Sky
2+ monsters, including a Link Monster
Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.
local SETCARD_ID_0 = 0x115 --Sky

local SETCARD_ID_0 = 0x115 --Sky
local s, id, o = GetID()
function s.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c, nil, 2, 3, s.lcheck)
	c:EnableReviveLimit()
	--spsummon condition
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetRange(LOCATION_EXTRA)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e1:SetValue(aux.linklimit)
	c:RegisterEffect(e1)
	--Equip
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1, id + o)
	e2:SetCost(s.eqcost)
	e2:SetTarget(s.eqtg)
	e2:SetOperation(s.eqop)
	c:RegisterEffect(e2)
	--special summon
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BATTLE_DESTROYED)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.lcheck(g, lc)
	return g:IsExists(Card.IsLinkType, 1, nil, TYPE_LINK)
end
function s.cfilter(c)
	return c:IsType(TYPE_SPELL) and c:IsAbleToRemoveAsCost()
end
function s.eqcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.Remove(g, POS_FACEUP, REASON_COST)
end
function s.eqfilter(c)
	return c:IsFaceup() and c:IsAttackBelow(2500) and c:IsAbleToChangeControler()
end
function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp) and s.eqfilter(chkc)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.IsExistingTarget(s.eqfilter, tp, 0, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
	local g = Duel.SelectTarget(tp, s.eqfilter, tp, 0, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_EQUIP, g, 1, 0, 0)
end
function s.eqop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.Equip(tp, tc, c, false) then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		e1:SetValue(s.eqlimit)
		tc:RegisterEffect(e1)
	end
end
function s.eqlimit(e, c)
	return e:GetOwner() == c
end
function s.spfilter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, e:GetHandler(), e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, aux.ExceptThisCard(e), e, tp)
	if g:GetCount() > 0 then
		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
	end
end


Sky
2+ monsters, including a Link Monster
Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.
-- Sky
local SETCARD_ID_0 = 0x115 --Sky
local s, id, o = GetID()
function s.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c, nil, 2, 3, s.lcheck)
	c:EnableReviveLimit()
	--spsummon condition
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
	e1:SetRange(LOCATION_EXTRA)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e1:SetValue(aux.linklimit)
	c:RegisterEffect(e1)
	--Equip
	local e2 = Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(id, 0))
	e2:SetCategory(CATEGORY_EQUIP)
	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
	e2:SetCountLimit(1, id + o)
	e2:SetCost(s.eqcost)
	e2:SetTarget(s.eqtg)
	e2:SetOperation(s.eqop)
	c:RegisterEffect(e2)
	--special summon
	local e3 = Effect.CreateEffect(c)
	e3:SetDescription(aux.Stringid(id, 1))
	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e3:SetCode(EVENT_BATTLE_DESTROYED)
	e3:SetTarget(s.sptg)
	e3:SetOperation(s.spop)
	c:RegisterEffect(e3)
end
function s.lcheck(g, lc)
	return g:IsExists(Card.IsLinkType, 1, nil, TYPE_LINK)
end
function s.cfilter(c)
	return c:IsType(TYPE_SPELL) and c:IsAbleToRemoveAsCost()
end
function s.eqcost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.Remove(g, POS_FACEUP, REASON_COST)
end
function s.eqfilter(c)
	return c:IsFaceup() and c:IsAttackBelow(2500) and c:IsAbleToChangeControler()
end
function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp) and s.eqfilter(chkc)
	end
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.IsExistingTarget(s.eqfilter, tp, 0, LOCATION_MZONE, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
	local g = Duel.SelectTarget(tp, s.eqfilter, tp, 0, LOCATION_MZONE, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_EQUIP, g, 1, 0, 0)
end
function s.eqop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	local tc = Duel.GetFirstTarget()
	if tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.Equip(tp, tc, c, false) then
		local e1 = Effect.CreateEffect(c)
		e1:SetType(EFFECT_TYPE_SINGLE)
		e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
		e1:SetCode(EFFECT_EQUIP_LIMIT)
		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
		e1:SetValue(s.eqlimit)
		tc:RegisterEffect(e1)
	end
end
function s.eqlimit(e, c)
	return e:GetOwner() == c
end
function s.spfilter(c, e, tp)
	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
end
function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, e:GetHandler(), e, tp)
	end
	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
end
function s.spop(e, tp, eg, ep, ev, re, r, rp)
	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
		return
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, aux.ExceptThisCard(e), e, tp)
	if g:GetCount() > 0 then
		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
	end
end

