Triple
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	Duel.AddCustomActivityCounter(id, ACTIVITY_CHAIN, aux.FilterBoolFunction(aux.NOT(Effect.IsActiveType), TYPE_MONSTER))
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetCustomActivityCount(id, 1 - tp, ACTIVITY_CHAIN) ~= 0
end
function s.filter(c, b1, b2)
	return (c:GetType() == TYPE_SPELL or c:GetType() == TYPE_TRAP) and not c:IsCode(id) and (b1 and c:IsSSetable() or b2 and c:IsAbleToHand())
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	local ct = Duel.GetLocationCount(tp, LOCATION_SZONE)
	if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then
		ct = ct - 1
	end
	local b1 = ct > 0
	local b2 = Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) > 0
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, b1, b2)
	end
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local th = Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) > 0
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
	local tc = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil, true, th):GetFirst()
	if not tc then
		return
	end
	local b1 = tc:IsSSetable()
	local b2 = th and tc:IsAbleToHand()
	if b1 and (not b2 or Duel.SelectOption(tp, 1153, 1190) == 0) then
		Duel.SSet(tp, tc)
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e1, true)
	elseif b2 then
		Duel.SendtoHand(tc, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, tc)
	end
end


Triple
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
-- Triple
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	Duel.AddCustomActivityCounter(id, ACTIVITY_CHAIN, aux.FilterBoolFunction(aux.NOT(Effect.IsActiveType), TYPE_MONSTER))
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetCustomActivityCount(id, 1 - tp, ACTIVITY_CHAIN) ~= 0
end
function s.filter(c, b1, b2)
	return (c:GetType() == TYPE_SPELL or c:GetType() == TYPE_TRAP) and not c:IsCode(id) and (b1 and c:IsSSetable() or b2 and c:IsAbleToHand())
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	local ct = Duel.GetLocationCount(tp, LOCATION_SZONE)
	if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then
		ct = ct - 1
	end
	local b1 = ct > 0
	local b2 = Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) > 0
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, b1, b2)
	end
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local th = Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) > 0
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
	local tc = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil, true, th):GetFirst()
	if not tc then
		return
	end
	local b1 = tc:IsSSetable()
	local b2 = th and tc:IsAbleToHand()
	if b1 and (not b2 or Duel.SelectOption(tp, 1153, 1190) == 0) then
		Duel.SSet(tp, tc)
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_TRIGGER)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e1, true)
	elseif b2 then
		Duel.SendtoHand(tc, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, tc)
	end
end

