name: Goblin
card_text: If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--handes
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DECKDES)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_BATTLE_DAMAGE)
  	e1:SetCondition(s.ddcon)
  	e1:SetTarget(s.ddtg)
  	e1:SetOperation(s.ddop)
  	c:RegisterEffect(e1)
  	--search
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCondition(s.srcon)
  	e2:SetTarget(s.srtg)
  	e2:SetOperation(s.srop)
  	c:RegisterEffect(e2)
  end
  function s.ddcon(e, tp, eg, ep, ev, re, r, rp)
  	return ep ~= tp
  end
  function s.ddtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DECKDES, 0, 0, 1 - tp, 1)
  end
  function s.ddop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.DiscardDeck(1 - tp, 1, REASON_EFFECT)
  end
  function s.srcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.srtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.filter(c)
  	return c:IsDefenseBelow(1200) and c:IsRace(RACE_ZOMBIE) and c:IsAbleToHand()
  end
  function s.srop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  
source_text: Goblin
  If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.
target_text: -- Goblin
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--handes
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DECKDES)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_BATTLE_DAMAGE)
  	e1:SetCondition(s.ddcon)
  	e1:SetTarget(s.ddtg)
  	e1:SetOperation(s.ddop)
  	c:RegisterEffect(e1)
  	--search
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCondition(s.srcon)
  	e2:SetTarget(s.srtg)
  	e2:SetOperation(s.srop)
  	c:RegisterEffect(e2)
  end
  function s.ddcon(e, tp, eg, ep, ev, re, r, rp)
  	return ep ~= tp
  end
  function s.ddtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DECKDES, 0, 0, 1 - tp, 1)
  end
  function s.ddop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.DiscardDeck(1 - tp, 1, REASON_EFFECT)
  end
  function s.srcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.srtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.filter(c)
  	return c:IsDefenseBelow(1200) and c:IsRace(RACE_ZOMBIE) and c:IsAbleToHand()
  end
  function s.srop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  