name: Purushaddoll
card_text: Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase.
external_ids: local SETCARD_ID_0 = 0x9d --Shaddoll
  
lua: local SETCARD_ID_0 = 0x9d --Shaddoll
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	e1:SetCondition(aux.dscon)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsFaceup()
  end
  function s.tgfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToGrave()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_HAND)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
  	if g:GetCount() > 0 and Duel.SendtoGrave(g, REASON_EFFECT) > 0 and g:IsExists(Card.IsLocation, 1, nil, LOCATION_GRAVE) then
  		local tc = Duel.GetFirstTarget()
  		if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_UPDATE_ATTACK)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			e1:SetValue(1000)
  			tc:RegisterEffect(e1)
  			local e2 = e1:Clone()
  			e2:SetCode(EFFECT_UPDATE_DEFENSE)
  			tc:RegisterEffect(e2)
  			local fid = c:GetFieldID()
  			tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1, fid)
  			local e3 = Effect.CreateEffect(c)
  			e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  			e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  			e3:SetCode(EVENT_PHASE + PHASE_END)
  			e3:SetCountLimit(1)
  			e3:SetLabel(fid)
  			e3:SetLabelObject(tc)
  			e3:SetCondition(s.flipcon)
  			e3:SetOperation(s.flipop)
  			Duel.RegisterEffect(e3, tp)
  		end
  	end
  end
  function s.flipcon(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetLabelObject():GetFlagEffectLabel(id) ~= e:GetLabel() then
  		e:Reset()
  		return false
  	else
  		return true
  	end
  end
  function s.flipop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.ChangePosition(e:GetLabelObject(), POS_FACEDOWN_DEFENSE)
  end
  
  
source_text: Purushaddoll
  Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase.
target_text: -- Purushaddoll
  local SETCARD_ID_0 = 0x9d --Shaddoll
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	e1:SetCondition(aux.dscon)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsFaceup()
  end
  function s.tgfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToGrave()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_HAND)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
  	if g:GetCount() > 0 and Duel.SendtoGrave(g, REASON_EFFECT) > 0 and g:IsExists(Card.IsLocation, 1, nil, LOCATION_GRAVE) then
  		local tc = Duel.GetFirstTarget()
  		if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_UPDATE_ATTACK)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			e1:SetValue(1000)
  			tc:RegisterEffect(e1)
  			local e2 = e1:Clone()
  			e2:SetCode(EFFECT_UPDATE_DEFENSE)
  			tc:RegisterEffect(e2)
  			local fid = c:GetFieldID()
  			tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1, fid)
  			local e3 = Effect.CreateEffect(c)
  			e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  			e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  			e3:SetCode(EVENT_PHASE + PHASE_END)
  			e3:SetCountLimit(1)
  			e3:SetLabel(fid)
  			e3:SetLabelObject(tc)
  			e3:SetCondition(s.flipcon)
  			e3:SetOperation(s.flipop)
  			Duel.RegisterEffect(e3, tp)
  		end
  	end
  end
  function s.flipcon(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetLabelObject():GetFlagEffectLabel(id) ~= e:GetLabel() then
  		e:Reset()
  		return false
  	else
  		return true
  	end
  end
  function s.flipop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.ChangePosition(e:GetLabelObject(), POS_FACEDOWN_DEFENSE)
  end
  
  