Mimighoul
FLIP: If it is the Main Phase: Apply these effects in sequence.
● This turn, you cannot activate the effects of monsters Special Summoned from your hand.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if you control a "Mimighoul" monster, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Fairy" once per turn.
local s, id, o = GetID()
function s.initial_effect(c)
	--flip
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_CONTROL)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP + EFFECT_TYPE_TRIGGER_F)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1, id)
	e1:SetCondition(aux.MimighoulFlipCondition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--spsummon
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCountLimit(1, id + o)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_CONTROL, e:GetHandler(), 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1, 0)
	e1:SetValue(s.aclimit)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.BreakEffect()
		Duel.GetControl(c, 1 - tp)
	end
end
function s.aclimit(e, re, tp)
	local rc = re:GetHandler()
	return re:IsActiveType(TYPE_MONSTER) and rc:IsSummonType(SUMMON_TYPE_SPECIAL) and rc:IsLocation(LOCATION_MZONE) and rc:GetPreviousControler() == tp and rc:IsSummonLocation(LOCATION_HAND)
end
function s.sspfilter(c, tp, e)
	return Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup, Card.IsSetCard), tp, LOCATION_MZONE, 0, 1, nil, 0x1b7) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP)
end
function s.ospfilter(c, tp, e)
	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEDOWN_DEFENSE, 1 - tp)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return s.sspfilter(c, tp, e) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 or s.ospfilter(c, tp, e) and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not c:IsRelateToEffect(e) or (not s.sspfilter(c, tp, e) and not s.ospfilter(c, tp, e)) then
		return
	end
	local b1 = s.sspfilter(c, tp, e) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
	local b2 = s.ospfilter(c, tp, e) and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0
	local toplayer = aux.SelectFromOptions(tp, { b1, aux.Stringid(id, 2), tp }, { b2, aux.Stringid(id, 3), 1 - tp })
	if toplayer == tp then
		Duel.SpecialSummon(c, 0, tp, toplayer, false, false, POS_FACEUP)
	elseif toplayer == 1 - tp then
		Duel.SpecialSummon(c, 0, tp, 1 - tp, false, false, POS_FACEDOWN_DEFENSE)
		Duel.ConfirmCards(tp, c)
	else
		if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) <= 0 then
			Duel.SendtoGrave(c, REASON_RULE)
		end
	end
end


Mimighoul
FLIP: If it is the Main Phase: Apply these effects in sequence.
● This turn, you cannot activate the effects of monsters Special Summoned from your hand.
● Give control of this card to your opponent.
During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if you control a "Mimighoul" monster, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Fairy" once per turn.
-- Mimighoul
local s, id, o = GetID()
function s.initial_effect(c)
	--flip
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_CONTROL)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP + EFFECT_TYPE_TRIGGER_F)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1, id)
	e1:SetCondition(aux.MimighoulFlipCondition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--spsummon
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_HAND)
	e2:SetCountLimit(1, id + o)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_CONTROL, e:GetHandler(), 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1, 0)
	e1:SetValue(s.aclimit)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.BreakEffect()
		Duel.GetControl(c, 1 - tp)
	end
end
function s.aclimit(e, re, tp)
	local rc = re:GetHandler()
	return re:IsActiveType(TYPE_MONSTER) and rc:IsSummonType(SUMMON_TYPE_SPECIAL) and rc:IsLocation(LOCATION_MZONE) and rc:GetPreviousControler() == tp and rc:IsSummonLocation(LOCATION_HAND)
end
function s.sspfilter(c, tp, e)
	return Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup, Card.IsSetCard), tp, LOCATION_MZONE, 0, 1, nil, 0x1b7) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP)
end
function s.ospfilter(c, tp, e)
	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEDOWN_DEFENSE, 1 - tp)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return s.sspfilter(c, tp, e) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 or s.ospfilter(c, tp, e) and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not c:IsRelateToEffect(e) or (not s.sspfilter(c, tp, e) and not s.ospfilter(c, tp, e)) then
		return
	end
	local b1 = s.sspfilter(c, tp, e) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
	local b2 = s.ospfilter(c, tp, e) and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0
	local toplayer = aux.SelectFromOptions(tp, { b1, aux.Stringid(id, 2), tp }, { b2, aux.Stringid(id, 3), 1 - tp })
	if toplayer == tp then
		Duel.SpecialSummon(c, 0, tp, toplayer, false, false, POS_FACEUP)
	elseif toplayer == 1 - tp then
		Duel.SpecialSummon(c, 0, tp, 1 - tp, false, false, POS_FACEDOWN_DEFENSE)
		Duel.ConfirmCards(tp, c)
	else
		if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) <= 0 then
			Duel.SendtoGrave(c, REASON_RULE)
		end
	end
end

