		local ct = Duel.GetLocationCount(tp, LOCATION_SZONE)
		if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then
			ct = ct - 1
		end
		return Duel.IsExistingMatchingCard(s.filter1, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil) and ct > 0
	end
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
	local g = Duel.SelectMatchingCard(tp, s.filter1, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil)
	local tc = g:GetFirst()
	if tc then
		Duel.MoveToField(tc, tp, tc:GetOwner(), LOCATION_SZONE, POS_FACEUP, true)
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
		e1:SetValue(TYPE_SPELL + TYPE_CONTINUOUS)
		tc:RegisterEffect(e1)
	end
end
function s.sfilter(c, e, tp)
	return c:GetOriginalType() & TYPE_MONSTER > 0 and c:GetType() & TYPE_CONTINUOUS + TYPE_SPELL == TYPE_CONTINUOUS + TYPE_SPELL and c:IsFaceup() and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.spstg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsOnField() and s.sfilter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.sfilter, tp, LOCATION_ONFIELD, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.sfilter, tp, LOCATION_ONFIELD, 0, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
end
function s.spsop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
	end
end

