Arrivalrivals
During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arrivalrivals" per turn.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	local ph = Duel.GetCurrentPhase()
	return ph >= PHASE_BATTLE_START and ph <= PHASE_BATTLE
end
function s.filter(c)
	return c:IsSummonable(true, nil)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_SUMMON, nil, 1, 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SUMMON)
	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, 1, nil)
	local tc = g:GetFirst()
	if tc then
		Duel.Summon(tp, tc, true, nil)
	end
end


Arrivalrivals
During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arrivalrivals" per turn.
-- Arrivalrivals
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	local ph = Duel.GetCurrentPhase()
	return ph >= PHASE_BATTLE_START and ph <= PHASE_BATTLE
end
function s.filter(c)
	return c:IsSummonable(true, nil)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_SUMMON, nil, 1, 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SUMMON)
	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, 1, nil)
	local tc = g:GetFirst()
	if tc then
		Duel.Summon(tp, tc, true, nil)
	end
end

