Mementotlan
Destroy 1 "Memento" monster in your hand or face-up field, take 1 "Memento" monster from your Deck with a different name, and either add it to your hand or Special Summon it in Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Memento" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use each effect of "Mementotlan Bone Party" once per turn.
local SETCARD_ID_0 = 0x1a1 --Memento

local SETCARD_ID_0 = 0x1a1 --Memento
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_SEARCH + CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--pierce
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1, id + o)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCondition(aux.bpcon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.prctg)
	e2:SetOperation(s.prcop)
	c:RegisterEffect(e2)
end
function s.dfilter(c, e, tp)
	return c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and c:IsSetCard(SETCARD_ID_0) and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, e, tp, c)
end
function s.filter(c, e, tp, tc)
	return c:IsSetCard(SETCARD_ID_0)
		and c:IsType(TYPE_MONSTER)
		and not c:IsCode(tc:GetCode())
		and (c:IsAbleToHand() or Duel.GetMZoneCount(tp, tc) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE))
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.dfilter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, nil, 1, tp, LOCATION_HAND + LOCATION_MZONE)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local dc = Duel.SelectMatchingCard(tp, s.dfilter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, 1, nil, e, tp):GetFirst()
	if dc == nil or Duel.Destroy(dc, REASON_EFFECT) < 1 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
	local tc = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp, dc):GetFirst()
	if tc then
		local op = aux.SelectFromOptions(
			tp,
			{ tc:IsAbleToHand(), 1190 },
			{ Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE), 1152 }
		)
		if op == 1 then
			Duel.SendtoHand(tc, nil, REASON_EFFECT)
			Duel.ConfirmCards(1 - tp, tc)
		else
			Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
		end
	end
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.prctg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, s.cfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
end
function s.prcop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_PIERCE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e1)
	end
end


Mementotlan
Destroy 1 "Memento" monster in your hand or face-up field, take 1 "Memento" monster from your Deck with a different name, and either add it to your hand or Special Summon it in Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Memento" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use each effect of "Mementotlan Bone Party" once per turn.
-- Mementotlan
local SETCARD_ID_0 = 0x1a1 --Memento
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_SEARCH + CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--pierce
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1, id + o)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCondition(aux.bpcon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.prctg)
	e2:SetOperation(s.prcop)
	c:RegisterEffect(e2)
end
function s.dfilter(c, e, tp)
	return c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and c:IsSetCard(SETCARD_ID_0) and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, e, tp, c)
end
function s.filter(c, e, tp, tc)
	return c:IsSetCard(SETCARD_ID_0)
		and c:IsType(TYPE_MONSTER)
		and not c:IsCode(tc:GetCode())
		and (c:IsAbleToHand() or Duel.GetMZoneCount(tp, tc) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE))
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.dfilter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, nil, 1, tp, LOCATION_HAND + LOCATION_MZONE)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local dc = Duel.SelectMatchingCard(tp, s.dfilter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, 1, nil, e, tp):GetFirst()
	if dc == nil or Duel.Destroy(dc, REASON_EFFECT) < 1 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
	local tc = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp, dc):GetFirst()
	if tc then
		local op = aux.SelectFromOptions(
			tp,
			{ tc:IsAbleToHand(), 1190 },
			{ Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE), 1152 }
		)
		if op == 1 then
			Duel.SendtoHand(tc, nil, REASON_EFFECT)
			Duel.ConfirmCards(1 - tp, tc)
		else
			Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
		end
	end
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.prctg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, s.cfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
end
function s.prcop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_PIERCE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e1)
	end
end

