Yosenju
Pendulum Scale = 3
[ Pendulum Effect ]
If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
----------------------------------------
[ Monster Effect ]
If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.
local SETCARD_ID_0 = 0xb3 --Yosenju

local SETCARD_ID_0 = 0xb3 --Yosenju
local s, id, o = GetID()
function s.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--destroy replace
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_PZONE)
	e2:SetTarget(s.reptg)
	e2:SetValue(s.repval)
	e2:SetOperation(s.repop)
	c:RegisterEffect(e2)
	--to defense
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetCategory(CATEGORY_POSITION)
	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_SUMMON_SUCCESS)
	e3:SetTarget(s.postg)
	e3:SetOperation(s.posop)
	c:RegisterEffect(e3)
	--cannot be target
	local e4 = Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetTargetRange(LOCATION_MZONE, 0)
	e4:SetTarget(s.tgtg)
	e4:SetValue(aux.tgoval)
	c:RegisterEffect(e4)
end
function s.filter(c, tp)
	return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsSetCard(SETCARD_ID_0) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return eg:IsExists(s.filter, 1, nil, tp) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
	end
	return Duel.SelectEffectYesNo(tp, c, 96)
end
function s.repval(e, c)
	return s.filter(c, e:GetHandlerPlayer())
end
function s.repop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Destroy(e:GetHandler(), REASON_EFFECT + REASON_REPLACE)
end
function s.postg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsAttackPos()
	end
	Duel.SetOperationInfo(0, CATEGORY_POSITION, e:GetHandler(), 1, 0, 0)
end
function s.posop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsPosition(POS_FACEUP_ATTACK) and c:IsRelateToEffect(e) then
		Duel.ChangePosition(c, POS_FACEUP_DEFENSE)
	end
end
function s.tgtg(e, c)
	return c ~= e:GetHandler() and c:IsSetCard(SETCARD_ID_0)
end


Yosenju
Pendulum Scale = 3
[ Pendulum Effect ]
If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
----------------------------------------
[ Monster Effect ]
If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.
-- Yosenju
local SETCARD_ID_0 = 0xb3 --Yosenju
local s, id, o = GetID()
function s.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--destroy replace
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_DESTROY_REPLACE)
	e2:SetRange(LOCATION_PZONE)
	e2:SetTarget(s.reptg)
	e2:SetValue(s.repval)
	e2:SetOperation(s.repop)
	c:RegisterEffect(e2)
	--to defense
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetCategory(CATEGORY_POSITION)
	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_SUMMON_SUCCESS)
	e3:SetTarget(s.postg)
	e3:SetOperation(s.posop)
	c:RegisterEffect(e3)
	--cannot be target
	local e4 = Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
	e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetTargetRange(LOCATION_MZONE, 0)
	e4:SetTarget(s.tgtg)
	e4:SetValue(aux.tgoval)
	c:RegisterEffect(e4)
end
function s.filter(c, tp)
	return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsSetCard(SETCARD_ID_0) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return eg:IsExists(s.filter, 1, nil, tp) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
	end
	return Duel.SelectEffectYesNo(tp, c, 96)
end
function s.repval(e, c)
	return s.filter(c, e:GetHandlerPlayer())
end
function s.repop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Destroy(e:GetHandler(), REASON_EFFECT + REASON_REPLACE)
end
function s.postg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsAttackPos()
	end
	Duel.SetOperationInfo(0, CATEGORY_POSITION, e:GetHandler(), 1, 0, 0)
end
function s.posop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsPosition(POS_FACEUP_ATTACK) and c:IsRelateToEffect(e) then
		Duel.ChangePosition(c, POS_FACEUP_DEFENSE)
	end
end
function s.tgtg(e, c)
	return c ~= e:GetHandler() and c:IsSetCard(SETCARD_ID_0)
end

