Void
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c, tp)
	return aux.NegateMonsterFilter(c) and c:IsAttackAbove(2000) and c:IsSummonPlayer(tp)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return eg:IsExists(s.filter, 1, nil, 1 - tp)
	end
	Duel.SetTargetCard(eg)
	local g = eg:Filter(s.filter, nil, 1 - tp)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
end
function s.filter2(c, e, tp)
	return s.filter(c, tp) and c:IsRelateToEffect(e)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local g = eg:Filter(s.filter2, nil, e, 1 - tp)
	local tc = g:GetFirst()
	if not tc then
		return
	end
	if g:GetCount() > 1 then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
		tc = g:Select(tp, 1, 1, nil):GetFirst()
	end
	if tc:IsCanBeDisabledByEffect(e) then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e1)
		Duel.AdjustInstantly()
		Duel.NegateRelatedChain(tc, RESET_TURN_SET)
		Duel.Destroy(tc, REASON_EFFECT)
	end
end


Void
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.
-- Void
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c, tp)
	return aux.NegateMonsterFilter(c) and c:IsAttackAbove(2000) and c:IsSummonPlayer(tp)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return eg:IsExists(s.filter, 1, nil, 1 - tp)
	end
	Duel.SetTargetCard(eg)
	local g = eg:Filter(s.filter, nil, 1 - tp)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
end
function s.filter2(c, e, tp)
	return s.filter(c, tp) and c:IsRelateToEffect(e)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local g = eg:Filter(s.filter2, nil, e, 1 - tp)
	local tc = g:GetFirst()
	if not tc then
		return
	end
	if g:GetCount() > 1 then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
		tc = g:Select(tp, 1, 1, nil):GetFirst()
	end
	if tc:IsCanBeDisabledByEffect(e) then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e1)
		Duel.AdjustInstantly()
		Duel.NegateRelatedChain(tc, RESET_TURN_SET)
		Duel.Destroy(tc, REASON_EFFECT)
	end
end

