name: Ancient
card_text: Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.
external_ids: local CARD_ID_0 = 24094653 --Polymerization
  local SETCARD_ID_0 = 0x7 --Ancient
  
lua: local CARD_ID_0 = 24094653 --Polymerization
  local SETCARD_ID_0 = 0x7 --Ancient
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--cannot special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	c:RegisterEffect(e1)
  	--pierce
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_PIERCE)
  	c:RegisterEffect(e2)
  	--extra attack
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_BATTLE_DESTROYING)
  	e3:SetCountLimit(2)
  	e3:SetCondition(s.atcon)
  	e3:SetCost(s.atcost)
  	e3:SetOperation(s.atop)
  	c:RegisterEffect(e3)
  	--to hand
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e4:SetProperty(EFFECT_FLAG_DELAY)
  	e4:SetCode(EVENT_DESTROYED)
  	e4:SetCondition(s.thcon)
  	e4:SetTarget(s.thtg)
  	e4:SetOperation(s.thop)
  	c:RegisterEffect(e4)
  end
  function s.atcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetAttacker() == e:GetHandler() and aux.bdcon(e, tp, eg, ep, ev, re, r, rp) and e:GetHandler():IsChainAttackable(0)
  end
  function s.costfilter(c)
  	return c:IsRace(RACE_MACHINE) and c:IsDiscardable()
  end
  function s.atcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.DiscardHand(tp, s.costfilter, 1, 1, REASON_DISCARD + REASON_COST)
  end
  function s.atop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.ChainAttack()
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return bit.band(r, REASON_EFFECT + REASON_BATTLE) ~= 0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.thfilter1(c)
  	return c:IsCode(CARD_ID_0) and c:IsAbleToHand()
  end
  function s.thfilter2(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter1, tp, LOCATION_DECK, 0, 1, nil) and Duel.IsExistingMatchingCard(s.thfilter2, tp, LOCATION_GRAVE, 0, 1, e:GetHandler())
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 2, tp, LOCATION_DECK + LOCATION_GRAVE)
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, nil, 1, tp, LOCATION_GRAVE)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g1 = Duel.SelectMatchingCard(tp, s.thfilter1, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g1:GetCount() > 0 then
  		Duel.SendtoHand(g1, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g1)
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local g2 = Duel.SelectMatchingCard(tp, s.thfilter2, tp, LOCATION_GRAVE, 0, 1, 1, e:GetHandler())
  		if g2:GetCount() > 0 then
  			Duel.HintSelection(g2)
  			Duel.SendtoHand(g2, nil, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: Ancient
  Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.
target_text: -- Ancient
  local CARD_ID_0 = 24094653 --Polymerization
  local SETCARD_ID_0 = 0x7 --Ancient
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--cannot special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	c:RegisterEffect(e1)
  	--pierce
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_PIERCE)
  	c:RegisterEffect(e2)
  	--extra attack
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_BATTLE_DESTROYING)
  	e3:SetCountLimit(2)
  	e3:SetCondition(s.atcon)
  	e3:SetCost(s.atcost)
  	e3:SetOperation(s.atop)
  	c:RegisterEffect(e3)
  	--to hand
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e4:SetProperty(EFFECT_FLAG_DELAY)
  	e4:SetCode(EVENT_DESTROYED)
  	e4:SetCondition(s.thcon)
  	e4:SetTarget(s.thtg)
  	e4:SetOperation(s.thop)
  	c:RegisterEffect(e4)
  end
  function s.atcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetAttacker() == e:GetHandler() and aux.bdcon(e, tp, eg, ep, ev, re, r, rp) and e:GetHandler():IsChainAttackable(0)
  end
  function s.costfilter(c)
  	return c:IsRace(RACE_MACHINE) and c:IsDiscardable()
  end
  function s.atcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.DiscardHand(tp, s.costfilter, 1, 1, REASON_DISCARD + REASON_COST)
  end
  function s.atop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.ChainAttack()
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return bit.band(r, REASON_EFFECT + REASON_BATTLE) ~= 0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.thfilter1(c)
  	return c:IsCode(CARD_ID_0) and c:IsAbleToHand()
  end
  function s.thfilter2(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter1, tp, LOCATION_DECK, 0, 1, nil) and Duel.IsExistingMatchingCard(s.thfilter2, tp, LOCATION_GRAVE, 0, 1, e:GetHandler())
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 2, tp, LOCATION_DECK + LOCATION_GRAVE)
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, nil, 1, tp, LOCATION_GRAVE)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g1 = Duel.SelectMatchingCard(tp, s.thfilter1, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g1:GetCount() > 0 then
  		Duel.SendtoHand(g1, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g1)
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local g2 = Duel.SelectMatchingCard(tp, s.thfilter2, tp, LOCATION_GRAVE, 0, 1, 1, e:GetHandler())
  		if g2:GetCount() > 0 then
  			Duel.HintSelection(g2)
  			Duel.SendtoHand(g2, nil, REASON_EFFECT)
  		end
  	end
  end
  
  