name: Orichalcos
card_text: Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. At the end of the Damage Step, if your Normal Monster is destroyed by battle: You can Special Summon this card from your hand. Gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCode(EVENT_BATTLE_DESTROYED)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetValue(s.value)
  	c:RegisterEffect(e2)
  	--
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetTargetRange(LOCATION_MZONE, 0)
  	e3:SetTarget(s.efilter)
  	e3:SetValue(1)
  	c:RegisterEffect(e3)
  end
  function s.value(e, c)
  	return Duel.GetFieldGroupCount(c:GetControler(), 0, LOCATION_MZONE) * 1000
  end
  function s.efilter(e, c)
  	return c:IsType(TYPE_NORMAL) and c:IsLevel(4)
  end
  function s.cfilter(c, tp)
  	return bit.band(c:GetPreviousTypeOnField(), TYPE_NORMAL) ~= 0 and c:IsPreviousControler(tp)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, tp)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, true, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	if Duel.SpecialSummon(c, 0, tp, tp, true, false, POS_FACEUP) ~= 0 then
  		c:CompleteProcedure()
  	end
  end
  
  
source_text: Orichalcos
  Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. At the end of the Damage Step, if your Normal Monster is destroyed by battle: You can Special Summon this card from your hand. Gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects.
target_text: -- Orichalcos
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCode(EVENT_BATTLE_DESTROYED)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetValue(s.value)
  	c:RegisterEffect(e2)
  	--
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetTargetRange(LOCATION_MZONE, 0)
  	e3:SetTarget(s.efilter)
  	e3:SetValue(1)
  	c:RegisterEffect(e3)
  end
  function s.value(e, c)
  	return Duel.GetFieldGroupCount(c:GetControler(), 0, LOCATION_MZONE) * 1000
  end
  function s.efilter(e, c)
  	return c:IsType(TYPE_NORMAL) and c:IsLevel(4)
  end
  function s.cfilter(c, tp)
  	return bit.band(c:GetPreviousTypeOnField(), TYPE_NORMAL) ~= 0 and c:IsPreviousControler(tp)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, tp)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, true, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	if Duel.SpecialSummon(c, 0, tp, tp, true, false, POS_FACEUP) ~= 0 then
  		c:CompleteProcedure()
  	end
  end
  
  