墓荒らし
相手の墓地にある魔法カード1枚を選択し、ターン終了時まで自分の手札として使用する事ができる。
その魔法カードを使用した場合、2000ポイントのダメージを受ける。
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, 0, LOCATION_GRAVE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectTarget(tp, s.filter, tp, 0, LOCATION_GRAVE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc, tp, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, tc)
		tc:RegisterFlagEffect(id, RESET_EVENT + 0x5c0000 + RESET_PHASE + PHASE_END, 0, 1)
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetCode(EVENT_PHASE + PHASE_END)
		e1:SetCountLimit(1)
		e1:SetCondition(s.tgcon)
		e1:SetOperation(s.tgop)
		e1:SetLabelObject(tc)
		e1:SetReset(RESET_EVENT + 0x5c0000 + RESET_PHASE + PHASE_END)
		Duel.RegisterEffect(e1, tp)
		local e3 = Effect.CreateEffect(e:GetHandler())
		e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		e3:SetCode(EVENT_CHAINING)
		e3:SetCondition(s.actcon)
		e3:SetOperation(s.actop)
		e3:SetLabelObject(tc)
		e3:SetReset(RESET_PHASE + PHASE_END)
		Duel.RegisterEffect(e3, tp)
		local e4 = Effect.CreateEffect(e:GetHandler())
		e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		e4:SetCode(EVENT_CHAIN_SOLVED)
		e4:SetCondition(s.damcon)
		e4:SetOperation(s.damop)
		e4:SetLabelObject(tc)
		e4:SetReset(RESET_PHASE + PHASE_END)
		Duel.RegisterEffect(e4, tp)
	end
end
function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
	local tc = e:GetLabelObject()
	return tc:GetControler() ~= tc:GetOwner() and tc:GetFlagEffect(id) ~= 0
end
function s.tgop(e, tp, eg, ep, ev, re, r, rp)
	local tc = e:GetLabelObject()
	Duel.SendtoGrave(tc, REASON_EFFECT)
end
function s.actcon(e, tp, eg, ep, ev, re, r, rp)
	return rp == tp and re:GetHandler() == e:GetLabelObject() and re:GetHandler():GetFlagEffect(id) ~= 0
end
function s.actop(e, tp, eg, ep, ev, re, r, rp)
	re:GetHandler():RegisterFlagEffect(id + 1, RESET_CHAIN, 0, 1)
	e:Reset()
end
function s.damcon(e, tp, eg, ep, ev, re, r, rp)
	return rp == tp and re:GetHandler() == e:GetLabelObject() and re:GetHandler():GetFlagEffect(61705418) ~= 0
end
function s.damop(e, tp, eg, ep, ev, re, r, rp)
	re:GetHandler():ResetFlagEffect(61705418)
	Duel.Damage(tp, 2000, REASON_EFFECT)
	e:Reset()
end


墓荒らし
相手の墓地にある魔法カード1枚を選択し、ターン終了時まで自分の手札として使用する事ができる。
その魔法カードを使用した場合、2000ポイントのダメージを受ける。
-- 墓荒らし
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsType(TYPE_SPELL) and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, 0, LOCATION_GRAVE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectTarget(tp, s.filter, tp, 0, LOCATION_GRAVE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc, tp, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, tc)
		tc:RegisterFlagEffect(id, RESET_EVENT + 0x5c0000 + RESET_PHASE + PHASE_END, 0, 1)
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
		e1:SetCode(EVENT_PHASE + PHASE_END)
		e1:SetCountLimit(1)
		e1:SetCondition(s.tgcon)
		e1:SetOperation(s.tgop)
		e1:SetLabelObject(tc)
		e1:SetReset(RESET_EVENT + 0x5c0000 + RESET_PHASE + PHASE_END)
		Duel.RegisterEffect(e1, tp)
		local e3 = Effect.CreateEffect(e:GetHandler())
		e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		e3:SetCode(EVENT_CHAINING)
		e3:SetCondition(s.actcon)
		e3:SetOperation(s.actop)
		e3:SetLabelObject(tc)
		e3:SetReset(RESET_PHASE + PHASE_END)
		Duel.RegisterEffect(e3, tp)
		local e4 = Effect.CreateEffect(e:GetHandler())
		e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
		e4:SetCode(EVENT_CHAIN_SOLVED)
		e4:SetCondition(s.damcon)
		e4:SetOperation(s.damop)
		e4:SetLabelObject(tc)
		e4:SetReset(RESET_PHASE + PHASE_END)
		Duel.RegisterEffect(e4, tp)
	end
end
function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
	local tc = e:GetLabelObject()
	return tc:GetControler() ~= tc:GetOwner() and tc:GetFlagEffect(id) ~= 0
end
function s.tgop(e, tp, eg, ep, ev, re, r, rp)
	local tc = e:GetLabelObject()
	Duel.SendtoGrave(tc, REASON_EFFECT)
end
function s.actcon(e, tp, eg, ep, ev, re, r, rp)
	return rp == tp and re:GetHandler() == e:GetLabelObject() and re:GetHandler():GetFlagEffect(id) ~= 0
end
function s.actop(e, tp, eg, ep, ev, re, r, rp)
	re:GetHandler():RegisterFlagEffect(id + 1, RESET_CHAIN, 0, 1)
	e:Reset()
end
function s.damcon(e, tp, eg, ep, ev, re, r, rp)
	return rp == tp and re:GetHandler() == e:GetLabelObject() and re:GetHandler():GetFlagEffect(61705418) ~= 0
end
function s.damop(e, tp, eg, ep, ev, re, r, rp)
	re:GetHandler():ResetFlagEffect(61705418)
	Duel.Damage(tp, 2000, REASON_EFFECT)
	e:Reset()
end

