name: Flint
card_text: The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster.
external_ids: local CARD_ID_0 = 83812099 --Flint Lock
  
lua: local CARD_ID_0 = 83812099 --Flint Lock
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--atkdown
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_EQUIP)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetCondition(s.flcon)
  	e2:SetValue(-300)
  	c:RegisterEffect(e2)
  	--cannot attack
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_EQUIP)
  	e3:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
  	e3:SetCondition(s.flcon)
  	c:RegisterEffect(e3)
  	--cannot change pos
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_EQUIP)
  	e4:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
  	e4:SetCondition(s.flcon)
  	c:RegisterEffect(e4)
  	--equip limit
  	local e5 = Effect.CreateEffect(c)
  	e5:SetType(EFFECT_TYPE_SINGLE)
  	e5:SetCode(EFFECT_EQUIP_LIMIT)
  	e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e5:SetValue(s.eqlimit)
  	c:RegisterEffect(e5)
  	--reequip
  	local e6 = Effect.CreateEffect(c)
  	e6:SetDescription(aux.Stringid(id, 0))
  	e6:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e6:SetCode(EVENT_TO_GRAVE)
  	e6:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e6:SetCondition(s.eqcon)
  	e6:SetTarget(s.target)
  	e6:SetOperation(s.operation)
  	c:RegisterEffect(e6)
  	local e7 = e6:Clone()
  	e7:SetCode(EVENT_REMOVE)
  	c:RegisterEffect(e7)
  end
  function s.flcon(e)
  	local tc = e:GetHandler():GetEquipTarget()
  	return not tc:IsCode(CARD_ID_0) or tc:IsDisabled()
  end
  function s.eqlimit(e, c)
  	return not c:IsCode(CARD_ID_0) or c:IsDisabled() or not c:GetEquipGroup():IsExists(Card.IsCode, 1, e:GetHandler(), id)
  end
  function s.filter(c)
  	return c:IsFaceup() and (not c:IsCode(CARD_ID_0) or c:IsDisabled() or not c:GetEquipGroup():IsExists(Card.IsCode, 1, nil, id))
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, c, tc)
  	end
  end
  function s.eqcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local ec = c:GetPreviousEquipTarget()
  	return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsReason(REASON_DESTROY)
  end
  
  
source_text: Flint
  The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster.
target_text: -- Flint
  local CARD_ID_0 = 83812099 --Flint Lock
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--atkdown
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_EQUIP)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetCondition(s.flcon)
  	e2:SetValue(-300)
  	c:RegisterEffect(e2)
  	--cannot attack
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_EQUIP)
  	e3:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
  	e3:SetCondition(s.flcon)
  	c:RegisterEffect(e3)
  	--cannot change pos
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_EQUIP)
  	e4:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
  	e4:SetCondition(s.flcon)
  	c:RegisterEffect(e4)
  	--equip limit
  	local e5 = Effect.CreateEffect(c)
  	e5:SetType(EFFECT_TYPE_SINGLE)
  	e5:SetCode(EFFECT_EQUIP_LIMIT)
  	e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e5:SetValue(s.eqlimit)
  	c:RegisterEffect(e5)
  	--reequip
  	local e6 = Effect.CreateEffect(c)
  	e6:SetDescription(aux.Stringid(id, 0))
  	e6:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e6:SetCode(EVENT_TO_GRAVE)
  	e6:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e6:SetCondition(s.eqcon)
  	e6:SetTarget(s.target)
  	e6:SetOperation(s.operation)
  	c:RegisterEffect(e6)
  	local e7 = e6:Clone()
  	e7:SetCode(EVENT_REMOVE)
  	c:RegisterEffect(e7)
  end
  function s.flcon(e)
  	local tc = e:GetHandler():GetEquipTarget()
  	return not tc:IsCode(CARD_ID_0) or tc:IsDisabled()
  end
  function s.eqlimit(e, c)
  	return not c:IsCode(CARD_ID_0) or c:IsDisabled() or not c:GetEquipGroup():IsExists(Card.IsCode, 1, e:GetHandler(), id)
  end
  function s.filter(c)
  	return c:IsFaceup() and (not c:IsCode(CARD_ID_0) or c:IsDisabled() or not c:GetEquipGroup():IsExists(Card.IsCode, 1, nil, id))
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, c, tc)
  	end
  end
  function s.eqcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local ec = c:GetPreviousEquipTarget()
  	return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsReason(REASON_DESTROY)
  end
  
  