Ultimate
Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	e:SetLabel(100)
	if chk == 0 then
		return true
	end
end
function s.tgfilter(c, tp)
	return c:IsAbleToGraveAsCost() and Duel.IsExistingTarget(s.tdfilter, tp, 0, LOCATION_MZONE, 1, nil, c:GetType())
end
function s.tdfilter(c, type)
	return c:IsFaceup() and c:IsAbleToDeck() and c:GetType() & type & (TYPE_FUSION | TYPE_SYNCHRO | TYPE_XYZ | TYPE_PENDULUM | TYPE_LINK) > 0
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and s.tdfilter(chkc, e:GetLabel())
	end
	if chk == 0 then
		if e:GetLabel() ~= 100 then
			return false
		end
		e:SetLabel(0)
		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_EXTRA, 0, 1, nil, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil, tp)
	Duel.SendtoGrave(g, REASON_COST)
	local type = g:GetFirst():GetType()
	e:SetLabel(type)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
	local tg = Duel.SelectTarget(tp, s.tdfilter, tp, 0, LOCATION_MZONE, 1, 1, nil, type)
	Duel.SetOperationInfo(0, CATEGORY_TODECK, tg, 1, 0, 0)
	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
		Duel.SetChainLimit(s.chainlm)
	end
end
function s.chainlm(re, rp, tp)
	return tp == rp or not re:GetHandler():IsType(TYPE_MONSTER)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoDeck(tc, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
	end
end


Ultimate
Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.
-- Ultimate
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	e:SetLabel(100)
	if chk == 0 then
		return true
	end
end
function s.tgfilter(c, tp)
	return c:IsAbleToGraveAsCost() and Duel.IsExistingTarget(s.tdfilter, tp, 0, LOCATION_MZONE, 1, nil, c:GetType())
end
function s.tdfilter(c, type)
	return c:IsFaceup() and c:IsAbleToDeck() and c:GetType() & type & (TYPE_FUSION | TYPE_SYNCHRO | TYPE_XYZ | TYPE_PENDULUM | TYPE_LINK) > 0
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and s.tdfilter(chkc, e:GetLabel())
	end
	if chk == 0 then
		if e:GetLabel() ~= 100 then
			return false
		end
		e:SetLabel(0)
		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_EXTRA, 0, 1, nil, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil, tp)
	Duel.SendtoGrave(g, REASON_COST)
	local type = g:GetFirst():GetType()
	e:SetLabel(type)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
	local tg = Duel.SelectTarget(tp, s.tdfilter, tp, 0, LOCATION_MZONE, 1, 1, nil, type)
	Duel.SetOperationInfo(0, CATEGORY_TODECK, tg, 1, 0, 0)
	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
		Duel.SetChainLimit(s.chainlm)
	end
end
function s.chainlm(re, rp, tp)
	return tp == rp or not re:GetHandler():IsType(TYPE_MONSTER)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoDeck(tc, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
	end
end

