Abyss-squall
Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0x74 --Mermail

local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0x74 --Mermail
local s, id, o = GetID()
function s.initial_effect(c)
	--activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0, TIMING_END_PHASE)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.filter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 2 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 3, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 3, 3, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 3, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
	if g:GetCount() == 0 or (g:GetCount() > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)) then
		return
	end
	if Duel.GetLocationCount(tp, LOCATION_MZONE) < g:GetCount() then
		return
	end
	local c = e:GetHandler()
	local fid = c:GetFieldID()
	local tc = g:GetFirst()
	while tc do
		Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2 = Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE)
		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e2)
		local e3 = Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_DISABLE_EFFECT)
		e3:SetValue(RESET_TURN_SET)
		e3:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e3)
		tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1, fid)
		tc = g:GetNext()
	end
	Duel.SpecialSummonComplete()
	g:KeepAlive()
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE + PHASE_END)
	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetCountLimit(1)
	e1:SetLabel(fid)
	e1:SetLabelObject(g)
	e1:SetCondition(s.descon)
	e1:SetOperation(s.desop)
	Duel.RegisterEffect(e1, tp)
end
function s.desfilter(c, fid)
	return c:GetFlagEffectLabel(id) == fid
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	local g = e:GetLabelObject()
	if not g:IsExists(s.desfilter, 1, nil, e:GetLabel()) then
		g:DeleteGroup()
		e:Reset()
		return false
	else
		return true
	end
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local g = e:GetLabelObject()
	local tg = g:Filter(s.desfilter, nil, e:GetLabel())
	Duel.Destroy(tg, REASON_EFFECT)
end


Abyss-squall
Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
-- Abyss-squall
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0x74 --Mermail
local s, id, o = GetID()
function s.initial_effect(c)
	--activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0, TIMING_END_PHASE)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.filter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 2 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 3, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 3, 3, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 3, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
	if g:GetCount() == 0 or (g:GetCount() > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)) then
		return
	end
	if Duel.GetLocationCount(tp, LOCATION_MZONE) < g:GetCount() then
		return
	end
	local c = e:GetHandler()
	local fid = c:GetFieldID()
	local tc = g:GetFirst()
	while tc do
		Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2 = Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE)
		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e2)
		local e3 = Effect.CreateEffect(c)
		e3:SetType(EFFECT_TYPE_SINGLE)
		e3:SetCode(EFFECT_DISABLE_EFFECT)
		e3:SetValue(RESET_TURN_SET)
		e3:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e3)
		tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1, fid)
		tc = g:GetNext()
	end
	Duel.SpecialSummonComplete()
	g:KeepAlive()
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_PHASE + PHASE_END)
	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
	e1:SetCountLimit(1)
	e1:SetLabel(fid)
	e1:SetLabelObject(g)
	e1:SetCondition(s.descon)
	e1:SetOperation(s.desop)
	Duel.RegisterEffect(e1, tp)
end
function s.desfilter(c, fid)
	return c:GetFlagEffectLabel(id) == fid
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	local g = e:GetLabelObject()
	if not g:IsExists(s.desfilter, 1, nil, e:GetLabel()) then
		g:DeleteGroup()
		e:Reset()
		return false
	else
		return true
	end
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local g = e:GetLabelObject()
	local tg = g:Filter(s.desfilter, nil, e:GetLabel())
	Duel.Destroy(tg, REASON_EFFECT)
end

