Cupsy★Yummy
1 Tuner + 1 non-Tuner monster
For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cupsy★Yummy Way" once per turn. If this card is Synchro Summoned: You can add 2 "Yummy" monsters from your Deck to your hand, then discard 1 card. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0x1ca --Yummy

local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0x1ca --Yummy
local s, id, o = GetID()
function s.initial_effect(c)
	--synchro summon
	c:EnableReviveLimit()
	aux.AddSynchroMixProcedure(c, s.matfilter1, nil, nil, s.matfilter2, 1, 1)
	local e0 = Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_FIELD)
	e0:SetCode(EFFECT_SYNCHRO_LEVEL_EX)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_IGNORE_IMMUNE)
	e0:SetRange(LOCATION_EXTRA)
	e0:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
	e0:SetTarget(s.syntg)
	e0:SetValue(s.synval)
	c:RegisterEffect(e0)
	--search
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH + CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1, id)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--spsummon
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1, id + o)
	e2:SetCondition(s.spcon)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.matfilter1(c, syncard)
	return c:IsTuner(syncard) or c:IsType(TYPE_LINK) and c:IsLink(1)
end
function s.matfilter2(c, syncard)
	return c:IsNotTuner(syncard) and not c:IsType(TYPE_LINK)
end
function s.syntg(e, c)
	return c:IsType(TYPE_LINK) and c:IsLink(1)
end
function s.synval(e, syncard)
	if e:GetHandler() == syncard then
		return 1
	else
		return 0
	end
end
function s.thcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.thfilter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand() and c:IsType(TYPE_MONSTER)
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 2, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	if not Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 2, nil) then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 2, 2, nil)
	if g:GetCount() > 0 and Duel.SendtoHand(g, nil, REASON_EFFECT) > 0 then
		Duel.ConfirmCards(1 - tp, g)
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
		local dg = Duel.SelectMatchingCard(tp, Card.IsDiscardable, tp, LOCATION_HAND, 0, 1, 1, nil, REASON_EFFECT)
		Duel.ShuffleHand(tp)
		if dg:GetCount() > 0 then
			Duel.BreakEffect()
			Duel.SendtoGrave(dg, REASON_EFFECT + REASON_DISCARD)
		end
	end
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return rp == 1 - tp
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsAbleToExtraAsCost()
	end
	Duel.SendtoDeck(e:GetHandler(), nil, 0, REASON_COST)
end
function s.spfilter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetMZoneCount(tp, e:GetHandler(), tp) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local ft = math.min(2, Duel.GetLocationCount(tp, LOCATION_MZONE))
	if ft == 0 then
		return
	end
	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
		ft = 1
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_GRAVE, 0, 1, ft, nil, e, tp)
	if g:GetCount() > 0 then
		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
	end
end


Cupsy★Yummy
1 Tuner + 1 non-Tuner monster
For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cupsy★Yummy Way" once per turn. If this card is Synchro Summoned: You can add 2 "Yummy" monsters from your Deck to your hand, then discard 1 card. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.
-- Cupsy★Yummy
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0x1ca --Yummy
local s, id, o = GetID()
function s.initial_effect(c)
	--synchro summon
	c:EnableReviveLimit()
	aux.AddSynchroMixProcedure(c, s.matfilter1, nil, nil, s.matfilter2, 1, 1)
	local e0 = Effect.CreateEffect(c)
	e0:SetType(EFFECT_TYPE_FIELD)
	e0:SetCode(EFFECT_SYNCHRO_LEVEL_EX)
	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_IGNORE_IMMUNE)
	e0:SetRange(LOCATION_EXTRA)
	e0:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
	e0:SetTarget(s.syntg)
	e0:SetValue(s.synval)
	c:RegisterEffect(e0)
	--search
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH + CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1, id)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
	--spsummon
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_CHAINING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1, id + o)
	e2:SetCondition(s.spcon)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.matfilter1(c, syncard)
	return c:IsTuner(syncard) or c:IsType(TYPE_LINK) and c:IsLink(1)
end
function s.matfilter2(c, syncard)
	return c:IsNotTuner(syncard) and not c:IsType(TYPE_LINK)
end
function s.syntg(e, c)
	return c:IsType(TYPE_LINK) and c:IsLink(1)
end
function s.synval(e, syncard)
	if e:GetHandler() == syncard then
		return 1
	else
		return 0
	end
end
function s.thcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
end
function s.thfilter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand() and c:IsType(TYPE_MONSTER)
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 2, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	if not Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 2, nil) then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 2, 2, nil)
	if g:GetCount() > 0 and Duel.SendtoHand(g, nil, REASON_EFFECT) > 0 then
		Duel.ConfirmCards(1 - tp, g)
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
		local dg = Duel.SelectMatchingCard(tp, Card.IsDiscardable, tp, LOCATION_HAND, 0, 1, 1, nil, REASON_EFFECT)
		Duel.ShuffleHand(tp)
		if dg:GetCount() > 0 then
			Duel.BreakEffect()
			Duel.SendtoGrave(dg, REASON_EFFECT + REASON_DISCARD)
		end
	end
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return rp == 1 - tp
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsAbleToExtraAsCost()
	end
	Duel.SendtoDeck(e:GetHandler(), nil, 0, REASON_COST)
end
function s.spfilter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetMZoneCount(tp, e:GetHandler(), tp) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local ft = math.min(2, Duel.GetLocationCount(tp, LOCATION_MZONE))
	if ft == 0 then
		return
	end
	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
		ft = 1
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_GRAVE, 0, 1, ft, nil, e, tp)
	if g:GetCount() > 0 then
		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
	end
end

