Secrets
Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_NORMAL)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then
		tc:RegisterFlagEffect(id, RESET_EVENT + 0x1220000 + RESET_PHASE + PHASE_END, 0, 1)
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(aux.Stringid(id, 0))
		e1:SetCategory(CATEGORY_HANDES)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
		e1:SetCode(EVENT_BATTLE_DAMAGE)
		e1:SetLabelObject(tc)
		e1:SetCondition(s.hdcon)
		e1:SetTarget(s.hdtg)
		e1:SetOperation(s.hdop)
		e1:SetReset(RESET_PHASE + PHASE_END)
		Duel.RegisterEffect(e1, tp)
	end
end
function s.hdcon(e, tp, eg, ep, ev, re, r, rp)
	local tc = e:GetLabelObject()
	return ep ~= tp and eg:IsContains(tc) and tc:GetFlagEffect(id) ~= 0
end
function s.hdtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, 1 - tp, 2)
end
function s.hdop(e, tp, eg, ep, ev, re, r, rp)
	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
	local g = Duel.GetFieldGroup(p, 0, LOCATION_HAND)
	local dg = g:RandomSelect(tp, 2)
	Duel.SendtoGrave(dg, REASON_EFFECT + REASON_DISCARD)
end


Secrets
Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.
-- Secrets
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_NORMAL)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then
		tc:RegisterFlagEffect(id, RESET_EVENT + 0x1220000 + RESET_PHASE + PHASE_END, 0, 1)
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetDescription(aux.Stringid(id, 0))
		e1:SetCategory(CATEGORY_HANDES)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
		e1:SetCode(EVENT_BATTLE_DAMAGE)
		e1:SetLabelObject(tc)
		e1:SetCondition(s.hdcon)
		e1:SetTarget(s.hdtg)
		e1:SetOperation(s.hdop)
		e1:SetReset(RESET_PHASE + PHASE_END)
		Duel.RegisterEffect(e1, tp)
	end
end
function s.hdcon(e, tp, eg, ep, ev, re, r, rp)
	local tc = e:GetLabelObject()
	return ep ~= tp and eg:IsContains(tc) and tc:GetFlagEffect(id) ~= 0
end
function s.hdtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, 1 - tp, 2)
end
function s.hdop(e, tp, eg, ep, ev, re, r, rp)
	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
	local g = Duel.GetFieldGroup(p, 0, LOCATION_HAND)
	local dg = g:RandomSelect(tp, 2)
	Duel.SendtoGrave(dg, REASON_EFFECT + REASON_DISCARD)
end

