Impcantation
You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0x117 --Impcantation

local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0x117 --Impcantation
local s, id, o = GetID()
function s.initial_effect(c)
	--spsummon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1, id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--effect
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCountLimit(1, id)
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--spsummon limit
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetTargetRange(1, 0)
	e3:SetTarget(s.sumlimit)
	c:RegisterEffect(e3)
end
function s.filter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.costfilter(c)
	return bit.band(c:GetType(), 0x81) == 0x81 and not c:IsPublic()
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
	Duel.ConfirmCards(1 - tp, g)
	Duel.ShuffleHand(tp)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)
			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 1
			and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
			and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 2, tp, LOCATION_HAND + LOCATION_DECK)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	if not e:GetHandler():IsRelateToEffect(e) then
		return
	end
	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
		return
	end
	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
	if g:GetCount() > 0 then
		g:AddCard(e:GetHandler())
		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
	end
end
function s.thcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_DECK)
end
function s.thfilter(c)
	return bit.band(c:GetType(), 0x81) == 0x81 and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if g:GetCount() > 0 then
		Duel.SendtoHand(g, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, g)
	end
end
function s.sumlimit(e, c, sump, sumtype, sumpos, targetp)
	return c:IsLocation(LOCATION_EXTRA)
end


Impcantation
You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
-- Impcantation
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0x117 --Impcantation
local s, id, o = GetID()
function s.initial_effect(c)
	--spsummon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1, id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--effect
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetCountLimit(1, id)
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--spsummon limit
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetTargetRange(1, 0)
	e3:SetTarget(s.sumlimit)
	c:RegisterEffect(e3)
end
function s.filter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.costfilter(c)
	return bit.band(c:GetType(), 0x81) == 0x81 and not c:IsPublic()
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
	Duel.ConfirmCards(1 - tp, g)
	Duel.ShuffleHand(tp)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)
			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 1
			and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
			and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 2, tp, LOCATION_HAND + LOCATION_DECK)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	if not e:GetHandler():IsRelateToEffect(e) then
		return
	end
	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
		return
	end
	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
	if g:GetCount() > 0 then
		g:AddCard(e:GetHandler())
		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
	end
end
function s.thcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_DECK)
end
function s.thfilter(c)
	return bit.band(c:GetType(), 0x81) == 0x81 and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if g:GetCount() > 0 then
		Duel.SendtoHand(g, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, g)
	end
end
function s.sumlimit(e, c, sump, sumtype, sumpos, targetp)
	return c:IsLocation(LOCATION_EXTRA)
end

