name: Pyro
card_text: Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:GetFlagEffect(id) ~= 0
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, 0x3f, 0x3f, 1, nil)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 0))
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, 0x3f, 0x3f, 1, 1, nil)
  	if #g == 0 then
  		return
  	end
  	local tc = g:GetFirst()
  	local turne = tc[tc]
  	local op = turne:GetOperation()
  	op(turne, turne:GetOwnerPlayer(), nil, 0, 0, 0, 0, 0)
  end
  
  
source_text: Pyro
  Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal.
target_text: -- Pyro
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:GetFlagEffect(id) ~= 0
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, 0x3f, 0x3f, 1, nil)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 0))
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, 0x3f, 0x3f, 1, 1, nil)
  	if #g == 0 then
  		return
  	end
  	local tc = g:GetFirst()
  	local turne = tc[tc]
  	local op = turne:GetOperation()
  	op(turne, turne:GetOwnerPlayer(), nil, 0, 0, 0, 0, 0)
  end
  
  