Castle
Once per turn: You can banish 1 Dragon monster from your GY, then target 1 monster you control; it gains 700 ATK until the end of this turn (even if this card leaves the field). When this face-up card on the field is sent to the GY: You can target 1 of your banished Dragon monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls".
local s, id, o = GetID()
function s.initial_effect(c)
	c:SetUniqueOnField(1, 0, id)
	--activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--atkup
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_CARD_TARGET)
	e2:SetHintTiming(TIMING_DAMAGE_STEP)
	e2:SetCountLimit(1)
	e2:SetCost(s.cost)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--spsummon
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_CARD_TARGET)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.cfilter(c)
	return c:IsRace(RACE_DRAGON) and c:IsAbleToRemoveAsCost()
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local rg = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.Remove(rg, POS_FACEUP, REASON_COST)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
	end
	if chk == 0 then
		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, 0, 1, 1, nil)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(700)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsPreviousPosition(POS_FACEUP)
end
function s.spfilter(c, e, tp)
	return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.spfilter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_REMOVED, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_REMOVED, 0, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
	end
end


Castle
Once per turn: You can banish 1 Dragon monster from your GY, then target 1 monster you control; it gains 700 ATK until the end of this turn (even if this card leaves the field). When this face-up card on the field is sent to the GY: You can target 1 of your banished Dragon monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls".
-- Castle
local s, id, o = GetID()
function s.initial_effect(c)
	c:SetUniqueOnField(1, 0, id)
	--activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--atkup
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetType(EFFECT_TYPE_QUICK_O)
	e2:SetCode(EVENT_FREE_CHAIN)
	e2:SetRange(LOCATION_SZONE)
	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_CARD_TARGET)
	e2:SetHintTiming(TIMING_DAMAGE_STEP)
	e2:SetCountLimit(1)
	e2:SetCost(s.cost)
	e2:SetTarget(s.target)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--spsummon
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_TO_GRAVE)
	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_CARD_TARGET)
	e3:SetCondition(s.spcon)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.cfilter(c)
	return c:IsRace(RACE_DRAGON) and c:IsAbleToRemoveAsCost()
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local rg = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.Remove(rg, POS_FACEUP, REASON_COST)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
	end
	if chk == 0 then
		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, 0, 1, 1, nil)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		local e1 = Effect.CreateEffect(e:GetHandler())
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_UPDATE_ATTACK)
		e1:SetValue(700)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e1)
	end
end
function s.spcon(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsPreviousPosition(POS_FACEUP)
end
function s.spfilter(c, e, tp)
	return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.spfilter(chkc, e, tp)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_REMOVED, 0, 1, nil, e, tp)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_REMOVED, 0, 1, 1, nil, e, tp)
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc and tc:IsRelateToEffect(e) then
		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
	end
end

