Worm
This card can only declare an attack the turn this card is flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase.
local s, id, o = GetID()
function s.initial_effect(c)
	--attack limit
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_FLIP)
	e1:SetOperation(s.flipop)
	c:RegisterEffect(e1)
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
	e2:SetCondition(s.atkcon)
	c:RegisterEffect(e2)
	--to defense
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_PHASE + PHASE_BATTLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.poscon)
	e3:SetOperation(s.posop)
	c:RegisterEffect(e3)
end
function s.flipop(e, tp, eg, ep, ev, re, r, rp)
	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
end
function s.atkcon(e)
	return e:GetHandler():GetFlagEffect(id) == 0
end
function s.poscon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():GetAttackedCount() > 0
end
function s.posop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsFaceup() then
		Duel.ChangePosition(c, POS_FACEDOWN_DEFENSE)
	end
end


Worm
This card can only declare an attack the turn this card is flipped face-up. If this card attacks, it is changed to face-down Defense Position at the end of the Battle Phase.
-- Worm
local s, id, o = GetID()
function s.initial_effect(c)
	--attack limit
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_FLIP)
	e1:SetOperation(s.flipop)
	c:RegisterEffect(e1)
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
	e2:SetCondition(s.atkcon)
	c:RegisterEffect(e2)
	--to defense
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e3:SetCode(EVENT_PHASE + PHASE_BATTLE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.poscon)
	e3:SetOperation(s.posop)
	c:RegisterEffect(e3)
end
function s.flipop(e, tp, eg, ep, ev, re, r, rp)
	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
end
function s.atkcon(e)
	return e:GetHandler():GetFlagEffect(id) == 0
end
function s.poscon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():GetAttackedCount() > 0
end
function s.posop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsFaceup() then
		Duel.ChangePosition(c, POS_FACEDOWN_DEFENSE)
	end
end

