name: Grave
card_text: Any monster destroyed by battle is shuffled into the Deck instead of going to the GY.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--todeck
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  	e1:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e1:SetValue(LOCATION_DECKSHF)
  	c:RegisterEffect(e1)
  end
  
  
source_text: Grave
  Any monster destroyed by battle is shuffled into the Deck instead of going to the GY.
target_text: -- Grave
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--todeck
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  	e1:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e1:SetValue(LOCATION_DECKSHF)
  	c:RegisterEffect(e1)
  end
  
  