D.D.
After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
local s, id, o = GetID()
function s.initial_effect(c)
	--remove
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BATTLED)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	return c:IsStatus(STATUS_BATTLE_DESTROYED) and c:IsStatus(STATUS_OPPO_BATTLE)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	local a = Duel.GetAttacker()
	local t = Duel.GetAttackTarget()
	if chk == 0 then
		return (t == c and a:IsAbleToRemove()) or (a == c and t ~= nil and t:IsAbleToRemove())
	end
	local g = Group.CreateGroup()
	if a:IsRelateToBattle() then
		g:AddCard(a)
	end
	if t ~= nil and t:IsRelateToBattle() then
		g:AddCard(t)
	end
	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, g:GetCount(), 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local a = Duel.GetAttacker()
	local d = Duel.GetAttackTarget()
	local g = Group.FromCards(a, d)
	local rg = g:Filter(Card.IsRelateToBattle, nil)
	Duel.Remove(rg, POS_FACEUP, REASON_EFFECT)
end


D.D.
After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
-- D.D.
local s, id, o = GetID()
function s.initial_effect(c)
	--remove
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_REMOVE)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
	e1:SetCode(EVENT_BATTLED)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	return c:IsStatus(STATUS_BATTLE_DESTROYED) and c:IsStatus(STATUS_OPPO_BATTLE)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
	local c = e:GetHandler()
	local a = Duel.GetAttacker()
	local t = Duel.GetAttackTarget()
	if chk == 0 then
		return (t == c and a:IsAbleToRemove()) or (a == c and t ~= nil and t:IsAbleToRemove())
	end
	local g = Group.CreateGroup()
	if a:IsRelateToBattle() then
		g:AddCard(a)
	end
	if t ~= nil and t:IsRelateToBattle() then
		g:AddCard(t)
	end
	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, g:GetCount(), 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local a = Duel.GetAttacker()
	local d = Duel.GetAttackTarget()
	local g = Group.FromCards(a, d)
	local rg = g:Filter(Card.IsRelateToBattle, nil)
	Duel.Remove(rg, POS_FACEUP, REASON_EFFECT)
end

