name: Crystron
card_text: If this card is in your hand or GY: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.
external_ids: local SETCARD_ID_0 = 0xea --Crystron
  
lua: local SETCARD_ID_0 = 0xea --Crystron
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon (hand/grave)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND + LOCATION_GRAVE)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.spcost)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--Special Summon (deck)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_DESTROYED)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCondition(s.spcon2)
  	e2:SetTarget(s.sptg2)
  	e2:SetOperation(s.spop2)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsDiscardable()
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, e:GetHandler())
  	end
  	Duel.DiscardHand(tp, s.cfilter, 1, 1, REASON_COST + REASON_DISCARD, e:GetHandler())
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  	local g = Duel.GetFieldGroup(tp, LOCATION_ONFIELD, 0)
  	if g:GetCount() > 0 then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	end
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	if Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP_DEFENSE) ~= 0 then
  		Duel.BreakEffect()
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		local g = Duel.SelectMatchingCard(tp, nil, tp, LOCATION_ONFIELD, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			Duel.Destroy(g, REASON_EFFECT)
  		end
  	end
  end
  function s.spcon2(e, tp, eg, ep, ev, re, r, rp)
  	return bit.band(r, REASON_EFFECT + REASON_BATTLE) ~= 0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
  end
  function s.spop2(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  end
  
  
source_text: Crystron
  If this card is in your hand or GY: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.
target_text: -- Crystron
  local SETCARD_ID_0 = 0xea --Crystron
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon (hand/grave)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND + LOCATION_GRAVE)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.spcost)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--Special Summon (deck)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_DESTROYED)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCondition(s.spcon2)
  	e2:SetTarget(s.sptg2)
  	e2:SetOperation(s.spop2)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsDiscardable()
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, e:GetHandler())
  	end
  	Duel.DiscardHand(tp, s.cfilter, 1, 1, REASON_COST + REASON_DISCARD, e:GetHandler())
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  	local g = Duel.GetFieldGroup(tp, LOCATION_ONFIELD, 0)
  	if g:GetCount() > 0 then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	end
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	if Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP_DEFENSE) ~= 0 then
  		Duel.BreakEffect()
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		local g = Duel.SelectMatchingCard(tp, nil, tp, LOCATION_ONFIELD, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			Duel.Destroy(g, REASON_EFFECT)
  		end
  	end
  end
  function s.spcon2(e, tp, eg, ep, ev, re, r, rp)
  	return bit.band(r, REASON_EFFECT + REASON_BATTLE) ~= 0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
  end
  function s.spop2(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  end
  
  