Odd-Eyes
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can Special Summon 1 face-up Pendulum Monster from your Extra Deck, but you cannot Special Summon, except Pendulum Monsters, while you control that face-up monster. If this card is in your GY: You can banish 2 other monsters (Fusion/Synchro/Xyz/Pendulum) from your GY; Special Summon this card. You can only use 1 "Odd-Eyes Solblaze Dragon" effect per turn, and only once that turn.
local s, id, o = GetID()
function s.initial_effect(c)
	--Synchro summon
	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
	c:EnableReviveLimit()
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--special summon(self)
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1, id)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg1)
	e2:SetOperation(s.spop1)
	c:RegisterEffect(e2)
end
function s.spfilter(c, e, tp)
	return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP) and Duel.GetLocationCountFromEx(tp, tp, nil, c) > 0
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_EXTRA, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil, e, tp)
	if g:GetCount() > 0 then
		local tc = g:GetFirst()
		if Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP) ~= 0 then
			local e1 = Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_FIELD)
			e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
			e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
			e1:SetRange(LOCATION_MZONE)
			e1:SetAbsoluteRange(tp, 1, 0)
			e1:SetCondition(s.splimitcon)
			e1:SetTarget(s.splimit)
			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
			tc:RegisterEffect(e1, true)
		end
	end
end
function s.splimitcon(e)
	return e:GetHandler():IsControler(e:GetOwnerPlayer())
end
function s.splimit(e, c)
	return c:GetOriginalType() & TYPE_PENDULUM ~= TYPE_PENDULUM
end
function s.rfilter(c)
	return c:IsType(TYPE_FUSION + TYPE_SYNCHRO + TYPE_XYZ + TYPE_PENDULUM) and c:IsAbleToRemoveAsCost()
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.rfilter, tp, LOCATION_GRAVE, 0, 2, e:GetHandler())
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g = Duel.SelectMatchingCard(tp, s.rfilter, tp, LOCATION_GRAVE, 0, 2, 2, e:GetHandler())
	Duel.Remove(g, POS_FACEUP, REASON_COST)
end
function s.sptg1(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
end
function s.spop1(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
	end
end


Odd-Eyes
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can Special Summon 1 face-up Pendulum Monster from your Extra Deck, but you cannot Special Summon, except Pendulum Monsters, while you control that face-up monster. If this card is in your GY: You can banish 2 other monsters (Fusion/Synchro/Xyz/Pendulum) from your GY; Special Summon this card. You can only use 1 "Odd-Eyes Solblaze Dragon" effect per turn, and only once that turn.
-- Odd-Eyes
local s, id, o = GetID()
function s.initial_effect(c)
	--Synchro summon
	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
	c:EnableReviveLimit()
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--special summon(self)
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_GRAVE)
	e2:SetCountLimit(1, id)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg1)
	e2:SetOperation(s.spop1)
	c:RegisterEffect(e2)
end
function s.spfilter(c, e, tp)
	return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP) and Duel.GetLocationCountFromEx(tp, tp, nil, c) > 0
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_EXTRA, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil, e, tp)
	if g:GetCount() > 0 then
		local tc = g:GetFirst()
		if Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP) ~= 0 then
			local e1 = Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_FIELD)
			e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
			e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
			e1:SetRange(LOCATION_MZONE)
			e1:SetAbsoluteRange(tp, 1, 0)
			e1:SetCondition(s.splimitcon)
			e1:SetTarget(s.splimit)
			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
			tc:RegisterEffect(e1, true)
		end
	end
end
function s.splimitcon(e)
	return e:GetHandler():IsControler(e:GetOwnerPlayer())
end
function s.splimit(e, c)
	return c:GetOriginalType() & TYPE_PENDULUM ~= TYPE_PENDULUM
end
function s.rfilter(c)
	return c:IsType(TYPE_FUSION + TYPE_SYNCHRO + TYPE_XYZ + TYPE_PENDULUM) and c:IsAbleToRemoveAsCost()
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.rfilter, tp, LOCATION_GRAVE, 0, 2, e:GetHandler())
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g = Duel.SelectMatchingCard(tp, s.rfilter, tp, LOCATION_GRAVE, 0, 2, 2, e:GetHandler())
	Duel.Remove(g, POS_FACEUP, REASON_COST)
end
function s.sptg1(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
end
function s.spop1(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
	end
end

