Ice
Send 1 WATER monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand or Deck with the same name as 1 WATER monster you control, also you cannot Special Summon for the rest of this turn after this card resolves, except WATER monsters. You can banish this card from your GY; add 1 "Ice Doll" from your Deck or GY to your hand. You can only use each effect of "Ice Doll Mirror" once per turn.
local CARD_ID_0 = 97476032 --Ice Doll

local CARD_ID_0 = 97476032 --Ice Doll
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, CARD_ID_0)
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1, id)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--search
	local e2 = Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND | CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1, id + o)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.tgfilter(c, e, tp)
	return c:IsFaceupEx()
		and c:IsAttribute(ATTRIBUTE_WATER)
		and c:IsAbleToGraveAsCost()
		and Duel.GetMZoneCount(tp, c) > 0
		and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, c, e, tp, c)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_MZONE + LOCATION_HAND, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_MZONE + LOCATION_HAND, 0, 1, 1, nil, e, tp)
	Duel.SendtoGrave(g, REASON_COST)
end
function s.cfilter(c, e, tp, cc)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, cc, e, tp, c:GetCode())
end
function s.spfilter(c, e, tp, code)
	return c:IsCode(code) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil, e, tp, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
		local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, e, tp, nil)
		local tc = g:GetFirst()
		if tc then
			Duel.HintSelection(g)
			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
			local sg = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, 1, nil, e, tp, tc:GetCode())
			Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
		end
	end
	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
		e1:SetTargetRange(1, 0)
		e1:SetTarget(s.splimit)
		e1:SetReset(RESET_PHASE + PHASE_END)
		Duel.RegisterEffect(e1, tp)
	end
end
function s.splimit(e, c)
	return not c:IsAttribute(ATTRIBUTE_WATER)
end
function s.thfilter(c)
	return c:IsCode(CARD_ID_0) and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK + LOCATION_GRAVE)
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil)
	if g:GetCount() > 0 then
		Duel.SendtoHand(g, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, g)
	end
end


Ice
Send 1 WATER monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand or Deck with the same name as 1 WATER monster you control, also you cannot Special Summon for the rest of this turn after this card resolves, except WATER monsters. You can banish this card from your GY; add 1 "Ice Doll" from your Deck or GY to your hand. You can only use each effect of "Ice Doll Mirror" once per turn.
-- Ice
local CARD_ID_0 = 97476032 --Ice Doll
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, CARD_ID_0)
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1, id)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	--search
	local e2 = Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND | CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1, id + o)
	e2:SetCost(aux.bfgcost)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.tgfilter(c, e, tp)
	return c:IsFaceupEx()
		and c:IsAttribute(ATTRIBUTE_WATER)
		and c:IsAbleToGraveAsCost()
		and Duel.GetMZoneCount(tp, c) > 0
		and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, c, e, tp, c)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_MZONE + LOCATION_HAND, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_MZONE + LOCATION_HAND, 0, 1, 1, nil, e, tp)
	Duel.SendtoGrave(g, REASON_COST)
end
function s.cfilter(c, e, tp, cc)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, cc, e, tp, c:GetCode())
end
function s.spfilter(c, e, tp, code)
	return c:IsCode(code) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil, e, tp, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
		local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, e, tp, nil)
		local tc = g:GetFirst()
		if tc then
			Duel.HintSelection(g)
			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
			local sg = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, 1, nil, e, tp, tc:GetCode())
			Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
		end
	end
	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
		e1:SetTargetRange(1, 0)
		e1:SetTarget(s.splimit)
		e1:SetReset(RESET_PHASE + PHASE_END)
		Duel.RegisterEffect(e1, tp)
	end
end
function s.splimit(e, c)
	return not c:IsAttribute(ATTRIBUTE_WATER)
end
function s.thfilter(c)
	return c:IsCode(CARD_ID_0) and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK + LOCATION_GRAVE)
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil)
	if g:GetCount() > 0 then
		Duel.SendtoHand(g, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, g)
	end
end

