name: Link
card_text: 1 Normal Monster
  Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--link summon
  	aux.AddLinkProcedure(c, aux.FilterBoolFunction(Card.IsLinkType, TYPE_NORMAL), 1, 1)
  	c:EnableReviveLimit()
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp, zone)
  	return c:IsLevelBelow(4) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP, tp, zone)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local zone = e:GetHandler():GetLinkedZone(tp)
  		return zone ~= 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, nil, e, tp, zone)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local zone = e:GetHandler():GetLinkedZone(tp)
  	if zone == 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp, zone)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP, zone)
  	end
  end
  
  
source_text: Link
  1 Normal Monster
  Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
target_text: -- Link
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--link summon
  	aux.AddLinkProcedure(c, aux.FilterBoolFunction(Card.IsLinkType, TYPE_NORMAL), 1, 1)
  	c:EnableReviveLimit()
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp, zone)
  	return c:IsLevelBelow(4) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP, tp, zone)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local zone = e:GetHandler():GetLinkedZone(tp)
  		return zone ~= 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, nil, e, tp, zone)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local zone = e:GetHandler():GetLinkedZone(tp)
  	if zone == 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp, zone)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP, zone)
  	end
  end
  
  