Centur-Ion
When your opponent activates a monster effect as Chain Link 2 or higher (Quick Effect): You can make the activated effect become "Your opponent places 1 "Centur-Ion" monster from their face-up field or GY in their Spell & Trap Zone as a face-up Continuous Trap", also you cannot Special Summon "Centur-Ion Chimerea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Chimerea" once per turn.
local SETCARD_ID_0 = 0x1a2 --Centur-Ion

local SETCARD_ID_0 = 0x1a2 --Centur-Ion
local s, id, o = GetID()
function s.initial_effect(c)
	--change effect
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1, id)
	e1:SetCondition(s.chcon)
	e1:SetTarget(s.chtg)
	e1:SetOperation(s.chop)
	c:RegisterEffect(e1)
	--spsummon from szone
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetCountLimit(1, id + o)
	e2:SetHintTiming(0, TIMING_MAIN_END)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.chcon(e, tp, eg, ep, ev, re, r, rp)
	return rp == 1 - tp and re:IsActiveType(TYPE_MONSTER) and Duel.GetCurrentChain() >= 2
end
function s.mfilter(c, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() and c:IsFaceupEx() and c:CheckUniqueOnField(tp)
end
function s.chtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.mfilter, rp, 0, LOCATION_MZONE + LOCATION_GRAVE, 1, nil, rp) and Duel.GetLocationCount(1 - rp, LOCATION_SZONE) > 0
	end
end
function s.chop(e, tp, eg, ep, ev, re, r, rp)
	local g = Group.CreateGroup()
	Duel.ChangeTargetCard(ev, g)
	Duel.ChangeChainOperation(ev, s.repop)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1, 0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
end
function s.repop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if Duel.GetLocationCount(1 - tp, LOCATION_SZONE) == 0 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_TOFIELD)
	local g = Duel.SelectMatchingCard(1 - tp, aux.NecroValleyFilter(s.mfilter), 1 - tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, 1, nil, 1 - tp)
	local tc = g:GetFirst()
	if tc then
		Duel.MoveToField(tc, 1 - tp, 1 - tp, LOCATION_SZONE, POS_FACEUP, true)
		local e1 = Effect.CreateEffect(c)
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
		e1:SetValue(TYPE_TRAP + TYPE_CONTINUOUS)
		tc:RegisterEffect(e1)
	end
end
function s.splimit(e, c)
	return c:IsCode(id)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	local ph = Duel.GetCurrentPhase()
	return (ph == PHASE_MAIN1 or ph == PHASE_MAIN2) and e:GetHandler():GetType() == TYPE_TRAP + TYPE_CONTINUOUS
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPE_MONSTER + TYPE_EFFECT, 1200, 1600, 4, RACE_PYRO, ATTRIBUTE_DARK)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not c:IsRelateToEffect(e) then
		return
	end
	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
end


Centur-Ion
When your opponent activates a monster effect as Chain Link 2 or higher (Quick Effect): You can make the activated effect become "Your opponent places 1 "Centur-Ion" monster from their face-up field or GY in their Spell & Trap Zone as a face-up Continuous Trap", also you cannot Special Summon "Centur-Ion Chimerea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Chimerea" once per turn.
-- Centur-Ion
local SETCARD_ID_0 = 0x1a2 --Centur-Ion
local s, id, o = GetID()
function s.initial_effect(c)
	--change effect
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1, id)
	e1:SetCondition(s.chcon)
	e1:SetTarget(s.chtg)
	e1:SetOperation(s.chop)
	c:RegisterEffect(e1)
	--spsummon from szone
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetCountLimit(1, id + o)
	e2:SetHintTiming(0, TIMING_MAIN_END)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.chcon(e, tp, eg, ep, ev, re, r, rp)
	return rp == 1 - tp and re:IsActiveType(TYPE_MONSTER) and Duel.GetCurrentChain() >= 2
end
function s.mfilter(c, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() and c:IsFaceupEx() and c:CheckUniqueOnField(tp)
end
function s.chtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.mfilter, rp, 0, LOCATION_MZONE + LOCATION_GRAVE, 1, nil, rp) and Duel.GetLocationCount(1 - rp, LOCATION_SZONE) > 0
	end
end
function s.chop(e, tp, eg, ep, ev, re, r, rp)
	local g = Group.CreateGroup()
	Duel.ChangeTargetCard(ev, g)
	Duel.ChangeChainOperation(ev, s.repop)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1, 0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
end
function s.repop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if Duel.GetLocationCount(1 - tp, LOCATION_SZONE) == 0 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_TOFIELD)
	local g = Duel.SelectMatchingCard(1 - tp, aux.NecroValleyFilter(s.mfilter), 1 - tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, 1, nil, 1 - tp)
	local tc = g:GetFirst()
	if tc then
		Duel.MoveToField(tc, 1 - tp, 1 - tp, LOCATION_SZONE, POS_FACEUP, true)
		local e1 = Effect.CreateEffect(c)
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
		e1:SetValue(TYPE_TRAP + TYPE_CONTINUOUS)
		tc:RegisterEffect(e1)
	end
end
function s.splimit(e, c)
	return c:IsCode(id)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	local ph = Duel.GetCurrentPhase()
	return (ph == PHASE_MAIN1 or ph == PHASE_MAIN2) and e:GetHandler():GetType() == TYPE_TRAP + TYPE_CONTINUOUS
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPE_MONSTER + TYPE_EFFECT, 1200, 1600, 4, RACE_PYRO, ATTRIBUTE_DARK)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not c:IsRelateToEffect(e) then
		return
	end
	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
end

