name: 悦楽の堕天使
card_text: このカード名の効果は1ターンに1度しか使用できない。
  1:このカードが召喚・特殊召喚に成功した場合に発動できる。
  手札・デッキから「悦楽の堕天使」以外の、レベルが異なる「堕天使」モンスター2体を選び、その内の1体を相手フィールドに守備表示で特殊召喚し、もう1体を自分の手札に加える。
  この効果の発動後、ターン終了時まで自分は天使族以外のモンスターの効果を発動できない。
external_ids: local SETCARD_ID_0 = 0xef --堕天使
  
lua: local SETCARD_ID_0 = 0xef --堕天使
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon/to hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsType(TYPE_MONSTER) and c:IsLevelAbove(1)
  end
  function s.fselect(g, e, tp)
  	return aux.dlvcheck(g) and g:IsExists(s.fcheck, 1, nil, g, e, tp)
  end
  function s.fcheck(c, g, e, tp)
  	return c:IsLocation(LOCATION_HAND + LOCATION_DECK) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE, 1 - tp) and g:IsExists(s.fcheck2, 1, c)
  end
  function s.fcheck2(c)
  	return c:IsLocation(LOCATION_DECK) and c:IsAbleToHand()
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_HAND + LOCATION_DECK, 0, nil)
  	if chk == 0 then
  		return Duel.GetLocationCount(1 - tp, LOCATION_MZONE, tp) > 0 and g:CheckSubGroup(s.fselect, 2, 2, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.cfilter(c, e, tp)
  	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE, 1 - tp) and (c:IsLocation(LOCATION_HAND) or not c:IsAbleToHand())
  end
  function s.cfilter2(c, e, tp)
  	return not c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE, 1 - tp) and c:IsLocation(LOCATION_DECK) and c:IsAbleToHand()
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(1 - tp, LOCATION_MZONE, tp) > 0 then
  		local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_HAND + LOCATION_DECK, 0, nil)
  		local sc = nil
  		local hc = nil
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
  		local sg = g:SelectSubGroup(tp, s.fselect, false, 2, 2, e, tp)
  		if sg and sg:GetCount() == 2 then
  			if sg:IsExists(s.cfilter, 1, nil, e, tp) then
  				sc = sg:Filter(s.cfilter, nil, e, tp):GetFirst()
  				hc = sg:GetFirst()
  				if hc == sc then
  					hc = sg:GetNext()
  				end
  			elseif sg:IsExists(s.cfilter2, 1, nil, e, tp) then
  				hc = sg:Filter(s.cfilter2, nil, e, tp):GetFirst()
  				sc = sg:GetFirst()
  				if sc == hc then
  					sc = sg:GetNext()
  				end
  			else
  				Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  				sc = sg:FilterSelect(tp, s.fcheck, 1, 1, nil, sg, e, tp):GetFirst()
  				hc = sg:GetFirst()
  				if hc == sc then
  					hc = sg:GetNext()
  				end
  			end
  			if sc and Duel.SpecialSummon(sc, 0, tp, 1 - tp, false, false, POS_FACEUP_DEFENSE) ~= 0 and hc then
  				Duel.SendtoHand(hc, nil, REASON_EFFECT)
  				Duel.ConfirmCards(1 - tp, hc)
  			end
  		end
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetTargetRange(1, 0)
  	e1:SetValue(s.aclimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.aclimit(e, re, tp)
  	return re:IsActiveType(TYPE_MONSTER) and not re:GetHandler():IsRace(RACE_FAIRY)
  end
  
  
source_text: 悦楽の堕天使
  このカード名の効果は1ターンに1度しか使用できない。
  1:このカードが召喚・特殊召喚に成功した場合に発動できる。
  手札・デッキから「悦楽の堕天使」以外の、レベルが異なる「堕天使」モンスター2体を選び、その内の1体を相手フィールドに守備表示で特殊召喚し、もう1体を自分の手札に加える。
  この効果の発動後、ターン終了時まで自分は天使族以外のモンスターの効果を発動できない。
target_text: -- 悦楽の堕天使
  local SETCARD_ID_0 = 0xef --堕天使
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon/to hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsType(TYPE_MONSTER) and c:IsLevelAbove(1)
  end
  function s.fselect(g, e, tp)
  	return aux.dlvcheck(g) and g:IsExists(s.fcheck, 1, nil, g, e, tp)
  end
  function s.fcheck(c, g, e, tp)
  	return c:IsLocation(LOCATION_HAND + LOCATION_DECK) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE, 1 - tp) and g:IsExists(s.fcheck2, 1, c)
  end
  function s.fcheck2(c)
  	return c:IsLocation(LOCATION_DECK) and c:IsAbleToHand()
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_HAND + LOCATION_DECK, 0, nil)
  	if chk == 0 then
  		return Duel.GetLocationCount(1 - tp, LOCATION_MZONE, tp) > 0 and g:CheckSubGroup(s.fselect, 2, 2, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.cfilter(c, e, tp)
  	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE, 1 - tp) and (c:IsLocation(LOCATION_HAND) or not c:IsAbleToHand())
  end
  function s.cfilter2(c, e, tp)
  	return not c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE, 1 - tp) and c:IsLocation(LOCATION_DECK) and c:IsAbleToHand()
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(1 - tp, LOCATION_MZONE, tp) > 0 then
  		local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_HAND + LOCATION_DECK, 0, nil)
  		local sc = nil
  		local hc = nil
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
  		local sg = g:SelectSubGroup(tp, s.fselect, false, 2, 2, e, tp)
  		if sg and sg:GetCount() == 2 then
  			if sg:IsExists(s.cfilter, 1, nil, e, tp) then
  				sc = sg:Filter(s.cfilter, nil, e, tp):GetFirst()
  				hc = sg:GetFirst()
  				if hc == sc then
  					hc = sg:GetNext()
  				end
  			elseif sg:IsExists(s.cfilter2, 1, nil, e, tp) then
  				hc = sg:Filter(s.cfilter2, nil, e, tp):GetFirst()
  				sc = sg:GetFirst()
  				if sc == hc then
  					sc = sg:GetNext()
  				end
  			else
  				Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  				sc = sg:FilterSelect(tp, s.fcheck, 1, 1, nil, sg, e, tp):GetFirst()
  				hc = sg:GetFirst()
  				if hc == sc then
  					hc = sg:GetNext()
  				end
  			end
  			if sc and Duel.SpecialSummon(sc, 0, tp, 1 - tp, false, false, POS_FACEUP_DEFENSE) ~= 0 and hc then
  				Duel.SendtoHand(hc, nil, REASON_EFFECT)
  				Duel.ConfirmCards(1 - tp, hc)
  			end
  		end
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetTargetRange(1, 0)
  	e1:SetValue(s.aclimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.aclimit(e, re, tp)
  	return re:IsActiveType(TYPE_MONSTER) and not re:GetHandler():IsRace(RACE_FAIRY)
  end
  
  