Performapal
Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle.
local SETCARD_ID_0 = 0x9f --Performapal

local SETCARD_ID_0 = 0x9f --Performapal
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--spsummon
	local e2 = Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--no damage
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCost(s.atkcost)
	e3:SetTarget(s.atktg)
	e3:SetOperation(s.atkop)
	c:RegisterEffect(e3)
end
function s.filter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetAttacker():IsControler(1 - tp) and Duel.GetAttackTarget() == nil
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not Duel.NegateAttack() then
		return
	end
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
	local tc = g:GetFirst()
	if tc and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2 = Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e2)
	end
	Duel.SpecialSummonComplete()
end
function s.atkcost(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return c:IsStatus(STATUS_EFFECT_ENABLED) and c:IsAbleToGraveAsCost()
	end
	Duel.SendtoGrave(c, REASON_COST)
end
function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk)
	local a = Duel.GetAttacker()
	local d = Duel.GetAttackTarget()
	if chk == 0 then
		return d and a:GetControler() ~= d:GetControler()
	end
	if a:IsControler(1 - tp) then
		a = d
	end
	e:SetLabelObject(a)
end
function s.atkop(e, tp, eg, ep, ev, re, r, rp)
	local tc = e:GetLabelObject()
	if tc:IsRelateToBattle() then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetTargetRange(1, 0)
		e1:SetValue(1)
		e1:SetCondition(s.damcon)
		e1:SetReset(RESET_PHASE + PHASE_DAMAGE_CAL)
		e1:SetLabelObject(tc)
		Duel.RegisterEffect(e1, tp)
	end
end
function s.damcon(e)
	local tc = e:GetLabelObject()
	return tc == Duel.GetAttacker() or tc == Duel.GetAttackTarget()
end


Performapal
Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle.
-- Performapal
local SETCARD_ID_0 = 0x9f --Performapal
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--spsummon
	local e2 = Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--no damage
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCost(s.atkcost)
	e3:SetTarget(s.atktg)
	e3:SetOperation(s.atkop)
	c:RegisterEffect(e3)
end
function s.filter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetAttacker():IsControler(1 - tp) and Duel.GetAttackTarget() == nil
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not Duel.NegateAttack() then
		return
	end
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
	local tc = g:GetFirst()
	if tc and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e1)
		local e2 = Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetValue(RESET_TURN_SET)
		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e2)
	end
	Duel.SpecialSummonComplete()
end
function s.atkcost(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return c:IsStatus(STATUS_EFFECT_ENABLED) and c:IsAbleToGraveAsCost()
	end
	Duel.SendtoGrave(c, REASON_COST)
end
function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk)
	local a = Duel.GetAttacker()
	local d = Duel.GetAttackTarget()
	if chk == 0 then
		return d and a:GetControler() ~= d:GetControler()
	end
	if a:IsControler(1 - tp) then
		a = d
	end
	e:SetLabelObject(a)
end
function s.atkop(e, tp, eg, ep, ev, re, r, rp)
	local tc = e:GetLabelObject()
	if tc:IsRelateToBattle() then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetTargetRange(1, 0)
		e1:SetValue(1)
		e1:SetCondition(s.damcon)
		e1:SetReset(RESET_PHASE + PHASE_DAMAGE_CAL)
		e1:SetLabelObject(tc)
		Duel.RegisterEffect(e1, tp)
	end
end
function s.damcon(e)
	local tc = e:GetLabelObject()
	return tc == Duel.GetAttacker() or tc == Duel.GetAttackTarget()
end

