Poeltis
You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can draw 1 card. When a card or effect is activated that targets a monster on the field, or when a monster is targeted for an attack (Quick Effect): You can Tribute 1 "Nouvelles" monster you control and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 4 or 5 "Nouvelles" Ritual Monster from your hand or Deck. You can only use each effect of "Poeltis de Nouvelles" once per turn.
local SETCARD_ID_0 = 0x196 --Nouvelles

local SETCARD_ID_0 = 0x196 --Nouvelles
local s, id, o = GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--spsummon success
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.drtg)
	e1:SetOperation(s.drop)
	c:RegisterEffect(e1)
	--be target
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_RELEASE + CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_BECOME_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1, id + o)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	local e3 = e2:Clone()
	e3:SetCode(EVENT_BE_BATTLE_TARGET)
	e3:SetCondition(aux.TRUE)
	c:RegisterEffect(e3)
end
function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 1)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.drop(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	Duel.Draw(p, d, REASON_EFFECT)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return eg:FilterCount(Card.IsLocation, nil, LOCATION_MZONE) > 0
end
function s.relfilter1(c, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsReleasableByEffect() and Duel.IsExistingMatchingCard(s.relfilter2, tp, LOCATION_MZONE, LOCATION_MZONE, 1, c, tp, c)
end
function s.relfilter2(c, tp, ec)
	return c:IsReleasableByEffect() and c:IsAttackPos() and Duel.GetMZoneCount(tp, Group.FromCards(c, ec)) > 0
end
function s.spfilter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsLevel(4, 5) and c:GetType() & 0x81 == 0x81 and c:IsCanBeSpecialSummoned(e, 0, tp, true, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.relfilter1, tp, LOCATION_MZONE, 0, 1, nil, tp) and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RELEASE)
	local g = Duel.SelectMatchingCard(tp, s.relfilter1, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
	local tc1 = g:GetFirst()
	if not tc1 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RELEASE)
	local tc2 = Duel.SelectMatchingCard(tp, s.relfilter2, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, tc1, tp, tc1):GetFirst()
	g:AddCard(tc2)
	if Duel.Release(g, REASON_EFFECT) ~= 2 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local tc = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, 1, nil, e, tp):GetFirst()
	if tc then
		Duel.SpecialSummon(tc, 0, tp, tp, true, false, POS_FACEUP)
	end
end


Poeltis
You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can draw 1 card. When a card or effect is activated that targets a monster on the field, or when a monster is targeted for an attack (Quick Effect): You can Tribute 1 "Nouvelles" monster you control and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 4 or 5 "Nouvelles" Ritual Monster from your hand or Deck. You can only use each effect of "Poeltis de Nouvelles" once per turn.
-- Poeltis
local SETCARD_ID_0 = 0x196 --Nouvelles
local s, id, o = GetID()
function s.initial_effect(c)
	c:EnableReviveLimit()
	--spsummon success
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DRAW)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.drtg)
	e1:SetOperation(s.drop)
	c:RegisterEffect(e1)
	--be target
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_RELEASE + CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_BECOME_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1, id + o)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	local e3 = e2:Clone()
	e3:SetCode(EVENT_BE_BATTLE_TARGET)
	e3:SetCondition(aux.TRUE)
	c:RegisterEffect(e3)
end
function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsPlayerCanDraw(tp, 1)
	end
	Duel.SetTargetPlayer(tp)
	Duel.SetTargetParam(1)
	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
end
function s.drop(e, tp, eg, ep, ev, re, r, rp)
	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
	Duel.Draw(p, d, REASON_EFFECT)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return eg:FilterCount(Card.IsLocation, nil, LOCATION_MZONE) > 0
end
function s.relfilter1(c, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsReleasableByEffect() and Duel.IsExistingMatchingCard(s.relfilter2, tp, LOCATION_MZONE, LOCATION_MZONE, 1, c, tp, c)
end
function s.relfilter2(c, tp, ec)
	return c:IsReleasableByEffect() and c:IsAttackPos() and Duel.GetMZoneCount(tp, Group.FromCards(c, ec)) > 0
end
function s.spfilter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsLevel(4, 5) and c:GetType() & 0x81 == 0x81 and c:IsCanBeSpecialSummoned(e, 0, tp, true, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.relfilter1, tp, LOCATION_MZONE, 0, 1, nil, tp) and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RELEASE)
	local g = Duel.SelectMatchingCard(tp, s.relfilter1, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
	local tc1 = g:GetFirst()
	if not tc1 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RELEASE)
	local tc2 = Duel.SelectMatchingCard(tp, s.relfilter2, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, tc1, tp, tc1):GetFirst()
	g:AddCard(tc2)
	if Duel.Release(g, REASON_EFFECT) ~= 2 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local tc = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, 1, nil, e, tp):GetFirst()
	if tc then
		Duel.SpecialSummon(tc, 0, tp, tp, true, false, POS_FACEUP)
	end
end

