name: Backs
card_text: Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.
external_ids: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local SETCARD_ID_0 = 0x103d --Six
  
lua: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local SETCARD_ID_0 = 0x103d --Six
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.tg)
  	e1:SetOperation(s.op)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local lp = Duel.GetLP(tp)
  	if chk == 0 then
  		return Duel.CheckLPCost(tp, lp - 100)
  	end
  	Duel.PayLPCost(tp, lp - 100)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and not Duel.IsExistingMatchingCard(Card.IsCode, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil, c:GetCode())
  end
  function s.tg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE)
  end
  function s.op(e, tp, eg, ep, ev, re, r, rp)
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if ft <= 0 then
  		return
  	end
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		ft = 1
  	end
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_GRAVE, 0, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = g:SelectSubGroup(tp, aux.dncheck, false, 1, ft)
  		Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Backs
  Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.
target_text: -- Backs
  local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local SETCARD_ID_0 = 0x103d --Six
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.tg)
  	e1:SetOperation(s.op)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local lp = Duel.GetLP(tp)
  	if chk == 0 then
  		return Duel.CheckLPCost(tp, lp - 100)
  	end
  	Duel.PayLPCost(tp, lp - 100)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and not Duel.IsExistingMatchingCard(Card.IsCode, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil, c:GetCode())
  end
  function s.tg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE)
  end
  function s.op(e, tp, eg, ep, ev, re, r, rp)
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if ft <= 0 then
  		return
  	end
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		ft = 1
  	end
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_GRAVE, 0, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = g:SelectSubGroup(tp, aux.dncheck, false, 1, ft)
  		Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  