Evil
"Elemental HERO Avian" + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls.
local CARD_ID_0 = 86188410 --Elemental HERO Wildheart
local CARD_ID_1 = 94820406 --Dark Fusion
local CARD_ID_2 = 21844576 --Elemental HERO Avian

local CARD_ID_0 = 86188410 --Elemental HERO Wildheart
local CARD_ID_1 = 94820406 --Dark Fusion
local CARD_ID_2 = 21844576 --Elemental HERO Avian
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, CARD_ID_1)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcCode2(c, CARD_ID_2, CARD_ID_0, true, true)
	--spsummon condition
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.DarkFusionLimit)
	c:RegisterEffect(e1)
	--actlimit
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(0, 1)
	e2:SetValue(s.aclimit)
	e2:SetCondition(s.actcon)
	c:RegisterEffect(e2)
	--destroy
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_BATTLE_DAMAGE)
	e3:SetCondition(s.condition)
	e3:SetTarget(s.target)
	e3:SetOperation(s.activate)
	c:RegisterEffect(e3)
end
s.material_setcode = 0x8
s.dark_calling = true
function s.aclimit(e, re, tp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.actcon(e)
	return Duel.GetAttacker() == e:GetHandler()
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return ep ~= tp
end
function s.filter(c)
	return c:IsFacedown()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	local g = Duel.GetMatchingGroup(s.filter, tp, 0, LOCATION_SZONE, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetMatchingGroup(s.filter, tp, 0, LOCATION_SZONE, nil)
	Duel.Destroy(g, REASON_EFFECT)
end


Evil
"Elemental HERO Avian" + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls.
-- Evil
local CARD_ID_0 = 86188410 --Elemental HERO Wildheart
local CARD_ID_1 = 94820406 --Dark Fusion
local CARD_ID_2 = 21844576 --Elemental HERO Avian
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, CARD_ID_1)
	--fusion material
	c:EnableReviveLimit()
	aux.AddFusionProcCode2(c, CARD_ID_2, CARD_ID_0, true, true)
	--spsummon condition
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetValue(aux.DarkFusionLimit)
	c:RegisterEffect(e1)
	--actlimit
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
	e2:SetRange(LOCATION_MZONE)
	e2:SetTargetRange(0, 1)
	e2:SetValue(s.aclimit)
	e2:SetCondition(s.actcon)
	c:RegisterEffect(e2)
	--destroy
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_BATTLE_DAMAGE)
	e3:SetCondition(s.condition)
	e3:SetTarget(s.target)
	e3:SetOperation(s.activate)
	c:RegisterEffect(e3)
end
s.material_setcode = 0x8
s.dark_calling = true
function s.aclimit(e, re, tp)
	return re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.actcon(e)
	return Duel.GetAttacker() == e:GetHandler()
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return ep ~= tp
end
function s.filter(c)
	return c:IsFacedown()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	local g = Duel.GetMatchingGroup(s.filter, tp, 0, LOCATION_SZONE, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetMatchingGroup(s.filter, tp, 0, LOCATION_SZONE, nil)
	Duel.Destroy(g, REASON_EFFECT)
end

