name: Dracotail
card_text: Target 1 monster and/or 1 Spell/Trap in your opponent's GY; banish them, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Sting", then draw 1 card. You can only activate 1 "Dracotail Sting" per turn.
external_ids: local SETCARD_ID_0 = 0x1c9 --Dracotail
  
lua: local SETCARD_ID_0 = 0x1c9 --Dracotail
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE + CATEGORY_TODECK + CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END + TIMING_END_PHASE)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.fselect(g)
  	return g:FilterCount(Card.IsType, nil, TYPE_SPELL + TYPE_TRAP) <= 1 and g:FilterCount(Card.IsType, nil, TYPE_MONSTER) <= 1
  end
  function s.tdfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsAbleToDeck() and c:IsFaceupEx()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.GetMatchingGroupCount(aux.AND(Card.IsAbleToRemove, Card.IsCanBeEffectTarget), tp, 0, LOCATION_GRAVE, nil, e) > 0
  	end
  	local g = Duel.GetMatchingGroup(aux.AND(Card.IsAbleToRemove, Card.IsCanBeEffectTarget), tp, 0, LOCATION_GRAVE, nil, e)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local sg = g:SelectSubGroup(tp, s.fselect, false, 1, 2)
  	Duel.SetTargetCard(sg)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, sg, #sg, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local rg = Duel.GetTargetsRelateToChain():Filter(aux.NecroValleyFilter(), nil)
  	if #rg == 0 then
  		return
  	end
  	if Duel.Remove(rg, POS_FACEUP, REASON_EFFECT) > 0 then
  		local dg = Duel.GetMatchingGroup(s.tdfilter, tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, nil)
  		if dg:GetCount() > 0 and Duel.IsPlayerCanDraw(tp, 1) and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  			local sg = dg:Select(tp, 1, 1, nil)
  			local dtc = sg:GetFirst()
  			if dtc then
  				Duel.BreakEffect()
  				Duel.HintSelection(sg)
  				if Duel.SendtoDeck(dtc, nil, SEQ_DECKBOTTOM, REASON_EFFECT) > 0 and dtc:IsLocation(LOCATION_DECK + LOCATION_EXTRA) then
  					Duel.BreakEffect()
  					Duel.Draw(tp, 1, REASON_EFFECT)
  				end
  			end
  		end
  	end
  end
  
  
source_text: Dracotail
  Target 1 monster and/or 1 Spell/Trap in your opponent's GY; banish them, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Sting", then draw 1 card. You can only activate 1 "Dracotail Sting" per turn.
target_text: -- Dracotail
  local SETCARD_ID_0 = 0x1c9 --Dracotail
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE + CATEGORY_TODECK + CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END + TIMING_END_PHASE)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.fselect(g)
  	return g:FilterCount(Card.IsType, nil, TYPE_SPELL + TYPE_TRAP) <= 1 and g:FilterCount(Card.IsType, nil, TYPE_MONSTER) <= 1
  end
  function s.tdfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsAbleToDeck() and c:IsFaceupEx()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.GetMatchingGroupCount(aux.AND(Card.IsAbleToRemove, Card.IsCanBeEffectTarget), tp, 0, LOCATION_GRAVE, nil, e) > 0
  	end
  	local g = Duel.GetMatchingGroup(aux.AND(Card.IsAbleToRemove, Card.IsCanBeEffectTarget), tp, 0, LOCATION_GRAVE, nil, e)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local sg = g:SelectSubGroup(tp, s.fselect, false, 1, 2)
  	Duel.SetTargetCard(sg)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, sg, #sg, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local rg = Duel.GetTargetsRelateToChain():Filter(aux.NecroValleyFilter(), nil)
  	if #rg == 0 then
  		return
  	end
  	if Duel.Remove(rg, POS_FACEUP, REASON_EFFECT) > 0 then
  		local dg = Duel.GetMatchingGroup(s.tdfilter, tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, nil)
  		if dg:GetCount() > 0 and Duel.IsPlayerCanDraw(tp, 1) and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  			local sg = dg:Select(tp, 1, 1, nil)
  			local dtc = sg:GetFirst()
  			if dtc then
  				Duel.BreakEffect()
  				Duel.HintSelection(sg)
  				if Duel.SendtoDeck(dtc, nil, SEQ_DECKBOTTOM, REASON_EFFECT) > 0 and dtc:IsLocation(LOCATION_DECK + LOCATION_EXTRA) then
  					Duel.BreakEffect()
  					Duel.Draw(tp, 1, REASON_EFFECT)
  				end
  			end
  		end
  	end
  end
  
  