Rigorous
FLIP: Each player discards 1 card.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
local s, id, o = GetID()
function s.initial_effect(c)
	--flip
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--destroyed
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_DEFCHANGE)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_BATTLE_DESTROYED)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, PLAYER_ALL, 1)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
	local g1 = Duel.SelectMatchingCard(tp, aux.TRUE, tp, LOCATION_HAND, 0, 1, 1, nil)
	Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_DISCARD)
	local g2 = Duel.SelectMatchingCard(1 - tp, aux.TRUE, 1 - tp, LOCATION_HAND, 0, 1, 1, nil)
	g1:Merge(g2)
	Duel.SendtoGrave(g1, REASON_DISCARD + REASON_EFFECT)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetAttacker()
	if c == tc then
		tc = Duel.GetAttackTarget()
	end
	if not tc:IsRelateToBattle() then
		return
	end
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
	e1:SetValue(-500)
	tc:RegisterEffect(e1)
	local e2 = e1:Clone()
	e2:SetCode(EFFECT_UPDATE_DEFENSE)
	tc:RegisterEffect(e2)
end


Rigorous
FLIP: Each player discards 1 card.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
-- Rigorous
local s, id, o = GetID()
function s.initial_effect(c)
	--flip
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_HANDES)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--destroyed
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_DEFCHANGE)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_BATTLE_DESTROYED)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, PLAYER_ALL, 1)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
	local g1 = Duel.SelectMatchingCard(tp, aux.TRUE, tp, LOCATION_HAND, 0, 1, 1, nil)
	Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_DISCARD)
	local g2 = Duel.SelectMatchingCard(1 - tp, aux.TRUE, 1 - tp, LOCATION_HAND, 0, 1, 1, nil)
	g1:Merge(g2)
	Duel.SendtoGrave(g1, REASON_DISCARD + REASON_EFFECT)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetAttacker()
	if c == tc then
		tc = Duel.GetAttackTarget()
	end
	if not tc:IsRelateToBattle() then
		return
	end
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
	e1:SetValue(-500)
	tc:RegisterEffect(e1)
	local e2 = e1:Clone()
	e2:SetCode(EFFECT_UPDATE_DEFENSE)
	tc:RegisterEffect(e2)
end

