Confronting
When your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card.
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
function s.cfilter(c, tp)
	return c:IsSummonPlayer(tp) and c:IsPreviousLocation(LOCATION_EXTRA)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return eg:IsExists(s.cfilter, 1, nil, 1 - tp)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not c:IsRelateToEffect(e) then
		return
	end
	if Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0 then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCode(EFFECT_IMMUNE_EFFECT)
		e1:SetValue(s.efilter)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		c:RegisterEffect(e1)
	end
end
function s.efilter(e, te)
	if not te:IsActiveType(TYPE_MONSTER) then
		return false
	end
	local c = e:GetHandler()
	local ec = te:GetHandler()
	if ec:IsHasCardTarget(c) then
		return true
	end
	return te:IsHasType(EFFECT_TYPE_ACTIONS) and te:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and c:IsRelateToEffect(te)
end


Confronting
When your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If you do, this card is unaffected by monster effects that target this card.
-- Confronting
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
end
function s.cfilter(c, tp)
	return c:IsSummonPlayer(tp) and c:IsPreviousLocation(LOCATION_EXTRA)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return eg:IsExists(s.cfilter, 1, nil, 1 - tp)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not c:IsRelateToEffect(e) then
		return
	end
	if Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0 then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCode(EFFECT_IMMUNE_EFFECT)
		e1:SetValue(s.efilter)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		c:RegisterEffect(e1)
	end
end
function s.efilter(e, te)
	if not te:IsActiveType(TYPE_MONSTER) then
		return false
	end
	local c = e:GetHandler()
	local ec = te:GetHandler()
	if ec:IsHasCardTarget(c) then
		return true
	end
	return te:IsHasType(EFFECT_TYPE_ACTIONS) and te:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and c:IsRelateToEffect(te)
end

