Simorgh,
Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.
local s, id, o = GetID()
function s.initial_effect(c)
	--normal monster
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EFFECT_ADD_TYPE)
	e1:SetValue(TYPE_NORMAL)
	c:RegisterEffect(e1)
	local e2 = e1:Clone()
	e2:SetCode(EFFECT_REMOVE_TYPE)
	e2:SetValue(TYPE_EFFECT)
	c:RegisterEffect(e2)
	--decrease tribute
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_DECREASE_TRIBUTE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_HAND, 0)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsAttribute, ATTRIBUTE_WIND))
	e3:SetValue(s.decval)
	c:RegisterEffect(e3)
	local e4 = e3:Clone()
	e4:SetCode(EFFECT_DECREASE_TRIBUTE_SET)
	c:RegisterEffect(e4)
	--summon success
	local e5 = Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id, 0))
	e5:SetCategory(CATEGORY_TOHAND)
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e5:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e5:SetCode(EVENT_SUMMON_SUCCESS)
	e5:SetCondition(s.condition)
	e5:SetTarget(s.target)
	e5:SetOperation(s.operation)
	c:RegisterEffect(e5)
	--tribute check
	local e6 = Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_SINGLE)
	e6:SetCode(EFFECT_MATERIAL_CHECK)
	e6:SetValue(s.valcheck)
	e6:SetLabelObject(e5)
	c:RegisterEffect(e6)
end
function s.valcheck(e, c)
	local g = c:GetMaterial()
	if g:FilterCount(Card.IsAttribute, nil, ATTRIBUTE_WIND) == #g and #g > 0 then
		e:GetLabelObject():SetLabel(1)
	else
		e:GetLabelObject():SetLabel(0)
	end
end
function s.decval(e, c)
	return 0x10001, id
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE) and e:GetLabel() == 1
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsOnField() and chkc:IsControler(1 - tp) and chkc:IsAbleToHand()
	end
	if chk == 0 then
		return Duel.IsExistingTarget(Card.IsAbleToHand, tp, 0, LOCATION_ONFIELD, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
	local g = Duel.SelectTarget(tp, Card.IsAbleToHand, tp, 0, LOCATION_ONFIELD, 1, 2, nil)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, g:GetCount(), 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
	local g = tg:Filter(Card.IsRelateToEffect, nil, e)
	if g:GetCount() > 0 then
		Duel.SendtoHand(g, nil, REASON_EFFECT)
	end
end


Simorgh,
Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.
-- Simorgh,
local s, id, o = GetID()
function s.initial_effect(c)
	--normal monster
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCode(EFFECT_ADD_TYPE)
	e1:SetValue(TYPE_NORMAL)
	c:RegisterEffect(e1)
	local e2 = e1:Clone()
	e2:SetCode(EFFECT_REMOVE_TYPE)
	e2:SetValue(TYPE_EFFECT)
	c:RegisterEffect(e2)
	--decrease tribute
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_DECREASE_TRIBUTE)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_HAND, 0)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsAttribute, ATTRIBUTE_WIND))
	e3:SetValue(s.decval)
	c:RegisterEffect(e3)
	local e4 = e3:Clone()
	e4:SetCode(EFFECT_DECREASE_TRIBUTE_SET)
	c:RegisterEffect(e4)
	--summon success
	local e5 = Effect.CreateEffect(c)
	e5:SetDescription(aux.Stringid(id, 0))
	e5:SetCategory(CATEGORY_TOHAND)
	e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e5:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e5:SetCode(EVENT_SUMMON_SUCCESS)
	e5:SetCondition(s.condition)
	e5:SetTarget(s.target)
	e5:SetOperation(s.operation)
	c:RegisterEffect(e5)
	--tribute check
	local e6 = Effect.CreateEffect(c)
	e6:SetType(EFFECT_TYPE_SINGLE)
	e6:SetCode(EFFECT_MATERIAL_CHECK)
	e6:SetValue(s.valcheck)
	e6:SetLabelObject(e5)
	c:RegisterEffect(e6)
end
function s.valcheck(e, c)
	local g = c:GetMaterial()
	if g:FilterCount(Card.IsAttribute, nil, ATTRIBUTE_WIND) == #g and #g > 0 then
		e:GetLabelObject():SetLabel(1)
	else
		e:GetLabelObject():SetLabel(0)
	end
end
function s.decval(e, c)
	return 0x10001, id
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE) and e:GetLabel() == 1
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsOnField() and chkc:IsControler(1 - tp) and chkc:IsAbleToHand()
	end
	if chk == 0 then
		return Duel.IsExistingTarget(Card.IsAbleToHand, tp, 0, LOCATION_ONFIELD, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
	local g = Duel.SelectTarget(tp, Card.IsAbleToHand, tp, 0, LOCATION_ONFIELD, 1, 2, nil)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, g:GetCount(), 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
	local g = tg:Filter(Card.IsRelateToEffect, nil, e)
	if g:GetCount() > 0 then
		Duel.SendtoHand(g, nil, REASON_EFFECT)
	end
end

