Rose
When your opponent activates a Trap Card while you control a Plant monster (Quick Effect): You can send this card from your hand to the GY; negate the activation, and if you do, destroy it.
local s, id, o = GetID()
function s.initial_effect(c)
	--Negate
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.discon)
	e1:SetCost(s.discost)
	e1:SetTarget(s.distg)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_PLANT)
end
function s.discon(e, tp, eg, ep, ev, re, r, rp)
	return ep ~= tp and re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
end
function s.discost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsAbleToGraveAsCost()
	end
	Duel.SendtoGrave(e:GetHandler(), REASON_COST)
end
function s.distg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
	end
end
function s.disop(e, tp, eg, ep, ev, re, r, rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg, REASON_EFFECT)
	end
end


Rose
When your opponent activates a Trap Card while you control a Plant monster (Quick Effect): You can send this card from your hand to the GY; negate the activation, and if you do, destroy it.
-- Rose
local s, id, o = GetID()
function s.initial_effect(c)
	--Negate
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.discon)
	e1:SetCost(s.discost)
	e1:SetTarget(s.distg)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_PLANT)
end
function s.discon(e, tp, eg, ep, ev, re, r, rp)
	return ep ~= tp and re:IsActiveType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
end
function s.discost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsAbleToGraveAsCost()
	end
	Duel.SendtoGrave(e:GetHandler(), REASON_COST)
end
function s.distg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
	end
end
function s.disop(e, tp, eg, ep, ev, re, r, rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg, REASON_EFFECT)
	end
end

