Mataza
This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.
local s, id, o = GetID()
function s.initial_effect(c)
	--control
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_CANNOT_CHANGE_CONTROL)
	c:RegisterEffect(e1)
	--double attack
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EXTRA_ATTACK)
	e2:SetValue(1)
	c:RegisterEffect(e2)
end


Mataza
This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.
-- Mataza
local s, id, o = GetID()
function s.initial_effect(c)
	--control
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_CANNOT_CHANGE_CONTROL)
	c:RegisterEffect(e1)
	--double attack
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EXTRA_ATTACK)
	e2:SetValue(1)
	c:RegisterEffect(e2)
end

