Pair
2 Machine monsters with the same name
This card can attack directly.
local s, id, o = GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	aux.AddFusionProcFunRep(c, s.ffilter, 2, true)
	--direct attack
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DIRECT_ATTACK)
	c:RegisterEffect(e1)
end
function s.ffilter(c, fc, sub, mg, sg)
	return c:IsRace(RACE_MACHINE) and (not sg or sg:FilterCount(aux.TRUE, c) == 0 or sg:IsExists(Card.IsFusionCode, 1, c, c:GetFusionCode()))
end


Pair
2 Machine monsters with the same name
This card can attack directly.
-- Pair
local s, id, o = GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	aux.AddFusionProcFunRep(c, s.ffilter, 2, true)
	--direct attack
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_DIRECT_ATTACK)
	c:RegisterEffect(e1)
end
function s.ffilter(c, fc, sub, mg, sg)
	return c:IsRace(RACE_MACHINE) and (not sg or sg:FilterCount(aux.TRUE, c) == 0 or sg:IsExists(Card.IsFusionCode, 1, c, c:GetFusionCode()))
end

