TGX1-HL
Target 1 "T.G." monster you control; its ATK/DEF each become half its current ATK/DEF, and if they do, destroy 1 other Spell/Trap on the field.
local SETCARD_ID_0 = 0x27 --T.G.

local SETCARD_ID_0 = 0x27 --T.G.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCondition(aux.dscon)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.dfilter(c)
	return c:IsType(TYPE_SPELL + TYPE_TRAP)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsExistingMatchingCard(s.dfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, e:GetHandler())
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
	local dg = Duel.GetMatchingGroup(s.dfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, e:GetHandler())
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, dg, 1, 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or tc:IsFacedown() then
		return
	end
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SET_ATTACK_FINAL)
	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
	e1:SetValue(math.ceil(tc:GetAttack() / 2))
	tc:RegisterEffect(e1)
	local e2 = Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
	e2:SetReset(RESET_EVENT + RESETS_STANDARD)
	e2:SetValue(math.ceil(tc:GetDefense() / 2))
	tc:RegisterEffect(e2)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local dg = Duel.SelectMatchingCard(tp, s.dfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, aux.ExceptThisCard(e))
	Duel.Destroy(dg, REASON_EFFECT)
end


TGX1-HL
Target 1 "T.G." monster you control; its ATK/DEF each become half its current ATK/DEF, and if they do, destroy 1 other Spell/Trap on the field.
-- TGX1-HL
local SETCARD_ID_0 = 0x27 --T.G.
local s, id, o = GetID()
function s.initial_effect(c)
	--Activate
	local e1 = Effect.CreateEffect(c)
	e1:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_DESTROY)
	e1:SetType(EFFECT_TYPE_ACTIVATE)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
	e1:SetCode(EVENT_FREE_CHAIN)
	e1:SetHintTiming(TIMING_DAMAGE_STEP)
	e1:SetCondition(aux.dscon)
	e1:SetTarget(s.target)
	e1:SetOperation(s.activate)
	c:RegisterEffect(e1)
end
function s.filter(c)
	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
end
function s.dfilter(c)
	return c:IsType(TYPE_SPELL + TYPE_TRAP)
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsExistingMatchingCard(s.dfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, e:GetHandler())
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
	local dg = Duel.GetMatchingGroup(s.dfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, e:GetHandler())
	Duel.SetOperationInfo(0, CATEGORY_DESTROY, dg, 1, 0, 0)
end
function s.activate(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if not tc:IsRelateToEffect(e) or tc:IsFacedown() then
		return
	end
	local e1 = Effect.CreateEffect(e:GetHandler())
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetCode(EFFECT_SET_ATTACK_FINAL)
	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
	e1:SetValue(math.ceil(tc:GetAttack() / 2))
	tc:RegisterEffect(e1)
	local e2 = Effect.CreateEffect(e:GetHandler())
	e2:SetType(EFFECT_TYPE_SINGLE)
	e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
	e2:SetReset(RESET_EVENT + RESETS_STANDARD)
	e2:SetValue(math.ceil(tc:GetDefense() / 2))
	tc:RegisterEffect(e2)
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
	local dg = Duel.SelectMatchingCard(tp, s.dfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, aux.ExceptThisCard(e))
	Duel.Destroy(dg, REASON_EFFECT)
end

