name: Xyz
card_text: When a face-up Xyz Monster you control is targeted for an attack: Target 1 Xyz Monster in your Graveyard; return that face-up attack target to the Extra Deck, then Special Summon this card's target from the Graveyard, and if you do, attach this card to it, as an Xyz Material.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOEXTRA)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_BE_BATTLE_TARGET)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local at = Duel.GetAttackTarget()
  	return at and at:IsFaceup() and at:IsControler(tp) and at:IsType(TYPE_XYZ)
  end
  function s.filter(c, e, tp)
  	return c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return e:IsHasType(EFFECT_TYPE_ACTIVATE)
  			and e:GetHandler():IsCanOverlay()
  			and Duel.GetAttackTarget():IsAbleToDeck()
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.GetAttackTarget():CreateEffectRelation(e)
  	Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, Duel.GetAttackTarget(), 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local at = Duel.GetAttackTarget()
  	if at:IsRelateToEffect(e) and at:IsFaceup() and Duel.SendtoDeck(at, nil, SEQ_DECKSHUFFLE, REASON_EFFECT) > 0 then
  		Duel.BreakEffect()
  		local tc = Duel.GetFirstTarget()
  		if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP) ~= 0 and c:IsRelateToEffect(e) then
  			c:CancelToGrave()
  			Duel.Overlay(tc, Group.FromCards(c))
  		end
  	end
  end
  
  
source_text: Xyz
  When a face-up Xyz Monster you control is targeted for an attack: Target 1 Xyz Monster in your Graveyard; return that face-up attack target to the Extra Deck, then Special Summon this card's target from the Graveyard, and if you do, attach this card to it, as an Xyz Material.
target_text: -- Xyz
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOEXTRA)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_BE_BATTLE_TARGET)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local at = Duel.GetAttackTarget()
  	return at and at:IsFaceup() and at:IsControler(tp) and at:IsType(TYPE_XYZ)
  end
  function s.filter(c, e, tp)
  	return c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return e:IsHasType(EFFECT_TYPE_ACTIVATE)
  			and e:GetHandler():IsCanOverlay()
  			and Duel.GetAttackTarget():IsAbleToDeck()
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.GetAttackTarget():CreateEffectRelation(e)
  	Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, Duel.GetAttackTarget(), 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local at = Duel.GetAttackTarget()
  	if at:IsRelateToEffect(e) and at:IsFaceup() and Duel.SendtoDeck(at, nil, SEQ_DECKSHUFFLE, REASON_EFFECT) > 0 then
  		Duel.BreakEffect()
  		local tc = Duel.GetFirstTarget()
  		if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP) ~= 0 and c:IsRelateToEffect(e) then
  			c:CancelToGrave()
  			Duel.Overlay(tc, Group.FromCards(c))
  		end
  	end
  end
  
  