Spell-Stopping
Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return rp == 1 - tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetActiveType() == TYPE_SPELL + TYPE_CONTINUOUS and Duel.IsChainNegatable(ev)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
	end
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg, REASON_EFFECT)
	end
end


Spell-Stopping
Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.
-- Spell-Stopping
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_CHAINING)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return rp == 1 - tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetActiveType() == TYPE_SPELL + TYPE_CONTINUOUS and Duel.IsChainNegatable(ev)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
	end
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
		Duel.Destroy(eg, REASON_EFFECT)
	end
end

