Queen's
"Allure Queen" monsters on your side of the field cannot be selected as an attack target.
local SETCARD_ID_0 = 0x3 --Allure

local SETCARD_ID_0 = 0x3 --Allure
local s, id, o = GetID()
function s.initial_effect(c)
	--at limit
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE, 0)
	e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
	e1:SetTarget(s.atlimit)
	e1:SetValue(aux.imval1)
	c:RegisterEffect(e1)
end
function s.atlimit(e, c)
	return c:IsSetCard(SETCARD_ID_0)
end


Queen's
"Allure Queen" monsters on your side of the field cannot be selected as an attack target.
-- Queen's
local SETCARD_ID_0 = 0x3 --Allure
local s, id, o = GetID()
function s.initial_effect(c)
	--at limit
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE, 0)
	e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
	e1:SetTarget(s.atlimit)
	e1:SetValue(aux.imval1)
	c:RegisterEffect(e1)
end
function s.atlimit(e, c)
	return c:IsSetCard(SETCARD_ID_0)
end

