name: Full-Armored
card_text: If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects.
  ● The equipped monster gains ATK equal to this card's ATK.
  ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCondition(s.xyzcond)
  	e1:SetTarget(s.xyztg)
  	e1:SetOperation(s.xyzop)
  	c:RegisterEffect(e1)
  	--equip
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_EQUIP)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.eqtg)
  	e2:SetOperation(s.eqop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_XYZ)
  end
  function s.xyzcond(e, tp, eg, ep, ev, re, r, rp, chk)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  end
  function s.xyzfilter(c)
  	return c:IsXyzSummonable(nil)
  end
  function s.xyztg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.xyzfilter, tp, LOCATION_EXTRA, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.xyzop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.xyzfilter, tp, LOCATION_EXTRA, 0, nil)
  	if g:GetCount() > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local tg = g:Select(tp, 1, 1, nil)
  		Duel.XyzSummon(tp, tg:GetFirst(), nil)
  	end
  end
  function s.tgfilter(c, tp)
  	return c:IsFaceup() and c:IsType(TYPE_XYZ) and Duel.IsExistingMatchingCard(s.eqfilter, tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, c)
  end
  function s.eqfilter(c, tp)
  	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:CheckUniqueOnField(tp) and not c:IsForbidden()
  end
  function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc, tp)
  	end
  	if chk == 0 then
  		local ft = Duel.GetLocationCount(tp, LOCATION_SZONE)
  		return ft > 0 and Duel.IsExistingTarget(s.tgfilter, tp, LOCATION_MZONE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.tgfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, g, 1, 0, 0)
  end
  function s.eqop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
  		return
  	end
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	local ec = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.eqfilter), tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, 1, tc, tp):GetFirst()
  	if ec and Duel.Equip(tp, ec, tc) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_EQUIP_LIMIT)
  		e1:SetLabelObject(tc)
  		e1:SetValue(s.eqlimit)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		ec:RegisterEffect(e1)
  		--
  		local e2 = Effect.CreateEffect(ec)
  		e2:SetType(EFFECT_TYPE_EQUIP)
  		e2:SetCode(EFFECT_UPDATE_ATTACK)
  		e2:SetValue(ec:GetAttack())
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		ec:RegisterEffect(e2, true)
  		--substitute
  		local e3 = Effect.CreateEffect(ec)
  		e3:SetType(EFFECT_TYPE_EQUIP)
  		e3:SetCode(EFFECT_DESTROY_SUBSTITUTE)
  		e3:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e3:SetValue(s.desrepval)
  		ec:RegisterEffect(e3, true)
  	end
  end
  function s.eqlimit(e, c)
  	return c == e:GetLabelObject()
  end
  function s.desrepval(e, re, r, rp)
  	return r & (REASON_BATTLE | REASON_EFFECT) ~= 0
  end
  
  
source_text: Full-Armored
  If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects.
  ● The equipped monster gains ATK equal to this card's ATK.
  ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
target_text: -- Full-Armored
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCondition(s.xyzcond)
  	e1:SetTarget(s.xyztg)
  	e1:SetOperation(s.xyzop)
  	c:RegisterEffect(e1)
  	--equip
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_EQUIP)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.eqtg)
  	e2:SetOperation(s.eqop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_XYZ)
  end
  function s.xyzcond(e, tp, eg, ep, ev, re, r, rp, chk)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  end
  function s.xyzfilter(c)
  	return c:IsXyzSummonable(nil)
  end
  function s.xyztg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.xyzfilter, tp, LOCATION_EXTRA, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.xyzop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.xyzfilter, tp, LOCATION_EXTRA, 0, nil)
  	if g:GetCount() > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local tg = g:Select(tp, 1, 1, nil)
  		Duel.XyzSummon(tp, tg:GetFirst(), nil)
  	end
  end
  function s.tgfilter(c, tp)
  	return c:IsFaceup() and c:IsType(TYPE_XYZ) and Duel.IsExistingMatchingCard(s.eqfilter, tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, c)
  end
  function s.eqfilter(c, tp)
  	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:CheckUniqueOnField(tp) and not c:IsForbidden()
  end
  function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc, tp)
  	end
  	if chk == 0 then
  		local ft = Duel.GetLocationCount(tp, LOCATION_SZONE)
  		return ft > 0 and Duel.IsExistingTarget(s.tgfilter, tp, LOCATION_MZONE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.tgfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, g, 1, 0, 0)
  end
  function s.eqop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
  		return
  	end
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	local ec = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.eqfilter), tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, 1, tc, tp):GetFirst()
  	if ec and Duel.Equip(tp, ec, tc) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_EQUIP_LIMIT)
  		e1:SetLabelObject(tc)
  		e1:SetValue(s.eqlimit)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		ec:RegisterEffect(e1)
  		--
  		local e2 = Effect.CreateEffect(ec)
  		e2:SetType(EFFECT_TYPE_EQUIP)
  		e2:SetCode(EFFECT_UPDATE_ATTACK)
  		e2:SetValue(ec:GetAttack())
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		ec:RegisterEffect(e2, true)
  		--substitute
  		local e3 = Effect.CreateEffect(ec)
  		e3:SetType(EFFECT_TYPE_EQUIP)
  		e3:SetCode(EFFECT_DESTROY_SUBSTITUTE)
  		e3:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e3:SetValue(s.desrepval)
  		ec:RegisterEffect(e3, true)
  	end
  end
  function s.eqlimit(e, c)
  	return c == e:GetLabelObject()
  end
  function s.desrepval(e, re, r, rp)
  	return r & (REASON_BATTLE | REASON_EFFECT) ~= 0
  end
  
  