Doctor
Banish 1 "Destiny HERO" monster from your GY; add to your hand or Special Summon 1 "Destiny HERO" monster from your GY. You can banish this card from your GY, then target 2 "Destiny HERO" monsters you control; choose 1 of those monsters, its ATK becomes the other monster's ATK, until the end of this turn.
local SETCARD_ID_0 = 0xc008 --Destiny

local SETCARD_ID_0 = 0xc008 --Destiny
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON + CATEGORY_GRAVE_ACTION + CATEGORY_GRAVE_SPSUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--atk
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
end
function s.costfilter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_GRAVE, 0, 1, c, e, tp)
end
function s.thfilter(c, e, tp)
	if not (c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER)) then
		return false
	end
	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
	return c:IsAbleToHand() or (ft > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false))
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	e:SetLabel(1)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	Duel.Remove(g, POS_FACEUP, REASON_COST)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		local res = e:GetLabel() == 1
		e:SetLabel(0)
		return res or Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	e:SetLabel(0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
	local tc = g:GetFirst()
	if tc then
		if tc:IsAbleToHand() and (not tc:IsCanBeSpecialSummoned(e, 0, tp, false, false) or ft <= 0 or Duel.SelectOption(tp, 1190, 1152) == 0) then
			Duel.SendtoHand(tc, nil, REASON_EFFECT)
		else
			Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
		end
	end
end
function s.atkfilter1(c, tp)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and Duel.IsExistingTarget(s.atkfilter2, tp, LOCATION_MZONE, 0, 1, c, c)
end
function s.atkfilter2(c, tc)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and not c:IsAttack(tc:GetAttack())
end
function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return false
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.atkfilter1, tp, LOCATION_MZONE, 0, 1, nil, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 2))
	local g1 = Duel.SelectTarget(tp, s.atkfilter1, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
	local tc = g1:GetFirst()
	e:SetLabelObject(tc)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, s.atkfilter2, tp, LOCATION_MZONE, 0, 1, 1, tc, tc)
end
function s.atkop(e, tp, eg, ep, ev, re, r, rp)
	local hc = e:GetLabelObject()
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
	local tc = g:GetFirst()
	if tc == hc then
		tc = g:GetNext()
	end
	if hc:IsFaceup() and hc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(tc:GetAttack())
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		hc:RegisterEffect(e1)
	end
end


Doctor
Banish 1 "Destiny HERO" monster from your GY; add to your hand or Special Summon 1 "Destiny HERO" monster from your GY. You can banish this card from your GY, then target 2 "Destiny HERO" monsters you control; choose 1 of those monsters, its ATK becomes the other monster's ATK, until the end of this turn.
-- Doctor
local SETCARD_ID_0 = 0xc008 --Destiny
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON + CATEGORY_GRAVE_ACTION + CATEGORY_GRAVE_SPSUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--atk
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
end
function s.costfilter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_GRAVE, 0, 1, c, e, tp)
end
function s.thfilter(c, e, tp)
	if not (c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER)) then
		return false
	end
	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
	return c:IsAbleToHand() or (ft > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false))
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	e:SetLabel(1)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	Duel.Remove(g, POS_FACEUP, REASON_COST)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		local res = e:GetLabel() == 1
		e:SetLabel(0)
		return res or Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	e:SetLabel(0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
	local tc = g:GetFirst()
	if tc then
		if tc:IsAbleToHand() and (not tc:IsCanBeSpecialSummoned(e, 0, tp, false, false) or ft <= 0 or Duel.SelectOption(tp, 1190, 1152) == 0) then
			Duel.SendtoHand(tc, nil, REASON_EFFECT)
		else
			Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
		end
	end
end
function s.atkfilter1(c, tp)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and Duel.IsExistingTarget(s.atkfilter2, tp, LOCATION_MZONE, 0, 1, c, c)
end
function s.atkfilter2(c, tc)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and not c:IsAttack(tc:GetAttack())
end
function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return false
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.atkfilter1, tp, LOCATION_MZONE, 0, 1, nil, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 2))
	local g1 = Duel.SelectTarget(tp, s.atkfilter1, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
	local tc = g1:GetFirst()
	e:SetLabelObject(tc)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, s.atkfilter2, tp, LOCATION_MZONE, 0, 1, 1, tc, tc)
end
function s.atkop(e, tp, eg, ep, ev, re, r, rp)
	local hc = e:GetLabelObject()
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
	local tc = g:GetFirst()
	if tc == hc then
		tc = g:GetNext()
	end
	if hc:IsFaceup() and hc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(tc:GetAttack())
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		hc:RegisterEffect(e1)
	end
end

