Breath
During your Main Phase, you can Normal Summon 1 "Tistina" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can target 1 face-up monster you control, or if you control a LIGHT "Tistina" monster, you can target 1 face-up monster on the field instead; change that monster to face-down Defense Position, then add 1 "Tistina" card from your Deck to your hand, except "Breath of the Tistina". You can only use this effect of "Breath of the Tistina" once per turn.
local SETCARD_ID_0 = 0x1a4 --Tistina

local SETCARD_ID_0 = 0x1a4 --Tistina
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--extra normal summon
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_HAND + LOCATION_MZONE, 0)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
	c:RegisterEffect(e2)
	--set
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 1))
	e3:SetCategory(CATEGORY_POSITION + CATEGORY_SEARCH + CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1, id)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsSetCard(SETCARD_ID_0)
end
function s.filter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local b = Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
	if chkc then
		return chkc:IsLocation(LOCATION_ONFIELD) and (chkc:IsControler(tp) or b) and chkc:IsCanTurnSet()
	end
	local loc2 = 0
	if b then
		loc2 = LOCATION_MZONE
	end
	if chk == 0 then
		return Duel.IsExistingTarget(Card.IsCanTurnSet, tp, LOCATION_MZONE, loc2, 1, nil) and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_POSCHANGE)
	local g = Duel.SelectTarget(tp, Card.IsCanTurnSet, tp, LOCATION_MZONE, loc2, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or Duel.ChangePosition(tc, POS_FACEDOWN_DEFENSE) < 1 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if #g > 0 then
		Duel.BreakEffect()
		Duel.SendtoHand(g, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, g)
	end
end


Breath
During your Main Phase, you can Normal Summon 1 "Tistina" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can target 1 face-up monster you control, or if you control a LIGHT "Tistina" monster, you can target 1 face-up monster on the field instead; change that monster to face-down Defense Position, then add 1 "Tistina" card from your Deck to your hand, except "Breath of the Tistina". You can only use this effect of "Breath of the Tistina" once per turn.
-- Breath
local SETCARD_ID_0 = 0x1a4 --Tistina
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetCode(EVENT_FREE_CHAIN)
	c:RegisterEffect(e1)
	--extra normal summon
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetType(EFFECT_TYPE_FIELD)
	e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
	e2:SetRange(LOCATION_SZONE)
	e2:SetTargetRange(LOCATION_HAND + LOCATION_MZONE, 0)
	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
	c:RegisterEffect(e2)
	--set
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 1))
	e3:SetCategory(CATEGORY_POSITION + CATEGORY_SEARCH + CATEGORY_TOHAND)
	e3:SetType(EFFECT_TYPE_IGNITION)
	e3:SetRange(LOCATION_SZONE)
	e3:SetCountLimit(1, id)
	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e3:SetTarget(s.target)
	e3:SetOperation(s.operation)
	c:RegisterEffect(e3)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsSetCard(SETCARD_ID_0)
end
function s.filter(c)
	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	local b = Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
	if chkc then
		return chkc:IsLocation(LOCATION_ONFIELD) and (chkc:IsControler(tp) or b) and chkc:IsCanTurnSet()
	end
	local loc2 = 0
	if b then
		loc2 = LOCATION_MZONE
	end
	if chk == 0 then
		return Duel.IsExistingTarget(Card.IsCanTurnSet, tp, LOCATION_MZONE, loc2, 1, nil) and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_POSCHANGE)
	local g = Duel.SelectTarget(tp, Card.IsCanTurnSet, tp, LOCATION_MZONE, loc2, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, 1, 0, 0)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or Duel.ChangePosition(tc, POS_FACEDOWN_DEFENSE) < 1 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
	if #g > 0 then
		Duel.BreakEffect()
		Duel.SendtoHand(g, nil, REASON_EFFECT)
		Duel.ConfirmCards(1 - tp, g)
	end
end

