Mystic
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
local CARD_ID_0 = 60482781 --Mystic Swordsman LV6
local CARD_ID_1 = 47507260 --Mystic Swordsman LV2

local CARD_ID_0 = 60482781 --Mystic Swordsman LV6
local CARD_ID_1 = 47507260 --Mystic Swordsman LV2
local s, id, o = GetID()
function s.initial_effect(c)
	--battle destroy
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BATTLE_DESTROYING)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetOperation(s.bdop)
	c:RegisterEffect(e1)
	--destroy
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_BATTLE_START)
	e2:SetCondition(s.descon)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	--special summon
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EVENT_PHASE + PHASE_END)
	e3:SetCondition(s.spcon)
	e3:SetCost(s.spcost)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	--summon limit
	local e4 = Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_LIMIT_SUMMON_PROC)
	e4:SetCondition(s.sumcon)
	c:RegisterEffect(e4)
end
s.lvup = { CARD_ID_0 }
s.lvdn = { CARD_ID_1 }
function s.bdop(e, tp, eg, ep, ev, re, r, rp)
	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	local d = Duel.GetAttackTarget()
	return e:GetHandler() == Duel.GetAttacker() and d and d:IsFacedown() and d:IsDefensePos()
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, Duel.GetAttackTarget(), 1, 0, 0)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local d = Duel.GetAttackTarget()
	if d:IsRelateToBattle() then
		Duel.Destroy(d, REASON_EFFECT)
	end
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():GetFlagEffect(id) > 0
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsAbleToGraveAsCost()
	end
	Duel.SendtoGrave(e:GetHandler(), REASON_COST)
end
function s.spfilter(c, e, tp)
	return c:IsCode(CARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, true, true)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > -1 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, 1, nil, e, tp)
	local tc = g:GetFirst()
	if tc then
		Duel.SpecialSummon(tc, 0, tp, tp, true, true, POS_FACEUP)
		tc:CompleteProcedure()
	end
end
function s.sumcon(e, c, minc)
	if not c then
		return true
	end
	return false
end


Mystic
Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
-- Mystic
local CARD_ID_0 = 60482781 --Mystic Swordsman LV6
local CARD_ID_1 = 47507260 --Mystic Swordsman LV2
local s, id, o = GetID()
function s.initial_effect(c)
	--battle destroy
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BATTLE_DESTROYING)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetOperation(s.bdop)
	c:RegisterEffect(e1)
	--destroy
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_DESTROY)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_BATTLE_START)
	e2:SetCondition(s.descon)
	e2:SetTarget(s.destg)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	--special summon
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EVENT_PHASE + PHASE_END)
	e3:SetCondition(s.spcon)
	e3:SetCost(s.spcost)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
	--summon limit
	local e4 = Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_SINGLE)
	e4:SetCode(EFFECT_LIMIT_SUMMON_PROC)
	e4:SetCondition(s.sumcon)
	c:RegisterEffect(e4)
end
s.lvup = { CARD_ID_0 }
s.lvdn = { CARD_ID_1 }
function s.bdop(e, tp, eg, ep, ev, re, r, rp)
	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	local d = Duel.GetAttackTarget()
	return e:GetHandler() == Duel.GetAttacker() and d and d:IsFacedown() and d:IsDefensePos()
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, Duel.GetAttackTarget(), 1, 0, 0)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local d = Duel.GetAttackTarget()
	if d:IsRelateToBattle() then
		Duel.Destroy(d, REASON_EFFECT)
	end
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():GetFlagEffect(id) > 0
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:GetHandler():IsAbleToGraveAsCost()
	end
	Duel.SendtoGrave(e:GetHandler(), REASON_COST)
end
function s.spfilter(c, e, tp)
	return c:IsCode(CARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, true, true)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > -1 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, nil, e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, 1, nil, e, tp)
	local tc = g:GetFirst()
	if tc then
		Duel.SpecialSummon(tc, 0, tp, tp, true, true, POS_FACEUP)
		tc:CompleteProcedure()
	end
end
function s.sumcon(e, c, minc)
	if not c then
		return true
	end
	return false
end

