name: Light
card_text: When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--discard deck
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCategory(CATEGORY_DECKDES)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCondition(s.condtion)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c, tp)
  	return c:IsPreviousLocation(LOCATION_DECK) and c:IsPreviousControler(tp)
  end
  function s.condtion(e, tp, eg, ep, ev, re, r, rp)
  	if not re then
  		return false
  	end
  	local rc = re:GetHandler()
  	return rp == 1 - tp and bit.band(r, REASON_EFFECT) ~= 0 and eg:IsExists(s.cfilter, 1, nil, 1 - tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DECKDES, nil, 0, 1 - tp, 3)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.DiscardDeck(1 - tp, 3, REASON_EFFECT)
  end
  
  
source_text: Light
  When an opponent's card effect sends a card(s) from their Deck to the Graveyard, send the top 3 cards of their Deck to the Graveyard.
target_text: -- Light
  local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--discard deck
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCategory(CATEGORY_DECKDES)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCondition(s.condtion)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c, tp)
  	return c:IsPreviousLocation(LOCATION_DECK) and c:IsPreviousControler(tp)
  end
  function s.condtion(e, tp, eg, ep, ev, re, r, rp)
  	if not re then
  		return false
  	end
  	local rc = re:GetHandler()
  	return rp == 1 - tp and bit.band(r, REASON_EFFECT) ~= 0 and eg:IsExists(s.cfilter, 1, nil, 1 - tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DECKDES, nil, 0, 1 - tp, 3)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.DiscardDeck(1 - tp, 3, REASON_EFFECT)
  end
  
  