Grave
While there is a face-down Defense Position monster(s) on your side of the field, no player can select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent.
local s, id, o = GetID()
function s.initial_effect(c)
	--cannot be battle target
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
	e1:SetCondition(s.ccon)
	e1:SetValue(aux.imval1)
	c:RegisterEffect(e1)
	--damage
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	e2:SetCondition(s.damcon)
	e2:SetTarget(s.damtg)
	e2:SetOperation(s.damop)
	c:RegisterEffect(e2)
end
function s.ccon(e)
	return Duel.IsExistingMatchingCard(Card.IsPosition, e:GetHandlerPlayer(), LOCATION_MZONE, 0, 1, nil, POS_FACEDOWN_DEFENSE)
end
function s.damcon(e, tp, eg, ep, ev, re, r, rp)
	return ep == tp and eg:GetFirst() ~= e:GetHandler()
end
function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetTargetPlayer(1 - tp)
	Duel.SetTargetParam(300)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 300)
end
function s.damop(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	Duel.Damage(p, d, REASON_EFFECT)
end


Grave
While there is a face-down Defense Position monster(s) on your side of the field, no player can select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent.
-- Grave
local s, id, o = GetID()
function s.initial_effect(c)
	--cannot be battle target
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
	e1:SetCondition(s.ccon)
	e1:SetValue(aux.imval1)
	c:RegisterEffect(e1)
	--damage
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
	e2:SetCondition(s.damcon)
	e2:SetTarget(s.damtg)
	e2:SetOperation(s.damop)
	c:RegisterEffect(e2)
end
function s.ccon(e)
	return Duel.IsExistingMatchingCard(Card.IsPosition, e:GetHandlerPlayer(), LOCATION_MZONE, 0, 1, nil, POS_FACEDOWN_DEFENSE)
end
function s.damcon(e, tp, eg, ep, ev, re, r, rp)
	return ep == tp and eg:GetFirst() ~= e:GetHandler()
end
function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetTargetPlayer(1 - tp)
	Duel.SetTargetParam(300)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 300)
end
function s.damop(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	Duel.Damage(p, d, REASON_EFFECT)
end

