人海戦術
各ターンのエンドフェイズ時、そのターンで戦闘によって破壊された自分のレベル2以下の通常モンスターの数だけ、デッキからレベル2以下の通常モンスターを選択して自分フィールド上に特殊召喚する。
その後デッキをシャッフルする。
local CARD_ID_0 = 59822133 --青眼の精霊龍

local CARD_ID_0 = 59822133 --青眼の精霊龍
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_END_PHASE)
	c:RegisterEffect(e1)
	--special summon
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_PHASE + PHASE_END)
	e2:SetCountLimit(1)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	if not s.global_check then
		s.global_check = true
		local ge1 = Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_BATTLED)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1, 0)
		local ge2 = Effect.CreateEffect(c)
		ge2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		ge2:SetCode(EVENT_PHASE_START + PHASE_DRAW)
		ge2:SetOperation(s.clear)
		Duel.RegisterEffect(ge2, 0)
	end
end
function s.checkop(e, tp, eg, ep, ev, re, r, rp)
	local a = Duel.GetAttacker()
	local d = Duel.GetAttackTarget()
	if a:IsStatus(STATUS_BATTLE_DESTROYED) and a:IsType(TYPE_NORMAL) and a:IsLevelBelow(2) then
		s[a:GetControler()] = s[a:GetControler()] + 1
	end
	if d and d:IsStatus(STATUS_BATTLE_DESTROYED) and d:IsType(TYPE_NORMAL) and d:IsLevelBelow(2) then
		s[d:GetControler()] = s[d:GetControler()] + 1
	end
end
function s.clear(e, tp, eg, ep, ev, re, r, rp)
	s[0] = 0
	s[1] = 0
end
function s.filter(c, e, tp)
	return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(2) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	local ct = s[tp]
	if chk == 0 then
		return ct > 0 and (ct == 1 or not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0))
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, ct, tp, LOCATION_DECK)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local ct = s[tp]
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, ct, ct, nil, e, tp)
	if g:GetCount() == 0 then
		return
	end
	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
	if ft > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
		ft = 1
	end
	if ft <= 0 then
		Duel.SendtoGrave(g, REASON_EFFECT)
	elseif ft >= g:GetCount() then
		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
	else
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
		local sg = g:Select(tp, ft, ft, nil)
		Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
		g:Sub(sg)
		Duel.SendtoGrave(g, REASON_EFFECT)
	end
end


人海戦術
各ターンのエンドフェイズ時、そのターンで戦闘によって破壊された自分のレベル2以下の通常モンスターの数だけ、デッキからレベル2以下の通常モンスターを選択して自分フィールド上に特殊召喚する。
その後デッキをシャッフルする。
-- 人海戦術
local CARD_ID_0 = 59822133 --青眼の精霊龍
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_END_PHASE)
	c:RegisterEffect(e1)
	--special summon
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_PHASE + PHASE_END)
	e2:SetCountLimit(1)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	if not s.global_check then
		s.global_check = true
		local ge1 = Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_BATTLED)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1, 0)
		local ge2 = Effect.CreateEffect(c)
		ge2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		ge2:SetCode(EVENT_PHASE_START + PHASE_DRAW)
		ge2:SetOperation(s.clear)
		Duel.RegisterEffect(ge2, 0)
	end
end
function s.checkop(e, tp, eg, ep, ev, re, r, rp)
	local a = Duel.GetAttacker()
	local d = Duel.GetAttackTarget()
	if a:IsStatus(STATUS_BATTLE_DESTROYED) and a:IsType(TYPE_NORMAL) and a:IsLevelBelow(2) then
		s[a:GetControler()] = s[a:GetControler()] + 1
	end
	if d and d:IsStatus(STATUS_BATTLE_DESTROYED) and d:IsType(TYPE_NORMAL) and d:IsLevelBelow(2) then
		s[d:GetControler()] = s[d:GetControler()] + 1
	end
end
function s.clear(e, tp, eg, ep, ev, re, r, rp)
	s[0] = 0
	s[1] = 0
end
function s.filter(c, e, tp)
	return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(2) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	local ct = s[tp]
	if chk == 0 then
		return ct > 0 and (ct == 1 or not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0))
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, ct, tp, LOCATION_DECK)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local ct = s[tp]
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, ct, ct, nil, e, tp)
	if g:GetCount() == 0 then
		return
	end
	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
	if ft > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
		ft = 1
	end
	if ft <= 0 then
		Duel.SendtoGrave(g, REASON_EFFECT)
	elseif ft >= g:GetCount() then
		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
	else
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
		local sg = g:Select(tp, ft, ft, nil)
		Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
		g:Sub(sg)
		Duel.SendtoGrave(g, REASON_EFFECT)
	end
end

