Eternal
Place 2 Clock Counters on each "Clock Tower Prison".
local CARD_ID_0 = 75041269 --Clock Tower Prison
local COUNTER_ID_0 = 0x1b --Clock

local CARD_ID_0 = 75041269 --Clock Tower Prison
local COUNTER_ID_0 = 0x1b --Clock
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, CARD_ID_0)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_COUNTER)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.addtg)
	e1:SetOperation(s.addc)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsCode(CARD_ID_0) and c:IsCanAddCounter(COUNTER_ID_0, 2)
end
function s.addtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_FZONE, LOCATION_FZONE, 1, nil)
	end
end
function s.addc(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_FZONE, LOCATION_FZONE, nil)
	local tc = g:GetFirst()
	while tc do
		tc:AddCounter(COUNTER_ID_0, 2)
		tc = g:GetNext()
	end
end


Eternal
Place 2 Clock Counters on each "Clock Tower Prison".
-- Eternal
local CARD_ID_0 = 75041269 --Clock Tower Prison
local COUNTER_ID_0 = 0x1b --Clock
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, CARD_ID_0)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_COUNTER)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.addtg)
	e1:SetOperation(s.addc)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsCode(CARD_ID_0) and c:IsCanAddCounter(COUNTER_ID_0, 2)
end
function s.addtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_FZONE, LOCATION_FZONE, 1, nil)
	end
end
function s.addc(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_FZONE, LOCATION_FZONE, nil)
	local tc = g:GetFirst()
	while tc do
		tc:AddCounter(COUNTER_ID_0, 2)
		tc = g:GetNext()
	end
end

