name: Jurrac
card_text: When this card is destroyed by battle and sent to the Graveyard: Your opponent can discard 1 card to negate this card's effect, otherwise destroy the monster that destroyed this card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_BATTLE_DESTROYED)
  	e1:SetCondition(s.descon)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local tc = e:GetHandler():GetReasonCard()
  	if tc:IsRelateToBattle() and not Duel.IsExistingMatchingCard(Card.IsDiscardable, 1 - tp, LOCATION_HAND, 0, 1, nil) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, tc, 1, 0, 0)
  	end
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetHandler():GetReasonCard()
  	if not tc:IsRelateToBattle() then
  		return
  	end
  	if Duel.IsExistingMatchingCard(Card.IsDiscardable, 1 - tp, LOCATION_HAND, 0, 1, nil) and Duel.SelectYesNo(1 - tp, aux.Stringid(id, 1)) then
  		Duel.DiscardHand(1 - tp, Card.IsDiscardable, 1, 1, REASON_EFFECT + REASON_DISCARD, nil)
  	else
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  
  
source_text: Jurrac
  When this card is destroyed by battle and sent to the Graveyard: Your opponent can discard 1 card to negate this card's effect, otherwise destroy the monster that destroyed this card.
target_text: -- Jurrac
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_BATTLE_DESTROYED)
  	e1:SetCondition(s.descon)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local tc = e:GetHandler():GetReasonCard()
  	if tc:IsRelateToBattle() and not Duel.IsExistingMatchingCard(Card.IsDiscardable, 1 - tp, LOCATION_HAND, 0, 1, nil) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, tc, 1, 0, 0)
  	end
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetHandler():GetReasonCard()
  	if not tc:IsRelateToBattle() then
  		return
  	end
  	if Duel.IsExistingMatchingCard(Card.IsDiscardable, 1 - tp, LOCATION_HAND, 0, 1, nil) and Duel.SelectYesNo(1 - tp, aux.Stringid(id, 1)) then
  		Duel.DiscardHand(1 - tp, Card.IsDiscardable, 1, 1, REASON_EFFECT + REASON_DISCARD, nil)
  	else
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  
  