Morphtronic
● While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field.
● While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead.
local SETCARD_ID_0 = 0x26 --Morphtronic

local SETCARD_ID_0 = 0x26 --Morphtronic
local s, id, o = GetID()
function s.initial_effect(c)
	--destroy
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.descon)
	e1:SetCost(s.descost)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--Destroy replace
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTarget(s.reptg)
	e2:SetOperation(s.repop)
	c:RegisterEffect(e2)
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	return not e:GetHandler():IsDisabled() and e:GetHandler():IsAttackPos()
end
function s.cfilter(c)
	return not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0)
end
function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.CheckReleaseGroup(tp, s.cfilter, 1, nil)
	end
	local g = Duel.SelectReleaseGroup(tp, s.cfilter, 1, 1, nil)
	Duel.Release(g, REASON_COST)
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsOnField()
	end
	if chk == 0 then
		return Duel.IsExistingTarget(aux.TRUE, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g = Duel.SelectTarget(tp, aux.TRUE, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc, REASON_EFFECT)
	end
end
function s.repfilter(c, e)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
end
function s.reptg(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return c:IsReason(REASON_EFFECT + REASON_BATTLE) and not c:IsReason(REASON_REPLACE) and c:IsDefensePos() and Duel.IsExistingMatchingCard(s.repfilter, tp, LOCATION_MZONE, 0, 1, c, e)
	end
	if Duel.SelectEffectYesNo(tp, c, 96) then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESREPLACE)
		local g = Duel.SelectMatchingCard(tp, s.repfilter, tp, LOCATION_MZONE, 0, 1, 1, c, e)
		e:SetLabelObject(g:GetFirst())
		g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED, true)
		return true
	else
		return false
	end
end
function s.repop(e, tp, eg, ep, ev, re, r, rp)
	local tc = e:GetLabelObject()
	tc:SetStatus(STATUS_DESTROY_CONFIRMED, false)
	Duel.Destroy(tc, REASON_EFFECT + REASON_REPLACE)
end


Morphtronic
● While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field.
● While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead.
-- Morphtronic
local SETCARD_ID_0 = 0x26 --Morphtronic
local s, id, o = GetID()
function s.initial_effect(c)
	--destroy
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.descon)
	e1:SetCost(s.descost)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--Destroy replace
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTarget(s.reptg)
	e2:SetOperation(s.repop)
	c:RegisterEffect(e2)
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	return not e:GetHandler():IsDisabled() and e:GetHandler():IsAttackPos()
end
function s.cfilter(c)
	return not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0)
end
function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.CheckReleaseGroup(tp, s.cfilter, 1, nil)
	end
	local g = Duel.SelectReleaseGroup(tp, s.cfilter, 1, 1, nil)
	Duel.Release(g, REASON_COST)
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsOnField()
	end
	if chk == 0 then
		return Duel.IsExistingTarget(aux.TRUE, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g = Duel.SelectTarget(tp, aux.TRUE, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.Destroy(tc, REASON_EFFECT)
	end
end
function s.repfilter(c, e)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
end
function s.reptg(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return c:IsReason(REASON_EFFECT + REASON_BATTLE) and not c:IsReason(REASON_REPLACE) and c:IsDefensePos() and Duel.IsExistingMatchingCard(s.repfilter, tp, LOCATION_MZONE, 0, 1, c, e)
	end
	if Duel.SelectEffectYesNo(tp, c, 96) then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESREPLACE)
		local g = Duel.SelectMatchingCard(tp, s.repfilter, tp, LOCATION_MZONE, 0, 1, 1, c, e)
		e:SetLabelObject(g:GetFirst())
		g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED, true)
		return true
	else
		return false
	end
end
function s.repop(e, tp, eg, ep, ev, re, r, rp)
	local tc = e:GetLabelObject()
	tc:SetStatus(STATUS_DESTROY_CONFIRMED, false)
	Duel.Destroy(tc, REASON_EFFECT + REASON_REPLACE)
end

