Sengenjin
Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.
local CARD_ID_0 = 37613663 --Millennium Ankh
local SETCARD_ID_0 = 0x1ae --Millennium

local CARD_ID_0 = 37613663 --Millennium Ankh
local SETCARD_ID_0 = 0x1ae --Millennium
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, CARD_ID_0)
	--
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_SEARCH + CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1, id + o)
	e2:SetCondition(s.spcon)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetValue(s.efilter)
	c:RegisterEffect(e3)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0
	end
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not c:IsRelateToEffect(e) then
		return
	end
	if Duel.MoveToField(c, tp, tp, LOCATION_SZONE, POS_FACEUP, true) then
		local e1 = Effect.CreateEffect(c)
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
		e1:SetValue(TYPE_SPELL + TYPE_CONTINUOUS)
		c:RegisterEffect(e1)
	end
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():GetType() == TYPE_SPELL + TYPE_CONTINUOUS
end
function s.cfilter1(c, tp)
	return c:IsCode(CARD_ID_0) and not c:IsPublic()
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	local b1 = Duel.IsExistingMatchingCard(s.cfilter1, tp, LOCATION_HAND, 0, 1, nil)
	local b2 = Duel.CheckLPCost(tp, 2000)
	if chk == 0 then
		return b1 or b2
	end
	if b1 and b2 and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
		local g = Duel.SelectMatchingCard(tp, s.cfilter1, tp, LOCATION_HAND, 0, 1, 1, nil)
		Duel.ConfirmCards(1 - tp, g)
		Duel.ShuffleHand(tp)
	elseif b2 then
		Duel.PayLPCost(tp, 2000)
	else
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
		local g = Duel.SelectMatchingCard(tp, s.cfilter1, tp, LOCATION_HAND, 0, 1, 1, nil)
		Duel.ConfirmCards(1 - tp, g)
		Duel.ShuffleHand(tp)
	end
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsPlayerCanSpecialSummonMonster(
			tp,
			id,
			SETCARD_ID_0,
			TYPE_MONSTER + TYPE_EFFECT,
			2750,
			2500,
			8,
			RACE_BEASTWARRIOR,
			ATTRIBUTE_EARTH
		)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
end
function s.filter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if
		c:IsRelateToEffect(e)
		and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) ~= 0
		and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
		and Duel.SelectYesNo(tp, aux.Stringid(id, 3))
	then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
		local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
		if g:GetCount() > 0 then
			Duel.BreakEffect()
			Duel.SendtoHand(g, nil, REASON_EFFECT)
			Duel.ConfirmCards(1 - tp, g)
		end
	end
end
function s.efilter(e, re)
	return re:IsActiveType(TYPE_EFFECT)
end


Sengenjin
Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.
-- Sengenjin
local CARD_ID_0 = 37613663 --Millennium Ankh
local SETCARD_ID_0 = 0x1ae --Millennium
local s, id, o = GetID()
function s.initial_effect(c)
	aux.AddCodeList(c, CARD_ID_0)
	--
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetType(EFFECT_TYPE_IGNITION)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1, id)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_SEARCH + CATEGORY_TOHAND)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1, id + o)
	e2:SetCondition(s.spcon)
	e2:SetCost(s.spcost)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
	--
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetValue(s.efilter)
	c:RegisterEffect(e3)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0
	end
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not c:IsRelateToEffect(e) then
		return
	end
	if Duel.MoveToField(c, tp, tp, LOCATION_SZONE, POS_FACEUP, true) then
		local e1 = Effect.CreateEffect(c)
		e1:SetCode(EFFECT_CHANGE_TYPE)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
		e1:SetValue(TYPE_SPELL + TYPE_CONTINUOUS)
		c:RegisterEffect(e1)
	end
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():GetType() == TYPE_SPELL + TYPE_CONTINUOUS
end
function s.cfilter1(c, tp)
	return c:IsCode(CARD_ID_0) and not c:IsPublic()
end
function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
	local b1 = Duel.IsExistingMatchingCard(s.cfilter1, tp, LOCATION_HAND, 0, 1, nil)
	local b2 = Duel.CheckLPCost(tp, 2000)
	if chk == 0 then
		return b1 or b2
	end
	if b1 and b2 and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
		local g = Duel.SelectMatchingCard(tp, s.cfilter1, tp, LOCATION_HAND, 0, 1, 1, nil)
		Duel.ConfirmCards(1 - tp, g)
		Duel.ShuffleHand(tp)
	elseif b2 then
		Duel.PayLPCost(tp, 2000)
	else
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
		local g = Duel.SelectMatchingCard(tp, s.cfilter1, tp, LOCATION_HAND, 0, 1, 1, nil)
		Duel.ConfirmCards(1 - tp, g)
		Duel.ShuffleHand(tp)
	end
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsPlayerCanSpecialSummonMonster(
			tp,
			id,
			SETCARD_ID_0,
			TYPE_MONSTER + TYPE_EFFECT,
			2750,
			2500,
			8,
			RACE_BEASTWARRIOR,
			ATTRIBUTE_EARTH
		)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
end
function s.filter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if
		c:IsRelateToEffect(e)
		and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) ~= 0
		and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
		and Duel.SelectYesNo(tp, aux.Stringid(id, 3))
	then
		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
		local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
		if g:GetCount() > 0 then
			Duel.BreakEffect()
			Duel.SendtoHand(g, nil, REASON_EFFECT)
			Duel.ConfirmCards(1 - tp, g)
		end
	end
end
function s.efilter(e, re)
	return re:IsActiveType(TYPE_EFFECT)
end

