Gordian
This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CANNOT_INACTIVATE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_CAN_FORBIDDEN)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetTurnPlayer() == tp and Duel.IsMainPhase() and not Duel.CheckPhaseActivity()
end
function s.cfilter(c, tp)
	return c:IsAbleToRemove(tp, POS_FACEDOWN)
end
function s.tgfilter(c)
	return c:IsFaceup() and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsOnField() and s.tgfilter(chkc)
	end
	local ct = Duel.GetMatchingGroupCount(s.cfilter, tp, LOCATION_HAND, 0, e:GetHandler(), tp) + math.floor(Duel.GetMatchingGroupCount(s.cfilter, tp, LOCATION_EXTRA, 0, nil, tp) / 6)
	if chk == 0 then
		return ct > 0 and Duel.IsExistingTarget(s.tgfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
	local g = Duel.SelectTarget(tp, s.tgfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, ct, e:GetHandler())
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, g:GetCount(), 0, 0)
end
function s.getct(g)
	return g:FilterCount(Card.IsLocation, nil, LOCATION_HAND) + g:FilterCount(Card.IsLocation, nil, LOCATION_EXTRA) / 6
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
	if g:GetCount() > 0 then
		local tg = Duel.GetMatchingGroup(s.cfilter, tp, LOCATION_HAND + LOCATION_EXTRA, 0, nil, tp)
		local ct = s.getct(tg)
		if ct >= g:GetCount() then
			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
			local sg = s.selgroup(tg, tp, g:GetCount())
			if sg:GetCount() > 0 and Duel.Remove(sg, POS_FACEDOWN, REASON_EFFECT) then
				Duel.BreakEffect()
				Duel.SendtoHand(g, nil, REASON_EFFECT)
			end
		end
	end
end
function s.selgroup_count(c)
	if c:IsLocation(LOCATION_HAND) then
		return 6
	else
		return 1
	end
end
function s.selgroup(g, tp, ct)
	return g:SelectWithSumEqual(tp, s.selgroup_count, ct * 6, 1, #g)
end


Gordian
This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.
-- Gordian
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CANNOT_INACTIVATE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_CAN_FORBIDDEN)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetTurnPlayer() == tp and Duel.IsMainPhase() and not Duel.CheckPhaseActivity()
end
function s.cfilter(c, tp)
	return c:IsAbleToRemove(tp, POS_FACEDOWN)
end
function s.tgfilter(c)
	return c:IsFaceup() and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsOnField() and s.tgfilter(chkc)
	end
	local ct = Duel.GetMatchingGroupCount(s.cfilter, tp, LOCATION_HAND, 0, e:GetHandler(), tp) + math.floor(Duel.GetMatchingGroupCount(s.cfilter, tp, LOCATION_EXTRA, 0, nil, tp) / 6)
	if chk == 0 then
		return ct > 0 and Duel.IsExistingTarget(s.tgfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
	local g = Duel.SelectTarget(tp, s.tgfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, ct, e:GetHandler())
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, g:GetCount(), 0, 0)
end
function s.getct(g)
	return g:FilterCount(Card.IsLocation, nil, LOCATION_HAND) + g:FilterCount(Card.IsLocation, nil, LOCATION_EXTRA) / 6
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
	if g:GetCount() > 0 then
		local tg = Duel.GetMatchingGroup(s.cfilter, tp, LOCATION_HAND + LOCATION_EXTRA, 0, nil, tp)
		local ct = s.getct(tg)
		if ct >= g:GetCount() then
			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
			local sg = s.selgroup(tg, tp, g:GetCount())
			if sg:GetCount() > 0 and Duel.Remove(sg, POS_FACEDOWN, REASON_EFFECT) then
				Duel.BreakEffect()
				Duel.SendtoHand(g, nil, REASON_EFFECT)
			end
		end
	end
end
function s.selgroup_count(c)
	if c:IsLocation(LOCATION_HAND) then
		return 6
	else
		return 1
	end
end
function s.selgroup(g, tp, ct)
	return g:SelectWithSumEqual(tp, s.selgroup_count, ct * 6, 1, #g)
end

