Amorphactor
You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned, skip the Main Phase 1 of your opponent's next turn. Negate the effects of Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the GY: You can add 1 "Dracoverlord" monster from your Deck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord".
local SETCARD_ID_0 = 0xda --Dracoverlord

local SETCARD_ID_0 = 0xda --Dracoverlord
local s, id, o = GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--skip
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.skipcon)
	e1:SetOperation(s.skipop)
	c:RegisterEffect(e1)
	--disable
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
	e2:SetCode(EFFECT_DISABLE)
	e2:SetTarget(s.distg)
	c:RegisterEffect(e2)
	--search
	local e3 = Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCondition(s.condition)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
end
function s.skipcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function s.skipop(e, tp, eg, ep, ev, re, r, rp)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(0, 1)
	e1:SetCode(EFFECT_SKIP_M1)
	if Duel.GetTurnPlayer() == 1 - tp then
		e1:SetLabel(Duel.GetTurnCount())
		e1:SetCondition(s.turncon)
		e1:SetReset(RESET_PHASE + PHASE_END + RESET_OPPO_TURN, 2)
	else
		e1:SetReset(RESET_PHASE + PHASE_END + RESET_OPPO_TURN, 1)
	end
	Duel.RegisterEffect(e1, tp)
end
function s.turncon(e)
	return Duel.GetTurnCount() ~= e:GetLabel()
end
function s.distg(e, c)
	return c:IsType(TYPE_FUSION + TYPE_SYNCHRO + TYPE_XYZ)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.filter(c)
	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if g:GetCount() > 0 then
		Duel.SendtoHand(g, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, g)
	end
end


Amorphactor
You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned, skip the Main Phase 1 of your opponent's next turn. Negate the effects of Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the GY: You can add 1 "Dracoverlord" monster from your Deck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord".
-- Amorphactor
local SETCARD_ID_0 = 0xda --Dracoverlord
local s, id, o = GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--skip
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.skipcon)
	e1:SetOperation(s.skipop)
	c:RegisterEffect(e1)
	--disable
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
	e2:SetCode(EFFECT_DISABLE)
	e2:SetTarget(s.distg)
	c:RegisterEffect(e2)
	--search
	local e3 = Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCondition(s.condition)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
end
function s.skipcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_RITUAL)
end
function s.skipop(e, tp, eg, ep, ev, re, r, rp)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(0, 1)
	e1:SetCode(EFFECT_SKIP_M1)
	if Duel.GetTurnPlayer() == 1 - tp then
		e1:SetLabel(Duel.GetTurnCount())
		e1:SetCondition(s.turncon)
		e1:SetReset(RESET_PHASE + PHASE_END + RESET_OPPO_TURN, 2)
	else
		e1:SetReset(RESET_PHASE + PHASE_END + RESET_OPPO_TURN, 1)
	end
	Duel.RegisterEffect(e1, tp)
end
function s.turncon(e)
	return Duel.GetTurnCount() ~= e:GetLabel()
end
function s.distg(e, c)
	return c:IsType(TYPE_FUSION + TYPE_SYNCHRO + TYPE_XYZ)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.filter(c)
	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if g:GetCount() > 0 then
		Duel.SendtoHand(g, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, g)
	end
end

