Alector,
If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; that target's effects are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field.
local s, id, o = GetID()
function s.initial_effect(c)
	c:SetUniqueOnField(1, 1, id)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	c:RegisterEffect(e1)
	--negate
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
end
function s.spfilter1(c, tp)
	return c:IsFaceup() and Duel.IsExistingMatchingCard(s.spfilter2, tp, 0, LOCATION_MZONE, 1, c, c:GetAttribute())
end
function s.spfilter2(c, att)
	return c:IsFaceup() and c:IsAttribute(att)
end
function s.spcon(e, c)
	if c == nil then
		return true
	end
	local tp = c:GetControler()
	return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter1, tp, 0, LOCATION_MZONE, 1, nil, tp)
end
function s.distg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsOnField() and chkc:IsFaceup()
	end
	if chk == 0 then
		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
end
function s.disop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e, false) then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e1)
		local e2 = Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e2)
		if tc:IsType(TYPE_TRAPMONSTER) then
			local e3 = Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
			e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
			tc:RegisterEffect(e3)
		end
	end
end


Alector,
If your opponent controls 2 or more face-up monsters of the same Attribute, you can Special Summon this card (from your hand). Once per turn: You can target 1 face-up card on the field; that target's effects are negated during this turn. There can only be 1 face-up "Alector, Sovereign of Birds" on the field.
-- Alector,
local s, id, o = GetID()
function s.initial_effect(c)
	c:SetUniqueOnField(1, 1, id)
	--special summon
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetCode(EFFECT_SPSUMMON_PROC)
	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
	e1:SetRange(LOCATION_HAND)
	e1:SetCondition(s.spcon)
	c:RegisterEffect(e1)
	--negate
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1)
	e2:SetTarget(s.distg)
	e2:SetOperation(s.disop)
	c:RegisterEffect(e2)
end
function s.spfilter1(c, tp)
	return c:IsFaceup() and Duel.IsExistingMatchingCard(s.spfilter2, tp, 0, LOCATION_MZONE, 1, c, c:GetAttribute())
end
function s.spfilter2(c, att)
	return c:IsFaceup() and c:IsAttribute(att)
end
function s.spcon(e, c)
	if c == nil then
		return true
	end
	local tp = c:GetControler()
	return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter1, tp, 0, LOCATION_MZONE, 1, nil, tp)
end
function s.distg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsOnField() and chkc:IsFaceup()
	end
	if chk == 0 then
		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
end
function s.disop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e, false) then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e1)
		local e2 = Effect.CreateEffect(c)
		e2:SetType(EFFECT_TYPE_SINGLE)
		e2:SetCode(EFFECT_DISABLE_EFFECT)
		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		tc:RegisterEffect(e2)
		if tc:IsType(TYPE_TRAPMONSTER) then
			local e3 = Effect.CreateEffect(c)
			e3:SetType(EFFECT_TYPE_SINGLE)
			e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
			e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
			tc:RegisterEffect(e3)
		end
	end
end

