Rokket
If this card would be used for the Link Summon of a "Borrel" monster, you can treat this card as a Dragon. You can only use each of the following effects of "Rokket Coder" once per turn. If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card you control would be used as Link Material for a "Borrel" monster, 1 DARK monster in your hand can also be used as material.
local SETCARD_ID_0 = 0x101 --code
local SETCARD_ID_1 = 0x10f --Borrel

local SETCARD_ID_0 = 0x101 --code
local SETCARD_ID_1 = 0x10f --Borrel
local s, id, o = GetID()
function s.initial_effect(c)
	--hand link
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_EXTRA_LINK_MATERIAL)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1, id)
	e1:SetValue(s.matval1)
	c:RegisterEffect(e1)
	--link race
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(id)
	e2:SetRange(LOCATION_MZONE)
	c:RegisterEffect(e2)
	--extra hand link
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_EXTRA_LINK_MATERIAL)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_HAND, 0)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsAttribute, ATTRIBUTE_DARK))
	e3:SetCountLimit(1, id + o)
	e3:SetValue(s.matval2)
	c:RegisterEffect(e3)
end
function s.mfilter(c, tp)
	return c:IsLocation(LOCATION_MZONE) and c:IsRace(RACE_CYBERSE) and c:IsControler(tp)
end
function s.exmfilter(c)
	return c:IsLocation(LOCATION_HAND) and c:IsCode(id)
end
function s.matval1(e, lc, mg, c, tp)
	if not lc:IsSetCard(SETCARD_ID_1) then
		return false, nil
	end
	return true, not mg or mg:IsExists(s.mfilter, 1, nil, tp) and not mg:IsExists(s.exmfilter, 1, nil)
end
function s.exmatcheck(c, lc, tp)
	if not c:IsLocation(LOCATION_HAND) then
		return false
	end
	local le = { c:IsHasEffect(EFFECT_EXTRA_LINK_MATERIAL, tp) }
	for _, te in pairs(le) do
		local f = te:GetValue()
		local related, valid = f(te, lc, nil, c, tp)
		if related and not te:GetHandler():IsCode(id) then
			return false
		end
	end
	return true
end
function s.matval2(e, lc, mg, c, tp)
	if not lc:IsSetCard(SETCARD_ID_1) then
		return false, nil
	end
	return true, not mg or mg:IsContains(e:GetHandler()) and not mg:IsExists(s.exmatcheck, 1, nil, lc, tp)
end


Rokket
If this card would be used for the Link Summon of a "Borrel" monster, you can treat this card as a Dragon. You can only use each of the following effects of "Rokket Coder" once per turn. If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card you control would be used as Link Material for a "Borrel" monster, 1 DARK monster in your hand can also be used as material.
-- Rokket
local SETCARD_ID_0 = 0x101 --code
local SETCARD_ID_1 = 0x10f --Borrel
local s, id, o = GetID()
function s.initial_effect(c)
	--hand link
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetCode(EFFECT_EXTRA_LINK_MATERIAL)
	e1:SetRange(LOCATION_HAND)
	e1:SetCountLimit(1, id)
	e1:SetValue(s.matval1)
	c:RegisterEffect(e1)
	--link race
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e2:SetCode(id)
	e2:SetRange(LOCATION_MZONE)
	c:RegisterEffect(e2)
	--extra hand link
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetCode(EFFECT_EXTRA_LINK_MATERIAL)
	e3:SetRange(LOCATION_MZONE)
	e3:SetTargetRange(LOCATION_HAND, 0)
	e3:SetTarget(aux.TargetBoolFunction(Card.IsAttribute, ATTRIBUTE_DARK))
	e3:SetCountLimit(1, id + o)
	e3:SetValue(s.matval2)
	c:RegisterEffect(e3)
end
function s.mfilter(c, tp)
	return c:IsLocation(LOCATION_MZONE) and c:IsRace(RACE_CYBERSE) and c:IsControler(tp)
end
function s.exmfilter(c)
	return c:IsLocation(LOCATION_HAND) and c:IsCode(id)
end
function s.matval1(e, lc, mg, c, tp)
	if not lc:IsSetCard(SETCARD_ID_1) then
		return false, nil
	end
	return true, not mg or mg:IsExists(s.mfilter, 1, nil, tp) and not mg:IsExists(s.exmfilter, 1, nil)
end
function s.exmatcheck(c, lc, tp)
	if not c:IsLocation(LOCATION_HAND) then
		return false
	end
	local le = { c:IsHasEffect(EFFECT_EXTRA_LINK_MATERIAL, tp) }
	for _, te in pairs(le) do
		local f = te:GetValue()
		local related, valid = f(te, lc, nil, c, tp)
		if related and not te:GetHandler():IsCode(id) then
			return false
		end
	end
	return true
end
function s.matval2(e, lc, mg, c, tp)
	if not lc:IsSetCard(SETCARD_ID_1) then
		return false, nil
	end
	return true, not mg or mg:IsContains(e:GetHandler()) and not mg:IsExists(s.exmatcheck, 1, nil, lc, tp)
end

