Superheavy
When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
local SETCARD_ID_0 = 0x9a --Superheavy

local SETCARD_ID_0 = 0x9a --Superheavy
local s, id, o = GetID()
function s.initial_effect(c)
	--pos
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetOperation(s.posop)
	c:RegisterEffect(e1)
	local e2 = e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_DEFENSE_ATTACK)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_MZONE, 0)
	e3:SetTarget(s.atktg)
	e3:SetValue(1)
	c:RegisterEffect(e3)
end
function s.posop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		Duel.ChangePosition(c, POS_FACEUP_DEFENSE, 0, POS_FACEUP_ATTACK, 0)
	end
end
function s.atktg(e, c)
	return c:IsSetCard(SETCARD_ID_0)
end


Superheavy
When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
-- Superheavy
local SETCARD_ID_0 = 0x9a --Superheavy
local s, id, o = GetID()
function s.initial_effect(c)
	--pos
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetOperation(s.posop)
	c:RegisterEffect(e1)
	local e2 = e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_DEFENSE_ATTACK)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_MZONE, 0)
	e3:SetTarget(s.atktg)
	e3:SetValue(1)
	c:RegisterEffect(e3)
end
function s.posop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsFaceup() and c:IsRelateToEffect(e) then
		Duel.ChangePosition(c, POS_FACEUP_DEFENSE, 0, POS_FACEUP_ATTACK, 0)
	end
end
function s.atktg(e, c)
	return c:IsSetCard(SETCARD_ID_0)
end

