No.56
レベル1モンスター×3
1:1ターンに1度、このカードのX素材を1つ取り除いて発動できる。
自分はデッキから1枚ドローし、その後手札を1枚選んでデッキに戻す。
local s, id, o = GetID()
function s.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c, nil, 1, 3)
	c:EnableReviveLimit()
	--damage
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DRAW + CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(s.drcost)
	e1:SetTarget(s.drtg)
	e1:SetOperation(s.drop)
	c:RegisterEffect(e1)
end
aux.xyz_number[id] = 56
function s.drcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
	end
	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
end
function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 1)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.drop(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	local ct = Duel.Draw(p, d, REASON_EFFECT)
	if ct ~= 0 then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
		local g = Duel.SelectMatchingCard(tp, aux.TRUE, tp, LOCATION_HAND, 0, 1, 1, nil)
		Duel.SendtoDeck(g, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
	end
end


No.56
レベル1モンスター×3
1:1ターンに1度、このカードのX素材を1つ取り除いて発動できる。
自分はデッキから1枚ドローし、その後手札を1枚選んでデッキに戻す。
-- No.56
local s, id, o = GetID()
function s.initial_effect(c)
	--xyz summon
	aux.AddXyzProcedure(c, nil, 1, 3)
	c:EnableReviveLimit()
	--damage
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DRAW + CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCost(s.drcost)
	e1:SetTarget(s.drtg)
	e1:SetOperation(s.drop)
	c:RegisterEffect(e1)
end
aux.xyz_number[id] = 56
function s.drcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
	end
	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
end
function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 1)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.drop(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	local ct = Duel.Draw(p, d, REASON_EFFECT)
	if ct ~= 0 then
		Duel.BreakEffect()
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
		local g = Duel.SelectMatchingCard(tp, aux.TRUE, tp, LOCATION_HAND, 0, 1, 1, nil)
		Duel.SendtoDeck(g, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
	end
end

