Returned
If this card is in your hand: You can target 1 "Tistina" monster you control, except "Returned of the Tistina"; Special Summon this card, and if you do, its Level becomes that targeted monster's Level. If this card is in your GY: You can target 1 Aqua Xyz Monster you control; attach this card to it as material. You can only use each effect of "Returned of the Tistina" once per turn.
local SETCARD_ID_0 = 0x1a4 --Tistina

local SETCARD_ID_0 = 0x1a4 --Tistina
local s, id, o = GetID()
function s.initial_effect(c)
	--spummon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--overlay
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1, id + o)
	e2:SetTarget(s.ovtg)
	e2:SetOperation(s.ovop)
	c:RegisterEffect(e2)
end
function s.filter(c, code)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsHasLevel() and not c:IsCode(code)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local c = e:GetHandler()
	local code = c:GetCode()
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc, code)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil, code)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil, code)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) then
		if Duel.SpecialSummonStep(c, 0, tp, tp, false, false, POS_FACEUP) then
			if tc:IsRelateToEffect(e) and tc:IsFaceup() then
				local lv = tc:GetLevel()
				local e1 = Effect.CreateEffect(c)
				e1:SetType(EFFECT_TYPE_SINGLE)
				e1:SetCode(EFFECT_CHANGE_LEVEL)
				e1:SetValue(lv)
				e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
				c:RegisterEffect(e1)
			end
		end
		Duel.SpecialSummonComplete()
	end
end
function s.ovfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_AQUA) and c:IsType(TYPE_XYZ)
end
function s.ovtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.ovfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.ovfilter, tp, LOCATION_MZONE, 0, 1, nil) and e:GetHandler():IsCanOverlay()
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
	Duel.SelectTarget(tp, s.ovfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, e:GetHandler(), 1, 0, 0)
end
function s.ovop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
		Duel.Overlay(tc, c)
	end
end


Returned
If this card is in your hand: You can target 1 "Tistina" monster you control, except "Returned of the Tistina"; Special Summon this card, and if you do, its Level becomes that targeted monster's Level. If this card is in your GY: You can target 1 Aqua Xyz Monster you control; attach this card to it as material. You can only use each effect of "Returned of the Tistina" once per turn.
-- Returned
local SETCARD_ID_0 = 0x1a4 --Tistina
local s, id, o = GetID()
function s.initial_effect(c)
	--spummon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--overlay
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1, id + o)
	e2:SetTarget(s.ovtg)
	e2:SetOperation(s.ovop)
	c:RegisterEffect(e2)
end
function s.filter(c, code)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsHasLevel() and not c:IsCode(code)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local c = e:GetHandler()
	local code = c:GetCode()
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc, code)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil, code)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil, code)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) then
		if Duel.SpecialSummonStep(c, 0, tp, tp, false, false, POS_FACEUP) then
			if tc:IsRelateToEffect(e) and tc:IsFaceup() then
				local lv = tc:GetLevel()
				local e1 = Effect.CreateEffect(c)
				e1:SetType(EFFECT_TYPE_SINGLE)
				e1:SetCode(EFFECT_CHANGE_LEVEL)
				e1:SetValue(lv)
				e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
				c:RegisterEffect(e1)
			end
		end
		Duel.SpecialSummonComplete()
	end
end
function s.ovfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_AQUA) and c:IsType(TYPE_XYZ)
end
function s.ovtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.ovfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.ovfilter, tp, LOCATION_MZONE, 0, 1, nil) and e:GetHandler():IsCanOverlay()
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
	Duel.SelectTarget(tp, s.ovfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, e:GetHandler(), 1, 0, 0)
end
function s.ovop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
		Duel.Overlay(tc, c)
	end
end

