Bright
Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOGRAVE + CATEGORY_DRAW)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_PSYCHO)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 1) and Duel.IsExistingTarget(s.filter, tp, LOCATION_REMOVED, 0, 2, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_REMOVED, 0, 2, 2, nil)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
	if tg:GetCount() ~= 2 then
		return
	end
	Duel.SendtoGrave(tg, REASON_EFFECT + REASON_RETURN)
	Duel.Draw(tp, 1, REASON_EFFECT)
end


Bright
Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
-- Bright
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOGRAVE + CATEGORY_DRAW)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsRace(RACE_PSYCHO)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 1) and Duel.IsExistingTarget(s.filter, tp, LOCATION_REMOVED, 0, 2, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_REMOVED, 0, 2, 2, nil)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
	if tg:GetCount() ~= 2 then
		return
	end
	Duel.SendtoGrave(tg, REASON_EFFECT + REASON_RETURN)
	Duel.Draw(tp, 1, REASON_EFFECT)
end

