name: Strike
card_text: When a monster you control declares an attack: Until the End Phase, that monster gains 700 ATK, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local tg = Duel.GetAttacker()
  	if chk == 0 then
  		return tg:IsControler(tp) and tg:IsOnField()
  	end
  	Duel.SetTargetCard(tg)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetAttacker()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(700)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_PIERCE)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e2)
  	end
  end
  
  
source_text: Strike
  When a monster you control declares an attack: Until the End Phase, that monster gains 700 ATK, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
target_text: -- Strike
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local tg = Duel.GetAttacker()
  	if chk == 0 then
  		return tg:IsControler(tp) and tg:IsOnField()
  	end
  	Duel.SetTargetCard(tg)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetAttacker()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(700)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_PIERCE)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e2)
  	end
  end
  
  