Totem
If 5 monsters are Special Summoned at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed.
local s, id, o = GetID()
function s.initial_effect(c)
	--destroy
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.descon)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	return eg:GetCount() == 5 and eg:IsContains(e:GetHandler())
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	local g = Duel.GetMatchingGroup(aux.TRUE, tp, 0, LOCATION_ONFIELD, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, g:GetCount() * 500)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetMatchingGroup(aux.TRUE, tp, 0, LOCATION_ONFIELD, nil)
	Duel.Destroy(g, REASON_EFFECT)
	local sg = Duel.GetOperatedGroup()
	if sg:GetCount() > 0 then
		Duel.Damage(1 - tp, sg:GetCount() * 500, REASON_EFFECT)
	end
end


Totem
If 5 monsters are Special Summoned at the same time, including this card: Destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed.
-- Totem
local s, id, o = GetID()
function s.initial_effect(c)
	--destroy
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_DAMAGE)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetCondition(s.descon)
	e1:SetTarget(s.destg)
	e1:SetOperation(s.desop)
	c:RegisterEffect(e1)
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	return eg:GetCount() == 5 and eg:IsContains(e:GetHandler())
end
function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return true
	end
	local g = Duel.GetMatchingGroup(aux.TRUE, tp, 0, LOCATION_ONFIELD, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, g:GetCount() * 500)
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.GetMatchingGroup(aux.TRUE, tp, 0, LOCATION_ONFIELD, nil)
	Duel.Destroy(g, REASON_EFFECT)
	local sg = Duel.GetOperatedGroup()
	if sg:GetCount() > 0 then
		Duel.Damage(1 - tp, sg:GetCount() * 500, REASON_EFFECT)
	end
end

