Waboku
You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(aux.bpcon)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1, 0)
	e1:SetValue(1)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
	local e2 = Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetTargetRange(LOCATION_MZONE, 0)
	e2:SetReset(RESET_PHASE + PHASE_END)
	e2:SetValue(1)
	Duel.RegisterEffect(e2, tp)
end


Waboku
You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
-- Waboku
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCondition(aux.bpcon)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetTargetRange(1, 0)
	e1:SetValue(1)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
	local e2 = Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
	e2:SetTargetRange(LOCATION_MZONE, 0)
	e2:SetReset(RESET_PHASE + PHASE_END)
	e2:SetValue(1)
	Duel.RegisterEffect(e2, tp)
end

