name: Number
card_text: 5 Level 4 monsters
  Cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; that monster's name becomes "Unknown". Negate any "Unknown" effects activated by your opponent.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, id + 1)
  	--xyz summon
  	aux.AddXyzProcedure(c, nil, 4, 5)
  	c:EnableReviveLimit()
  	--indes
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e1:SetValue(1)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	c:RegisterEffect(e2)
  	--code
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetCode(EVENT_FREE_CHAIN)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e3:SetCountLimit(1)
  	e3:SetCost(s.codecost)
  	e3:SetTarget(s.codetg)
  	e3:SetOperation(s.codeop)
  	c:RegisterEffect(e3)
  	--disable
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e4:SetCode(EVENT_CHAIN_SOLVING)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCondition(s.discon)
  	e4:SetOperation(s.disop)
  	c:RegisterEffect(e4)
  end
  aux.xyz_number[id] = 69
  function s.codecost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
  	end
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
  end
  function s.codefilter(c)
  	return c:IsFaceup() and not c:IsCode(id + o)
  end
  function s.codetg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and not chkc:IsCode(id + o)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.codefilter, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.codefilter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  end
  function s.codeop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_CHANGE_CODE)
  		e1:SetValue(id + o)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.discon(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then
  		return false
  	end
  	if rp ~= 1 - tp then
  		return false
  	end
  	if re:GetHandler():IsRelateToEffect(re) then
  		return re:GetHandler():IsCode(id + o)
  	else
  		local code, code2 = Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_CODE, CHAININFO_TRIGGERING_CODE2)
  		return code == id + o or code2 == id + o
  	end
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_CARD, 0, id)
  	Duel.NegateEffect(ev)
  end
  
  
source_text: Number
  5 Level 4 monsters
  Cannot be destroyed by battle or card effects. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; that monster's name becomes "Unknown". Negate any "Unknown" effects activated by your opponent.
target_text: -- Number
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, id + 1)
  	--xyz summon
  	aux.AddXyzProcedure(c, nil, 4, 5)
  	c:EnableReviveLimit()
  	--indes
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e1:SetValue(1)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	c:RegisterEffect(e2)
  	--code
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetCode(EVENT_FREE_CHAIN)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e3:SetCountLimit(1)
  	e3:SetCost(s.codecost)
  	e3:SetTarget(s.codetg)
  	e3:SetOperation(s.codeop)
  	c:RegisterEffect(e3)
  	--disable
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e4:SetCode(EVENT_CHAIN_SOLVING)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCondition(s.discon)
  	e4:SetOperation(s.disop)
  	c:RegisterEffect(e4)
  end
  aux.xyz_number[id] = 69
  function s.codecost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
  	end
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
  end
  function s.codefilter(c)
  	return c:IsFaceup() and not c:IsCode(id + o)
  end
  function s.codetg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and not chkc:IsCode(id + o)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.codefilter, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.codefilter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  end
  function s.codeop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_CHANGE_CODE)
  		e1:SetValue(id + o)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.discon(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then
  		return false
  	end
  	if rp ~= 1 - tp then
  		return false
  	end
  	if re:GetHandler():IsRelateToEffect(re) then
  		return re:GetHandler():IsCode(id + o)
  	else
  		local code, code2 = Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_CODE, CHAININFO_TRIGGERING_CODE2)
  		return code == id + o or code2 == id + o
  	end
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_CARD, 0, id)
  	Duel.NegateEffect(ev)
  end
  
  