Destiny
Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.
local s, id, o = GetID()
function s.initial_effect(c)
	--draw
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_DUEL)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--spsummon limit
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e2:SetCode(EFFECT_SPSUMMON_CONDITION)
	e2:SetValue(s.splimit)
	c:RegisterEffect(e2)
end
function s.splimit(e, se, sp, st)
	local c = e:GetHandler()
	return not c:IsLocation(LOCATION_GRAVE) or Duel.GetTurnCount() ~= c:GetTurnID() or c:IsReason(REASON_RETURN)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsSummonLocation(LOCATION_GRAVE)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 2)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(2)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 2)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	Duel.Draw(p, d, REASON_EFFECT)
end


Destiny
Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.
-- Destiny
local s, id, o = GetID()
function s.initial_effect(c)
	--draw
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_DUEL)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--spsummon limit
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e2:SetCode(EFFECT_SPSUMMON_CONDITION)
	e2:SetValue(s.splimit)
	c:RegisterEffect(e2)
end
function s.splimit(e, se, sp, st)
	local c = e:GetHandler()
	return not c:IsLocation(LOCATION_GRAVE) or Duel.GetTurnCount() ~= c:GetTurnID() or c:IsReason(REASON_RETURN)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsSummonLocation(LOCATION_GRAVE)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 2)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(2)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 2)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	Duel.Draw(p, d, REASON_EFFECT)
end

