Sinful
You can activate 1 of these effects;
● Target 1 "Diabell" monster in your GY or banishment; discard 1 card, and if you do, Special Summon that monster.
● Target 1 face-up Monster Card in your Spell & Trap Zone; Special Summon it.
You can only use this effect of "Sinful Spoils Sanctification" once per turn.
local SETCARD_ID_0 = 0x19b --Diabell

local SETCARD_ID_0 = 0x19b --Diabell
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--special summon
	local e2 = Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_HANDES)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1, id)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.spfilter1(c, e, tp)
	return c:IsFaceupEx()
		and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
		and c:IsSetCard(SETCARD_ID_0)
		and Duel.GetMatchingGroupCount(Card.IsDiscardable, tp, LOCATION_HAND, 0, e:GetHandler(), REASON_EFFECT) > 0
end
function s.spfilter2(c, e, tp)
	return c:IsFaceupEx() and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and c:IsLocation(LOCATION_SZONE)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local b0 = Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
	local b1 = b0 and Duel.IsExistingTarget(s.spfilter1, tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil, e, tp)
	local b2 = b0 and Duel.IsExistingTarget(s.spfilter2, tp, LOCATION_SZONE, 0, 1, nil, e, tp)
	if chkc then
		if e:GetLabel() == 1 then
			return chkc:IsLocation(LOCATION_GRAVE + LOCATION_REMOVED) and s.spfilter1(chkc, e, tp)
		elseif e:GetLabel() == 2 then
			return chkc:IsLocation(LOCATION_SZONE) and s.spfilter2(chkc, e, tp)
		end
	end
	if chk == 0 then
		return b1 or b2
	end
	local op = aux.SelectFromOptions(tp, { b1, aux.Stringid(id, 0), 1 }, { b2, aux.Stringid(id, 1), 2 })
	e:SetLabel(op)
	if op == 1 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_HANDES)
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
		local g = Duel.SelectTarget(tp, s.spfilter1, tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 1, nil, e, tp)
		Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
		Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, tp, 1)
	elseif op == 2 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
		local g = Duel.SelectTarget(tp, s.spfilter2, tp, LOCATION_SZONE, 0, 1, 1, nil, e, tp)
		Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
	end
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if e:GetLabel() == 1 and Duel.DiscardHand(tp, nil, 1, 1, REASON_DISCARD + REASON_EFFECT, nil) == 0 then
		return
	end
	if not tc:IsRelateToEffect(e) then
		return
	end
	if aux.NecroValleyFilter()(tc) then
		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
	end
end


Sinful
You can activate 1 of these effects;
● Target 1 "Diabell" monster in your GY or banishment; discard 1 card, and if you do, Special Summon that monster.
● Target 1 face-up Monster Card in your Spell & Trap Zone; Special Summon it.
You can only use this effect of "Sinful Spoils Sanctification" once per turn.
-- Sinful
local SETCARD_ID_0 = 0x19b --Diabell
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--special summon
	local e2 = Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_HANDES)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1, id)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.spfilter1(c, e, tp)
	return c:IsFaceupEx()
		and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
		and c:IsSetCard(SETCARD_ID_0)
		and Duel.GetMatchingGroupCount(Card.IsDiscardable, tp, LOCATION_HAND, 0, e:GetHandler(), REASON_EFFECT) > 0
end
function s.spfilter2(c, e, tp)
	return c:IsFaceupEx() and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and c:IsLocation(LOCATION_SZONE)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local b0 = Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
	local b1 = b0 and Duel.IsExistingTarget(s.spfilter1, tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil, e, tp)
	local b2 = b0 and Duel.IsExistingTarget(s.spfilter2, tp, LOCATION_SZONE, 0, 1, nil, e, tp)
	if chkc then
		if e:GetLabel() == 1 then
			return chkc:IsLocation(LOCATION_GRAVE + LOCATION_REMOVED) and s.spfilter1(chkc, e, tp)
		elseif e:GetLabel() == 2 then
			return chkc:IsLocation(LOCATION_SZONE) and s.spfilter2(chkc, e, tp)
		end
	end
	if chk == 0 then
		return b1 or b2
	end
	local op = aux.SelectFromOptions(tp, { b1, aux.Stringid(id, 0), 1 }, { b2, aux.Stringid(id, 1), 2 })
	e:SetLabel(op)
	if op == 1 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_HANDES)
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
		local g = Duel.SelectTarget(tp, s.spfilter1, tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 1, nil, e, tp)
		Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
		Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, tp, 1)
	elseif op == 2 then
		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
		local g = Duel.SelectTarget(tp, s.spfilter2, tp, LOCATION_SZONE, 0, 1, 1, nil, e, tp)
		Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
	end
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if e:GetLabel() == 1 and Duel.DiscardHand(tp, nil, 1, 1, REASON_DISCARD + REASON_EFFECT, nil) == 0 then
		return
	end
	if not tc:IsRelateToEffect(e) then
		return
	end
	if aux.NecroValleyFilter()(tc) then
		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
	end
end

