name: Hyper
card_text: 1 Tuner + 1 or more non-Tuner Psychic-Type Monsters
  If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. At the end of the Damage Step, if this card attacked a Defense Position monster and that monster's DEF is lower than this card's ATK (use its original values if the other monster is no longer on the field): Gain LP equal to the surplus.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(Card.IsRace, RACE_PSYCHO), 1)
  	c:EnableReviveLimit()
  	--pierce
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_PIERCE)
  	c:RegisterEffect(e1)
  	--recover
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_RECOVER)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_DAMAGE_STEP_END)
  	e2:SetCondition(s.reccon)
  	e2:SetTarget(s.rectg)
  	e2:SetOperation(s.recop)
  	c:RegisterEffect(e2)
  end
  function s.reccon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local a = Duel.GetAttacker()
  	local d = Duel.GetAttackTarget()
  	if not d then
  		return false
  	end
  	local m = a:GetAttack() - d:GetDefense()
  	e:SetLabel(m)
  	return aux.dsercon(e, tp, eg, ep, ev, re, r, rp) and c == a and d:GetDefense() >= 0 and m > 0 and bit.band(d:GetBattlePosition(), POS_DEFENSE) ~= 0
  end
  function s.rectg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(e:GetLabel())
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, e:GetLabel())
  end
  function s.recop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Recover(p, d, REASON_EFFECT)
  end
  
  
source_text: Hyper
  1 Tuner + 1 or more non-Tuner Psychic-Type Monsters
  If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. At the end of the Damage Step, if this card attacked a Defense Position monster and that monster's DEF is lower than this card's ATK (use its original values if the other monster is no longer on the field): Gain LP equal to the surplus.
target_text: -- Hyper
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(Card.IsRace, RACE_PSYCHO), 1)
  	c:EnableReviveLimit()
  	--pierce
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_PIERCE)
  	c:RegisterEffect(e1)
  	--recover
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_RECOVER)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_DAMAGE_STEP_END)
  	e2:SetCondition(s.reccon)
  	e2:SetTarget(s.rectg)
  	e2:SetOperation(s.recop)
  	c:RegisterEffect(e2)
  end
  function s.reccon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local a = Duel.GetAttacker()
  	local d = Duel.GetAttackTarget()
  	if not d then
  		return false
  	end
  	local m = a:GetAttack() - d:GetDefense()
  	e:SetLabel(m)
  	return aux.dsercon(e, tp, eg, ep, ev, re, r, rp) and c == a and d:GetDefense() >= 0 and m > 0 and bit.band(d:GetBattlePosition(), POS_DEFENSE) ~= 0
  end
  function s.rectg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(e:GetLabel())
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, e:GetLabel())
  end
  function s.recop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Recover(p, d, REASON_EFFECT)
  end
  
  