Speedroid
When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.
local s, id, o = GetID()
function s.initial_effect(c)
	--spsummon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetAttacker():GetControler() ~= tp and Duel.GetAttackTarget() == nil
end
function s.filter(c)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition()
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, 0, LOCATION_MZONE, 1, nil)
			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
			and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_ATTACK)
	end
	local g = Duel.GetMatchingGroup(s.filter, tp, 0, LOCATION_MZONE, nil)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, g:GetCount(), 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not c:IsRelateToEffect(e) then
		return
	end
	if Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP_ATTACK) ~= 0 then
		local g = Duel.GetMatchingGroup(s.filter, tp, 0, LOCATION_MZONE, nil)
		Duel.ChangePosition(g, POS_FACEUP_DEFENSE)
	end
end


Speedroid
When an opponent's monster declares a direct attack while this card is in your hand: You can Special Summon this card in Attack Position, and if you do, change all face-up monsters your opponent controls to Defense Position.
-- Speedroid
local s, id, o = GetID()
function s.initial_effect(c)
	--spsummon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetAttacker():GetControler() ~= tp and Duel.GetAttackTarget() == nil
end
function s.filter(c)
	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition()
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, 0, LOCATION_MZONE, 1, nil)
			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
			and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_ATTACK)
	end
	local g = Duel.GetMatchingGroup(s.filter, tp, 0, LOCATION_MZONE, nil)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, g:GetCount(), 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not c:IsRelateToEffect(e) then
		return
	end
	if Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP_ATTACK) ~= 0 then
		local g = Duel.GetMatchingGroup(s.filter, tp, 0, LOCATION_MZONE, nil)
		Duel.ChangePosition(g, POS_FACEUP_DEFENSE)
	end
end

