Divine
When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.
local CARD_ID_0 = 56433456 --The Sanctuary in the Sky

local CARD_ID_0 = 56433456 --The Sanctuary in the Sky
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, CARD_ID_0)
	--Activate(effect)
	local e4 = Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_ACTIVATE)
	e4:SetCode(EVENT_CHAINING)
	e4:SetCondition(s.condition)
	e4:SetTarget(s.target)
	e4:SetOperation(s.activate)
	c:RegisterEffect(e4)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return Duel.IsEnvironment(CARD_ID_0) and Duel.IsChainNegatable(ev) and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE))
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
	end
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg, REASON_EFFECT)
	end
end


Divine
When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.
-- Divine
local CARD_ID_0 = 56433456 --The Sanctuary in the Sky
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, CARD_ID_0)
	--Activate(effect)
	local e4 = Effect.CreateEffect(c)
	e4:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
	e4:SetType(EFFECT_TYPE_ACTIVATE)
	e4:SetCode(EVENT_CHAINING)
	e4:SetCondition(s.condition)
	e4:SetTarget(s.target)
	e4:SetOperation(s.activate)
	c:RegisterEffect(e4)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return Duel.IsEnvironment(CARD_ID_0) and Duel.IsChainNegatable(ev) and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE))
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
	end
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg, REASON_EFFECT)
	end
end

