地縛神の復活
手札を1枚捨てて発動する。
自分の墓地に存在する「地縛神」と名のついたモンスター1体とフィールド魔法カード1枚を選択して手札に加える。
local SETCARD_ID_0 = 0x1021 --地縛神

local SETCARD_ID_0 = 0x1021 --地縛神
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(Card.IsDiscardable, tp, LOCATION_HAND, 0, 1, e:GetHandler())
	end
	Duel.DiscardHand(tp, Card.IsDiscardable, 1, 1, REASON_COST + REASON_DISCARD)
end
function s.filter1(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.filter2(c)
	return c:IsType(TYPE_FIELD) and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return false
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter1, tp, LOCATION_GRAVE, 0, 1, nil) and Duel.IsExistingTarget(s.filter2, tp, LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g1 = Duel.SelectTarget(tp, s.filter1, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g2 = Duel.SelectTarget(tp, s.filter2, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	g1:Merge(g2)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g1, 2, 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
	local sg = g:Filter(Card.IsRelateToEffect, nil, e)
	if sg:GetCount() > 0 then
		Duel.SendtoHand(sg, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, sg)
	end
end


地縛神の復活
手札を1枚捨てて発動する。
自分の墓地に存在する「地縛神」と名のついたモンスター1体とフィールド魔法カード1枚を選択して手札に加える。
-- 地縛神の復活
local SETCARD_ID_0 = 0x1021 --地縛神
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(Card.IsDiscardable, tp, LOCATION_HAND, 0, 1, e:GetHandler())
	end
	Duel.DiscardHand(tp, Card.IsDiscardable, 1, 1, REASON_COST + REASON_DISCARD)
end
function s.filter1(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.filter2(c)
	return c:IsType(TYPE_FIELD) and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return false
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter1, tp, LOCATION_GRAVE, 0, 1, nil) and Duel.IsExistingTarget(s.filter2, tp, LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g1 = Duel.SelectTarget(tp, s.filter1, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g2 = Duel.SelectTarget(tp, s.filter2, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	g1:Merge(g2)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g1, 2, 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
	local sg = g:Filter(Card.IsRelateToEffect, nil, e)
	if sg:GetCount() > 0 then
		Duel.SendtoHand(sg, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, sg)
	end
end

