name: Ebon
card_text: Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	e1:SetCondition(aux.dscon)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(-500)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_PIERCE)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e2)
  		local e3 = Effect.CreateEffect(e:GetHandler())
  		e3:SetDescription(aux.Stringid(id, 0))
  		e3:SetCategory(CATEGORY_DAMAGE)
  		e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  		e3:SetCode(EVENT_BATTLE_DESTROYING)
  		e3:SetCondition(s.damcon)
  		e3:SetTarget(s.damtg)
  		e3:SetOperation(s.damop)
  		e3:SetReset(RESET_PHASE + PHASE_END)
  		e3:SetLabelObject(tc)
  		Duel.RegisterEffect(e3, tp)
  		tc:RegisterFlagEffect(id, RESET_EVENT + 0x1020000 + RESET_PHASE + PHASE_END, 0, 1)
  	end
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	local bc = tc:GetBattleTarget()
  	return eg:IsContains(tc) and tc:GetFlagEffect(id) ~= 0 and bc:IsLocation(LOCATION_GRAVE) and bc:IsReason(REASON_BATTLE)
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local def = e:GetLabelObject():GetBattleTarget():GetBaseDefense()
  	if def < 0 then
  		def = 0
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(def)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, def)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  
  
source_text: Ebon
  Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF.
target_text: -- Ebon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	e1:SetCondition(aux.dscon)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(-500)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_PIERCE)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e2)
  		local e3 = Effect.CreateEffect(e:GetHandler())
  		e3:SetDescription(aux.Stringid(id, 0))
  		e3:SetCategory(CATEGORY_DAMAGE)
  		e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  		e3:SetCode(EVENT_BATTLE_DESTROYING)
  		e3:SetCondition(s.damcon)
  		e3:SetTarget(s.damtg)
  		e3:SetOperation(s.damop)
  		e3:SetReset(RESET_PHASE + PHASE_END)
  		e3:SetLabelObject(tc)
  		Duel.RegisterEffect(e3, tp)
  		tc:RegisterFlagEffect(id, RESET_EVENT + 0x1020000 + RESET_PHASE + PHASE_END, 0, 1)
  	end
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	local bc = tc:GetBattleTarget()
  	return eg:IsContains(tc) and tc:GetFlagEffect(id) ~= 0 and bc:IsLocation(LOCATION_GRAVE) and bc:IsReason(REASON_BATTLE)
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local def = e:GetLabelObject():GetBattleTarget():GetBaseDefense()
  	if def < 0 then
  		def = 0
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(def)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, def)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  
  