name: Beginning
card_text: A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn.
  ● Once per turn: You can target 1 monster your opponent controls; banish it.
  ● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row.
  If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--gain
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_EVENT_PLAYER)
  	e1:SetCode(EVENT_BE_MATERIAL)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.mtcon)
  	e1:SetOperation(s.mtop)
  	c:RegisterEffect(e1)
  	--tohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_REMOVE)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.mtcon(e, tp, eg, ep, ev, re, r, rp)
  	return r == REASON_RITUAL and eg:IsExists(Card.IsSetCard, 1, nil, 0x10cf) and not e:GetHandler():IsPreviousLocation(LOCATION_OVERLAY)
  end
  function s.mtop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = eg:Filter(Card.IsSetCard, nil, 0x10cf)
  	local rc = g:GetFirst()
  	if not rc then
  		return
  	end
  	local e1 = Effect.CreateEffect(rc)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetTarget(s.rmtg)
  	e1:SetOperation(s.rmop)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  	rc:RegisterEffect(e1, true)
  	local e2 = Effect.CreateEffect(rc)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_BATTLE_DESTROYING)
  	e2:SetCondition(s.atcon)
  	e2:SetOperation(s.atop)
  	e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  	rc:RegisterEffect(e2, true)
  	if not rc:IsType(TYPE_EFFECT) then
  		local e3 = Effect.CreateEffect(c)
  		e3:SetType(EFFECT_TYPE_SINGLE)
  		e3:SetCode(EFFECT_ADD_TYPE)
  		e3:SetValue(TYPE_EFFECT)
  		e3:SetReset(RESET_EVENT + RESETS_STANDARD)
  		rc:RegisterEffect(e3, true)
  	end
  	rc:RegisterFlagEffect(0, RESET_EVENT + RESETS_STANDARD, EFFECT_FLAG_CLIENT_HINT, 1, 0, aux.Stringid(id, 2))
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToRemove()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsAbleToRemove, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToRemove, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  	end
  end
  function s.atcon(e, tp, eg, ep, ev, re, r, rp)
  	return aux.bdogcon(e, tp, eg, ep, ev, re, r, rp) and e:GetHandler():IsChainAttackable()
  end
  function s.atop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.ChainAttack()
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPreviousLocation(LOCATION_GRAVE)
  end
  function s.thfilter(c)
  	return c:GetType() == TYPE_SPELL + TYPE_RITUAL and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  
source_text: Beginning
  A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn.
  ● Once per turn: You can target 1 monster your opponent controls; banish it.
  ● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row.
  If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn.
target_text: -- Beginning
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--gain
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_EVENT_PLAYER)
  	e1:SetCode(EVENT_BE_MATERIAL)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.mtcon)
  	e1:SetOperation(s.mtop)
  	c:RegisterEffect(e1)
  	--tohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_REMOVE)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.mtcon(e, tp, eg, ep, ev, re, r, rp)
  	return r == REASON_RITUAL and eg:IsExists(Card.IsSetCard, 1, nil, 0x10cf) and not e:GetHandler():IsPreviousLocation(LOCATION_OVERLAY)
  end
  function s.mtop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = eg:Filter(Card.IsSetCard, nil, 0x10cf)
  	local rc = g:GetFirst()
  	if not rc then
  		return
  	end
  	local e1 = Effect.CreateEffect(rc)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetTarget(s.rmtg)
  	e1:SetOperation(s.rmop)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  	rc:RegisterEffect(e1, true)
  	local e2 = Effect.CreateEffect(rc)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_BATTLE_DESTROYING)
  	e2:SetCondition(s.atcon)
  	e2:SetOperation(s.atop)
  	e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  	rc:RegisterEffect(e2, true)
  	if not rc:IsType(TYPE_EFFECT) then
  		local e3 = Effect.CreateEffect(c)
  		e3:SetType(EFFECT_TYPE_SINGLE)
  		e3:SetCode(EFFECT_ADD_TYPE)
  		e3:SetValue(TYPE_EFFECT)
  		e3:SetReset(RESET_EVENT + RESETS_STANDARD)
  		rc:RegisterEffect(e3, true)
  	end
  	rc:RegisterFlagEffect(0, RESET_EVENT + RESETS_STANDARD, EFFECT_FLAG_CLIENT_HINT, 1, 0, aux.Stringid(id, 2))
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToRemove()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsAbleToRemove, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToRemove, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  	end
  end
  function s.atcon(e, tp, eg, ep, ev, re, r, rp)
  	return aux.bdogcon(e, tp, eg, ep, ev, re, r, rp) and e:GetHandler():IsChainAttackable()
  end
  function s.atop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.ChainAttack()
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPreviousLocation(LOCATION_GRAVE)
  end
  function s.thfilter(c)
  	return c:GetType() == TYPE_SPELL + TYPE_RITUAL and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  