name: Fusion
card_text: Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--atk up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_EQUIP)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetValue(800)
  	c:RegisterEffect(e2)
  	--equip limit
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_EQUIP_LIMIT)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e3:SetValue(s.eqlimit)
  	c:RegisterEffect(e3)
  	--immune to des
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetCondition(s.indcon)
  	e4:SetValue(1)
  	c:RegisterEffect(e4)
  end
  function s.eqlimit(e, c)
  	return c:IsRace(RACE_WARRIOR)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, e:GetHandler(), tc)
  	end
  end
  function s.indcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetEquipTarget()
  end
  
  
source_text: Fusion
  Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
target_text: -- Fusion
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--atk up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_EQUIP)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetValue(800)
  	c:RegisterEffect(e2)
  	--equip limit
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_EQUIP_LIMIT)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e3:SetValue(s.eqlimit)
  	c:RegisterEffect(e3)
  	--immune to des
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetCondition(s.indcon)
  	e4:SetValue(1)
  	c:RegisterEffect(e4)
  end
  function s.eqlimit(e, c)
  	return c:IsRace(RACE_WARRIOR)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsRace(RACE_WARRIOR)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, e:GetHandler(), tc)
  	end
  end
  function s.indcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetEquipTarget()
  end
  
  