Argostars
While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand.
● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.
local SETCARD_ID_0 = 0x1c1 --Argostars

local SETCARD_ID_0 = 0x1c1 --Argostars
local s, id, o = GetID()
function s.initial_effect(c)
	--activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--battle indestructable
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE, 0)
	e2:SetTarget(s.indfilter)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--spsummon from szone
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_CHAINING)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	--set
	local e4 = Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id, 1))
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetCountLimit(1)
	e4:SetHintTiming(0, TIMING_MAIN_END)
	e4:SetCondition(s.setcon)
	e4:SetTarget(s.settg)
	e4:SetOperation(s.setop)
	c:RegisterEffect(e4)
end
function s.indfilter(e, c)
	return c:IsRace(RACE_WARRIOR)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return rp == 1 - tp
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
			and c:GetFlagEffect(id) == 0
			and Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPES_EFFECT_TRAP_MONSTER, 800, 800, 4, RACE_WARRIOR, ATTRIBUTE_LIGHT)
	end
	c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD - RESET_LEAVE - RESET_TURN_SET + RESET_PHASE + PHASE_END, 0, 1)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPES_EFFECT_TRAP_MONSTER, 800, 800, 4, RACE_WARRIOR, ATTRIBUTE_LIGHT) then
		return
	end
	c:AddMonsterAttribute(TYPE_EFFECT + TYPE_TRAP)
	if
		Duel.SpecialSummon(c, SUMMON_VALUE_SELF, tp, tp, true, false, POS_FACEUP) ~= 0
		and Duel.IsExistingMatchingCard(s.cfilter2, tp, LOCATION_REMOVED, 0, 1, nil)
		and Duel.IsExistingMatchingCard(Card.IsAbleToHand, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
		and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
	then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
		local g = Duel.SelectMatchingCard(tp, Card.IsAbleToHand, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
		if g:GetCount() > 0 then
			Duel.HintSelection(g)
			Duel.BreakEffect()
			Duel.SendtoHand(g, nil, REASON_EFFECT)
		end
	end
end
function s.cfilter2(c)
	return c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and c:IsSetCard(SETCARD_ID_0)
end
function s.setcon(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	return not c:IsStatus(STATUS_BATTLE_DESTROYED) and c:GetSummonType() == SUMMON_TYPE_SPECIAL + SUMMON_VALUE_SELF
end
function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and e:GetHandler():IsCanBePlacedOnField()
	end
end
function s.setop(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
		return
	end
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.MoveToField(c, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
	end
end


Argostars
While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand.
● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.
-- Argostars
local SETCARD_ID_0 = 0x1c1 --Argostars
local s, id, o = GetID()
function s.initial_effect(c)
	--activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--battle indestructable
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_MZONE, 0)
	e2:SetTarget(s.indfilter)
	e2:SetValue(1)
	c:RegisterEffect(e2)
	--spsummon from szone
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_QUICK_O)
	e3:SetCode(EVENT_CHAINING)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	--set
	local e4 = Effect.CreateEffect(c)
	e4:SetDescription(aux.Stringid(id, 1))
	e4:SetType(EFFECT_TYPE_QUICK_O)
	e4:SetRange(LOCATION_MZONE)
	e4:SetCode(EVENT_FREE_CHAIN)
	e4:SetCountLimit(1)
	e4:SetHintTiming(0, TIMING_MAIN_END)
	e4:SetCondition(s.setcon)
	e4:SetTarget(s.settg)
	e4:SetOperation(s.setop)
	c:RegisterEffect(e4)
end
function s.indfilter(e, c)
	return c:IsRace(RACE_WARRIOR)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return rp == 1 - tp
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
			and c:GetFlagEffect(id) == 0
			and Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPES_EFFECT_TRAP_MONSTER, 800, 800, 4, RACE_WARRIOR, ATTRIBUTE_LIGHT)
	end
	c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD - RESET_LEAVE - RESET_TURN_SET + RESET_PHASE + PHASE_END, 0, 1)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPES_EFFECT_TRAP_MONSTER, 800, 800, 4, RACE_WARRIOR, ATTRIBUTE_LIGHT) then
		return
	end
	c:AddMonsterAttribute(TYPE_EFFECT + TYPE_TRAP)
	if
		Duel.SpecialSummon(c, SUMMON_VALUE_SELF, tp, tp, true, false, POS_FACEUP) ~= 0
		and Duel.IsExistingMatchingCard(s.cfilter2, tp, LOCATION_REMOVED, 0, 1, nil)
		and Duel.IsExistingMatchingCard(Card.IsAbleToHand, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
		and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
	then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
		local g = Duel.SelectMatchingCard(tp, Card.IsAbleToHand, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
		if g:GetCount() > 0 then
			Duel.HintSelection(g)
			Duel.BreakEffect()
			Duel.SendtoHand(g, nil, REASON_EFFECT)
		end
	end
end
function s.cfilter2(c)
	return c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and c:IsSetCard(SETCARD_ID_0)
end
function s.setcon(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	return not c:IsStatus(STATUS_BATTLE_DESTROYED) and c:GetSummonType() == SUMMON_TYPE_SPECIAL + SUMMON_VALUE_SELF
end
function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and e:GetHandler():IsCanBePlacedOnField()
	end
end
function s.setop(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
		return
	end
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) then
		Duel.MoveToField(c, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
	end
end

