Invitation
If this card is Normal or Flip Summoned: Target 1 monster your opponent controls; this card gains the following effect.
��While this card is in the Monster Zone, that monster cannot attack.
local s, id, o = GetID()
function s.initial_effect(c)
	--atklimit
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	local e2 = e1:Clone()
	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e2)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(nil, tp, 0, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
	Duel.SelectTarget(tp, nil, tp, 0, LOCATION_MZONE, 1, 1, nil)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
		c:SetCardTarget(tc)
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_ATTACK)
		e1:SetCondition(s.rcon)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end
function s.rcon(e)
	return e:GetOwner():IsHasCardTarget(e:GetHandler())
end


Invitation
If this card is Normal or Flip Summoned: Target 1 monster your opponent controls; this card gains the following effect.
��While this card is in the Monster Zone, that monster cannot attack.
-- Invitation
local s, id, o = GetID()
function s.initial_effect(c)
	--atklimit
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	local e2 = e1:Clone()
	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	c:RegisterEffect(e2)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(nil, tp, 0, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
	Duel.SelectTarget(tp, nil, tp, 0, LOCATION_MZONE, 1, 1, nil)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
		c:SetCardTarget(tc)
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_ATTACK)
		e1:SetCondition(s.rcon)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end
function s.rcon(e)
	return e:GetOwner():IsHasCardTarget(e:GetHandler())
end

