name: Triamid
card_text: All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn.
external_ids: local SETCARD_ID_0 = 0xe2 --Triamid
  
lua: local SETCARD_ID_0 = 0xe2 --Triamid
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_DEFENSE)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsRace, RACE_ROCK))
  	e2:SetValue(500)
  	c:RegisterEffect(e2)
  	--indes
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e3:SetValue(1)
  	c:RegisterEffect(e3)
  	--to hand
  	local e4 = Effect.CreateEffect(c)
  	e4:SetCategory(CATEGORY_TOHAND)
  	e4:SetDescription(aux.Stringid(id, 0))
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e4:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e4:SetCode(EVENT_TO_GRAVE)
  	e4:SetCountLimit(1, id)
  	e4:SetCondition(s.thcon)
  	e4:SetTarget(s.thtg)
  	e4:SetOperation(s.thop)
  	c:RegisterEffect(e4)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsPreviousLocation(LOCATION_FZONE) and c:IsPreviousPosition(POS_FACEUP)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.thfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectTarget(tp, s.thfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  	end
  end
  
  
source_text: Triamid
  All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn.
target_text: -- Triamid
  local SETCARD_ID_0 = 0xe2 --Triamid
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_DEFENSE)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsRace, RACE_ROCK))
  	e2:SetValue(500)
  	c:RegisterEffect(e2)
  	--indes
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e3:SetValue(1)
  	c:RegisterEffect(e3)
  	--to hand
  	local e4 = Effect.CreateEffect(c)
  	e4:SetCategory(CATEGORY_TOHAND)
  	e4:SetDescription(aux.Stringid(id, 0))
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e4:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e4:SetCode(EVENT_TO_GRAVE)
  	e4:SetCountLimit(1, id)
  	e4:SetCondition(s.thcon)
  	e4:SetTarget(s.thtg)
  	e4:SetOperation(s.thop)
  	c:RegisterEffect(e4)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsPreviousLocation(LOCATION_FZONE) and c:IsPreviousPosition(POS_FACEUP)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.thfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectTarget(tp, s.thfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  	end
  end
  
  