name: Trap
card_text: When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate(summon)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if not eg then
  		return false
  	end
  	local tc = eg:GetFirst()
  	if chkc then
  		return chkc == tc
  	end
  	if chk == 0 then
  		return ep ~= tp and tc:IsFaceup() and tc:GetAttack() >= 1000 and tc:IsOnField() and tc:IsCanBeEffectTarget(e)
  	end
  	Duel.SetTargetCard(eg)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, tc, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = eg:GetFirst()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:GetAttack() >= 1000 then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  
  
source_text: Trap
  When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
target_text: -- Trap
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate(summon)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if not eg then
  		return false
  	end
  	local tc = eg:GetFirst()
  	if chkc then
  		return chkc == tc
  	end
  	if chk == 0 then
  		return ep ~= tp and tc:IsFaceup() and tc:GetAttack() >= 1000 and tc:IsOnField() and tc:IsCanBeEffectTarget(e)
  	end
  	Duel.SetTargetCard(eg)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, tc, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = eg:GetFirst()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:GetAttack() >= 1000 then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  
  