name: Ebon
card_text: If a face-up monster(s) you control is destroyed by battle or card effect: You can gain LP equal to their combined original ATK. If a monster(s) is Special Summoned face-up from your GY (except during the Damage Step): You can target 1 of them; it gains 1000 ATK. If a Spell/Trap(s) is discarded from your hand to your GY (except during the Damage Step): You can target 1 of them; add it to your hand. You can only use each effect of "Ebon Sun" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--reccover
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_RECOVER)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EVENT_DESTROYED)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_DAMAGE_STEP)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.reccon)
  	e2:SetTarget(s.rectg)
  	e2:SetOperation(s.recop)
  	c:RegisterEffect(e2)
  	--atk up
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_ATKCHANGE)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e3:SetCode(EVENT_CUSTOM + id)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetTarget(s.autg)
  	e3:SetOperation(s.auop)
  	c:RegisterEffect(e3)
  	aux.RegisterMergedDelayedEvent(c, id, EVENT_SPSUMMON_SUCCESS)
  	--back to hand
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 2))
  	e4:SetCategory(CATEGORY_TOHAND)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetCode(EVENT_CUSTOM + id + o)
  	e4:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e4:SetCountLimit(1, id + o * 2)
  	e4:SetTarget(s.thtg)
  	e4:SetOperation(s.thop)
  	c:RegisterEffect(e4)
  	aux.RegisterMergedDelayedEvent(c, id + o, EVENT_DISCARD)
  end
  function s.cfilter(c, tp)
  	return c:IsReason(REASON_BATTLE + REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
  end
  function s.reccon(e, tp, eg, ep, ev, re, r, rp)
  	local dg = eg:Filter(s.cfilter, nil, tp)
  	local atk = dg:GetSum(Card.GetTextAttack)
  	e:SetLabel(atk)
  	return atk > 0
  end
  function s.rectg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(e:GetLabel())
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, e:GetLabel())
  end
  function s.recop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Recover(p, d, REASON_EFFECT)
  end
  function s.aufilter(c, tp, e)
  	return c:IsFaceup() and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_GRAVE) and c:IsLocation(LOCATION_MZONE) and (not e or c:IsCanBeEffectTarget(e))
  end
  function s.autg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local g = eg:Filter(s.aufilter, nil, tp, e)
  	if chkc then
  		return g:IsContains(chkc)
  	end
  	if chk == 0 then
  		return #g > 0
  	end
  	local tg = g:Clone()
  	if #g > 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  		tg = g:Select(tp, 1, 1, nil)
  	end
  	Duel.SetTargetCard(tg)
  end
  function s.auop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetTargetsRelateToChain():GetFirst()
  	if tc and tc:IsFaceup() then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetValue(1000)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.thfilter(c, e, tp)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_HAND) and c:IsReason(REASON_DISCARD) and c:IsCanBeEffectTarget(e) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return eg:FilterCount(s.thfilter, nil, e, tp) > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local tg
  	if #eg == 1 then
  		tg = eg:Clone()
  	else
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  		tg = eg:FilterSelect(tp, s.thfilter, 1, 1, nil, e, tp)
  	end
  	Duel.SetTargetCard(tg)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, tg, 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  	end
  end
  
  
source_text: Ebon
  If a face-up monster(s) you control is destroyed by battle or card effect: You can gain LP equal to their combined original ATK. If a monster(s) is Special Summoned face-up from your GY (except during the Damage Step): You can target 1 of them; it gains 1000 ATK. If a Spell/Trap(s) is discarded from your hand to your GY (except during the Damage Step): You can target 1 of them; add it to your hand. You can only use each effect of "Ebon Sun" once per turn.
target_text: -- Ebon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--reccover
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_RECOVER)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EVENT_DESTROYED)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_DAMAGE_STEP)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.reccon)
  	e2:SetTarget(s.rectg)
  	e2:SetOperation(s.recop)
  	c:RegisterEffect(e2)
  	--atk up
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_ATKCHANGE)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e3:SetCode(EVENT_CUSTOM + id)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetTarget(s.autg)
  	e3:SetOperation(s.auop)
  	c:RegisterEffect(e3)
  	aux.RegisterMergedDelayedEvent(c, id, EVENT_SPSUMMON_SUCCESS)
  	--back to hand
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 2))
  	e4:SetCategory(CATEGORY_TOHAND)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetCode(EVENT_CUSTOM + id + o)
  	e4:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e4:SetCountLimit(1, id + o * 2)
  	e4:SetTarget(s.thtg)
  	e4:SetOperation(s.thop)
  	c:RegisterEffect(e4)
  	aux.RegisterMergedDelayedEvent(c, id + o, EVENT_DISCARD)
  end
  function s.cfilter(c, tp)
  	return c:IsReason(REASON_BATTLE + REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
  end
  function s.reccon(e, tp, eg, ep, ev, re, r, rp)
  	local dg = eg:Filter(s.cfilter, nil, tp)
  	local atk = dg:GetSum(Card.GetTextAttack)
  	e:SetLabel(atk)
  	return atk > 0
  end
  function s.rectg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(e:GetLabel())
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, e:GetLabel())
  end
  function s.recop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Recover(p, d, REASON_EFFECT)
  end
  function s.aufilter(c, tp, e)
  	return c:IsFaceup() and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_GRAVE) and c:IsLocation(LOCATION_MZONE) and (not e or c:IsCanBeEffectTarget(e))
  end
  function s.autg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local g = eg:Filter(s.aufilter, nil, tp, e)
  	if chkc then
  		return g:IsContains(chkc)
  	end
  	if chk == 0 then
  		return #g > 0
  	end
  	local tg = g:Clone()
  	if #g > 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  		tg = g:Select(tp, 1, 1, nil)
  	end
  	Duel.SetTargetCard(tg)
  end
  function s.auop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetTargetsRelateToChain():GetFirst()
  	if tc and tc:IsFaceup() then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetValue(1000)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.thfilter(c, e, tp)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_HAND) and c:IsReason(REASON_DISCARD) and c:IsCanBeEffectTarget(e) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return eg:FilterCount(s.thfilter, nil, e, tp) > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local tg
  	if #eg == 1 then
  		tg = eg:Clone()
  	else
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  		tg = eg:FilterSelect(tp, s.thfilter, 1, 1, nil, e, tp)
  	end
  	Duel.SetTargetCard(tg)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, tg, 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  	end
  end
  
  