name: Dark
card_text: Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local h1 = Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0)
  		if e:GetHandler():IsLocation(LOCATION_HAND) then
  			h1 = h1 - 1
  		end
  		local h2 = Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND)
  		local d1 = Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0)
  		local d2 = Duel.GetFieldGroupCount(tp, 0, LOCATION_DECK)
  		return h1 > 1 and h2 > 1 and d1 > 1 and d2 > 1
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, PLAYER_ALL, 2)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.IsChainDisablable(0) and Duel.GetFieldGroupCount(1 - tp, LOCATION_HAND, 0) > 0 and Duel.SelectYesNo(1 - tp, aux.Stringid(id, 0)) then
  		Duel.DiscardHand(1 - tp, aux.TRUE, 1, 1, REASON_EFFECT + REASON_DISCARD, nil)
  		Duel.NegateEffect(0)
  		return
  	end
  	if Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0) < 2 or Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) < 2 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
  	local g1 = Duel.SelectMatchingCard(tp, aux.TRUE, tp, LOCATION_HAND, 0, 2, 2, nil)
  	Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_DISCARD)
  	local g2 = Duel.SelectMatchingCard(1 - tp, aux.TRUE, 1 - tp, LOCATION_HAND, 0, 2, 2, nil)
  	g1:Merge(g2)
  	Duel.SendtoGrave(g1, REASON_EFFECT + REASON_DISCARD)
  	Duel.BreakEffect()
  	Duel.Draw(tp, 2, REASON_EFFECT)
  	Duel.Draw(1 - tp, 2, REASON_EFFECT)
  end
  
  
source_text: Dark
  Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards.
target_text: -- Dark
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local h1 = Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0)
  		if e:GetHandler():IsLocation(LOCATION_HAND) then
  			h1 = h1 - 1
  		end
  		local h2 = Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND)
  		local d1 = Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0)
  		local d2 = Duel.GetFieldGroupCount(tp, 0, LOCATION_DECK)
  		return h1 > 1 and h2 > 1 and d1 > 1 and d2 > 1
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, PLAYER_ALL, 2)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.IsChainDisablable(0) and Duel.GetFieldGroupCount(1 - tp, LOCATION_HAND, 0) > 0 and Duel.SelectYesNo(1 - tp, aux.Stringid(id, 0)) then
  		Duel.DiscardHand(1 - tp, aux.TRUE, 1, 1, REASON_EFFECT + REASON_DISCARD, nil)
  		Duel.NegateEffect(0)
  		return
  	end
  	if Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0) < 2 or Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) < 2 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
  	local g1 = Duel.SelectMatchingCard(tp, aux.TRUE, tp, LOCATION_HAND, 0, 2, 2, nil)
  	Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_DISCARD)
  	local g2 = Duel.SelectMatchingCard(1 - tp, aux.TRUE, 1 - tp, LOCATION_HAND, 0, 2, 2, nil)
  	g1:Merge(g2)
  	Duel.SendtoGrave(g1, REASON_EFFECT + REASON_DISCARD)
  	Duel.BreakEffect()
  	Duel.Draw(tp, 2, REASON_EFFECT)
  	Duel.Draw(1 - tp, 2, REASON_EFFECT)
  end
  
  