name: Goblin
card_text: "Goblin" monsters you control gain 300 ATK for each "Goblin" monster you control. During your Main Phase, you can Normal Summon 1 "Goblin" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can target 2 "Goblin" monsters you control, then activate 1 of these effects;
  ��Make the Level of 1 of the monsters become the current Level of the other.
  ��Both of their Levels become their combined original Levels.
  You can only use this effect of "Goblin Biker Grand Bash" once per turn.
external_ids: local SETCARD_ID_0 = 0xac --Goblin
  
lua: local SETCARD_ID_0 = 0xac --Goblin
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_ACTIVATE)
  	e0:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e0)
  	--atk up
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetRange(LOCATION_SZONE)
  	e1:SetTargetRange(LOCATION_MZONE, 0)
  	e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e1:SetValue(s.atkval)
  	c:RegisterEffect(e1)
  	--extra normal summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_HAND + LOCATION_MZONE, 0)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	c:RegisterEffect(e2)
  	--change level
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCountLimit(1, id)
  	e3:SetTarget(s.target)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.atkval(e, c)
  	return Duel.GetMatchingGroupCount(s.filter, c:GetControler(), LOCATION_MZONE, 0, nil) * 300
  end
  function s.lvfilter(c, e)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsLevelAbove(1) and c:IsCanBeEffectTarget(e)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return s.filter(chkc) and chkc:IsControler(tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.lvfilter, tp, LOCATION_MZONE, 0, 2, nil, e)
  	end
  	local g = Duel.SelectTarget(tp, s.lvfilter, tp, LOCATION_MZONE, 0, 2, 2, nil, e)
  	local tc1 = g:GetFirst()
  	local tc2 = g:GetNext()
  	local lv1 = tc1:GetLevel()
  	local lv2 = tc2:GetLevel()
  	local op = aux.SelectFromOptions(tp, { lv1 ~= lv2, aux.Stringid(id, 2) }, { true, aux.Stringid(id, 3) })
  	e:SetLabel(op)
  end
  function s.tgfilter(c, e)
  	return c:IsFaceup() and c:IsRelateToEffect(e)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(s.tgfilter, nil, e)
  	if g:GetCount() < 2 then
  		return
  	end
  	local tc1 = g:GetFirst()
  	local tc2 = g:GetNext()
  	local lv1 = tc1:GetLevel()
  	local lv2 = tc2:GetLevel()
  	if e:GetLabel() == 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 4))
  		local g1 = g:Select(tp, 1, 1, nil)
  		local lv = g1:GetFirst():GetLevel()
  		local sc = (g - g1):GetFirst()
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_LEVEL)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetValue(lv)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		sc:RegisterEffect(e1)
  	else
  		local tc = g:GetFirst()
  		while tc do
  			local e2 = Effect.CreateEffect(e:GetHandler())
  			e2:SetType(EFFECT_TYPE_SINGLE)
  			e2:SetCode(EFFECT_CHANGE_LEVEL)
  			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e2:SetValue(lv1 + lv2)
  			e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e2)
  			tc = g:GetNext()
  		end
  	end
  end
  
  
source_text: Goblin
  "Goblin" monsters you control gain 300 ATK for each "Goblin" monster you control. During your Main Phase, you can Normal Summon 1 "Goblin" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can target 2 "Goblin" monsters you control, then activate 1 of these effects;
  ��Make the Level of 1 of the monsters become the current Level of the other.
  ��Both of their Levels become their combined original Levels.
  You can only use this effect of "Goblin Biker Grand Bash" once per turn.
target_text: -- Goblin
  local SETCARD_ID_0 = 0xac --Goblin
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_ACTIVATE)
  	e0:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e0)
  	--atk up
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetRange(LOCATION_SZONE)
  	e1:SetTargetRange(LOCATION_MZONE, 0)
  	e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e1:SetValue(s.atkval)
  	c:RegisterEffect(e1)
  	--extra normal summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_HAND + LOCATION_MZONE, 0)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	c:RegisterEffect(e2)
  	--change level
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCountLimit(1, id)
  	e3:SetTarget(s.target)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.atkval(e, c)
  	return Duel.GetMatchingGroupCount(s.filter, c:GetControler(), LOCATION_MZONE, 0, nil) * 300
  end
  function s.lvfilter(c, e)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsLevelAbove(1) and c:IsCanBeEffectTarget(e)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return s.filter(chkc) and chkc:IsControler(tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.lvfilter, tp, LOCATION_MZONE, 0, 2, nil, e)
  	end
  	local g = Duel.SelectTarget(tp, s.lvfilter, tp, LOCATION_MZONE, 0, 2, 2, nil, e)
  	local tc1 = g:GetFirst()
  	local tc2 = g:GetNext()
  	local lv1 = tc1:GetLevel()
  	local lv2 = tc2:GetLevel()
  	local op = aux.SelectFromOptions(tp, { lv1 ~= lv2, aux.Stringid(id, 2) }, { true, aux.Stringid(id, 3) })
  	e:SetLabel(op)
  end
  function s.tgfilter(c, e)
  	return c:IsFaceup() and c:IsRelateToEffect(e)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(s.tgfilter, nil, e)
  	if g:GetCount() < 2 then
  		return
  	end
  	local tc1 = g:GetFirst()
  	local tc2 = g:GetNext()
  	local lv1 = tc1:GetLevel()
  	local lv2 = tc2:GetLevel()
  	if e:GetLabel() == 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 4))
  		local g1 = g:Select(tp, 1, 1, nil)
  		local lv = g1:GetFirst():GetLevel()
  		local sc = (g - g1):GetFirst()
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_LEVEL)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetValue(lv)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		sc:RegisterEffect(e1)
  	else
  		local tc = g:GetFirst()
  		while tc do
  			local e2 = Effect.CreateEffect(e:GetHandler())
  			e2:SetType(EFFECT_TYPE_SINGLE)
  			e2:SetCode(EFFECT_CHANGE_LEVEL)
  			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e2:SetValue(lv1 + lv2)
  			e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e2)
  			tc = g:GetNext()
  		end
  	end
  end
  
  