name: Jain,
card_text: If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetCondition(s.condtion)
  	e1:SetValue(300)
  	c:RegisterEffect(e1)
  	--discard deck
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCategory(CATEGORY_DECKDES)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCode(EVENT_PHASE + PHASE_END)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.discon)
  	e2:SetTarget(s.distg)
  	e2:SetOperation(s.disop)
  	c:RegisterEffect(e2)
  end
  function s.condtion(e)
  	local ph = Duel.GetCurrentPhase()
  	return (ph == PHASE_DAMAGE or ph == PHASE_DAMAGE_CAL) and Duel.GetAttacker() == e:GetHandler() and Duel.GetAttackTarget() ~= nil
  end
  function s.discon(e, tp, eg, ep, ev, re, r, rp)
  	return tp == Duel.GetTurnPlayer()
  end
  function s.distg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DECKDES, nil, 0, tp, 2)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.DiscardDeck(tp, 2, REASON_EFFECT)
  end
  
  
source_text: Jain,
  If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.
target_text: -- Jain,
  local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetCondition(s.condtion)
  	e1:SetValue(300)
  	c:RegisterEffect(e1)
  	--discard deck
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCategory(CATEGORY_DECKDES)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCode(EVENT_PHASE + PHASE_END)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.discon)
  	e2:SetTarget(s.distg)
  	e2:SetOperation(s.disop)
  	c:RegisterEffect(e2)
  end
  function s.condtion(e)
  	local ph = Duel.GetCurrentPhase()
  	return (ph == PHASE_DAMAGE or ph == PHASE_DAMAGE_CAL) and Duel.GetAttacker() == e:GetHandler() and Duel.GetAttackTarget() ~= nil
  end
  function s.discon(e, tp, eg, ep, ev, re, r, rp)
  	return tp == Duel.GetTurnPlayer()
  end
  function s.distg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DECKDES, nil, 0, tp, 2)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.DiscardDeck(tp, 2, REASON_EFFECT)
  end
  
  