Parthian
At the end of the Battle Phase: It becomes the End Phase of this turn.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_BATTLE_END)
	e1:SetCondition(s.condition)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetCurrentPhase() == PHASE_BATTLE
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local turnp = Duel.GetTurnPlayer()
	Duel.SkipPhase(turnp, PHASE_BATTLE, RESET_PHASE + PHASE_END, 1, 1)
	Duel.SkipPhase(turnp, PHASE_MAIN2, RESET_PHASE + PHASE_END, 1)
end


Parthian
At the end of the Battle Phase: It becomes the End Phase of this turn.
-- Parthian
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_BATTLE_END)
	e1:SetCondition(s.condition)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetCurrentPhase() == PHASE_BATTLE
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local turnp = Duel.GetTurnPlayer()
	Duel.SkipPhase(turnp, PHASE_BATTLE, RESET_PHASE + PHASE_END, 1, 1)
	Duel.SkipPhase(turnp, PHASE_MAIN2, RESET_PHASE + PHASE_END, 1)
end

