Deep-Eyes
When a face-up "Blue-Eyes" monster(s) you control is destroyed by battle or an opponent's card effect, and you have a Dragon-Type monster in your Graveyard: You can Special Summon this card from your hand, and if you do, inflict 600 damage to your opponent for each Dragon-Type monster with different names in your Graveyard. If this card is Normal or Special Summoned: Target 1 Dragon-Type monster in your Graveyard; this card's ATK becomes equal to that monster's. If this card on the field is destroyed by a card effect: Destroy all monsters your opponent controls.
local SETCARD_ID_0 = 0xdd --Blue-Eyes

local SETCARD_ID_0 = 0xdd --Blue-Eyes
local s, id, o = GetID()
function s.initial_effect(c)
	--spsummon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EVENT_DESTROYED)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--atk
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
	local e3 = e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--destroy
	local e4 = Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_DESTROYED)
	e4:SetCondition(s.descon)
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
end
function s.spfilter(c, tp)
	return c:IsPreviousSetCard(SETCARD_ID_0)
		and c:IsPreviousControler(tp)
		and c:IsPreviousLocation(LOCATION_MZONE)
		and c:IsPreviousPosition(POS_FACEUP)
		and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer() == 1 - tp)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return eg:IsExists(s.spfilter, 1, nil, tp)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
			and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
			and Duel.IsExistingMatchingCard(Card.IsRace, tp, LOCATION_GRAVE, 0, 1, nil, RACE_DRAGON)
	end
	local g = Duel.GetMatchingGroup(Card.IsRace, tp, LOCATION_GRAVE, 0, nil, RACE_DRAGON)
	local dam = g:GetClassCount(Card.GetCode) * 600
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, dam)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not c:IsRelateToEffect(e) then
		return
	end
	if Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) ~= 0 then
		local g = Duel.GetMatchingGroup(Card.IsRace, tp, LOCATION_GRAVE, 0, nil, RACE_DRAGON)
		local dam = g:GetClassCount(Card.GetCode) * 600
		Duel.Damage(1 - tp, dam, REASON_EFFECT)
	end
end
function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and chkc:IsRace(RACE_DRAGON)
	end
	if chk == 0 then
		return true
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
	Duel.SelectTarget(tp, Card.IsRace, tp, LOCATION_GRAVE, 0, 1, 1, nil, RACE_DRAGON)
end
function s.atkop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if not tc or not tc:IsRelateToEffect(e) then
		return
	end
	local atk = tc:GetAttack()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(atk)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
		c:RegisterEffect(e1)
	end
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	local g = Duel.GetMatchingGroup(aux.TRUE, tp, 0, LOCATION_MZONE, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetMatchingGroup(aux.TRUE, tp, 0, LOCATION_MZONE, nil)
	Duel.Destroy(g, REASON_EFFECT)
end


Deep-Eyes
When a face-up "Blue-Eyes" monster(s) you control is destroyed by battle or an opponent's card effect, and you have a Dragon-Type monster in your Graveyard: You can Special Summon this card from your hand, and if you do, inflict 600 damage to your opponent for each Dragon-Type monster with different names in your Graveyard. If this card is Normal or Special Summoned: Target 1 Dragon-Type monster in your Graveyard; this card's ATK becomes equal to that monster's. If this card on the field is destroyed by a card effect: Destroy all monsters your opponent controls.
-- Deep-Eyes
local SETCARD_ID_0 = 0xdd --Blue-Eyes
local s, id, o = GetID()
function s.initial_effect(c)
	--spsummon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EVENT_DESTROYED)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--atk
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetTarget(s.atktg)
	e2:SetOperation(s.atkop)
	c:RegisterEffect(e2)
	local e3 = e2:Clone()
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e3)
	--destroy
	local e4 = Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e4:SetCode(EVENT_DESTROYED)
	e4:SetCondition(s.descon)
	e4:SetTarget(s.destg)
	e4:SetOperation(s.desop)
	c:RegisterEffect(e4)
end
function s.spfilter(c, tp)
	return c:IsPreviousSetCard(SETCARD_ID_0)
		and c:IsPreviousControler(tp)
		and c:IsPreviousLocation(LOCATION_MZONE)
		and c:IsPreviousPosition(POS_FACEUP)
		and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer() == 1 - tp)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return eg:IsExists(s.spfilter, 1, nil, tp)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
			and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
			and Duel.IsExistingMatchingCard(Card.IsRace, tp, LOCATION_GRAVE, 0, 1, nil, RACE_DRAGON)
	end
	local g = Duel.GetMatchingGroup(Card.IsRace, tp, LOCATION_GRAVE, 0, nil, RACE_DRAGON)
	local dam = g:GetClassCount(Card.GetCode) * 600
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, dam)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not c:IsRelateToEffect(e) then
		return
	end
	if Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) ~= 0 then
		local g = Duel.GetMatchingGroup(Card.IsRace, tp, LOCATION_GRAVE, 0, nil, RACE_DRAGON)
		local dam = g:GetClassCount(Card.GetCode) * 600
		Duel.Damage(1 - tp, dam, REASON_EFFECT)
	end
end
function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and chkc:IsRace(RACE_DRAGON)
	end
	if chk == 0 then
		return true
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
	Duel.SelectTarget(tp, Card.IsRace, tp, LOCATION_GRAVE, 0, 1, 1, nil, RACE_DRAGON)
end
function s.atkop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if not tc or not tc:IsRelateToEffect(e) then
		return
	end
	local atk = tc:GetAttack()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
		e1:SetValue(atk)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
		c:RegisterEffect(e1)
	end
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	local g = Duel.GetMatchingGroup(aux.TRUE, tp, 0, LOCATION_MZONE, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetMatchingGroup(aux.TRUE, tp, 0, LOCATION_MZONE, nil)
	Duel.Destroy(g, REASON_EFFECT)
end

