name: カイザーコロシアム
card_text: 1:自分フィールドにモンスターが存在する限り、相手はその数より多くなるように自身のフィールドにモンスターを出す事ができない。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--mzone limit
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EFFECT_MAX_MZONE)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(0, 1)
  	e2:SetValue(s.value)
  	c:RegisterEffect(e2)
  	--advance summon limit
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCode(EFFECT_UNRELEASABLE_SUM)
  	e3:SetTargetRange(LOCATION_MZONE, 0)
  	e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_IGNORE_IMMUNE)
  	e3:SetValue(s.sumlimit)
  	c:RegisterEffect(e3)
  	--kaiser colosseum
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetCode(EFFECT_KAISER_COLOSSEUM)
  	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e4:SetTargetRange(0, 1)
  	c:RegisterEffect(e4)
  end
  function s.value(e, fp, rp, r)
  	if rp == e:GetHandlerPlayer() or r ~= LOCATION_REASON_TOFIELD then
  		return 7
  	end
  	local limit = Duel.GetFieldGroupCount(e:GetHandlerPlayer(), LOCATION_MZONE, 0)
  	return limit > 0 and limit or 7
  end
  function s.sumlimit(e, c)
  	local tp = e:GetHandlerPlayer()
  	if c:IsControler(1 - tp) then
  		local mint, maxt = c:GetTributeRequirement()
  		local x = Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0)
  		local y = Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE)
  		local ex = Duel.GetMatchingGroupCount(Card.IsHasEffect, tp, LOCATION_MZONE, 0, nil, EFFECT_EXTRA_RELEASE)
  		local exs = Duel.GetMatchingGroupCount(Card.IsHasEffect, tp, LOCATION_MZONE, 0, nil, EFFECT_EXTRA_RELEASE_SUM)
  		if ex == 0 and exs > 0 then
  			ex = 1
  		end
  		return y - maxt + ex + 1 > x - ex
  	else
  		return false
  	end
  end
  
  
source_text: カイザーコロシアム
  1:自分フィールドにモンスターが存在する限り、相手はその数より多くなるように自身のフィールドにモンスターを出す事ができない。
target_text: -- カイザーコロシアム
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--mzone limit
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EFFECT_MAX_MZONE)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(0, 1)
  	e2:SetValue(s.value)
  	c:RegisterEffect(e2)
  	--advance summon limit
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCode(EFFECT_UNRELEASABLE_SUM)
  	e3:SetTargetRange(LOCATION_MZONE, 0)
  	e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_IGNORE_IMMUNE)
  	e3:SetValue(s.sumlimit)
  	c:RegisterEffect(e3)
  	--kaiser colosseum
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetCode(EFFECT_KAISER_COLOSSEUM)
  	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e4:SetTargetRange(0, 1)
  	c:RegisterEffect(e4)
  end
  function s.value(e, fp, rp, r)
  	if rp == e:GetHandlerPlayer() or r ~= LOCATION_REASON_TOFIELD then
  		return 7
  	end
  	local limit = Duel.GetFieldGroupCount(e:GetHandlerPlayer(), LOCATION_MZONE, 0)
  	return limit > 0 and limit or 7
  end
  function s.sumlimit(e, c)
  	local tp = e:GetHandlerPlayer()
  	if c:IsControler(1 - tp) then
  		local mint, maxt = c:GetTributeRequirement()
  		local x = Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0)
  		local y = Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE)
  		local ex = Duel.GetMatchingGroupCount(Card.IsHasEffect, tp, LOCATION_MZONE, 0, nil, EFFECT_EXTRA_RELEASE)
  		local exs = Duel.GetMatchingGroupCount(Card.IsHasEffect, tp, LOCATION_MZONE, 0, nil, EFFECT_EXTRA_RELEASE_SUM)
  		if ex == 0 and exs > 0 then
  			ex = 1
  		end
  		return y - maxt + ex + 1 > x - ex
  	else
  		return false
  	end
  end
  
  