Aleister
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
local CARD_ID_0 = 74063034 --Invocation

local CARD_ID_0 = 74063034 --Invocation
local s, id, o = GetID()
function s.initial_effect(c)
	--boost
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_DEFCHANGE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetHintTiming(TIMING_DAMAGE_STEP, TIMING_DAMAGE_STEP + TIMINGS_CHECK_MONSTER)
	e1:SetCondition(aux.dscon)
	e1:SetCost(s.adcost)
	e1:SetTarget(s.adtg)
	e1:SetOperation(s.adop)
	c:RegisterEffect(e1)
	--search
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	local e3 = e2:Clone()
	e3:SetCode(EVENT_FLIP)
	c:RegisterEffect(e3)
end
function s.adcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsAbleToGraveAsCost()
	end
	Duel.SendtoGrave(e:GetHandler(), REASON_COST)
end
function s.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_FUSION)
end
function s.adtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
end
function s.adop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1000)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e1)
		local e2 = e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENSE)
		tc:RegisterEffect(e2)
	end
end
function s.thfilter(c)
	return c:IsCode(CARD_ID_0) and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, nil)
	if tc then
		Duel.SendtoHand(tc, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, tc)
	end
end


Aleister
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
-- Aleister
local CARD_ID_0 = 74063034 --Invocation
local s, id, o = GetID()
function s.initial_effect(c)
	--boost
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_DEFCHANGE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetHintTiming(TIMING_DAMAGE_STEP, TIMING_DAMAGE_STEP + TIMINGS_CHECK_MONSTER)
	e1:SetCondition(aux.dscon)
	e1:SetCost(s.adcost)
	e1:SetTarget(s.adtg)
	e1:SetOperation(s.adop)
	c:RegisterEffect(e1)
	--search
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	local e3 = e2:Clone()
	e3:SetCode(EVENT_FLIP)
	c:RegisterEffect(e3)
end
function s.adcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsAbleToGraveAsCost()
	end
	Duel.SendtoGrave(e:GetHandler(), REASON_COST)
end
function s.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_FUSION)
end
function s.adtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
end
function s.adop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1000)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e1)
		local e2 = e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENSE)
		tc:RegisterEffect(e2)
	end
end
function s.thfilter(c)
	return c:IsCode(CARD_ID_0) and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, nil)
	if tc then
		Duel.SendtoHand(tc, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, tc)
	end
end

