name: Heritage
card_text: If a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card. You can only use this effect of "Heritage of the Light" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DRAW)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.drcon)
  	e2:SetTarget(s.drtg)
  	e2:SetOperation(s.drop)
  	c:RegisterEffect(e2)
  end
  function s.typfilter(c, sumtype)
  	return c:IsFaceup() and c:GetType() & sumtype > 0
  end
  function s.cfilter(c, tp)
  	local sumtype = bit.band(c:GetType(), TYPE_RITUAL | TYPE_FUSION | TYPE_SYNCHRO | TYPE_XYZ)
  	return c:IsFaceup()
  		and (c:IsSummonType(SUMMON_TYPE_RITUAL) or c:IsSummonType(SUMMON_TYPE_FUSION) or c:IsSummonType(SUMMON_TYPE_SYNCHRO) or c:IsSummonType(SUMMON_TYPE_XYZ))
  		and Duel.IsExistingMatchingCard(s.typfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, c, sumtype)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, tp)
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  
source_text: Heritage
  If a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card. You can only use this effect of "Heritage of the Light" once per turn.
target_text: -- Heritage
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DRAW)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.drcon)
  	e2:SetTarget(s.drtg)
  	e2:SetOperation(s.drop)
  	c:RegisterEffect(e2)
  end
  function s.typfilter(c, sumtype)
  	return c:IsFaceup() and c:GetType() & sumtype > 0
  end
  function s.cfilter(c, tp)
  	local sumtype = bit.band(c:GetType(), TYPE_RITUAL | TYPE_FUSION | TYPE_SYNCHRO | TYPE_XYZ)
  	return c:IsFaceup()
  		and (c:IsSummonType(SUMMON_TYPE_RITUAL) or c:IsSummonType(SUMMON_TYPE_FUSION) or c:IsSummonType(SUMMON_TYPE_SYNCHRO) or c:IsSummonType(SUMMON_TYPE_XYZ))
  		and Duel.IsExistingMatchingCard(s.typfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, c, sumtype)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, tp)
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  