Shared
For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_TO_HAND)
	e1:SetCondition(s.drcon1)
	e1:SetOperation(s.drop1)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
	e2:SetCode(EVENT_TO_HAND)
	e2:SetCondition(s.regcon)
	e2:SetOperation(s.regop)
	e2:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e2, tp)
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
	e3:SetCode(EVENT_CHAIN_SOLVED)
	e3:SetCondition(s.drcon2)
	e3:SetOperation(s.drop2)
	e3:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e3, tp)
end
function s.cfilter(c, tp)
	return c:IsControler(1 - tp) and not c:IsReason(REASON_DRAW) and c:IsPreviousLocation(LOCATION_DECK + LOCATION_GRAVE)
end
function s.drcon1(e, tp, eg, ep, ev, re, r, rp)
	return eg:IsExists(s.cfilter, 1, nil, tp) and not Duel.IsChainSolving()
end
function s.drop1(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_CARD, 0, id)
	Duel.Draw(tp, 1, REASON_EFFECT)
end
function s.regcon(e, tp, eg, ep, ev, re, r, rp)
	return eg:IsExists(s.cfilter, 1, nil, tp) and Duel.IsChainSolving()
end
function s.regop(e, tp, eg, ep, ev, re, r, rp)
	Duel.RegisterFlagEffect(tp, id, RESET_CHAIN, 0, 1)
end
function s.drcon2(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetFlagEffect(tp, id) > 0
end
function s.drop2(e, tp, eg, ep, ev, re, r, rp)
	local ct = Duel.GetFlagEffect(tp, id)
	Duel.ResetFlagEffect(tp, id)
	Duel.Hint(HINT_CARD, 0, id)
	Duel.Draw(tp, ct, REASON_EFFECT)
end


Shared
For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
-- Shared
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_TO_HAND)
	e1:SetCondition(s.drcon1)
	e1:SetOperation(s.drop1)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
	e2:SetCode(EVENT_TO_HAND)
	e2:SetCondition(s.regcon)
	e2:SetOperation(s.regop)
	e2:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e2, tp)
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
	e3:SetCode(EVENT_CHAIN_SOLVED)
	e3:SetCondition(s.drcon2)
	e3:SetOperation(s.drop2)
	e3:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e3, tp)
end
function s.cfilter(c, tp)
	return c:IsControler(1 - tp) and not c:IsReason(REASON_DRAW) and c:IsPreviousLocation(LOCATION_DECK + LOCATION_GRAVE)
end
function s.drcon1(e, tp, eg, ep, ev, re, r, rp)
	return eg:IsExists(s.cfilter, 1, nil, tp) and not Duel.IsChainSolving()
end
function s.drop1(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_CARD, 0, id)
	Duel.Draw(tp, 1, REASON_EFFECT)
end
function s.regcon(e, tp, eg, ep, ev, re, r, rp)
	return eg:IsExists(s.cfilter, 1, nil, tp) and Duel.IsChainSolving()
end
function s.regop(e, tp, eg, ep, ev, re, r, rp)
	Duel.RegisterFlagEffect(tp, id, RESET_CHAIN, 0, 1)
end
function s.drcon2(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetFlagEffect(tp, id) > 0
end
function s.drop2(e, tp, eg, ep, ev, re, r, rp)
	local ct = Duel.GetFlagEffect(tp, id)
	Duel.ResetFlagEffect(tp, id)
	Duel.Hint(HINT_CARD, 0, id)
	Duel.Draw(tp, ct, REASON_EFFECT)
end

