name: Guilt-Gripping
card_text: For the rest of this Duel, apply the following effects.
  ● You cannot activate monster effects in the hand.
  ● You can Normal Summon Level 5 or higher monsters without Tributing.
  ● You do not pay LP to activate Spell/Trap Cards.
  You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.
external_ids: local SETCARD_ID_0 = 0x1bb --Morganite
  
lua: local SETCARD_ID_0 = 0x1bb --Morganite
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	e1:SetLabel(id)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TODECK + CATEGORY_DRAW)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.drtg)
  	e2:SetOperation(s.drop)
  	c:RegisterEffect(e2)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFlagEffect(tp, id) == 0
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 1))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_CLIENT_HINT)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetTargetRange(1, 0)
  	e1:SetValue(s.aclimit)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 2))
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_SUMMON_PROC)
  	e2:SetTargetRange(LOCATION_HAND, 0)
  	e2:SetCondition(s.ntcon)
  	e2:SetTarget(s.nttg)
  	Duel.RegisterEffect(e2, tp)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_LPCOST_CHANGE)
  	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e3:SetTargetRange(1, 0)
  	e3:SetValue(s.costchange)
  	Duel.RegisterEffect(e3, tp)
  	Duel.RegisterFlagEffect(tp, id, 0, 0, 1)
  end
  function s.aclimit(e, re, tp)
  	return re:GetActivateLocation() == LOCATION_HAND and re:IsActiveType(TYPE_MONSTER)
  end
  function s.ntcon(e, c, minc)
  	if c == nil then
  		return true
  	end
  	return minc == 0 and Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0
  end
  function s.nttg(e, c)
  	return c:IsLevelAbove(5)
  end
  function s.costchange(e, re, rp, val)
  	if re and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsType(TYPE_SPELL + TYPE_TRAP) then
  		return 0
  	else
  		return val
  	end
  end
  function s.cfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToDeck() and not c:IsPublic()
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, nil) and Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
  	Duel.ConfirmCards(1 - tp, g)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToChain() and Duel.SendtoDeck(tc, nil, SEQ_DECKBOTTOM, REASON_EFFECT) > 0 and tc:IsLocation(LOCATION_DECK) then
  		Duel.BreakEffect()
  		Duel.Draw(tp, 1, REASON_EFFECT)
  	end
  end
  
  
source_text: Guilt-Gripping
  For the rest of this Duel, apply the following effects.
  ● You cannot activate monster effects in the hand.
  ● You can Normal Summon Level 5 or higher monsters without Tributing.
  ● You do not pay LP to activate Spell/Trap Cards.
  You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.
target_text: -- Guilt-Gripping
  local SETCARD_ID_0 = 0x1bb --Morganite
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	e1:SetLabel(id)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TODECK + CATEGORY_DRAW)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.drtg)
  	e2:SetOperation(s.drop)
  	c:RegisterEffect(e2)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFlagEffect(tp, id) == 0
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 1))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_CLIENT_HINT)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetTargetRange(1, 0)
  	e1:SetValue(s.aclimit)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 2))
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_SUMMON_PROC)
  	e2:SetTargetRange(LOCATION_HAND, 0)
  	e2:SetCondition(s.ntcon)
  	e2:SetTarget(s.nttg)
  	Duel.RegisterEffect(e2, tp)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_LPCOST_CHANGE)
  	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e3:SetTargetRange(1, 0)
  	e3:SetValue(s.costchange)
  	Duel.RegisterEffect(e3, tp)
  	Duel.RegisterFlagEffect(tp, id, 0, 0, 1)
  end
  function s.aclimit(e, re, tp)
  	return re:GetActivateLocation() == LOCATION_HAND and re:IsActiveType(TYPE_MONSTER)
  end
  function s.ntcon(e, c, minc)
  	if c == nil then
  		return true
  	end
  	return minc == 0 and Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0
  end
  function s.nttg(e, c)
  	return c:IsLevelAbove(5)
  end
  function s.costchange(e, re, rp, val)
  	if re and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsType(TYPE_SPELL + TYPE_TRAP) then
  		return 0
  	else
  		return val
  	end
  end
  function s.cfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToDeck() and not c:IsPublic()
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, nil) and Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
  	Duel.ConfirmCards(1 - tp, g)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToChain() and Duel.SendtoDeck(tc, nil, SEQ_DECKBOTTOM, REASON_EFFECT) > 0 and tc:IsLocation(LOCATION_DECK) then
  		Duel.BreakEffect()
  		Duel.Draw(tp, 1, REASON_EFFECT)
  	end
  end
  
  