Worm
FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.
local s, id, o = GetID()
function s.initial_effect(c)
	--flip
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
end
function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp) and chkc:IsFaceup()
	end
	if chk == 0 then
		return e:GetHandler():IsRelateToEffect(e) and e:GetHandler():IsFaceup() and Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
	local g = Duel.SelectTarget(tp, Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
end
function s.eqop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if not tc or c:IsFacedown() or not c:IsRelateToEffect(e) then
		return
	end
	if tc:IsFacedown() or not tc:IsRelateToEffect(e) then
		Duel.SendtoGrave(c, REASON_EFFECT)
		return
	end
	if not Duel.Equip(tp, c, tc, false) then
		return
	end
	--damage
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_SZONE)
	e1:SetTarget(s.damtg)
	e1:SetOperation(s.damop)
	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
	c:RegisterEffect(e1)
	--eqlimit
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetValue(s.eqlimit)
	e2:SetLabelObject(tc)
	e2:SetReset(RESET_EVENT + RESETS_STANDARD)
	c:RegisterEffect(e2)
end
function s.eqlimit(e, c)
	return c == e:GetLabelObject()
end
function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, e:GetHandler():GetEquipTarget():GetControler(), 400)
end
function s.damop(e, tp, eg, ep, ev, re, r, rp)
	local tg = e:GetHandler():GetEquipTarget()
	if tg then
		Duel.Damage(tg:GetControler(), 400, REASON_EFFECT)
	end
end


Worm
FLIP: You can equip this card to a monster your opponent controls as an Equip Card. Inflict 400 damage to the controller of the equipped monster during each Standby Phase.
-- Worm
local s, id, o = GetID()
function s.initial_effect(c)
	--flip
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
end
function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp) and chkc:IsFaceup()
	end
	if chk == 0 then
		return e:GetHandler():IsRelateToEffect(e) and e:GetHandler():IsFaceup() and Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
	local g = Duel.SelectTarget(tp, Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
end
function s.eqop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if not tc or c:IsFacedown() or not c:IsRelateToEffect(e) then
		return
	end
	if tc:IsFacedown() or not tc:IsRelateToEffect(e) then
		Duel.SendtoGrave(c, REASON_EFFECT)
		return
	end
	if not Duel.Equip(tp, c, tc, false) then
		return
	end
	--damage
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
	e1:SetCountLimit(1)
	e1:SetRange(LOCATION_SZONE)
	e1:SetTarget(s.damtg)
	e1:SetOperation(s.damop)
	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
	c:RegisterEffect(e1)
	--eqlimit
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetValue(s.eqlimit)
	e2:SetLabelObject(tc)
	e2:SetReset(RESET_EVENT + RESETS_STANDARD)
	c:RegisterEffect(e2)
end
function s.eqlimit(e, c)
	return c == e:GetLabelObject()
end
function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, e:GetHandler():GetEquipTarget():GetControler(), 400)
end
function s.damop(e, tp, eg, ep, ev, re, r, rp)
	local tg = e:GetHandler():GetEquipTarget()
	if tg then
		Duel.Damage(tg:GetControler(), 400, REASON_EFFECT)
	end
end

