name: Mannadium
card_text: During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 "Mannadium" monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mannadium" card from your Deck to your hand, except "Mannadium Riumheart". You can only use each effect of "Mannadium Riumheart" once per turn.
external_ids: local SETCARD_ID_0 = 0x190 --Mannadium
  
lua: local SETCARD_ID_0 = 0x190 --Mannadium
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--search
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_SUMMON_SUCCESS)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2
  end
  function s.tfilter(c, tp)
  	local b1 = c:IsSetCard(SETCARD_ID_0)
  	local b2 = c:IsAttack(1500) and c:IsDefense(2100)
  	return c:IsFaceup() and Duel.GetMZoneCount(tp, c) > 0 and (b1 or b2)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tfilter(chkc, tp)
  	end
  	if chk == 0 then
  		return c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and Duel.IsExistingTarget(s.tfilter, tp, LOCATION_MZONE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.tfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.Destroy(tc, REASON_EFFECT) ~= 0 then
  		local c = e:GetHandler()
  		if c:IsRelateToEffect(e) then
  			Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  function s.thfilter(c)
  	return not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  
source_text: Mannadium
  During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 "Mannadium" monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mannadium" card from your Deck to your hand, except "Mannadium Riumheart". You can only use each effect of "Mannadium Riumheart" once per turn.
target_text: -- Mannadium
  local SETCARD_ID_0 = 0x190 --Mannadium
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--search
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_SUMMON_SUCCESS)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2
  end
  function s.tfilter(c, tp)
  	local b1 = c:IsSetCard(SETCARD_ID_0)
  	local b2 = c:IsAttack(1500) and c:IsDefense(2100)
  	return c:IsFaceup() and Duel.GetMZoneCount(tp, c) > 0 and (b1 or b2)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tfilter(chkc, tp)
  	end
  	if chk == 0 then
  		return c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and Duel.IsExistingTarget(s.tfilter, tp, LOCATION_MZONE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.tfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.Destroy(tc, REASON_EFFECT) ~= 0 then
  		local c = e:GetHandler()
  		if c:IsRelateToEffect(e) then
  			Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  function s.thfilter(c)
  	return not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  