name: フィッシュボーグ-ハープナー
card_text: このカード名の1の効果は1ターンに1度しか使用できない。
  1:手札のこのカードと手札の水属性モンスター1体を相手に見せて発動できる。
  その2体の内の1体を特殊召喚し、もう1体を捨てる。
  2:このカードが水属性SモンスターのS素材として墓地へ送られた場合に発動できる。
  相手フィールドの効果モンスター1体の効果をターン終了時まで無効にする。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_HANDES + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.tgcost)
  	e1:SetTarget(s.tgtg)
  	e1:SetOperation(s.tgop)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DISABLE)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_BE_MATERIAL)
  	e2:SetCondition(s.discon)
  	e2:SetTarget(s.distg)
  	e2:SetOperation(s.disop)
  	c:RegisterEffect(e2)
  end
  function s.costfilter(c, ec, e, tp)
  	if not c:IsAttribute(ATTRIBUTE_WATER) or c:IsPublic() then
  		return false
  	end
  	local g = Group.FromCards(c, ec)
  	return g:IsExists(s.tgspfilter, 1, nil, g, e, tp)
  end
  function s.tgspfilter(c, g, e, tp)
  	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and g:IsExists(Card.IsAbleToGrave, 1, c)
  end
  function s.tgcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return not c:IsPublic() and Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, c, c, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
  	local sc = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_HAND, 0, 1, 1, c, c, e, tp):GetFirst()
  	Duel.ConfirmCards(1 - tp, sc)
  	Duel.ShuffleHand(tp)
  	sc:CreateEffectRelation(e)
  	e:SetLabelObject(sc)
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 1, tp, LOCATION_HAND)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	local c = e:GetHandler()
  	local sc = e:GetLabelObject()
  	local g = Group.FromCards(c, sc)
  	local fg = g:Filter(Card.IsRelateToEffect, nil, e)
  	if fg:GetCount() ~= 2 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local sg = fg:FilterSelect(tp, s.tgspfilter, 1, 1, nil, fg, e, tp)
  	if #sg > 0 and Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		Duel.SendtoGrave(g - sg, REASON_EFFECT + REASON_DISCARD)
  	end
  end
  function s.discon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsLocation(LOCATION_GRAVE) and r == REASON_SYNCHRO and e:GetHandler():GetReasonCard():IsAttribute(ATTRIBUTE_WATER)
  end
  function s.distg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(aux.NegateAnyFilter, tp, 0, LOCATION_MZONE, nil)
  	if chk == 0 then
  		return #g > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE, nil, 1, tp, LOCATION_MZONE)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISABLE)
  	local g = Duel.SelectMatchingCard(tp, aux.NegateAnyFilter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.HintSelection(g)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.NegateRelatedChain(tc, RESET_TURN_SET)
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e2)
  		if tc:IsType(TYPE_TRAPMONSTER) then
  			local e3 = Effect.CreateEffect(c)
  			e3:SetType(EFFECT_TYPE_SINGLE)
  			e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
  			e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e3)
  		end
  	end
  end
  
  
source_text: フィッシュボーグ-ハープナー
  このカード名の1の効果は1ターンに1度しか使用できない。
  1:手札のこのカードと手札の水属性モンスター1体を相手に見せて発動できる。
  その2体の内の1体を特殊召喚し、もう1体を捨てる。
  2:このカードが水属性SモンスターのS素材として墓地へ送られた場合に発動できる。
  相手フィールドの効果モンスター1体の効果をターン終了時まで無効にする。
target_text: -- フィッシュボーグ-ハープナー
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_HANDES + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.tgcost)
  	e1:SetTarget(s.tgtg)
  	e1:SetOperation(s.tgop)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DISABLE)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_BE_MATERIAL)
  	e2:SetCondition(s.discon)
  	e2:SetTarget(s.distg)
  	e2:SetOperation(s.disop)
  	c:RegisterEffect(e2)
  end
  function s.costfilter(c, ec, e, tp)
  	if not c:IsAttribute(ATTRIBUTE_WATER) or c:IsPublic() then
  		return false
  	end
  	local g = Group.FromCards(c, ec)
  	return g:IsExists(s.tgspfilter, 1, nil, g, e, tp)
  end
  function s.tgspfilter(c, g, e, tp)
  	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and g:IsExists(Card.IsAbleToGrave, 1, c)
  end
  function s.tgcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return not c:IsPublic() and Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, c, c, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
  	local sc = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_HAND, 0, 1, 1, c, c, e, tp):GetFirst()
  	Duel.ConfirmCards(1 - tp, sc)
  	Duel.ShuffleHand(tp)
  	sc:CreateEffectRelation(e)
  	e:SetLabelObject(sc)
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 1, tp, LOCATION_HAND)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	local c = e:GetHandler()
  	local sc = e:GetLabelObject()
  	local g = Group.FromCards(c, sc)
  	local fg = g:Filter(Card.IsRelateToEffect, nil, e)
  	if fg:GetCount() ~= 2 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local sg = fg:FilterSelect(tp, s.tgspfilter, 1, 1, nil, fg, e, tp)
  	if #sg > 0 and Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		Duel.SendtoGrave(g - sg, REASON_EFFECT + REASON_DISCARD)
  	end
  end
  function s.discon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsLocation(LOCATION_GRAVE) and r == REASON_SYNCHRO and e:GetHandler():GetReasonCard():IsAttribute(ATTRIBUTE_WATER)
  end
  function s.distg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(aux.NegateAnyFilter, tp, 0, LOCATION_MZONE, nil)
  	if chk == 0 then
  		return #g > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE, nil, 1, tp, LOCATION_MZONE)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISABLE)
  	local g = Duel.SelectMatchingCard(tp, aux.NegateAnyFilter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.HintSelection(g)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.NegateRelatedChain(tc, RESET_TURN_SET)
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e2)
  		if tc:IsType(TYPE_TRAPMONSTER) then
  			local e3 = Effect.CreateEffect(c)
  			e3:SetType(EFFECT_TYPE_SINGLE)
  			e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
  			e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e3)
  		end
  	end
  end
  
  