Morphtronic
Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK.
local SETCARD_ID_0 = 0x26 --Morphtronic

local SETCARD_ID_0 = 0x26 --Morphtronic
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--Equip limit
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetValue(s.eqlimit)
	c:RegisterEffect(e2)
	--damage
	local e3 = Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_DAMAGE)
	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_LEAVE_FIELD)
	e3:SetCondition(s.damcon)
	e3:SetTarget(s.damtg)
	e3:SetOperation(s.damop)
	c:RegisterEffect(e3)
end
function s.eqlimit(e, c)
	return c:IsSetCard(SETCARD_ID_0)
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp, e:GetHandler(), tc)
	end
end
function s.damcon(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local ec = c:GetPreviousEquipTarget()
	return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsReason(REASON_DESTROY)
end
function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	local dam = e:GetHandler():GetPreviousEquipTarget():GetBaseAttack()
	if dam < 0 then
		dam = 0
	end
	e:SetLabel(dam)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, PLAYER_ALL, dam)
end
function s.damop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Damage(1 - tp, e:GetLabel(), REASON_EFFECT, true)
	Duel.Damage(tp, e:GetLabel(), REASON_EFFECT, true)
	Duel.RDComplete()
end


Morphtronic
Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK.
-- Morphtronic
local SETCARD_ID_0 = 0x26 --Morphtronic
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_EQUIP)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
	--Equip limit
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_EQUIP_LIMIT)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e2:SetValue(s.eqlimit)
	c:RegisterEffect(e2)
	--damage
	local e3 = Effect.CreateEffect(c)
	e3:SetCategory(CATEGORY_DAMAGE)
	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e3:SetCode(EVENT_LEAVE_FIELD)
	e3:SetCondition(s.damcon)
	e3:SetTarget(s.damtg)
	e3:SetOperation(s.damop)
	c:RegisterEffect(e3)
end
function s.eqlimit(e, c)
	return c:IsSetCard(SETCARD_ID_0)
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
		Duel.Equip(tp, e:GetHandler(), tc)
	end
end
function s.damcon(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local ec = c:GetPreviousEquipTarget()
	return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsReason(REASON_DESTROY)
end
function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	local dam = e:GetHandler():GetPreviousEquipTarget():GetBaseAttack()
	if dam < 0 then
		dam = 0
	end
	e:SetLabel(dam)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, PLAYER_ALL, dam)
end
function s.damop(e, tp, eg, ep, ev, re, r, rp)
	Duel.Damage(1 - tp, e:GetLabel(), REASON_EFFECT, true)
	Duel.Damage(tp, e:GetLabel(), REASON_EFFECT, true)
	Duel.RDComplete()
end

