name: Embodiment
card_text: During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap).
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetHintTiming(0, TIMING_MAIN_END)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:IsCostChecked()
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsPlayerCanSpecialSummonMonster(tp, id, 0, TYPES_NORMAL_TRAP_MONSTER, 1600, 1800, 4, RACE_REPTILE, ATTRIBUTE_EARTH)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not Duel.IsPlayerCanSpecialSummonMonster(tp, id, 0, TYPES_NORMAL_TRAP_MONSTER, 1600, 1800, 4, RACE_REPTILE, ATTRIBUTE_EARTH) then
  		return
  	end
  	c:AddMonsterAttribute(TYPE_NORMAL + TYPE_TRAP)
  	Duel.SpecialSummon(c, 0, tp, tp, true, false, POS_FACEUP)
  end
  
  
source_text: Embodiment
  During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap).
target_text: -- Embodiment
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetHintTiming(0, TIMING_MAIN_END)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:IsCostChecked()
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsPlayerCanSpecialSummonMonster(tp, id, 0, TYPES_NORMAL_TRAP_MONSTER, 1600, 1800, 4, RACE_REPTILE, ATTRIBUTE_EARTH)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not Duel.IsPlayerCanSpecialSummonMonster(tp, id, 0, TYPES_NORMAL_TRAP_MONSTER, 1600, 1800, 4, RACE_REPTILE, ATTRIBUTE_EARTH) then
  		return
  	end
  	c:AddMonsterAttribute(TYPE_NORMAL + TYPE_TRAP)
  	Duel.SpecialSummon(c, 0, tp, tp, true, false, POS_FACEUP)
  end
  
  