name: Trap
card_text: When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--reflect
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_HANDES)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	if re:IsActiveType(TYPE_SPELL + TYPE_TRAP) and not re:IsHasType(EFFECT_TYPE_ACTIVATE) then
  		return false
  	end
  	local ex, cg, ct, cp, cv = Duel.GetOperationInfo(ev, CATEGORY_DAMAGE)
  	if ex then
  		return true
  	end
  	ex, cg, ct, cp, cv = Duel.GetOperationInfo(ev, CATEGORY_RECOVER)
  	if not ex then
  		return false
  	end
  	if cp ~= PLAYER_ALL then
  		return Duel.IsPlayerAffectedByEffect(cp, EFFECT_REVERSE_RECOVER)
  	else
  		return Duel.IsPlayerAffectedByEffect(0, EFFECT_REVERSE_RECOVER) or Duel.IsPlayerAffectedByEffect(1, EFFECT_REVERSE_RECOVER)
  	end
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, 1 - tp, 1)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.DiscardHand(1 - tp, nil, 1, 1, REASON_EFFECT + REASON_DISCARD)
  	local cid = Duel.GetChainInfo(ev, CHAININFO_CHAIN_ID)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CHANGE_DAMAGE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetLabel(cid)
  	e1:SetValue(s.refcon)
  	e1:SetReset(RESET_CHAIN)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.refcon(e, re, val, r, rp, rc)
  	local cc = Duel.GetCurrentChain()
  	if cc == 0 or bit.band(r, REASON_EFFECT) == 0 then
  		return
  	end
  	local cid = Duel.GetChainInfo(0, CHAININFO_CHAIN_ID)
  	if cid == e:GetLabel() then
  		return 0
  	else
  		return val
  	end
  end
  
  
source_text: Trap
  When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.
target_text: -- Trap
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--reflect
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_HANDES)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	if re:IsActiveType(TYPE_SPELL + TYPE_TRAP) and not re:IsHasType(EFFECT_TYPE_ACTIVATE) then
  		return false
  	end
  	local ex, cg, ct, cp, cv = Duel.GetOperationInfo(ev, CATEGORY_DAMAGE)
  	if ex then
  		return true
  	end
  	ex, cg, ct, cp, cv = Duel.GetOperationInfo(ev, CATEGORY_RECOVER)
  	if not ex then
  		return false
  	end
  	if cp ~= PLAYER_ALL then
  		return Duel.IsPlayerAffectedByEffect(cp, EFFECT_REVERSE_RECOVER)
  	else
  		return Duel.IsPlayerAffectedByEffect(0, EFFECT_REVERSE_RECOVER) or Duel.IsPlayerAffectedByEffect(1, EFFECT_REVERSE_RECOVER)
  	end
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, 1 - tp, 1)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.DiscardHand(1 - tp, nil, 1, 1, REASON_EFFECT + REASON_DISCARD)
  	local cid = Duel.GetChainInfo(ev, CHAININFO_CHAIN_ID)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CHANGE_DAMAGE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetLabel(cid)
  	e1:SetValue(s.refcon)
  	e1:SetReset(RESET_CHAIN)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.refcon(e, re, val, r, rp, rc)
  	local cc = Duel.GetCurrentChain()
  	if cc == 0 or bit.band(r, REASON_EFFECT) == 0 then
  		return
  	end
  	local cid = Duel.GetChainInfo(0, CHAININFO_CHAIN_ID)
  	if cid == e:GetLabel() then
  		return 0
  	else
  		return val
  	end
  end
  
  