name: Poison
card_text: Activate 1 of these effects;
  ● Gain 1200 LP.
  ● Inflict 800 damage to your opponent.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--rec or dam
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EFFECT)
  	local op = Duel.SelectOption(tp, aux.Stringid(id, 0), aux.Stringid(id, 1))
  	e:SetLabel(op)
  	if op == 0 then
  		e:SetCategory(CATEGORY_RECOVER)
  		Duel.SetTargetPlayer(tp)
  		Duel.SetTargetParam(1200)
  		Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, 1200)
  	else
  		e:SetCategory(CATEGORY_DAMAGE)
  		Duel.SetTargetPlayer(1 - tp)
  		Duel.SetTargetParam(800)
  		Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 800)
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	if e:GetLabel() == 0 then
  		Duel.Recover(p, d, REASON_EFFECT)
  	else
  		Duel.Damage(p, d, REASON_EFFECT)
  	end
  end
  
  
source_text: Poison
  Activate 1 of these effects;
  ● Gain 1200 LP.
  ● Inflict 800 damage to your opponent.
target_text: -- Poison
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--rec or dam
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EFFECT)
  	local op = Duel.SelectOption(tp, aux.Stringid(id, 0), aux.Stringid(id, 1))
  	e:SetLabel(op)
  	if op == 0 then
  		e:SetCategory(CATEGORY_RECOVER)
  		Duel.SetTargetPlayer(tp)
  		Duel.SetTargetParam(1200)
  		Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, 1200)
  	else
  		e:SetCategory(CATEGORY_DAMAGE)
  		Duel.SetTargetPlayer(1 - tp)
  		Duel.SetTargetParam(800)
  		Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 800)
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	if e:GetLabel() == 0 then
  		Duel.Recover(p, d, REASON_EFFECT)
  	else
  		Duel.Damage(p, d, REASON_EFFECT)
  	end
  end
  
  