浅すぎた墓穴
お互いのプレイヤーはそれぞれの墓地のモンスター1体を選択し、それぞれのフィールド上に裏側守備表示でセットする。
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.filter(c, e, tp)
	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEDOWN_DEFENSE)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return false
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
			and Duel.IsExistingTarget(s.filter, 1 - tp, LOCATION_GRAVE, 0, 1, nil, e, 1 - tp)
			and Duel.GetLocationCount(1 - tp, LOCATION_MZONE, 1 - tp) > 0
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local sg = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_SPSUMMON)
	local og = Duel.SelectTarget(1 - tp, s.filter, 1 - tp, LOCATION_GRAVE, 0, 1, 1, nil, e, 1 - tp)
	local sc = sg:GetFirst()
	local oc = og:GetFirst()
	local g = Group.FromCards(sc, oc)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 2, 0, 0)
	e:SetLabelObject(sc)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local sc = e:GetLabelObject()
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
	local oc = g:GetFirst()
	if oc == sc then
		oc = g:GetNext()
	end
	if sc:IsRelateToEffect(e) then
		Duel.SpecialSummonStep(sc, 0, tp, tp, false, false, POS_FACEDOWN_DEFENSE)
	end
	if oc:IsRelateToEffect(e) then
		Duel.SpecialSummonStep(oc, 0, 1 - tp, 1 - tp, false, false, POS_FACEDOWN_DEFENSE)
	end
	Duel.SpecialSummonComplete()
end


浅すぎた墓穴
お互いのプレイヤーはそれぞれの墓地のモンスター1体を選択し、それぞれのフィールド上に裏側守備表示でセットする。
-- 浅すぎた墓穴
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.filter(c, e, tp)
	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEDOWN_DEFENSE)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return false
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
			and Duel.IsExistingTarget(s.filter, 1 - tp, LOCATION_GRAVE, 0, 1, nil, e, 1 - tp)
			and Duel.GetLocationCount(1 - tp, LOCATION_MZONE, 1 - tp) > 0
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local sg = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_SPSUMMON)
	local og = Duel.SelectTarget(1 - tp, s.filter, 1 - tp, LOCATION_GRAVE, 0, 1, 1, nil, e, 1 - tp)
	local sc = sg:GetFirst()
	local oc = og:GetFirst()
	local g = Group.FromCards(sc, oc)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 2, 0, 0)
	e:SetLabelObject(sc)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local sc = e:GetLabelObject()
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
	local oc = g:GetFirst()
	if oc == sc then
		oc = g:GetNext()
	end
	if sc:IsRelateToEffect(e) then
		Duel.SpecialSummonStep(sc, 0, tp, tp, false, false, POS_FACEDOWN_DEFENSE)
	end
	if oc:IsRelateToEffect(e) then
		Duel.SpecialSummonStep(oc, 0, 1 - tp, 1 - tp, false, false, POS_FACEDOWN_DEFENSE)
	end
	Duel.SpecialSummonComplete()
end

