name: Goblin
card_text: Add 1 "Goblin" monster from your Deck to your hand, then you can apply the following effect.
  ● Detach 1 Xyz Material from a monster on either field, and if you do, Special Summon 1 Level 4 or lower "Goblin" monster from your hand.
  You can banish this card from your GY; detach 1 Xyz Material from a monster on either field, then you can add 1 "Goblin" monster from your GY to your hand. You can only use each effect of "Goblin Biker Grand Entrance" once per turn.
external_ids: local SETCARD_ID_0 = 0xac --Goblin
  
lua: local SETCARD_ID_0 = 0xac --Goblin
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--detach a xyz material
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_GRAVE_ACTION)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.dtg)
  	e2:SetOperation(s.dop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  		if
  			Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  			and Duel.CheckRemoveOverlayCard(tp, 1, 1, 1, REASON_EFFECT)
  			and Duel.SelectEffectYesNo(tp, e:GetHandler(), aux.Stringid(id, 2))
  		then
  			Duel.BreakEffect()
  			Duel.RemoveOverlayCard(tp, 1, 1, 1, 1, REASON_EFFECT)
  			local sg = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  			Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  function s.dtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckRemoveOverlayCard(tp, 1, 1, 1, REASON_EFFECT)
  	end
  end
  function s.dop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.CheckRemoveOverlayCard(tp, 1, 1, 1, REASON_EFFECT) then
  		Duel.RemoveOverlayCard(tp, 1, 1, 1, 1, REASON_EFFECT)
  		Duel.BreakEffect()
  		if Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_GRAVE, 0, 1, nil) then
  			if Duel.SelectEffectYesNo(tp, e:GetHandler(), aux.Stringid(id, 3)) then
  				local cg = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  				Duel.SendtoHand(cg, nil, REASON_EFFECT)
  				Duel.ConfirmCards(1 - tp, cg)
  			end
  		end
  	end
  end
  
  
source_text: Goblin
  Add 1 "Goblin" monster from your Deck to your hand, then you can apply the following effect.
  ● Detach 1 Xyz Material from a monster on either field, and if you do, Special Summon 1 Level 4 or lower "Goblin" monster from your hand.
  You can banish this card from your GY; detach 1 Xyz Material from a monster on either field, then you can add 1 "Goblin" monster from your GY to your hand. You can only use each effect of "Goblin Biker Grand Entrance" once per turn.
target_text: -- Goblin
  local SETCARD_ID_0 = 0xac --Goblin
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--detach a xyz material
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_GRAVE_ACTION)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.dtg)
  	e2:SetOperation(s.dop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  		if
  			Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  			and Duel.CheckRemoveOverlayCard(tp, 1, 1, 1, REASON_EFFECT)
  			and Duel.SelectEffectYesNo(tp, e:GetHandler(), aux.Stringid(id, 2))
  		then
  			Duel.BreakEffect()
  			Duel.RemoveOverlayCard(tp, 1, 1, 1, 1, REASON_EFFECT)
  			local sg = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  			Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  function s.dtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckRemoveOverlayCard(tp, 1, 1, 1, REASON_EFFECT)
  	end
  end
  function s.dop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.CheckRemoveOverlayCard(tp, 1, 1, 1, REASON_EFFECT) then
  		Duel.RemoveOverlayCard(tp, 1, 1, 1, 1, REASON_EFFECT)
  		Duel.BreakEffect()
  		if Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_GRAVE, 0, 1, nil) then
  			if Duel.SelectEffectYesNo(tp, e:GetHandler(), aux.Stringid(id, 3)) then
  				local cg = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  				Duel.SendtoHand(cg, nil, REASON_EFFECT)
  				Duel.ConfirmCards(1 - tp, cg)
  			end
  		end
  	end
  end
  
  