Satellarknight
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.
local SETCARD_ID_0 = 0x9c --tellarknight

local SETCARD_ID_0 = 0x9c --tellarknight
local s, id, o = GetID()
function s.initial_effect(c)
	--
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.filter(c, e, tp)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToDeck() and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp, c:GetCode())
end
function s.spfilter(c, e, tp, code)
	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	local tc = Duel.GetFirstTarget()
	if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp, tc:GetCode())
	if g:GetCount() > 0 then
		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
		Duel.SendtoDeck(tc, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetAbsoluteRange(tp, 1, 0)
		e1:SetTarget(s.splimit)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		g:GetFirst():RegisterEffect(e1, true)
	end
end
function s.splimit(e, c)
	return not c:IsSetCard(SETCARD_ID_0)
end


Satellarknight
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.
-- Satellarknight
local SETCARD_ID_0 = 0x9c --tellarknight
local s, id, o = GetID()
function s.initial_effect(c)
	--
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TODECK)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.filter(c, e, tp)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToDeck() and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp, c:GetCode())
end
function s.spfilter(c, e, tp, code)
	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	local tc = Duel.GetFirstTarget()
	if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp, tc:GetCode())
	if g:GetCount() > 0 then
		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
		Duel.SendtoDeck(tc, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD)
		e1:SetRange(LOCATION_MZONE)
		e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
		e1:SetAbsoluteRange(tp, 1, 0)
		e1:SetTarget(s.splimit)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		g:GetFirst():RegisterEffect(e1, true)
	end
end
function s.splimit(e, c)
	return not c:IsSetCard(SETCARD_ID_0)
end

