Different
Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in.
local s, id, o = GetID()
function s.initial_effect(c)
	--remove
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--return
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCondition(s.retcon)
	e2:SetOperation(s.retop)
	e2:SetLabelObject(e1)
	c:RegisterEffect(e2)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return false
	end
	if chk == 0 then
		return Duel.IsExistingTarget(Card.IsAbleToRemove, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsExistingTarget(Card.IsAbleToRemove, tp, 0, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g1 = Duel.SelectTarget(tp, Card.IsAbleToRemove, tp, LOCATION_MZONE, 0, 1, 1, nil)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g2 = Duel.SelectTarget(tp, Card.IsAbleToRemove, tp, 0, LOCATION_MZONE, 1, 1, nil)
	g1:Merge(g2)
	if e:GetLabelObject() then
		e:GetLabelObject():DeleteGroup()
		e:SetLabelObject(nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g1, 2, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
	if Duel.Remove(tg, 0, REASON_EFFECT + REASON_TEMPORARY) ~= 0 then
		local g = Duel.GetOperatedGroup()
		local tc = g:GetFirst()
		while tc do
			tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
			tc = g:GetNext()
		end
		c:RegisterFlagEffect(id, RESET_EVENT + 0x17a0000, 0, 1)
		g:KeepAlive()
		e:SetLabelObject(g)
	end
end
function s.retcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():GetFlagEffect(id) ~= 0 and bit.band(r, REASON_DESTROY) ~= 0 and e:GetLabelObject():GetLabelObject() ~= nil
end
function s.retop(e, tp, eg, ep, ev, re, r, rp)
	local g = e:GetLabelObject():GetLabelObject()
	local tc = g:GetFirst()
	while tc do
		if tc:GetFlagEffect(id) > 0 then
			Duel.ReturnToField(tc)
		end
		tc = g:GetNext()
	end
	g:DeleteGroup()
	e:GetLabelObject():SetLabelObject(nil)
end


Different
Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in.
-- Different
local s, id, o = GetID()
function s.initial_effect(c)
	--remove
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--return
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e2:SetCode(EVENT_TO_GRAVE)
	e2:SetCondition(s.retcon)
	e2:SetOperation(s.retop)
	e2:SetLabelObject(e1)
	c:RegisterEffect(e2)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return false
	end
	if chk == 0 then
		return Duel.IsExistingTarget(Card.IsAbleToRemove, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsExistingTarget(Card.IsAbleToRemove, tp, 0, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g1 = Duel.SelectTarget(tp, Card.IsAbleToRemove, tp, LOCATION_MZONE, 0, 1, 1, nil)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g2 = Duel.SelectTarget(tp, Card.IsAbleToRemove, tp, 0, LOCATION_MZONE, 1, 1, nil)
	g1:Merge(g2)
	if e:GetLabelObject() then
		e:GetLabelObject():DeleteGroup()
		e:SetLabelObject(nil)
	end
	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g1, 2, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
	if Duel.Remove(tg, 0, REASON_EFFECT + REASON_TEMPORARY) ~= 0 then
		local g = Duel.GetOperatedGroup()
		local tc = g:GetFirst()
		while tc do
			tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
			tc = g:GetNext()
		end
		c:RegisterFlagEffect(id, RESET_EVENT + 0x17a0000, 0, 1)
		g:KeepAlive()
		e:SetLabelObject(g)
	end
end
function s.retcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():GetFlagEffect(id) ~= 0 and bit.band(r, REASON_DESTROY) ~= 0 and e:GetLabelObject():GetLabelObject() ~= nil
end
function s.retop(e, tp, eg, ep, ev, re, r, rp)
	local g = e:GetLabelObject():GetLabelObject()
	local tc = g:GetFirst()
	while tc do
		if tc:GetFlagEffect(id) > 0 then
			Duel.ReturnToField(tc)
		end
		tc = g:GetNext()
	end
	g:DeleteGroup()
	e:GetLabelObject():SetLabelObject(nil)
end

