name: 愚鈍の斧
card_text: 1:装備モンスターの攻撃力は1000アップし、効果は無効化される。
  2:自分スタンバイフェイズに発動する。
  装備モンスターのコントローラーに500ダメージを与える。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--atkup
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_EQUIP)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetValue(1000)
  	c:RegisterEffect(e2)
  	--negate
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_EQUIP)
  	e3:SetCode(EFFECT_DISABLE)
  	c:RegisterEffect(e3)
  	--equip limit
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetCode(EFFECT_EQUIP_LIMIT)
  	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e4:SetValue(1)
  	c:RegisterEffect(e4)
  	--damage
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 0))
  	e5:SetCategory(CATEGORY_DAMAGE)
  	e5:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e5:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e5:SetRange(LOCATION_SZONE)
  	e5:SetCountLimit(1)
  	e5:SetCondition(s.damcon)
  	e5:SetTarget(s.damtg)
  	e5:SetOperation(s.damop)
  	c:RegisterEffect(e5)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, e:GetHandler(), tc)
  	end
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	return tp == Duel.GetTurnPlayer()
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local p = e:GetHandler():GetEquipTarget():GetControler()
  	Duel.SetTargetPlayer(p)
  	Duel.SetTargetParam(500)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, p, 500)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local p = e:GetHandler():GetEquipTarget():GetControler()
  	local d = Duel.GetChainInfo(0, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  
  
source_text: 愚鈍の斧
  1:装備モンスターの攻撃力は1000アップし、効果は無効化される。
  2:自分スタンバイフェイズに発動する。
  装備モンスターのコントローラーに500ダメージを与える。
target_text: -- 愚鈍の斧
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--atkup
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_EQUIP)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetValue(1000)
  	c:RegisterEffect(e2)
  	--negate
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_EQUIP)
  	e3:SetCode(EFFECT_DISABLE)
  	c:RegisterEffect(e3)
  	--equip limit
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetCode(EFFECT_EQUIP_LIMIT)
  	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e4:SetValue(1)
  	c:RegisterEffect(e4)
  	--damage
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 0))
  	e5:SetCategory(CATEGORY_DAMAGE)
  	e5:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e5:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e5:SetRange(LOCATION_SZONE)
  	e5:SetCountLimit(1)
  	e5:SetCondition(s.damcon)
  	e5:SetTarget(s.damtg)
  	e5:SetOperation(s.damop)
  	c:RegisterEffect(e5)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, e:GetHandler(), tc)
  	end
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	return tp == Duel.GetTurnPlayer()
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local p = e:GetHandler():GetEquipTarget():GetControler()
  	Duel.SetTargetPlayer(p)
  	Duel.SetTargetParam(500)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, p, 500)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local p = e:GetHandler():GetEquipTarget():GetControler()
  	local d = Duel.GetChainInfo(0, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  
  