name: Tyrant's
card_text: Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.cost)
  	c:RegisterEffect(e1)
  	--spsummon limit
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 1)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsLevelAbove, 6))
  	c:RegisterEffect(e2)
  	--des
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCode(EFFECT_SELF_DESTROY)
  	e3:SetCondition(s.descon)
  	c:RegisterEffect(e3)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckReleaseGroup(tp, nil, 1, nil)
  	end
  	local rg = Duel.SelectReleaseGroup(tp, nil, 1, 1, nil)
  	Duel.Release(rg, REASON_COST)
  end
  function s.descon(e)
  	return Duel.GetFieldGroupCount(e:GetHandlerPlayer(), LOCATION_HAND, 0) >= 3
  end
  
  
source_text: Tyrant's
  Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
target_text: -- Tyrant's
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.cost)
  	c:RegisterEffect(e1)
  	--spsummon limit
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 1)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsLevelAbove, 6))
  	c:RegisterEffect(e2)
  	--des
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCode(EFFECT_SELF_DESTROY)
  	e3:SetCondition(s.descon)
  	c:RegisterEffect(e3)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckReleaseGroup(tp, nil, 1, nil)
  	end
  	local rg = Duel.SelectReleaseGroup(tp, nil, 1, 1, nil)
  	Duel.Release(rg, REASON_COST)
  end
  function s.descon(e)
  	return Duel.GetFieldGroupCount(e:GetHandlerPlayer(), LOCATION_HAND, 0) >= 3
  end
  
  