Juraishin,
1 Tuner + 1+ non-Tuner monsters
Each time your opponent activates a card or effect, gain 300 LP when it resolves. During your opponent's turn (Quick Effect): You can pay 1500 LP and Tribute this card, then activate 1 of these effects;
● Destroy all face-up monsters your opponent controls.
● Destroy all face-up Spells and Traps your opponent controls.
You can only use this effect of "Juraishin, the Cursed Thunder God" once per turn.
local s, id, o = GetID()
function s.initial_effect(c)
	--Synchro summon
	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
	c:EnableReviveLimit()
	--recover
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetOperation(s.regop)
	c:RegisterEffect(e1)
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAIN_SOLVED)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.reccon)
	e2:SetOperation(s.recop)
	c:RegisterEffect(e2)
	--destroy
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1, id)
	e3:SetCondition(s.descon)
	e3:SetCost(s.descost)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
function s.regop(e, tp, eg, ep, ev, re, r, rp)
	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET + RESET_CHAIN, 0, 1)
end
function s.reccon(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	return ep ~= tp and c:GetFlagEffect(id) ~= 0
end
function s.recop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_CARD, 0, id)
	Duel.Recover(tp, 300, REASON_EFFECT)
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetTurnPlayer() == 1 - tp
end
function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.CheckLPCost(tp, 1500) and e:GetHandler():IsReleasable()
	end
	Duel.PayLPCost(tp, 1500)
	Duel.Release(e:GetHandler(), REASON_COST)
end
function s.desfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_SPELL + TYPE_TRAP)
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
	local b1 = Duel.IsExistingMatchingCard(Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, nil)
	local b2 = Duel.IsExistingMatchingCard(s.desfilter, tp, 0, LOCATION_ONFIELD, 1, nil)
	if chk == 0 then
		return b1 or b2
	end
	local op = aux.SelectFromOptions(tp, { b1, aux.Stringid(id, 1), 1 }, { b2, aux.Stringid(id, 2), 2 })
	e:SetLabel(op)
	local g = Group.CreateGroup()
	if op == 1 then
		g = Duel.GetMatchingGroup(Card.IsFaceup, tp, 0, LOCATION_MZONE, nil)
	elseif op == 2 then
		g = Duel.GetMatchingGroup(s.desfilter, tp, 0, LOCATION_ONFIELD, nil)
	end
	if #g > 0 then
		Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, #g, 0, 0)
	end
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local g = Group.CreateGroup()
	if e:GetLabel() == 1 then
		g = Duel.GetMatchingGroup(Card.IsFaceup, tp, 0, LOCATION_MZONE, nil)
	elseif e:GetLabel() == 2 then
		g = Duel.GetMatchingGroup(s.desfilter, tp, 0, LOCATION_ONFIELD, nil)
	end
	Duel.Destroy(g, REASON_EFFECT)
end


Juraishin,
1 Tuner + 1+ non-Tuner monsters
Each time your opponent activates a card or effect, gain 300 LP when it resolves. During your opponent's turn (Quick Effect): You can pay 1500 LP and Tribute this card, then activate 1 of these effects;
● Destroy all face-up monsters your opponent controls.
● Destroy all face-up Spells and Traps your opponent controls.
You can only use this effect of "Juraishin, the Cursed Thunder God" once per turn.
-- Juraishin,
local s, id, o = GetID()
function s.initial_effect(c)
	--Synchro summon
	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
	c:EnableReviveLimit()
	--recover
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_CHAINING)
	e1:SetRange(LOCATION_MZONE)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetOperation(s.regop)
	c:RegisterEffect(e1)
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAIN_SOLVED)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCondition(s.reccon)
	e2:SetOperation(s.recop)
	c:RegisterEffect(e2)
	--destroy
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetCategory(CATEGORY_DESTROY)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCountLimit(1, id)
	e3:SetCondition(s.descon)
	e3:SetCost(s.descost)
	e3:SetTarget(s.destg)
	e3:SetOperation(s.desop)
	c:RegisterEffect(e3)
end
function s.regop(e, tp, eg, ep, ev, re, r, rp)
	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET + RESET_CHAIN, 0, 1)
end
function s.reccon(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	return ep ~= tp and c:GetFlagEffect(id) ~= 0
end
function s.recop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_CARD, 0, id)
	Duel.Recover(tp, 300, REASON_EFFECT)
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetTurnPlayer() == 1 - tp
end
function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.CheckLPCost(tp, 1500) and e:GetHandler():IsReleasable()
	end
	Duel.PayLPCost(tp, 1500)
	Duel.Release(e:GetHandler(), REASON_COST)
end
function s.desfilter(c)
	return c:IsFaceup() and c:IsType(TYPE_SPELL + TYPE_TRAP)
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
	local b1 = Duel.IsExistingMatchingCard(Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, nil)
	local b2 = Duel.IsExistingMatchingCard(s.desfilter, tp, 0, LOCATION_ONFIELD, 1, nil)
	if chk == 0 then
		return b1 or b2
	end
	local op = aux.SelectFromOptions(tp, { b1, aux.Stringid(id, 1), 1 }, { b2, aux.Stringid(id, 2), 2 })
	e:SetLabel(op)
	local g = Group.CreateGroup()
	if op == 1 then
		g = Duel.GetMatchingGroup(Card.IsFaceup, tp, 0, LOCATION_MZONE, nil)
	elseif op == 2 then
		g = Duel.GetMatchingGroup(s.desfilter, tp, 0, LOCATION_ONFIELD, nil)
	end
	if #g > 0 then
		Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, #g, 0, 0)
	end
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local g = Group.CreateGroup()
	if e:GetLabel() == 1 then
		g = Duel.GetMatchingGroup(Card.IsFaceup, tp, 0, LOCATION_MZONE, nil)
	elseif e:GetLabel() == 2 then
		g = Duel.GetMatchingGroup(s.desfilter, tp, 0, LOCATION_ONFIELD, nil)
	end
	Duel.Destroy(g, REASON_EFFECT)
end

