Intimidating
Target 3 monsters in your GY; you choose 1 of the 3, then your opponent chooses 1 of the following effects, and you apply that effect.
● Special Summon the chosen monster.
● Special Summon as many of the other monsters as possible.
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon

local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_GRAVE_SPSUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c, e, tp)
	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 3, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 3, 3, nil, e, tp)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetTargetsRelateToChain()
	if #g ~= 3 then
		return
	end
	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 0 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
	local sg = g:Select(tp, 1, 1, nil)
	Duel.HintSelection(sg)
	g:RemoveCard(sg:GetFirst())
	local opt = Duel.SelectOption(1 - tp, aux.Stringid(id, 0), aux.Stringid(id, 1))
	if opt == 0 then
		Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
	else
		local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
		if ft > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
			ft = 1
		end
		if ft > 0 then
			local sg2 = g
			if ft < #g then
				Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
				sg2 = g:Select(tp, ft, ft, nil)
			end
			Duel.SpecialSummon(sg2, 0, tp, tp, false, false, POS_FACEUP)
		end
	end
end


Intimidating
Target 3 monsters in your GY; you choose 1 of the 3, then your opponent chooses 1 of the following effects, and you apply that effect.
● Special Summon the chosen monster.
● Special Summon as many of the other monsters as possible.
-- Intimidating
local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_GRAVE_SPSUMMON)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c, e, tp)
	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 3, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 3, 3, nil, e, tp)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetTargetsRelateToChain()
	if #g ~= 3 then
		return
	end
	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 0 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
	local sg = g:Select(tp, 1, 1, nil)
	Duel.HintSelection(sg)
	g:RemoveCard(sg:GetFirst())
	local opt = Duel.SelectOption(1 - tp, aux.Stringid(id, 0), aux.Stringid(id, 1))
	if opt == 0 then
		Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
	else
		local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
		if ft > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
			ft = 1
		end
		if ft > 0 then
			local sg2 = g
			if ft < #g then
				Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
				sg2 = g:Select(tp, ft, ft, nil)
			end
			Duel.SpecialSummon(sg2, 0, tp, tp, false, false, POS_FACEUP)
		end
	end
end

