Ogdoadic
Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 "Ogdoadic Token" (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Daybreak" once per turn.
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0x161 --Ogdoadic

local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0x161 --Ogdoadic
local s, id, o = GetID()
function s.initial_effect(c)
	--token
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOKEN)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0, TIMING_END_PHASE)
	e1:SetCountLimit(1, id)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--to deck
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_TODECK + CATEGORY_TOGRAVE + CATEGORY_DECKDES)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1, id + o)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
function s.cfilter(c, tp)
	return c:IsRace(RACE_REPTILE) and c:IsLevelAbove(2) and Duel.GetMZoneCount(tp, c) > 0
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.CheckReleaseGroup(tp, s.cfilter, 1, nil, tp)
	end
	local tc = Duel.SelectReleaseGroup(tp, s.cfilter, 1, 1, nil, tp):GetFirst()
	e:SetLabel(tc:GetLevel() // 2)
	Duel.Release(tc, REASON_COST)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:IsCostChecked() and Duel.IsPlayerCanSpecialSummonMonster(tp, id + o, SETCARD_ID_0, TYPES_TOKEN_MONSTER, 0, 0, 2, RACE_REPTILE, ATTRIBUTE_DARK)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOKEN, nil, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local ct = math.min(e:GetLabel(), Duel.GetLocationCount(tp, LOCATION_MZONE))
	if ct <= 0 or not Duel.IsPlayerCanSpecialSummonMonster(tp, id + o, SETCARD_ID_0, TYPES_TOKEN_MONSTER, 0, 0, 2, RACE_REPTILE, ATTRIBUTE_DARK) then
		return
	end
	repeat
		local tk = Duel.CreateToken(tp, id + o)
		Duel.SpecialSummonStep(tk, 0, tp, tp, false, false, POS_FACEUP)
		ct = ct - 1
	until ct <= 0 or Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) or not Duel.SelectYesNo(tp, 210)
	Duel.SpecialSummonComplete()
end
function s.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_REPTILE) and c:IsAbleToDeck()
end
function s.tdtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_REMOVED, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_REMOVED, 0, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, 1, 0, 0)
end
function s.gfilter(c)
	return c:IsRace(RACE_REPTILE) and c:IsAbleToGrave()
end
function s.tdop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if not (tc and tc:IsRelateToEffect(e)) or Duel.SendtoDeck(tc, nil, SEQ_DECKSHUFFLE, REASON_EFFECT) == 0 or not tc:IsLocation(LOCATION_DECK + LOCATION_EXTRA) then
		return
	end
	Duel.ShuffleDeck(tp)
	local g = Duel.GetMatchingGroup(s.gfilter, tp, LOCATION_DECK, 0, nil)
	if #g > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
		local sg = g:Select(tp, 1, 1, nil)
		Duel.BreakEffect()
		Duel.SendtoGrave(sg, REASON_EFFECT)
	end
end


Ogdoadic
Tribute 1 Reptile monster; for every 2 Levels that Tributed monster had on the field, Special Summon up to 1 "Ogdoadic Token" (Reptile/DARK/Level 2/ATK 0/DEF 0). During your Main Phase: You can banish this card from your GY, then target 1 of your banished Reptile monsters; shuffle it into the Deck, then you can send 1 Reptile monster from your Deck to the GY. You can only use each effect of "Ogdoadic Daybreak" once per turn.
-- Ogdoadic
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0x161 --Ogdoadic
local s, id, o = GetID()
function s.initial_effect(c)
	--token
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOKEN)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0, TIMING_END_PHASE)
	e1:SetCountLimit(1, id)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--to deck
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_TODECK + CATEGORY_TOGRAVE + CATEGORY_DECKDES)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1, id + o)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
function s.cfilter(c, tp)
	return c:IsRace(RACE_REPTILE) and c:IsLevelAbove(2) and Duel.GetMZoneCount(tp, c) > 0
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.CheckReleaseGroup(tp, s.cfilter, 1, nil, tp)
	end
	local tc = Duel.SelectReleaseGroup(tp, s.cfilter, 1, 1, nil, tp):GetFirst()
	e:SetLabel(tc:GetLevel() // 2)
	Duel.Release(tc, REASON_COST)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:IsCostChecked() and Duel.IsPlayerCanSpecialSummonMonster(tp, id + o, SETCARD_ID_0, TYPES_TOKEN_MONSTER, 0, 0, 2, RACE_REPTILE, ATTRIBUTE_DARK)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOKEN, nil, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local ct = math.min(e:GetLabel(), Duel.GetLocationCount(tp, LOCATION_MZONE))
	if ct <= 0 or not Duel.IsPlayerCanSpecialSummonMonster(tp, id + o, SETCARD_ID_0, TYPES_TOKEN_MONSTER, 0, 0, 2, RACE_REPTILE, ATTRIBUTE_DARK) then
		return
	end
	repeat
		local tk = Duel.CreateToken(tp, id + o)
		Duel.SpecialSummonStep(tk, 0, tp, tp, false, false, POS_FACEUP)
		ct = ct - 1
	until ct <= 0 or Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) or not Duel.SelectYesNo(tp, 210)
	Duel.SpecialSummonComplete()
end
function s.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_REPTILE) and c:IsAbleToDeck()
end
function s.tdtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_REMOVED, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_REMOVED, 0, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, 1, 0, 0)
end
function s.gfilter(c)
	return c:IsRace(RACE_REPTILE) and c:IsAbleToGrave()
end
function s.tdop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if not (tc and tc:IsRelateToEffect(e)) or Duel.SendtoDeck(tc, nil, SEQ_DECKSHUFFLE, REASON_EFFECT) == 0 or not tc:IsLocation(LOCATION_DECK + LOCATION_EXTRA) then
		return
	end
	Duel.ShuffleDeck(tp)
	local g = Duel.GetMatchingGroup(s.gfilter, tp, LOCATION_DECK, 0, nil)
	if #g > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
		local sg = g:Select(tp, 1, 1, nil)
		Duel.BreakEffect()
		Duel.SendtoGrave(sg, REASON_EFFECT)
	end
end

