name: Earthbound
card_text: 1 DARK Tuner + 1+ non-Tuner monsters
  (Quick Effect): You can Special Summon 1 "Earthbound" monster from your GY in Defense Position, except "Earthbound Servant Geo Gryphon", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. If this card in its owner's possession is destroyed by an opponent's card: You can destroy 1 card on the field, then inflict 300 damage to your opponent for each "Earthbound" monster with a different name in your field and GY. You can only use each effect of "Earthbound Servant Geo Gryphon" once per turn.
external_ids: local SETCARD_ID_0 = 0x21 --Earthbound
  
lua: local SETCARD_ID_0 = 0x21 --Earthbound
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--material
  	aux.AddSynchroProcedure(c, aux.FilterBoolFunction(Card.IsAttribute, ATTRIBUTE_DARK), aux.NonTuner(nil), 1)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY + CATEGORY_DAMAGE)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_DESTROYED)
  	e2:SetCountLimit(1, id + o)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCondition(s.descon)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE) and not c:IsCode(id)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetTarget(s.limit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.limit(e, c)
  	return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_FUSION + TYPE_SYNCHRO)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsPreviousControler(tp) and rp == 1 - tp
  end
  function s.dfilter(c)
  	return c:IsFaceupEx() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetFieldGroup(tp, LOCATION_ONFIELD, LOCATION_ONFIELD)
  	if chk == 0 then
  		return #g > 0 and Duel.IsExistingMatchingCard(s.dfilter, tp, LOCATION_GRAVE + LOCATION_MZONE, 0, 1, nil)
  	end
  	local ct = Duel.GetMatchingGroup(s.dfilter, tp, LOCATION_GRAVE + LOCATION_MZONE, 0, nil):GetClassCount(Card.GetCode)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, ct * 300)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.GetFieldGroup(tp, LOCATION_ONFIELD, LOCATION_ONFIELD):Select(tp, 1, 1, nil)
  	Duel.HintSelection(g)
  	if Duel.Destroy(g, REASON_EFFECT) > 0 then
  		local ct = Duel.GetMatchingGroup(s.dfilter, tp, LOCATION_GRAVE + LOCATION_MZONE, 0, nil):GetClassCount(Card.GetCode)
  		if ct > 0 then
  			Duel.BreakEffect()
  			Duel.Damage(1 - tp, ct * 300, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: Earthbound
  1 DARK Tuner + 1+ non-Tuner monsters
  (Quick Effect): You can Special Summon 1 "Earthbound" monster from your GY in Defense Position, except "Earthbound Servant Geo Gryphon", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. If this card in its owner's possession is destroyed by an opponent's card: You can destroy 1 card on the field, then inflict 300 damage to your opponent for each "Earthbound" monster with a different name in your field and GY. You can only use each effect of "Earthbound Servant Geo Gryphon" once per turn.
target_text: -- Earthbound
  local SETCARD_ID_0 = 0x21 --Earthbound
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--material
  	aux.AddSynchroProcedure(c, aux.FilterBoolFunction(Card.IsAttribute, ATTRIBUTE_DARK), aux.NonTuner(nil), 1)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY + CATEGORY_DAMAGE)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_DESTROYED)
  	e2:SetCountLimit(1, id + o)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCondition(s.descon)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE) and not c:IsCode(id)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetTarget(s.limit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.limit(e, c)
  	return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_FUSION + TYPE_SYNCHRO)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsPreviousControler(tp) and rp == 1 - tp
  end
  function s.dfilter(c)
  	return c:IsFaceupEx() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetFieldGroup(tp, LOCATION_ONFIELD, LOCATION_ONFIELD)
  	if chk == 0 then
  		return #g > 0 and Duel.IsExistingMatchingCard(s.dfilter, tp, LOCATION_GRAVE + LOCATION_MZONE, 0, 1, nil)
  	end
  	local ct = Duel.GetMatchingGroup(s.dfilter, tp, LOCATION_GRAVE + LOCATION_MZONE, 0, nil):GetClassCount(Card.GetCode)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, ct * 300)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.GetFieldGroup(tp, LOCATION_ONFIELD, LOCATION_ONFIELD):Select(tp, 1, 1, nil)
  	Duel.HintSelection(g)
  	if Duel.Destroy(g, REASON_EFFECT) > 0 then
  		local ct = Duel.GetMatchingGroup(s.dfilter, tp, LOCATION_GRAVE + LOCATION_MZONE, 0, nil):GetClassCount(Card.GetCode)
  		if ct > 0 then
  			Duel.BreakEffect()
  			Duel.Damage(1 - tp, ct * 300, REASON_EFFECT)
  		end
  	end
  end
  
  