Floowandereeze
When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate(Special Summon)
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DISABLE_SUMMON + CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SPSUMMON)
	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.discon)
	e1:SetTarget(s.distg)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
end
function s.cfilter1(c)
	return c:IsSummonType(SUMMON_TYPE_ADVANCE) and c:IsFaceup() and not c:IsSummonType(SUMMON_TYPE_SPECIAL)
end
function s.cfilter2(c)
	return c:IsSummonType(SUMMON_TYPE_SPECIAL)
end
function s.discon(e, tp, eg, ep, ev, re, r, rp)
	return tp ~= ep
		and aux.NegateSummonCondition()
		and Duel.IsExistingMatchingCard(s.cfilter1, tp, LOCATION_MZONE, 0, 1, nil)
		and not Duel.IsExistingMatchingCard(s.cfilter2, tp, LOCATION_MZONE, 0, 1, nil)
end
function s.distg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_DISABLE_SUMMON, eg, eg:GetCount(), 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, eg, eg:GetCount(), 0, 0)
end
function s.disop(e, tp, eg, ep, ev, re, r, rp)
	Duel.NegateSummon(eg)
	Duel.SendtoHand(eg, nil, REASON_EFFECT)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(0, 1)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
	local e2 = e1:Clone()
	e2:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT)
	e2:SetValue(3)
	Duel.RegisterEffect(e2, tp)
end


Floowandereeze
When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn.
-- Floowandereeze
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate(Special Summon)
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DISABLE_SUMMON + CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_SPSUMMON)
	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
	e1:SetCondition(s.discon)
	e1:SetTarget(s.distg)
	e1:SetOperation(s.disop)
	c:RegisterEffect(e1)
end
function s.cfilter1(c)
	return c:IsSummonType(SUMMON_TYPE_ADVANCE) and c:IsFaceup() and not c:IsSummonType(SUMMON_TYPE_SPECIAL)
end
function s.cfilter2(c)
	return c:IsSummonType(SUMMON_TYPE_SPECIAL)
end
function s.discon(e, tp, eg, ep, ev, re, r, rp)
	return tp ~= ep
		and aux.NegateSummonCondition()
		and Duel.IsExistingMatchingCard(s.cfilter1, tp, LOCATION_MZONE, 0, 1, nil)
		and not Duel.IsExistingMatchingCard(s.cfilter2, tp, LOCATION_MZONE, 0, 1, nil)
end
function s.distg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	Duel.SetOperationInfo(0, CATEGORY_DISABLE_SUMMON, eg, eg:GetCount(), 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, eg, eg:GetCount(), 0, 0)
end
function s.disop(e, tp, eg, ep, ev, re, r, rp)
	Duel.NegateSummon(eg)
	Duel.SendtoHand(eg, nil, REASON_EFFECT)
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_FIELD)
	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e1:SetTargetRange(0, 1)
	e1:SetReset(RESET_PHASE + PHASE_END)
	Duel.RegisterEffect(e1, tp)
	local e2 = e1:Clone()
	e2:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT)
	e2:SetValue(3)
	Duel.RegisterEffect(e2, tp)
end

