name: The
card_text: Only 1 monster can attack during each Battle Phase.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--cannot attack
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  	e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetCondition(s.atkcon)
  	e2:SetTarget(s.atktg)
  	c:RegisterEffect(e2)
  	--check
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetOperation(s.checkop)
  	e3:SetLabelObject(e2)
  	c:RegisterEffect(e3)
  end
  function s.atkcon(e)
  	return e:GetHandler():GetFlagEffect(id) ~= 0
  end
  function s.atktg(e, c)
  	return c:GetFieldID() ~= e:GetLabel()
  end
  function s.checkop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():GetFlagEffect(id) ~= 0 then
  		return
  	end
  	local fid = eg:GetFirst():GetFieldID()
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
  	e:GetLabelObject():SetLabel(fid)
  end
  
  
source_text: The
  Only 1 monster can attack during each Battle Phase.
target_text: -- The
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--cannot attack
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  	e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetCondition(s.atkcon)
  	e2:SetTarget(s.atktg)
  	c:RegisterEffect(e2)
  	--check
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetOperation(s.checkop)
  	e3:SetLabelObject(e2)
  	c:RegisterEffect(e3)
  end
  function s.atkcon(e)
  	return e:GetHandler():GetFlagEffect(id) ~= 0
  end
  function s.atktg(e, c)
  	return c:GetFieldID() ~= e:GetLabel()
  end
  function s.checkop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():GetFlagEffect(id) ~= 0 then
  		return
  	end
  	local fid = eg:GetFirst():GetFieldID()
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
  	e:GetLabelObject():SetLabel(fid)
  end
  
  