Cold
You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetTargetPlayer(tp)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(1, 0)
	e1:SetValue(s.aclimit)
	e1:SetReset(RESET_PHASE + PHASE_END, 1)
	Duel.RegisterEffect(e1, p)
	--cannot set
	local e2 = Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_SSET)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetTargetRange(1, 0)
	e2:SetTarget(aux.TRUE)
	e2:SetReset(RESET_PHASE + PHASE_END, 1)
	Duel.RegisterEffect(e2, p)
end
function s.aclimit(e, re, tp)
	return re:IsActiveType(TYPE_SPELL + TYPE_TRAP)
end


Cold
You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn.
-- Cold
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetTargetPlayer(tp)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
	e1:SetTargetRange(1, 0)
	e1:SetValue(s.aclimit)
	e1:SetReset(RESET_PHASE + PHASE_END, 1)
	Duel.RegisterEffect(e1, p)
	--cannot set
	local e2 = Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_SSET)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetTargetRange(1, 0)
	e2:SetTarget(aux.TRUE)
	e2:SetReset(RESET_PHASE + PHASE_END, 1)
	Duel.RegisterEffect(e2, p)
end
function s.aclimit(e, re, tp)
	return re:IsActiveType(TYPE_SPELL + TYPE_TRAP)
end

