Timeater
If this card destroys an opponent's monster by battle: Your opponent skips their next Main Phase 1.
local s, id, o = GetID()
function s.initial_effect(c)
	--skip draw
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_BATTLE_DESTROYING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetOperation(s.skipop)
	c:RegisterEffect(e2)
end
function s.skipop(e, tp, eg, ep, ev, re, r, rp)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(0, 1)
	e1:SetCode(EFFECT_SKIP_M1)
	e1:SetReset(RESET_PHASE + PHASE_END + RESET_OPPO_TURN)
	Duel.RegisterEffect(e1, tp)
end


Timeater
If this card destroys an opponent's monster by battle: Your opponent skips their next Main Phase 1.
-- Timeater
local s, id, o = GetID()
function s.initial_effect(c)
	--skip draw
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_BATTLE_DESTROYING)
	e2:SetRange(LOCATION_MZONE)
	e2:SetOperation(s.skipop)
	c:RegisterEffect(e2)
end
function s.skipop(e, tp, eg, ep, ev, re, r, rp)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(0, 1)
	e1:SetCode(EFFECT_SKIP_M1)
	e1:SetReset(RESET_PHASE + PHASE_END + RESET_OPPO_TURN)
	Duel.RegisterEffect(e1, tp)
end

