name: Crimson
card_text: 1 Tuner + 1+ non-Tuner monsters
  If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOEXTRA + CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.thfilter(c)
  	return aux.IsCodeListed(c, id) and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.cfilter(c, e, tp)
  	return c:IsFaceup()
  		and c:IsLevelAbove(7)
  		and c:IsType(TYPE_SYNCHRO)
  		and not c:IsCode(id)
  		and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_EXTRA, 0, 1, nil, e, tp, c:GetLevel(), e:GetHandler())
  end
  function s.spfilter(c, e, tp, lv, ec)
  	return c:IsLevel(lv) and c:IsType(TYPE_SYNCHRO) and c:IsRace(RACE_DRAGON) and Duel.GetLocationCountFromEx(tp, tp, ec, c) > 0 and c:IsCanBeSpecialSummoned(e, SUMMON_TYPE_SYNCHRO, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.cfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return e:GetHandler():IsAbleToExtra() and aux.MustMaterialCheck(nil, tp, EFFECT_MUST_BE_SMATERIAL) and Duel.IsExistingTarget(s.cfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.cfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, e:GetHandler(), 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and Duel.SendtoDeck(c, nil, SEQ_DECKSHUFFLE, REASON_EFFECT) > 0 and c:IsLocation(LOCATION_EXTRA) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		if not aux.MustMaterialCheck(nil, tp, EFFECT_MUST_BE_SMATERIAL) then
  			return
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sc = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil, e, tp, tc:GetLevel(), nil):GetFirst()
  		if sc then
  			sc:SetMaterial(nil)
  			if Duel.SpecialSummon(sc, SUMMON_TYPE_SYNCHRO, tp, tp, false, false, POS_FACEUP) > 0 then
  				sc:CompleteProcedure()
  			end
  		end
  	end
  end
  
  
source_text: Crimson
  1 Tuner + 1+ non-Tuner monsters
  If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.
target_text: -- Crimson
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOEXTRA + CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.thfilter(c)
  	return aux.IsCodeListed(c, id) and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.cfilter(c, e, tp)
  	return c:IsFaceup()
  		and c:IsLevelAbove(7)
  		and c:IsType(TYPE_SYNCHRO)
  		and not c:IsCode(id)
  		and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_EXTRA, 0, 1, nil, e, tp, c:GetLevel(), e:GetHandler())
  end
  function s.spfilter(c, e, tp, lv, ec)
  	return c:IsLevel(lv) and c:IsType(TYPE_SYNCHRO) and c:IsRace(RACE_DRAGON) and Duel.GetLocationCountFromEx(tp, tp, ec, c) > 0 and c:IsCanBeSpecialSummoned(e, SUMMON_TYPE_SYNCHRO, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.cfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return e:GetHandler():IsAbleToExtra() and aux.MustMaterialCheck(nil, tp, EFFECT_MUST_BE_SMATERIAL) and Duel.IsExistingTarget(s.cfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.cfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, e:GetHandler(), 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and Duel.SendtoDeck(c, nil, SEQ_DECKSHUFFLE, REASON_EFFECT) > 0 and c:IsLocation(LOCATION_EXTRA) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		if not aux.MustMaterialCheck(nil, tp, EFFECT_MUST_BE_SMATERIAL) then
  			return
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sc = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil, e, tp, tc:GetLevel(), nil):GetFirst()
  		if sc then
  			sc:SetMaterial(nil)
  			if Duel.SpecialSummon(sc, SUMMON_TYPE_SYNCHRO, tp, tp, false, false, POS_FACEUP) > 0 then
  				sc:CompleteProcedure()
  			end
  		end
  	end
  end
  
  