name: Kaibaman
card_text: If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.
external_ids: local CARD_ID_0 = 89631139 --Blue-Eyes White Dragon
  local SETCARD_ID_0 = 0xdd --Blue-Eyes
  
lua: local CARD_ID_0 = 89631139 --Blue-Eyes White Dragon
  local SETCARD_ID_0 = 0xdd --Blue-Eyes
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	--to hand
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetCountLimit(1, id + o)
  	e3:SetCondition(s.thcon)
  	e3:SetCost(aux.bfgcost)
  	e3:SetTarget(s.thtg)
  	e3:SetOperation(s.thop)
  	c:RegisterEffect(e3)
  end
  function s.chkfilter(c)
  	return c:IsFaceupEx() and c:IsCode(CARD_ID_0)
  end
  function s.spfilter(c, e, tp)
  	return c:IsCode(CARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.chkfilter, tp, LOCATION_HAND + LOCATION_GRAVE + LOCATION_ONFIELD + LOCATION_DECK, 0, 3, nil)
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_GRAVE + LOCATION_DECK, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE + LOCATION_DECK)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.chkfilter, tp, LOCATION_HAND + LOCATION_GRAVE + LOCATION_ONFIELD + LOCATION_DECK, 0, nil)
  	if g:GetCount() < 3 then
  		return
  	end
  	local rg = nil
  	if g:GetCount() > 3 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
  		rg = g:Select(tp, 3, 3, nil)
  	else
  		rg = g
  	end
  	local cg = rg:Filter(Card.IsLocation, nil, LOCATION_HAND + LOCATION_DECK)
  	local hg = rg - cg
  	if hg:GetCount() > 0 then
  		Duel.HintSelection(hg)
  	end
  	if cg:GetCount() > 0 then
  		Duel.ConfirmCards(1 - tp, cg)
  	end
  	if rg:FilterCount(Card.IsLocation, nil, LOCATION_DECK) > 0 then
  		Duel.ShuffleDeck(tp)
  	end
  	if rg:FilterCount(Card.IsLocation, nil, LOCATION_HAND) > 0 then
  		Duel.ShuffleHand(tp)
  	end
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE + LOCATION_DECK, 0, 1, 1, nil, e, tp)
  		if sg:GetCount() > 0 then
  			Duel.BreakEffect()
  			Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  function s.cfilter(c, tp)
  	return c:IsSummonPlayer(tp) and c:IsCode(CARD_ID_0) and c:IsFaceup()
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, tp)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  
source_text: Kaibaman
  If this card is Normal or Special Summoned: You can show 3 "Blue-Eyes White Dragon" in your hand, Deck, face-up field, and/or GY, then Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. If you Special Summon "Blue-Eyes White Dragon" while this card is in your GY (except during the Damage Step): You can banish this card; add 1 "Blue-Eyes" monster from your Deck to your hand. You can only use each effect of "Kaibaman the Legend" once per turn.
target_text: -- Kaibaman
  local CARD_ID_0 = 89631139 --Blue-Eyes White Dragon
  local SETCARD_ID_0 = 0xdd --Blue-Eyes
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	--to hand
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetCountLimit(1, id + o)
  	e3:SetCondition(s.thcon)
  	e3:SetCost(aux.bfgcost)
  	e3:SetTarget(s.thtg)
  	e3:SetOperation(s.thop)
  	c:RegisterEffect(e3)
  end
  function s.chkfilter(c)
  	return c:IsFaceupEx() and c:IsCode(CARD_ID_0)
  end
  function s.spfilter(c, e, tp)
  	return c:IsCode(CARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.chkfilter, tp, LOCATION_HAND + LOCATION_GRAVE + LOCATION_ONFIELD + LOCATION_DECK, 0, 3, nil)
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_GRAVE + LOCATION_DECK, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE + LOCATION_DECK)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.chkfilter, tp, LOCATION_HAND + LOCATION_GRAVE + LOCATION_ONFIELD + LOCATION_DECK, 0, nil)
  	if g:GetCount() < 3 then
  		return
  	end
  	local rg = nil
  	if g:GetCount() > 3 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
  		rg = g:Select(tp, 3, 3, nil)
  	else
  		rg = g
  	end
  	local cg = rg:Filter(Card.IsLocation, nil, LOCATION_HAND + LOCATION_DECK)
  	local hg = rg - cg
  	if hg:GetCount() > 0 then
  		Duel.HintSelection(hg)
  	end
  	if cg:GetCount() > 0 then
  		Duel.ConfirmCards(1 - tp, cg)
  	end
  	if rg:FilterCount(Card.IsLocation, nil, LOCATION_DECK) > 0 then
  		Duel.ShuffleDeck(tp)
  	end
  	if rg:FilterCount(Card.IsLocation, nil, LOCATION_HAND) > 0 then
  		Duel.ShuffleHand(tp)
  	end
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE + LOCATION_DECK, 0, 1, 1, nil, e, tp)
  		if sg:GetCount() > 0 then
  			Duel.BreakEffect()
  			Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  function s.cfilter(c, tp)
  	return c:IsSummonPlayer(tp) and c:IsCode(CARD_ID_0) and c:IsFaceup()
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, tp)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  