Donner,
2 monsters with different Types
You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.
local SETCARD_ID_0 = 0x114 --Fur

local SETCARD_ID_0 = 0x114 --Fur
local s, id, o = GetID()
function s.initial_effect(c)
	--link summon
	c:EnableReviveLimit()
	aux.AddLinkProcedure(c, nil, 2, 2, s.lcheck)
	--destroy
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--special summon
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1, id)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.lcheck(g, lc)
	return g:GetClassCount(Card.GetLinkRace) == g:GetCount()
end
function s.desfilter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsFaceup()
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return false
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.desfilter, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsExistingTarget(aux.TRUE, tp, 0, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g1 = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g2 = Duel.SelectTarget(tp, aux.TRUE, tp, 0, LOCATION_MZONE, 1, 1, nil)
	g1:Merge(g2)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g1, 2, 0, 0)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
	if tg:GetCount() > 0 then
		Duel.Destroy(tg, REASON_EFFECT)
	end
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	e:SetLabel(100)
	if chk == 0 then
		return true
	end
end
function s.costfilter(c, e, tp)
	return c:IsFaceup() and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, c, e, tp) and Duel.GetMZoneCount(tp, c) > 0
end
function s.spfilter(c, tc, e, tp)
	return c:GetOriginalCodeRule() ~= tc:GetOriginalCodeRule() and c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		if e:GetLabel() ~= 100 then
			return false
		end
		e:SetLabel(0)
		return Duel.CheckReleaseGroup(tp, s.costfilter, 1, nil, e, tp)
	end
	e:SetLabel(0)
	local g = Duel.SelectReleaseGroup(tp, s.costfilter, 1, 1, nil, e, tp)
	Duel.Release(g, REASON_COST)
	e:SetLabelObject(g:GetFirst())
	if g:GetFirst():IsType(TYPE_LINK) then
		Duel.SetTargetParam(2)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	local c = e:GetHandler()
	local tc = e:GetLabelObject()
	local num = Duel.GetChainInfo(0, CHAININFO_TARGET_PARAM)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, tc, e, tp)
	if g:GetCount() > 0 then
		if
			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP) ~= 0
			and num == 2
			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
			and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, tc, e, tp)
			and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
		then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
			local g2 = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, tc, e, tp)
			Duel.SpecialSummon(g2, 0, tp, tp, false, false, POS_FACEUP)
		end
	end
end


Donner,
2 monsters with different Types
You can target 1 monster "Fur Hire" you control and 1 monster your opponent controls; destroy them. You can Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or GY with a different original name than the Tributed monster, then, if you Tributed a Link Monster to activate this effect, you can Special Summon 1 more such monster. You can only use 1 "Donner, Dagger Fur Hire" effect per turn, and only once that turn.
-- Donner,
local SETCARD_ID_0 = 0x114 --Fur
local s, id, o = GetID()
function s.initial_effect(c)
	--link summon
	c:EnableReviveLimit()
	aux.AddLinkProcedure(c, nil, 2, 2, s.lcheck)
	--destroy
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
	--special summon
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1, id)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.lcheck(g, lc)
	return g:GetClassCount(Card.GetLinkRace) == g:GetCount()
end
function s.desfilter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsFaceup()
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return false
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.desfilter, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsExistingTarget(aux.TRUE, tp, 0, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g1 = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g2 = Duel.SelectTarget(tp, aux.TRUE, tp, 0, LOCATION_MZONE, 1, 1, nil)
	g1:Merge(g2)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g1, 2, 0, 0)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
	if tg:GetCount() > 0 then
		Duel.Destroy(tg, REASON_EFFECT)
	end
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	e:SetLabel(100)
	if chk == 0 then
		return true
	end
end
function s.costfilter(c, e, tp)
	return c:IsFaceup() and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, c, e, tp) and Duel.GetMZoneCount(tp, c) > 0
end
function s.spfilter(c, tc, e, tp)
	return c:GetOriginalCodeRule() ~= tc:GetOriginalCodeRule() and c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		if e:GetLabel() ~= 100 then
			return false
		end
		e:SetLabel(0)
		return Duel.CheckReleaseGroup(tp, s.costfilter, 1, nil, e, tp)
	end
	e:SetLabel(0)
	local g = Duel.SelectReleaseGroup(tp, s.costfilter, 1, 1, nil, e, tp)
	Duel.Release(g, REASON_COST)
	e:SetLabelObject(g:GetFirst())
	if g:GetFirst():IsType(TYPE_LINK) then
		Duel.SetTargetParam(2)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	local c = e:GetHandler()
	local tc = e:GetLabelObject()
	local num = Duel.GetChainInfo(0, CHAININFO_TARGET_PARAM)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, tc, e, tp)
	if g:GetCount() > 0 then
		if
			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP) ~= 0
			and num == 2
			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
			and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, tc, e, tp)
			and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
		then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
			local g2 = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, tc, e, tp)
			Duel.SpecialSummon(g2, 0, tp, tp, false, false, POS_FACEUP)
		end
	end
end

