Divine
After damage calculation, when this card destroys a monster by battle: Banish that monster.
local s, id, o = GetID()
function s.initial_effect(c)
	--remove
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BATTLED)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	local bc = e:GetHandler():GetBattleTarget()
	return bc and bc:IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	local bc = e:GetHandler():GetBattleTarget()
	Duel.SetOperationInfo(0, CATEGORY_REMOVE, bc, 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local bc = e:GetHandler():GetBattleTarget()
	if bc:IsRelateToBattle() then
		Duel.Remove(bc, POS_FACEUP, REASON_EFFECT)
	end
end


Divine
After damage calculation, when this card destroys a monster by battle: Banish that monster.
-- Divine
local s, id, o = GetID()
function s.initial_effect(c)
	--remove
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BATTLED)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	local bc = e:GetHandler():GetBattleTarget()
	return bc and bc:IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	local bc = e:GetHandler():GetBattleTarget()
	Duel.SetOperationInfo(0, CATEGORY_REMOVE, bc, 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local bc = e:GetHandler():GetBattleTarget()
	if bc:IsRelateToBattle() then
		Duel.Remove(bc, POS_FACEUP, REASON_EFFECT)
	end
end

