name: Arcana
card_text: Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead.
  ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck.
  ● Tails: Special Summon 1 monster that has a coin tossing effect from your GY.
  You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect. You can only use 1 "Arcana Spread" effect per turn, and only once that turn.
external_ids: local CARD_ID_0 = 73206827 --Light Barrier
  local SETCARD_ID_0 = 0x5 --Arcana
  
lua: local CARD_ID_0 = 73206827 --Light Barrier
  local SETCARD_ID_0 = 0x5 --Arcana
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_COIN + CATEGORY_GRAVE_SPSUMMON + CATEGORY_DECKDES)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--to hand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.spfilter1(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.spfilter2(c, e, tp)
  	return c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_COIN)) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and (Duel.IsExistingMatchingCard(s.spfilter1, tp, LOCATION_DECK, 0, 1, nil, e, tp) or Duel.IsExistingMatchingCard(s.spfilter2, tp, LOCATION_GRAVE, 0, 1, nil, e, tp))
  	end
  	Duel.SetOperationInfo(0, CATEGORY_COIN, nil, 0, tp, 1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local res = -1
  	if Duel.IsEnvironment(CARD_ID_0, tp, LOCATION_FZONE) then
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  			return
  		end
  		local b1 = Duel.IsExistingMatchingCard(s.spfilter1, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  		local b2 = Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter2), tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  		if b1 and not b2 then
  			Duel.Hint(HINT_OPSELECTED, 1 - tp, 60)
  			res = 1
  		end
  		if b2 and not b1 then
  			Duel.Hint(HINT_OPSELECTED, 1 - tp, 61)
  			res = 0
  		end
  		if b1 and b2 then
  			res = aux.SelectFromOptions(tp, { b1, 60, 1 }, { b2, 61, 0 })
  		end
  	else
  		res = Duel.TossCoin(tp, 1)
  	end
  	if res == 1 then
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  			return
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, s.spfilter1, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  		if g:GetCount() > 0 then
  			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	elseif res == 0 then
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  			return
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter2), tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  		if g:GetCount() > 0 then
  			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  function s.thfilter(c)
  	return c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_COIN)) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_GRAVE, 0, 1, e:GetHandler())
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_GRAVE)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  
source_text: Arcana
  Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead.
  ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck.
  ● Tails: Special Summon 1 monster that has a coin tossing effect from your GY.
  You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect. You can only use 1 "Arcana Spread" effect per turn, and only once that turn.
target_text: -- Arcana
  local CARD_ID_0 = 73206827 --Light Barrier
  local SETCARD_ID_0 = 0x5 --Arcana
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_COIN + CATEGORY_GRAVE_SPSUMMON + CATEGORY_DECKDES)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--to hand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.spfilter1(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.spfilter2(c, e, tp)
  	return c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_COIN)) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and (Duel.IsExistingMatchingCard(s.spfilter1, tp, LOCATION_DECK, 0, 1, nil, e, tp) or Duel.IsExistingMatchingCard(s.spfilter2, tp, LOCATION_GRAVE, 0, 1, nil, e, tp))
  	end
  	Duel.SetOperationInfo(0, CATEGORY_COIN, nil, 0, tp, 1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local res = -1
  	if Duel.IsEnvironment(CARD_ID_0, tp, LOCATION_FZONE) then
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  			return
  		end
  		local b1 = Duel.IsExistingMatchingCard(s.spfilter1, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  		local b2 = Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter2), tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  		if b1 and not b2 then
  			Duel.Hint(HINT_OPSELECTED, 1 - tp, 60)
  			res = 1
  		end
  		if b2 and not b1 then
  			Duel.Hint(HINT_OPSELECTED, 1 - tp, 61)
  			res = 0
  		end
  		if b1 and b2 then
  			res = aux.SelectFromOptions(tp, { b1, 60, 1 }, { b2, 61, 0 })
  		end
  	else
  		res = Duel.TossCoin(tp, 1)
  	end
  	if res == 1 then
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  			return
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, s.spfilter1, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  		if g:GetCount() > 0 then
  			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	elseif res == 0 then
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  			return
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter2), tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  		if g:GetCount() > 0 then
  			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  function s.thfilter(c)
  	return c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_COIN)) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_GRAVE, 0, 1, e:GetHandler())
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_GRAVE)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  