name: Spell
card_text: Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 "Spell Card "Soul Exchange"" per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.sumtg)
  	e1:SetOperation(s.sumop)
  	c:RegisterEffect(e1)
  	--salvage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCondition(s.sumcon2)
  	e2:SetTarget(s.sumtg2)
  	e2:SetOperation(s.sumop2)
  	c:RegisterEffect(e2)
  end
  function s.sumfilter(c, ec)
  	local e1 = Effect.CreateEffect(ec)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetTargetRange(0, LOCATION_MZONE)
  	e1:SetValue(POS_FACEUP_ATTACK + POS_FACEDOWN_DEFENSE)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  	c:RegisterEffect(e1)
  	local res = c:IsSummonable(true, nil, 1)
  	e1:Reset()
  	return res
  end
  function s.sumtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.sumfilter, tp, LOCATION_HAND, 0, 1, nil, e:GetHandler())
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SUMMON, nil, 1, 0, 0)
  end
  function s.sumop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SUMMON)
  	local tc = Duel.SelectMatchingCard(tp, s.sumfilter, tp, LOCATION_HAND, 0, 1, 1, nil, c):GetFirst()
  	if tc then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE)
  		e1:SetRange(LOCATION_HAND)
  		e1:SetTargetRange(0, LOCATION_MZONE)
  		e1:SetValue(POS_FACEUP_ATTACK + POS_FACEDOWN_DEFENSE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		Duel.Summon(tp, tc, true, nil, 1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_UNRELEASABLE_SUM)
  		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_SINGLE_RANGE)
  		e2:SetRange(LOCATION_MZONE)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD + RESET_PHASE + PHASE_END)
  		e2:SetValue(1)
  		tc:RegisterEffect(e2, true)
  		local e3 = e2:Clone()
  		e3:SetCode(EFFECT_UNRELEASABLE_NONSUM)
  		tc:RegisterEffect(e3, true)
  	end
  end
  function s.sumcon2(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.sumtg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SUMMON, nil, 1, 0, 0)
  end
  function s.sumop2(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if Duel.IsExistingMatchingCard(s.sumfilter, 1 - tp, LOCATION_HAND, 0, 1, nil, c) and Duel.SelectYesNo(1 - tp, aux.Stringid(id, 2)) then
  		Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_SUMMON)
  		local tc = Duel.SelectMatchingCard(1 - tp, s.sumfilter, 1 - tp, LOCATION_HAND, 0, 1, 1, nil, c):GetFirst()
  		if tc then
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE)
  			e1:SetRange(LOCATION_HAND)
  			e1:SetTargetRange(0, LOCATION_MZONE)
  			e1:SetValue(POS_FACEUP_ATTACK + POS_FACEDOWN_DEFENSE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e1)
  			Duel.Summon(1 - tp, tc, true, nil, 1)
  			local e2 = Effect.CreateEffect(c)
  			e2:SetType(EFFECT_TYPE_SINGLE)
  			e2:SetCode(EFFECT_UNRELEASABLE_SUM)
  			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_SINGLE_RANGE)
  			e2:SetRange(LOCATION_MZONE)
  			e2:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD + RESET_PHASE + PHASE_END)
  			e2:SetValue(1)
  			tc:RegisterEffect(e2, true)
  			local e3 = e2:Clone()
  			e3:SetCode(EFFECT_UNRELEASABLE_NONSUM)
  			tc:RegisterEffect(e3, true)
  		end
  	end
  end
  
  
source_text: Spell
  Immediately after this effect resolves, Tribute Summon 1 monster (and you can Tribute monsters your opponent controls even though you do not control them), but it cannot be Tributed this turn. If this card is sent from the field to the GY: Your opponent can apply this card's preceding effect. You can only activate 1 "Spell Card "Soul Exchange"" per turn.
target_text: -- Spell
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.sumtg)
  	e1:SetOperation(s.sumop)
  	c:RegisterEffect(e1)
  	--salvage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCondition(s.sumcon2)
  	e2:SetTarget(s.sumtg2)
  	e2:SetOperation(s.sumop2)
  	c:RegisterEffect(e2)
  end
  function s.sumfilter(c, ec)
  	local e1 = Effect.CreateEffect(ec)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetTargetRange(0, LOCATION_MZONE)
  	e1:SetValue(POS_FACEUP_ATTACK + POS_FACEDOWN_DEFENSE)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  	c:RegisterEffect(e1)
  	local res = c:IsSummonable(true, nil, 1)
  	e1:Reset()
  	return res
  end
  function s.sumtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.sumfilter, tp, LOCATION_HAND, 0, 1, nil, e:GetHandler())
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SUMMON, nil, 1, 0, 0)
  end
  function s.sumop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SUMMON)
  	local tc = Duel.SelectMatchingCard(tp, s.sumfilter, tp, LOCATION_HAND, 0, 1, 1, nil, c):GetFirst()
  	if tc then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE)
  		e1:SetRange(LOCATION_HAND)
  		e1:SetTargetRange(0, LOCATION_MZONE)
  		e1:SetValue(POS_FACEUP_ATTACK + POS_FACEDOWN_DEFENSE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		Duel.Summon(tp, tc, true, nil, 1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_UNRELEASABLE_SUM)
  		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_SINGLE_RANGE)
  		e2:SetRange(LOCATION_MZONE)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD + RESET_PHASE + PHASE_END)
  		e2:SetValue(1)
  		tc:RegisterEffect(e2, true)
  		local e3 = e2:Clone()
  		e3:SetCode(EFFECT_UNRELEASABLE_NONSUM)
  		tc:RegisterEffect(e3, true)
  	end
  end
  function s.sumcon2(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.sumtg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SUMMON, nil, 1, 0, 0)
  end
  function s.sumop2(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if Duel.IsExistingMatchingCard(s.sumfilter, 1 - tp, LOCATION_HAND, 0, 1, nil, c) and Duel.SelectYesNo(1 - tp, aux.Stringid(id, 2)) then
  		Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_SUMMON)
  		local tc = Duel.SelectMatchingCard(1 - tp, s.sumfilter, 1 - tp, LOCATION_HAND, 0, 1, 1, nil, c):GetFirst()
  		if tc then
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE)
  			e1:SetRange(LOCATION_HAND)
  			e1:SetTargetRange(0, LOCATION_MZONE)
  			e1:SetValue(POS_FACEUP_ATTACK + POS_FACEDOWN_DEFENSE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e1)
  			Duel.Summon(1 - tp, tc, true, nil, 1)
  			local e2 = Effect.CreateEffect(c)
  			e2:SetType(EFFECT_TYPE_SINGLE)
  			e2:SetCode(EFFECT_UNRELEASABLE_SUM)
  			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_SINGLE_RANGE)
  			e2:SetRange(LOCATION_MZONE)
  			e2:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD + RESET_PHASE + PHASE_END)
  			e2:SetValue(1)
  			tc:RegisterEffect(e2, true)
  			local e3 = e2:Clone()
  			e3:SetCode(EFFECT_UNRELEASABLE_NONSUM)
  			tc:RegisterEffect(e3, true)
  		end
  	end
  end
  
  