Vanadis
For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. If this card is used as Synchro Material, all other Synchro Materials must be "Nordic" monsters. Once per turn: You can send 1 "Nordic" monster from your Deck to the GY; this card's Level becomes the Level of that monster, until the end of this turn.
local SETCARD_ID_0 = 0x42 --Nordic

local SETCARD_ID_0 = 0x42 --Nordic
local s, id, o = GetID()
function s.initial_effect(c)
	--synchro custom
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_TUNER_MATERIAL_LIMIT)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e1:SetTarget(s.synlimit)
	c:RegisterEffect(e1)
	--level change
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCost(s.cost)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e3:SetCode(id)
	c:RegisterEffect(e3)
end
function s.synlimit(e, c)
	return c:IsSetCard(SETCARD_ID_0)
end
function s.cfilter(c, lv)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsLevel(lv) and c:IsLevelAbove(1) and c:IsAbleToGraveAsCost()
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_DECK, 0, 1, nil, e:GetHandler():GetLevel())
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e:GetHandler():GetLevel())
	Duel.SendtoGrave(g, REASON_COST)
	e:SetLabel(g:GetFirst():GetLevel())
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		e1:SetValue(e:GetLabel())
		c:RegisterEffect(e1)
	end
end


Vanadis
For a Synchro Summon, you can substitute this card for any 1 "Nordic" Tuner. If this card is used as Synchro Material, all other Synchro Materials must be "Nordic" monsters. Once per turn: You can send 1 "Nordic" monster from your Deck to the GY; this card's Level becomes the Level of that monster, until the end of this turn.
-- Vanadis
local SETCARD_ID_0 = 0x42 --Nordic
local s, id, o = GetID()
function s.initial_effect(c)
	--synchro custom
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_TUNER_MATERIAL_LIMIT)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e1:SetTarget(s.synlimit)
	c:RegisterEffect(e1)
	--level change
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetCountLimit(1)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCost(s.cost)
	e2:SetOperation(s.operation)
	c:RegisterEffect(e2)
	--
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_SINGLE)
	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e3:SetCode(id)
	c:RegisterEffect(e3)
end
function s.synlimit(e, c)
	return c:IsSetCard(SETCARD_ID_0)
end
function s.cfilter(c, lv)
	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsLevel(lv) and c:IsLevelAbove(1) and c:IsAbleToGraveAsCost()
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_DECK, 0, 1, nil, e:GetHandler():GetLevel())
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e:GetHandler():GetLevel())
	Duel.SendtoGrave(g, REASON_COST)
	e:SetLabel(g:GetFirst():GetLevel())
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	if c:IsRelateToEffect(e) and c:IsFaceup() then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetCode(EFFECT_CHANGE_LEVEL)
		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
		e1:SetValue(e:GetLabel())
		c:RegisterEffect(e1)
	end
end

