Needle
If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent.
local s, id, o = GetID()
function s.initial_effect(c)
	--pierce
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BE_MATERIAL)
	e1:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
	e1:SetCondition(s.pscon)
	e1:SetOperation(s.psop)
	c:RegisterEffect(e1)
end
function s.pscon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and r == REASON_SYNCHRO
end
function s.psop(e, tp, eg, ep, ev, re, r, rp)
	local rc = e:GetHandler():GetReasonCard()
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_PIERCE)
	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
	rc:RegisterEffect(e1, true)
end


Needle
If this card is used as a Synchro Material Monster for a Synchro Monster, during battle between that Synchro Monster and a Defense Position monster whose DEF is lower than the ATK of that Synchro Monster, inflict the difference as Battle Damage to your opponent.
-- Needle
local s, id, o = GetID()
function s.initial_effect(c)
	--pierce
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_BE_MATERIAL)
	e1:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
	e1:SetCondition(s.pscon)
	e1:SetOperation(s.psop)
	c:RegisterEffect(e1)
end
function s.pscon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and r == REASON_SYNCHRO
end
function s.psop(e, tp, eg, ep, ev, re, r, rp)
	local rc = e:GetHandler():GetReasonCard()
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_PIERCE)
	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
	rc:RegisterEffect(e1, true)
end

