Sakra
2 Level 4 monsters
You can detach 1 material from this card, then target 1 Level/Rank 4 Psychic monster in your GY, except "Sakra Vendirage"; Special Summon it. If a monster(s) is Special Summoned, while this card is in your Monster Zone (except during the Damage Step): You can target 1 other face-up monster on the field; that monster's name becomes "Sakra Vendirage" until the End Phase. You can only use each effect of "Sakra Vendirage" once per turn.
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, id)
	--xyz summon
	aux.AddXyzProcedure(c, nil, 4, 2)
	c:EnableReviveLimit()
	--spsummon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1, id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--code
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1, id + o)
	e2:SetCondition(s.codecon)
	e2:SetTarget(s.codetg)
	e2:SetOperation(s.codeop)
	c:RegisterEffect(e2)
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
	end
	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
end
function s.spfilter(c, e, tp)
	return not c:IsCode(id) and (c:IsLevel(4) or c:IsRank(4)) and c:IsRace(RACE_PSYCHO) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc) then
		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
	end
end
function s.codecon(e, tp, eg, ep, ev, re, r, rp)
	return not eg:IsContains(e:GetHandler())
end
function s.codefilter(c)
	return c:IsFaceup() and not c:IsCode(id)
end
function s.codetg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local c = e:GetHandler()
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and s.codefilter(chkc) and chkc ~= c
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.codefilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, c)
	end
	local g = Duel.SelectTarget(tp, s.codefilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, c)
end
function s.codeop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToChain() and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_CODE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		e1:SetValue(id)
		tc:RegisterEffect(e1)
	end
end


Sakra
2 Level 4 monsters
You can detach 1 material from this card, then target 1 Level/Rank 4 Psychic monster in your GY, except "Sakra Vendirage"; Special Summon it. If a monster(s) is Special Summoned, while this card is in your Monster Zone (except during the Damage Step): You can target 1 other face-up monster on the field; that monster's name becomes "Sakra Vendirage" until the End Phase. You can only use each effect of "Sakra Vendirage" once per turn.
-- Sakra
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, id)
	--xyz summon
	aux.AddXyzProcedure(c, nil, 4, 2)
	c:EnableReviveLimit()
	--spsummon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1, id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--code
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1, id + o)
	e2:SetCondition(s.codecon)
	e2:SetTarget(s.codetg)
	e2:SetOperation(s.codeop)
	c:RegisterEffect(e2)
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
	end
	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
end
function s.spfilter(c, e, tp)
	return not c:IsCode(id) and (c:IsLevel(4) or c:IsRank(4)) and c:IsRace(RACE_PSYCHO) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToChain() and aux.NecroValleyFilter()(tc) then
		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
	end
end
function s.codecon(e, tp, eg, ep, ev, re, r, rp)
	return not eg:IsContains(e:GetHandler())
end
function s.codefilter(c)
	return c:IsFaceup() and not c:IsCode(id)
end
function s.codetg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local c = e:GetHandler()
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and s.codefilter(chkc) and chkc ~= c
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.codefilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, c)
	end
	local g = Duel.SelectTarget(tp, s.codefilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, c)
end
function s.codeop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToChain() and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_CODE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		e1:SetValue(id)
		tc:RegisterEffect(e1)
	end
end

