name: Crystal
card_text: When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.
external_ids: local SETCARD_ID_0 = 0x1034 --Crystal
  
lua: local SETCARD_ID_0 = 0x1034 --Crystal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--negate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--place
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CUSTOM + id)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_DAMAGE_STEP)
  	e2:SetCondition(s.placecon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.placetg)
  	e2:SetOperation(s.placeop)
  	c:RegisterEffect(e2)
  	if not s.global_check then
  		s.global_check = true
  		local ge1 = Effect.CreateEffect(c)
  		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		ge1:SetCode(EVENT_MOVE)
  		ge1:SetCondition(s.regcon)
  		ge1:SetOperation(s.regop)
  		Duel.RegisterEffect(ge1, 0)
  	end
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return (re:IsHasType(EFFECT_TYPE_ACTIVATE) or re:IsActiveType(TYPE_MONSTER)) and Duel.IsChainNegatable(ev)
  end
  function s.desfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(s.desfilter, tp, LOCATION_ONFIELD, 0, nil)
  	if chk == 0 then
  		return #g > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, g + eg, 2, 0, 0)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectMatchingCard(tp, s.desfilter, tp, LOCATION_ONFIELD, 0, 1, 1, nil)
  	if Duel.Destroy(g, REASON_EFFECT) > 0 and Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
  		Duel.Destroy(eg, REASON_EFFECT)
  	end
  end
  function s.cfilter(c, tp)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsControler(tp) and c:IsLocation(LOCATION_SZONE) and c:GetSequence() < 5
  end
  function s.regcon(e, tp, eg, ep, ev, re, r, rp)
  	local v = 0
  	if eg:IsExists(s.cfilter, 1, nil, 0) then
  		v = v + 1
  	end
  	if eg:IsExists(s.cfilter, 1, nil, 1) then
  		v = v + 2
  	end
  	if v == 0 then
  		return false
  	end
  	e:SetLabel(({ 0, 1, PLAYER_ALL })[v])
  	return true
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(Card.IsCode, tp, LOCATION_GRAVE, LOCATION_GRAVE, nil, id)
  	Duel.RaiseEvent(g, EVENT_CUSTOM + id, re, r, rp, ep, e:GetLabel())
  end
  function s.placecon(e, tp, eg, ep, ev, re, r, rp)
  	return (ev == tp or ev == PLAYER_ALL) and eg:IsContains(e:GetHandler())
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
  end
  function s.placetg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK + LOCATION_GRAVE + LOCATION_HAND, 0, 1, nil) and Duel.GetLocationCount(tp, LOCATION_SZONE) > 0
  	end
  end
  function s.placeop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, LOCATION_DECK + LOCATION_GRAVE + LOCATION_HAND, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.MoveToField(tc, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetCode(EFFECT_CHANGE_TYPE)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  		e1:SetValue(TYPE_SPELL + TYPE_CONTINUOUS)
  		tc:RegisterEffect(e1)
  	end
  end
  
  
source_text: Crystal
  When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.
target_text: -- Crystal
  local SETCARD_ID_0 = 0x1034 --Crystal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--negate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--place
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CUSTOM + id)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_DAMAGE_STEP)
  	e2:SetCondition(s.placecon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.placetg)
  	e2:SetOperation(s.placeop)
  	c:RegisterEffect(e2)
  	if not s.global_check then
  		s.global_check = true
  		local ge1 = Effect.CreateEffect(c)
  		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		ge1:SetCode(EVENT_MOVE)
  		ge1:SetCondition(s.regcon)
  		ge1:SetOperation(s.regop)
  		Duel.RegisterEffect(ge1, 0)
  	end
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return (re:IsHasType(EFFECT_TYPE_ACTIVATE) or re:IsActiveType(TYPE_MONSTER)) and Duel.IsChainNegatable(ev)
  end
  function s.desfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(s.desfilter, tp, LOCATION_ONFIELD, 0, nil)
  	if chk == 0 then
  		return #g > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, g + eg, 2, 0, 0)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectMatchingCard(tp, s.desfilter, tp, LOCATION_ONFIELD, 0, 1, 1, nil)
  	if Duel.Destroy(g, REASON_EFFECT) > 0 and Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
  		Duel.Destroy(eg, REASON_EFFECT)
  	end
  end
  function s.cfilter(c, tp)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsControler(tp) and c:IsLocation(LOCATION_SZONE) and c:GetSequence() < 5
  end
  function s.regcon(e, tp, eg, ep, ev, re, r, rp)
  	local v = 0
  	if eg:IsExists(s.cfilter, 1, nil, 0) then
  		v = v + 1
  	end
  	if eg:IsExists(s.cfilter, 1, nil, 1) then
  		v = v + 2
  	end
  	if v == 0 then
  		return false
  	end
  	e:SetLabel(({ 0, 1, PLAYER_ALL })[v])
  	return true
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(Card.IsCode, tp, LOCATION_GRAVE, LOCATION_GRAVE, nil, id)
  	Duel.RaiseEvent(g, EVENT_CUSTOM + id, re, r, rp, ep, e:GetLabel())
  end
  function s.placecon(e, tp, eg, ep, ev, re, r, rp)
  	return (ev == tp or ev == PLAYER_ALL) and eg:IsContains(e:GetHandler())
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
  end
  function s.placetg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK + LOCATION_GRAVE + LOCATION_HAND, 0, 1, nil) and Duel.GetLocationCount(tp, LOCATION_SZONE) > 0
  	end
  end
  function s.placeop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, LOCATION_DECK + LOCATION_GRAVE + LOCATION_HAND, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.MoveToField(tc, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetCode(EFFECT_CHANGE_TYPE)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  		e1:SetValue(TYPE_SPELL + TYPE_CONTINUOUS)
  		tc:RegisterEffect(e1)
  	end
  end
  
  