name: 刻の封印
card_text: 1:次の相手ドローフェイズをスキップする。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_END_PHASE)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not Duel.IsPlayerAffectedByEffect(1 - tp, EFFECT_SKIP_DP)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(0, 1)
  	e1:SetCode(EFFECT_SKIP_DP)
  	if Duel.GetTurnPlayer() == 1 - tp and Duel.GetCurrentPhase() == PHASE_DRAW then
  		e1:SetReset(RESET_PHASE + PHASE_DRAW + RESET_OPPO_TURN, 2)
  	else
  		e1:SetReset(RESET_PHASE + PHASE_DRAW + RESET_OPPO_TURN)
  	end
  	Duel.RegisterEffect(e1, tp)
  end
  
  
source_text: 刻の封印
  1:次の相手ドローフェイズをスキップする。
target_text: -- 刻の封印
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_END_PHASE)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not Duel.IsPlayerAffectedByEffect(1 - tp, EFFECT_SKIP_DP)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(0, 1)
  	e1:SetCode(EFFECT_SKIP_DP)
  	if Duel.GetTurnPlayer() == 1 - tp and Duel.GetCurrentPhase() == PHASE_DRAW then
  		e1:SetReset(RESET_PHASE + PHASE_DRAW + RESET_OPPO_TURN, 2)
  	else
  		e1:SetReset(RESET_PHASE + PHASE_DRAW + RESET_OPPO_TURN)
  	end
  	Duel.RegisterEffect(e1, tp)
  end
  
  