name: Bad
card_text: As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--recover conversion
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetCode(EFFECT_REVERSE_RECOVER)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(0, 1)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  end
  
  
source_text: Bad
  As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
target_text: -- Bad
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--recover conversion
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetCode(EFFECT_REVERSE_RECOVER)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(0, 1)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  end
  
  