Raging
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK.
local s, id, o = GetID()
function s.initial_effect(c)
	--direct attack
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DIRECT_ATTACK)
	c:RegisterEffect(e1)
	--atkup
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_BATTLE_DAMAGE)
	e2:SetCondition(s.atkcon)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
end
function s.atkcon(e, tp, eg, ep, ev, re, r, rp)
	return ep ~= tp and Duel.GetAttackTarget() == nil
end
function s.atkop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1000)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
		c:RegisterEffect(e1)
	end
end


Raging
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK.
-- Raging
local s, id, o = GetID()
function s.initial_effect(c)
	--direct attack
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DIRECT_ATTACK)
	c:RegisterEffect(e1)
	--atkup
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_BATTLE_DAMAGE)
	e2:SetCondition(s.atkcon)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
end
function s.atkcon(e, tp, eg, ep, ev, re, r, rp)
	return ep ~= tp and Duel.GetAttackTarget() == nil
end
function s.atkop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(1000)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
		c:RegisterEffect(e1)
	end
end

