name: Ryu-Ge
card_text: You can only control 1 "Ryu-Ge Realm - Dino Domains". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, that you control, gain this effect.
  ● Once per turn, when an effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck; negate the activation.
external_ids: local SETCARD_ID_0 = 0x1c0 --Ryu-Ge
  
lua: local SETCARD_ID_0 = 0x1c0 --Ryu-Ge
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:SetUniqueOnField(1, 0, id)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--atkup
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e2:SetValue(300)
  	c:RegisterEffect(e2)
  	--negate
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_NEGATE)
  	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetCode(EVENT_CHAINING)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1)
  	e3:SetCondition(s.negcon)
  	e3:SetCost(s.negcost)
  	e3:SetTarget(s.negtg)
  	e3:SetOperation(s.negop)
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_GRANT)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetTargetRange(LOCATION_MZONE, 0)
  	e4:SetTarget(s.eftg)
  	e4:SetLabelObject(e3)
  	c:RegisterEffect(e4)
  	--change type
  	local e5 = Effect.CreateEffect(c)
  	e5:SetType(EFFECT_TYPE_FIELD)
  	e5:SetCode(EFFECT_ADD_TYPE)
  	e5:SetRange(LOCATION_SZONE)
  	e5:SetTargetRange(LOCATION_MZONE, 0)
  	e5:SetTarget(s.eftg)
  	e5:SetValue(TYPE_EFFECT)
  	c:RegisterEffect(e5)
  	local e6 = e5:Clone()
  	e6:SetCode(EFFECT_REMOVE_TYPE)
  	e6:SetValue(TYPE_NORMAL)
  	c:RegisterEffect(e6)
  end
  function s.negcon(e, tp, eg, ep, ev, re, r, rp)
  	local loc, atk = Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_LOCATION, CHAININFO_TRIGGERING_ATTACK)
  	return re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and LOCATION_ONFIELD & loc ~= 0 and e:GetHandler():GetAttack() > atk
  end
  function s.costfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToDeckAsCost() and bit.band(c:GetType(), TYPE_SPELL + TYPE_CONTINUOUS) == TYPE_SPELL + TYPE_CONTINUOUS
  end
  function s.negcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_ONFIELD, 0, 1, nil)
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_ONFIELD, 0, 1, 1, nil)
  	Duel.HintSelection(g)
  	Duel.SendtoDeck(g, nil, SEQ_DECKBOTTOM, REASON_COST)
  end
  function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  end
  function s.negop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.NegateActivation(ev)
  end
  function s.eftg(e, c)
  	return c:IsLevelAbove(10) and c:GetOriginalRace() == RACE_DINOSAUR or c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_PENDULUM)
  end
  
  
source_text: Ryu-Ge
  You can only control 1 "Ryu-Ge Realm - Dino Domains". "Ryu-Ge" monsters you control gain 300 ATK. "Ryu-Ge" Pendulum Monsters, and Level 10 or higher monsters whose original Type is Dinosaur, that you control, gain this effect.
  ● Once per turn, when an effect of a monster on the field with less ATK than this card is activated (Quick Effect): You can place 1 "Ryu-Ge" Continuous Spell you control on the bottom of the Deck; negate the activation.
target_text: -- Ryu-Ge
  local SETCARD_ID_0 = 0x1c0 --Ryu-Ge
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:SetUniqueOnField(1, 0, id)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--atkup
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e2:SetValue(300)
  	c:RegisterEffect(e2)
  	--negate
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_NEGATE)
  	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetCode(EVENT_CHAINING)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1)
  	e3:SetCondition(s.negcon)
  	e3:SetCost(s.negcost)
  	e3:SetTarget(s.negtg)
  	e3:SetOperation(s.negop)
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_GRANT)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetTargetRange(LOCATION_MZONE, 0)
  	e4:SetTarget(s.eftg)
  	e4:SetLabelObject(e3)
  	c:RegisterEffect(e4)
  	--change type
  	local e5 = Effect.CreateEffect(c)
  	e5:SetType(EFFECT_TYPE_FIELD)
  	e5:SetCode(EFFECT_ADD_TYPE)
  	e5:SetRange(LOCATION_SZONE)
  	e5:SetTargetRange(LOCATION_MZONE, 0)
  	e5:SetTarget(s.eftg)
  	e5:SetValue(TYPE_EFFECT)
  	c:RegisterEffect(e5)
  	local e6 = e5:Clone()
  	e6:SetCode(EFFECT_REMOVE_TYPE)
  	e6:SetValue(TYPE_NORMAL)
  	c:RegisterEffect(e6)
  end
  function s.negcon(e, tp, eg, ep, ev, re, r, rp)
  	local loc, atk = Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_LOCATION, CHAININFO_TRIGGERING_ATTACK)
  	return re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and LOCATION_ONFIELD & loc ~= 0 and e:GetHandler():GetAttack() > atk
  end
  function s.costfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToDeckAsCost() and bit.band(c:GetType(), TYPE_SPELL + TYPE_CONTINUOUS) == TYPE_SPELL + TYPE_CONTINUOUS
  end
  function s.negcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_ONFIELD, 0, 1, nil)
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_ONFIELD, 0, 1, 1, nil)
  	Duel.HintSelection(g)
  	Duel.SendtoDeck(g, nil, SEQ_DECKBOTTOM, REASON_COST)
  end
  function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  end
  function s.negop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.NegateActivation(ev)
  end
  function s.eftg(e, c)
  	return c:IsLevelAbove(10) and c:GetOriginalRace() == RACE_DINOSAUR or c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_PENDULUM)
  end
  
  