レインボー・ヴェール
装備モンスターが相手モンスターと戦闘を行う場合、バトルフェイズの間だけその相手モンスターの効果は無効化される。
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--Equip limit
	local e2 = Effect.CreateEffect(c)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--disable
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_BE_BATTLE_TARGET)
	e3:SetRange(LOCATION_SZONE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetCondition(s.discon1)
	e3:SetOperation(s.disop1)
	c:RegisterEffect(e3)
	local e4 = Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_DISABLE)
	e4:SetRange(LOCATION_SZONE)
	e4:SetTargetRange(0, LOCATION_MZONE)
	e4:SetTarget(s.distg)
	c:RegisterEffect(e4)
	local e5 = e4:Clone()
	e5:SetCode(EFFECT_DISABLE_EFFECT)
	c:RegisterEffect(e5)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
	end
	if chk == 0 then
		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp, e:GetHandler(), tc)
	end
end
function s.discon1(e, tp, eg, ep, ev, re, r, rp)
	local ec = e:GetHandler():GetEquipTarget()
	return ec and (ec == Duel.GetAttacker() or ec == Duel.GetAttackTarget()) and ec:GetBattleTarget()
end
function s.disop1(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = c:GetEquipTarget():GetBattleTarget()
	tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_BATTLE, 0, 1)
	Duel.AdjustInstantly(c)
end
function s.distg(e, c)
	return c:GetFlagEffect(id) ~= 0
end


レインボー・ヴェール
装備モンスターが相手モンスターと戦闘を行う場合、バトルフェイズの間だけその相手モンスターの効果は無効化される。
-- レインボー・ヴェール
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--Equip limit
	local e2 = Effect.CreateEffect(c)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--disable
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_BE_BATTLE_TARGET)
	e3:SetRange(LOCATION_SZONE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e3:SetCondition(s.discon1)
	e3:SetOperation(s.disop1)
	c:RegisterEffect(e3)
	local e4 = Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_DISABLE)
	e4:SetRange(LOCATION_SZONE)
	e4:SetTargetRange(0, LOCATION_MZONE)
	e4:SetTarget(s.distg)
	c:RegisterEffect(e4)
	local e5 = e4:Clone()
	e5:SetCode(EFFECT_DISABLE_EFFECT)
	c:RegisterEffect(e5)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
	end
	if chk == 0 then
		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp, e:GetHandler(), tc)
	end
end
function s.discon1(e, tp, eg, ep, ev, re, r, rp)
	local ec = e:GetHandler():GetEquipTarget()
	return ec and (ec == Duel.GetAttacker() or ec == Duel.GetAttackTarget()) and ec:GetBattleTarget()
end
function s.disop1(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = c:GetEquipTarget():GetBattleTarget()
	tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_BATTLE, 0, 1)
	Duel.AdjustInstantly(c)
end
function s.distg(e, c)
	return c:GetFlagEffect(id) ~= 0
end

