name: Cracking
card_text: Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--indes
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e1:SetValue(s.indval)
  	c:RegisterEffect(e1)
  	--reduce
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_DAMAGE)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_SUMMON_SUCCESS)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.condition)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  end
  function s.indval(e, c)
  	return c:IsLevelBelow(e:GetHandler():GetLevel())
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	if eg:GetCount() ~= 1 then
  		return false
  	end
  	local tc = eg:GetFirst()
  	return tc ~= e:GetHandler() and tc:IsFaceup() and tc:GetLevel() > 0 and tc:IsSummonPlayer(1 - tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, eg:GetFirst():GetLevel() * 200)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = eg:GetFirst()
  	if tc:IsFaceup() and tc:IsLocation(LOCATION_MZONE) and not tc:IsImmuneToEffect(e) then
  		local atk = tc:GetAttack()
  		local nv = math.min(atk, tc:GetLevel() * 200)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		e1:SetValue(-tc:GetLevel() * 200)
  		tc:RegisterEffect(e1)
  		if not tc:IsHasEffect(EFFECT_REVERSE_UPDATE) then
  			Duel.Damage(1 - tp, nv, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: Cracking
  Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect.
target_text: -- Cracking
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--indes
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e1:SetValue(s.indval)
  	c:RegisterEffect(e1)
  	--reduce
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_DAMAGE)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_SUMMON_SUCCESS)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.condition)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  end
  function s.indval(e, c)
  	return c:IsLevelBelow(e:GetHandler():GetLevel())
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	if eg:GetCount() ~= 1 then
  		return false
  	end
  	local tc = eg:GetFirst()
  	return tc ~= e:GetHandler() and tc:IsFaceup() and tc:GetLevel() > 0 and tc:IsSummonPlayer(1 - tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, eg:GetFirst():GetLevel() * 200)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = eg:GetFirst()
  	if tc:IsFaceup() and tc:IsLocation(LOCATION_MZONE) and not tc:IsImmuneToEffect(e) then
  		local atk = tc:GetAttack()
  		local nv = math.min(atk, tc:GetLevel() * 200)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		e1:SetValue(-tc:GetLevel() * 200)
  		tc:RegisterEffect(e1)
  		if not tc:IsHasEffect(EFFECT_REVERSE_UPDATE) then
  			Duel.Damage(1 - tp, nv, REASON_EFFECT)
  		end
  	end
  end
  
  