Against
Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand.
local SETCARD_ID_0 = 0x33 --Blackwing

local SETCARD_ID_0 = 0x33 --Blackwing
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:GetAttack() > 0 and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, tp, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and Duel.Damage(tp, tc:GetAttack(), REASON_EFFECT) ~= 0 then
		Duel.SendtoHand(tc, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, tc)
	end
end


Against
Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand.
-- Against
local SETCARD_ID_0 = 0x33 --Blackwing
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_DAMAGE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:GetAttack() > 0 and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, tp, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and Duel.Damage(tp, tc:GetAttack(), REASON_EFFECT) ~= 0 then
		Duel.SendtoHand(tc, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, tc)
	end
end

