name: Gravekeeper's
card_text: Any battle damage this card inflicts to your opponent is treated as effect damage instead.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--battle damage to effect damage
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_BATTLE_DAMAGE_TO_EFFECT)
  	c:RegisterEffect(e1)
  end
  
  
source_text: Gravekeeper's
  Any battle damage this card inflicts to your opponent is treated as effect damage instead.
target_text: -- Gravekeeper's
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--battle damage to effect damage
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_BATTLE_DAMAGE_TO_EFFECT)
  	c:RegisterEffect(e1)
  end
  
  