name: The
card_text: Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate & sumlimit
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_ANNOUNCE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--actlimit
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_ANNOUNCE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.alop)
  	c:RegisterEffect(e2)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CODE)
  	getmetatable(e:GetHandler()).announce_filter = { TYPE_MONSTER, OPCODE_ISTYPE }
  	local ac = Duel.AnnounceCard(tp, table.unpack(getmetatable(e:GetHandler()).announce_filter))
  	Duel.SetTargetParam(ac)
  	Duel.SetOperationInfo(0, CATEGORY_ANNOUNCE, nil, 0, tp, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local ac = Duel.GetChainInfo(0, CHAININFO_TARGET_PARAM)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetLabel(ac)
  	e1:SetTargetRange(1, 1)
  	e1:SetTarget(s.sumlimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.sumlimit(e, c, sump, sumtype, sumpos, targetp)
  	return c:IsOriginalCodeRule(e:GetLabel()) and not c:IsLocation(LOCATION_GRAVE)
  end
  function s.alop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local ac = Duel.GetChainInfo(0, CHAININFO_TARGET_PARAM)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetLabel(ac)
  	e1:SetTargetRange(1, 1)
  	e1:SetValue(s.actlimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.actlimit(e, re, tp)
  	return re:GetHandler():IsOriginalCodeRule(e:GetLabel()) and re:GetActivateLocation() == LOCATION_MZONE and re:IsActiveType(TYPE_MONSTER)
  end
  
  
source_text: The
  Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.
target_text: -- The
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate & sumlimit
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_ANNOUNCE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--actlimit
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_ANNOUNCE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.alop)
  	c:RegisterEffect(e2)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CODE)
  	getmetatable(e:GetHandler()).announce_filter = { TYPE_MONSTER, OPCODE_ISTYPE }
  	local ac = Duel.AnnounceCard(tp, table.unpack(getmetatable(e:GetHandler()).announce_filter))
  	Duel.SetTargetParam(ac)
  	Duel.SetOperationInfo(0, CATEGORY_ANNOUNCE, nil, 0, tp, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local ac = Duel.GetChainInfo(0, CHAININFO_TARGET_PARAM)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetLabel(ac)
  	e1:SetTargetRange(1, 1)
  	e1:SetTarget(s.sumlimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.sumlimit(e, c, sump, sumtype, sumpos, targetp)
  	return c:IsOriginalCodeRule(e:GetLabel()) and not c:IsLocation(LOCATION_GRAVE)
  end
  function s.alop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local ac = Duel.GetChainInfo(0, CHAININFO_TARGET_PARAM)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetLabel(ac)
  	e1:SetTargetRange(1, 1)
  	e1:SetValue(s.actlimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.actlimit(e, re, tp)
  	return re:GetHandler():IsOriginalCodeRule(e:GetLabel()) and re:GetActivateLocation() == LOCATION_MZONE and re:IsActiveType(TYPE_MONSTER)
  end
  
  