name: Embrace
card_text: When your opponent activates a monster effect on the field: You can target that monster; change it to face-down Defense Position. During the End Phase: You can target 1 face-down Defense Position monster your opponent controls; take control of that monster. You can only use each effect of "Embrace of the Tistina" once per turn, and can only activate them while you control a "Tistina" monster with 3000 or more DEF.
external_ids: local SETCARD_ID_0 = 0x1a4 --Tistina
  
lua: local SETCARD_ID_0 = 0x1a4 --Tistina
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_ACTIVATE)
  	e0:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e0)
  	--change position
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_POSITION)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetRange(LOCATION_SZONE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.cpcon)
  	e1:SetTarget(s.cptg)
  	e1:SetOperation(s.cpop)
  	c:RegisterEffect(e1)
  	--control
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_CONTROL)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_PHASE + PHASE_END)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.ctcon)
  	e2:SetTarget(s.cttg)
  	e2:SetOperation(s.ctop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsDefenseAbove(3000)
  end
  function s.cpcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return rp == 1 - tp
  		and re:GetHandler():IsOnField()
  		and re:GetHandler():IsRelateToEffect(re)
  		and re:IsActiveType(TYPE_MONSTER)
  		and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.cptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local tc = re:GetHandler()
  	if chk == 0 then
  		return tc:IsCanChangePosition() and tc:IsRelateToEffect(re) and tc:IsCanBeEffectTarget(e)
  	end
  	Duel.SetTargetCard(tc)
  end
  function s.cpop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsRelateToEffect(e) then
  		Duel.ChangePosition(tc, POS_FACEDOWN_DEFENSE)
  	end
  end
  function s.ctcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.filter(c, tp)
  	return c:IsFacedown() and c:IsControler(1 - tp) and c:IsControlerCanBeChanged()
  end
  function s.cttg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, 0, LOCATION_MZONE, 1, nil, tp)
  	end
  	local g = Duel.SelectTarget(tp, s.filter, tp, 0, LOCATION_MZONE, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_CONTROL, g, 1, 0, 0)
  end
  function s.ctop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.GetControl(tc, tp)
  	end
  end
  
  
source_text: Embrace
  When your opponent activates a monster effect on the field: You can target that monster; change it to face-down Defense Position. During the End Phase: You can target 1 face-down Defense Position monster your opponent controls; take control of that monster. You can only use each effect of "Embrace of the Tistina" once per turn, and can only activate them while you control a "Tistina" monster with 3000 or more DEF.
target_text: -- Embrace
  local SETCARD_ID_0 = 0x1a4 --Tistina
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_ACTIVATE)
  	e0:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e0)
  	--change position
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_POSITION)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetRange(LOCATION_SZONE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.cpcon)
  	e1:SetTarget(s.cptg)
  	e1:SetOperation(s.cpop)
  	c:RegisterEffect(e1)
  	--control
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_CONTROL)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_PHASE + PHASE_END)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.ctcon)
  	e2:SetTarget(s.cttg)
  	e2:SetOperation(s.ctop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsDefenseAbove(3000)
  end
  function s.cpcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return rp == 1 - tp
  		and re:GetHandler():IsOnField()
  		and re:GetHandler():IsRelateToEffect(re)
  		and re:IsActiveType(TYPE_MONSTER)
  		and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.cptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local tc = re:GetHandler()
  	if chk == 0 then
  		return tc:IsCanChangePosition() and tc:IsRelateToEffect(re) and tc:IsCanBeEffectTarget(e)
  	end
  	Duel.SetTargetCard(tc)
  end
  function s.cpop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsRelateToEffect(e) then
  		Duel.ChangePosition(tc, POS_FACEDOWN_DEFENSE)
  	end
  end
  function s.ctcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.filter(c, tp)
  	return c:IsFacedown() and c:IsControler(1 - tp) and c:IsControlerCanBeChanged()
  end
  function s.cttg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, 0, LOCATION_MZONE, 1, nil, tp)
  	end
  	local g = Duel.SelectTarget(tp, s.filter, tp, 0, LOCATION_MZONE, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_CONTROL, g, 1, 0, 0)
  end
  function s.ctop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.GetControl(tc, tp)
  	end
  end
  
  