name: Rank-Up-Magic
card_text: Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster.
external_ids: local CARD_ID_0 = 6165656 --Number C88: Gimmick Puppet Disaster Leo
  local CARD_ID_1 = 48995978 --Number 88: Gimmick Puppet of Leo
  local SETCARD_ID_0 = 0x1048 --Number
  
lua: local CARD_ID_0 = 6165656 --Number C88: Gimmick Puppet Disaster Leo
  local CARD_ID_1 = 48995978 --Number 88: Gimmick Puppet of Leo
  local SETCARD_ID_0 = 0x1048 --Number
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter1(c, e, tp)
  	local rk = c:GetRank()
  	return c:IsFaceup()
  		and c:IsType(TYPE_XYZ)
  		and Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_EXTRA, 0, 1, nil, e, tp, c, rk + 1, c:GetRace(), c:GetCode())
  		and aux.MustMaterialCheck(c, tp, EFFECT_MUST_BE_XMATERIAL)
  end
  function s.filter2(c, e, tp, mc, rk, rc, code)
  	if c:GetOriginalCode() == CARD_ID_0 and code ~= CARD_ID_1 then
  		return false
  	end
  	return c:IsRank(rk)
  		and c:IsRace(rc)
  		and c:IsSetCard(SETCARD_ID_0, 0x1073)
  		and mc:IsCanBeXyzMaterial(c)
  		and c:IsCanBeSpecialSummoned(e, SUMMON_TYPE_XYZ, tp, false, false)
  		and Duel.GetLocationCountFromEx(tp, tp, mc, c) > 0
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter1, tp, LOCATION_MZONE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.filter1, tp, LOCATION_MZONE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if not aux.MustMaterialCheck(tc, tp, EFFECT_MUST_BE_XMATERIAL) then
  		return
  	end
  	if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1 - tp) or tc:IsImmuneToEffect(e) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter2, tp, LOCATION_EXTRA, 0, 1, 1, nil, e, tp, tc, tc:GetRank() + 1, tc:GetRace(), tc:GetCode())
  	local sc = g:GetFirst()
  	if sc then
  		local mg = tc:GetOverlayGroup()
  		if mg:GetCount() ~= 0 then
  			Duel.Overlay(sc, mg)
  		end
  		sc:SetMaterial(Group.FromCards(tc))
  		Duel.Overlay(sc, Group.FromCards(tc))
  		Duel.SpecialSummon(sc, SUMMON_TYPE_XYZ, tp, tp, false, false, POS_FACEUP)
  		sc:CompleteProcedure()
  		if Duel.GetOverlayCount(tp, 0, 1) ~= 0 then
  			Duel.BreakEffect()
  			local g1 = Duel.GetOverlayGroup(tp, 0, 1)
  			Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 0))
  			local mg2 = g1:Select(tp, 1, 1, nil)
  			local oc = mg2:GetFirst():GetOverlayTarget()
  			Duel.Overlay(sc, mg2)
  			Duel.RaiseSingleEvent(oc, EVENT_DETACH_MATERIAL, e, 0, 0, 0, 0)
  			Duel.RaiseEvent(oc, EVENT_DETACH_MATERIAL, e, 0, 0, 0, 0)
  		end
  	end
  end
  
  
source_text: Rank-Up-Magic
  Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster.
target_text: -- Rank-Up-Magic
  local CARD_ID_0 = 6165656 --Number C88: Gimmick Puppet Disaster Leo
  local CARD_ID_1 = 48995978 --Number 88: Gimmick Puppet of Leo
  local SETCARD_ID_0 = 0x1048 --Number
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter1(c, e, tp)
  	local rk = c:GetRank()
  	return c:IsFaceup()
  		and c:IsType(TYPE_XYZ)
  		and Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_EXTRA, 0, 1, nil, e, tp, c, rk + 1, c:GetRace(), c:GetCode())
  		and aux.MustMaterialCheck(c, tp, EFFECT_MUST_BE_XMATERIAL)
  end
  function s.filter2(c, e, tp, mc, rk, rc, code)
  	if c:GetOriginalCode() == CARD_ID_0 and code ~= CARD_ID_1 then
  		return false
  	end
  	return c:IsRank(rk)
  		and c:IsRace(rc)
  		and c:IsSetCard(SETCARD_ID_0, 0x1073)
  		and mc:IsCanBeXyzMaterial(c)
  		and c:IsCanBeSpecialSummoned(e, SUMMON_TYPE_XYZ, tp, false, false)
  		and Duel.GetLocationCountFromEx(tp, tp, mc, c) > 0
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter1, tp, LOCATION_MZONE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.filter1, tp, LOCATION_MZONE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if not aux.MustMaterialCheck(tc, tp, EFFECT_MUST_BE_XMATERIAL) then
  		return
  	end
  	if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1 - tp) or tc:IsImmuneToEffect(e) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter2, tp, LOCATION_EXTRA, 0, 1, 1, nil, e, tp, tc, tc:GetRank() + 1, tc:GetRace(), tc:GetCode())
  	local sc = g:GetFirst()
  	if sc then
  		local mg = tc:GetOverlayGroup()
  		if mg:GetCount() ~= 0 then
  			Duel.Overlay(sc, mg)
  		end
  		sc:SetMaterial(Group.FromCards(tc))
  		Duel.Overlay(sc, Group.FromCards(tc))
  		Duel.SpecialSummon(sc, SUMMON_TYPE_XYZ, tp, tp, false, false, POS_FACEUP)
  		sc:CompleteProcedure()
  		if Duel.GetOverlayCount(tp, 0, 1) ~= 0 then
  			Duel.BreakEffect()
  			local g1 = Duel.GetOverlayGroup(tp, 0, 1)
  			Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 0))
  			local mg2 = g1:Select(tp, 1, 1, nil)
  			local oc = mg2:GetFirst():GetOverlayTarget()
  			Duel.Overlay(sc, mg2)
  			Duel.RaiseSingleEvent(oc, EVENT_DETACH_MATERIAL, e, 0, 0, 0, 0)
  			Duel.RaiseEvent(oc, EVENT_DETACH_MATERIAL, e, 0, 0, 0, 0)
  		end
  	end
  end
  
  