Number
3 Level 5 monsters
When this card in its owner's possession is destroyed by an opponent's card: You can target 1 Xyz Monster in your GY; return that target to the Extra Deck. If this card has a "Utopia" monster as material, it gains this effect.
● Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; destroy that monster, and if it was face-up, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
local s, id, o = GetID()
function s.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c, nil, 5, 3)
	c:EnableReviveLimit()
	--todeck
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_TOEXTRA)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_DESTROYED)
	e1:SetCondition(s.tdcon)
	e1:SetTarget(s.tdtg)
	e1:SetOperation(s.tdop)
	c:RegisterEffect(e1)
	--destroy
	local e2 = Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DESTROY + CATEGORY_DAMAGE)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.descon)
	e2:SetCost(s.descost)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
aux.xyz_number[id] = 39
function s.tdcon(e, tp, eg, ep, ev, re, r, rp)
	return rp == 1 - tp
end
function s.tdfilter(c)
	return c:IsType(TYPE_XYZ) and c:IsAbleToDeck()
end
function s.tdtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.tdfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.tdfilter, tp, LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
	local g = Duel.SelectTarget(tp, s.tdfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, g, 1, 0, 0)
end
function s.tdop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoDeck(tc, nil, SEQ_DECKTOP, REASON_EFFECT)
	end
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():GetOverlayGroup():IsExists(Card.IsSetCard, 1, nil, 0x107f)
end
function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
	end
	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(aux.TRUE, tp, 0, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g = Duel.SelectTarget(tp, aux.TRUE, tp, 0, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, g:GetFirst():GetAttack())
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsControler(1 - tp) then
		local atk = tc:GetAttack()
		if atk < 0 or tc:IsFacedown() then
			atk = 0
		end
		if Duel.Destroy(tc, REASON_EFFECT) ~= 0 then
			Duel.Damage(1 - tp, atk, REASON_EFFECT)
		end
	end
end


Number
3 Level 5 monsters
When this card in its owner's possession is destroyed by an opponent's card: You can target 1 Xyz Monster in your GY; return that target to the Extra Deck. If this card has a "Utopia" monster as material, it gains this effect.
● Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; destroy that monster, and if it was face-up, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
-- Number
local s, id, o = GetID()
function s.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c, nil, 5, 3)
	c:EnableReviveLimit()
	--todeck
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_TOEXTRA)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_DESTROYED)
	e1:SetCondition(s.tdcon)
	e1:SetTarget(s.tdtg)
	e1:SetOperation(s.tdop)
	c:RegisterEffect(e1)
	--destroy
	local e2 = Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DESTROY + CATEGORY_DAMAGE)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.descon)
	e2:SetCost(s.descost)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
aux.xyz_number[id] = 39
function s.tdcon(e, tp, eg, ep, ev, re, r, rp)
	return rp == 1 - tp
end
function s.tdfilter(c)
	return c:IsType(TYPE_XYZ) and c:IsAbleToDeck()
end
function s.tdtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.tdfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.tdfilter, tp, LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
	local g = Duel.SelectTarget(tp, s.tdfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, g, 1, 0, 0)
end
function s.tdop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoDeck(tc, nil, SEQ_DECKTOP, REASON_EFFECT)
	end
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():GetOverlayGroup():IsExists(Card.IsSetCard, 1, nil, 0x107f)
end
function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
	end
	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(aux.TRUE, tp, 0, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g = Duel.SelectTarget(tp, aux.TRUE, tp, 0, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, g:GetFirst():GetAttack())
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsControler(1 - tp) then
		local atk = tc:GetAttack()
		if atk < 0 or tc:IsFacedown() then
			atk = 0
		end
		if Duel.Destroy(tc, REASON_EFFECT) ~= 0 then
			Duel.Damage(1 - tp, atk, REASON_EFFECT)
		end
	end
end

