name: At
card_text: Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
external_ids: local SETCARD_ID_0 = 0x100d --X-Saber
  
lua: local SETCARD_ID_0 = 0x100d --X-Saber
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetCondition(s.condition)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetCurrentPhase() == PHASE_DAMAGE and Duel.IsDamageCalculated() then
  		return false
  	end
  	local g = Duel.GetFieldGroup(tp, LOCATION_MZONE, 0)
  	local tc = g:GetFirst()
  	e:SetLabelObject(tc)
  	return g:GetCount() == 1 and tc:IsFaceup() and tc:IsSetCard(SETCARD_ID_0)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local c = e:GetHandler()
  	local cid = Duel.GetChainInfo(0, CHAININFO_CHAIN_ID)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_REMAIN_FIELD)
  	e1:SetProperty(EFFECT_FLAG_OATH)
  	e1:SetReset(RESET_CHAIN)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_CHAIN_DISABLED)
  	e2:SetOperation(s.tgop)
  	e2:SetLabel(cid)
  	e2:SetReset(RESET_CHAIN)
  	Duel.RegisterEffect(e2, tp)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	local cid = Duel.GetChainInfo(ev, CHAININFO_CHAIN_ID)
  	if cid ~= e:GetLabel() then
  		return
  	end
  	if e:GetOwner():IsRelateToChain(ev) then
  		e:GetOwner():CancelToGrave(false)
  	end
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return e:IsCostChecked() and e:GetLabelObject():IsCanBeEffectTarget(e)
  	end
  	Duel.SetTargetCard(e:GetLabelObject())
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsLocation(LOCATION_SZONE) then
  		return
  	end
  	if not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then
  		return
  	end
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, c, tc)
  		--draw
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  		e1:SetCategory(CATEGORY_DRAW)
  		e1:SetDescription(aux.Stringid(id, 0))
  		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  		e1:SetCode(EVENT_BATTLE_DESTROYING)
  		e1:SetRange(LOCATION_SZONE)
  		e1:SetCondition(s.drcon)
  		e1:SetTarget(s.drtg)
  		e1:SetOperation(s.drop)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e1)
  		--Atkup
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_EQUIP)
  		e2:SetCode(EFFECT_UPDATE_ATTACK)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e2:SetValue(800)
  		c:RegisterEffect(e2)
  		--Equip limit
  		local e3 = Effect.CreateEffect(c)
  		e3:SetType(EFFECT_TYPE_SINGLE)
  		e3:SetCode(EFFECT_EQUIP_LIMIT)
  		e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e3:SetValue(s.eqlimit)
  		e3:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e3)
  	else
  		c:CancelToGrave(false)
  	end
  end
  function s.eqlimit(e, c)
  	if e:GetHandler():GetEquipTarget() == c then
  		return true
  	end
  	local g = Duel.GetFieldGroup(e:GetHandlerPlayer(), LOCATION_MZONE, 0)
  	local tc = g:GetFirst()
  	return g:GetCount() == 1 and tc == c and c:IsSetCard(SETCARD_ID_0)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsContains(e:GetHandler():GetEquipTarget())
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  
source_text: At
  Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.
target_text: -- At
  local SETCARD_ID_0 = 0x100d --X-Saber
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetCondition(s.condition)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetCurrentPhase() == PHASE_DAMAGE and Duel.IsDamageCalculated() then
  		return false
  	end
  	local g = Duel.GetFieldGroup(tp, LOCATION_MZONE, 0)
  	local tc = g:GetFirst()
  	e:SetLabelObject(tc)
  	return g:GetCount() == 1 and tc:IsFaceup() and tc:IsSetCard(SETCARD_ID_0)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local c = e:GetHandler()
  	local cid = Duel.GetChainInfo(0, CHAININFO_CHAIN_ID)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_REMAIN_FIELD)
  	e1:SetProperty(EFFECT_FLAG_OATH)
  	e1:SetReset(RESET_CHAIN)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_CHAIN_DISABLED)
  	e2:SetOperation(s.tgop)
  	e2:SetLabel(cid)
  	e2:SetReset(RESET_CHAIN)
  	Duel.RegisterEffect(e2, tp)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	local cid = Duel.GetChainInfo(ev, CHAININFO_CHAIN_ID)
  	if cid ~= e:GetLabel() then
  		return
  	end
  	if e:GetOwner():IsRelateToChain(ev) then
  		e:GetOwner():CancelToGrave(false)
  	end
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return e:IsCostChecked() and e:GetLabelObject():IsCanBeEffectTarget(e)
  	end
  	Duel.SetTargetCard(e:GetLabelObject())
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsLocation(LOCATION_SZONE) then
  		return
  	end
  	if not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then
  		return
  	end
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, c, tc)
  		--draw
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  		e1:SetCategory(CATEGORY_DRAW)
  		e1:SetDescription(aux.Stringid(id, 0))
  		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  		e1:SetCode(EVENT_BATTLE_DESTROYING)
  		e1:SetRange(LOCATION_SZONE)
  		e1:SetCondition(s.drcon)
  		e1:SetTarget(s.drtg)
  		e1:SetOperation(s.drop)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e1)
  		--Atkup
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_EQUIP)
  		e2:SetCode(EFFECT_UPDATE_ATTACK)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e2:SetValue(800)
  		c:RegisterEffect(e2)
  		--Equip limit
  		local e3 = Effect.CreateEffect(c)
  		e3:SetType(EFFECT_TYPE_SINGLE)
  		e3:SetCode(EFFECT_EQUIP_LIMIT)
  		e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e3:SetValue(s.eqlimit)
  		e3:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e3)
  	else
  		c:CancelToGrave(false)
  	end
  end
  function s.eqlimit(e, c)
  	if e:GetHandler():GetEquipTarget() == c then
  		return true
  	end
  	local g = Duel.GetFieldGroup(e:GetHandlerPlayer(), LOCATION_MZONE, 0)
  	local tc = g:GetFirst()
  	return g:GetCount() == 1 and tc == c and c:IsSetCard(SETCARD_ID_0)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsContains(e:GetHandler():GetEquipTarget())
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  