Cyberdark
If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.
local SETCARD_ID_0 = 0x4093 --Cyberdark

local SETCARD_ID_0 = 0x4093 --Cyberdark
local s, id, o = GetID()
function s.initial_effect(c)
	--search
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 1))
	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1, id)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--send to grave
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 2))
	e2:SetCategory(CATEGORY_TOGRAVE)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1, id + 1)
	e2:SetCondition(s.gycon)
	e2:SetTarget(s.gytg)
	e2:SetOperation(s.gyop)
	c:RegisterEffect(e2)
	--draw
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetCategory(CATEGORY_DRAW)
	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCondition(s.con)
	e3:SetTarget(s.tg)
	e3:SetOperation(s.op)
	c:RegisterEffect(e3)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return c:IsDiscardable()
	end
	Duel.SendtoGrave(c, REASON_COST + REASON_DISCARD)
end
function s.filter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsRace(RACE_MACHINE) and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local tg = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if tg:GetCount() > 0 then
		Duel.SendtoHand(tg, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, tg)
	end
end
function s.tgfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
end
function s.gycon(e, tp, eg, ep, ev, re, r, rp)
	local ec = e:GetHandler():GetEquipTarget()
	return ec and (ec == Duel.GetAttacker() or ec == Duel.GetAttackTarget())
end
function s.gytg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
end
function s.gyop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if g:GetCount() > 0 then
		Duel.SendtoGrave(g, REASON_EFFECT)
	end
end
function s.con(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	return c:IsPreviousLocation(LOCATION_SZONE) and c:GetPreviousEquipTarget() and not c:IsReason(REASON_LOST_TARGET)
end
function s.tg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 1)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.op(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	Duel.Draw(p, d, REASON_EFFECT)
end


Cyberdark
If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.
-- Cyberdark
local SETCARD_ID_0 = 0x4093 --Cyberdark
local s, id, o = GetID()
function s.initial_effect(c)
	--search
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 1))
	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1, id)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--send to grave
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 2))
	e2:SetCategory(CATEGORY_TOGRAVE)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1, id + 1)
	e2:SetCondition(s.gycon)
	e2:SetTarget(s.gytg)
	e2:SetOperation(s.gyop)
	c:RegisterEffect(e2)
	--draw
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetCategory(CATEGORY_DRAW)
	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e3:SetProperty(EFFECT_FLAG_DELAY)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetCondition(s.con)
	e3:SetTarget(s.tg)
	e3:SetOperation(s.op)
	c:RegisterEffect(e3)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return c:IsDiscardable()
	end
	Duel.SendtoGrave(c, REASON_COST + REASON_DISCARD)
end
function s.filter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsRace(RACE_MACHINE) and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local tg = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if tg:GetCount() > 0 then
		Duel.SendtoHand(tg, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, tg)
	end
end
function s.tgfilter(c)
	return c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
end
function s.gycon(e, tp, eg, ep, ev, re, r, rp)
	local ec = e:GetHandler():GetEquipTarget()
	return ec and (ec == Duel.GetAttacker() or ec == Duel.GetAttackTarget())
end
function s.gytg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
end
function s.gyop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if g:GetCount() > 0 then
		Duel.SendtoGrave(g, REASON_EFFECT)
	end
end
function s.con(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	return c:IsPreviousLocation(LOCATION_SZONE) and c:GetPreviousEquipTarget() and not c:IsReason(REASON_LOST_TARGET)
end
function s.tg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 1)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.op(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	Duel.Draw(p, d, REASON_EFFECT)
end

