群雄割拠
1:このカードが魔法&罠ゾーンに存在する限り、お互いのフィールドにそれぞれ1種類の種族のモンスターしか表側表示で存在できない。
お互いのプレイヤーは自身のフィールドの表側表示モンスターの種族が2種類以上の場合には1種類になるように墓地へ送らなければならない。
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
	e1:SetTarget(s.acttg)
	c:RegisterEffect(e1)
	--adjust
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e2:SetCode(EVENT_ADJUST)
	e2:SetRange(LOCATION_SZONE)
	e2:SetOperation(s.adjustop)
	c:RegisterEffect(e2)
	--cannot summon,spsummon,flipsummon
	local e4 = Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetTargetRange(1, 1)
	e4:SetTarget(s.sumlimit)
	c:RegisterEffect(e4)
	local e5 = Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD)
	e5:SetRange(LOCATION_SZONE)
	e5:SetCode(EFFECT_CANNOT_SUMMON)
	e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e5:SetTargetRange(1, 1)
	e5:SetTarget(s.sumlimit)
	c:RegisterEffect(e5)
	local e6 = Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_FIELD)
	e6:SetRange(LOCATION_SZONE)
	e6:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
	e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e6:SetTargetRange(1, 1)
	e6:SetTarget(s.sumlimit)
	c:RegisterEffect(e6)
end
s[0] = 0
s[1] = 0
function s.acttg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	s[0] = 0
	s[1] = 0
end
function s.limfilter(c)
	return c:IsFaceup() and c:IsStatus(STATUS_EFFECT_ENABLED)
end
function s.sumlimit(e, c, sump, sumtype, sumpos, targetp)
	if sumpos and bit.band(sumpos, POS_FACEDOWN) > 0 then
		return false
	end
	local rc = s.getrace(Duel.GetMatchingGroup(s.limfilter, targetp or sump, LOCATION_MZONE, 0, nil))
	if rc == 0 then
		return false
	end
	return c:GetRace() ~= rc
end
function s.getrace(g)
	local arc = 0
	local tc = g:GetFirst()
	while tc do
		arc = bit.bor(arc, tc:GetRace())
		tc = g:GetNext()
	end
	return arc
end
function s.rmfilter(c, rc)
	return c:GetRace() == rc
end
function s.isonlyone(val)
	return val & (val - 1) == 0
end
function s.tgselect(sg, g)
	local rac = s.getrace(g - sg)
	return rac > 0 and s.isonlyone(rac) and not sg:IsExists(s.rmfilter, 1, nil, rac)
end
function s.adjustop(e, tp, eg, ep, ev, re, r, rp)
	local phase = Duel.GetCurrentPhase()
	if (phase == PHASE_DAMAGE and not Duel.IsDamageCalculated()) or phase == PHASE_DAMAGE_CAL then
		return
	end
	local g1 = Duel.GetMatchingGroup(Card.IsFaceup, tp, LOCATION_MZONE, 0, nil)
	local g2 = Duel.GetMatchingGroup(Card.IsFaceup, tp, 0, LOCATION_MZONE, nil)
	local c = e:GetHandler()
	if g1:GetCount() == 0 then
		s[tp] = 0
	else
		local rac = s.getrace(g1)
		if bit.band(rac, rac - 1) ~= 0 then
			if s[tp] == 0 or bit.band(s[tp], rac) == 0 then
				Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
				local sg = g1:SelectSubGroup(tp, s.tgselect, false, 1, #g1, g1)
				if not sg then
					rac = 0
				else
					rac = s.getrace(g1 - sg)
				end
			else
				rac = s[tp]
			end
		end
		g1:Remove(s.rmfilter, nil, rac)
		s[tp] = rac
	end
	if g2:GetCount() == 0 then
		s[1 - tp] = 0
	else
		local rac = s.getrace(g2)
		if bit.band(rac, rac - 1) ~= 0 then
			if s[1 - tp] == 0 or bit.band(s[1 - tp], rac) == 0 then
				Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_TOGRAVE)
				local sg = g2:SelectSubGroup(1 - tp, s.tgselect, false, 1, #g2, g2)
				if not sg then
					rac = 0
				else
					rac = s.getrace(g2 - sg)
				end
			else
				rac = s[1 - tp]
			end
		end
		g2:Remove(s.rmfilter, nil, rac)
		s[1 - tp] = rac
	end
	g1:Merge(g2)
	if g1:GetCount() > 0 then
		Duel.SendtoGrave(g1, REASON_RULE)
		Duel.Readjust()
	end
end


群雄割拠
1:このカードが魔法&罠ゾーンに存在する限り、お互いのフィールドにそれぞれ1種類の種族のモンスターしか表側表示で存在できない。
お互いのプレイヤーは自身のフィールドの表側表示モンスターの種族が2種類以上の場合には1種類になるように墓地へ送らなければならない。
-- 群雄割拠
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
	e1:SetTarget(s.acttg)
	c:RegisterEffect(e1)
	--adjust
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e2:SetCode(EVENT_ADJUST)
	e2:SetRange(LOCATION_SZONE)
	e2:SetOperation(s.adjustop)
	c:RegisterEffect(e2)
	--cannot summon,spsummon,flipsummon
	local e4 = Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetTargetRange(1, 1)
	e4:SetTarget(s.sumlimit)
	c:RegisterEffect(e4)
	local e5 = Effect.CreateEffect(c)
	e5:SetType(EFFECT_TYPE_FIELD)
	e5:SetRange(LOCATION_SZONE)
	e5:SetCode(EFFECT_CANNOT_SUMMON)
	e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e5:SetTargetRange(1, 1)
	e5:SetTarget(s.sumlimit)
	c:RegisterEffect(e5)
	local e6 = Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_FIELD)
	e6:SetRange(LOCATION_SZONE)
	e6:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
	e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e6:SetTargetRange(1, 1)
	e6:SetTarget(s.sumlimit)
	c:RegisterEffect(e6)
end
s[0] = 0
s[1] = 0
function s.acttg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	s[0] = 0
	s[1] = 0
end
function s.limfilter(c)
	return c:IsFaceup() and c:IsStatus(STATUS_EFFECT_ENABLED)
end
function s.sumlimit(e, c, sump, sumtype, sumpos, targetp)
	if sumpos and bit.band(sumpos, POS_FACEDOWN) > 0 then
		return false
	end
	local rc = s.getrace(Duel.GetMatchingGroup(s.limfilter, targetp or sump, LOCATION_MZONE, 0, nil))
	if rc == 0 then
		return false
	end
	return c:GetRace() ~= rc
end
function s.getrace(g)
	local arc = 0
	local tc = g:GetFirst()
	while tc do
		arc = bit.bor(arc, tc:GetRace())
		tc = g:GetNext()
	end
	return arc
end
function s.rmfilter(c, rc)
	return c:GetRace() == rc
end
function s.isonlyone(val)
	return val & (val - 1) == 0
end
function s.tgselect(sg, g)
	local rac = s.getrace(g - sg)
	return rac > 0 and s.isonlyone(rac) and not sg:IsExists(s.rmfilter, 1, nil, rac)
end
function s.adjustop(e, tp, eg, ep, ev, re, r, rp)
	local phase = Duel.GetCurrentPhase()
	if (phase == PHASE_DAMAGE and not Duel.IsDamageCalculated()) or phase == PHASE_DAMAGE_CAL then
		return
	end
	local g1 = Duel.GetMatchingGroup(Card.IsFaceup, tp, LOCATION_MZONE, 0, nil)
	local g2 = Duel.GetMatchingGroup(Card.IsFaceup, tp, 0, LOCATION_MZONE, nil)
	local c = e:GetHandler()
	if g1:GetCount() == 0 then
		s[tp] = 0
	else
		local rac = s.getrace(g1)
		if bit.band(rac, rac - 1) ~= 0 then
			if s[tp] == 0 or bit.band(s[tp], rac) == 0 then
				Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
				local sg = g1:SelectSubGroup(tp, s.tgselect, false, 1, #g1, g1)
				if not sg then
					rac = 0
				else
					rac = s.getrace(g1 - sg)
				end
			else
				rac = s[tp]
			end
		end
		g1:Remove(s.rmfilter, nil, rac)
		s[tp] = rac
	end
	if g2:GetCount() == 0 then
		s[1 - tp] = 0
	else
		local rac = s.getrace(g2)
		if bit.band(rac, rac - 1) ~= 0 then
			if s[1 - tp] == 0 or bit.band(s[1 - tp], rac) == 0 then
				Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_TOGRAVE)
				local sg = g2:SelectSubGroup(1 - tp, s.tgselect, false, 1, #g2, g2)
				if not sg then
					rac = 0
				else
					rac = s.getrace(g2 - sg)
				end
			else
				rac = s[1 - tp]
			end
		end
		g2:Remove(s.rmfilter, nil, rac)
		s[1 - tp] = rac
	end
	g1:Merge(g2)
	if g1:GetCount() > 0 then
		Duel.SendtoGrave(g1, REASON_RULE)
		Duel.Readjust()
	end
end

