Evil
"Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.
local CARD_ID_0 = 89943723 --Elemental HERO Neos
local CARD_ID_1 = 94820406 --Dark Fusion

local CARD_ID_0 = 89943723 --Elemental HERO Neos
local CARD_ID_1 = 94820406 --Dark Fusion
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, CARD_ID_1, CARD_ID_0)
	--material
	aux.AddMaterialCodeList(c, CARD_ID_0)
	aux.AddFusionProcCodeFun(c, { CARD_ID_0, s.matfilter1 }, s.matfilter2, 1, true, true)
	c:EnableReviveLimit()
	--spsummon condition
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.DarkFusionLimit)
	c:RegisterEffect(e1)
	--gain control
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_CONTROL)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1, id)
	e2:SetTarget(s.contg)
	e2:SetOperation(s.conop)
	c:RegisterEffect(e2)
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetCategory(CATEGORY_CONTROL)
	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
	e3:SetCountLimit(1, id)
	e3:SetCondition(s.concon)
	e3:SetTarget(s.contg)
	e3:SetOperation(s.conop)
	c:RegisterEffect(e3)
	--indes
	local e4 = Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e4:SetValue(1)
	c:RegisterEffect(e4)
	local e5 = e4:Clone()
	e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	c:RegisterEffect(e5)
end
s.dark_calling = true
s.material_setcode = 0x8
function s.matfilter1(c)
	return aux.IsCodeListed(c, CARD_ID_0) and c:IsType(TYPE_FUSION)
end
function s.matfilter2(c)
	return c:IsFusionType(TYPE_EFFECT) and c:IsLocation(LOCATION_ONFIELD)
end
function s.cfilter(c, tp)
	return c:IsType(TYPE_MONSTER) and c:IsControler(1 - tp)
end
function s.concon(e, tp, eg, ep, ev, re, r, rp)
	return eg:IsExists(s.cfilter, 1, nil, tp)
end
function s.confilter(c)
	return c:IsControlerCanBeChanged() and c:IsFaceup()
end
function s.contg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp) and s.confilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.confilter, tp, 0, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONTROL)
	local g = Duel.SelectTarget(tp, s.confilter, tp, 0, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_CONTROL, g, 1, 0, 0)
end
function s.conop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsType(TYPE_MONSTER) and tc:IsRelateToEffect(e) then
		Duel.GetControl(tc, tp)
	end
end


Evil
"Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.
-- Evil
local CARD_ID_0 = 89943723 --Elemental HERO Neos
local CARD_ID_1 = 94820406 --Dark Fusion
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, CARD_ID_1, CARD_ID_0)
	--material
	aux.AddMaterialCodeList(c, CARD_ID_0)
	aux.AddFusionProcCodeFun(c, { CARD_ID_0, s.matfilter1 }, s.matfilter2, 1, true, true)
	c:EnableReviveLimit()
	--spsummon condition
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.DarkFusionLimit)
	c:RegisterEffect(e1)
	--gain control
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_CONTROL)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1, id)
	e2:SetTarget(s.contg)
	e2:SetOperation(s.conop)
	c:RegisterEffect(e2)
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetCategory(CATEGORY_CONTROL)
	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
	e3:SetCountLimit(1, id)
	e3:SetCondition(s.concon)
	e3:SetTarget(s.contg)
	e3:SetOperation(s.conop)
	c:RegisterEffect(e3)
	--indes
	local e4 = Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e4:SetValue(1)
	c:RegisterEffect(e4)
	local e5 = e4:Clone()
	e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	c:RegisterEffect(e5)
end
s.dark_calling = true
s.material_setcode = 0x8
function s.matfilter1(c)
	return aux.IsCodeListed(c, CARD_ID_0) and c:IsType(TYPE_FUSION)
end
function s.matfilter2(c)
	return c:IsFusionType(TYPE_EFFECT) and c:IsLocation(LOCATION_ONFIELD)
end
function s.cfilter(c, tp)
	return c:IsType(TYPE_MONSTER) and c:IsControler(1 - tp)
end
function s.concon(e, tp, eg, ep, ev, re, r, rp)
	return eg:IsExists(s.cfilter, 1, nil, tp)
end
function s.confilter(c)
	return c:IsControlerCanBeChanged() and c:IsFaceup()
end
function s.contg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp) and s.confilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.confilter, tp, 0, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONTROL)
	local g = Duel.SelectTarget(tp, s.confilter, tp, 0, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_CONTROL, g, 1, 0, 0)
end
function s.conop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsType(TYPE_MONSTER) and tc:IsRelateToEffect(e) then
		Duel.GetControl(tc, tp)
	end
end

