Bottomless
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate(summon)
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	local e2 = Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DESTROY + CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_ACTIVATE)
	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	e2:SetTarget(s.target)
	e2:SetOperation(s.activate)
	c:RegisterEffect(e2)
	local e3 = Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_DESTROY + CATEGORY_REMOVE)
	e3:SetType(EFFECT_TYPE_ACTIVATE)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetTarget(s.target2)
	e3:SetOperation(s.activate2)
	c:RegisterEffect(e3)
end
function s.filter(c, tp, ep)
	return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:GetAttack() >= 1500 and ep ~= tp and c:IsAbleToRemove()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	local tc = eg:GetFirst()
	if chk == 0 then
		return s.filter(tc, tp, ep)
	end
	Duel.SetTargetCard(eg)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, tc, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_REMOVE, tc, 1, 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tc = eg:GetFirst()
	if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetAttack() >= 1500 then
		Duel.Destroy(tc, REASON_EFFECT, LOCATION_REMOVED)
	end
end
function s.filter2(c, tp)
	return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:GetAttack() >= 1500 and c:IsSummonPlayer(1 - tp) and c:IsAbleToRemove()
end
function s.target2(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return eg:IsExists(s.filter2, 1, nil, tp)
	end
	local g = eg:Filter(s.filter2, nil, tp)
	Duel.SetTargetCard(eg)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, g:GetCount(), 0, 0)
end
function s.filter3(c, e, tp)
	return c:IsFaceup() and c:GetAttack() >= 1500 and c:IsSummonPlayer(1 - tp) and c:IsRelateToEffect(e) and c:IsLocation(LOCATION_MZONE)
end
function s.activate2(e, tp, eg, ep, ev, re, r, rp)
	local g = eg:Filter(s.filter3, nil, e, tp)
	if g:GetCount() > 0 then
		Duel.Destroy(g, REASON_EFFECT, LOCATION_REMOVED)
	end
end


Bottomless
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
-- Bottomless
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate(summon)
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
	local e2 = Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_DESTROY + CATEGORY_REMOVE)
	e2:SetType(EFFECT_TYPE_ACTIVATE)
	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	e2:SetTarget(s.target)
	e2:SetOperation(s.activate)
	c:RegisterEffect(e2)
	local e3 = Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_DESTROY + CATEGORY_REMOVE)
	e3:SetType(EFFECT_TYPE_ACTIVATE)
	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
	e3:SetTarget(s.target2)
	e3:SetOperation(s.activate2)
	c:RegisterEffect(e3)
end
function s.filter(c, tp, ep)
	return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:GetAttack() >= 1500 and ep ~= tp and c:IsAbleToRemove()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	local tc = eg:GetFirst()
	if chk == 0 then
		return s.filter(tc, tp, ep)
	end
	Duel.SetTargetCard(eg)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, tc, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_REMOVE, tc, 1, 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tc = eg:GetFirst()
	if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetAttack() >= 1500 then
		Duel.Destroy(tc, REASON_EFFECT, LOCATION_REMOVED)
	end
end
function s.filter2(c, tp)
	return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:GetAttack() >= 1500 and c:IsSummonPlayer(1 - tp) and c:IsAbleToRemove()
end
function s.target2(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return eg:IsExists(s.filter2, 1, nil, tp)
	end
	local g = eg:Filter(s.filter2, nil, tp)
	Duel.SetTargetCard(eg)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, g:GetCount(), 0, 0)
end
function s.filter3(c, e, tp)
	return c:IsFaceup() and c:GetAttack() >= 1500 and c:IsSummonPlayer(1 - tp) and c:IsRelateToEffect(e) and c:IsLocation(LOCATION_MZONE)
end
function s.activate2(e, tp, eg, ep, ev, re, r, rp)
	local g = eg:Filter(s.filter3, nil, e, tp)
	if g:GetCount() > 0 then
		Duel.Destroy(g, REASON_EFFECT, LOCATION_REMOVED)
	end
end

