name: Ultimeat
card_text: During your Main Phase: You can pay 1000 LP; you can conduct up to 3 Normal Summons/Sets this turn, not just 1. During your opponent's Battle Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 monster. You can only use each effect of "Ultimeat Offering" once per turn.
external_ids: local CARD_ID_0 = 80604091 --Ultimate Offering
  
lua: local CARD_ID_0 = 80604091 --Ultimate Offering
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_ACTIVATE)
  	e0:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e0)
  	--summon count
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetRange(LOCATION_SZONE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.condition1)
  	e1:SetCost(s.cost1)
  	e1:SetTarget(s.target1)
  	e1:SetOperation(s.operation1)
  	c:RegisterEffect(e1)
  	--summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id + o)
  	e2:SetHintTiming(0, TIMING_BATTLE_START + TIMING_BATTLE_END)
  	e2:SetCondition(s.condition2)
  	e2:SetCost(s.cost2)
  	e2:SetTarget(s.target2)
  	e2:SetOperation(s.operation2)
  	c:RegisterEffect(e2)
  end
  function s.condition1(e, tp, eg, ep, ev, re, r, rp)
  	local tn = Duel.GetTurnPlayer()
  	local ph = Duel.GetCurrentPhase()
  	return tn == tp and (ph == PHASE_MAIN1 or ph == PHASE_MAIN2)
  end
  function s.cost1(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckLPCost(tp, 1000)
  	end
  	Duel.PayLPCost(tp, 1000)
  end
  function s.target1(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local ct = 0
  		local ce = { Duel.IsPlayerAffectedByEffect(tp, EFFECT_SET_SUMMON_COUNT_LIMIT) }
  		for _, te in ipairs(ce) do
  			ct = math.max(ct, te:GetValue())
  		end
  		return ct < 3
  	end
  end
  function s.operation1(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetValue(3)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.condition2(e, tp, eg, ep, ev, re, r, rp)
  	local tn = Duel.GetTurnPlayer()
  	local ph = Duel.GetCurrentPhase()
  	return tn == 1 - tp and ph >= PHASE_BATTLE_START and ph <= PHASE_BATTLE
  end
  function s.cost2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckLPCost(tp, 500)
  	end
  	Duel.PayLPCost(tp, 500)
  end
  function s.filter(c)
  	return c:IsSummonable(true, nil)
  end
  function s.target2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local ct1 = Duel.GetMatchingGroupCount(s.filter, tp, LOCATION_HAND + LOCATION_MZONE, 0, nil)
  		local ct2 = Duel.GetFlagEffect(tp, CARD_ID_0)
  		return ct1 - ct2 > 0
  	end
  	Duel.RegisterFlagEffect(tp, CARD_ID_0, RESET_CHAIN, 0, 1)
  	Duel.SetOperationInfo(0, CATEGORY_SUMMON, nil, 1, 0, 0)
  end
  function s.operation2(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.Summon(tp, tc, true, nil)
  	end
  end
  
  
source_text: Ultimeat
  During your Main Phase: You can pay 1000 LP; you can conduct up to 3 Normal Summons/Sets this turn, not just 1. During your opponent's Battle Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 monster. You can only use each effect of "Ultimeat Offering" once per turn.
target_text: -- Ultimeat
  local CARD_ID_0 = 80604091 --Ultimate Offering
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_ACTIVATE)
  	e0:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e0)
  	--summon count
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetRange(LOCATION_SZONE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.condition1)
  	e1:SetCost(s.cost1)
  	e1:SetTarget(s.target1)
  	e1:SetOperation(s.operation1)
  	c:RegisterEffect(e1)
  	--summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id + o)
  	e2:SetHintTiming(0, TIMING_BATTLE_START + TIMING_BATTLE_END)
  	e2:SetCondition(s.condition2)
  	e2:SetCost(s.cost2)
  	e2:SetTarget(s.target2)
  	e2:SetOperation(s.operation2)
  	c:RegisterEffect(e2)
  end
  function s.condition1(e, tp, eg, ep, ev, re, r, rp)
  	local tn = Duel.GetTurnPlayer()
  	local ph = Duel.GetCurrentPhase()
  	return tn == tp and (ph == PHASE_MAIN1 or ph == PHASE_MAIN2)
  end
  function s.cost1(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckLPCost(tp, 1000)
  	end
  	Duel.PayLPCost(tp, 1000)
  end
  function s.target1(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local ct = 0
  		local ce = { Duel.IsPlayerAffectedByEffect(tp, EFFECT_SET_SUMMON_COUNT_LIMIT) }
  		for _, te in ipairs(ce) do
  			ct = math.max(ct, te:GetValue())
  		end
  		return ct < 3
  	end
  end
  function s.operation1(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetValue(3)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.condition2(e, tp, eg, ep, ev, re, r, rp)
  	local tn = Duel.GetTurnPlayer()
  	local ph = Duel.GetCurrentPhase()
  	return tn == 1 - tp and ph >= PHASE_BATTLE_START and ph <= PHASE_BATTLE
  end
  function s.cost2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckLPCost(tp, 500)
  	end
  	Duel.PayLPCost(tp, 500)
  end
  function s.filter(c)
  	return c:IsSummonable(true, nil)
  end
  function s.target2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local ct1 = Duel.GetMatchingGroupCount(s.filter, tp, LOCATION_HAND + LOCATION_MZONE, 0, nil)
  		local ct2 = Duel.GetFlagEffect(tp, CARD_ID_0)
  		return ct1 - ct2 > 0
  	end
  	Duel.RegisterFlagEffect(tp, CARD_ID_0, RESET_CHAIN, 0, 1)
  	Duel.SetOperationInfo(0, CATEGORY_SUMMON, nil, 1, 0, 0)
  end
  function s.operation2(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.Summon(tp, tc, true, nil)
  	end
  end
  
  