name: Viser
card_text: If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp)
  	end
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, nil, tp, 0, LOCATION_MZONE, 1, 1, nil)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) then
  		c:SetCardTarget(tc)
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetCountLimit(1)
  		e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
  		e1:SetCondition(s.descon)
  		e1:SetOperation(s.desop)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 3)
  		c:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  		e2:SetValue(1)
  		e2:SetCondition(s.rcon)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 3)
  		c:RegisterEffect(e2)
  	end
  end
  function s.rcon(e)
  	return e:GetHandler():GetFirstCardTarget() ~= nil
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetHandler():GetFirstCardTarget()
  	if not tc then
  		return
  	end
  	local ct = e:GetLabel()
  	ct = ct + 1
  	e:SetLabel(ct)
  	e:GetHandler():SetTurnCounter(ct)
  	if ct == 3 then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  
  
source_text: Viser
  If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.
target_text: -- Viser
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp)
  	end
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, nil, tp, 0, LOCATION_MZONE, 1, 1, nil)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) then
  		c:SetCardTarget(tc)
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetCountLimit(1)
  		e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
  		e1:SetCondition(s.descon)
  		e1:SetOperation(s.desop)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 3)
  		c:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  		e2:SetValue(1)
  		e2:SetCondition(s.rcon)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 3)
  		c:RegisterEffect(e2)
  	end
  end
  function s.rcon(e)
  	return e:GetHandler():GetFirstCardTarget() ~= nil
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetHandler():GetFirstCardTarget()
  	if not tc then
  		return
  	end
  	local ct = e:GetLabel()
  	ct = ct + 1
  	e:SetLabel(ct)
  	e:GetHandler():SetTurnCounter(ct)
  	if ct == 3 then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  
  