Legendary
Once per turn, during your Standby Phase: This card gains 700 ATK.
local s, id, o = GetID()
function s.initial_effect(c)
	--atkup
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.atkcon)
	e1:SetOperation(s.atkop)
	c:RegisterEffect(e1)
end
function s.atkcon(e, tp, eg, ep, ev, re, r, rp)
	return tp == Duel.GetTurnPlayer()
end
function s.atkop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
	e1:SetValue(700)
	c:RegisterEffect(e1)
end


Legendary
Once per turn, during your Standby Phase: This card gains 700 ATK.
-- Legendary
local s, id, o = GetID()
function s.initial_effect(c)
	--atkup
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.atkcon)
	e1:SetOperation(s.atkop)
	c:RegisterEffect(e1)
end
function s.atkcon(e, tp, eg, ep, ev, re, r, rp)
	return tp == Duel.GetTurnPlayer()
end
function s.atkop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
	e1:SetValue(700)
	c:RegisterEffect(e1)
end

