Little
All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK.
local s, id, o = GetID()
function s.initial_effect(c)
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetTarget(s.tg1)
	e1:SetValue(500)
	c:RegisterEffect(e1)
	local e2 = e1:Clone()
	e2:SetTarget(s.tg2)
	e2:SetValue(-400)
	c:RegisterEffect(e2)
end
function s.tg1(e, c)
	return c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.tg2(e, c)
	return c:IsAttribute(ATTRIBUTE_WATER)
end


Little
All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK.
-- Little
local s, id, o = GetID()
function s.initial_effect(c)
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetTarget(s.tg1)
	e1:SetValue(500)
	c:RegisterEffect(e1)
	local e2 = e1:Clone()
	e2:SetTarget(s.tg2)
	e2:SetValue(-400)
	c:RegisterEffect(e2)
end
function s.tg1(e, c)
	return c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.tg2(e, c)
	return c:IsAttribute(ATTRIBUTE_WATER)
end

