Sangen
During the Main Phase, if all monsters you control are FIRE Dragon monsters (min. 1) and your opponent controls more monsters than you do: End the Main Phase. If 3 or more attacks have been declared this turn: You can banish this card from your GY; draw 1 card, then you can Special Summon any number of "Tenpai Dragon" monsters from your hand. You can only use each effect of "Sangen Kaiho" once per turn.
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0x1aa --Tenpai

local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0x1aa --Tenpai
local s, id, o = GetID()
function s.initial_effect(c)
	--
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1, id)
	e1:SetCondition(s.skipcon)
	e1:SetOperation(s.skipop)
	c:RegisterEffect(e1)
	--
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_DRAW + CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCountLimit(1, id + o)
	e2:SetCondition(s.drcon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
	if not s.global_check then
		s.global_check = true
		local ge1 = Effect.GlobalEffect()
		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1, 0)
	end
end
function s.checkop(e, tp, eg, ep, ev, re, r, rp)
	Duel.RegisterFlagEffect(tp, id, RESET_PHASE + PHASE_END, 0, 1)
	Duel.RegisterFlagEffect(1 - tp, id, RESET_PHASE + PHASE_END, 0, 1)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.skipcon(e, tp, eg, ep, ev, re, r, rp)
	return (Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2)
		and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
		and not Duel.IsExistingMatchingCard(aux.NOT(s.cfilter), tp, LOCATION_MZONE, 0, 1, nil)
		and Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) < Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE)
end
function s.skipop(e, tp, eg, ep, ev, re, r, rp)
	local ph = Duel.GetCurrentPhase()
	Duel.SkipPhase(Duel.GetTurnPlayer(), ph, RESET_PHASE + ph, 1)
end
function s.drcon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetFlagEffect(tp, id) >= 3
end
function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 1)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.spfilter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.drop(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	if Duel.Draw(p, d, REASON_EFFECT) == 0 then
		return
	end
	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
	if ft <= 0 then
		return
	end
	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
		ft = 1
	end
	if Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp) and ft > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
		local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, ft, nil, e, tp)
		if g:GetCount() > 0 then
			Duel.BreakEffect()
			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
		end
	end
end


Sangen
During the Main Phase, if all monsters you control are FIRE Dragon monsters (min. 1) and your opponent controls more monsters than you do: End the Main Phase. If 3 or more attacks have been declared this turn: You can banish this card from your GY; draw 1 card, then you can Special Summon any number of "Tenpai Dragon" monsters from your hand. You can only use each effect of "Sangen Kaiho" once per turn.
-- Sangen
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0x1aa --Tenpai
local s, id, o = GetID()
function s.initial_effect(c)
	--
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1, id)
	e1:SetCondition(s.skipcon)
	e1:SetOperation(s.skipop)
	c:RegisterEffect(e1)
	--
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_DRAW + CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCountLimit(1, id + o)
	e2:SetCondition(s.drcon)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.drtg)
	e2:SetOperation(s.drop)
	c:RegisterEffect(e2)
	if not s.global_check then
		s.global_check = true
		local ge1 = Effect.GlobalEffect()
		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1, 0)
	end
end
function s.checkop(e, tp, eg, ep, ev, re, r, rp)
	Duel.RegisterFlagEffect(tp, id, RESET_PHASE + PHASE_END, 0, 1)
	Duel.RegisterFlagEffect(1 - tp, id, RESET_PHASE + PHASE_END, 0, 1)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_FIRE)
end
function s.skipcon(e, tp, eg, ep, ev, re, r, rp)
	return (Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2)
		and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
		and not Duel.IsExistingMatchingCard(aux.NOT(s.cfilter), tp, LOCATION_MZONE, 0, 1, nil)
		and Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) < Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE)
end
function s.skipop(e, tp, eg, ep, ev, re, r, rp)
	local ph = Duel.GetCurrentPhase()
	Duel.SkipPhase(Duel.GetTurnPlayer(), ph, RESET_PHASE + ph, 1)
end
function s.drcon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetFlagEffect(tp, id) >= 3
end
function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 1)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.spfilter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.drop(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	if Duel.Draw(p, d, REASON_EFFECT) == 0 then
		return
	end
	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
	if ft <= 0 then
		return
	end
	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
		ft = 1
	end
	if Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp) and ft > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
		local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, ft, nil, e, tp)
		if g:GetCount() > 0 then
			Duel.BreakEffect()
			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
		end
	end
end

