name: Red-Eyes
card_text: Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Dragon monster. You can reveal this card in your hand; Set 1 "Metalmorph" Trap from your Deck, and if you do, shuffle this card into the Deck. When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to your opponent equal to the original ATK of 1 Attack Position monster your opponent controls. You can only use each effect of "Red-Eyes Black Fullmetal Dragon" once per turn.
external_ids: local CARD_ID_0 = 89812483 --Max Metalmorph
  local SETCARD_ID_0 = 0x1ba --Metalmorph
  
lua: local CARD_ID_0 = 89812483 --Max Metalmorph
  local SETCARD_ID_0 = 0x1ba --Metalmorph
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	c:EnableReviveLimit()
  	--cannot spsummon
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_SINGLE)
  	e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e0:SetRange(LOCATION_HAND + LOCATION_DECK)
  	e0:SetValue(aux.FALSE)
  	c:RegisterEffect(e0)
  	--set
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TODECK)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.setcost)
  	e1:SetTarget(s.settg)
  	e1:SetOperation(s.setop)
  	c:RegisterEffect(e1)
  	--negate
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_NEGATE + CATEGORY_DAMAGE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.negcon)
  	e2:SetTarget(s.negtg)
  	e2:SetOperation(s.negop)
  	c:RegisterEffect(e2)
  end
  function s.mfilter(ft, lv, race, att)
  	return ft == 1 and lv >= 5 and bit.band(race, RACE_DRAGON) == RACE_DRAGON
  end
  s.Metallization_material = s.mfilter
  function s.setcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not e:GetHandler():IsPublic()
  	end
  end
  function s.setfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_TRAP) and c:IsSSetable()
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_DECK, 0, 1, nil) and c:IsAbleToDeck()
  	end
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  	local g = Duel.SelectMatchingCard(tp, s.setfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc and Duel.SSet(tp, tc) ~= 0 and c:IsRelateToEffect(e) then
  		Duel.SendtoDeck(c, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  	end
  end
  function s.negcon(e, tp, eg, ep, ev, re, r, rp)
  	return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and rp == 1 - tp and Duel.IsChainNegatable(ev)
  end
  function s.damfilter(c)
  	return c:GetBaseAttack() > 0 and c:IsPosition(POS_FACEUP_ATTACK)
  end
  function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  end
  function s.negop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.NegateActivation(ev) and Duel.IsExistingMatchingCard(s.damfilter, tp, 0, LOCATION_MZONE, 1, nil) and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  		Duel.BreakEffect()
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  		local g = Duel.SelectMatchingCard(tp, s.damfilter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  		local tc = g:GetFirst()
  		Duel.HintSelection(g)
  		Duel.Damage(1 - tp, tc:GetBaseAttack(), REASON_EFFECT)
  	end
  end
  
  
source_text: Red-Eyes
  Cannot be Normal Summoned/Set. Must first be Special Summoned with "Max Metalmorph" that was activated by Tributing a Level 5 or higher Dragon monster. You can reveal this card in your hand; Set 1 "Metalmorph" Trap from your Deck, and if you do, shuffle this card into the Deck. When your opponent activates a card or effect (Quick Effect): You can negate the activation, then you can inflict damage to your opponent equal to the original ATK of 1 Attack Position monster your opponent controls. You can only use each effect of "Red-Eyes Black Fullmetal Dragon" once per turn.
target_text: -- Red-Eyes
  local CARD_ID_0 = 89812483 --Max Metalmorph
  local SETCARD_ID_0 = 0x1ba --Metalmorph
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	c:EnableReviveLimit()
  	--cannot spsummon
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_SINGLE)
  	e0:SetProperty(EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e0:SetRange(LOCATION_HAND + LOCATION_DECK)
  	e0:SetValue(aux.FALSE)
  	c:RegisterEffect(e0)
  	--set
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TODECK)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.setcost)
  	e1:SetTarget(s.settg)
  	e1:SetOperation(s.setop)
  	c:RegisterEffect(e1)
  	--negate
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_NEGATE + CATEGORY_DAMAGE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.negcon)
  	e2:SetTarget(s.negtg)
  	e2:SetOperation(s.negop)
  	c:RegisterEffect(e2)
  end
  function s.mfilter(ft, lv, race, att)
  	return ft == 1 and lv >= 5 and bit.band(race, RACE_DRAGON) == RACE_DRAGON
  end
  s.Metallization_material = s.mfilter
  function s.setcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not e:GetHandler():IsPublic()
  	end
  end
  function s.setfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_TRAP) and c:IsSSetable()
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_DECK, 0, 1, nil) and c:IsAbleToDeck()
  	end
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  	local g = Duel.SelectMatchingCard(tp, s.setfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc and Duel.SSet(tp, tc) ~= 0 and c:IsRelateToEffect(e) then
  		Duel.SendtoDeck(c, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  	end
  end
  function s.negcon(e, tp, eg, ep, ev, re, r, rp)
  	return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and rp == 1 - tp and Duel.IsChainNegatable(ev)
  end
  function s.damfilter(c)
  	return c:GetBaseAttack() > 0 and c:IsPosition(POS_FACEUP_ATTACK)
  end
  function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  end
  function s.negop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.NegateActivation(ev) and Duel.IsExistingMatchingCard(s.damfilter, tp, 0, LOCATION_MZONE, 1, nil) and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  		Duel.BreakEffect()
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  		local g = Duel.SelectMatchingCard(tp, s.damfilter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  		local tc = g:GetFirst()
  		Duel.HintSelection(g)
  		Duel.Damage(1 - tp, tc:GetBaseAttack(), REASON_EFFECT)
  	end
  end
  
  