name: The
card_text: If this card is in your hand: You can discard 2 or more "Fabled" monsters, including this card, and if you do, Special Summon 1 "Fabled" Synchro Monster from your Extra Deck whose Level equals the discarded monsters' total original Levels (this is treated as a Synchro Summon). If a card(s) is sent from your hand to the GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Fabled" monster from your hand. You can only use each effect of "The Fabled Behilmoth" once per turn.
external_ids: local SETCARD_ID_0 = 0x35 --Fabled
  
lua: local SETCARD_ID_0 = 0x35 --Fabled
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_HANDES | CATEGORY_SPECIAL_SUMMON)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.syntg)
  	e1:SetOperation(s.synop)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCost(aux.bfgcost)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.dfilter(c, g, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsDiscardable(REASON_EFFECT + REASON_DISCARD)
  end
  function s.fselect(g, e, tp)
  	local lv = g:GetSum(Card.GetOriginalLevel)
  	return g:IsContains(e:GetHandler()) and Duel.IsExistingMatchingCard(s.synfilter, tp, LOCATION_EXTRA, 0, 1, nil, e, tp, lv)
  end
  function s.synfilter(c, e, tp, lv)
  	return c:IsSetCard(SETCARD_ID_0)
  		and c:IsLevel(lv)
  		and c:IsCanBeSpecialSummoned(e, SUMMON_TYPE_SYNCHRO, tp, false, false)
  		and c:IsType(TYPE_SYNCHRO)
  		and Duel.GetLocationCountFromEx(tp, tp, nil, c) > 0
  end
  function s.syntg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(s.dfilter, tp, LOCATION_HAND, 0, nil)
  	if chk == 0 then
  		return aux.MustMaterialCheck(nil, tp, EFFECT_MUST_BE_SMATERIAL) and g:CheckSubGroup(s.fselect, 2, 99, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, tp, LOCATION_HAND)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.synop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.dfilter, tp, LOCATION_HAND, 0, nil)
  	if not aux.MustMaterialCheck(nil, tp, EFFECT_MUST_BE_SMATERIAL) or not g:CheckSubGroup(s.fselect, 2, 99, e, tp) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
  	Duel.SetSelectedCard(e:GetHandler())
  	local sg = g:SelectSubGroup(tp, s.fselect, false, 2, 99, e, tp)
  	if sg and sg:GetCount() >= 2 then
  		local lv = sg:GetSum(Card.GetOriginalLevel)
  		Duel.SendtoGrave(sg, REASON_EFFECT + REASON_DISCARD)
  		local sc = Duel.SelectMatchingCard(tp, s.synfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil, e, tp, lv):GetFirst()
  		if not sc then
  			return
  		end
  		sc:SetMaterial(nil)
  		Duel.SpecialSummon(sc, SUMMON_TYPE_SYNCHRO, tp, tp, false, false, POS_FACEUP)
  		sc:CompleteProcedure()
  	end
  end
  function s.cfilter(c, tp)
  	return c:IsPreviousLocation(LOCATION_HAND) and c:IsPreviousControler(tp)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, tp) and not eg:IsContains(e:GetHandler())
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, 0, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: The
  If this card is in your hand: You can discard 2 or more "Fabled" monsters, including this card, and if you do, Special Summon 1 "Fabled" Synchro Monster from your Extra Deck whose Level equals the discarded monsters' total original Levels (this is treated as a Synchro Summon). If a card(s) is sent from your hand to the GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Fabled" monster from your hand. You can only use each effect of "The Fabled Behilmoth" once per turn.
target_text: -- The
  local SETCARD_ID_0 = 0x35 --Fabled
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_HANDES | CATEGORY_SPECIAL_SUMMON)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.syntg)
  	e1:SetOperation(s.synop)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCost(aux.bfgcost)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.dfilter(c, g, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsDiscardable(REASON_EFFECT + REASON_DISCARD)
  end
  function s.fselect(g, e, tp)
  	local lv = g:GetSum(Card.GetOriginalLevel)
  	return g:IsContains(e:GetHandler()) and Duel.IsExistingMatchingCard(s.synfilter, tp, LOCATION_EXTRA, 0, 1, nil, e, tp, lv)
  end
  function s.synfilter(c, e, tp, lv)
  	return c:IsSetCard(SETCARD_ID_0)
  		and c:IsLevel(lv)
  		and c:IsCanBeSpecialSummoned(e, SUMMON_TYPE_SYNCHRO, tp, false, false)
  		and c:IsType(TYPE_SYNCHRO)
  		and Duel.GetLocationCountFromEx(tp, tp, nil, c) > 0
  end
  function s.syntg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(s.dfilter, tp, LOCATION_HAND, 0, nil)
  	if chk == 0 then
  		return aux.MustMaterialCheck(nil, tp, EFFECT_MUST_BE_SMATERIAL) and g:CheckSubGroup(s.fselect, 2, 99, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, tp, LOCATION_HAND)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.synop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.dfilter, tp, LOCATION_HAND, 0, nil)
  	if not aux.MustMaterialCheck(nil, tp, EFFECT_MUST_BE_SMATERIAL) or not g:CheckSubGroup(s.fselect, 2, 99, e, tp) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
  	Duel.SetSelectedCard(e:GetHandler())
  	local sg = g:SelectSubGroup(tp, s.fselect, false, 2, 99, e, tp)
  	if sg and sg:GetCount() >= 2 then
  		local lv = sg:GetSum(Card.GetOriginalLevel)
  		Duel.SendtoGrave(sg, REASON_EFFECT + REASON_DISCARD)
  		local sc = Duel.SelectMatchingCard(tp, s.synfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil, e, tp, lv):GetFirst()
  		if not sc then
  			return
  		end
  		sc:SetMaterial(nil)
  		Duel.SpecialSummon(sc, SUMMON_TYPE_SYNCHRO, tp, tp, false, false, POS_FACEUP)
  		sc:CompleteProcedure()
  	end
  end
  function s.cfilter(c, tp)
  	return c:IsPreviousLocation(LOCATION_HAND) and c:IsPreviousControler(tp)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, tp) and not eg:IsContains(e:GetHandler())
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, 0, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  