name: SPYRAL
card_text: Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your GY into the Deck or destroy this card.
external_ids: local SETCARD_ID_0 = 0xee --SPYRAL
  
lua: local SETCARD_ID_0 = 0xee --SPYRAL
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--cannot be target
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  	e2:SetTargetRange(LOCATION_ONFIELD, 0)
  	e2:SetTarget(s.tgtg)
  	e2:SetValue(aux.tgoval)
  	c:RegisterEffect(e2)
  	--search
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetCountLimit(1)
  	e3:SetTarget(s.thtg)
  	e3:SetOperation(s.thop)
  	c:RegisterEffect(e3)
  	--maintain
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e4:SetCode(EVENT_PHASE + PHASE_END)
  	e4:SetRange(LOCATION_FZONE)
  	e4:SetCountLimit(1)
  	e4:SetCondition(s.mtcon)
  	e4:SetOperation(s.mtop)
  	c:RegisterEffect(e4)
  end
  function s.tgtg(e, c)
  	return c:IsSetCard(SETCARD_ID_0) and c ~= e:GetHandler()
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.mtcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.cfilter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckAsCost()
  end
  function s.mtop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	Duel.HintSelection(Group.FromCards(c))
  	local g = Duel.GetMatchingGroup(s.cfilter, tp, LOCATION_GRAVE, 0, nil)
  	local sel = 1
  	if g:GetCount() ~= 0 then
  		sel = Duel.SelectOption(tp, aux.Stringid(id, 1), aux.Stringid(id, 2))
  	else
  		sel = Duel.SelectOption(tp, aux.Stringid(id, 2)) + 1
  	end
  	if sel == 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  		local tg = g:Select(tp, 1, 1, nil)
  		Duel.SendtoDeck(tg, nil, SEQ_DECKSHUFFLE, REASON_COST)
  	else
  		Duel.Destroy(c, REASON_COST)
  	end
  end
  
  
source_text: SPYRAL
  Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your GY into the Deck or destroy this card.
target_text: -- SPYRAL
  local SETCARD_ID_0 = 0xee --SPYRAL
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--cannot be target
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  	e2:SetTargetRange(LOCATION_ONFIELD, 0)
  	e2:SetTarget(s.tgtg)
  	e2:SetValue(aux.tgoval)
  	c:RegisterEffect(e2)
  	--search
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetCountLimit(1)
  	e3:SetTarget(s.thtg)
  	e3:SetOperation(s.thop)
  	c:RegisterEffect(e3)
  	--maintain
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e4:SetCode(EVENT_PHASE + PHASE_END)
  	e4:SetRange(LOCATION_FZONE)
  	e4:SetCountLimit(1)
  	e4:SetCondition(s.mtcon)
  	e4:SetOperation(s.mtop)
  	c:RegisterEffect(e4)
  end
  function s.tgtg(e, c)
  	return c:IsSetCard(SETCARD_ID_0) and c ~= e:GetHandler()
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.mtcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.cfilter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckAsCost()
  end
  function s.mtop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	Duel.HintSelection(Group.FromCards(c))
  	local g = Duel.GetMatchingGroup(s.cfilter, tp, LOCATION_GRAVE, 0, nil)
  	local sel = 1
  	if g:GetCount() ~= 0 then
  		sel = Duel.SelectOption(tp, aux.Stringid(id, 1), aux.Stringid(id, 2))
  	else
  		sel = Duel.SelectOption(tp, aux.Stringid(id, 2)) + 1
  	end
  	if sel == 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  		local tg = g:Select(tp, 1, 1, nil)
  		Duel.SendtoDeck(tg, nil, SEQ_DECKSHUFFLE, REASON_COST)
  	else
  		Duel.Destroy(c, REASON_COST)
  	end
  end
  
  