Cipher
If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only.
local s, id, o = GetID()
function s.initial_effect(c)
	--atkdef up
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_DEFCHANGE)
	e1:SetType(EFFECT_TYPE_TRIGGER_F + EFFECT_TYPE_SINGLE)
	e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e1:SetCondition(s.con)
	e1:SetOperation(s.op)
	c:RegisterEffect(e1)
end
function s.con(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local bc = c:GetBattleTarget()
	return bc and bc:IsRace(RACE_WARRIOR)
end
function s.op(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESET_PHASE + PHASE_DAMAGE_CAL)
		e1:SetValue(2000)
		c:RegisterEffect(e1)
		local e2 = e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENSE)
		c:RegisterEffect(e2)
	end
end


Cipher
If this card battles a Warrior-Type monster, during damage calculation: This card gains 2000 ATK and DEF during that damage calculation only.
-- Cipher
local s, id, o = GetID()
function s.initial_effect(c)
	--atkdef up
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_DEFCHANGE)
	e1:SetType(EFFECT_TYPE_TRIGGER_F + EFFECT_TYPE_SINGLE)
	e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
	e1:SetCondition(s.con)
	e1:SetOperation(s.op)
	c:RegisterEffect(e1)
end
function s.con(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local bc = c:GetBattleTarget()
	return bc and bc:IsRace(RACE_WARRIOR)
end
function s.op(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetReset(RESET_PHASE + PHASE_DAMAGE_CAL)
		e1:SetValue(2000)
		c:RegisterEffect(e1)
		local e2 = e1:Clone()
		e2:SetCode(EFFECT_UPDATE_DEFENSE)
		c:RegisterEffect(e2)
	end
end

