Hazy
You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. You can send this face-up card from the field to the Graveyard to target 1 "Hazy" card in your Graveyard, except "Hazy Glory"; add that target to your hand.
local SETCARD_ID_0 = 0x107d --Hazy
local SETCARD_ID_1 = 0x7d --Hazy

local SETCARD_ID_0 = 0x107d --Hazy
local SETCARD_ID_1 = 0x7d --Hazy
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--decrease tribute
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_DECREASE_TRIBUTE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_HAND, 0)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_1))
	e2:SetValue(0x1)
	c:RegisterEffect(e2)
	--salvage
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_SZONE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCondition(s.thcon)
	e3:SetCost(s.thcost)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
end
function s.thcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsStatus(STATUS_EFFECT_ENABLED)
end
function s.thcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsAbleToGraveAsCost()
	end
	Duel.SendtoGrave(e:GetHandler(), REASON_COST)
end
function s.filter(c)
	return c:IsSetCard(SETCARD_ID_1) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, tc)
	end
end


Hazy
You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. You can send this face-up card from the field to the Graveyard to target 1 "Hazy" card in your Graveyard, except "Hazy Glory"; add that target to your hand.
-- Hazy
local SETCARD_ID_0 = 0x107d --Hazy
local SETCARD_ID_1 = 0x7d --Hazy
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--decrease tribute
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_DECREASE_TRIBUTE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_HAND, 0)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_1))
	e2:SetValue(0x1)
	c:RegisterEffect(e2)
	--salvage
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetCategory(CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_SZONE)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCondition(s.thcon)
	e3:SetCost(s.thcost)
	e3:SetTarget(s.thtg)
	e3:SetOperation(s.thop)
	c:RegisterEffect(e3)
end
function s.thcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsStatus(STATUS_EFFECT_ENABLED)
end
function s.thcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsAbleToGraveAsCost()
	end
	Duel.SendtoGrave(e:GetHandler(), REASON_COST)
end
function s.filter(c)
	return c:IsSetCard(SETCARD_ID_1) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, tc)
	end
end

