name: Bujintei
card_text: 2 Level 4 "Bujin" monsters
  This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".
external_ids: local SETCARD_ID_0 = 0x88 --Bujin
  
lua: local SETCARD_ID_0 = 0x88 --Bujin
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:SetUniqueOnField(1, 0, id)
  	--xyz summon
  	aux.AddXyzProcedure(c, aux.FilterBoolFunction(Card.IsSetCard, SETCARD_ID_0), 4, 2)
  	c:EnableReviveLimit()
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH + CATEGORY_DECKDES)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--attack all
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_ATTACK_ALL)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
  	end
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and (c:IsAbleToHand() or c:IsAbleToGrave())
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc and tc:IsAbleToHand() and (not tc:IsAbleToGrave() or Duel.SelectOption(tp, 1190, 1191) == 0) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, tc)
  	else
  		Duel.SendtoGrave(tc, REASON_EFFECT)
  	end
  end
  
  
source_text: Bujintei
  2 Level 4 "Bujin" monsters
  This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".
target_text: -- Bujintei
  local SETCARD_ID_0 = 0x88 --Bujin
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:SetUniqueOnField(1, 0, id)
  	--xyz summon
  	aux.AddXyzProcedure(c, aux.FilterBoolFunction(Card.IsSetCard, SETCARD_ID_0), 4, 2)
  	c:EnableReviveLimit()
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH + CATEGORY_DECKDES)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--attack all
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_ATTACK_ALL)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
  	end
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and (c:IsAbleToHand() or c:IsAbleToGrave())
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc and tc:IsAbleToHand() and (not tc:IsAbleToGrave() or Duel.SelectOption(tp, 1190, 1191) == 0) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, tc)
  	else
  		Duel.SendtoGrave(tc, REASON_EFFECT)
  	end
  end
  
  