name: ワーニングポイント
card_text: 1:モンスターが召喚・反転召喚・特殊召喚された時に発動できる。
  このターン、その表側表示モンスターは攻撃できず、効果は無効化され、融合・S・X・リンク召喚の素材にできない。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DISABLE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	local e3 = e1:Clone()
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return eg:IsExists(Card.IsFaceup, 1, nil)
  	end
  	local g = eg:Filter(Card.IsFaceup, nil)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE, g, g:GetCount(), 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e):Filter(Card.IsFaceup, nil)
  	local tc = g:GetFirst()
  	while tc do
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CANNOT_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		if not c:IsDisabled() then
  			Duel.NegateRelatedChain(tc, RESET_TURN_SET)
  			local e2 = Effect.CreateEffect(c)
  			e2:SetType(EFFECT_TYPE_SINGLE)
  			e2:SetCode(EFFECT_DISABLE)
  			e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e2)
  			local e3 = Effect.CreateEffect(c)
  			e3:SetType(EFFECT_TYPE_SINGLE)
  			e3:SetCode(EFFECT_DISABLE_EFFECT)
  			e3:SetValue(RESET_TURN_SET)
  			e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e3)
  		end
  		local e4 = Effect.CreateEffect(c)
  		e4:SetType(EFFECT_TYPE_SINGLE)
  		e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  		e4:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
  		e4:SetRange(LOCATION_MZONE)
  		e4:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		e4:SetValue(1)
  		tc:RegisterEffect(e4)
  		local e5 = e4:Clone()
  		e5:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
  		e5:SetValue(s.fuslimit)
  		tc:RegisterEffect(e5)
  		local e6 = e4:Clone()
  		e6:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
  		tc:RegisterEffect(e6)
  		local e7 = e4:Clone()
  		e7:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
  		tc:RegisterEffect(e7)
  		tc = g:GetNext()
  	end
  end
  function s.fuslimit(e, c, sumtype)
  	return sumtype == SUMMON_TYPE_FUSION
  end
  
  
source_text: ワーニングポイント
  1:モンスターが召喚・反転召喚・特殊召喚された時に発動できる。
  このターン、その表側表示モンスターは攻撃できず、効果は無効化され、融合・S・X・リンク召喚の素材にできない。
target_text: -- ワーニングポイント
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DISABLE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	local e3 = e1:Clone()
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return eg:IsExists(Card.IsFaceup, 1, nil)
  	end
  	local g = eg:Filter(Card.IsFaceup, nil)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE, g, g:GetCount(), 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e):Filter(Card.IsFaceup, nil)
  	local tc = g:GetFirst()
  	while tc do
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CANNOT_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		if not c:IsDisabled() then
  			Duel.NegateRelatedChain(tc, RESET_TURN_SET)
  			local e2 = Effect.CreateEffect(c)
  			e2:SetType(EFFECT_TYPE_SINGLE)
  			e2:SetCode(EFFECT_DISABLE)
  			e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e2)
  			local e3 = Effect.CreateEffect(c)
  			e3:SetType(EFFECT_TYPE_SINGLE)
  			e3:SetCode(EFFECT_DISABLE_EFFECT)
  			e3:SetValue(RESET_TURN_SET)
  			e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e3)
  		end
  		local e4 = Effect.CreateEffect(c)
  		e4:SetType(EFFECT_TYPE_SINGLE)
  		e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  		e4:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
  		e4:SetRange(LOCATION_MZONE)
  		e4:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		e4:SetValue(1)
  		tc:RegisterEffect(e4)
  		local e5 = e4:Clone()
  		e5:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
  		e5:SetValue(s.fuslimit)
  		tc:RegisterEffect(e5)
  		local e6 = e4:Clone()
  		e6:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
  		tc:RegisterEffect(e6)
  		local e7 = e4:Clone()
  		e7:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
  		tc:RegisterEffect(e7)
  		tc = g:GetNext()
  	end
  end
  function s.fuslimit(e, c, sumtype)
  	return sumtype == SUMMON_TYPE_FUSION
  end
  
  