Power-Up
After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster.
local SETCARD_ID_0 = 0x26 --Morphtronic

local SETCARD_ID_0 = 0x26 --Morphtronic
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--attack up
	local e2 = Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_CUSTOM + id)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetTarget(s.attg)
	e2:SetOperation(s.atop)
	c:RegisterEffect(e2)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	local c = e:GetHandler()
	local cid = Duel.GetChainInfo(0, CHAININFO_CHAIN_ID)
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_REMAIN_FIELD)
	e1:SetProperty(EFFECT_FLAG_OATH)
	e1:SetReset(RESET_CHAIN)
	c:RegisterEffect(e1)
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAIN_DISABLED)
	e2:SetOperation(s.tgop)
	e2:SetLabel(cid)
	e2:SetReset(RESET_CHAIN)
	Duel.RegisterEffect(e2, tp)
end
function s.tgop(e, tp, eg, ep, ev, re, r, rp)
	local cid = Duel.GetChainInfo(ev, CHAININFO_CHAIN_ID)
	if cid ~= e:GetLabel() then
		return
	end
	if e:GetOwner():IsRelateToChain(ev) then
		e:GetOwner():CancelToGrave(false)
	end
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
	end
	if chk == 0 then
		return e:IsCostChecked() and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not c:IsLocation(LOCATION_SZONE) then
		return
	end
	if not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then
		return
	end
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp, c, tc)
		--Atkup
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_EQUIP)
		e1:SetCode(EFFECT_CANNOT_ATTACK)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		c:RegisterEffect(e1)
		--Equip limit
		local e2 = Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_EQUIP_LIMIT)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetValue(s.eqlimit)
		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
		c:RegisterEffect(e2)
		Duel.RaiseSingleEvent(c, EVENT_CUSTOM + id, e, 0, 0, 0, 0)
	else
		c:CancelToGrave(false)
	end
end
function s.eqlimit(e, c)
	return e:GetHandler():GetEquipTarget() == c or c:IsControler(e:GetHandlerPlayer()) and c:IsSetCard(SETCARD_ID_0)
end
function s.attg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local eq = e:GetHandler():GetEquipTarget()
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc ~= eq
	end
	if chk == 0 then
		return eq and Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, eq)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, eq)
end
function s.atop(e, tp, eg, ep, ev, re, r, rp)
	local eq = e:GetHandler():GetEquipTarget()
	if not eq then
		return
	end
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(eq:GetAttack())
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end


Power-Up
After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster.
-- Power-Up
local SETCARD_ID_0 = 0x26 --Morphtronic
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--attack up
	local e2 = Effect.CreateEffect(c)
	e2:SetCategory(CATEGORY_ATKCHANGE)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_CUSTOM + id)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetTarget(s.attg)
	e2:SetOperation(s.atop)
	c:RegisterEffect(e2)
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	local c = e:GetHandler()
	local cid = Duel.GetChainInfo(0, CHAININFO_CHAIN_ID)
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_REMAIN_FIELD)
	e1:SetProperty(EFFECT_FLAG_OATH)
	e1:SetReset(RESET_CHAIN)
	c:RegisterEffect(e1)
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e2:SetCode(EVENT_CHAIN_DISABLED)
	e2:SetOperation(s.tgop)
	e2:SetLabel(cid)
	e2:SetReset(RESET_CHAIN)
	Duel.RegisterEffect(e2, tp)
end
function s.tgop(e, tp, eg, ep, ev, re, r, rp)
	local cid = Duel.GetChainInfo(ev, CHAININFO_CHAIN_ID)
	if cid ~= e:GetLabel() then
		return
	end
	if e:GetOwner():IsRelateToChain(ev) then
		e:GetOwner():CancelToGrave(false)
	end
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
	end
	if chk == 0 then
		return e:IsCostChecked() and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if not c:IsLocation(LOCATION_SZONE) then
		return
	end
	if not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then
		return
	end
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp, c, tc)
		--Atkup
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_EQUIP)
		e1:SetCode(EFFECT_CANNOT_ATTACK)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		c:RegisterEffect(e1)
		--Equip limit
		local e2 = Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_EQUIP_LIMIT)
		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e2:SetValue(s.eqlimit)
		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
		c:RegisterEffect(e2)
		Duel.RaiseSingleEvent(c, EVENT_CUSTOM + id, e, 0, 0, 0, 0)
	else
		c:CancelToGrave(false)
	end
end
function s.eqlimit(e, c)
	return e:GetHandler():GetEquipTarget() == c or c:IsControler(e:GetHandlerPlayer()) and c:IsSetCard(SETCARD_ID_0)
end
function s.attg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local eq = e:GetHandler():GetEquipTarget()
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc ~= eq
	end
	if chk == 0 then
		return eq and Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, eq)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, eq)
end
function s.atop(e, tp, eg, ep, ev, re, r, rp)
	local eq = e:GetHandler():GetEquipTarget()
	if not eq then
		return
	end
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(eq:GetAttack())
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		tc:RegisterEffect(e1)
	end
end

