name: Elzette
card_text: You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.
external_ids: local SETCARD_ID_0 = 0x1b1 --White
  
lua: local SETCARD_ID_0 = 0x1b1 --White
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.spcost)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c, tp)
  	return c:IsAbleToGraveAsCost() and c:IsType(TYPE_SPELL + TYPE_TRAP) and Duel.GetMZoneCount(tp, c) > 0
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD + LOCATION_HAND, 0, 1, e:GetHandler(), tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_ONFIELD + LOCATION_HAND, 0, 1, 1, e:GetHandler(), tp)
  	Duel.SendtoGrave(g, REASON_COST)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false) and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if
  		c:IsRelateToEffect(e)
  		and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) ~= 0
  		and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  		and c:IsLocation(LOCATION_MZONE)
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			Duel.BreakEffect()
  			Duel.SendtoHand(g, nil, REASON_EFFECT)
  			Duel.ConfirmCards(1 - tp, g)
  		end
  	end
  end
  function s.cfilter2(c, tp)
  	return c:IsType(TYPE_TUNER) and c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsFaceup() and c:IsControler(tp)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter2, 1, nil, tp) and Duel.GetTurnPlayer() ~= tp
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAbleToHand()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, e:GetHandler(), 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SendtoHand(c, nil, REASON_EFFECT)
  	end
  end
  
  
source_text: Elzette
  You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.
target_text: -- Elzette
  local SETCARD_ID_0 = 0x1b1 --White
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.spcost)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c, tp)
  	return c:IsAbleToGraveAsCost() and c:IsType(TYPE_SPELL + TYPE_TRAP) and Duel.GetMZoneCount(tp, c) > 0
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD + LOCATION_HAND, 0, 1, e:GetHandler(), tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_ONFIELD + LOCATION_HAND, 0, 1, 1, e:GetHandler(), tp)
  	Duel.SendtoGrave(g, REASON_COST)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false) and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if
  		c:IsRelateToEffect(e)
  		and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) ~= 0
  		and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  		and c:IsLocation(LOCATION_MZONE)
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			Duel.BreakEffect()
  			Duel.SendtoHand(g, nil, REASON_EFFECT)
  			Duel.ConfirmCards(1 - tp, g)
  		end
  	end
  end
  function s.cfilter2(c, tp)
  	return c:IsType(TYPE_TUNER) and c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsFaceup() and c:IsControler(tp)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter2, 1, nil, tp) and Duel.GetTurnPlayer() ~= tp
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAbleToHand()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, e:GetHandler(), 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SendtoHand(c, nil, REASON_EFFECT)
  	end
  end
  
  