Swift
If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
local s, id, o = GetID()
function s.initial_effect(c)
	--summon success
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--tribute check
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_MATERIAL_CHECK)
	e2:SetValue(s.valcheck)
	e2:SetLabelObject(e1)
	c:RegisterEffect(e2)
end
function s.valcheck(e, c)
	local g = c:GetMaterial()
	if g:IsExists(Card.IsAttribute, 1, nil, ATTRIBUTE_WIND) then
		e:GetLabelObject():SetLabel(1)
	else
		e:GetLabelObject():SetLabel(0)
	end
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE) and e:GetLabel() == 1
end
function s.filter(c)
	return c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
	end
	local sg = Duel.GetMatchingGroup(s.filter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, sg, sg:GetCount(), 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local sg = Duel.GetMatchingGroup(s.filter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
	Duel.SendtoHand(sg, nil, REASON_EFFECT)
end


Swift
If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
-- Swift
local s, id, o = GetID()
function s.initial_effect(c)
	--summon success
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--tribute check
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_MATERIAL_CHECK)
	e2:SetValue(s.valcheck)
	e2:SetLabelObject(e1)
	c:RegisterEffect(e2)
end
function s.valcheck(e, c)
	local g = c:GetMaterial()
	if g:IsExists(Card.IsAttribute, 1, nil, ATTRIBUTE_WIND) then
		e:GetLabelObject():SetLabel(1)
	else
		e:GetLabelObject():SetLabel(0)
	end
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE) and e:GetLabel() == 1
end
function s.filter(c)
	return c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
	end
	local sg = Duel.GetMatchingGroup(s.filter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, sg, sg:GetCount(), 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local sg = Duel.GetMatchingGroup(s.filter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
	Duel.SendtoHand(sg, nil, REASON_EFFECT)
end

