Dragonmaid
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn.
● (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn.
● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
local SETCARD_ID_0 = 0x133 --Dragonmaid

local SETCARD_ID_0 = 0x133 --Dragonmaid
local s, id, o = GetID()
function s.initial_effect(c)
	--atkup
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1, id)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCondition(aux.dscon)
	e1:SetCost(s.atkcost)
	e1:SetTarget(s.atktg)
	e1:SetOperation(s.atkop)
	c:RegisterEffect(e1)
	--indestructable
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.indcon)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--special summon
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 1))
	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_PHASE + PHASE_BATTLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1, id + 1)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.atkcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsDiscardable()
	end
	Duel.SendtoGrave(e:GetHandler(), REASON_COST + REASON_DISCARD)
end
function s.atkfilter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.atkfilter, tp, LOCATION_MZONE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, s.atkfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
end
function s.atkop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(2000)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.indfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_FUSION)
end
function s.indcon(e)
	return Duel.IsExistingMatchingCard(s.indfilter, e:GetHandlerPlayer(), LOCATION_MZONE, 0, 1, nil)
end
function s.spfilter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsLevel(3) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return c:IsAbleToHand() and Duel.GetMZoneCount(tp, c) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, c, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SendtoHand(c, nil, REASON_EFFECT) ~= 0 and c:IsLocation(LOCATION_HAND) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
		local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
		if g:GetCount() > 0 then
			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
		end
	end
end


Dragonmaid
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn.
● (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn.
● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
-- Dragonmaid
local SETCARD_ID_0 = 0x133 --Dragonmaid
local s, id, o = GetID()
function s.initial_effect(c)
	--atkup
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1, id)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCondition(aux.dscon)
	e1:SetCost(s.atkcost)
	e1:SetTarget(s.atktg)
	e1:SetOperation(s.atkop)
	c:RegisterEffect(e1)
	--indestructable
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.indcon)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--special summon
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 1))
	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_PHASE + PHASE_BATTLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1, id + 1)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.atkcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsDiscardable()
	end
	Duel.SendtoGrave(e:GetHandler(), REASON_COST + REASON_DISCARD)
end
function s.atkfilter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.atkfilter, tp, LOCATION_MZONE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, s.atkfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
end
function s.atkop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(2000)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.indfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_FUSION)
end
function s.indcon(e)
	return Duel.IsExistingMatchingCard(s.indfilter, e:GetHandlerPlayer(), LOCATION_MZONE, 0, 1, nil)
end
function s.spfilter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsLevel(3) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return c:IsAbleToHand() and Duel.GetMZoneCount(tp, c) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, c, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SendtoHand(c, nil, REASON_EFFECT) ~= 0 and c:IsLocation(LOCATION_HAND) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
		local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
		if g:GetCount() > 0 then
			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
		end
	end
end

