name: 星界樹イルミスティル
card_text: 効果モンスター3体以上
  1:「星界樹イルミスティル」は自分フィールドに1枚しか表側表示で存在できない。
  2:このカードがモンスターゾーンに存在する限り、相手がメインフェイズにモンスターを表側表示で特殊召喚する度に、自分はそのモンスターの攻撃力分だけLPを回復する。
  3:自分・相手ターンに1度、1000の倍数のLPを払って発動できる(最大3000まで)。
  このカードの攻撃力は払った数値分アップする。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddLinkProcedure(c, aux.FilterBoolFunction(Card.IsLinkType, TYPE_EFFECT), 3)
  	c:EnableReviveLimit()
  	c:SetUniqueOnField(1, 0, id)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.lpcon1)
  	e1:SetOperation(s.lpop1)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.regcon)
  	e2:SetOperation(s.regop)
  	c:RegisterEffect(e2)
  	--
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e3:SetCode(EVENT_CHAIN_SOLVED)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCondition(s.lpcon2)
  	e3:SetOperation(s.lpop2)
  	e3:SetLabelObject(e2)
  	c:RegisterEffect(e3)
  	--
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 0))
  	e4:SetCategory(CATEGORY_ATKCHANGE)
  	e4:SetType(EFFECT_TYPE_QUICK_O)
  	e4:SetCode(EVENT_FREE_CHAIN)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
  	e4:SetCountLimit(1)
  	e4:SetHintTiming(TIMING_DAMAGE_STEP, TIMINGS_CHECK_MONSTER + TIMING_DAMAGE_STEP + TIMING_END_PHASE)
  	e4:SetCost(s.atkcost)
  	e4:SetOperation(s.atkop)
  	c:RegisterEffect(e4)
  end
  function s.cfilter(c, sp)
  	return c:IsSummonPlayer(sp) and c:IsFaceup()
  end
  function s.lpcon1(e, tp, eg, ep, ev, re, r, rp)
  	return (Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2)
  		and eg:IsExists(s.cfilter, 1, nil, 1 - tp)
  		and (not re:IsHasType(EFFECT_TYPE_ACTIONS) or re:IsHasType(EFFECT_TYPE_CONTINUOUS))
  end
  function s.lpop1(e, tp, eg, ep, ev, re, r, rp)
  	local lg = eg:Filter(s.cfilter, nil, 1 - tp)
  	local rnum = lg:GetSum(Card.GetAttack)
  	Duel.Recover(tp, rnum, REASON_EFFECT)
  end
  function s.regcon(e, tp, eg, ep, ev, re, r, rp)
  	return (Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2)
  		and eg:IsExists(s.cfilter, 1, nil, 1 - tp)
  		and re:IsHasType(EFFECT_TYPE_ACTIONS)
  		and not re:IsHasType(EFFECT_TYPE_CONTINUOUS)
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local lg = eg:Filter(s.cfilter, nil, 1 - tp)
  	local g = e:GetLabelObject()
  	if g == nil or #g == 0 then
  		lg:KeepAlive()
  		e:SetLabelObject(lg)
  	else
  		g:Merge(lg)
  	end
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_CHAIN, 0, 1)
  end
  function s.lpcon2(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) > 0
  end
  function s.lpop2(e, tp, eg, ep, ev, re, r, rp)
  	e:GetHandler():ResetFlagEffect(id)
  	local lg = e:GetLabelObject():GetLabelObject()
  	lg = lg:Filter(Card.IsLocation, nil, LOCATION_MZONE)
  	local rnum = lg:GetSum(Card.GetAttack)
  	local g = Group.CreateGroup()
  	g:KeepAlive()
  	e:GetLabelObject():SetLabelObject(g)
  	lg:DeleteGroup()
  	Duel.Recover(tp, rnum, REASON_EFFECT)
  end
  function s.atkcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckLPCost(tp, 1000, true)
  	end
  	local lp = Duel.GetLP(tp)
  	local t = {}
  	local f = math.floor(lp / 1000)
  	local l = 1
  	while l <= f and l <= 3 do
  		t[l] = l * 1000
  		l = l + 1
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 1))
  	local announce = Duel.AnnounceNumber(tp, table.unpack(t))
  	e:SetLabel(announce)
  	Duel.PayLPCost(tp, announce, true)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFaceup() and c:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(e:GetLabel())
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  		c:RegisterEffect(e1)
  	end
  end
  
  
source_text: 星界樹イルミスティル
  効果モンスター3体以上
  1:「星界樹イルミスティル」は自分フィールドに1枚しか表側表示で存在できない。
  2:このカードがモンスターゾーンに存在する限り、相手がメインフェイズにモンスターを表側表示で特殊召喚する度に、自分はそのモンスターの攻撃力分だけLPを回復する。
  3:自分・相手ターンに1度、1000の倍数のLPを払って発動できる(最大3000まで)。
  このカードの攻撃力は払った数値分アップする。
target_text: -- 星界樹イルミスティル
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddLinkProcedure(c, aux.FilterBoolFunction(Card.IsLinkType, TYPE_EFFECT), 3)
  	c:EnableReviveLimit()
  	c:SetUniqueOnField(1, 0, id)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.lpcon1)
  	e1:SetOperation(s.lpop1)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.regcon)
  	e2:SetOperation(s.regop)
  	c:RegisterEffect(e2)
  	--
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e3:SetCode(EVENT_CHAIN_SOLVED)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCondition(s.lpcon2)
  	e3:SetOperation(s.lpop2)
  	e3:SetLabelObject(e2)
  	c:RegisterEffect(e3)
  	--
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 0))
  	e4:SetCategory(CATEGORY_ATKCHANGE)
  	e4:SetType(EFFECT_TYPE_QUICK_O)
  	e4:SetCode(EVENT_FREE_CHAIN)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
  	e4:SetCountLimit(1)
  	e4:SetHintTiming(TIMING_DAMAGE_STEP, TIMINGS_CHECK_MONSTER + TIMING_DAMAGE_STEP + TIMING_END_PHASE)
  	e4:SetCost(s.atkcost)
  	e4:SetOperation(s.atkop)
  	c:RegisterEffect(e4)
  end
  function s.cfilter(c, sp)
  	return c:IsSummonPlayer(sp) and c:IsFaceup()
  end
  function s.lpcon1(e, tp, eg, ep, ev, re, r, rp)
  	return (Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2)
  		and eg:IsExists(s.cfilter, 1, nil, 1 - tp)
  		and (not re:IsHasType(EFFECT_TYPE_ACTIONS) or re:IsHasType(EFFECT_TYPE_CONTINUOUS))
  end
  function s.lpop1(e, tp, eg, ep, ev, re, r, rp)
  	local lg = eg:Filter(s.cfilter, nil, 1 - tp)
  	local rnum = lg:GetSum(Card.GetAttack)
  	Duel.Recover(tp, rnum, REASON_EFFECT)
  end
  function s.regcon(e, tp, eg, ep, ev, re, r, rp)
  	return (Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2)
  		and eg:IsExists(s.cfilter, 1, nil, 1 - tp)
  		and re:IsHasType(EFFECT_TYPE_ACTIONS)
  		and not re:IsHasType(EFFECT_TYPE_CONTINUOUS)
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local lg = eg:Filter(s.cfilter, nil, 1 - tp)
  	local g = e:GetLabelObject()
  	if g == nil or #g == 0 then
  		lg:KeepAlive()
  		e:SetLabelObject(lg)
  	else
  		g:Merge(lg)
  	end
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_CHAIN, 0, 1)
  end
  function s.lpcon2(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) > 0
  end
  function s.lpop2(e, tp, eg, ep, ev, re, r, rp)
  	e:GetHandler():ResetFlagEffect(id)
  	local lg = e:GetLabelObject():GetLabelObject()
  	lg = lg:Filter(Card.IsLocation, nil, LOCATION_MZONE)
  	local rnum = lg:GetSum(Card.GetAttack)
  	local g = Group.CreateGroup()
  	g:KeepAlive()
  	e:GetLabelObject():SetLabelObject(g)
  	lg:DeleteGroup()
  	Duel.Recover(tp, rnum, REASON_EFFECT)
  end
  function s.atkcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckLPCost(tp, 1000, true)
  	end
  	local lp = Duel.GetLP(tp)
  	local t = {}
  	local f = math.floor(lp / 1000)
  	local l = 1
  	while l <= f and l <= 3 do
  		t[l] = l * 1000
  		l = l + 1
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 1))
  	local announce = Duel.AnnounceNumber(tp, table.unpack(t))
  	e:SetLabel(announce)
  	Duel.PayLPCost(tp, announce, true)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFaceup() and c:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(e:GetLabel())
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  		c:RegisterEffect(e1)
  	end
  end
  
  