Amazoness
You can Tribute 2 monsters; inflict 1200 damage to your opponent.
local s, id, o = GetID()
function s.initial_effect(c)
	--damage
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.CheckReleaseGroup(tp, nil, 2, nil)
	end
	local sg = Duel.SelectReleaseGroup(tp, nil, 2, 2, nil)
	Duel.Release(sg, REASON_COST)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetTargetPlayer(1 - tp)
	Duel.SetTargetParam(1200)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 1200)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	Duel.Damage(p, d, REASON_EFFECT)
end


Amazoness
You can Tribute 2 monsters; inflict 1200 damage to your opponent.
-- Amazoness
local s, id, o = GetID()
function s.initial_effect(c)
	--damage
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.CheckReleaseGroup(tp, nil, 2, nil)
	end
	local sg = Duel.SelectReleaseGroup(tp, nil, 2, 2, nil)
	Duel.Release(sg, REASON_COST)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetTargetPlayer(1 - tp)
	Duel.SetTargetParam(1200)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 1200)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	Duel.Damage(p, d, REASON_EFFECT)
end

