サモンブレーカー
このカードがフィールド上に存在する限り、ターンプレイヤーがそのターン3回目の召喚・反転召喚・特殊召喚に成功した時、そのターンのエンドフェイズになる。
この効果はメインフェイズ1でのみ発動する。
local s, id, o = GetID()
function s.initial_effect(c)
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCode(EVENT_CUSTOM + id)
	e2:SetCondition(s.condition)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	if not s.global_check then
		s.global_check = true
		s[0] = 0
		s[1] = 0
		local ge1 = Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_SUMMON_SUCCESS)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1, 0)
		local ge2 = Effect.CreateEffect(c)
		ge2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		ge2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
		ge2:SetOperation(s.checkop)
		Duel.RegisterEffect(ge2, 0)
		local ge3 = Effect.CreateEffect(c)
		ge3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		ge3:SetCode(EVENT_SPSUMMON_SUCCESS)
		ge3:SetOperation(s.checkop)
		Duel.RegisterEffect(ge3, 0)
	end
end
function s.checkop(e, tp, eg, ep, ev, re, r, rp)
	local turnp = Duel.GetTurnPlayer()
	if Duel.GetTurnCount() ~= s[2] then
		s[0] = 0
		s[1] = 0
		s[2] = Duel.GetTurnCount()
	end
	local tc = eg:GetFirst()
	local p1 = false
	while tc do
		if tc:IsSummonPlayer(turnp) then
			p1 = true
			break
		end
		tc = eg:GetNext()
	end
	if p1 then
		s[turnp] = s[turnp] + 1
		if s[turnp] == 3 then
			Duel.RaiseEvent(e:GetHandler(), EVENT_CUSTOM + id, e, 0, 0, 0, 0)
		end
	end
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetCurrentPhase() == PHASE_MAIN1
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local turnp = Duel.GetTurnPlayer()
	Duel.SkipPhase(turnp, PHASE_MAIN1, RESET_PHASE + PHASE_END, 1)
	Duel.SkipPhase(turnp, PHASE_BATTLE, RESET_PHASE + PHASE_END, 1, 1)
	Duel.SkipPhase(turnp, PHASE_MAIN2, RESET_PHASE + PHASE_END, 1)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_BP)
	e1:SetTargetRange(1, 0)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, turnp)
end


サモンブレーカー
このカードがフィールド上に存在する限り、ターンプレイヤーがそのターン3回目の召喚・反転召喚・特殊召喚に成功した時、そのターンのエンドフェイズになる。
この効果はメインフェイズ1でのみ発動する。
-- サモンブレーカー
local s, id, o = GetID()
function s.initial_effect(c)
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_FZONE)
	e2:SetCode(EVENT_CUSTOM + id)
	e2:SetCondition(s.condition)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	if not s.global_check then
		s.global_check = true
		s[0] = 0
		s[1] = 0
		local ge1 = Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_SUMMON_SUCCESS)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1, 0)
		local ge2 = Effect.CreateEffect(c)
		ge2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		ge2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
		ge2:SetOperation(s.checkop)
		Duel.RegisterEffect(ge2, 0)
		local ge3 = Effect.CreateEffect(c)
		ge3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		ge3:SetCode(EVENT_SPSUMMON_SUCCESS)
		ge3:SetOperation(s.checkop)
		Duel.RegisterEffect(ge3, 0)
	end
end
function s.checkop(e, tp, eg, ep, ev, re, r, rp)
	local turnp = Duel.GetTurnPlayer()
	if Duel.GetTurnCount() ~= s[2] then
		s[0] = 0
		s[1] = 0
		s[2] = Duel.GetTurnCount()
	end
	local tc = eg:GetFirst()
	local p1 = false
	while tc do
		if tc:IsSummonPlayer(turnp) then
			p1 = true
			break
		end
		tc = eg:GetNext()
	end
	if p1 then
		s[turnp] = s[turnp] + 1
		if s[turnp] == 3 then
			Duel.RaiseEvent(e:GetHandler(), EVENT_CUSTOM + id, e, 0, 0, 0, 0)
		end
	end
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetCurrentPhase() == PHASE_MAIN1
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local turnp = Duel.GetTurnPlayer()
	Duel.SkipPhase(turnp, PHASE_MAIN1, RESET_PHASE + PHASE_END, 1)
	Duel.SkipPhase(turnp, PHASE_BATTLE, RESET_PHASE + PHASE_END, 1, 1)
	Duel.SkipPhase(turnp, PHASE_MAIN2, RESET_PHASE + PHASE_END, 1)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_BP)
	e1:SetTargetRange(1, 0)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, turnp)
end

