name: Clock
card_text: 2 Cyberse monsters
  If this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn.
external_ids: local CARD_ID_1 = 65801012 --Cynet Fusion
  
lua: local CARD_ID_1 = 65801012 --Cynet Fusion
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--link summon
  	aux.AddLinkProcedure(c, aux.FilterBoolFunction(Card.IsLinkRace, RACE_CYBERSE), 2, 2)
  	c:EnableReviveLimit()
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.thcon)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
  end
  function s.thfilter(c)
  	return c:IsCode(CARD_ID_1) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.cfilter(c, lg)
  	return lg:IsContains(c)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local lg = e:GetHandler():GetLinkedGroup()
  	return eg:IsExists(s.cfilter, 1, nil, lg)
  end
  function s.filter(c, e, tp)
  	return c:IsLevelBelow(4) and c:IsRace(RACE_CYBERSE) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2)
  	end
  	Duel.SpecialSummonComplete()
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 0)
  	e2:SetTarget(s.splimit)
  	e2:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e2, tp)
  end
  function s.splimit(e, c)
  	return not c:IsType(TYPE_FUSION) and c:IsLocation(LOCATION_EXTRA)
  end
  
  
source_text: Clock
  2 Cyberse monsters
  If this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn.
target_text: -- Clock
  local CARD_ID_1 = 65801012 --Cynet Fusion
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--link summon
  	aux.AddLinkProcedure(c, aux.FilterBoolFunction(Card.IsLinkRace, RACE_CYBERSE), 2, 2)
  	c:EnableReviveLimit()
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.thcon)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
  end
  function s.thfilter(c)
  	return c:IsCode(CARD_ID_1) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.cfilter(c, lg)
  	return lg:IsContains(c)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local lg = e:GetHandler():GetLinkedGroup()
  	return eg:IsExists(s.cfilter, 1, nil, lg)
  end
  function s.filter(c, e, tp)
  	return c:IsLevelBelow(4) and c:IsRace(RACE_CYBERSE) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2)
  	end
  	Duel.SpecialSummonComplete()
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 0)
  	e2:SetTarget(s.splimit)
  	e2:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e2, tp)
  end
  function s.splimit(e, c)
  	return not c:IsType(TYPE_FUSION) and c:IsLocation(LOCATION_EXTRA)
  end
  
  