name: Gold
card_text: Reveal 1 "Gold Pride" monster in your hand; add 1 "Gold Pride" monster with a different name from your Deck to your hand, then you can apply the following effect.
  ● Special Summon 1 "Gold Pride" monster from your hand, but lose LP equal to its original ATK.
  You can only activate 1 "Gold Pride - The Crowd Goes Wild!" per turn.
external_ids: local SETCARD_ID_0 = 0x192 --Gold
  
lua: local SETCARD_ID_0 = 0x192 --Gold
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.thfilter(c, code)
  	return not c:IsCode(code) and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.cfilter(c, tp)
  	return not c:IsPublic() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil, c:GetCode())
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:IsCostChecked() and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_HAND, 0, 1, 1, nil, tp)
  	e:SetLabel(g:GetFirst():GetCode())
  	Duel.ConfirmCards(1 - tp, g)
  	Duel.ShuffleHand(tp)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local code = e:GetLabel()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil, code)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, tp, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  		if Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  			Duel.BreakEffect()
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  			local sg = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  			Duel.ShuffleHand(tp)
  			Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
  			local atk = sg:GetFirst():GetBaseAttack()
  			Duel.SetLP(tp, Duel.GetLP(tp) - atk)
  		end
  	end
  end
  
  
source_text: Gold
  Reveal 1 "Gold Pride" monster in your hand; add 1 "Gold Pride" monster with a different name from your Deck to your hand, then you can apply the following effect.
  ● Special Summon 1 "Gold Pride" monster from your hand, but lose LP equal to its original ATK.
  You can only activate 1 "Gold Pride - The Crowd Goes Wild!" per turn.
target_text: -- Gold
  local SETCARD_ID_0 = 0x192 --Gold
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.thfilter(c, code)
  	return not c:IsCode(code) and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.cfilter(c, tp)
  	return not c:IsPublic() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil, c:GetCode())
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:IsCostChecked() and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_HAND, 0, 1, 1, nil, tp)
  	e:SetLabel(g:GetFirst():GetCode())
  	Duel.ConfirmCards(1 - tp, g)
  	Duel.ShuffleHand(tp)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local code = e:GetLabel()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil, code)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, tp, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  		if Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  			Duel.BreakEffect()
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  			local sg = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  			Duel.ShuffleHand(tp)
  			Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
  			local atk = sg:GetFirst():GetBaseAttack()
  			Duel.SetLP(tp, Duel.GetLP(tp) - atk)
  		end
  	end
  end
  
  