name: Million-Century
card_text: During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects;
  ● End the Main Phase.
  ● Skip Main Phase 1 of your opponent's next turn.
  You can only activate 1 "Million-Century Ice Prison" per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_LEAVE_FIELD)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, tp)
  	return c:IsType(TYPE_MONSTER)
  		and c:IsPreviousControler(tp)
  		and not c:IsReason(REASON_DESTROY)
  		and c:IsReason(REASON_EFFECT)
  		and c:GetReasonEffect():IsActiveType(TYPE_MONSTER)
  		and c:GetReasonPlayer() == 1 - tp
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return (ph == PHASE_MAIN1 or ph == PHASE_MAIN2) and eg:IsExists(s.filter, 1, nil, tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local op = Duel.SelectOption(tp, aux.Stringid(id, 1), aux.Stringid(id, 2))
  	if op == 0 then
  		e:SetOperation(s.endthism1)
  	else
  		e:SetOperation(s.skipnxtm1)
  	end
  end
  function s.endthism1(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	Duel.SkipPhase(Duel.GetTurnPlayer(), ph, RESET_PHASE + ph, 1)
  end
  function s.skipnxtm1(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SKIP_M1)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(0, 1)
  	if Duel.GetTurnPlayer() == 1 - tp then
  		e1:SetLabel(Duel.GetTurnCount())
  		e1:SetCondition(s.skipcon)
  		e1:SetReset(RESET_PHASE + PHASE_END + RESET_OPPO_TURN, 2)
  	else
  		e1:SetReset(RESET_PHASE + PHASE_END + RESET_OPPO_TURN)
  	end
  	Duel.RegisterEffect(e1, tp)
  end
  function s.skipcon(e)
  	return Duel.GetTurnCount() ~= e:GetLabel()
  end
  
  
source_text: Million-Century
  During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects;
  ● End the Main Phase.
  ● Skip Main Phase 1 of your opponent's next turn.
  You can only activate 1 "Million-Century Ice Prison" per turn.
target_text: -- Million-Century
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_LEAVE_FIELD)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, tp)
  	return c:IsType(TYPE_MONSTER)
  		and c:IsPreviousControler(tp)
  		and not c:IsReason(REASON_DESTROY)
  		and c:IsReason(REASON_EFFECT)
  		and c:GetReasonEffect():IsActiveType(TYPE_MONSTER)
  		and c:GetReasonPlayer() == 1 - tp
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return (ph == PHASE_MAIN1 or ph == PHASE_MAIN2) and eg:IsExists(s.filter, 1, nil, tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local op = Duel.SelectOption(tp, aux.Stringid(id, 1), aux.Stringid(id, 2))
  	if op == 0 then
  		e:SetOperation(s.endthism1)
  	else
  		e:SetOperation(s.skipnxtm1)
  	end
  end
  function s.endthism1(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	Duel.SkipPhase(Duel.GetTurnPlayer(), ph, RESET_PHASE + ph, 1)
  end
  function s.skipnxtm1(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SKIP_M1)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(0, 1)
  	if Duel.GetTurnPlayer() == 1 - tp then
  		e1:SetLabel(Duel.GetTurnCount())
  		e1:SetCondition(s.skipcon)
  		e1:SetReset(RESET_PHASE + PHASE_END + RESET_OPPO_TURN, 2)
  	else
  		e1:SetReset(RESET_PHASE + PHASE_END + RESET_OPPO_TURN)
  	end
  	Duel.RegisterEffect(e1, tp)
  end
  function s.skipcon(e)
  	return Duel.GetTurnCount() ~= e:GetLabel()
  end
  
  