name: Big
card_text: Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.
external_ids: local SETCARD_ID_0 = 0x17e --Labrynth
  
lua: local SETCARD_ID_0 = 0x17e --Labrynth
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--rtohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_MZONE)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local res = 0
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local tc = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil, e, tp):GetFirst()
  		if tc and Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP) > 0 then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  			local rg = Duel.SelectMatchingCard(tp, Card.IsAbleToHand, tp, LOCATION_MZONE, 0, 1, 1, nil)
  			Duel.HintSelection(rg)
  			Duel.BreakEffect()
  			res = Duel.SendtoHand(rg, nil, REASON_EFFECT)
  		end
  	end
  	aux.LabrynthDestroyOp(e, tp, res)
  end
  function s.checkfilter(c)
  	return c:IsFaceup() and c:IsLevelAbove(8) and c:IsRace(RACE_FIEND)
  end
  function s.thfilter(c, tp, check)
  	return c:IsAbleToHand() and (c:IsControler(tp) and c:IsFaceup() and c:IsRace(RACE_FIEND) or check and c:IsControler(1 - tp))
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local check = Duel.IsExistingMatchingCard(s.checkfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	if chkc then
  		return chkc:IsOnField() and s.thfilter(chkc, tp, check)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.thfilter, tp, LOCATION_MZONE, LOCATION_ONFIELD, 1, nil, tp, check)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, s.thfilter, tp, LOCATION_MZONE, LOCATION_ONFIELD, 1, 1, nil, tp, check)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  	end
  end
  
  
source_text: Big
  Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.
target_text: -- Big
  local SETCARD_ID_0 = 0x17e --Labrynth
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--rtohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_MZONE)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local res = 0
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local tc = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil, e, tp):GetFirst()
  		if tc and Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP) > 0 then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  			local rg = Duel.SelectMatchingCard(tp, Card.IsAbleToHand, tp, LOCATION_MZONE, 0, 1, 1, nil)
  			Duel.HintSelection(rg)
  			Duel.BreakEffect()
  			res = Duel.SendtoHand(rg, nil, REASON_EFFECT)
  		end
  	end
  	aux.LabrynthDestroyOp(e, tp, res)
  end
  function s.checkfilter(c)
  	return c:IsFaceup() and c:IsLevelAbove(8) and c:IsRace(RACE_FIEND)
  end
  function s.thfilter(c, tp, check)
  	return c:IsAbleToHand() and (c:IsControler(tp) and c:IsFaceup() and c:IsRace(RACE_FIEND) or check and c:IsControler(1 - tp))
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local check = Duel.IsExistingMatchingCard(s.checkfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	if chkc then
  		return chkc:IsOnField() and s.thfilter(chkc, tp, check)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.thfilter, tp, LOCATION_MZONE, LOCATION_ONFIELD, 1, nil, tp, check)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, s.thfilter, tp, LOCATION_MZONE, LOCATION_ONFIELD, 1, 1, nil, tp, check)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  	end
  end
  
  