name: Laser
card_text: During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Normal Summons of "Qli" monsters cannot be negated.
external_ids: local SETCARD_ID_0 = 0xaa --Qli
  
lua: local SETCARD_ID_0 = 0xaa --Qli
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--extra summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
  	e2:SetTargetRange(LOCATION_HAND + LOCATION_MZONE, 0)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	c:RegisterEffect(e2)
  	--cannot disable summon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_CANNOT_DISABLE_SUMMON)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetProperty(EFFECT_FLAG_IGNORE_RANGE + EFFECT_FLAG_SET_AVAILABLE)
  	e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	c:RegisterEffect(e3)
  end
  
  
source_text: Laser
  During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Normal Summons of "Qli" monsters cannot be negated.
target_text: -- Laser
  local SETCARD_ID_0 = 0xaa --Qli
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--extra summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
  	e2:SetTargetRange(LOCATION_HAND + LOCATION_MZONE, 0)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	c:RegisterEffect(e2)
  	--cannot disable summon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_CANNOT_DISABLE_SUMMON)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetProperty(EFFECT_FLAG_IGNORE_RANGE + EFFECT_FLAG_SET_AVAILABLE)
  	e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	c:RegisterEffect(e3)
  end
  
  