Daigusto
1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn, during your End Phase: You can banish 1 WIND monster from your Graveyard to target 1 face-down card your opponent controls; destroy that target.
local SETCARD_ID_0 = 0x10 --Gusto

local SETCARD_ID_0 = 0x10 --Gusto
local s, id, o = GetID()
function s.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c, nil, aux.NonTuner(Card.IsSetCard, SETCARD_ID_0), 1)
	c:EnableReviveLimit()
	--destroy
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_PHASE + PHASE_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.condition)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetTurnPlayer() == tp
end
function s.costfilter(c)
	return c:IsAttribute(ATTRIBUTE_WIND) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.Remove(g, POS_FACEUP, REASON_COST)
end
function s.filter(c)
	return c:IsFacedown()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsOnField() and chkc:IsControler(1 - tp) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, 0, LOCATION_ONFIELD, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g = Duel.SelectTarget(tp, s.filter, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsFacedown() and tc:IsRelateToEffect(e) then
		Duel.Destroy(tc, REASON_EFFECT)
	end
end


Daigusto
1 Tuner + 1 or more non-Tuner "Gusto" monsters
Once per turn, during your End Phase: You can banish 1 WIND monster from your Graveyard to target 1 face-down card your opponent controls; destroy that target.
-- Daigusto
local SETCARD_ID_0 = 0x10 --Gusto
local s, id, o = GetID()
function s.initial_effect(c)
	--synchro summon
	aux.AddSynchroProcedure(c, nil, aux.NonTuner(Card.IsSetCard, SETCARD_ID_0), 1)
	c:EnableReviveLimit()
	--destroy
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 0))
	e1:SetCategory(CATEGORY_DESTROY)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_PHASE + PHASE_END)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCountLimit(1)
	e1:SetCondition(s.condition)
	e1:SetCost(s.cost)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetTurnPlayer() == tp
end
function s.costfilter(c)
	return c:IsAttribute(ATTRIBUTE_WIND) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
end
function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
	if chk == 0 then
		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.Remove(g, POS_FACEUP, REASON_COST)
end
function s.filter(c)
	return c:IsFacedown()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsOnField() and chkc:IsControler(1 - tp) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, 0, LOCATION_ONFIELD, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local g = Duel.SelectTarget(tp, s.filter, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsFacedown() and tc:IsRelateToEffect(e) then
		Duel.Destroy(tc, REASON_EFFECT)
	end
end

