Pinpoint
If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY.
local s, id, o = GetID()
function s.initial_effect(c)
	Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE)
	--activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--draw
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1, id)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--to grave
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_PHASE + PHASE_END)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.tgcon)
	e3:SetOperation(s.tgop)
	c:RegisterEffect(e3)
end
function s.filter(c, tp)
	return c:IsPreviousLocation(LOCATION_HAND) and c:IsControler(tp)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return eg:IsExists(s.filter, 1, nil, tp) and #eg == 1
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 1)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	if Duel.Draw(p, d, REASON_EFFECT) ~= 0 then
		e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_DRAW, 0, 1)
	end
end
function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
	local tp = e:GetHandlerPlayer()
	return Duel.GetTurnPlayer() == tp and e:GetHandler():GetFlagEffect(id) == 0
end
function s.tgop(e, tp, eg, ep, ev, re, r, rp)
	Duel.SendtoGrave(e:GetHandler(), REASON_EFFECT)
end


Pinpoint
If exactly 1 monster is Special Summoned, from the hand to your field: You can draw 1 card. You can only use this effect of "Pinpoint Landing" once per turn. During your End Phase, if you have not drawn a card by this effect this turn, send this card to the GY.
-- Pinpoint
local s, id, o = GetID()
function s.initial_effect(c)
	Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE)
	--activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--draw
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_DRAW)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1, id)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--to grave
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_PHASE + PHASE_END)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.tgcon)
	e3:SetOperation(s.tgop)
	c:RegisterEffect(e3)
end
function s.filter(c, tp)
	return c:IsPreviousLocation(LOCATION_HAND) and c:IsControler(tp)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return eg:IsExists(s.filter, 1, nil, tp) and #eg == 1
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 1)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	if Duel.Draw(p, d, REASON_EFFECT) ~= 0 then
		e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_DRAW, 0, 1)
	end
end
function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
	local tp = e:GetHandlerPlayer()
	return Duel.GetTurnPlayer() == tp and e:GetHandler():GetFlagEffect(id) == 0
end
function s.tgop(e, tp, eg, ep, ev, re, r, rp)
	Duel.SendtoGrave(e:GetHandler(), REASON_EFFECT)
end

