name: Filia
card_text: Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.
external_ids: local SETCARD_ID_0 = 0x19b --Diabell
  
lua: local SETCARD_ID_0 = 0x19b --Diabell
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--tohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_ATKCHANGE)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_REMOVE)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.atktg)
  	e2:SetOperation(s.atkop)
  	c:RegisterEffect(e2)
  end
  function s.thfilter(c, e, tp, check)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsLevelAbove(8) and (c:IsAbleToHand() or check and c:IsCanBeSpecialSummoned(e, 0, tp, false, false))
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local check = Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) == 0 and Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) > 0
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp, check)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local check = Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) == 0 and Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) > 0
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp, check)
  	if g:GetCount() <= 0 then
  		return
  	end
  	local tc = g:GetFirst()
  	local b = check and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	if tc:IsAbleToHand() and (not b or Duel.SelectOption(tp, 1190, 1152) == 0) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, tc)
  	elseif b then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.atkfilter(c, e)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and (not e or not c:IsImmuneToEffect(e))
  end
  function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.atkfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetMatchingGroup(s.atkfilter, tp, LOCATION_MZONE, 0, nil, e)
  	if g:GetCount() > 0 then
  		for tc in aux.Next(g) do
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e1:SetCode(EFFECT_UPDATE_ATTACK)
  			e1:SetValue(500)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e1)
  		end
  	end
  end
  
  
source_text: Filia
  Add 1 Level 8 or higher "Diabell" monster from your Deck to your hand, or if only your opponent controls a monster, you can Special Summon it instead. If this card is banished: You can make all "Diabell" monsters you currently control gain 500 ATK. You can only use each effect of "Filia Diabell" once per turn.
target_text: -- Filia
  local SETCARD_ID_0 = 0x19b --Diabell
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--tohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_ATKCHANGE)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_REMOVE)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.atktg)
  	e2:SetOperation(s.atkop)
  	c:RegisterEffect(e2)
  end
  function s.thfilter(c, e, tp, check)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsLevelAbove(8) and (c:IsAbleToHand() or check and c:IsCanBeSpecialSummoned(e, 0, tp, false, false))
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local check = Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) == 0 and Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) > 0
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp, check)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local check = Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) == 0 and Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) > 0
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp, check)
  	if g:GetCount() <= 0 then
  		return
  	end
  	local tc = g:GetFirst()
  	local b = check and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	if tc:IsAbleToHand() and (not b or Duel.SelectOption(tp, 1190, 1152) == 0) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, tc)
  	elseif b then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.atkfilter(c, e)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and (not e or not c:IsImmuneToEffect(e))
  end
  function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.atkfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetMatchingGroup(s.atkfilter, tp, LOCATION_MZONE, 0, nil, e)
  	if g:GetCount() > 0 then
  		for tc in aux.Next(g) do
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e1:SetCode(EFFECT_UPDATE_ATTACK)
  			e1:SetValue(500)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e1)
  		end
  	end
  end
  
  