Prominence
If you control a "Magic Hand", "Fire Hand", or "Ice Hand", you can Special Summon this card (from your hand).
local CARD_ID_0 = 68535320 --Fire Hand
local CARD_ID_1 = 22530212 --Magic Hand
local CARD_ID_2 = 95929069 --Ice Hand

local CARD_ID_0 = 68535320 --Fire Hand
local CARD_ID_1 = 22530212 --Magic Hand
local CARD_ID_2 = 95929069 --Ice Hand
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsCode(CARD_ID_1, CARD_ID_0, CARD_ID_2)
end
function s.spcon(e, c)
	if c == nil then
		return true
	end
	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, c:GetControler(), LOCATION_ONFIELD, 0, 1, nil)
end


Prominence
If you control a "Magic Hand", "Fire Hand", or "Ice Hand", you can Special Summon this card (from your hand).
-- Prominence
local CARD_ID_0 = 68535320 --Fire Hand
local CARD_ID_1 = 22530212 --Magic Hand
local CARD_ID_2 = 95929069 --Ice Hand
local s, id, o = GetID()
function s.initial_effect(c)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsCode(CARD_ID_1, CARD_ID_0, CARD_ID_2)
end
function s.spcon(e, c)
	if c == nil then
		return true
	end
	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, c:GetControler(), LOCATION_ONFIELD, 0, 1, nil)
end

