name: Gravekeeper's
card_text: While there is no face-up Field Spell, the field is treated as "Necrovalley". All "Gravekeeper's" monsters on the field gain 200 ATK/DEF.
external_ids: local SETCARD_ID_0 = 0x2e --Gravekeeper's
  
lua: local SETCARD_ID_0 = 0x2e --Gravekeeper's
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--field
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_CHANGE_ENVIRONMENT)
  	e1:SetValue(47355498)
  	c:RegisterEffect(e1)
  	--Atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e2:SetValue(200)
  	c:RegisterEffect(e2)
  	--Def
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_UPDATE_DEFENSE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e3:SetValue(200)
  	c:RegisterEffect(e3)
  end
  
  
source_text: Gravekeeper's
  While there is no face-up Field Spell, the field is treated as "Necrovalley". All "Gravekeeper's" monsters on the field gain 200 ATK/DEF.
target_text: -- Gravekeeper's
  local SETCARD_ID_0 = 0x2e --Gravekeeper's
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--field
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_CHANGE_ENVIRONMENT)
  	e1:SetValue(47355498)
  	c:RegisterEffect(e1)
  	--Atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e2:SetValue(200)
  	c:RegisterEffect(e2)
  	--Def
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_UPDATE_DEFENSE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e3:SetValue(200)
  	c:RegisterEffect(e3)
  end
  
  