Naturia
Each time your opponent activates a Spell/Trap Card, for the rest of this turn all "Naturia" monsters you control will gain 500 ATK.
local SETCARD_ID_0 = 0x2a --Naturia

local SETCARD_ID_0 = 0x2a --Naturia
local s, id, o = GetID()
function s.initial_effect(c)
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_CHAIN_SOLVED)
	e1:SetOperation(s.chop)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.chop(e, tp, eg, ep, ev, re, r, rp)
	if rp == tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then
		return
	end
	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, 0, nil)
	local tc = g:GetFirst()
	while tc do
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(500)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e1)
		tc = g:GetNext()
	end
end


Naturia
Each time your opponent activates a Spell/Trap Card, for the rest of this turn all "Naturia" monsters you control will gain 500 ATK.
-- Naturia
local SETCARD_ID_0 = 0x2a --Naturia
local s, id, o = GetID()
function s.initial_effect(c)
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_CHAIN_SOLVED)
	e1:SetOperation(s.chop)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.chop(e, tp, eg, ep, ev, re, r, rp)
	if rp == tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then
		return
	end
	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, 0, nil)
	local tc = g:GetFirst()
	while tc do
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(500)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e1)
		tc = g:GetNext()
	end
end

