Minefield
Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
local CARD_ID_0 = 76321376 --Mine Golem

local CARD_ID_0 = 76321376 --Mine Golem
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsCode(CARD_ID_0)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
	end
	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, 0, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, g:GetCount() * 1000)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, 0, nil)
	if Duel.Damage(1 - tp, g:GetCount() * 1000, REASON_EFFECT) == 0 then
		return
	end
	Duel.BreakEffect()
	Duel.Destroy(g, REASON_EFFECT)
end


Minefield
Inflict 1000 damage to your opponent for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.
-- Minefield
local CARD_ID_0 = 76321376 --Mine Golem
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsCode(CARD_ID_0)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
	end
	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, 0, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, g:GetCount() * 1000)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, 0, nil)
	if Duel.Damage(1 - tp, g:GetCount() * 1000, REASON_EFFECT) == 0 then
		return
	end
	Duel.BreakEffect()
	Duel.Destroy(g, REASON_EFFECT)
end

