Ally
Neither player can Special Summon LIGHT monsters.
local s, id, o = GetID()
function s.initial_effect(c)
	--disable spsummon
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1, 1)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsAttribute, ATTRIBUTE_LIGHT))
	c:RegisterEffect(e1)
end


Ally
Neither player can Special Summon LIGHT monsters.
-- Ally
local s, id, o = GetID()
function s.initial_effect(c)
	--disable spsummon
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1, 1)
	e1:SetTarget(aux.TargetBoolFunction(Card.IsAttribute, ATTRIBUTE_LIGHT))
	c:RegisterEffect(e1)
end

