Fluffal
If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Edge Imp Sabres" or 1 "Fluffal" monster in your Graveyard, except "Fluffal Rabbit"; add it to your hand. You can only use this effect of "Fluffal Rabbit" once per turn.
local CARD_ID_0 = 30068120 --Edge Imp Sabres
local SETCARD_ID_0 = 0xa9 --Fluffal

local CARD_ID_0 = 30068120 --Edge Imp Sabres
local SETCARD_ID_0 = 0xa9 --Fluffal
local s, id, o = GetID()
function s.initial_effect(c)
	--tohand
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 1))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_BE_MATERIAL)
	e1:SetCountLimit(1, id)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and r == REASON_FUSION
end
function s.filter(c)
	return (c:IsCode(CARD_ID_0) or (c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsCode(id))) and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc, nil, REASON_EFFECT)
	end
end


Fluffal
If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can target 1 "Edge Imp Sabres" or 1 "Fluffal" monster in your Graveyard, except "Fluffal Rabbit"; add it to your hand. You can only use this effect of "Fluffal Rabbit" once per turn.
-- Fluffal
local CARD_ID_0 = 30068120 --Edge Imp Sabres
local SETCARD_ID_0 = 0xa9 --Fluffal
local s, id, o = GetID()
function s.initial_effect(c)
	--tohand
	local e1 = Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(id, 1))
	e1:SetCategory(CATEGORY_TOHAND)
	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
	e1:SetCode(EVENT_BE_MATERIAL)
	e1:SetCountLimit(1, id)
	e1:SetCondition(s.condition)
	e1:SetTarget(s.target)
	e1:SetOperation(s.operation)
	c:RegisterEffect(e1)
end
function s.condition(e, tp, eg, ep, ev, re, r, rp)
	return e:GetHandler():IsLocation(LOCATION_GRAVE) and r == REASON_FUSION
end
function s.filter(c)
	return (c:IsCode(CARD_ID_0) or (c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsCode(id))) and c:IsAbleToHand()
end
function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
	if chkc then
		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc)
	end
	if chk == 0 then
		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil)
	end
	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
end
function s.operation(e, tp, eg, ep, ev, re, r, rp)
	local tc = Duel.GetFirstTarget()
	if tc:IsRelateToEffect(e) then
		Duel.SendtoHand(tc, nil, REASON_EFFECT)
	end
end

