Time
During the Main Phase, if a monster on the field is flipped face-up: You can Special Summon this card from your hand, then change 1 face-up monster on the field to face-down Defense Position. During the Main Phase, if this card is flipped face-up: You can target 1 monster in your GY; Special Summon it in Defense Position, then change 1 face-up monster on the field to face-down Defense Position. You can only use each effect of "Time Reloader" once per turn.
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EVENT_FLIP)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1, id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--flip
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_POSITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP + EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1, id)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.fptg)
	e2:SetOperation(s.fpop)
	c:RegisterEffect(e2)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0 then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_POSCHANGE)
		local g = Duel.SelectMatchingCard(tp, Card.IsCanTurnSet, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
		if g:GetCount() > 0 then
			Duel.BreakEffect()
			Duel.HintSelection(g)
			Duel.ChangePosition(g:GetFirst(), POS_FACEDOWN_DEFENSE)
		end
	end
end
function s.filter(c, e, tp)
	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
end
function s.fptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
end
function s.fpop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE) > 0 then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_POSCHANGE)
		local g = Duel.SelectMatchingCard(tp, Card.IsCanTurnSet, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
		if g:GetCount() > 0 then
			Duel.BreakEffect()
			Duel.HintSelection(g)
			Duel.ChangePosition(g:GetFirst(), POS_FACEDOWN_DEFENSE)
		end
	end
end


Time
During the Main Phase, if a monster on the field is flipped face-up: You can Special Summon this card from your hand, then change 1 face-up monster on the field to face-down Defense Position. During the Main Phase, if this card is flipped face-up: You can target 1 monster in your GY; Special Summon it in Defense Position, then change 1 face-up monster on the field to face-down Defense Position. You can only use each effect of "Time Reloader" once per turn.
-- Time
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_POSITION)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EVENT_FLIP)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCountLimit(1, id)
	e1:SetCondition(s.spcon)
	e1:SetTarget(s.sptg)
	e1:SetOperation(s.spop)
	c:RegisterEffect(e1)
	--flip
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_POSITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP + EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DELAY)
	e2:SetCountLimit(1, id)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.fptg)
	e2:SetOperation(s.fpop)
	c:RegisterEffect(e2)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0 then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_POSCHANGE)
		local g = Duel.SelectMatchingCard(tp, Card.IsCanTurnSet, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
		if g:GetCount() > 0 then
			Duel.BreakEffect()
			Duel.HintSelection(g)
			Duel.ChangePosition(g:GetFirst(), POS_FACEDOWN_DEFENSE)
		end
	end
end
function s.filter(c, e, tp)
	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
end
function s.fptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
end
function s.fpop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE) > 0 then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_POSCHANGE)
		local g = Duel.SelectMatchingCard(tp, Card.IsCanTurnSet, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
		if g:GetCount() > 0 then
			Duel.BreakEffect()
			Duel.HintSelection(g)
			Duel.ChangePosition(g:GetFirst(), POS_FACEDOWN_DEFENSE)
		end
	end
end

