name: Witch
card_text: Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--recover
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.con)
  	e1:SetTarget(s.tg)
  	e1:SetOperation(s.op)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsPreviousLocation(LOCATION_DECK)
  end
  function s.con(e, tp, eg, ep, ev, re, r, rp)
  	return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter, 1, nil)
  end
  function s.tg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsRelateToEffect(e)
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(500)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 500)
  end
  function s.op(e, tp, eg, ep, ev, re, r, rp)
  	if not e:GetHandler():IsRelateToEffect(e) or e:GetHandler():IsFacedown() then
  		return
  	end
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  
  
source_text: Witch
  Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
target_text: -- Witch
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--recover
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.con)
  	e1:SetTarget(s.tg)
  	e1:SetOperation(s.op)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsPreviousLocation(LOCATION_DECK)
  end
  function s.con(e, tp, eg, ep, ev, re, r, rp)
  	return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter, 1, nil)
  end
  function s.tg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsRelateToEffect(e)
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(500)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 500)
  end
  function s.op(e, tp, eg, ep, ev, re, r, rp)
  	if not e:GetHandler():IsRelateToEffect(e) or e:GetHandler():IsFacedown() then
  		return
  	end
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  
  