Infernity
If you have no cards in your hand: You can banish this card from your GY, then target 2 Level 3 or lower "Infernity" monsters in your GY; Special Summon them from the GY, but their effects are negated.
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0xb --Infernity

local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0xb --Infernity
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCondition(s.spcon)
	e1:SetCost(aux.bfgcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0) == 0
end
function s.filter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsLevelBelow(3) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 1 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 2, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 2, 2, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 2, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
	local sg = g:Filter(Card.IsRelateToEffect, nil, e)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) < sg:GetCount() or (g:GetCount() > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)) then
		return
	end
	local tc = sg:GetFirst()
	local c = e:GetHandler()
	while tc do
		if Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) then
			local e1 = Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
			tc:RegisterEffect(e1, true)
			local e2 = Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT + RESETS_STANDARD)
			tc:RegisterEffect(e2, true)
		end
		tc = sg:GetNext()
	end
	Duel.SpecialSummonComplete()
end


Infernity
If you have no cards in your hand: You can banish this card from your GY, then target 2 Level 3 or lower "Infernity" monsters in your GY; Special Summon them from the GY, but their effects are negated.
-- Infernity
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0xb --Infernity
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_GRAVE)
	e1:SetCondition(s.spcon)
	e1:SetCost(aux.bfgcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0) == 0
end
function s.filter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsLevelBelow(3) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 1 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 2, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 2, 2, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 2, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
	local sg = g:Filter(Card.IsRelateToEffect, nil, e)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) < sg:GetCount() or (g:GetCount() > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)) then
		return
	end
	local tc = sg:GetFirst()
	local c = e:GetHandler()
	while tc do
		if Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) then
			local e1 = Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
			tc:RegisterEffect(e1, true)
			local e2 = Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT + RESETS_STANDARD)
			tc:RegisterEffect(e2, true)
		end
		tc = sg:GetNext()
	end
	Duel.SpecialSummonComplete()
end

