name: Reed
card_text: If your opponent controls a face-up Synchro Monster(s) and you control no face-up Synchro Monsters, you can Special Summon this card from your hand.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.spcon)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_SYNCHRO)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0
  		and Duel.IsExistingMatchingCard(s.cfilter, c:GetControler(), 0, LOCATION_MZONE, 1, nil)
  		and not Duel.IsExistingMatchingCard(s.cfilter, c:GetControler(), LOCATION_MZONE, 0, 1, nil)
  end
  
  
source_text: Reed
  If your opponent controls a face-up Synchro Monster(s) and you control no face-up Synchro Monsters, you can Special Summon this card from your hand.
target_text: -- Reed
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.spcon)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_SYNCHRO)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0
  		and Duel.IsExistingMatchingCard(s.cfilter, c:GetControler(), 0, LOCATION_MZONE, 1, nil)
  		and not Duel.IsExistingMatchingCard(s.cfilter, c:GetControler(), LOCATION_MZONE, 0, 1, nil)
  end
  
  