name: Impenetrable
card_text: During the Battle Phase, activate 1 of these effects.
  ● Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.
  ● You take no Battle Damage during this Battle Phase.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return (Duel.GetCurrentPhase() >= PHASE_BATTLE_START and Duel.GetCurrentPhase() <= PHASE_BATTLE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE)
  	end
  	if chk == 0 then
  		return true
  	end
  	local opt = 0
  	if Duel.IsExistingTarget(nil, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil) then
  		opt = Duel.SelectOption(tp, aux.Stringid(id, 0), aux.Stringid(id, 1))
  	else
  		opt = Duel.SelectOption(tp, aux.Stringid(id, 1)) + 1
  	end
  	e:SetLabel(opt)
  	if opt == 0 then
  		e:SetProperty(EFFECT_FLAG_CARD_TARGET)
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  		Duel.SelectTarget(tp, nil, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	else
  		e:SetProperty(0)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetLabel() == 0 then
  		local tc = Duel.GetFirstTarget()
  		if tc:IsRelateToEffect(e) then
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  			e1:SetValue(1)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_BATTLE)
  			tc:RegisterEffect(e1)
  			local e2 = e1:Clone()
  			e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  			tc:RegisterEffect(e2)
  		end
  	else
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD)
  		e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
  		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  		e1:SetTargetRange(1, 0)
  		e1:SetValue(1)
  		e1:SetReset(RESET_PHASE + PHASE_BATTLE)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  
  
source_text: Impenetrable
  During the Battle Phase, activate 1 of these effects.
  ● Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.
  ● You take no Battle Damage during this Battle Phase.
target_text: -- Impenetrable
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return (Duel.GetCurrentPhase() >= PHASE_BATTLE_START and Duel.GetCurrentPhase() <= PHASE_BATTLE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE)
  	end
  	if chk == 0 then
  		return true
  	end
  	local opt = 0
  	if Duel.IsExistingTarget(nil, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil) then
  		opt = Duel.SelectOption(tp, aux.Stringid(id, 0), aux.Stringid(id, 1))
  	else
  		opt = Duel.SelectOption(tp, aux.Stringid(id, 1)) + 1
  	end
  	e:SetLabel(opt)
  	if opt == 0 then
  		e:SetProperty(EFFECT_FLAG_CARD_TARGET)
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  		Duel.SelectTarget(tp, nil, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	else
  		e:SetProperty(0)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetLabel() == 0 then
  		local tc = Duel.GetFirstTarget()
  		if tc:IsRelateToEffect(e) then
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  			e1:SetValue(1)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_BATTLE)
  			tc:RegisterEffect(e1)
  			local e2 = e1:Clone()
  			e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  			tc:RegisterEffect(e2)
  		end
  	else
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD)
  		e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
  		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  		e1:SetTargetRange(1, 0)
  		e1:SetValue(1)
  		e1:SetReset(RESET_PHASE + PHASE_BATTLE)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  
  