name: Burgundy
card_text: If a card(s) is discarded from your opponent's hand by card effect (except during the Damage Step): You can inflict 400 damage to your opponent for each card discarded. When this card is destroyed by battle and sent to the GY: You can discard 1 random card from your opponent's hand. You can only use each effect of "Burgundy the Magic Elf" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--dmg
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_DISCARD)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.dmgcon)
  	e1:SetTarget(s.dmgtg)
  	e1:SetOperation(s.dmgop)
  	c:RegisterEffect(e1)
  	--handes
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_HANDES)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_BATTLE_DESTROYED)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.handescon)
  	e2:SetTarget(s.handestg)
  	e2:SetOperation(s.handesop)
  	c:RegisterEffect(e2)
  end
  function s.dmgfilter(c, tp)
  	return c:IsPreviousLocation(LOCATION_HAND) and c:IsPreviousControler(tp) and c:IsReason(REASON_EFFECT) and c:IsReason(REASON_DISCARD)
  end
  function s.dmgcon(e, tp, eg, ep, ev, re, r, rp)
  	return re and eg:IsExists(s.dmgfilter, 1, nil, 1 - tp)
  end
  function s.dmgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local ct = eg:FilterCount(s.dmgfilter, nil, 1 - tp)
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(ct * 400)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, ct * 400)
  end
  function s.dmgop(e, tp, eg, ep, ev, re, r, rp)
  	local ct = eg:FilterCount(s.dmgfilter, nil, 1 - tp)
  	Duel.Damage(1 - tp, ct * 400, REASON_EFFECT)
  end
  function s.handescon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsLocation(LOCATION_GRAVE)
  end
  function s.handestg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, 1 - tp, 1)
  end
  function s.handesop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_HAND)
  	if g:GetCount() == 0 then
  		return
  	end
  	local sg = g:RandomSelect(tp, 1)
  	Duel.SendtoGrave(sg, REASON_DISCARD + REASON_EFFECT)
  end
  
  
source_text: Burgundy
  If a card(s) is discarded from your opponent's hand by card effect (except during the Damage Step): You can inflict 400 damage to your opponent for each card discarded. When this card is destroyed by battle and sent to the GY: You can discard 1 random card from your opponent's hand. You can only use each effect of "Burgundy the Magic Elf" once per turn.
target_text: -- Burgundy
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--dmg
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_DISCARD)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.dmgcon)
  	e1:SetTarget(s.dmgtg)
  	e1:SetOperation(s.dmgop)
  	c:RegisterEffect(e1)
  	--handes
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_HANDES)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_BATTLE_DESTROYED)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.handescon)
  	e2:SetTarget(s.handestg)
  	e2:SetOperation(s.handesop)
  	c:RegisterEffect(e2)
  end
  function s.dmgfilter(c, tp)
  	return c:IsPreviousLocation(LOCATION_HAND) and c:IsPreviousControler(tp) and c:IsReason(REASON_EFFECT) and c:IsReason(REASON_DISCARD)
  end
  function s.dmgcon(e, tp, eg, ep, ev, re, r, rp)
  	return re and eg:IsExists(s.dmgfilter, 1, nil, 1 - tp)
  end
  function s.dmgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local ct = eg:FilterCount(s.dmgfilter, nil, 1 - tp)
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(ct * 400)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, ct * 400)
  end
  function s.dmgop(e, tp, eg, ep, ev, re, r, rp)
  	local ct = eg:FilterCount(s.dmgfilter, nil, 1 - tp)
  	Duel.Damage(1 - tp, ct * 400, REASON_EFFECT)
  end
  function s.handescon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsLocation(LOCATION_GRAVE)
  end
  function s.handestg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, 1 - tp, 1)
  end
  function s.handesop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_HAND)
  	if g:GetCount() == 0 then
  		return
  	end
  	local sg = g:RandomSelect(tp, 1)
  	Duel.SendtoGrave(sg, REASON_DISCARD + REASON_EFFECT)
  end
  
  