name: Runick
card_text: Activate 1 of these effects, but skip your next Battle Phase after activation;
  ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck.
  ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
  You can only activate 1 "Runick Slumber" per turn.
external_ids: local SETCARD_ID_0 = 0x17f --Runick
  
lua: local SETCARD_ID_0 = 0x17f --Runick
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE + CATEGORY_DISABLE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_ACTIVATE)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil) and Duel.GetDecktopGroup(1 - tp, 3):FilterCount(Card.IsAbleToRemove, nil) == 3
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, nil, 3, 1 - tp, LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCountLimit(1)
  		e1:SetValue(s.valcon)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_CANNOT_ATTACK)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e2)
  		local g = Duel.GetDecktopGroup(1 - tp, 3)
  		if #g > 0 then
  			Duel.BreakEffect()
  			Duel.DisableShuffleCheck()
  			Duel.Remove(g, POS_FACEUP, REASON_EFFECT)
  		end
  	end
  	s.skipop(e, tp)
  end
  function s.valcon(e, re, r, rp)
  	return bit.band(r, REASON_BATTLE + REASON_EFFECT) ~= 0
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and Duel.GetLocationCountFromEx(tp, tp, nil, c, 0x60) > 0
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_EXTRA, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP, 0x60)
  	end
  	s.skipop(e, tp)
  end
  function s.skipop(e, tp)
  	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
  		local ph = Duel.GetCurrentPhase()
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD)
  		e1:SetCode(EFFECT_SKIP_BP)
  		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
  		e1:SetTargetRange(1, 0)
  		if Duel.GetTurnPlayer() == tp and ph > PHASE_MAIN1 and ph < PHASE_MAIN2 then
  			e1:SetLabel(Duel.GetTurnCount())
  			e1:SetCondition(s.skipcon)
  			e1:SetReset(RESET_PHASE + PHASE_BATTLE + RESET_SELF_TURN, 2)
  		else
  			e1:SetReset(RESET_PHASE + PHASE_BATTLE + RESET_SELF_TURN, 1)
  		end
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.skipcon(e)
  	return Duel.GetTurnCount() ~= e:GetLabel()
  end
  
  
source_text: Runick
  Activate 1 of these effects, but skip your next Battle Phase after activation;
  ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck.
  ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
  You can only activate 1 "Runick Slumber" per turn.
target_text: -- Runick
  local SETCARD_ID_0 = 0x17f --Runick
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE + CATEGORY_DISABLE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_ACTIVATE)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil) and Duel.GetDecktopGroup(1 - tp, 3):FilterCount(Card.IsAbleToRemove, nil) == 3
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, nil, 3, 1 - tp, LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCountLimit(1)
  		e1:SetValue(s.valcon)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_CANNOT_ATTACK)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e2)
  		local g = Duel.GetDecktopGroup(1 - tp, 3)
  		if #g > 0 then
  			Duel.BreakEffect()
  			Duel.DisableShuffleCheck()
  			Duel.Remove(g, POS_FACEUP, REASON_EFFECT)
  		end
  	end
  	s.skipop(e, tp)
  end
  function s.valcon(e, re, r, rp)
  	return bit.band(r, REASON_BATTLE + REASON_EFFECT) ~= 0
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and Duel.GetLocationCountFromEx(tp, tp, nil, c, 0x60) > 0
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_EXTRA, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP, 0x60)
  	end
  	s.skipop(e, tp)
  end
  function s.skipop(e, tp)
  	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
  		local ph = Duel.GetCurrentPhase()
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD)
  		e1:SetCode(EFFECT_SKIP_BP)
  		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
  		e1:SetTargetRange(1, 0)
  		if Duel.GetTurnPlayer() == tp and ph > PHASE_MAIN1 and ph < PHASE_MAIN2 then
  			e1:SetLabel(Duel.GetTurnCount())
  			e1:SetCondition(s.skipcon)
  			e1:SetReset(RESET_PHASE + PHASE_BATTLE + RESET_SELF_TURN, 2)
  		else
  			e1:SetReset(RESET_PHASE + PHASE_BATTLE + RESET_SELF_TURN, 1)
  		end
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.skipcon(e)
  	return Duel.GetTurnCount() ~= e:GetLabel()
  end
  
  