name: 迷える仔羊
card_text: このカードを発動するターン、自分はこのカードの効果以外ではモンスターを召喚・反転召喚・特殊召喚できない。
  1:自分フィールドに「仔羊トークン」(獣族・地・星1・攻/守0)2体を守備表示で特殊召喚する。
external_ids: local CARD_ID_0 = 59822133 --青眼の精霊龍
  local CARD_ID_1 = 60764582 --仔羊トークン
  
lua: local CARD_ID_0 = 59822133 --青眼の精霊龍
  local CARD_ID_1 = 60764582 --仔羊トークン
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetActivityCount(tp, ACTIVITY_SUMMON) == 0 and Duel.GetActivityCount(tp, ACTIVITY_FLIPSUMMON) == 0 and Duel.GetActivityCount(tp, ACTIVITY_SPSUMMON) == 0
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	e1:SetTargetRange(1, 0)
  	e1:SetLabelObject(e)
  	e1:SetTarget(s.sumlimit)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = Effect.CreateEffect(e:GetHandler())
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
  	e2:SetCode(EFFECT_CANNOT_SUMMON)
  	e2:SetReset(RESET_PHASE + PHASE_END)
  	e2:SetTargetRange(1, 0)
  	Duel.RegisterEffect(e2, tp)
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
  	Duel.RegisterEffect(e3, tp)
  end
  function s.sumlimit(e, c, sump, sumtype, sumpos, targetp, se)
  	return e:GetLabelObject() ~= se
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 1
  			and Duel.IsPlayerCanSpecialSummonMonster(tp, id + 1, 0, TYPES_TOKEN_MONSTER, 0, 0, 1, RACE_BEAST, ATTRIBUTE_EARTH, POS_FACEUP_DEFENSE)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOKEN, nil, 2, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 2, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) > 1 and Duel.IsPlayerCanSpecialSummonMonster(tp, id + 1, 0, TYPES_TOKEN_MONSTER, 0, 0, 1, RACE_BEAST, ATTRIBUTE_EARTH, POS_FACEUP_DEFENSE) then
  		for i = 1, 2 do
  			local token = Duel.CreateToken(tp, id + i)
  			Duel.SpecialSummonStep(token, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  		end
  		Duel.SpecialSummonComplete()
  	end
  end
  
  
source_text: 迷える仔羊
  このカードを発動するターン、自分はこのカードの効果以外ではモンスターを召喚・反転召喚・特殊召喚できない。
  1:自分フィールドに「仔羊トークン」(獣族・地・星1・攻/守0)2体を守備表示で特殊召喚する。
target_text: -- 迷える仔羊
  local CARD_ID_0 = 59822133 --青眼の精霊龍
  local CARD_ID_1 = 60764582 --仔羊トークン
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetActivityCount(tp, ACTIVITY_SUMMON) == 0 and Duel.GetActivityCount(tp, ACTIVITY_FLIPSUMMON) == 0 and Duel.GetActivityCount(tp, ACTIVITY_SPSUMMON) == 0
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	e1:SetTargetRange(1, 0)
  	e1:SetLabelObject(e)
  	e1:SetTarget(s.sumlimit)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = Effect.CreateEffect(e:GetHandler())
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
  	e2:SetCode(EFFECT_CANNOT_SUMMON)
  	e2:SetReset(RESET_PHASE + PHASE_END)
  	e2:SetTargetRange(1, 0)
  	Duel.RegisterEffect(e2, tp)
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
  	Duel.RegisterEffect(e3, tp)
  end
  function s.sumlimit(e, c, sump, sumtype, sumpos, targetp, se)
  	return e:GetLabelObject() ~= se
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 1
  			and Duel.IsPlayerCanSpecialSummonMonster(tp, id + 1, 0, TYPES_TOKEN_MONSTER, 0, 0, 1, RACE_BEAST, ATTRIBUTE_EARTH, POS_FACEUP_DEFENSE)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOKEN, nil, 2, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 2, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) > 1 and Duel.IsPlayerCanSpecialSummonMonster(tp, id + 1, 0, TYPES_TOKEN_MONSTER, 0, 0, 1, RACE_BEAST, ATTRIBUTE_EARTH, POS_FACEUP_DEFENSE) then
  		for i = 1, 2 do
  			local token = Duel.CreateToken(tp, id + i)
  			Duel.SpecialSummonStep(token, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  		end
  		Duel.SpecialSummonComplete()
  	end
  end
  
  