name: Veil
card_text: During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_TOGRAVE + CATEGORY_DRAW)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_DRAW)
  	e2:SetCondition(s.drcon)
  	e2:SetCost(s.drcost)
  	e2:SetTarget(s.drtg)
  	e2:SetOperation(s.drop)
  	c:RegisterEffect(e2)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp and Duel.GetCurrentPhase() == PHASE_DRAW
  end
  function s.filter(c)
  	return c:IsAttribute(ATTRIBUTE_DARK) and not c:IsPublic()
  end
  function s.drcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return ep == tp and eg:IsExists(s.filter, 1, nil)
  	end
  	local g = eg:Filter(s.filter, nil)
  	if g:GetCount() == 1 then
  		Duel.ConfirmCards(1 - tp, g)
  		Duel.ShuffleHand(tp)
  		e:SetLabelObject(g:GetFirst())
  	else
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
  		local sg = g:Select(tp, 1, 1, nil)
  		Duel.ConfirmCards(1 - tp, sg)
  		Duel.ShuffleHand(tp)
  		e:SetLabelObject(sg:GetFirst())
  	end
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local tc = e:GetLabelObject()
  	tc:CreateEffectRelation(e)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, tc, 1, 0, 0)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	if not e:GetHandler():IsRelateToEffect(e) or not tc:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SendtoGrave(tc, REASON_EFFECT)
  	if tc:IsLocation(LOCATION_GRAVE) and Duel.IsPlayerCanDraw(tp, 1) and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  		Duel.BreakEffect()
  		Duel.Draw(tp, 1, REASON_EFFECT)
  	end
  end
  
  
source_text: Veil
  During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
target_text: -- Veil
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_TOGRAVE + CATEGORY_DRAW)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_DRAW)
  	e2:SetCondition(s.drcon)
  	e2:SetCost(s.drcost)
  	e2:SetTarget(s.drtg)
  	e2:SetOperation(s.drop)
  	c:RegisterEffect(e2)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp and Duel.GetCurrentPhase() == PHASE_DRAW
  end
  function s.filter(c)
  	return c:IsAttribute(ATTRIBUTE_DARK) and not c:IsPublic()
  end
  function s.drcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return ep == tp and eg:IsExists(s.filter, 1, nil)
  	end
  	local g = eg:Filter(s.filter, nil)
  	if g:GetCount() == 1 then
  		Duel.ConfirmCards(1 - tp, g)
  		Duel.ShuffleHand(tp)
  		e:SetLabelObject(g:GetFirst())
  	else
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
  		local sg = g:Select(tp, 1, 1, nil)
  		Duel.ConfirmCards(1 - tp, sg)
  		Duel.ShuffleHand(tp)
  		e:SetLabelObject(sg:GetFirst())
  	end
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local tc = e:GetLabelObject()
  	tc:CreateEffectRelation(e)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, tc, 1, 0, 0)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	if not e:GetHandler():IsRelateToEffect(e) or not tc:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SendtoGrave(tc, REASON_EFFECT)
  	if tc:IsLocation(LOCATION_GRAVE) and Duel.IsPlayerCanDraw(tp, 1) and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  		Duel.BreakEffect()
  		Duel.Draw(tp, 1, REASON_EFFECT)
  	end
  end
  
  