name: Clear
card_text: You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.
external_ids: local CARD_ID_0 = 33900648 --Clear World
  
lua: local CARD_ID_0 = 33900648 --Clear World
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.thcost)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--unaffected
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTargetRange(1, 0)
  	e2:SetCode(97811903)
  	c:RegisterEffect(e2)
  	--destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_DESTROY + CATEGORY_DECKDES)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_DESTROYED)
  	e3:SetTarget(s.destg)
  	e3:SetOperation(s.desop)
  	c:RegisterEffect(e3)
  end
  function s.costfilter(c)
  	return c:IsDiscardable()
  end
  function s.thcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, c) and c:IsDiscardable()
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
  	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_HAND, 0, 1, 1, c)
  	g:AddCard(c)
  	Duel.SendtoGrave(g, REASON_COST + REASON_DISCARD)
  end
  function s.filter(c)
  	return (c:IsCode(CARD_ID_0) or aux.IsCodeListed(c, CARD_ID_0) and c:IsType(TYPE_SPELL + TYPE_TRAP)) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 2, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local rg = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil)
  	if rg:GetCount() < 2 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = rg:Select(tp, 2, 2, nil)
  	if g:GetCount() == 2 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.TRUE, tp, 0, LOCATION_MZONE, 1, nil) and Duel.IsPlayerCanDiscardDeck(1 - tp, 3)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, aux.TRUE, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DECKDES, nil, 0, 1 - tp, 3)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and Duel.Destroy(tc, REASON_EFFECT) ~= 0 and Duel.IsPlayerCanDiscardDeck(1 - tp, 1) then
  		Duel.DiscardDeck(1 - tp, 3, REASON_EFFECT)
  	end
  end
  
  
source_text: Clear
  You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.
target_text: -- Clear
  local CARD_ID_0 = 33900648 --Clear World
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.thcost)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--unaffected
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTargetRange(1, 0)
  	e2:SetCode(97811903)
  	c:RegisterEffect(e2)
  	--destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_DESTROY + CATEGORY_DECKDES)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_DESTROYED)
  	e3:SetTarget(s.destg)
  	e3:SetOperation(s.desop)
  	c:RegisterEffect(e3)
  end
  function s.costfilter(c)
  	return c:IsDiscardable()
  end
  function s.thcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, c) and c:IsDiscardable()
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
  	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_HAND, 0, 1, 1, c)
  	g:AddCard(c)
  	Duel.SendtoGrave(g, REASON_COST + REASON_DISCARD)
  end
  function s.filter(c)
  	return (c:IsCode(CARD_ID_0) or aux.IsCodeListed(c, CARD_ID_0) and c:IsType(TYPE_SPELL + TYPE_TRAP)) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 2, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local rg = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil)
  	if rg:GetCount() < 2 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = rg:Select(tp, 2, 2, nil)
  	if g:GetCount() == 2 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.TRUE, tp, 0, LOCATION_MZONE, 1, nil) and Duel.IsPlayerCanDiscardDeck(1 - tp, 3)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, aux.TRUE, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DECKDES, nil, 0, 1 - tp, 3)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) and Duel.Destroy(tc, REASON_EFFECT) ~= 0 and Duel.IsPlayerCanDiscardDeck(1 - tp, 1) then
  		Duel.DiscardDeck(1 - tp, 3, REASON_EFFECT)
  	end
  end
  
  