name: Last
card_text: If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	if not s.global_check then
  		s.global_check = true
  		local ge1 = Effect.CreateEffect(c)
  		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		ge1:SetCode(EVENT_TO_GRAVE)
  		ge1:SetOperation(s.checkop)
  		Duel.RegisterEffect(ge1, 0)
  	end
  end
  function s.cfilter(c, tp)
  	return c:IsControler(tp) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
  end
  function s.checkop(e, tp, eg, ep, ev, re, r, rp)
  	for p = 0, 1 do
  		if eg:IsExists(s.cfilter, 1, nil, p) then
  			Duel.RegisterFlagEffect(p, id, RESET_PHASE + PHASE_END, 0, 1)
  		end
  	end
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	if Duel.GetFlagEffect(tp, id) ~= 0 then
  		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
  		Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
  		e:SetLabel(1)
  	else
  		e:SetCategory(0)
  		e:SetLabel(0)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if
  		e:GetLabel() == 1
  		and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  		and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 0))
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	else
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_FREE_CHAIN)
  		e1:SetCountLimit(1)
  		e1:SetCondition(s.spcon)
  		e1:SetOperation(s.spop)
  		e1:SetReset(RESET_PHASE + PHASE_END)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.spfilter(c, e, tp)
  	return c:IsAttackBelow(1500) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFlagEffect(tp, id) ~= 0 and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_CARD, 0, id)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  	Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  
source_text: Last
  If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.
target_text: -- Last
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	if not s.global_check then
  		s.global_check = true
  		local ge1 = Effect.CreateEffect(c)
  		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		ge1:SetCode(EVENT_TO_GRAVE)
  		ge1:SetOperation(s.checkop)
  		Duel.RegisterEffect(ge1, 0)
  	end
  end
  function s.cfilter(c, tp)
  	return c:IsControler(tp) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
  end
  function s.checkop(e, tp, eg, ep, ev, re, r, rp)
  	for p = 0, 1 do
  		if eg:IsExists(s.cfilter, 1, nil, p) then
  			Duel.RegisterFlagEffect(p, id, RESET_PHASE + PHASE_END, 0, 1)
  		end
  	end
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	if Duel.GetFlagEffect(tp, id) ~= 0 then
  		e:SetCategory(CATEGORY_SPECIAL_SUMMON)
  		Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
  		e:SetLabel(1)
  	else
  		e:SetCategory(0)
  		e:SetLabel(0)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if
  		e:GetLabel() == 1
  		and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  		and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 0))
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	else
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_FREE_CHAIN)
  		e1:SetCountLimit(1)
  		e1:SetCondition(s.spcon)
  		e1:SetOperation(s.spop)
  		e1:SetReset(RESET_PHASE + PHASE_END)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.spfilter(c, e, tp)
  	return c:IsAttackBelow(1500) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFlagEffect(tp, id) ~= 0 and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_CARD, 0, id)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  	Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  