Dangerous
During each of your Standby Phases: Roll a six-sided die and apply the result.
● 1: Discard 1 card.
● 2: Your opponent discards 1 card.
● 3: Draw 1 card.
● 4: Your opponent draws 1 card.
● 5: Destroy 1 monster your opponent controls.
● 6: Destroy this card.
local s, id, o = GetID()
function s.initial_effect(c)
	--activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--dice
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e2:SetCategory(CATEGORY_DICE + CATEGORY_ATKCHANGE + CATEGORY_DRAW)
	e2:SetCode(EVENT_PHASE + PHASE_STANDBY)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return tp == Duel.GetTurnPlayer()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_DICE, nil, 0, tp, 1)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local dice = Duel.TossDice(tp, 1)
	if dice == 1 then
		Duel.DiscardHand(tp, nil, 1, 1, REASON_EFFECT + REASON_DISCARD)
	elseif dice == 2 then
		Duel.DiscardHand(1 - tp, nil, 1, 1, REASON_EFFECT + REASON_DISCARD)
	elseif dice == 3 then
		Duel.Draw(tp, 1, REASON_EFFECT)
	elseif dice == 4 then
		Duel.Draw(1 - tp, 1, REASON_EFFECT)
	elseif dice == 5 then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
		local g = Duel.SelectMatchingCard(tp, aux.TRUE, tp, 0, LOCATION_MZONE, 1, 1, nil)
		Duel.Destroy(g, REASON_EFFECT)
	elseif dice == 6 then
		Duel.Destroy(e:GetHandler(), REASON_EFFECT)
	end
end


Dangerous
During each of your Standby Phases: Roll a six-sided die and apply the result.
● 1: Discard 1 card.
● 2: Your opponent discards 1 card.
● 3: Draw 1 card.
● 4: Your opponent draws 1 card.
● 5: Destroy 1 monster your opponent controls.
● 6: Destroy this card.
-- Dangerous
local s, id, o = GetID()
function s.initial_effect(c)
	--activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--dice
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e2:SetCategory(CATEGORY_DICE + CATEGORY_ATKCHANGE + CATEGORY_DRAW)
	e2:SetCode(EVENT_PHASE + PHASE_STANDBY)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return tp == Duel.GetTurnPlayer()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_DICE, nil, 0, tp, 1)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local dice = Duel.TossDice(tp, 1)
	if dice == 1 then
		Duel.DiscardHand(tp, nil, 1, 1, REASON_EFFECT + REASON_DISCARD)
	elseif dice == 2 then
		Duel.DiscardHand(1 - tp, nil, 1, 1, REASON_EFFECT + REASON_DISCARD)
	elseif dice == 3 then
		Duel.Draw(tp, 1, REASON_EFFECT)
	elseif dice == 4 then
		Duel.Draw(1 - tp, 1, REASON_EFFECT)
	elseif dice == 5 then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
		local g = Duel.SelectMatchingCard(tp, aux.TRUE, tp, 0, LOCATION_MZONE, 1, 1, nil)
		Duel.Destroy(g, REASON_EFFECT)
	elseif dice == 6 then
		Duel.Destroy(e:GetHandler(), REASON_EFFECT)
	end
end

