Mistaken
If your opponent has more total cards in their hand and field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	local ct1 = Duel.GetFieldGroupCount(tp, LOCATION_ONFIELD + LOCATION_HAND, 0)
	local ct2 = Duel.GetFieldGroupCount(tp, 0, LOCATION_ONFIELD + LOCATION_HAND)
	return ct1 < ct2
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsOnField() and chkc ~= e:GetHandler()
	end
	if chk == 0 then
		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, e:GetHandler())
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, e:GetHandler())
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or tc:IsFacedown() then
		return
	end
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(1, 1)
	e1:SetValue(s.aclimit)
	e1:SetLabel(tc:GetCode())
	Duel.RegisterEffect(e1, tp)
	local e2 = Effect.CreateEffect(e:GetHandler())
	e2:SetLabel(tc:GetFieldID())
	Duel.RegisterEffect(e2, tp)
	e1:SetLabelObject(e2)
end
function s.aclimit(e, re, tp)
	local rc = re:GetHandler()
	return rc:IsCode(e:GetLabel()) and (not rc:IsOnField() or rc:GetFieldID() ~= e:GetLabelObject():GetLabel())
end


Mistaken
If your opponent has more total cards in their hand and field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn.
-- Mistaken
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	local ct1 = Duel.GetFieldGroupCount(tp, LOCATION_ONFIELD + LOCATION_HAND, 0)
	local ct2 = Duel.GetFieldGroupCount(tp, 0, LOCATION_ONFIELD + LOCATION_HAND)
	return ct1 < ct2
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsOnField() and chkc ~= e:GetHandler()
	end
	if chk == 0 then
		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, e:GetHandler())
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, e:GetHandler())
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or tc:IsFacedown() then
		return
	end
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(1, 1)
	e1:SetValue(s.aclimit)
	e1:SetLabel(tc:GetCode())
	Duel.RegisterEffect(e1, tp)
	local e2 = Effect.CreateEffect(e:GetHandler())
	e2:SetLabel(tc:GetFieldID())
	Duel.RegisterEffect(e2, tp)
	e1:SetLabelObject(e2)
end
function s.aclimit(e, re, tp)
	local rc = re:GetHandler()
	return rc:IsCode(e:GetLabel()) and (not rc:IsOnField() or rc:GetFieldID() ~= e:GetLabelObject():GetLabel())
end

