Synchronized
Each time you Synchro Summon a Synchro Monster: Inflict 500 damage to your opponent.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--damage
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return eg:GetFirst():IsSummonType(SUMMON_TYPE_SYNCHRO) and eg:GetFirst():IsControler(tp)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetTargetPlayer(1 - tp)
	Duel.SetTargetParam(500)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, 0, 0, 1 - tp, 500)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	if e:GetHandler():IsRelateToEffect(e) then
		local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
		Duel.Damage(p, d, REASON_EFFECT)
	end
end


Synchronized
Each time you Synchro Summon a Synchro Monster: Inflict 500 damage to your opponent.
-- Synchronized
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--damage
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_DAMAGE)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCondition(s.condition)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return eg:GetFirst():IsSummonType(SUMMON_TYPE_SYNCHRO) and eg:GetFirst():IsControler(tp)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetTargetPlayer(1 - tp)
	Duel.SetTargetParam(500)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, 0, 0, 1 - tp, 500)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	if e:GetHandler():IsRelateToEffect(e) then
		local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
		Duel.Damage(p, d, REASON_EFFECT)
	end
end

