Enishi,
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
local SETCARD_ID_0 = 0x103d --Six

local SETCARD_ID_0 = 0x103d --Six
local s, id, o = GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--spsummon limit
	local e1 = Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.FALSE)
	c:RegisterEffect(e1)
	--special summon
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--destroy
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCost(s.descost)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
function s.spfilter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end
function s.spcon(e, c)
	if c == nil then
		return true
	end
	local tp = c:GetControler()
	return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_GRAVE, 0, 2, nil)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, c)
	local g = Duel.GetMatchingGroup(s.spfilter, tp, LOCATION_GRAVE, 0, nil)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local sg = g:CancelableSelect(tp, 2, 2, nil)
	if sg then
		sg:KeepAlive()
		e:SetLabelObject(sg)
		return true
	else
		return false
	end
end
function s.spop(e, tp, eg, ep, ev, re, r, rp, c)
	local g = e:GetLabelObject()
	Duel.Remove(g, POS_FACEUP, REASON_SPSUMMON)
	g:DeleteGroup()
end
function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():GetAttackAnnouncedCount() == 0
	end
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
	e1:SetProperty(EFFECT_FLAG_OATH)
	e:GetHandler():RegisterEffect(e1)
end
function s.desfilter(c)
	return c:IsFaceup()
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and s.desfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.desfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		Duel.Destroy(tc, REASON_EFFECT)
	end
end


Enishi,
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
-- Enishi,
local SETCARD_ID_0 = 0x103d --Six
local s, id, o = GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--spsummon limit
	local e1 = Effect.CreateEffect(c)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.FALSE)
	c:RegisterEffect(e1)
	--special summon
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--destroy
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCost(s.descost)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
function s.spfilter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end
function s.spcon(e, c)
	if c == nil then
		return true
	end
	local tp = c:GetControler()
	return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_GRAVE, 0, 2, nil)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, c)
	local g = Duel.GetMatchingGroup(s.spfilter, tp, LOCATION_GRAVE, 0, nil)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local sg = g:CancelableSelect(tp, 2, 2, nil)
	if sg then
		sg:KeepAlive()
		e:SetLabelObject(sg)
		return true
	else
		return false
	end
end
function s.spop(e, tp, eg, ep, ev, re, r, rp, c)
	local g = e:GetLabelObject()
	Duel.Remove(g, POS_FACEUP, REASON_SPSUMMON)
	g:DeleteGroup()
end
function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():GetAttackAnnouncedCount() == 0
	end
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
	e1:SetProperty(EFFECT_FLAG_OATH)
	e:GetHandler():RegisterEffect(e1)
end
function s.desfilter(c)
	return c:IsFaceup()
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and s.desfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.desfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		Duel.Destroy(tc, REASON_EFFECT)
	end
end

