name: Starry
card_text: Target 1 Fusion, Synchro, Xyz, or Link Monster on the field; return that face-up monster to the Extra Deck, then, based on its card type, you can Special Summon 1 appropriate monster from either GY to your field.
  ● Fusion: Monster with the same Attribute.
  ● Synchro: Monster with a lower Level.
  ● Xyz: Monster with the same Level as its Rank.
  ● Link: Monster with the same Type.
  You can only activate 1 "Starry Dragon's Cycle" per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOEXTRA + CATEGORY_SPECIAL_SUMMON + CATEGORY_GRAVE_SPSUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsType(TYPE_FUSION + TYPE_SYNCHRO + TYPE_XYZ + TYPE_LINK) and c:IsAbleToExtra()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, g, 1, 0, 0)
  end
  function s.sfilter(c, e, tp, f)
  	return f(c) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if not (tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc, nil, SEQ_DECKTOP, REASON_EFFECT) > 0 and tc:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0) then
  		return
  	end
  	local f = aux.FALSE
  	local typ = tc:GetType() & TYPE_FUSION + TYPE_SYNCHRO + TYPE_XYZ + TYPE_LINK
  	if typ == TYPE_FUSION then
  		f = aux.FilterEqualFunction(Card.GetAttribute, tc:GetAttribute())
  	elseif typ == TYPE_SYNCHRO then
  		f = aux.FilterBoolFunction(Card.IsLevelBelow, tc:GetLevel() - 1)
  	elseif typ == TYPE_XYZ then
  		f = aux.FilterBoolFunction(Card.IsLevel, tc:GetRank())
  	elseif typ == TYPE_LINK then
  		f = aux.FilterEqualFunction(Card.GetRace, tc:GetRace())
  	end
  	local g = Duel.GetMatchingGroup(s.sfilter, tp, LOCATION_GRAVE, LOCATION_GRAVE, nil, e, tp, f)
  	if #g > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = g:Select(tp, 1, 1, nil)
  		Duel.BreakEffect()
  		Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Starry
  Target 1 Fusion, Synchro, Xyz, or Link Monster on the field; return that face-up monster to the Extra Deck, then, based on its card type, you can Special Summon 1 appropriate monster from either GY to your field.
  ● Fusion: Monster with the same Attribute.
  ● Synchro: Monster with a lower Level.
  ● Xyz: Monster with the same Level as its Rank.
  ● Link: Monster with the same Type.
  You can only activate 1 "Starry Dragon's Cycle" per turn.
target_text: -- Starry
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOEXTRA + CATEGORY_SPECIAL_SUMMON + CATEGORY_GRAVE_SPSUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsType(TYPE_FUSION + TYPE_SYNCHRO + TYPE_XYZ + TYPE_LINK) and c:IsAbleToExtra()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, g, 1, 0, 0)
  end
  function s.sfilter(c, e, tp, f)
  	return f(c) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if not (tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc, nil, SEQ_DECKTOP, REASON_EFFECT) > 0 and tc:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0) then
  		return
  	end
  	local f = aux.FALSE
  	local typ = tc:GetType() & TYPE_FUSION + TYPE_SYNCHRO + TYPE_XYZ + TYPE_LINK
  	if typ == TYPE_FUSION then
  		f = aux.FilterEqualFunction(Card.GetAttribute, tc:GetAttribute())
  	elseif typ == TYPE_SYNCHRO then
  		f = aux.FilterBoolFunction(Card.IsLevelBelow, tc:GetLevel() - 1)
  	elseif typ == TYPE_XYZ then
  		f = aux.FilterBoolFunction(Card.IsLevel, tc:GetRank())
  	elseif typ == TYPE_LINK then
  		f = aux.FilterEqualFunction(Card.GetRace, tc:GetRace())
  	end
  	local g = Duel.GetMatchingGroup(s.sfilter, tp, LOCATION_GRAVE, LOCATION_GRAVE, nil, e, tp, f)
  	if #g > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = g:Select(tp, 1, 1, nil)
  		Duel.BreakEffect()
  		Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  