Deep-Space
You can Special Summon this card (from your hand) by sending 1 other Machine-Type monster from your hand to the Graveyard.
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsRace(RACE_MACHINE) and c:IsAbleToGraveAsCost()
end
function s.spcon(e, c)
	if c == nil then
		return true
	end
	local tp = c:GetControler()
	return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, c)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, c)
	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_HAND, 0, c)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local tc = g:SelectUnselect(nil, tp, false, true, 1, 1)
	if tc then
		e:SetLabelObject(tc)
		return true
	else
		return false
	end
end
function s.spop(e, tp, eg, ep, ev, re, r, rp, c)
	local g = e:GetLabelObject()
	Duel.SendtoGrave(g, REASON_SPSUMMON)
end


Deep-Space
You can Special Summon this card (from your hand) by sending 1 other Machine-Type monster from your hand to the Graveyard.
-- Deep-Space
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsRace(RACE_MACHINE) and c:IsAbleToGraveAsCost()
end
function s.spcon(e, c)
	if c == nil then
		return true
	end
	local tp = c:GetControler()
	return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, c)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, c)
	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_HAND, 0, c)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local tc = g:SelectUnselect(nil, tp, false, true, 1, 1)
	if tc then
		e:SetLabelObject(tc)
		return true
	else
		return false
	end
end
function s.spop(e, tp, eg, ep, ev, re, r, rp, c)
	local g = e:GetLabelObject()
	Duel.SendtoGrave(g, REASON_SPSUMMON)
end

