Amorphage
Pendulum Scale = 5
[ Pendulum Effect ]
While you control an "Amorphage" monster, neither player can activate Spell Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
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[ Monster Effect ]
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
local SETCARD_ID_0 = 0xe0 --Amorphage

local SETCARD_ID_0 = 0xe0 --Amorphage
local s, id, o = GetID()
function s.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--flip
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_FLIP)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetOperation(s.flipop)
	c:RegisterEffect(e1)
	--maintain
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCountLimit(1)
	e2:SetCode(EVENT_PHASE + PHASE_STANDBY)
	e2:SetCondition(s.descon)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	--spsummon limit
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetTargetRange(1, 1)
	e3:SetTarget(s.sumlimit)
	c:RegisterEffect(e3)
	--act limit
	local e4 = Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_CANNOT_ACTIVATE)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetRange(LOCATION_PZONE)
	e4:SetTargetRange(1, 1)
	e4:SetCondition(s.limcon)
	e4:SetValue(s.limval)
	c:RegisterEffect(e4)
end
function s.flipop(e, tp, eg, ep, ev, re, r, rp)
	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.limcon(e)
	return Duel.IsExistingMatchingCard(s.cfilter, e:GetHandlerPlayer(), LOCATION_MZONE, 0, 1, nil)
end
function s.limval(e, re, rp)
	local rc = re:GetHandler()
	return re:IsActiveType(TYPE_SPELL) and not rc:IsSetCard(SETCARD_ID_0)
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetTurnPlayer() == tp
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	Duel.HintSelection(Group.FromCards(c))
	if Duel.CheckReleaseGroupEx(tp, nil, 1, REASON_MAINTENANCE, false, c) and Duel.SelectYesNo(tp, aux.Stringid(id, 0)) then
		local g = Duel.SelectReleaseGroupEx(tp, nil, 1, 1, REASON_MAINTENANCE, false, c)
		Duel.Release(g, REASON_MAINTENANCE)
	else
		Duel.Destroy(c, REASON_COST)
	end
end
function s.sumlimit(e, c, sump, sumtype, sumpos, targetp, se)
	return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(SETCARD_ID_0) and (e:GetHandler():IsSummonType(SUMMON_TYPE_PENDULUM) or e:GetHandler():GetFlagEffect(id) ~= 0)
end


Amorphage
Pendulum Scale = 5
[ Pendulum Effect ]
While you control an "Amorphage" monster, neither player can activate Spell Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
----------------------------------------
[ Monster Effect ]
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
-- Amorphage
local SETCARD_ID_0 = 0xe0 --Amorphage
local s, id, o = GetID()
function s.initial_effect(c)
	--pendulum summon
	aux.EnablePendulumAttribute(c)
	--flip
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
	e1:SetCode(EVENT_FLIP)
	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	e1:SetOperation(s.flipop)
	c:RegisterEffect(e1)
	--maintain
	local e2 = Effect.CreateEffect(c)
	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
	e2:SetRange(LOCATION_PZONE)
	e2:SetCountLimit(1)
	e2:SetCode(EVENT_PHASE + PHASE_STANDBY)
	e2:SetCondition(s.descon)
	e2:SetOperation(s.desop)
	c:RegisterEffect(e2)
	--spsummon limit
	local e3 = Effect.CreateEffect(c)
	e3:SetType(EFFECT_TYPE_FIELD)
	e3:SetRange(LOCATION_MZONE)
	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e3:SetTargetRange(1, 1)
	e3:SetTarget(s.sumlimit)
	c:RegisterEffect(e3)
	--act limit
	local e4 = Effect.CreateEffect(c)
	e4:SetType(EFFECT_TYPE_FIELD)
	e4:SetCode(EFFECT_CANNOT_ACTIVATE)
	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
	e4:SetRange(LOCATION_PZONE)
	e4:SetTargetRange(1, 1)
	e4:SetCondition(s.limcon)
	e4:SetValue(s.limval)
	c:RegisterEffect(e4)
end
function s.flipop(e, tp, eg, ep, ev, re, r, rp)
	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
end
function s.cfilter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.limcon(e)
	return Duel.IsExistingMatchingCard(s.cfilter, e:GetHandlerPlayer(), LOCATION_MZONE, 0, 1, nil)
end
function s.limval(e, re, rp)
	local rc = re:GetHandler()
	return re:IsActiveType(TYPE_SPELL) and not rc:IsSetCard(SETCARD_ID_0)
end
function s.descon(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetTurnPlayer() == tp
end
function s.desop(e, tp, eg, ep, ev, re, r, rp)
	local c = e:GetHandler()
	Duel.HintSelection(Group.FromCards(c))
	if Duel.CheckReleaseGroupEx(tp, nil, 1, REASON_MAINTENANCE, false, c) and Duel.SelectYesNo(tp, aux.Stringid(id, 0)) then
		local g = Duel.SelectReleaseGroupEx(tp, nil, 1, 1, REASON_MAINTENANCE, false, c)
		Duel.Release(g, REASON_MAINTENANCE)
	else
		Duel.Destroy(c, REASON_COST)
	end
end
function s.sumlimit(e, c, sump, sumtype, sumpos, targetp, se)
	return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(SETCARD_ID_0) and (e:GetHandler():IsSummonType(SUMMON_TYPE_PENDULUM) or e:GetHandler():GetFlagEffect(id) ~= 0)
end

