name: Vylon
card_text: When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--draw
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_LEAVE_FIELD)
  	e1:SetCondition(s.drcon)
  	e1:SetTarget(s.drtg)
  	e1:SetOperation(s.drop)
  	c:RegisterEffect(e1)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local et = c:GetEquipCount()
  	if et > 0 and c:IsReason(REASON_EFFECT) and c:IsReason(REASON_DESTROY) and c:IsLocation(LOCATION_GRAVE) then
  		e:SetLabel(et)
  		return true
  	else
  		return false
  	end
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, e:GetLabel())
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(e:GetLabel())
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, e:GetLabel())
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  
source_text: Vylon
  When this card is destroyed by a card effect and sent to the Graveyard: You can draw 1 card for each Equip Card that was equipped to this card.
target_text: -- Vylon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--draw
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_LEAVE_FIELD)
  	e1:SetCondition(s.drcon)
  	e1:SetTarget(s.drtg)
  	e1:SetOperation(s.drop)
  	c:RegisterEffect(e1)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local et = c:GetEquipCount()
  	if et > 0 and c:IsReason(REASON_EFFECT) and c:IsReason(REASON_DESTROY) and c:IsLocation(LOCATION_GRAVE) then
  		e:SetLabel(et)
  		return true
  	else
  		return false
  	end
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, e:GetLabel())
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(e:GetLabel())
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, e:GetLabel())
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  