Materiactor
If you control a "Materiactor" card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned, or flipped face-up: You can add 1 "Materiactor" card from your Deck to your hand, except "Materiactor Zeptwing", then you can either add to your hand or Special Summon, 1 Level 3 Normal Monster from your GY. You can only use each effect of "Materiactor Zeptwing" once per turn.
local SETCARD_ID_0 = 0x160 --Materiactor

local SETCARD_ID_0 = 0x160 --Materiactor
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1, id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--search
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON + CATEGORY_GRAVE_SPSUMMON + CATEGORY_GRAVE_ACTION)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1, id + o)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	local e3 = e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	local e4 = e2:Clone()
	e4:SetCode(EVENT_FLIP)
	c:RegisterEffect(e4)
end
function s.cfilter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsFaceup()
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD, 0, 1, nil)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
	end
end
function s.thfilter(c)
	return not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.thorspfilter(c, e, tp)
	if not c:IsType(TYPE_NORMAL) or not c:IsLevel(3) then
		return false
	end
	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
	return c:IsAbleToHand() or (ft > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false))
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
	local tc = g:GetFirst()
	if tc and Duel.SendtoHand(tc, nil, REASON_EFFECT) ~= 0 and tc:IsLocation(LOCATION_HAND) then
		Duel.ConfirmCards(1 - tp, tc)
		if Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.thorspfilter), tp, LOCATION_GRAVE, 0, 1, nil, e, tp) and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
			local gg = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thorspfilter), tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
			local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
			local hc = gg:GetFirst()
			if hc then
				if hc:IsAbleToHand() and (not hc:IsCanBeSpecialSummoned(e, 0, tp, false, false) or ft <= 0 or Duel.SelectOption(tp, 1190, 1152) == 0) then
					Duel.SendtoHand(hc, nil, REASON_EFFECT)
					Duel.ConfirmCards(1 - tp, hc)
				else
					Duel.SpecialSummon(hc, 0, tp, tp, false, false, POS_FACEUP)
				end
			end
		end
	end
end


Materiactor
If you control a "Materiactor" card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned, or flipped face-up: You can add 1 "Materiactor" card from your Deck to your hand, except "Materiactor Zeptwing", then you can either add to your hand or Special Summon, 1 Level 3 Normal Monster from your GY. You can only use each effect of "Materiactor Zeptwing" once per turn.
-- Materiactor
local SETCARD_ID_0 = 0x160 --Materiactor
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1, id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--search
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON + CATEGORY_GRAVE_SPSUMMON + CATEGORY_GRAVE_ACTION)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1, id + o)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
	local e3 = e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	local e4 = e2:Clone()
	e4:SetCode(EVENT_FLIP)
	c:RegisterEffect(e4)
end
function s.cfilter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsFaceup()
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD, 0, 1, nil)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
	end
end
function s.thfilter(c)
	return not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.thorspfilter(c, e, tp)
	if not c:IsType(TYPE_NORMAL) or not c:IsLevel(3) then
		return false
	end
	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
	return c:IsAbleToHand() or (ft > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false))
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
	local tc = g:GetFirst()
	if tc and Duel.SendtoHand(tc, nil, REASON_EFFECT) ~= 0 and tc:IsLocation(LOCATION_HAND) then
		Duel.ConfirmCards(1 - tp, tc)
		if Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.thorspfilter), tp, LOCATION_GRAVE, 0, 1, nil, e, tp) and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
			local gg = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thorspfilter), tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
			local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
			local hc = gg:GetFirst()
			if hc then
				if hc:IsAbleToHand() and (not hc:IsCanBeSpecialSummoned(e, 0, tp, false, false) or ft <= 0 or Duel.SelectOption(tp, 1190, 1152) == 0) then
					Duel.SendtoHand(hc, nil, REASON_EFFECT)
					Duel.ConfirmCards(1 - tp, hc)
				else
					Duel.SpecialSummon(hc, 0, tp, tp, false, false, POS_FACEUP)
				end
			end
		end
	end
end

