name: Xyz
card_text: Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 "Xyz Entrust" per turn.
external_ids: local SETCARD_ID_0 = 0x4073 --Armored
  
lua: local SETCARD_ID_0 = 0x4073 --Armored
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--spsum
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCondition(aux.exccon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
  end
  function s.lvfilter(c, lv)
  	return c:IsFaceup() and c:GetLevel() > 0 and c:GetLevel() ~= lv
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK + LOCATION_GRAVE)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local tg = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil)
  	if tg:GetCount() > 0 then
  		Duel.SendtoHand(tg, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, tg)
  		local g = Duel.GetMatchingGroup(s.lvfilter, tp, LOCATION_MZONE, 0, nil, 0)
  		if g:GetCount() > 0 then
  			local lv = aux.SelectFromOptions(
  				tp,
  				{ g:IsExists(s.lvfilter, 1, nil, 3), aux.Stringid(id, 2), 3 },
  				{ g:IsExists(s.lvfilter, 1, nil, 5), aux.Stringid(id, 3), 5 },
  				{ true, aux.Stringid(id, 4), 0 }
  			)
  			if lv == 0 then
  				return
  			end
  			Duel.BreakEffect()
  			Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 5))
  			local sg = g:FilterSelect(tp, s.lvfilter, 1, 2, nil, lv)
  			local tc = sg:GetFirst()
  			while tc do
  				local e1 = Effect.CreateEffect(e:GetHandler())
  				e1:SetType(EFFECT_TYPE_SINGLE)
  				e1:SetCode(EFFECT_CHANGE_LEVEL)
  				e1:SetValue(lv)
  				e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  				tc:RegisterEffect(e1)
  				tc = sg:GetNext()
  			end
  		end
  	end
  end
  function s.spfilter(c, e, tp)
  	return c:IsFaceup() and c:IsType(TYPE_EQUIP) and c:GetOriginalType() & TYPE_XYZ ~= 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.spfilter, tp, LOCATION_SZONE, 0, 1, nil, e, tp) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_SZONE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Xyz
  Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 "Xyz Entrust" per turn.
target_text: -- Xyz
  local SETCARD_ID_0 = 0x4073 --Armored
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--spsum
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCondition(aux.exccon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
  end
  function s.lvfilter(c, lv)
  	return c:IsFaceup() and c:GetLevel() > 0 and c:GetLevel() ~= lv
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK + LOCATION_GRAVE)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local tg = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil)
  	if tg:GetCount() > 0 then
  		Duel.SendtoHand(tg, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, tg)
  		local g = Duel.GetMatchingGroup(s.lvfilter, tp, LOCATION_MZONE, 0, nil, 0)
  		if g:GetCount() > 0 then
  			local lv = aux.SelectFromOptions(
  				tp,
  				{ g:IsExists(s.lvfilter, 1, nil, 3), aux.Stringid(id, 2), 3 },
  				{ g:IsExists(s.lvfilter, 1, nil, 5), aux.Stringid(id, 3), 5 },
  				{ true, aux.Stringid(id, 4), 0 }
  			)
  			if lv == 0 then
  				return
  			end
  			Duel.BreakEffect()
  			Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 5))
  			local sg = g:FilterSelect(tp, s.lvfilter, 1, 2, nil, lv)
  			local tc = sg:GetFirst()
  			while tc do
  				local e1 = Effect.CreateEffect(e:GetHandler())
  				e1:SetType(EFFECT_TYPE_SINGLE)
  				e1:SetCode(EFFECT_CHANGE_LEVEL)
  				e1:SetValue(lv)
  				e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  				tc:RegisterEffect(e1)
  				tc = sg:GetNext()
  			end
  		end
  	end
  end
  function s.spfilter(c, e, tp)
  	return c:IsFaceup() and c:IsType(TYPE_EQUIP) and c:GetOriginalType() & TYPE_XYZ ~= 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.spfilter, tp, LOCATION_SZONE, 0, 1, nil, e, tp) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_SZONE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  