name: Introduction
card_text: Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_HANDES)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetHintTiming(0, TIMING_TOHAND)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) > 4
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, 1 - tp, 1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
  	local g = Duel.GetFieldGroup(p, LOCATION_HAND, 0)
  	local dg = g:RandomSelect(tp, 1)
  	Duel.SendtoGrave(dg, REASON_EFFECT + REASON_DISCARD)
  end
  
  
source_text: Introduction
  Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.
target_text: -- Introduction
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_HANDES)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetHintTiming(0, TIMING_TOHAND)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) > 4
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, 1 - tp, 1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
  	local g = Duel.GetFieldGroup(p, LOCATION_HAND, 0)
  	local dg = g:RandomSelect(tp, 1)
  	Duel.SendtoGrave(dg, REASON_EFFECT + REASON_DISCARD)
  end
  
  