name: Zenmailfunction
card_text: Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster.
external_ids: local SETCARD_ID_0 = 0x58 --Wind-Up
  
lua: local SETCARD_ID_0 = 0x58 --Wind-Up
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1, true)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2, true)
  		--cannot release
  		local e3 = Effect.CreateEffect(c)
  		e3:SetType(EFFECT_TYPE_SINGLE)
  		e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  		e3:SetRange(LOCATION_MZONE)
  		e3:SetCode(EFFECT_UNRELEASABLE_SUM)
  		e3:SetValue(1)
  		e3:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e3, true)
  		local e4 = e3:Clone()
  		e4:SetCode(EFFECT_UNRELEASABLE_NONSUM)
  		tc:RegisterEffect(e4, true)
  		--unsynchroable
  		local e5 = Effect.CreateEffect(c)
  		e5:SetType(EFFECT_TYPE_SINGLE)
  		e5:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
  		e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e5:SetValue(1)
  		e5:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e5, true)
  	end
  	Duel.SpecialSummonComplete()
  end
  
  
source_text: Zenmailfunction
  Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster.
target_text: -- Zenmailfunction
  local SETCARD_ID_0 = 0x58 --Wind-Up
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1, true)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2, true)
  		--cannot release
  		local e3 = Effect.CreateEffect(c)
  		e3:SetType(EFFECT_TYPE_SINGLE)
  		e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  		e3:SetRange(LOCATION_MZONE)
  		e3:SetCode(EFFECT_UNRELEASABLE_SUM)
  		e3:SetValue(1)
  		e3:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e3, true)
  		local e4 = e3:Clone()
  		e4:SetCode(EFFECT_UNRELEASABLE_NONSUM)
  		tc:RegisterEffect(e4, true)
  		--unsynchroable
  		local e5 = Effect.CreateEffect(c)
  		e5:SetType(EFFECT_TYPE_SINGLE)
  		e5:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
  		e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e5:SetValue(1)
  		e5:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e5, true)
  	end
  	Duel.SpecialSummonComplete()
  end
  
  