Vylon
1 Tuner + 1 or more non-Tuner LIGHT monsters
If this card is in face-up Defense Position during your End Phase, you can add 1 Equip Spell Card from your Deck to your hand.
local s, id, o = GetID()
function s.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c, nil, aux.NonTuner(Card.IsAttribute, ATTRIBUTE_LIGHT), 1)
	c:EnableReviveLimit()
	--search
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_PHASE + PHASE_END)
	e1:SetCountLimit(1)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
end
function s.thcon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetTurnPlayer() == tp and e:GetHandler():IsDefensePos()
end
function s.filter(c)
	return c:IsType(TYPE_EQUIP) and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsFacedown() or c:IsAttackPos() or not c:IsRelateToEffect(e) then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if g:GetCount() > 0 then
		Duel.SendtoHand(g, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, g)
	end
end


Vylon
1 Tuner + 1 or more non-Tuner LIGHT monsters
If this card is in face-up Defense Position during your End Phase, you can add 1 Equip Spell Card from your Deck to your hand.
-- Vylon
local s, id, o = GetID()
function s.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c, nil, aux.NonTuner(Card.IsAttribute, ATTRIBUTE_LIGHT), 1)
	c:EnableReviveLimit()
	--search
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_PHASE + PHASE_END)
	e1:SetCountLimit(1)
	e1:SetCondition(s.thcon)
	e1:SetTarget(s.thtg)
	e1:SetOperation(s.thop)
	c:RegisterEffect(e1)
end
function s.thcon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetTurnPlayer() == tp and e:GetHandler():IsDefensePos()
end
function s.filter(c)
	return c:IsType(TYPE_EQUIP) and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsFacedown() or c:IsAttackPos() or not c:IsRelateToEffect(e) then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if g:GetCount() > 0 then
		Duel.SendtoHand(g, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, g)
	end
end

