name: Meklord
card_text: Neither player can target "Meklord Emperor" monsters you control with Synchro Monster effects. When this card on the field is destroyed and sent to the GY: You can add 1 "Meklord Emperor" monster from your Deck to your hand.
external_ids: local SETCARD_ID_0 = 0x3013 --Meklord
  
lua: local SETCARD_ID_0 = 0x3013 --Meklord
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--untargetable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e2:SetValue(s.effval)
  	c:RegisterEffect(e2)
  	--search
  	local e3 = Effect.CreateEffect(c)
  	e3:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
  	e3:SetCode(EVENT_TO_GRAVE)
  	e3:SetCondition(s.thcon)
  	e3:SetTarget(s.thtg)
  	e3:SetOperation(s.thop)
  	c:RegisterEffect(e3)
  end
  function s.effval(e, re, rp)
  	return re:GetHandler():IsType(TYPE_SYNCHRO)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  
source_text: Meklord
  Neither player can target "Meklord Emperor" monsters you control with Synchro Monster effects. When this card on the field is destroyed and sent to the GY: You can add 1 "Meklord Emperor" monster from your Deck to your hand.
target_text: -- Meklord
  local SETCARD_ID_0 = 0x3013 --Meklord
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--untargetable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e2:SetValue(s.effval)
  	c:RegisterEffect(e2)
  	--search
  	local e3 = Effect.CreateEffect(c)
  	e3:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
  	e3:SetCode(EVENT_TO_GRAVE)
  	e3:SetCondition(s.thcon)
  	e3:SetTarget(s.thtg)
  	e3:SetOperation(s.thop)
  	c:RegisterEffect(e3)
  end
  function s.effval(e, re, rp)
  	return re:GetHandler():IsType(TYPE_SYNCHRO)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  