name: The
card_text: Target 1 face-up monster you control; equip 2 monsters with the same original name as that target from your hand, Deck, and/or GY to that target as Equip Spells, and if you do, it cannot attack or be destroyed by battle while equipped with those 2 cards. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with the same original Type as the targeted monster. You can only activate 1 "The League of Uniform Nomenclature Strikes" per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, tp)
  	local code = c:GetOriginalCode()
  	return c:IsFaceup() and Duel.IsExistingMatchingCard(s.eqfilter, tp, LOCATION_DECK + LOCATION_GRAVE + LOCATION_HAND, 0, 2, nil, code, tp)
  end
  function s.eqfilter(c, code, tp)
  	return c:IsOriginalCodeRule(code) and c:IsType(TYPE_MONSTER) and c:CheckUniqueOnField(tp) and not c:IsForbidden()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc, tp)
  	end
  	local b = e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE)
  	local ft = Duel.GetLocationCount(tp, LOCATION_SZONE)
  	if b then
  		ft = ft - 1
  	end
  	if chk == 0 then
  		return ft > 1 and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, nil, 2, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	local code = tc:GetOriginalCode()
  	if
  		tc:IsRelateToEffect(e)
  		and tc:IsFaceup()
  		and tc:IsType(TYPE_MONSTER)
  		and Duel.GetLocationCount(tp, LOCATION_SZONE) > 1
  		and Duel.GetMatchingGroupCount(aux.NecroValleyFilter(s.eqfilter), tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, nil, code, tp) > 1
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.eqfilter), tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 2, 2, nil, code, tp)
  		if #g < 2 then
  			return
  		end
  		g:KeepAlive()
  		local ec = g:GetFirst()
  		while ec do
  			if Duel.Equip(tp, ec, tc) then
  				--equip limit
  				ec:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 0, id)
  				local e1 = Effect.CreateEffect(e:GetHandler())
  				e1:SetType(EFFECT_TYPE_SINGLE)
  				e1:SetCode(EFFECT_EQUIP_LIMIT)
  				e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  				e1:SetLabelObject(tc)
  				e1:SetValue(s.eqlimit)
  				e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  				ec:RegisterEffect(e1)
  			end
  			ec = g:GetNext()
  		end
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CANNOT_ATTACK)
  		e1:SetLabelObject(g)
  		e1:SetCondition(s.chkcon)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  		e2:SetValue(1)
  		e2:SetLabelObject(g)
  		e2:SetCondition(s.chkcon)
  		tc:RegisterEffect(e2)
  	end
  	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD)
  		e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  		e1:SetTargetRange(1, 0)
  		e1:SetLabel(tc:GetOriginalRace())
  		e1:SetTarget(s.splimit)
  		e1:SetReset(RESET_PHASE + PHASE_END)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.splimit(e, c)
  	return c:GetOriginalRace() & e:GetLabel() == 0
  end
  function s.chkfilter(c, id, eg)
  	return c:GetFlagEffect(id) > 0 and eg:IsContains(c)
  end
  function s.chkcon(e)
  	local eg = e:GetHandler():GetEquipGroup()
  	local g = e:GetLabelObject()
  	return g:Filter(s.chkfilter, nil, id, eg):GetCount() == 2
  end
  function s.eqlimit(e, c)
  	return c == e:GetLabelObject()
  end
  
  
source_text: The
  Target 1 face-up monster you control; equip 2 monsters with the same original name as that target from your hand, Deck, and/or GY to that target as Equip Spells, and if you do, it cannot attack or be destroyed by battle while equipped with those 2 cards. You cannot Special Summon for the rest of this turn after this card resolves, except monsters with the same original Type as the targeted monster. You can only activate 1 "The League of Uniform Nomenclature Strikes" per turn.
target_text: -- The
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, tp)
  	local code = c:GetOriginalCode()
  	return c:IsFaceup() and Duel.IsExistingMatchingCard(s.eqfilter, tp, LOCATION_DECK + LOCATION_GRAVE + LOCATION_HAND, 0, 2, nil, code, tp)
  end
  function s.eqfilter(c, code, tp)
  	return c:IsOriginalCodeRule(code) and c:IsType(TYPE_MONSTER) and c:CheckUniqueOnField(tp) and not c:IsForbidden()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc, tp)
  	end
  	local b = e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE)
  	local ft = Duel.GetLocationCount(tp, LOCATION_SZONE)
  	if b then
  		ft = ft - 1
  	end
  	if chk == 0 then
  		return ft > 1 and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, nil, 2, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	local code = tc:GetOriginalCode()
  	if
  		tc:IsRelateToEffect(e)
  		and tc:IsFaceup()
  		and tc:IsType(TYPE_MONSTER)
  		and Duel.GetLocationCount(tp, LOCATION_SZONE) > 1
  		and Duel.GetMatchingGroupCount(aux.NecroValleyFilter(s.eqfilter), tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, nil, code, tp) > 1
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.eqfilter), tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 2, 2, nil, code, tp)
  		if #g < 2 then
  			return
  		end
  		g:KeepAlive()
  		local ec = g:GetFirst()
  		while ec do
  			if Duel.Equip(tp, ec, tc) then
  				--equip limit
  				ec:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 0, id)
  				local e1 = Effect.CreateEffect(e:GetHandler())
  				e1:SetType(EFFECT_TYPE_SINGLE)
  				e1:SetCode(EFFECT_EQUIP_LIMIT)
  				e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  				e1:SetLabelObject(tc)
  				e1:SetValue(s.eqlimit)
  				e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  				ec:RegisterEffect(e1)
  			end
  			ec = g:GetNext()
  		end
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CANNOT_ATTACK)
  		e1:SetLabelObject(g)
  		e1:SetCondition(s.chkcon)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  		e2:SetValue(1)
  		e2:SetLabelObject(g)
  		e2:SetCondition(s.chkcon)
  		tc:RegisterEffect(e2)
  	end
  	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD)
  		e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  		e1:SetTargetRange(1, 0)
  		e1:SetLabel(tc:GetOriginalRace())
  		e1:SetTarget(s.splimit)
  		e1:SetReset(RESET_PHASE + PHASE_END)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.splimit(e, c)
  	return c:GetOriginalRace() & e:GetLabel() == 0
  end
  function s.chkfilter(c, id, eg)
  	return c:GetFlagEffect(id) > 0 and eg:IsContains(c)
  end
  function s.chkcon(e)
  	local eg = e:GetHandler():GetEquipGroup()
  	local g = e:GetLabelObject()
  	return g:Filter(s.chkfilter, nil, id, eg):GetCount() == 2
  end
  function s.eqlimit(e, c)
  	return c == e:GetLabelObject()
  end
  
  