name: Centur-Ion
card_text: During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.
external_ids: local SETCARD_ID_0 = 0x1a2 --Centur-Ion
  
lua: local SETCARD_ID_0 = 0x1a2 --Centur-Ion
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--set
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.settg)
  	e1:SetOperation(s.setop)
  	c:RegisterEffect(e1)
  	--spsummon from szone
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 2))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id + o)
  	e2:SetHintTiming(0, TIMING_MAIN_END)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() and not c:IsCode(id)
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK + LOCATION_HAND, 0, 1, nil) and Duel.GetLocationCount(tp, LOCATION_SZONE) > 1
  	end
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and c:IsControler(tp) and Duel.GetLocationCount(tp, LOCATION_SZONE) > 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  		local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK + LOCATION_HAND, 0, 1, 1, nil)
  		local tc = g:GetFirst()
  		if tc then
  			Duel.MoveToField(c, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
  			local e1 = Effect.CreateEffect(c)
  			e1:SetCode(EFFECT_CHANGE_TYPE)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  			e1:SetValue(TYPE_TRAP + TYPE_CONTINUOUS)
  			c:RegisterEffect(e1)
  			Duel.MoveToField(tc, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
  			local e2 = Effect.CreateEffect(c)
  			e2:SetCode(EFFECT_CHANGE_TYPE)
  			e2:SetType(EFFECT_TYPE_SINGLE)
  			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e2:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  			e2:SetValue(TYPE_TRAP + TYPE_CONTINUOUS)
  			tc:RegisterEffect(e2)
  		end
  	end
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e3:SetTargetRange(1, 0)
  	e3:SetTarget(s.splimit)
  	e3:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e3, tp)
  end
  function s.splimit(e, c)
  	return c:IsCode(id)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return (ph == PHASE_MAIN1 or ph == PHASE_MAIN2) and e:GetHandler():GetType() == TYPE_TRAP + TYPE_CONTINUOUS
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPE_MONSTER + TYPE_EFFECT, 1000, 2000, 4, RACE_PYRO, ATTRIBUTE_DARK)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	if Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  		Duel.BreakEffect()
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_LEVEL)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e1:SetValue(4)
  		c:RegisterEffect(e1)
  	end
  end
  
  
source_text: Centur-Ion
  During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.
target_text: -- Centur-Ion
  local SETCARD_ID_0 = 0x1a2 --Centur-Ion
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--set
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.settg)
  	e1:SetOperation(s.setop)
  	c:RegisterEffect(e1)
  	--spsummon from szone
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 2))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id + o)
  	e2:SetHintTiming(0, TIMING_MAIN_END)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() and not c:IsCode(id)
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK + LOCATION_HAND, 0, 1, nil) and Duel.GetLocationCount(tp, LOCATION_SZONE) > 1
  	end
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and c:IsControler(tp) and Duel.GetLocationCount(tp, LOCATION_SZONE) > 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  		local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK + LOCATION_HAND, 0, 1, 1, nil)
  		local tc = g:GetFirst()
  		if tc then
  			Duel.MoveToField(c, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
  			local e1 = Effect.CreateEffect(c)
  			e1:SetCode(EFFECT_CHANGE_TYPE)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  			e1:SetValue(TYPE_TRAP + TYPE_CONTINUOUS)
  			c:RegisterEffect(e1)
  			Duel.MoveToField(tc, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
  			local e2 = Effect.CreateEffect(c)
  			e2:SetCode(EFFECT_CHANGE_TYPE)
  			e2:SetType(EFFECT_TYPE_SINGLE)
  			e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e2:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  			e2:SetValue(TYPE_TRAP + TYPE_CONTINUOUS)
  			tc:RegisterEffect(e2)
  		end
  	end
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e3:SetTargetRange(1, 0)
  	e3:SetTarget(s.splimit)
  	e3:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e3, tp)
  end
  function s.splimit(e, c)
  	return c:IsCode(id)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return (ph == PHASE_MAIN1 or ph == PHASE_MAIN2) and e:GetHandler():GetType() == TYPE_TRAP + TYPE_CONTINUOUS
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPE_MONSTER + TYPE_EFFECT, 1000, 2000, 4, RACE_PYRO, ATTRIBUTE_DARK)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	if Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  		Duel.BreakEffect()
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_LEVEL)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e1:SetValue(4)
  		c:RegisterEffect(e1)
  	end
  end
  
  