Magical
Cannot be used as Synchro Material, except for the Synchro Summon of a DARK Synchro Monster. If you control a Tuner, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 other face-up monster you control or in your GY; until the end of this turn, this card's Level becomes the same as that monster's, also you cannot Special Summon, except by Synchro Summon.
local s, id, o = GetID()
function s.initial_effect(c)
	--synchro limit
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e1:SetValue(s.synlimit)
	c:RegisterEffect(e1)
	--special summon
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(s.spcon)
	c:RegisterEffect(e2)
	--level change
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SUMMON_SUCCESS)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
	e3:SetTarget(s.lvtg)
	e3:SetOperation(s.lvop)
	c:RegisterEffect(e3)
	local e4 = e3:Clone()
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e4)
end
function s.synlimit(e, c)
	if not c then
		return false
	end
	return not c:IsAttribute(ATTRIBUTE_DARK)
end
function s.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_TUNER)
end
function s.spcon(e, c)
	if c == nil then
		return true
	end
	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, c:GetControler(), LOCATION_MZONE, 0, 1, nil)
end
function s.lvfilter(c, lv)
	return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and not c:IsLevel(lv) and c:IsLevelAbove(1)
end
function s.lvtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local lv = e:GetHandler():GetLevel()
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE + LOCATION_GRAVE) and s.lvfilter(chkc, lv)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.lvfilter, tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, nil, lv)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
	Duel.SelectTarget(tp, s.lvfilter, tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, 1, nil, lv)
end
function s.lvop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	local c = e:GetHandler()
	if tc:IsRelateToEffect(e) and c:IsFaceup() and c:IsRelateToEffect(e) then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetValue(tc:GetLevel())
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE + RESET_PHASE + PHASE_END)
		c:RegisterEffect(e1)
	end
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetTargetRange(1, 0)
	e2:SetReset(RESET_PHASE + PHASE_END)
	e2:SetTarget(s.splimit)
	Duel.RegisterEffect(e2, tp)
end
function s.splimit(e, c, sump, sumtype, sumpos, targetp, se)
	return bit.band(sumtype, SUMMON_TYPE_SYNCHRO) ~= SUMMON_TYPE_SYNCHRO
end


Magical
Cannot be used as Synchro Material, except for the Synchro Summon of a DARK Synchro Monster. If you control a Tuner, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 other face-up monster you control or in your GY; until the end of this turn, this card's Level becomes the same as that monster's, also you cannot Special Summon, except by Synchro Summon.
-- Magical
local s, id, o = GetID()
function s.initial_effect(c)
	--synchro limit
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e1:SetValue(s.synlimit)
	c:RegisterEffect(e1)
	--special summon
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_SPSUMMON_PROC)
	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_HAND)
	e2:SetCondition(s.spcon)
	c:RegisterEffect(e2)
	--level change
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 0))
	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_SUMMON_SUCCESS)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
	e3:SetTarget(s.lvtg)
	e3:SetOperation(s.lvop)
	c:RegisterEffect(e3)
	local e4 = e3:Clone()
	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
	c:RegisterEffect(e4)
end
function s.synlimit(e, c)
	if not c then
		return false
	end
	return not c:IsAttribute(ATTRIBUTE_DARK)
end
function s.filter(c)
	return c:IsFaceup() and c:IsType(TYPE_TUNER)
end
function s.spcon(e, c)
	if c == nil then
		return true
	end
	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, c:GetControler(), LOCATION_MZONE, 0, 1, nil)
end
function s.lvfilter(c, lv)
	return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and not c:IsLevel(lv) and c:IsLevelAbove(1)
end
function s.lvtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local lv = e:GetHandler():GetLevel()
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE + LOCATION_GRAVE) and s.lvfilter(chkc, lv)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.lvfilter, tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, nil, lv)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
	Duel.SelectTarget(tp, s.lvfilter, tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, 1, nil, lv)
end
function s.lvop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	local c = e:GetHandler()
	if tc:IsRelateToEffect(e) and c:IsFaceup() and c:IsRelateToEffect(e) then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetValue(tc:GetLevel())
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE + RESET_PHASE + PHASE_END)
		c:RegisterEffect(e1)
	end
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e2:SetTargetRange(1, 0)
	e2:SetReset(RESET_PHASE + PHASE_END)
	e2:SetTarget(s.splimit)
	Duel.RegisterEffect(e2, tp)
end
function s.splimit(e, c, sump, sumtype, sumpos, targetp, se)
	return bit.band(sumtype, SUMMON_TYPE_SYNCHRO) ~= SUMMON_TYPE_SYNCHRO
end

