Texchanger
Once per turn, when your monster is targeted for an attack: You can negate that attack, then Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY.
local s, id, o = GetID()
function s.initial_effect(c)
	--negate attack
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BE_BATTLE_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetAttackTarget() and Duel.GetAttackTarget():IsControler(tp)
end
function s.filter(c, e, tp)
	return c:IsRace(RACE_CYBERSE) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	if not Duel.NegateAttack() or Duel.GetLocationCount(tp, LOCATION_MZONE) < 1 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	if g:GetCount() > 0 then
		Duel.BreakEffect()
		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
	end
end


Texchanger
Once per turn, when your monster is targeted for an attack: You can negate that attack, then Special Summon 1 Cyberse Normal Monster from your hand, Deck, or GY.
-- Texchanger
local s, id, o = GetID()
function s.initial_effect(c)
	--negate attack
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_BE_BATTLE_TARGET)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetAttackTarget() and Duel.GetAttackTarget():IsControler(tp)
end
function s.filter(c, e, tp)
	return c:IsRace(RACE_CYBERSE) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	if not Duel.NegateAttack() or Duel.GetLocationCount(tp, LOCATION_MZONE) < 1 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	if g:GetCount() > 0 then
		Duel.BreakEffect()
		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
	end
end

