Leotaur
If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.
local s, id, o = GetID()
function s.initial_effect(c)
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetCondition(s.condtion)
	e1:SetValue(500)
	c:RegisterEffect(e1)
end
function s.condtion(e)
	local ph = Duel.GetCurrentPhase()
	local bc = e:GetHandler():GetBattleTarget()
	return (ph == PHASE_DAMAGE or ph == PHASE_DAMAGE_CAL) and bc and not bc:IsType(TYPE_NORMAL)
end


Leotaur
If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.
-- Leotaur
local s, id, o = GetID()
function s.initial_effect(c)
	local e1 = Effect.CreateEffect(c)
	e1:SetType(EFFECT_TYPE_SINGLE)
	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
	e1:SetRange(LOCATION_MZONE)
	e1:SetCode(EFFECT_UPDATE_ATTACK)
	e1:SetCondition(s.condtion)
	e1:SetValue(500)
	c:RegisterEffect(e1)
end
function s.condtion(e)
	local ph = Duel.GetCurrentPhase()
	local bc = e:GetHandler():GetBattleTarget()
	return (ph == PHASE_DAMAGE or ph == PHASE_DAMAGE_CAL) and bc and not bc:IsType(TYPE_NORMAL)
end

