キャッシュバック
相手がライフポイントを払って発動した効果モンスターの効果・魔法・罠カードの発動を無効にし、そのカードを持ち主のデッキに戻す。
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	if not s.global_check then
		s.global_check = true
		s[0] = nil
		local ge1 = Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_PAY_LPCOST)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1, 0)
	end
end
function s.checkop(e, tp, eg, ep, ev, re, r, rp)
	local cid = Duel.GetCurrentChain()
	if cid > 0 then
		s[0] = Duel.GetChainInfo(cid, CHAININFO_CHAIN_ID)
	end
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return rp == 1 - tp and Duel.GetChainInfo(0, CHAININFO_CHAIN_ID) == s[0] and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return aux.ndcon(tp, re)
	end
	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
	if re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0, CATEGORY_TODECK, eg, 1, 0, 0)
	end
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local ec = re:GetHandler()
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		ec:CancelToGrave()
		Duel.SendtoDeck(ec, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
	end
end


キャッシュバック
相手がライフポイントを払って発動した効果モンスターの効果・魔法・罠カードの発動を無効にし、そのカードを持ち主のデッキに戻す。
-- キャッシュバック
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	if not s.global_check then
		s.global_check = true
		s[0] = nil
		local ge1 = Effect.CreateEffect(c)
		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		ge1:SetCode(EVENT_PAY_LPCOST)
		ge1:SetOperation(s.checkop)
		Duel.RegisterEffect(ge1, 0)
	end
end
function s.checkop(e, tp, eg, ep, ev, re, r, rp)
	local cid = Duel.GetCurrentChain()
	if cid > 0 then
		s[0] = Duel.GetChainInfo(cid, CHAININFO_CHAIN_ID)
	end
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return rp == 1 - tp and Duel.GetChainInfo(0, CHAININFO_CHAIN_ID) == s[0] and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return aux.ndcon(tp, re)
	end
	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
	if re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0, CATEGORY_TODECK, eg, 1, 0, 0)
	end
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local ec = re:GetHandler()
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		ec:CancelToGrave()
		Duel.SendtoDeck(ec, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
	end
end

