name: Crystal
card_text: If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--send replace
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCondition(s.repcon)
  	e1:SetOperation(s.repop)
  	c:RegisterEffect(e1)
  	--atkup
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.condition)
  	e2:SetValue(400)
  	c:RegisterEffect(e2)
  end
  function s.repcon(e)
  	local c = e:GetHandler()
  	return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY)
  end
  function s.repop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCode(EFFECT_CHANGE_TYPE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  	e1:SetValue(TYPE_SPELL + TYPE_CONTINUOUS)
  	c:RegisterEffect(e1)
  end
  function s.condition(e)
  	local phase = Duel.GetCurrentPhase()
  	return (phase == PHASE_DAMAGE or phase == PHASE_DAMAGE_CAL) and Duel.GetAttacker() == e:GetHandler() and Duel.GetAttackTarget() ~= nil
  end
  
  
source_text: Crystal
  If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
target_text: -- Crystal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--send replace
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCondition(s.repcon)
  	e1:SetOperation(s.repop)
  	c:RegisterEffect(e1)
  	--atkup
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.condition)
  	e2:SetValue(400)
  	c:RegisterEffect(e2)
  end
  function s.repcon(e)
  	local c = e:GetHandler()
  	return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY)
  end
  function s.repop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCode(EFFECT_CHANGE_TYPE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  	e1:SetValue(TYPE_SPELL + TYPE_CONTINUOUS)
  	c:RegisterEffect(e1)
  end
  function s.condition(e)
  	local phase = Duel.GetCurrentPhase()
  	return (phase == PHASE_DAMAGE or phase == PHASE_DAMAGE_CAL) and Duel.GetAttacker() == e:GetHandler() and Duel.GetAttackTarget() ~= nil
  end
  
  