name: The
card_text: 1 "Fabled" Tuner + 1+ non-Tuner monsters
  While you and your opponent have the same number of cards in hand, negate all cards and effects activated by your opponent, and if you do, destroy those cards.
external_ids: local SETCARD_ID_0 = 0x35 --Fabled
  
lua: local SETCARD_ID_0 = 0x35 --Fabled
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, aux.FilterBoolFunction(Card.IsSetCard, SETCARD_ID_0), aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--disable and destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EVENT_CHAIN_SOLVING)
  	e1:SetOperation(s.disop)
  	c:RegisterEffect(e1)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	if ep == tp or Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0) ~= Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) then
  		return
  	end
  	local rc = re:GetHandler()
  	if Duel.NegateEffect(ev, true) and rc:IsRelateToEffect(re) then
  		Duel.Destroy(rc, REASON_EFFECT)
  	end
  end
  
  
source_text: The
  1 "Fabled" Tuner + 1+ non-Tuner monsters
  While you and your opponent have the same number of cards in hand, negate all cards and effects activated by your opponent, and if you do, destroy those cards.
target_text: -- The
  local SETCARD_ID_0 = 0x35 --Fabled
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, aux.FilterBoolFunction(Card.IsSetCard, SETCARD_ID_0), aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--disable and destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EVENT_CHAIN_SOLVING)
  	e1:SetOperation(s.disop)
  	c:RegisterEffect(e1)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	if ep == tp or Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0) ~= Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) then
  		return
  	end
  	local rc = re:GetHandler()
  	if Duel.NegateEffect(ev, true) and rc:IsRelateToEffect(re) then
  		Duel.Destroy(rc, REASON_EFFECT)
  	end
  end
  
  