Centur-Ion
If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atrii" once per turn. If this card is Normal or Special Summoned, and you have both an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atrii" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
local SETCARD_ID_0 = 0x1a2 --Centur-Ion
local SETCARD_ID_1 = 0x1b3 --Emblema

local SETCARD_ID_0 = 0x1a2 --Centur-Ion
local SETCARD_ID_1 = 0x1b3 --Emblema
local s, id, o = GetID()
function s.initial_effect(c)
	--
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.drtg)
	e1:SetOperation(s.drop)
	c:RegisterEffect(e1)
	local e2 = e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EFFECT_NONTUNER)
	e3:SetValue(s.tnval)
	c:RegisterEffect(e3)
	--
	local e4 = Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id, 1))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetCountLimit(1, id + o)
	e4:SetHintTiming(0, TIMING_MAIN_END)
	e4:SetCondition(s.spcon)
	e4:SetTarget(s.sptg)
	e4:SetOperation(s.spop)
	c:RegisterEffect(e4)
end
function s.drfilter(c, tp)
	return c:IsSetCard(SETCARD_ID_1) and Duel.IsExistingMatchingCard(s.drfilter2, tp, LOCATION_GRAVE, 0, 1, c)
end
function s.drfilter2(c)
	return c:IsSetCard(SETCARD_ID_1)
end
function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 1) and Duel.IsExistingMatchingCard(s.drfilter, tp, LOCATION_GRAVE, 0, 1, nil, tp)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.drop(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	Duel.Draw(p, d, REASON_EFFECT)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1, 0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
end
function s.splimit(e, c)
	return c:IsCode(id)
end
function s.tnval(e, c)
	return e:GetHandler():IsControler(c:GetControler())
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	local ph = Duel.GetCurrentPhase()
	return (ph == PHASE_MAIN1 or ph == PHASE_MAIN2) and e:GetHandler():GetType() == TYPE_TRAP + TYPE_CONTINUOUS
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
			and Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_1, TYPE_MONSTER + TYPE_EFFECT + TYPE_TUNER, 1800, 1400, 4, RACE_DRAGON, ATTRIBUTE_DARK)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not c:IsRelateToEffect(e) then
		return
	end
	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
end


Centur-Ion
If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atrii" once per turn. If this card is Normal or Special Summoned, and you have both an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atrii" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
-- Centur-Ion
local SETCARD_ID_0 = 0x1a2 --Centur-Ion
local SETCARD_ID_1 = 0x1b3 --Emblema
local s, id, o = GetID()
function s.initial_effect(c)
	--
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.drtg)
	e1:SetOperation(s.drop)
	c:RegisterEffect(e1)
	local e2 = e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EFFECT_NONTUNER)
	e3:SetValue(s.tnval)
	c:RegisterEffect(e3)
	--
	local e4 = Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id, 1))
	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetRange(LOCATION_SZONE)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetCountLimit(1, id + o)
	e4:SetHintTiming(0, TIMING_MAIN_END)
	e4:SetCondition(s.spcon)
	e4:SetTarget(s.sptg)
	e4:SetOperation(s.spop)
	c:RegisterEffect(e4)
end
function s.drfilter(c, tp)
	return c:IsSetCard(SETCARD_ID_1) and Duel.IsExistingMatchingCard(s.drfilter2, tp, LOCATION_GRAVE, 0, 1, c)
end
function s.drfilter2(c)
	return c:IsSetCard(SETCARD_ID_1)
end
function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 1) and Duel.IsExistingMatchingCard(s.drfilter, tp, LOCATION_GRAVE, 0, 1, nil, tp)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.drop(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	Duel.Draw(p, d, REASON_EFFECT)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1, 0)
	e1:SetTarget(s.splimit)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
end
function s.splimit(e, c)
	return c:IsCode(id)
end
function s.tnval(e, c)
	return e:GetHandler():IsControler(c:GetControler())
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	local ph = Duel.GetCurrentPhase()
	return (ph == PHASE_MAIN1 or ph == PHASE_MAIN2) and e:GetHandler():GetType() == TYPE_TRAP + TYPE_CONTINUOUS
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
			and Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_1, TYPE_MONSTER + TYPE_EFFECT + TYPE_TUNER, 1800, 1400, 4, RACE_DRAGON, ATTRIBUTE_DARK)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not c:IsRelateToEffect(e) then
		return
	end
	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
end

