Ghoti
Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn.
local SETCARD_ID_0 = 0x18a --Ghoti

local SETCARD_ID_0 = 0x18a --Ghoti
local s, id, o = GetID()
function s.initial_effect(c)
	--spsummon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END)
	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.tg)
	e1:SetOperation(s.op)
	c:RegisterEffect(e1)
end
function s.cfilter(c, e, tp)
	return c:IsFaceup()
		and c:IsRace(RACE_FISH)
		and c:IsAbleToRemoveAsCost()
		and Duel.GetMZoneCount(tp, c) > 0
		and Duel.IsExistingMatchingCard(s.filter, tp, 0x33, 0, 1, nil, e, tp, c:GetOriginalCode())
end
function s.filter(c, e, tp, code)
	return c:IsFaceupEx() and c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and not c:IsCode(code)
end
function s.tg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:IsCostChecked() and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local tc = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, e, tp):GetFirst()
	Duel.Remove(tc, POS_FACEUP, REASON_COST)
	e:SetLabel(tc:GetOriginalCode())
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, 0x33)
end
function s.op(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 1 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, 0x33, 0, 1, 1, nil, e, tp, e:GetLabel())
	if Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP) > 0 then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		g:GetFirst():RegisterEffect(e1, true)
	end
end


Ghoti
Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn.
-- Ghoti
local SETCARD_ID_0 = 0x18a --Ghoti
local s, id, o = GetID()
function s.initial_effect(c)
	--spsummon
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END)
	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
	e1:SetTarget(s.tg)
	e1:SetOperation(s.op)
	c:RegisterEffect(e1)
end
function s.cfilter(c, e, tp)
	return c:IsFaceup()
		and c:IsRace(RACE_FISH)
		and c:IsAbleToRemoveAsCost()
		and Duel.GetMZoneCount(tp, c) > 0
		and Duel.IsExistingMatchingCard(s.filter, tp, 0x33, 0, 1, nil, e, tp, c:GetOriginalCode())
end
function s.filter(c, e, tp, code)
	return c:IsFaceupEx() and c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and not c:IsCode(code)
end
function s.tg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return e:IsCostChecked() and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local tc = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, e, tp):GetFirst()
	Duel.Remove(tc, POS_FACEUP, REASON_COST)
	e:SetLabel(tc:GetOriginalCode())
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, 0x33)
end
function s.op(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 1 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, 0x33, 0, 1, 1, nil, e, tp, e:GetLabel())
	if Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP) > 0 then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
		e1:SetValue(LOCATION_REMOVED)
		g:GetFirst():RegisterEffect(e1, true)
	end
end

