name: 威嚇する咆哮
card_text: 1:このターン相手は攻撃宣言できない。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, 0xc)
  	e1:SetCondition(s.condition)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return tp ~= Duel.GetTurnPlayer() and bit.band(ph, PHASE_MAIN2 + PHASE_END) == 0
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	e1:SetTargetRange(0, 1)
  	Duel.RegisterEffect(e1, tp)
  end
  
  
source_text: 威嚇する咆哮
  1:このターン相手は攻撃宣言できない。
target_text: -- 威嚇する咆哮
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, 0xc)
  	e1:SetCondition(s.condition)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return tp ~= Duel.GetTurnPlayer() and bit.band(ph, PHASE_MAIN2 + PHASE_END) == 0
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	e1:SetTargetRange(0, 1)
  	Duel.RegisterEffect(e1, tp)
  end
  
  