name: Tarai
card_text: If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of "Tarai" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	if not s.global_check then
  		s.global_check = true
  		local ge1 = Effect.CreateEffect(c)
  		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		ge1:SetCode(EVENT_CHAIN_SOLVED)
  		ge1:SetOperation(s.checkop)
  		Duel.RegisterEffect(ge1, 0)
  	end
  end
  function s.checkop(e, tp, eg, ep, ev, re, r, rp)
  	local rc = re:GetHandler()
  	if not rc:IsRelateToEffect(re) or not re:IsActiveType(TYPE_MONSTER) then
  		return
  	end
  	local loc = Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_LOCATION)
  	if loc == LOCATION_MZONE then
  		rc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET + RESET_PHASE + PHASE_END, 0, 1)
  	end
  end
  function s.filter(c, e, tp)
  	local p, seq = c:GetControler(), c:GetSequence()
  	return c:IsFaceup()
  		and c:GetFlagEffect(id) > 0
  		and Duel.GetMZoneCount(p, c, tp, LOCATION_REASON_TOFIELD, 1 << seq) > 0
  		and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP, p)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	local p, seq = tc:GetControler(), tc:GetSequence()
  	if tc:IsRelateToEffect(e) and Duel.Destroy(tc, REASON_EFFECT) > 0 and c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, p, false, false, POS_FACEUP, 1 << seq)
  	end
  end
  
  
source_text: Tarai
  If this card is in your hand: You can target 1 face-up monster in the Main Monster Zone that has activated its effect on the field this turn; destroy it, and if you do, Special Summon this card to the zone that monster was in. You can only use this effect of "Tarai" once per turn.
target_text: -- Tarai
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	if not s.global_check then
  		s.global_check = true
  		local ge1 = Effect.CreateEffect(c)
  		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		ge1:SetCode(EVENT_CHAIN_SOLVED)
  		ge1:SetOperation(s.checkop)
  		Duel.RegisterEffect(ge1, 0)
  	end
  end
  function s.checkop(e, tp, eg, ep, ev, re, r, rp)
  	local rc = re:GetHandler()
  	if not rc:IsRelateToEffect(re) or not re:IsActiveType(TYPE_MONSTER) then
  		return
  	end
  	local loc = Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_LOCATION)
  	if loc == LOCATION_MZONE then
  		rc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET + RESET_PHASE + PHASE_END, 0, 1)
  	end
  end
  function s.filter(c, e, tp)
  	local p, seq = c:GetControler(), c:GetSequence()
  	return c:IsFaceup()
  		and c:GetFlagEffect(id) > 0
  		and Duel.GetMZoneCount(p, c, tp, LOCATION_REASON_TOFIELD, 1 << seq) > 0
  		and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP, p)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	local p, seq = tc:GetControler(), tc:GetSequence()
  	if tc:IsRelateToEffect(e) and Duel.Destroy(tc, REASON_EFFECT) > 0 and c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, p, false, false, POS_FACEUP, 1 << seq)
  	end
  end
  
  