Battlin'
At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
local s, id, o = GetID()
function s.initial_effect(c)
	--destroy
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BATTLE_START)
	e1:SetTarget(s.targ)
	e1:SetOperation(s.op)
	c:RegisterEffect(e1)
end
function s.targ(e, tp, eg, ep, ev, re, r, rp, chk)
	local d = Duel.GetAttackTarget()
	if chk == 0 then
		return Duel.GetAttacker() == e:GetHandler() and d ~= nil and d:IsDefensePos() and d:IsRelateToBattle()
	end
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, d, 1, 0, 0)
end
function s.op(e, tp, eg, ep, ev, re, r, rp)
	local d = Duel.GetAttackTarget()
	if d ~= nil and d:IsRelateToBattle() and d:IsDefensePos() then
		Duel.Destroy(d, REASON_EFFECT)
	end
end


Battlin'
At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
-- Battlin'
local s, id, o = GetID()
function s.initial_effect(c)
	--destroy
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BATTLE_START)
	e1:SetTarget(s.targ)
	e1:SetOperation(s.op)
	c:RegisterEffect(e1)
end
function s.targ(e, tp, eg, ep, ev, re, r, rp, chk)
	local d = Duel.GetAttackTarget()
	if chk == 0 then
		return Duel.GetAttacker() == e:GetHandler() and d ~= nil and d:IsDefensePos() and d:IsRelateToBattle()
	end
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, d, 1, 0, 0)
end
function s.op(e, tp, eg, ep, ev, re, r, rp)
	local d = Duel.GetAttackTarget()
	if d ~= nil and d:IsRelateToBattle() and d:IsDefensePos() then
		Duel.Destroy(d, REASON_EFFECT)
	end
end

