Forge
If a "Dracoslayer" monster, that is not a Pendulum Monster, and a "Dracoverlord" monster are on the field: Shuffle as many cards on the field as possible into the Deck, then you can Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck, ignoring its Summoning conditions.
local SETCARD_ID_0 = 0xc7 --Dracoslayer
local SETCARD_ID_1 = 0xda --Dracoverlord

local SETCARD_ID_0 = 0xc7 --Dracoslayer
local SETCARD_ID_1 = 0xda --Dracoverlord
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TODECK + CATEGORY_DECKDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter1(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_1)
end
function s.filter2(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_1) and not c:IsType(TYPE_PENDULUM)
end
function s.filter3(c, e, tp)
	return c:IsSetCard(0xda, SETCARD_ID_1) and c:IsCanBeSpecialSummoned(e, 0, tp, true, false)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return Duel.IsExistingMatchingCard(s.filter1, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil) and Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(Card.IsAbleToDeck, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
	end
	local g = Duel.GetMatchingGroup(Card.IsAbleToDeck, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, g:GetCount(), 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetMatchingGroup(Card.IsAbleToDeck, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
	if
		Duel.SendtoDeck(g, nil, SEQ_DECKSHUFFLE, REASON_EFFECT) ~= 0
		and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
		and Duel.IsExistingMatchingCard(s.filter3, tp, LOCATION_DECK, 0, 1, nil, e, tp)
		and Duel.SelectYesNo(tp, aux.Stringid(id, 0))
	then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
		local g = Duel.SelectMatchingCard(tp, s.filter3, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
		local tc = g:GetFirst()
		if tc then
			Duel.SpecialSummon(tc, 0, tp, tp, true, false, POS_FACEUP)
		end
	end
end


Forge
If a "Dracoslayer" monster, that is not a Pendulum Monster, and a "Dracoverlord" monster are on the field: Shuffle as many cards on the field as possible into the Deck, then you can Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck, ignoring its Summoning conditions.
-- Forge
local SETCARD_ID_0 = 0xc7 --Dracoslayer
local SETCARD_ID_1 = 0xda --Dracoverlord
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TODECK + CATEGORY_DECKDES)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter1(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_1)
end
function s.filter2(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_1) and not c:IsType(TYPE_PENDULUM)
end
function s.filter3(c, e, tp)
	return c:IsSetCard(0xda, SETCARD_ID_1) and c:IsCanBeSpecialSummoned(e, 0, tp, true, false)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return Duel.IsExistingMatchingCard(s.filter1, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil) and Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(Card.IsAbleToDeck, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
	end
	local g = Duel.GetMatchingGroup(Card.IsAbleToDeck, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, g:GetCount(), 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetMatchingGroup(Card.IsAbleToDeck, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
	if
		Duel.SendtoDeck(g, nil, SEQ_DECKSHUFFLE, REASON_EFFECT) ~= 0
		and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
		and Duel.IsExistingMatchingCard(s.filter3, tp, LOCATION_DECK, 0, 1, nil, e, tp)
		and Duel.SelectYesNo(tp, aux.Stringid(id, 0))
	then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
		local g = Duel.SelectMatchingCard(tp, s.filter3, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
		local tc = g:GetFirst()
		if tc then
			Duel.SpecialSummon(tc, 0, tp, tp, true, false, POS_FACEUP)
		end
	end
end

