Nurse
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.
local SETCARD_ID_0 = 0x133 --Dragonmaid

local SETCARD_ID_0 = 0x133 --Dragonmaid
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.sptg1)
	e1:SetOperation(s.spop1)
	c:RegisterEffect(e1)
	local e2 = e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--special summon
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 1))
	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_PHASE + PHASE_BATTLE_START)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1, id + 1)
	e3:SetTarget(s.sptg2)
	e3:SetOperation(s.spop2)
	c:RegisterEffect(e3)
end
function s.spfilter1(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsLevelBelow(4) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg1(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter1(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter1, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.spfilter1, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
end
function s.spop1(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
	end
end
function s.spfilter2(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsLevel(7) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return c:IsAbleToHand() and Duel.GetMZoneCount(tp, c) > 0 and Duel.IsExistingMatchingCard(s.spfilter2, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, c, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
end
function s.spop2(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SendtoHand(c, nil, REASON_EFFECT) ~= 0 and c:IsLocation(LOCATION_HAND) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter2), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
		if g:GetCount() > 0 then
			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
		end
	end
end


Nurse
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.
-- Nurse
local SETCARD_ID_0 = 0x133 --Dragonmaid
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_SUMMON_SUCCESS)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.sptg1)
	e1:SetOperation(s.spop1)
	c:RegisterEffect(e1)
	local e2 = e1:Clone()
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e2)
	--special summon
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 1))
	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_PHASE + PHASE_BATTLE_START)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1, id + 1)
	e3:SetTarget(s.sptg2)
	e3:SetOperation(s.spop2)
	c:RegisterEffect(e3)
end
function s.spfilter1(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsLevelBelow(4) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg1(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter1(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter1, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.spfilter1, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
end
function s.spop1(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
	end
end
function s.spfilter2(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsLevel(7) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return c:IsAbleToHand() and Duel.GetMZoneCount(tp, c) > 0 and Duel.IsExistingMatchingCard(s.spfilter2, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, c, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
end
function s.spop2(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) and Duel.SendtoHand(c, nil, REASON_EFFECT) ~= 0 and c:IsLocation(LOCATION_HAND) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter2), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
		if g:GetCount() > 0 then
			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
		end
	end
end

