Protector
When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner from your hand. You can target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn.
local SETCARD_ID_0 = 0xdd --Blue-Eyes

local SETCARD_ID_0 = 0xdd --Blue-Eyes
local s, id, o = GetID()
function s.initial_effect(c)
	--Special Summon
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--To grave
	local e2 = Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOGRAVE + CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1, id)
	e2:SetTarget(s.gvtg)
	e2:SetOperation(s.gvop)
	c:RegisterEffect(e2)
end
function s.spfilter1(c, e, tp)
	return c:IsType(TYPE_TUNER) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLevel(1) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter1, tp, LOCATION_HAND, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, s.spfilter1, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
	if g:GetCount() > 0 then
		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
	end
end
function s.gvfilter(c, ft)
	return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsAbleToGrave() and (ft > 0 or c:GetSequence() < 5)
end
function s.spfilter2(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.gvtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.gvfilter(chkc, ft)
	end
	if chk == 0 then
		return ft > -1 and Duel.IsExistingTarget(s.gvfilter, tp, LOCATION_MZONE, 0, 1, nil, ft) and Duel.IsExistingMatchingCard(s.spfilter2, tp, LOCATION_HAND, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectTarget(tp, s.gvfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, ft)
	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, g, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
end
function s.gvop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		if
			Duel.SendtoGrave(tc, REASON_EFFECT) ~= 0
			and tc:IsLocation(LOCATION_GRAVE)
			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
			and Duel.IsExistingMatchingCard(s.spfilter2, tp, LOCATION_HAND, 0, 1, nil, e, tp)
		then
			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
			local g = Duel.SelectMatchingCard(tp, s.spfilter2, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
			if g:GetCount() > 0 then
				Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
			end
		end
	end
end


Protector
When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner from your hand. You can target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn.
-- Protector
local SETCARD_ID_0 = 0xdd --Blue-Eyes
local s, id, o = GetID()
function s.initial_effect(c)
	--Special Summon
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--To grave
	local e2 = Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOGRAVE + CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1, id)
	e2:SetTarget(s.gvtg)
	e2:SetOperation(s.gvop)
	c:RegisterEffect(e2)
end
function s.spfilter1(c, e, tp)
	return c:IsType(TYPE_TUNER) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLevel(1) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter1, tp, LOCATION_HAND, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, s.spfilter1, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
	if g:GetCount() > 0 then
		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
	end
end
function s.gvfilter(c, ft)
	return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsAbleToGrave() and (ft > 0 or c:GetSequence() < 5)
end
function s.spfilter2(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.gvtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.gvfilter(chkc, ft)
	end
	if chk == 0 then
		return ft > -1 and Duel.IsExistingTarget(s.gvfilter, tp, LOCATION_MZONE, 0, 1, nil, ft) and Duel.IsExistingMatchingCard(s.spfilter2, tp, LOCATION_HAND, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectTarget(tp, s.gvfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, ft)
	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, g, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
end
function s.gvop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		if
			Duel.SendtoGrave(tc, REASON_EFFECT) ~= 0
			and tc:IsLocation(LOCATION_GRAVE)
			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
			and Duel.IsExistingMatchingCard(s.spfilter2, tp, LOCATION_HAND, 0, 1, nil, e, tp)
		then
			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
			local g = Duel.SelectMatchingCard(tp, s.spfilter2, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
			if g:GetCount() > 0 then
				Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
			end
		end
	end
end

