Constellar
Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 "Constellar" monster on the field, then activate 1 of these effects;
● Increase its Level by 1.
● Reduce its Level by 1.
local SETCARD_ID_0 = 0x53 --Constellar

local SETCARD_ID_0 = 0x53 --Constellar
local s, id, o = GetID()
function s.initial_effect(c)
	--lv change
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(2)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e2:SetValue(1)
	c:RegisterEffect(e2)
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsLevelAbove(1)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
	local tc = g:GetFirst()
	local op = 0
	if tc:IsLevel(1) then
		op = Duel.SelectOption(tp, aux.Stringid(id, 1))
	else
		op = Duel.SelectOption(tp, aux.Stringid(id, 1), aux.Stringid(id, 2))
	end
	e:SetLabel(op)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		if e:GetLabel() == 0 then
			e1:SetValue(1)
		else
			e1:SetValue(-1)
		end
		tc:RegisterEffect(e1)
	end
end


Constellar
Cannot be used as a Synchro Material. Up to twice per turn: You can target 1 "Constellar" monster on the field, then activate 1 of these effects;
● Increase its Level by 1.
● Reduce its Level by 1.
-- Constellar
local SETCARD_ID_0 = 0x53 --Constellar
local s, id, o = GetID()
function s.initial_effect(c)
	--lv change
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(2)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e2:SetValue(1)
	c:RegisterEffect(e2)
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsLevelAbove(1)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
	local tc = g:GetFirst()
	local op = 0
	if tc:IsLevel(1) then
		op = Duel.SelectOption(tp, aux.Stringid(id, 1))
	else
		op = Duel.SelectOption(tp, aux.Stringid(id, 1), aux.Stringid(id, 2))
	end
	e:SetLabel(op)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetCode(EFFECT_UPDATE_LEVEL)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		if e:GetLabel() == 0 then
			e1:SetValue(1)
		else
			e1:SetValue(-1)
		end
		tc:RegisterEffect(e1)
	end
end

