name: Ryzeal
card_text: 2+ Level 4 "Ryzeal" monsters
  When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.
external_ids: local SETCARD_ID_0 = 0x1be --Ryzeal
  
lua: local SETCARD_ID_0 = 0x1be --Ryzeal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--xyz summon
  	aux.AddXyzProcedure(c, aux.FilterBoolFunction(Card.IsSetCard, SETCARD_ID_0), 4, 2, nil, nil, 99)
  	c:EnableReviveLimit()
  	--material
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.mttg)
  	e1:SetOperation(s.mtop)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCondition(s.descon)
  	e2:SetCost(s.descost)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  	--destroy replace
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_DESTROY_REPLACE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetTarget(s.desreptg)
  	e3:SetValue(s.desrepval)
  	e3:SetOperation(s.desrepop)
  	c:RegisterEffect(e3)
  end
  function s.mtfilter(c, e)
  	return c:IsType(TYPE_MONSTER) and c:IsCanOverlay() and not (e and c:IsImmuneToEffect(e))
  end
  function s.mttg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsType(TYPE_XYZ) and Duel.IsExistingMatchingCard(s.mtfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, nil, 1, 0, 0)
  end
  function s.mtop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_XMATERIAL)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.mtfilter), tp, LOCATION_GRAVE, 0, 1, 1, nil, e)
  	if g:GetCount() > 0 then
  		Duel.Overlay(c, g)
  	end
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return rp == 1 - tp
  end
  function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
  	end
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(nil, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, nil, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  function s.repfilter(c, tp)
  	return c:IsControler(tp) and c:IsType(TYPE_XYZ) and c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_BATTLE + REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
  end
  function s.desreptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return eg:IsExists(s.repfilter, 1, nil, tp) and c:CheckRemoveOverlayCard(tp, 1, REASON_EFFECT)
  	end
  	return Duel.SelectEffectYesNo(tp, c, 96)
  end
  function s.desrepval(e, c)
  	return s.repfilter(c, e:GetHandlerPlayer())
  end
  function s.desrepop(e, tp, eg, ep, ev, re, r, rp)
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_EFFECT)
  	Duel.Hint(HINT_CARD, 0, id)
  end
  
  
source_text: Ryzeal
  2+ Level 4 "Ryzeal" monsters
  When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.
target_text: -- Ryzeal
  local SETCARD_ID_0 = 0x1be --Ryzeal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--xyz summon
  	aux.AddXyzProcedure(c, aux.FilterBoolFunction(Card.IsSetCard, SETCARD_ID_0), 4, 2, nil, nil, 99)
  	c:EnableReviveLimit()
  	--material
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.mttg)
  	e1:SetOperation(s.mtop)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCondition(s.descon)
  	e2:SetCost(s.descost)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  	--destroy replace
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_DESTROY_REPLACE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetTarget(s.desreptg)
  	e3:SetValue(s.desrepval)
  	e3:SetOperation(s.desrepop)
  	c:RegisterEffect(e3)
  end
  function s.mtfilter(c, e)
  	return c:IsType(TYPE_MONSTER) and c:IsCanOverlay() and not (e and c:IsImmuneToEffect(e))
  end
  function s.mttg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsType(TYPE_XYZ) and Duel.IsExistingMatchingCard(s.mtfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, nil, 1, 0, 0)
  end
  function s.mtop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_XMATERIAL)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.mtfilter), tp, LOCATION_GRAVE, 0, 1, 1, nil, e)
  	if g:GetCount() > 0 then
  		Duel.Overlay(c, g)
  	end
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return rp == 1 - tp
  end
  function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
  	end
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(nil, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, nil, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  function s.repfilter(c, tp)
  	return c:IsControler(tp) and c:IsType(TYPE_XYZ) and c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_BATTLE + REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
  end
  function s.desreptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return eg:IsExists(s.repfilter, 1, nil, tp) and c:CheckRemoveOverlayCard(tp, 1, REASON_EFFECT)
  	end
  	return Duel.SelectEffectYesNo(tp, c, 96)
  end
  function s.desrepval(e, c)
  	return s.repfilter(c, e:GetHandlerPlayer())
  end
  function s.desrepop(e, tp, eg, ep, ev, re, r, rp)
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_EFFECT)
  	Duel.Hint(HINT_CARD, 0, id)
  end
  
  