name: Shinobird
card_text: Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--spirit return
  	aux.EnableSpiritReturn(c, EVENT_SUMMON_SUCCESS, EVENT_FLIP)
  	--cannot special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetValue(aux.FALSE)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DRAW)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, EFFECT_COUNT_CODE_SINGLE)
  	e2:SetCondition(s.condition)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EVENT_SUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_SPIRIT)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter, 1, nil)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  
source_text: Shinobird
  Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
target_text: -- Shinobird
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spirit return
  	aux.EnableSpiritReturn(c, EVENT_SUMMON_SUCCESS, EVENT_FLIP)
  	--cannot special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetValue(aux.FALSE)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DRAW)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, EFFECT_COUNT_CODE_SINGLE)
  	e2:SetCondition(s.condition)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EVENT_SUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_SPIRIT)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter, 1, nil)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  