Hanewata
(Quick Effect): You can discard this card; you take no effect damage this turn.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetCost(s.cost)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsDiscardable()
	end
	Duel.SendtoGrave(e:GetHandler(), REASON_COST + REASON_DISCARD)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CHANGE_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1, 0)
	e1:SetValue(s.damval)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
	local e2 = e1:Clone()
	e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
	e2:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e2, tp)
end
function s.damval(e, re, val, r, rp, rc)
	if bit.band(r, REASON_EFFECT) ~= 0 then
		return 0
	else
		return val
	end
end


Hanewata
(Quick Effect): You can discard this card; you take no effect damage this turn.
-- Hanewata
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_QUICK_O)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetRange(LOCATION_HAND)
	e1:SetCost(s.cost)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsDiscardable()
	end
	Duel.SendtoGrave(e:GetHandler(), REASON_COST + REASON_DISCARD)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CHANGE_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1, 0)
	e1:SetValue(s.damval)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
	local e2 = e1:Clone()
	e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
	e2:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e2, tp)
end
function s.damval(e, re, val, r, rp, rc)
	if bit.band(r, REASON_EFFECT) ~= 0 then
		return 0
	else
		return val
	end
end

