name: Wynn
card_text: (This card is always treated as a "Charmer" card.)
  You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.srcost)
  	e1:SetTarget(s.srtg)
  	e1:SetOperation(s.srop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_BATTLE_DESTROYED)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
  	e2:SetRange(LOCATION_HAND)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	return c:IsAttribute(ATTRIBUTE_WIND) and c:IsDiscardable()
  end
  function s.srfilter(c)
  	return c:IsAttribute(ATTRIBUTE_WIND) and c:IsDefenseBelow(1500) and not c:IsCode(id) and c:IsAbleToHand()
  end
  function s.srcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, c) and c:IsDiscardable()
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, c)
  	g:AddCard(c)
  	Duel.SendtoGrave(g, REASON_COST + REASON_DISCARD)
  end
  function s.srtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.srfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.srop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.srfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetTargetRange(1, 0)
  	e1:SetValue(s.aclimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.aclimit(e, re, tp)
  	return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsNonAttribute(ATTRIBUTE_WIND)
  end
  function s.cfilter(c, tp)
  	return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and bit.band(c:GetPreviousAttributeOnField(), ATTRIBUTE_WIND) ~= 0
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, tp) and not eg:IsContains(e:GetHandler())
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Wynn
  (This card is always treated as a "Charmer" card.)
  You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.
target_text: -- Wynn
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.srcost)
  	e1:SetTarget(s.srtg)
  	e1:SetOperation(s.srop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_BATTLE_DESTROYED)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
  	e2:SetRange(LOCATION_HAND)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	return c:IsAttribute(ATTRIBUTE_WIND) and c:IsDiscardable()
  end
  function s.srfilter(c)
  	return c:IsAttribute(ATTRIBUTE_WIND) and c:IsDefenseBelow(1500) and not c:IsCode(id) and c:IsAbleToHand()
  end
  function s.srcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, c) and c:IsDiscardable()
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, c)
  	g:AddCard(c)
  	Duel.SendtoGrave(g, REASON_COST + REASON_DISCARD)
  end
  function s.srtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.srfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.srop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.srfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetTargetRange(1, 0)
  	e1:SetValue(s.aclimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.aclimit(e, re, tp)
  	return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsNonAttribute(ATTRIBUTE_WIND)
  end
  function s.cfilter(c, tp)
  	return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and bit.band(c:GetPreviousAttributeOnField(), ATTRIBUTE_WIND) ~= 0
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, tp) and not eg:IsContains(e:GetHandler())
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  