Ritual
3+ Effect Monsters
Neither player can Tribute cards to activate a card or effect. You can only use each of the following effects of "Ritual Beast Ulti-Reirautari" once per turn. You can target 1 of your banished "Ritual Beast" cards; return it to the hand or Extra Deck, then, immediately after this effect resolves, you can Normal Summon 1 "Ritual Beast" monster from your hand. During your opponent's turn (Quick Effect): You can target 1 "Ritual Beast" card you control and 1 card your opponent controls; banish them.
local SETCARD_ID_0 = 0xb5 --Ritual

local SETCARD_ID_0 = 0xb5 --Ritual
local s, id, o = GetID()
function s.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c, aux.FilterBoolFunction(Card.IsLinkType, TYPE_EFFECT), 3)
	c:EnableReviveLimit()
	--cannot release(uncompleted)
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_RELEASE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(1, 1)
	e1:SetTarget(s.rellimit)
	c:RegisterEffect(e1)
	--tohand/extra & summon bonus
	local e2 = Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_TOEXTRA)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1, id)
	e2:SetTarget(s.bstg)
	e2:SetOperation(s.bsop)
	c:RegisterEffect(e2)
	--remove
	local e3 = Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_REMOVE)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_MZONE)
	e3:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
	e3:SetCountLimit(1, id + o)
	e3:SetCondition(s.rmcon)
	e3:SetTarget(s.rmtg)
	e3:SetOperation(s.rmop)
	c:RegisterEffect(e3)
end
function s.rellimit(e, c, tp, r)
	return r & REASON_COST ~= 0
end
function s.bfilter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsFaceup() and c:IsAbleToHand()
end
function s.sfilter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsSummonable(true, nil)
end
function s.bstg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.bfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.bfilter, tp, LOCATION_REMOVED, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SELECT)
	local g = Duel.SelectTarget(tp, s.bfilter, tp, LOCATION_REMOVED, 0, 1, 1, nil)
	local tc = g:GetFirst()
	if tc:IsAbleToExtra() then
		Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, g, 1, 0, 0)
	else
		Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
	end
end
function s.bsop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetTargetsRelateToChain():GetFirst()
	if tc then
		if Duel.SendtoHand(tc, nil, SEQ_DECKSHUFFLE, REASON_EFFECT) > 0 and Duel.IsExistingMatchingCard(s.sfilter, tp, LOCATION_HAND, 0, 1, nil) and Duel.SelectYesNo(tp, aux.Stringid(id, 0)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SUMMON)
			local sumc = Duel.SelectMatchingCard(tp, s.sfilter, tp, LOCATION_HAND, 0, 1, 1, nil):GetFirst()
			if sumc then
				Duel.Summon(tp, sumc, true, nil)
			end
		end
	end
end
function s.rmcon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetTurnPlayer() == 1 - tp
end
function s.rmfilter(c, e, tp)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToRemove()
end
function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return false
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.rmfilter, tp, LOCATION_ONFIELD, 0, 1, nil) and Duel.IsExistingTarget(Card.IsAbleToRemove, tp, 0, LOCATION_ONFIELD, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g1 = Duel.SelectTarget(tp, s.rmfilter, tp, LOCATION_ONFIELD, 0, 1, 1, nil)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g2 = Duel.SelectTarget(tp, Card.IsAbleToRemove, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
	g1:Merge(g2)
	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g1, g1:GetCount(), 0, 0)
end
function s.rmop(e, tp, eg, ep, ev, re, r, rp)
	local tg = Duel.GetTargetsRelateToChain()
	if tg:GetCount() > 0 then
		Duel.Remove(tg, POS_FACEUP, REASON_EFFECT)
	end
end


Ritual
3+ Effect Monsters
Neither player can Tribute cards to activate a card or effect. You can only use each of the following effects of "Ritual Beast Ulti-Reirautari" once per turn. You can target 1 of your banished "Ritual Beast" cards; return it to the hand or Extra Deck, then, immediately after this effect resolves, you can Normal Summon 1 "Ritual Beast" monster from your hand. During your opponent's turn (Quick Effect): You can target 1 "Ritual Beast" card you control and 1 card your opponent controls; banish them.
-- Ritual
local SETCARD_ID_0 = 0xb5 --Ritual
local s, id, o = GetID()
function s.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c, aux.FilterBoolFunction(Card.IsLinkType, TYPE_EFFECT), 3)
	c:EnableReviveLimit()
	--cannot release(uncompleted)
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_CANNOT_RELEASE)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetTargetRange(1, 1)
	e1:SetTarget(s.rellimit)
	c:RegisterEffect(e1)
	--tohand/extra & summon bonus
	local e2 = Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_TOEXTRA)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1, id)
	e2:SetTarget(s.bstg)
	e2:SetOperation(s.bsop)
	c:RegisterEffect(e2)
	--remove
	local e3 = Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_REMOVE)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetCode(EVENT_FREE_CHAIN)
	e3:SetRange(LOCATION_MZONE)
	e3:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
	e3:SetCountLimit(1, id + o)
	e3:SetCondition(s.rmcon)
	e3:SetTarget(s.rmtg)
	e3:SetOperation(s.rmop)
	c:RegisterEffect(e3)
end
function s.rellimit(e, c, tp, r)
	return r & REASON_COST ~= 0
end
function s.bfilter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsFaceup() and c:IsAbleToHand()
end
function s.sfilter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsSummonable(true, nil)
end
function s.bstg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.bfilter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.bfilter, tp, LOCATION_REMOVED, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SELECT)
	local g = Duel.SelectTarget(tp, s.bfilter, tp, LOCATION_REMOVED, 0, 1, 1, nil)
	local tc = g:GetFirst()
	if tc:IsAbleToExtra() then
		Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, g, 1, 0, 0)
	else
		Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
	end
end
function s.bsop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetTargetsRelateToChain():GetFirst()
	if tc then
		if Duel.SendtoHand(tc, nil, SEQ_DECKSHUFFLE, REASON_EFFECT) > 0 and Duel.IsExistingMatchingCard(s.sfilter, tp, LOCATION_HAND, 0, 1, nil) and Duel.SelectYesNo(tp, aux.Stringid(id, 0)) then
			Duel.BreakEffect()
			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SUMMON)
			local sumc = Duel.SelectMatchingCard(tp, s.sfilter, tp, LOCATION_HAND, 0, 1, 1, nil):GetFirst()
			if sumc then
				Duel.Summon(tp, sumc, true, nil)
			end
		end
	end
end
function s.rmcon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetTurnPlayer() == 1 - tp
end
function s.rmfilter(c, e, tp)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToRemove()
end
function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return false
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.rmfilter, tp, LOCATION_ONFIELD, 0, 1, nil) and Duel.IsExistingTarget(Card.IsAbleToRemove, tp, 0, LOCATION_ONFIELD, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g1 = Duel.SelectTarget(tp, s.rmfilter, tp, LOCATION_ONFIELD, 0, 1, 1, nil)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g2 = Duel.SelectTarget(tp, Card.IsAbleToRemove, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
	g1:Merge(g2)
	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g1, g1:GetCount(), 0, 0)
end
function s.rmop(e, tp, eg, ep, ev, re, r, rp)
	local tg = Duel.GetTargetsRelateToChain()
	if tg:GetCount() > 0 then
		Duel.Remove(tg, POS_FACEUP, REASON_EFFECT)
	end
end

