Inzektor
Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the GY; the monster it was equipped to can attack directly this turn. Other monsters cannot attack the turn you activate this effect.
local SETCARD_ID_0 = 0x56 --Inzektor

local SETCARD_ID_0 = 0x56 --Inzektor
local s, id, o = GetID()
function s.initial_effect(c)
	--equip
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
	--equip effect
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_UPDATE_LEVEL)
	e2:SetValue(4)
	c:RegisterEffect(e2)
	--direct atk
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 1))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(s.dacon)
	e3:SetCost(s.dacost)
	e3:SetOperation(s.daop)
	c:RegisterEffect(e3)
end
function s.filter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_GRAVE + LOCATION_HAND, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, nil, 1, tp, LOCATION_GRAVE + LOCATION_HAND)
end
function s.eqop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
		return
	end
	if c:IsFacedown() or not c:IsRelateToEffect(e) then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, LOCATION_GRAVE + LOCATION_HAND, 0, 1, 1, nil)
	local tc = g:GetFirst()
	if tc then
		if not Duel.Equip(tp, tc, c) then
			return
		end
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		e1:SetValue(s.eqlimit)
		tc:RegisterEffect(e1)
	end
end
function s.eqlimit(e, c)
	return e:GetOwner() == c and not c:IsDisabled()
end
function s.dacon(e, tp, eg, ep, ev, re, r, rp)
	local tc = e:GetHandler():GetEquipTarget()
	return Duel.IsAbleToEnterBP() and tc and tc:IsAttackable() and tc:GetEffectCount(EFFECT_DIRECT_ATTACK) == 0
end
function s.ftarget(e, c)
	return e:GetLabel() ~= c:GetFieldID()
end
function s.dacost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsAbleToGraveAsCost()
	end
	local tc = e:GetHandler():GetEquipTarget()
	Duel.SetTargetCard(tc)
	Duel.SendtoGrave(e:GetHandler(), REASON_COST)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetProperty(EFFECT_FLAG_OATH)
	e1:SetTargetRange(LOCATION_MZONE, 0)
	e1:SetTarget(s.ftarget)
	e1:SetLabel(tc:GetFieldID())
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
end
function s.daop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DIRECT_ATTACK)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e1)
	end
end


Inzektor
Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the GY; the monster it was equipped to can attack directly this turn. Other monsters cannot attack the turn you activate this effect.
-- Inzektor
local SETCARD_ID_0 = 0x56 --Inzektor
local s, id, o = GetID()
function s.initial_effect(c)
	--equip
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetTarget(s.eqtg)
	e1:SetOperation(s.eqop)
	c:RegisterEffect(e1)
	--equip effect
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_EQUIP)
	e2:SetCode(EFFECT_UPDATE_LEVEL)
	e2:SetValue(4)
	c:RegisterEffect(e2)
	--direct atk
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 1))
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCondition(s.dacon)
	e3:SetCost(s.dacost)
	e3:SetOperation(s.daop)
	c:RegisterEffect(e3)
end
function s.filter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_GRAVE + LOCATION_HAND, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, nil, 1, tp, LOCATION_GRAVE + LOCATION_HAND)
end
function s.eqop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
		return
	end
	if c:IsFacedown() or not c:IsRelateToEffect(e) then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, LOCATION_GRAVE + LOCATION_HAND, 0, 1, 1, nil)
	local tc = g:GetFirst()
	if tc then
		if not Duel.Equip(tp, tc, c) then
			return
		end
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		e1:SetValue(s.eqlimit)
		tc:RegisterEffect(e1)
	end
end
function s.eqlimit(e, c)
	return e:GetOwner() == c and not c:IsDisabled()
end
function s.dacon(e, tp, eg, ep, ev, re, r, rp)
	local tc = e:GetHandler():GetEquipTarget()
	return Duel.IsAbleToEnterBP() and tc and tc:IsAttackable() and tc:GetEffectCount(EFFECT_DIRECT_ATTACK) == 0
end
function s.ftarget(e, c)
	return e:GetLabel() ~= c:GetFieldID()
end
function s.dacost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsAbleToGraveAsCost()
	end
	local tc = e:GetHandler():GetEquipTarget()
	Duel.SetTargetCard(tc)
	Duel.SendtoGrave(e:GetHandler(), REASON_COST)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_ATTACK)
	e1:SetProperty(EFFECT_FLAG_OATH)
	e1:SetTargetRange(LOCATION_MZONE, 0)
	e1:SetTarget(s.ftarget)
	e1:SetLabel(tc:GetFieldID())
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
end
function s.daop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DIRECT_ATTACK)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e1)
	end
end

