name: 儀水鏡の幻影術
card_text: 手札から「リチュア」と名のついた儀式モンスター1体を特殊召喚する。
  この効果で特殊召喚した儀式モンスターは攻撃できず、エンドフェイズ時に持ち主の手札に戻る。
external_ids: local SETCARD_ID_0 = 0x3a --リチュア
  
lua: local SETCARD_ID_0 = 0x3a --リチュア
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and bit.band(c:GetType(), 0x81) == 0x81 and c:IsCanBeSpecialSummoned(e, 0, tp, false, true)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, 0, LOCATION_HAND)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, true, POS_FACEUP)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CANNOT_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1, true)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  		e2:SetRange(LOCATION_MZONE)
  		e2:SetCode(EVENT_PHASE + PHASE_END)
  		e2:SetOperation(s.retop)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		e2:SetCountLimit(1)
  		tc:RegisterEffect(e2, true)
  	end
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.SendtoHand(e:GetHandler(), nil, REASON_EFFECT)
  end
  
  
source_text: 儀水鏡の幻影術
  手札から「リチュア」と名のついた儀式モンスター1体を特殊召喚する。
  この効果で特殊召喚した儀式モンスターは攻撃できず、エンドフェイズ時に持ち主の手札に戻る。
target_text: -- 儀水鏡の幻影術
  local SETCARD_ID_0 = 0x3a --リチュア
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and bit.band(c:GetType(), 0x81) == 0x81 and c:IsCanBeSpecialSummoned(e, 0, tp, false, true)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, 0, LOCATION_HAND)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, true, POS_FACEUP)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CANNOT_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1, true)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  		e2:SetRange(LOCATION_MZONE)
  		e2:SetCode(EVENT_PHASE + PHASE_END)
  		e2:SetOperation(s.retop)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		e2:SetCountLimit(1)
  		tc:RegisterEffect(e2, true)
  	end
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.SendtoHand(e:GetHandler(), nil, REASON_EFFECT)
  end
  
  