Dark
Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
local CARD_ID_0 = 46986414 --Dark Magician

local CARD_ID_0 = 46986414 --Dark Magician
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, CARD_ID_0)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetActivityCount(tp, ACTIVITY_SUMMON) == 0 and Duel.GetActivityCount(tp, ACTIVITY_FLIPSUMMON) == 0 and Duel.GetActivityCount(tp, ACTIVITY_SPSUMMON) == 0
	end
	Duel.PayLPCost(tp, math.floor(Duel.GetLP(tp) / 2))
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE + PHASE_END)
	e1:SetTargetRange(1, 0)
	e1:SetTarget(s.sumlimit)
	Duel.RegisterEffect(e1, tp)
	local e2 = Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
	e2:SetCode(EFFECT_CANNOT_SUMMON)
	e2:SetReset(RESET_PHASE + PHASE_END)
	e2:SetTargetRange(1, 0)
	Duel.RegisterEffect(e2, tp)
	local e3 = e2:Clone()
	e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
	Duel.RegisterEffect(e3, tp)
end
function s.sumlimit(e, c, sump, sumtype, sumpos, targetp, se)
	return e:GetHandler() ~= se:GetHandler()
end
function s.filter(c, e, tp)
	return c:IsCode(CARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
	if g:GetCount() > 0 then
		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
	end
end


Dark
Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
-- Dark
local CARD_ID_0 = 46986414 --Dark Magician
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, CARD_ID_0)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetActivityCount(tp, ACTIVITY_SUMMON) == 0 and Duel.GetActivityCount(tp, ACTIVITY_FLIPSUMMON) == 0 and Duel.GetActivityCount(tp, ACTIVITY_SPSUMMON) == 0
	end
	Duel.PayLPCost(tp, math.floor(Duel.GetLP(tp) / 2))
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetReset(RESET_PHASE + PHASE_END)
	e1:SetTargetRange(1, 0)
	e1:SetTarget(s.sumlimit)
	Duel.RegisterEffect(e1, tp)
	local e2 = Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
	e2:SetCode(EFFECT_CANNOT_SUMMON)
	e2:SetReset(RESET_PHASE + PHASE_END)
	e2:SetTargetRange(1, 0)
	Duel.RegisterEffect(e2, tp)
	local e3 = e2:Clone()
	e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
	Duel.RegisterEffect(e3, tp)
end
function s.sumlimit(e, c, sump, sumtype, sumpos, targetp, se)
	return e:GetHandler() ~= se:GetHandler()
end
function s.filter(c, e, tp)
	return c:IsCode(CARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
	if g:GetCount() > 0 then
		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
	end
end

