Yuki-Onna,
2+ Zombie monsters
You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.
local s, id, o = GetID()
function s.initial_effect(c)
	c:SetUniqueOnField(1, 0, id)
	--link summon
	c:EnableReviveLimit()
	aux.AddLinkProcedure(c, aux.FilterBoolFunction(Card.IsLinkRace, RACE_ZOMBIE), 2, 4)
	--disable effect
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_CHAIN_SOLVING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
	--atk
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(2, id)
	e2:SetCondition(s.atkcon)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
	local e3 = e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCondition(s.atkcon2)
	c:RegisterEffect(e3)
end
function s.disop(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_LOCATION) == LOCATION_REMOVED and re:IsActiveType(TYPE_MONSTER) and rp == 1 - tp then
		Duel.NegateEffect(ev)
	end
end
function s.atkcon(e, tp, eg, ep, ev, re, r, rp)
	return re:IsActiveType(TYPE_MONSTER) and Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_LOCATION) == LOCATION_GRAVE
end
function s.spfilter(c)
	return c:IsSummonLocation(LOCATION_GRAVE)
end
function s.atkcon2(e, tp, eg, ep, ev, re, r, rp)
	return eg:IsExists(s.spfilter, 1, nil)
		and not eg:IsContains(e:GetHandler())
		and not (re and re:IsActivated() and re:IsActiveType(TYPE_MONSTER) and Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_LOCATION) == LOCATION_GRAVE)
end
function s.atkfilter(c)
	return c:IsFaceup() and c:GetAttack() > 0
end
function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local c = e:GetHandler()
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and s.atkfilter(chkc) and chkc ~= c
	end
	if chk == 0 then
		return e:GetHandler():GetFlagEffect(id) == 0 and Duel.IsExistingTarget(s.atkfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, c)
	end
	e:GetHandler():RegisterFlagEffect(id, RESET_CHAIN, 0, 1)
	local g = Duel.SelectTarget(tp, s.atkfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, c)
	Duel.SetOperationInfo(0, CATEGORY_DISABLE, g, 1, 0, 0)
end
function s.atkop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetAttack() > 0 then
		Duel.NegateRelatedChain(tc, RESET_TURN_SET)
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2 = Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE)
		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e2)
		local e3 = Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_DISABLE_EFFECT)
		e3:SetValue(RESET_TURN_SET)
		e3:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e3)
	end
end


Yuki-Onna,
2+ Zombie monsters
You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.
-- Yuki-Onna,
local s, id, o = GetID()
function s.initial_effect(c)
	c:SetUniqueOnField(1, 0, id)
	--link summon
	c:EnableReviveLimit()
	aux.AddLinkProcedure(c, aux.FilterBoolFunction(Card.IsLinkRace, RACE_ZOMBIE), 2, 4)
	--disable effect
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_CHAIN_SOLVING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
	--atk
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_DISABLE)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(2, id)
	e2:SetCondition(s.atkcon)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
	local e3 = e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetCondition(s.atkcon2)
	c:RegisterEffect(e3)
end
function s.disop(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_LOCATION) == LOCATION_REMOVED and re:IsActiveType(TYPE_MONSTER) and rp == 1 - tp then
		Duel.NegateEffect(ev)
	end
end
function s.atkcon(e, tp, eg, ep, ev, re, r, rp)
	return re:IsActiveType(TYPE_MONSTER) and Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_LOCATION) == LOCATION_GRAVE
end
function s.spfilter(c)
	return c:IsSummonLocation(LOCATION_GRAVE)
end
function s.atkcon2(e, tp, eg, ep, ev, re, r, rp)
	return eg:IsExists(s.spfilter, 1, nil)
		and not eg:IsContains(e:GetHandler())
		and not (re and re:IsActivated() and re:IsActiveType(TYPE_MONSTER) and Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_LOCATION) == LOCATION_GRAVE)
end
function s.atkfilter(c)
	return c:IsFaceup() and c:GetAttack() > 0
end
function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local c = e:GetHandler()
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and s.atkfilter(chkc) and chkc ~= c
	end
	if chk == 0 then
		return e:GetHandler():GetFlagEffect(id) == 0 and Duel.IsExistingTarget(s.atkfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, c)
	end
	e:GetHandler():RegisterFlagEffect(id, RESET_CHAIN, 0, 1)
	local g = Duel.SelectTarget(tp, s.atkfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, c)
	Duel.SetOperationInfo(0, CATEGORY_DISABLE, g, 1, 0, 0)
end
function s.atkop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetAttack() > 0 then
		Duel.NegateRelatedChain(tc, RESET_TURN_SET)
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(0)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2 = Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE)
		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e2)
		local e3 = Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_DISABLE_EFFECT)
		e3:SetValue(RESET_TURN_SET)
		e3:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e3)
	end
end

