Archfiend
While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.
local s, id, o = GetID()
function s.initial_effect(c)
	--damage
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.damcon)
	e1:SetTarget(s.damtg)
	e1:SetOperation(s.damop)
	c:RegisterEffect(e1)
end
function s.damcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsPosition(POS_FACEUP_ATTACK) and Duel.GetTurnPlayer() ~= tp
end
function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetTargetPlayer(1 - tp)
	Duel.SetTargetParam(500)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 500)
end
function s.damop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsPosition(POS_FACEUP_ATTACK) and c:IsRelateToEffect(e) then
		local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
		Duel.Damage(p, d, REASON_EFFECT)
	end
end


Archfiend
While you control this face-up Attack Position card, when an opponent's monster declares an attack, inflict 500 damage to your opponent.
-- Archfiend
local s, id, o = GetID()
function s.initial_effect(c)
	--damage
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCondition(s.damcon)
	e1:SetTarget(s.damtg)
	e1:SetOperation(s.damop)
	c:RegisterEffect(e1)
end
function s.damcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsPosition(POS_FACEUP_ATTACK) and Duel.GetTurnPlayer() ~= tp
end
function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetTargetPlayer(1 - tp)
	Duel.SetTargetParam(500)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 500)
end
function s.damop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsPosition(POS_FACEUP_ATTACK) and c:IsRelateToEffect(e) then
		local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
		Duel.Damage(p, d, REASON_EFFECT)
	end
end

