name: Heart
card_text: (This card is always treated as a "Millennium" card.)
  Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.
external_ids: local CARD_ID_0 = 37613663 --Millennium Ankh
  
lua: local CARD_ID_0 = 37613663 --Millennium Ankh
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.thcost)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--control
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCode(EFFECT_CANNOT_CHANGE_CONTROL)
  	c:RegisterEffect(e2)
  	--special summon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOGRAVE)
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetCode(EVENT_CUSTOM + id)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetCountLimit(1, id + EFFECT_COUNT_CODE_DUEL)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  	aux.RegisterMergedDelayedEvent(c, id, EVENT_SUMMON_SUCCESS)
  	aux.RegisterMergedDelayedEvent(c, id, EVENT_SPSUMMON_SUCCESS)
  	if not s.global_check then
  		s.global_check = true
  		local ge1 = Effect.GlobalEffect()
  		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		ge1:SetCode(EVENT_CHAINING)
  		ge1:SetCondition(s.checkcon)
  		ge1:SetOperation(s.checkop)
  		Duel.RegisterEffect(ge1, 0)
  	end
  end
  function s.checkcon(e, tp, eg, ep, ev, re, r, rp)
  	return re:GetHandler():IsCode(CARD_ID_0) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
  end
  function s.checkop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetFlagEffect(rp, id) == 0 then
  		Duel.RegisterFlagEffect(rp, id, 0, 0, 0)
  		local e1 = Effect.GlobalEffect()
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_CHAIN_NEGATED)
  		e1:SetOperation(s.rsop)
  		e1:SetLabelObject(re)
  		e1:SetReset(RESET_CHAIN)
  		Duel.RegisterEffect(e1, rp)
  	end
  end
  function s.rsop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetLabelObject() == re then
  		Duel.ResetFlagEffect(tp, id)
  	end
  end
  function s.thcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsDiscardable()
  	end
  	Duel.SendtoGrave(c, REASON_COST + REASON_DISCARD)
  end
  function s.thfilter(c)
  	return c:IsCode(CARD_ID_0) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local tc = Duel.GetMatchingGroup(s.thfilter, tp, LOCATION_DECK, 0, nil):GetFirst()
  	if tc then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, tc)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFlagEffect(tp, id) > 0
  end
  function s.tdfilter(c, tp, e)
  	return (c:IsAttackAbove(3000) or c:IsLevelAbove(8)) and c:IsFaceup() and c:IsSummonPlayer(1 - tp) and c:IsLocation(LOCATION_MZONE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	local g = eg:Filter(s.tdfilter, nil, tp)
  	if chk == 0 then
  		return Duel.GetMZoneCount(tp, g, tp) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and g:GetCount() > 0
  	end
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, g, #g, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetTargetsRelateToChain():Filter(Card.IsType, nil, TYPE_MONSTER)
  	if g:GetCount() > 0 and Duel.SendtoGrave(g, REASON_EFFECT) > 0 and g:IsExists(Card.IsLocation, 1, nil, LOCATION_GRAVE) and c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Heart
  (This card is always treated as a "Millennium" card.)
  Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.
target_text: -- Heart
  local CARD_ID_0 = 37613663 --Millennium Ankh
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.thcost)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--control
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCode(EFFECT_CANNOT_CHANGE_CONTROL)
  	c:RegisterEffect(e2)
  	--special summon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOGRAVE)
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetCode(EVENT_CUSTOM + id)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetCountLimit(1, id + EFFECT_COUNT_CODE_DUEL)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  	aux.RegisterMergedDelayedEvent(c, id, EVENT_SUMMON_SUCCESS)
  	aux.RegisterMergedDelayedEvent(c, id, EVENT_SPSUMMON_SUCCESS)
  	if not s.global_check then
  		s.global_check = true
  		local ge1 = Effect.GlobalEffect()
  		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		ge1:SetCode(EVENT_CHAINING)
  		ge1:SetCondition(s.checkcon)
  		ge1:SetOperation(s.checkop)
  		Duel.RegisterEffect(ge1, 0)
  	end
  end
  function s.checkcon(e, tp, eg, ep, ev, re, r, rp)
  	return re:GetHandler():IsCode(CARD_ID_0) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
  end
  function s.checkop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetFlagEffect(rp, id) == 0 then
  		Duel.RegisterFlagEffect(rp, id, 0, 0, 0)
  		local e1 = Effect.GlobalEffect()
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_CHAIN_NEGATED)
  		e1:SetOperation(s.rsop)
  		e1:SetLabelObject(re)
  		e1:SetReset(RESET_CHAIN)
  		Duel.RegisterEffect(e1, rp)
  	end
  end
  function s.rsop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetLabelObject() == re then
  		Duel.ResetFlagEffect(tp, id)
  	end
  end
  function s.thcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsDiscardable()
  	end
  	Duel.SendtoGrave(c, REASON_COST + REASON_DISCARD)
  end
  function s.thfilter(c)
  	return c:IsCode(CARD_ID_0) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local tc = Duel.GetMatchingGroup(s.thfilter, tp, LOCATION_DECK, 0, nil):GetFirst()
  	if tc then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, tc)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFlagEffect(tp, id) > 0
  end
  function s.tdfilter(c, tp, e)
  	return (c:IsAttackAbove(3000) or c:IsLevelAbove(8)) and c:IsFaceup() and c:IsSummonPlayer(1 - tp) and c:IsLocation(LOCATION_MZONE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	local g = eg:Filter(s.tdfilter, nil, tp)
  	if chk == 0 then
  		return Duel.GetMZoneCount(tp, g, tp) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and g:GetCount() > 0
  	end
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, g, #g, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetTargetsRelateToChain():Filter(Card.IsType, nil, TYPE_MONSTER)
  	if g:GetCount() > 0 and Duel.SendtoGrave(g, REASON_EFFECT) > 0 and g:IsExists(Card.IsLocation, 1, nil, LOCATION_GRAVE) and c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  