name: Dodger
card_text: This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_CANNOT_DISABLE_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	c:RegisterEffect(e1)
  	--summon success
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_SUMMON_SUCCESS)
  	e2:SetOperation(s.sumsuc)
  	c:RegisterEffect(e2)
  end
  function s.sumsuc(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(0, 1)
  	e1:SetValue(s.actlimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.actlimit(e, te, tp)
  	return te:GetHandler():IsType(TYPE_COUNTER)
  end
  
  
source_text: Dodger
  This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn.
target_text: -- Dodger
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_CANNOT_DISABLE_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	c:RegisterEffect(e1)
  	--summon success
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_SUMMON_SUCCESS)
  	e2:SetOperation(s.sumsuc)
  	c:RegisterEffect(e2)
  end
  function s.sumsuc(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(0, 1)
  	e1:SetValue(s.actlimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.actlimit(e, te, tp)
  	return te:GetHandler():IsType(TYPE_COUNTER)
  end
  
  