Double
You can Tribute this card, then target 2 "Rokket" monsters in your GY with different names; Special Summon them in Defense Position. You can banish this card from your GY; add 1 "Rapid Trigger" or "Heavy Interlock" from your Deck or GY to your hand. You can only use each effect of "Double Disruptor Dragon" once per turn.
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local CARD_ID_2 = 67526112 --Rapid Trigger
local CARD_ID_3 = 20071842 --Heavy Interlock
local SETCARD_ID_0 = 0x102 --Rokket

local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local CARD_ID_2 = 67526112 --Rapid Trigger
local CARD_ID_3 = 20071842 --Heavy Interlock
local SETCARD_ID_0 = 0x102 --Rokket
local s, id, o = GetID()
function s.initial_effect(c)
	--spsummon
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1, id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--search
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1, id + 1)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsReleasable()
	end
	Duel.Release(e:GetHandler(), REASON_COST)
end
function s.spfilter(c, e, tp)
	return c:IsType(TYPE_MONSTER) and c:IsSetCard(SETCARD_ID_0) and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc, e, tp)
	end
	local g = Duel.GetMatchingGroup(s.spfilter, tp, LOCATION_GRAVE, 0, nil, e, tp)
	if chk == 0 then
		return Duel.GetMZoneCount(tp, e:GetHandler()) >= 2 and not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) and g:GetClassCount(Card.GetCode) >= 2
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g1 = g:SelectSubGroup(tp, aux.dncheck, false, 2, 2)
	Duel.SetTargetCard(g1)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g1, 2, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
	if ft <= 0 then
		return
	end
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
	local sg = g:Filter(Card.IsRelateToEffect, nil, e)
	if sg:GetCount() == 0 then
		return
	end
	if sg:GetCount() > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
		return
	end
	if sg:GetCount() > ft then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
		sg = sg:Select(tp, ft, ft, nil)
	end
	Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
end
function s.thfilter(c)
	return c:IsCode(CARD_ID_3, CARD_ID_2) and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK + LOCATION_GRAVE)
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil)
	if #g > 0 then
		Duel.SendtoHand(g, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, g)
	end
end


Double
You can Tribute this card, then target 2 "Rokket" monsters in your GY with different names; Special Summon them in Defense Position. You can banish this card from your GY; add 1 "Rapid Trigger" or "Heavy Interlock" from your Deck or GY to your hand. You can only use each effect of "Double Disruptor Dragon" once per turn.
-- Double
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local CARD_ID_2 = 67526112 --Rapid Trigger
local CARD_ID_3 = 20071842 --Heavy Interlock
local SETCARD_ID_0 = 0x102 --Rokket
local s, id, o = GetID()
function s.initial_effect(c)
	--spsummon
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1, id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--search
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1, id + 1)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsReleasable()
	end
	Duel.Release(e:GetHandler(), REASON_COST)
end
function s.spfilter(c, e, tp)
	return c:IsType(TYPE_MONSTER) and c:IsSetCard(SETCARD_ID_0) and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc, e, tp)
	end
	local g = Duel.GetMatchingGroup(s.spfilter, tp, LOCATION_GRAVE, 0, nil, e, tp)
	if chk == 0 then
		return Duel.GetMZoneCount(tp, e:GetHandler()) >= 2 and not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) and g:GetClassCount(Card.GetCode) >= 2
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g1 = g:SelectSubGroup(tp, aux.dncheck, false, 2, 2)
	Duel.SetTargetCard(g1)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g1, 2, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
	if ft <= 0 then
		return
	end
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
	local sg = g:Filter(Card.IsRelateToEffect, nil, e)
	if sg:GetCount() == 0 then
		return
	end
	if sg:GetCount() > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
		return
	end
	if sg:GetCount() > ft then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
		sg = sg:Select(tp, ft, ft, nil)
	end
	Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
end
function s.thfilter(c)
	return c:IsCode(CARD_ID_3, CARD_ID_2) and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK + LOCATION_GRAVE)
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil)
	if #g > 0 then
		Duel.SendtoHand(g, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, g)
	end
end

