Raidraptor
2 Level 5 monsters
A "Raidraptor" Xyz Monster that has this card as material gains this effect.
��This card gains ATK equal to its Rank x 100.
You can only use 1 of the following effects of "Raidraptor - Brave Strix" per turn, and only once that turn. You can detach 1 material from this card; Set 1 "Raidraptor" Spell/Trap from your Deck. If this card has a Winged Beast monster as material: You can detach 1 material from this card; add 1 "Rank-Up-Magic" Spell from your Deck to your hand.
local SETCARD_ID_0 = 0xba --Raidraptor
local SETCARD_ID_1 = 0x95 --Rank-Up-Magic

local SETCARD_ID_0 = 0xba --Raidraptor
local SETCARD_ID_1 = 0x95 --Rank-Up-Magic
local s, id, o = GetID()
function s.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c, nil, 5, 2)
	c:EnableReviveLimit()
	--set
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1, id)
	e1:SetCost(s.cost)
	e1:SetTarget(s.settg)
	e1:SetOperation(s.setop)
	c:RegisterEffect(e1)
	--search
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1, id)
	e2:SetCondition(s.thcon)
	e2:SetCost(s.cost)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--get effect
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 2))
	e3:SetType(EFFECT_TYPE_XMATERIAL)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetValue(s.val)
	e3:SetCondition(s.gfcon)
	c:RegisterEffect(e3)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
	end
	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
end
function s.setfilter(c)
	return c:IsSetCard(SETCARD_ID_1) and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.Hint(HINT_OPSELECTED, 1 - tp, aux.Stringid(id, 0))
end
function s.setop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
	local g = Duel.SelectMatchingCard(tp, s.setfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if g:GetCount() > 0 then
		Duel.SSet(tp, g:GetFirst())
	end
end
function s.thcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():GetOverlayGroup():IsExists(Card.IsRace, 1, nil, RACE_WINDBEAST)
end
function s.thfilter(c)
	return c:IsSetCard(SETCARD_ID_1) and c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
	Duel.Hint(HINT_OPSELECTED, 1 - tp, aux.Stringid(id, 1))
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if g:GetCount() > 0 then
		Duel.SendtoHand(g, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, g)
	end
end
function s.val(e, c)
	return c:GetRank() * 100
end
function s.gfcon(e)
	local c = e:GetHandler()
	return c:IsSetCard(SETCARD_ID_1) and c:IsType(TYPE_XYZ)
end


Raidraptor
2 Level 5 monsters
A "Raidraptor" Xyz Monster that has this card as material gains this effect.
��This card gains ATK equal to its Rank x 100.
You can only use 1 of the following effects of "Raidraptor - Brave Strix" per turn, and only once that turn. You can detach 1 material from this card; Set 1 "Raidraptor" Spell/Trap from your Deck. If this card has a Winged Beast monster as material: You can detach 1 material from this card; add 1 "Rank-Up-Magic" Spell from your Deck to your hand.
-- Raidraptor
local SETCARD_ID_0 = 0xba --Raidraptor
local SETCARD_ID_1 = 0x95 --Rank-Up-Magic
local s, id, o = GetID()
function s.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c, nil, 5, 2)
	c:EnableReviveLimit()
	--set
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1, id)
	e1:SetCost(s.cost)
	e1:SetTarget(s.settg)
	e1:SetOperation(s.setop)
	c:RegisterEffect(e1)
	--search
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1, id)
	e2:SetCondition(s.thcon)
	e2:SetCost(s.cost)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	--get effect
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 2))
	e3:SetType(EFFECT_TYPE_XMATERIAL)
	e3:SetCode(EFFECT_UPDATE_ATTACK)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetValue(s.val)
	e3:SetCondition(s.gfcon)
	c:RegisterEffect(e3)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
	end
	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
end
function s.setfilter(c)
	return c:IsSetCard(SETCARD_ID_1) and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsSSetable()
end
function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.Hint(HINT_OPSELECTED, 1 - tp, aux.Stringid(id, 0))
end
function s.setop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
	local g = Duel.SelectMatchingCard(tp, s.setfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if g:GetCount() > 0 then
		Duel.SSet(tp, g:GetFirst())
	end
end
function s.thcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():GetOverlayGroup():IsExists(Card.IsRace, 1, nil, RACE_WINDBEAST)
end
function s.thfilter(c)
	return c:IsSetCard(SETCARD_ID_1) and c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
	Duel.Hint(HINT_OPSELECTED, 1 - tp, aux.Stringid(id, 1))
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if g:GetCount() > 0 then
		Duel.SendtoHand(g, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, g)
	end
end
function s.val(e, c)
	return c:GetRank() * 100
end
function s.gfcon(e)
	local c = e:GetHandler()
	return c:IsSetCard(SETCARD_ID_1) and c:IsType(TYPE_XYZ)
end

