Strategist
Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; draw 1 card.
local CARD_ID_0 = 18319762 --Revealer of the Ice Barrier
local SETCARD_ID_0 = 0x2f --Ice

local CARD_ID_0 = 18319762 --Revealer of the Ice Barrier
local SETCARD_ID_0 = 0x2f --Ice
local s, id, o = GetID()
function s.initial_effect(c)
	--draw
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.cfilter(c, e, tp)
	if c:IsLocation(LOCATION_HAND) then
		return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
	else
		return e:GetHandler():IsSetCard(SETCARD_ID_0) and c:IsAbleToRemove() and c:IsHasEffect(CARD_ID_0, tp)
	end
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	local tc = g:GetFirst()
	local te = tc:IsHasEffect(CARD_ID_0, tp)
	if te then
		te:UseCountLimit(tp)
		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT + REASON_REPLACE)
	else
		Duel.SendtoGrave(tc, REASON_COST)
	end
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 1)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	Duel.Draw(p, d, REASON_EFFECT)
end


Strategist
Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; draw 1 card.
-- Strategist
local CARD_ID_0 = 18319762 --Revealer of the Ice Barrier
local SETCARD_ID_0 = 0x2f --Ice
local s, id, o = GetID()
function s.initial_effect(c)
	--draw
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.cfilter(c, e, tp)
	if c:IsLocation(LOCATION_HAND) then
		return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
	else
		return e:GetHandler():IsSetCard(SETCARD_ID_0) and c:IsAbleToRemove() and c:IsHasEffect(CARD_ID_0, tp)
	end
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	local tc = g:GetFirst()
	local te = tc:IsHasEffect(CARD_ID_0, tp)
	if te then
		te:UseCountLimit(tp)
		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT + REASON_REPLACE)
	else
		Duel.SendtoGrave(tc, REASON_COST)
	end
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 1)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	Duel.Draw(p, d, REASON_EFFECT)
end

