Gouki
You can reveal this card and 1 "Gouki" monster in your hand; Special Summon both, but you cannot Special Summon, except "Gouki" monsters, while you control either of those face-up monsters. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Mashin Suprex". You can only use each effect of "Gouki Mashin Suprex" once per turn.
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0xfc --Gouki

local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0xfc --Gouki
local s, id, o = GetID()
function s.initial_effect(c)
	--spsummon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1, id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--to hand
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCountLimit(1, id + o)
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.costfilter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsPublic() and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, c, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
	local sc = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_HAND, 0, 1, 1, c, e, tp):GetFirst()
	Duel.ConfirmCards(1 - tp, sc)
	Duel.ShuffleHand(tp)
	sc:CreateEffectRelation(e)
	e:SetLabelObject(sc)
	c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_CHAIN, EFFECT_FLAG_CLIENT_HINT, 1, 0, aux.Stringid(id, 2))
	sc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_CHAIN, EFFECT_FLAG_CLIENT_HINT, 1, 0, aux.Stringid(id, 2))
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)
			and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 1
			and not e:GetHandler():IsPublic()
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 2, tp, LOCATION_HAND)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local sc = e:GetLabelObject()
	local g = Group.FromCards(c, sc)
	local fg = g:Filter(Card.IsRelateToChain, nil)
	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
		return
	end
	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 then
		return
	end
	if not c:IsCanBeSpecialSummoned(e, 0, tp, false, false) or not sc:IsCanBeSpecialSummoned(e, 0, tp, false, false) then
		return
	end
	if fg:GetCount() ~= 2 then
		return
	end
	if Duel.SpecialSummon(fg, 0, tp, tp, false, false, POS_FACEUP) ~= 0 then
		for tc in aux.Next(fg) do
			local e1 = Effect.CreateEffect(c)
			e1:SetDescription(aux.Stringid(id, 3))
			e1:SetType(EFFECT_TYPE_FIELD)
			e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
			e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_CLIENT_HINT)
			e1:SetRange(LOCATION_MZONE)
			e1:SetAbsoluteRange(tp, 1, 0)
			e1:SetTarget(s.splimit)
			e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_CONTROL)
			tc:RegisterEffect(e1, true)
		end
	end
end
function s.splimit(e, c)
	return not c:IsSetCard(SETCARD_ID_0)
end
function s.thcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.thfilter(c)
	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if g:GetCount() > 0 then
		Duel.SendtoHand(g, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, g)
	end
end


Gouki
You can reveal this card and 1 "Gouki" monster in your hand; Special Summon both, but you cannot Special Summon, except "Gouki" monsters, while you control either of those face-up monsters. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Mashin Suprex". You can only use each effect of "Gouki Mashin Suprex" once per turn.
-- Gouki
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local SETCARD_ID_0 = 0xfc --Gouki
local s, id, o = GetID()
function s.initial_effect(c)
	--spsummon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1, id)
	e1:SetCost(s.spcost)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--to hand
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCountLimit(1, id + o)
	e2:SetCondition(s.thcon)
	e2:SetTarget(s.thtg)
	e2:SetOperation(s.thop)
	c:RegisterEffect(e2)
end
function s.costfilter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsPublic() and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, c, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
	local sc = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_HAND, 0, 1, 1, c, e, tp):GetFirst()
	Duel.ConfirmCards(1 - tp, sc)
	Duel.ShuffleHand(tp)
	sc:CreateEffectRelation(e)
	e:SetLabelObject(sc)
	c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_CHAIN, EFFECT_FLAG_CLIENT_HINT, 1, 0, aux.Stringid(id, 2))
	sc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_CHAIN, EFFECT_FLAG_CLIENT_HINT, 1, 0, aux.Stringid(id, 2))
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)
			and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 1
			and not e:GetHandler():IsPublic()
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 2, tp, LOCATION_HAND)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local sc = e:GetLabelObject()
	local g = Group.FromCards(c, sc)
	local fg = g:Filter(Card.IsRelateToChain, nil)
	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
		return
	end
	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 then
		return
	end
	if not c:IsCanBeSpecialSummoned(e, 0, tp, false, false) or not sc:IsCanBeSpecialSummoned(e, 0, tp, false, false) then
		return
	end
	if fg:GetCount() ~= 2 then
		return
	end
	if Duel.SpecialSummon(fg, 0, tp, tp, false, false, POS_FACEUP) ~= 0 then
		for tc in aux.Next(fg) do
			local e1 = Effect.CreateEffect(c)
			e1:SetDescription(aux.Stringid(id, 3))
			e1:SetType(EFFECT_TYPE_FIELD)
			e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
			e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_CLIENT_HINT)
			e1:SetRange(LOCATION_MZONE)
			e1:SetAbsoluteRange(tp, 1, 0)
			e1:SetTarget(s.splimit)
			e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_CONTROL)
			tc:RegisterEffect(e1, true)
		end
	end
end
function s.splimit(e, c)
	return not c:IsSetCard(SETCARD_ID_0)
end
function s.thcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.thfilter(c)
	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.thop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if g:GetCount() > 0 then
		Duel.SendtoHand(g, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, g)
	end
end

