name: Ultimate
card_text: When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetCondition(s.condition)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
  end
  function s.cfilter(c, type)
  	return c:IsType(type) and c:IsDiscardable()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if Duel.IsPlayerAffectedByEffect(tp, EFFECT_DISCARD_COST_CHANGE) then
  		return true
  	end
  	local type = bit.band(re:GetActiveType(), 0x7)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, nil, type)
  	end
  	Duel.DiscardHand(tp, s.cfilter, 1, 1, REASON_COST + REASON_DISCARD, nil, type)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if not Duel.NegateActivation(ev) then
  		return
  	end
  	if re:GetHandler():IsRelateToEffect(re) then
  		Duel.Destroy(eg, REASON_EFFECT)
  	end
  end
  
  
source_text: Ultimate
  When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.
target_text: -- Ultimate
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetCondition(s.condition)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
  end
  function s.cfilter(c, type)
  	return c:IsType(type) and c:IsDiscardable()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if Duel.IsPlayerAffectedByEffect(tp, EFFECT_DISCARD_COST_CHANGE) then
  		return true
  	end
  	local type = bit.band(re:GetActiveType(), 0x7)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, nil, type)
  	end
  	Duel.DiscardHand(tp, s.cfilter, 1, 1, REASON_COST + REASON_DISCARD, nil, type)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if not Duel.NegateActivation(ev) then
  		return
  	end
  	if re:GetHandler():IsRelateToEffect(re) then
  		Duel.Destroy(eg, REASON_EFFECT)
  	end
  end
  
  