name: Centur-Ion
card_text: 1 Tuner + 1+ non-Tuner monsters
  Cannot be destroyed by battle, unless it was Special Summoned from the Extra Deck. You can only use each of the following effects of "Centur-Ion Primera Primus" once per turn. If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). If a face-up "Centur-Ion" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card.
external_ids: local SETCARD_ID_0 = 0x1a2 --Centur-Ion
  local SETCARD_ID_1 = 0x1b3 --Emblema
  
lua: local SETCARD_ID_0 = 0x1a2 --Centur-Ion
  local SETCARD_ID_1 = 0x1b3 --Emblema
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--search & destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.thdcon)
  	e1:SetTarget(s.thdtg)
  	e1:SetOperation(s.thdop)
  	c:RegisterEffect(e1)
  	--indestructable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.indcon)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  	--special summon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_LEAVE_FIELD)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  end
  function s.thdcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_1) and c:IsAbleToHand()
  end
  function s.thdtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK + LOCATION_GRAVE)
  end
  function s.thdop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		if Duel.SendtoHand(g, nil, REASON_EFFECT) > 0 then
  			Duel.ConfirmCards(1 - tp, g)
  			local g1 = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_ONFIELD, 0, nil)
  			local g2 = Duel.GetMatchingGroup(aux.TRUE, tp, 0, LOCATION_ONFIELD, nil)
  			if #g1 * #g2 > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  				Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  				local dg1 = g1:Select(tp, 1, 1, nil)
  				Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  				local dg2 = g2:Select(tp, 1, 1, nil)
  				dg1:Merge(dg2)
  				Duel.HintSelection(dg1)
  				Duel.BreakEffect()
  				Duel.Destroy(dg1, REASON_EFFECT)
  			end
  		end
  	end
  end
  function s.indcon(e)
  	return e:GetHandler():GetSummonLocation() ~= 0 and not e:GetHandler():IsSummonLocation(LOCATION_EXTRA)
  end
  function s.cfilter(c, tp, rp)
  	return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousSetCard(SETCARD_ID_1) and rp == 1 - tp and c:IsReason(REASON_EFFECT)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, tp, rp) and not eg:IsContains(e:GetHandler())
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Centur-Ion
  1 Tuner + 1+ non-Tuner monsters
  Cannot be destroyed by battle, unless it was Special Summoned from the Extra Deck. You can only use each of the following effects of "Centur-Ion Primera Primus" once per turn. If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). If a face-up "Centur-Ion" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card.
target_text: -- Centur-Ion
  local SETCARD_ID_0 = 0x1a2 --Centur-Ion
  local SETCARD_ID_1 = 0x1b3 --Emblema
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--search & destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.thdcon)
  	e1:SetTarget(s.thdtg)
  	e1:SetOperation(s.thdop)
  	c:RegisterEffect(e1)
  	--indestructable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.indcon)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  	--special summon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_LEAVE_FIELD)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  end
  function s.thdcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_1) and c:IsAbleToHand()
  end
  function s.thdtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK + LOCATION_GRAVE)
  end
  function s.thdop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		if Duel.SendtoHand(g, nil, REASON_EFFECT) > 0 then
  			Duel.ConfirmCards(1 - tp, g)
  			local g1 = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_ONFIELD, 0, nil)
  			local g2 = Duel.GetMatchingGroup(aux.TRUE, tp, 0, LOCATION_ONFIELD, nil)
  			if #g1 * #g2 > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  				Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  				local dg1 = g1:Select(tp, 1, 1, nil)
  				Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  				local dg2 = g2:Select(tp, 1, 1, nil)
  				dg1:Merge(dg2)
  				Duel.HintSelection(dg1)
  				Duel.BreakEffect()
  				Duel.Destroy(dg1, REASON_EFFECT)
  			end
  		end
  	end
  end
  function s.indcon(e)
  	return e:GetHandler():GetSummonLocation() ~= 0 and not e:GetHandler():IsSummonLocation(LOCATION_EXTRA)
  end
  function s.cfilter(c, tp, rp)
  	return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousSetCard(SETCARD_ID_1) and rp == 1 - tp and c:IsReason(REASON_EFFECT)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, tp, rp) and not eg:IsContains(e:GetHandler())
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  