name: Magical
card_text: If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.filter(c, e, tp)
  	return c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.rfilter(c, e, tp, ft)
  	return c:IsCanBeEffectTarget(e) and (ft > 0 or (c:IsControler(tp) and c:GetSequence() < 5))
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.rfilter(chkc, e, tp, ft)
  	end
  	if chk == 0 then
  		return ft > -1 and Duel.CheckReleaseGroupEx(tp, s.rfilter, 1, REASON_EFFECT, false, nil, e, tp, ft) and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	local g = Duel.SelectReleaseGroupEx(tp, s.rfilter, 1, 1, REASON_EFFECT, false, nil, e, tp, ft)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsControler(tp) and not tc:IsImmuneToEffect(e) then
  		if Duel.Release(tc, REASON_EFFECT) == 0 then
  			return
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  		if sg:GetCount() == 0 then
  			return
  		end
  		if Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP) == 0 then
  			return
  		end
  		local dg = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_MZONE, LOCATION_MZONE, nil)
  		if dg:GetCount() > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 0)) then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  			local des = dg:Select(tp, 1, 1, nil)
  			Duel.HintSelection(des)
  			Duel.BreakEffect()
  			Duel.Destroy(des, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: Magical
  If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
target_text: -- Magical
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.filter(c, e, tp)
  	return c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.rfilter(c, e, tp, ft)
  	return c:IsCanBeEffectTarget(e) and (ft > 0 or (c:IsControler(tp) and c:GetSequence() < 5))
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.rfilter(chkc, e, tp, ft)
  	end
  	if chk == 0 then
  		return ft > -1 and Duel.CheckReleaseGroupEx(tp, s.rfilter, 1, REASON_EFFECT, false, nil, e, tp, ft) and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	local g = Duel.SelectReleaseGroupEx(tp, s.rfilter, 1, 1, REASON_EFFECT, false, nil, e, tp, ft)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsControler(tp) and not tc:IsImmuneToEffect(e) then
  		if Duel.Release(tc, REASON_EFFECT) == 0 then
  			return
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  		if sg:GetCount() == 0 then
  			return
  		end
  		if Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP) == 0 then
  			return
  		end
  		local dg = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_MZONE, LOCATION_MZONE, nil)
  		if dg:GetCount() > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 0)) then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  			local des = dg:Select(tp, 1, 1, nil)
  			Duel.HintSelection(des)
  			Duel.BreakEffect()
  			Duel.Destroy(des, REASON_EFFECT)
  		end
  	end
  end
  
  