Naturia
Cannot be destroyed by battle with a monster that has 2000 or more ATK. Gains 200 ATK for each "Naturia" monster in your GY.
local SETCARD_ID_0 = 0x2a --Naturia

local SETCARD_ID_0 = 0x2a --Naturia
local s, id, o = GetID()
function s.initial_effect(c)
	--indes
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetValue(s.indes)
	c:RegisterEffect(e1)
	--atkup
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(s.atkval)
	c:RegisterEffect(e1)
end
function s.indes(e, c)
	if c:IsDefensePos() and Duel.GetAttacker() == c then
		return c:IsDefenseAbove(2000)
	else
		return c:IsAttackAbove(2000)
	end
end
function s.filter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER)
end
function s.atkval(e, c)
	return Duel.GetMatchingGroupCount(s.filter, c:GetControler(), LOCATION_GRAVE, 0, nil) * 200
end


Naturia
Cannot be destroyed by battle with a monster that has 2000 or more ATK. Gains 200 ATK for each "Naturia" monster in your GY.
-- Naturia
local SETCARD_ID_0 = 0x2a --Naturia
local s, id, o = GetID()
function s.initial_effect(c)
	--indes
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e1:SetValue(s.indes)
	c:RegisterEffect(e1)
	--atkup
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetValue(s.atkval)
	c:RegisterEffect(e1)
end
function s.indes(e, c)
	if c:IsDefensePos() and Duel.GetAttacker() == c then
		return c:IsDefenseAbove(2000)
	else
		return c:IsAttackAbove(2000)
	end
end
function s.filter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER)
end
function s.atkval(e, c)
	return Duel.GetMatchingGroupCount(s.filter, c:GetControler(), LOCATION_GRAVE, 0, nil) * 200
end

