name: Legendary
card_text: If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--to deck
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TODECK)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_DAMAGE_STEP_END)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return aux.dsercon(e, tp, eg, ep, ev, re, r, rp) and Duel.GetAttackTarget() == e:GetHandler() and bit.band(e:GetHandler():GetBattlePosition(), POS_DEFENSE) ~= 0
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, Duel.GetAttacker(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local a = Duel.GetAttacker()
  	if not a:IsRelateToBattle() then
  		return
  	end
  	Duel.SendtoDeck(a, nil, SEQ_DECKTOP, REASON_EFFECT)
  end
  
  
source_text: Legendary
  If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.
target_text: -- Legendary
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--to deck
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TODECK)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_DAMAGE_STEP_END)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return aux.dsercon(e, tp, eg, ep, ev, re, r, rp) and Duel.GetAttackTarget() == e:GetHandler() and bit.band(e:GetHandler():GetBattlePosition(), POS_DEFENSE) ~= 0
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, Duel.GetAttacker(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local a = Duel.GetAttacker()
  	if not a:IsRelateToBattle() then
  		return
  	end
  	Duel.SendtoDeck(a, nil, SEQ_DECKTOP, REASON_EFFECT)
  end
  
  