Dark
Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.
local CARD_ID_0 = 94820406 --Dark Fusion
local SETCARD_ID_0 = 0x8 --HERO

local CARD_ID_0 = 94820406 --Dark Fusion
local SETCARD_ID_0 = 0x8 --HERO
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, CARD_ID_0)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--to deck
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0, TIMING_END_PHASE)
	e2:SetCountLimit(1, id + o)
	e2:SetCondition(aux.exccon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
function s.cfilter(c)
	return (c:IsCode(CARD_ID_0) or aux.IsCodeListed(c, CARD_ID_0)) and c:IsType(TYPE_SPELL)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local ct = Duel.GetMatchingGroupCount(s.cfilter, tp, LOCATION_GRAVE, 0, nil)
	if chkc then
		return chkc:IsOnField() and chkc:IsControler(1 - tp) and aux.NegateAnyFilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(aux.NegateAnyFilter, tp, 0, LOCATION_ONFIELD, 1, nil) and ct > 0
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISABLE)
	local g = Duel.SelectTarget(tp, aux.NegateAnyFilter, tp, 0, LOCATION_ONFIELD, 1, ct, nil)
	Duel.SetOperationInfo(0, CATEGORY_DISABLE, g, g:GetCount(), 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tg = Duel.GetTargetsRelateToChain()
	for tc in aux.Next(tg) do
		if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e, false) then
			Duel.NegateRelatedChain(tc, RESET_TURN_SET)
			local e1 = Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
			tc:RegisterEffect(e1)
			local e2 = Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
			tc:RegisterEffect(e2)
			if tc:IsType(TYPE_TRAPMONSTER) then
				local e3 = Effect.CreateEffect(c)
				e3:SetType(EFFECT_TYPE_SINGLE)
				e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
				e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
				e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
				tc:RegisterEffect(e3)
			end
		end
	end
end
function s.tdfilter(c)
	return c:IsFaceupEx() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function s.tdtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE + LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.tdfilter, tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, e:GetHandler())
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
	local g = Duel.SelectTarget(tp, s.tdfilter, tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 5, nil)
	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, g:GetCount(), 0, 0)
end
function s.tdop(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetTargetsRelateToChain()
	if g:GetCount() > 0 and not g:IsExists(Card.IsHasEffect, 1, nil, EFFECT_NECRO_VALLEY) then
		Duel.SendtoDeck(g, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
	end
end


Dark
Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuffle them into the Deck. You can only use each effect of "Dark Supremacy" once per turn.
-- Dark
local CARD_ID_0 = 94820406 --Dark Fusion
local SETCARD_ID_0 = 0x8 --HERO
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, CARD_ID_0)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DISABLE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--to deck
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_TODECK)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetHintTiming(0, TIMING_END_PHASE)
	e2:SetCountLimit(1, id + o)
	e2:SetCondition(aux.exccon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.tdtg)
	e2:SetOperation(s.tdop)
	c:RegisterEffect(e2)
end
function s.cfilter(c)
	return (c:IsCode(CARD_ID_0) or aux.IsCodeListed(c, CARD_ID_0)) and c:IsType(TYPE_SPELL)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local ct = Duel.GetMatchingGroupCount(s.cfilter, tp, LOCATION_GRAVE, 0, nil)
	if chkc then
		return chkc:IsOnField() and chkc:IsControler(1 - tp) and aux.NegateAnyFilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(aux.NegateAnyFilter, tp, 0, LOCATION_ONFIELD, 1, nil) and ct > 0
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISABLE)
	local g = Duel.SelectTarget(tp, aux.NegateAnyFilter, tp, 0, LOCATION_ONFIELD, 1, ct, nil)
	Duel.SetOperationInfo(0, CATEGORY_DISABLE, g, g:GetCount(), 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tg = Duel.GetTargetsRelateToChain()
	for tc in aux.Next(tg) do
		if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e, false) then
			Duel.NegateRelatedChain(tc, RESET_TURN_SET)
			local e1 = Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
			tc:RegisterEffect(e1)
			local e2 = Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
			tc:RegisterEffect(e2)
			if tc:IsType(TYPE_TRAPMONSTER) then
				local e3 = Effect.CreateEffect(c)
				e3:SetType(EFFECT_TYPE_SINGLE)
				e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
				e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
				e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
				tc:RegisterEffect(e3)
			end
		end
	end
end
function s.tdfilter(c)
	return c:IsFaceupEx() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function s.tdtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE + LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.tdfilter, tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, e:GetHandler())
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
	local g = Duel.SelectTarget(tp, s.tdfilter, tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 5, nil)
	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, g:GetCount(), 0, 0)
end
function s.tdop(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetTargetsRelateToChain()
	if g:GetCount() > 0 and not g:IsExists(Card.IsHasEffect, 1, nil, EFFECT_NECRO_VALLEY) then
		Duel.SendtoDeck(g, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
	end
end

