name: Transaction
card_text: Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.
external_ids: local CARD_ID_0 = 22628574 --Fake Feather
  local CARD_ID_1 = 79766336 --Trap of Darkness
  
lua: local CARD_ID_0 = 22628574 --Fake Feather
  local CARD_ID_1 = 79766336 --Trap of Darkness
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--copy oppo trap
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetHintTiming(TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--copy self trap
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetHintTiming(TIMINGS_CHECK_MONSTER + TIMING_CHAIN_END + TIMING_END_PHASE)
  	e2:SetCost(s.cost2)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.PayLPCost(tp, math.floor(Duel.GetLP(tp) / 2))
  end
  function s.cost2(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsAbleToRemoveAsCost()
  	end
  	Duel.Remove(c, POS_FACEUP, REASON_COST)
  	Duel.PayLPCost(tp, math.floor(Duel.GetLP(tp) / 2))
  end
  function s.filter(c)
  	return c:GetType() == TYPE_TRAP and not c:IsCode(id, CARD_ID_1, CARD_ID_0) and c:CheckActivateEffect(false, true, false) ~= nil
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		local te = e:GetLabelObject()
  		local tg = te:GetTarget()
  		return tg and tg(e, tp, eg, ep, ev, re, r, rp, 0, chkc)
  	end
  	local loc1, loc2 = 0, LOCATION_GRAVE
  	if e:GetType() & EFFECT_TYPE_QUICK_O > 0 then
  		loc1, loc2 = LOCATION_GRAVE, 0
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, loc1, loc2, 1, nil)
  	end
  	e:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.filter, tp, loc1, loc2, 1, 1, nil)
  	local te, ceg, cep, cev, cre, cr, crp = g:GetFirst():CheckActivateEffect(false, true, true)
  	Duel.ClearTargetCard()
  	g:GetFirst():CreateEffectRelation(e)
  	local tg = te:GetTarget()
  	e:SetProperty(te:GetProperty())
  	if tg then
  		tg(e, tp, ceg, cep, cev, cre, cr, crp, 1)
  	end
  	te:SetLabelObject(e:GetLabelObject())
  	e:SetLabelObject(te)
  	Duel.ClearOperationInfo(0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local te = e:GetLabelObject()
  	if not te then
  		return
  	end
  	local tc = te:GetHandler()
  	if not (tc:IsRelateToEffect(e) and tc:GetType() == TYPE_TRAP) then
  		return
  	end
  	e:SetLabelObject(te:GetLabelObject())
  	local op = te:GetOperation()
  	if op then
  		op(e, tp, eg, ep, ev, re, r, rp)
  	end
  end
  
  
source_text: Transaction
  Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.
target_text: -- Transaction
  local CARD_ID_0 = 22628574 --Fake Feather
  local CARD_ID_1 = 79766336 --Trap of Darkness
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--copy oppo trap
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetHintTiming(TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--copy self trap
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetHintTiming(TIMINGS_CHECK_MONSTER + TIMING_CHAIN_END + TIMING_END_PHASE)
  	e2:SetCost(s.cost2)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.PayLPCost(tp, math.floor(Duel.GetLP(tp) / 2))
  end
  function s.cost2(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsAbleToRemoveAsCost()
  	end
  	Duel.Remove(c, POS_FACEUP, REASON_COST)
  	Duel.PayLPCost(tp, math.floor(Duel.GetLP(tp) / 2))
  end
  function s.filter(c)
  	return c:GetType() == TYPE_TRAP and not c:IsCode(id, CARD_ID_1, CARD_ID_0) and c:CheckActivateEffect(false, true, false) ~= nil
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		local te = e:GetLabelObject()
  		local tg = te:GetTarget()
  		return tg and tg(e, tp, eg, ep, ev, re, r, rp, 0, chkc)
  	end
  	local loc1, loc2 = 0, LOCATION_GRAVE
  	if e:GetType() & EFFECT_TYPE_QUICK_O > 0 then
  		loc1, loc2 = LOCATION_GRAVE, 0
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, loc1, loc2, 1, nil)
  	end
  	e:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.filter, tp, loc1, loc2, 1, 1, nil)
  	local te, ceg, cep, cev, cre, cr, crp = g:GetFirst():CheckActivateEffect(false, true, true)
  	Duel.ClearTargetCard()
  	g:GetFirst():CreateEffectRelation(e)
  	local tg = te:GetTarget()
  	e:SetProperty(te:GetProperty())
  	if tg then
  		tg(e, tp, ceg, cep, cev, cre, cr, crp, 1)
  	end
  	te:SetLabelObject(e:GetLabelObject())
  	e:SetLabelObject(te)
  	Duel.ClearOperationInfo(0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local te = e:GetLabelObject()
  	if not te then
  		return
  	end
  	local tc = te:GetHandler()
  	if not (tc:IsRelateToEffect(e) and tc:GetType() == TYPE_TRAP) then
  		return
  	end
  	e:SetLabelObject(te:GetLabelObject())
  	local op = te:GetOperation()
  	if op then
  		op(e, tp, eg, ep, ev, re, r, rp)
  	end
  end
  
  