name: Swordsman
card_text: When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  ● Each turn, the first time this card would be destroyed by battle, it is not destroyed.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--effect gain
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_BE_MATERIAL)
  	e2:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
  	e2:SetCondition(s.efcon)
  	e2:SetOperation(s.efop)
  	c:RegisterEffect(e2)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetAttacker():IsControler(1 - tp) and Duel.GetAttackTarget() == nil
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  	if Duel.GetAttacker():GetAttack() < e:GetHandler():GetDefense() then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, Duel.GetAttacker(), 1, 0, 0)
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local at = Duel.GetAttacker()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	if Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) ~= 0 and at:IsFaceup() and at:IsRelateToBattle() and at:GetAttack() < c:GetDefense() then
  		Duel.BreakEffect()
  		Duel.Destroy(at, REASON_EFFECT)
  	end
  end
  function s.efcon(e, tp, eg, ep, ev, re, r, rp)
  	return r == REASON_XYZ and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.efop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local rc = c:GetReasonCard()
  	local e1 = Effect.CreateEffect(rc)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_CLIENT_HINT)
  	e1:SetDescription(aux.Stringid(id, 1))
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
  	e1:SetCountLimit(1)
  	e1:SetValue(s.valcon)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  	rc:RegisterEffect(e1, true)
  	if not rc:IsType(TYPE_EFFECT) then
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_ADD_TYPE)
  		e2:SetValue(TYPE_EFFECT)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		rc:RegisterEffect(e2, true)
  	end
  end
  function s.valcon(e, re, r, rp)
  	return bit.band(r, REASON_BATTLE) ~= 0
  end
  
  
source_text: Swordsman
  When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then if this card's DEF is higher than the attacking monster's ATK, destroy that attacking monster. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  ● Each turn, the first time this card would be destroyed by battle, it is not destroyed.
target_text: -- Swordsman
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--effect gain
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_BE_MATERIAL)
  	e2:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
  	e2:SetCondition(s.efcon)
  	e2:SetOperation(s.efop)
  	c:RegisterEffect(e2)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetAttacker():IsControler(1 - tp) and Duel.GetAttackTarget() == nil
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  	if Duel.GetAttacker():GetAttack() < e:GetHandler():GetDefense() then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, Duel.GetAttacker(), 1, 0, 0)
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local at = Duel.GetAttacker()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	if Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) ~= 0 and at:IsFaceup() and at:IsRelateToBattle() and at:GetAttack() < c:GetDefense() then
  		Duel.BreakEffect()
  		Duel.Destroy(at, REASON_EFFECT)
  	end
  end
  function s.efcon(e, tp, eg, ep, ev, re, r, rp)
  	return r == REASON_XYZ and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.efop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local rc = c:GetReasonCard()
  	local e1 = Effect.CreateEffect(rc)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_CLIENT_HINT)
  	e1:SetDescription(aux.Stringid(id, 1))
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
  	e1:SetCountLimit(1)
  	e1:SetValue(s.valcon)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  	rc:RegisterEffect(e1, true)
  	if not rc:IsType(TYPE_EFFECT) then
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_ADD_TYPE)
  		e2:SetValue(TYPE_EFFECT)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		rc:RegisterEffect(e2, true)
  	end
  end
  function s.valcon(e, re, r, rp)
  	return bit.band(r, REASON_BATTLE) ~= 0
  end
  
  