Magical
Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsLevel(7, 8) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(Card.IsType, tp, LOCATION_HAND, 0, 1, e:GetHandler(), TYPE_SPELL) and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 0))
	local ag = Duel.SelectMatchingCard(tp, Card.IsType, tp, LOCATION_HAND, 0, 1, 1, nil, TYPE_SPELL)
	if ag:GetCount() > 0 then
		Duel.SendtoHand(ag, 1 - tp, REASON_EFFECT)
		Duel.ConfirmCards(tp, ag)
		Duel.ShuffleHand(tp)
		Duel.ShuffleHand(1 - tp)
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
		local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
		if g:GetCount() > 0 then
			Duel.BreakEffect()
			Duel.SendtoHand(g, nil, REASON_EFFECT)
			Duel.ConfirmCards(1 - tp, g)
		end
	end
end


Magical
Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand.
-- Magical
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsLevel(7, 8) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(Card.IsType, tp, LOCATION_HAND, 0, 1, e:GetHandler(), TYPE_SPELL) and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 0))
	local ag = Duel.SelectMatchingCard(tp, Card.IsType, tp, LOCATION_HAND, 0, 1, 1, nil, TYPE_SPELL)
	if ag:GetCount() > 0 then
		Duel.SendtoHand(ag, 1 - tp, REASON_EFFECT)
		Duel.ConfirmCards(tp, ag)
		Duel.ShuffleHand(tp)
		Duel.ShuffleHand(1 - tp)
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
		local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
		if g:GetCount() > 0 then
			Duel.BreakEffect()
			Duel.SendtoHand(g, nil, REASON_EFFECT)
			Duel.ConfirmCards(1 - tp, g)
		end
	end
end

