name: 連爆魔人
card_text: 魔法・罠カードがチェーンする場合、相手ライフに500ポイントダメージを与える。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--chain
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetOperation(s.chop)
  	c:RegisterEffect(e1)
  	--damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DAMAGE)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_CHAIN_END)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.damcon)
  	e2:SetTarget(s.damtg)
  	e2:SetOperation(s.damop)
  	e2:SetLabelObject(e1)
  	c:RegisterEffect(e2)
  end
  function s.chop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetCurrentChain() == 1 then
  		e:SetLabel(0)
  	elseif re:IsHasType(EFFECT_TYPE_ACTIVATE) then
  		e:SetLabel(1)
  	end
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	local res = e:GetLabelObject():GetLabel()
  	e:GetLabelObject():SetLabel(0)
  	return res == 1
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(500)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 500)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  
  
source_text: 連爆魔人
  魔法・罠カードがチェーンする場合、相手ライフに500ポイントダメージを与える。
target_text: -- 連爆魔人
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--chain
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetOperation(s.chop)
  	c:RegisterEffect(e1)
  	--damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DAMAGE)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_CHAIN_END)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.damcon)
  	e2:SetTarget(s.damtg)
  	e2:SetOperation(s.damop)
  	e2:SetLabelObject(e1)
  	c:RegisterEffect(e2)
  end
  function s.chop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetCurrentChain() == 1 then
  		e:SetLabel(0)
  	elseif re:IsHasType(EFFECT_TYPE_ACTIVATE) then
  		e:SetLabel(1)
  	end
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	local res = e:GetLabelObject():GetLabel()
  	e:GetLabelObject():SetLabel(0)
  	return res == 1
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(500)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 500)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  
  