Jowls
FLIP: Target 1 monster your opponent controls; gain control of it (until the End Phase), and if you do, it can attack your opponent directly this turn.
local s, id, o = GetID()
function s.initial_effect(c)
	--flip
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_CONTROL)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp) and chkc:IsAbleToChangeControler()
	end
	if chk == 0 then
		return true
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONTROL)
	local g = Duel.SelectTarget(tp, Card.IsAbleToChangeControler, tp, 0, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_CONTROL, g, 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		if Duel.GetControl(tc, tp, PHASE_END, 1) ~= 0 then
			local e1 = Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DIRECT_ATTACK)
			e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
			tc:RegisterEffect(e1)
		end
	end
end


Jowls
FLIP: Target 1 monster your opponent controls; gain control of it (until the End Phase), and if you do, it can attack your opponent directly this turn.
-- Jowls
local s, id, o = GetID()
function s.initial_effect(c)
	--flip
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_CONTROL)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp) and chkc:IsAbleToChangeControler()
	end
	if chk == 0 then
		return true
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONTROL)
	local g = Duel.SelectTarget(tp, Card.IsAbleToChangeControler, tp, 0, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_CONTROL, g, 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		if Duel.GetControl(tc, tp, PHASE_END, 1) ~= 0 then
			local e1 = Effect.CreateEffect(e:GetHandler())
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DIRECT_ATTACK)
			e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
			tc:RegisterEffect(e1)
		end
	end
end

