name: Memory
card_text: When an effect of an Attack Position monster your opponent controls is activated: Negate that effect, and if you do, change that monster to face-up Defense Position.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DISABLE + CATEGORY_POSITION)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return rp == 1 - tp
  		and re:IsActiveType(TYPE_MONSTER)
  		and Duel.IsChainDisablable(ev)
  		and re:GetHandler():IsLocation(LOCATION_MZONE)
  		and re:GetHandler():IsPosition(POS_FACEUP_ATTACK)
  		and re:GetHandler():IsCanChangePosition()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetCard(re:GetHandler())
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE, eg, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local rc = re:GetHandler()
  	if Duel.NegateEffect(ev) and rc:IsRelateToEffect(e) then
  		Duel.ChangePosition(rc, POS_FACEUP_DEFENSE)
  	end
  end
  
  
source_text: Memory
  When an effect of an Attack Position monster your opponent controls is activated: Negate that effect, and if you do, change that monster to face-up Defense Position.
target_text: -- Memory
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DISABLE + CATEGORY_POSITION)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return rp == 1 - tp
  		and re:IsActiveType(TYPE_MONSTER)
  		and Duel.IsChainDisablable(ev)
  		and re:GetHandler():IsLocation(LOCATION_MZONE)
  		and re:GetHandler():IsPosition(POS_FACEUP_ATTACK)
  		and re:GetHandler():IsCanChangePosition()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetCard(re:GetHandler())
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE, eg, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local rc = re:GetHandler()
  	if Duel.NegateEffect(ev) and rc:IsRelateToEffect(e) then
  		Duel.ChangePosition(rc, POS_FACEUP_DEFENSE)
  	end
  end
  
  