name: Red-Eyes
card_text: If a face-up "Red-Eyes" monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn.
external_ids: local SETCARD_ID_0 = 0x3b --Red-Eyes
  
lua: local SETCARD_ID_0 = 0x3b --Red-Eyes
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_DESTROYED)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c, e, tp)
  	return c:IsPreviousPosition(POS_FACEUP)
  		and c:IsPreviousControler(tp)
  		and c:IsPreviousLocation(LOCATION_MZONE)
  		and c:IsReason(REASON_EFFECT + REASON_BATTLE)
  		and c:IsPreviousSetCard(SETCARD_ID_0)
  		and c:GetBaseAttack() > 0
  		and c:IsCanBeEffectTarget(e)
  		and c:IsLocation(LOCATION_GRAVE + LOCATION_REMOVED)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return eg:IsContains(chkc) and s.cfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return eg:IsExists(s.cfilter, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = eg:FilterSelect(tp, s.cfilter, 1, 1, nil, e, tp)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, PLAYER_ALL, g:GetFirst():GetBaseAttack())
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Damage(1 - tp, tc:GetBaseAttack(), REASON_EFFECT, true)
  		Duel.Damage(tp, tc:GetBaseAttack(), REASON_EFFECT, true)
  		Duel.RDComplete()
  	end
  end
  
  
source_text: Red-Eyes
  If a face-up "Red-Eyes" monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn.
target_text: -- Red-Eyes
  local SETCARD_ID_0 = 0x3b --Red-Eyes
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_DESTROYED)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c, e, tp)
  	return c:IsPreviousPosition(POS_FACEUP)
  		and c:IsPreviousControler(tp)
  		and c:IsPreviousLocation(LOCATION_MZONE)
  		and c:IsReason(REASON_EFFECT + REASON_BATTLE)
  		and c:IsPreviousSetCard(SETCARD_ID_0)
  		and c:GetBaseAttack() > 0
  		and c:IsCanBeEffectTarget(e)
  		and c:IsLocation(LOCATION_GRAVE + LOCATION_REMOVED)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return eg:IsContains(chkc) and s.cfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return eg:IsExists(s.cfilter, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = eg:FilterSelect(tp, s.cfilter, 1, 1, nil, e, tp)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, PLAYER_ALL, g:GetFirst():GetBaseAttack())
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Damage(1 - tp, tc:GetBaseAttack(), REASON_EFFECT, true)
  		Duel.Damage(tp, tc:GetBaseAttack(), REASON_EFFECT, true)
  		Duel.RDComplete()
  	end
  end
  
  