Izanagi
You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated.
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--spirit may not return
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPIRIT_MAYNOT_RETURN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE, 0)
	c:RegisterEffect(e2)
end
function s.filter(c)
	return c:IsType(TYPE_SPIRIT) and c:IsAbleToRemoveAsCost()
end
function s.spcon(e, c)
	if c == nil then
		return true
	end
	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, c:GetControler(), LOCATION_HAND, 0, 1, nil)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, c)
	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_HAND, 0, nil)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local tc = g:SelectUnselect(nil, tp, false, true, 1, 1)
	if tc then
		e:SetLabelObject(tc)
		return true
	else
		return false
	end
end
function s.spop(e, tp, eg, ep, ev, re, r, rp, c)
	local g = e:GetLabelObject()
	Duel.Remove(g, POS_FACEUP, REASON_SPSUMMON)
end


Izanagi
You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated.
-- Izanagi
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--spirit may not return
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPIRIT_MAYNOT_RETURN)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE, 0)
	c:RegisterEffect(e2)
end
function s.filter(c)
	return c:IsType(TYPE_SPIRIT) and c:IsAbleToRemoveAsCost()
end
function s.spcon(e, c)
	if c == nil then
		return true
	end
	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, c:GetControler(), LOCATION_HAND, 0, 1, nil)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, c)
	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_HAND, 0, nil)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local tc = g:SelectUnselect(nil, tp, false, true, 1, 1)
	if tc then
		e:SetLabelObject(tc)
		return true
	else
		return false
	end
end
function s.spop(e, tp, eg, ep, ev, re, r, rp, c)
	local g = e:GetLabelObject()
	Duel.Remove(g, POS_FACEUP, REASON_SPSUMMON)
end

