Ignition
All "Igknight" monsters on the field gain 300 ATK and DEF. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand.
local SETCARD_ID_0 = 0xc8 --Igknight

local SETCARD_ID_0 = 0xc8 --Igknight
local s, id, o = GetID()
function s.initial_effect(c)
	--activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--atk & def
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
	e2:SetValue(300)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
	c:RegisterEffect(e2)
	local e3 = e2:Clone()
	e3:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e3)
	--destroy
	local e4 = Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_DESTROY + CATEGORY_TOHAND + CATEGORY_SEARCH)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_FZONE)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetCountLimit(1)
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
end
function s.desfilter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.thfilter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsOnField() and chkc:IsControler(tp) and s.desfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.desfilter, tp, LOCATION_ONFIELD, 0, 1, nil) and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_ONFIELD, 0, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.Destroy(tc, REASON_EFFECT) ~= 0 then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
		local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
		if g:GetCount() > 0 then
			Duel.SendtoHand(g, nil, REASON_EFFECT)
			Duel.ConfirmCards(1 - tp, g)
		end
	end
end


Ignition
All "Igknight" monsters on the field gain 300 ATK and DEF. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand.
-- Ignition
local SETCARD_ID_0 = 0xc8 --Igknight
local s, id, o = GetID()
function s.initial_effect(c)
	--activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--atk & def
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_UPDATE_ATTACK)
	e2:SetRange(LOCATION_FZONE)
	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
	e2:SetValue(300)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
	c:RegisterEffect(e2)
	local e3 = e2:Clone()
	e3:SetCode(EFFECT_UPDATE_DEFENSE)
	c:RegisterEffect(e3)
	--destroy
	local e4 = Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_DESTROY + CATEGORY_TOHAND + CATEGORY_SEARCH)
	e4:SetType(EFFECT_TYPE_IGNITION)
	e4:SetRange(LOCATION_FZONE)
	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e4:SetCountLimit(1)
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
end
function s.desfilter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.thfilter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsOnField() and chkc:IsControler(tp) and s.desfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.desfilter, tp, LOCATION_ONFIELD, 0, 1, nil) and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_ONFIELD, 0, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.Destroy(tc, REASON_EFFECT) ~= 0 then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
		local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
		if g:GetCount() > 0 then
			Duel.SendtoHand(g, nil, REASON_EFFECT)
			Duel.ConfirmCards(1 - tp, g)
		end
	end
end

