Triple
During the End Phase, if this card is in the Graveyard because it was sent there this turn as a Tribute for a successful Tribute Summon: You can Special Summon this card from your Graveyard.
local s, id, o = GetID()
function s.initial_effect(c)
	--to grave
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetOperation(s.regop)
	c:RegisterEffect(e1)
end
function s.regop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsReason(REASON_SUMMON) and c:IsReason(REASON_MATERIAL) then
		local e1 = Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id, 0))
		e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
		e1:SetCode(EVENT_PHASE + PHASE_END)
		e1:SetCountLimit(1)
		e1:SetRange(LOCATION_GRAVE)
		e1:SetTarget(s.sptg)
		e1:SetOperation(s.spop)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		c:RegisterEffect(e1)
	end
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	if not e:GetHandler():IsRelateToEffect(e) then
		return
	end
	Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP)
end


Triple
During the End Phase, if this card is in the Graveyard because it was sent there this turn as a Tribute for a successful Tribute Summon: You can Special Summon this card from your Graveyard.
-- Triple
local s, id, o = GetID()
function s.initial_effect(c)
	--to grave
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetCode(EVENT_TO_GRAVE)
	e1:SetOperation(s.regop)
	c:RegisterEffect(e1)
end
function s.regop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsReason(REASON_SUMMON) and c:IsReason(REASON_MATERIAL) then
		local e1 = Effect.CreateEffect(c)
		e1:SetDescription(aux.Stringid(id, 0))
		e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
		e1:SetCode(EVENT_PHASE + PHASE_END)
		e1:SetCountLimit(1)
		e1:SetRange(LOCATION_GRAVE)
		e1:SetTarget(s.sptg)
		e1:SetOperation(s.spop)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		c:RegisterEffect(e1)
	end
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	if not e:GetHandler():IsRelateToEffect(e) then
		return
	end
	Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP)
end

