Cynet
If a Link Monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 monster in your GY, except a Link Monster; Special Summon it in Defense Position. You can only use this effect of "Cynet Recovery" once per turn.
local s, id, o = GetID()
function s.initial_effect(c)
	--activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--special summon
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1, id)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.cfilter(c, tp)
	return c:IsPreviousControler(tp)
		and c:IsPreviousLocation(LOCATION_MZONE)
		and c:IsPreviousPosition(POS_FACEUP)
		and bit.band(c:GetPreviousTypeOnField(), TYPE_LINK) ~= 0
		and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer() == 1 - tp)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return eg:IsExists(s.cfilter, 1, nil, tp)
end
function s.filter(c, e, tp)
	return not c:IsType(TYPE_LINK) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
	end
end


Cynet
If a Link Monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 monster in your GY, except a Link Monster; Special Summon it in Defense Position. You can only use this effect of "Cynet Recovery" once per turn.
-- Cynet
local s, id, o = GetID()
function s.initial_effect(c)
	--activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--special summon
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
	e2:SetCode(EVENT_DESTROYED)
	e2:SetRange(LOCATION_SZONE)
	e2:SetCountLimit(1, id)
	e2:SetCondition(s.spcon)
	e2:SetTarget(s.sptg)
	e2:SetOperation(s.spop)
	c:RegisterEffect(e2)
end
function s.cfilter(c, tp)
	return c:IsPreviousControler(tp)
		and c:IsPreviousLocation(LOCATION_MZONE)
		and c:IsPreviousPosition(POS_FACEUP)
		and bit.band(c:GetPreviousTypeOnField(), TYPE_LINK) ~= 0
		and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer() == 1 - tp)
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return eg:IsExists(s.cfilter, 1, nil, tp)
end
function s.filter(c, e, tp)
	return not c:IsType(TYPE_LINK) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
	end
end

