Amazoness
Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn.
local SETCARD_ID_0 = 0x4 --Amazoness

local SETCARD_ID_0 = 0x4 --Amazoness
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return false
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsExistingTarget(Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, 1, nil)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
	local tc1 = g:GetFirst()
	local tc2 = g:GetNext()
	if tc1:IsFaceup() and tc2:IsFaceup() and tc1:IsRelateToEffect(e) and tc2:IsRelateToEffect(e) then
		local atk1 = tc1:GetBaseAttack()
		local atk2 = tc2:GetBaseAttack()
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
		e1:SetValue(atk2)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc1:RegisterEffect(e1)
		local e2 = Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
		e2:SetValue(atk1)
		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc2:RegisterEffect(e2)
	end
end


Amazoness
Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn.
-- Amazoness
local SETCARD_ID_0 = 0x4 --Amazoness
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return false
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsExistingTarget(Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, 1, nil)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
	local tc1 = g:GetFirst()
	local tc2 = g:GetNext()
	if tc1:IsFaceup() and tc2:IsFaceup() and tc1:IsRelateToEffect(e) and tc2:IsRelateToEffect(e) then
		local atk1 = tc1:GetBaseAttack()
		local atk2 = tc2:GetBaseAttack()
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
		e1:SetValue(atk2)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc1:RegisterEffect(e1)
		local e2 = Effect.CreateEffect(e:GetHandler())
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_SET_BASE_ATTACK_FINAL)
		e2:SetValue(atk1)
		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc2:RegisterEffect(e2)
	end
end

