name: Hate
card_text: When a Fiend-Type monster you control is targeted for an attack: Target the opponent's attacking monster and that monster you control; destroy both targets, and if you do, inflict damage to your opponent equal to the original ATK of the opponent's destroyed monster.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_BE_BATTLE_TARGET)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local tc = eg:GetFirst()
  	return tc:IsControler(tp) and tc:IsFaceup() and tc:IsRace(RACE_FIEND)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	local a = Duel.GetAttacker()
  	local d = Duel.GetAttackTarget()
  	if chk == 0 then
  		return a:IsOnField() and a:IsCanBeEffectTarget(e) and d:IsOnField() and d:IsCanBeEffectTarget(e)
  	end
  	local g = Group.FromCards(a, d)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 2, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local a = Duel.GetAttacker()
  	local d = Duel.GetAttackTarget()
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	if a:IsRelateToEffect(e) and a:IsAttackable() and not a:IsStatus(STATUS_ATTACK_CANCELED) and d:IsFaceup() and d:IsRelateToEffect(e) then
  		Duel.Destroy(g, REASON_EFFECT)
  		if not a:IsOnField() then
  			Duel.Damage(1 - tp, a:GetAttack(), REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: Hate
  When a Fiend-Type monster you control is targeted for an attack: Target the opponent's attacking monster and that monster you control; destroy both targets, and if you do, inflict damage to your opponent equal to the original ATK of the opponent's destroyed monster.
target_text: -- Hate
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_BE_BATTLE_TARGET)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local tc = eg:GetFirst()
  	return tc:IsControler(tp) and tc:IsFaceup() and tc:IsRace(RACE_FIEND)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	local a = Duel.GetAttacker()
  	local d = Duel.GetAttackTarget()
  	if chk == 0 then
  		return a:IsOnField() and a:IsCanBeEffectTarget(e) and d:IsOnField() and d:IsCanBeEffectTarget(e)
  	end
  	local g = Group.FromCards(a, d)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 2, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local a = Duel.GetAttacker()
  	local d = Duel.GetAttackTarget()
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	if a:IsRelateToEffect(e) and a:IsAttackable() and not a:IsStatus(STATUS_ATTACK_CANCELED) and d:IsFaceup() and d:IsRelateToEffect(e) then
  		Duel.Destroy(g, REASON_EFFECT)
  		if not a:IsOnField() then
  			Duel.Damage(1 - tp, a:GetAttack(), REASON_EFFECT)
  		end
  	end
  end
  
  