name: Dragonmaid
card_text: Dragon Fusion Monsters you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Dragonmaid Cehrmba" once per turn. You can discard this card; Special Summon 1 "Dragonmaid" monster from your GY or banishment, except "Dragonmaid Cehrmba". At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.
external_ids: local SETCARD_ID_0 = 0x133 --Dragonmaid
  
lua: local SETCARD_ID_0 = 0x133 --Dragonmaid
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.spcost1)
  	e1:SetTarget(s.sptg1)
  	e1:SetOperation(s.spop1)
  	c:RegisterEffect(e1)
  	--indestructable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(s.indtg)
  	e2:SetValue(aux.indoval)
  	c:RegisterEffect(e2)
  	--special summon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_PHASE + PHASE_BATTLE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetTarget(s.sptg2)
  	e3:SetOperation(s.spop2)
  	c:RegisterEffect(e3)
  end
  function s.spcost1(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsDiscardable()
  	end
  	Duel.SendtoGrave(e:GetHandler(), REASON_COST + REASON_DISCARD)
  end
  function s.spfilter(c, e, tp)
  	return c:IsFaceupEx() and not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg1(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE + LOCATION_REMOVED)
  end
  function s.spop1(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 1, e:GetHandler(), e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.indtg(e, c)
  	return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_FUSION)
  end
  function s.spfilter2(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsAbleToHand() and Duel.GetMZoneCount(tp, c) > 0 and Duel.IsExistingMatchingCard(s.spfilter2, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, c, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.spop2(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.SendtoHand(c, nil, REASON_EFFECT) ~= 0 and c:IsLocation(LOCATION_HAND) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, s.spfilter2, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  		if g:GetCount() > 0 then
  			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  
  
source_text: Dragonmaid
  Dragon Fusion Monsters you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Dragonmaid Cehrmba" once per turn. You can discard this card; Special Summon 1 "Dragonmaid" monster from your GY or banishment, except "Dragonmaid Cehrmba". At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.
target_text: -- Dragonmaid
  local SETCARD_ID_0 = 0x133 --Dragonmaid
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.spcost1)
  	e1:SetTarget(s.sptg1)
  	e1:SetOperation(s.spop1)
  	c:RegisterEffect(e1)
  	--indestructable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(s.indtg)
  	e2:SetValue(aux.indoval)
  	c:RegisterEffect(e2)
  	--special summon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_PHASE + PHASE_BATTLE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetTarget(s.sptg2)
  	e3:SetOperation(s.spop2)
  	c:RegisterEffect(e3)
  end
  function s.spcost1(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsDiscardable()
  	end
  	Duel.SendtoGrave(e:GetHandler(), REASON_COST + REASON_DISCARD)
  end
  function s.spfilter(c, e, tp)
  	return c:IsFaceupEx() and not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg1(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE + LOCATION_REMOVED)
  end
  function s.spop1(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 1, e:GetHandler(), e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.indtg(e, c)
  	return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_FUSION)
  end
  function s.spfilter2(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsAbleToHand() and Duel.GetMZoneCount(tp, c) > 0 and Duel.IsExistingMatchingCard(s.spfilter2, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, c, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.spop2(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.SendtoHand(c, nil, REASON_EFFECT) ~= 0 and c:IsLocation(LOCATION_HAND) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, s.spfilter2, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  		if g:GetCount() > 0 then
  			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  
  