name: Energy
card_text: Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--indes
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(LOCATION_MZONE, 0)
  	e1:SetTarget(s.indtg)
  	e1:SetValue(1)
  	c:RegisterEffect(e1)
  end
  function s.indtg(e, c)
  	return c:IsDualState()
  end
  
  
source_text: Energy
  Gemini monsters you control that are being treated as Effect Monsters cannot be destroyed by card effects.
target_text: -- Energy
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--indes
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(LOCATION_MZONE, 0)
  	e1:SetTarget(s.indtg)
  	e1:SetValue(1)
  	c:RegisterEffect(e1)
  end
  function s.indtg(e, c)
  	return c:IsDualState()
  end
  
  