Chaos
1 LIGHT Tuner + 2+ non-Tuner DARK monsters
Once per turn: You can send 1 LIGHT monster from your hand to the GY, then target 1 Level 5 or higher DARK monster in your GY; Special Summon that monster, but it cannot be used as Synchro Material.
local s, id, o = GetID()
function s.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c, aux.FilterBoolFunction(Card.IsAttribute, ATTRIBUTE_LIGHT), aux.NonTuner(Card.IsAttribute, ATTRIBUTE_DARK), 2)
	c:EnableReviveLimit()
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
function s.costfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToGraveAsCost()
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
	Duel.SendtoGrave(g, REASON_COST)
end
function s.filter(c, e, tp)
	return c:IsLevelAbove(5) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP) ~= 0 then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
		e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		e1:SetValue(1)
		tc:RegisterEffect(e1)
	end
end


Chaos
1 LIGHT Tuner + 2+ non-Tuner DARK monsters
Once per turn: You can send 1 LIGHT monster from your hand to the GY, then target 1 Level 5 or higher DARK monster in your GY; Special Summon that monster, but it cannot be used as Synchro Material.
-- Chaos
local s, id, o = GetID()
function s.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c, aux.FilterBoolFunction(Card.IsAttribute, ATTRIBUTE_LIGHT), aux.NonTuner(Card.IsAttribute, ATTRIBUTE_DARK), 2)
	c:EnableReviveLimit()
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
function s.costfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToGraveAsCost()
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
	Duel.SendtoGrave(g, REASON_COST)
end
function s.filter(c, e, tp)
	return c:IsLevelAbove(5) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP) ~= 0 then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
		e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		e1:SetValue(1)
		tc:RegisterEffect(e1)
	end
end

