Evilswarm
Up to twice per turn: You can banish 1 monster from your GY; this card gains 300 ATK until the end of your opponent's turn.
local s, id, o = GetID()
function s.initial_effect(c)
	--atkup
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(2)
	e1:SetCost(s.cost)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.cfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.Remove(g, POS_FACEUP, REASON_COST)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(300)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE + RESET_PHASE + PHASE_END, 2)
		c:RegisterEffect(e1)
	end
end


Evilswarm
Up to twice per turn: You can banish 1 monster from your GY; this card gains 300 ATK until the end of your opponent's turn.
-- Evilswarm
local s, id, o = GetID()
function s.initial_effect(c)
	--atkup
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(2)
	e1:SetCost(s.cost)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.cfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.Remove(g, POS_FACEUP, REASON_COST)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(300)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE + RESET_PHASE + PHASE_END, 2)
		c:RegisterEffect(e1)
	end
end

