name: Traptrix
card_text: Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.
external_ids: local CARD_ID_0 = 12801833 --Traptrip Garden
  local SETCARD_ID_0 = 0x4c --Trap
  
lua: local CARD_ID_0 = 12801833 --Traptrip Garden
  local SETCARD_ID_0 = 0x4c --Trap
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--immune
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_IMMUNE_EFFECT)
  	e1:SetValue(s.efilter)
  	c:RegisterEffect(e1)
  	--search
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_SINGLE)
  	e2:SetCode(EVENT_SUMMON_SUCCESS)
  	e2:SetCountLimit(1, id)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	--remove
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_REMOVE + CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetCountLimit(1, id + o)
  	e3:SetTarget(s.rmtg)
  	e3:SetOperation(s.rmop)
  	c:RegisterEffect(e3)
  end
  function s.efilter(e, te)
  	local c = te:GetHandler()
  	return c:GetType() == TYPE_TRAP and c:IsSetCard(SETCARD_ID_0, 0x89)
  end
  function s.thfilter(c)
  	return c:IsCode(CARD_ID_0) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.rmfilter(c)
  	return c:IsSummonType(SUMMON_TYPE_SPECIAL) and c:IsAbleToRemove()
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and s.rmfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rmfilter, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, s.rmfilter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e1:SetCountLimit(1)
  	e1:SetCondition(s.spcon)
  	e1:SetOperation(s.spop)
  	if Duel.GetCurrentPhase() == PHASE_STANDBY then
  		e1:SetLabel(Duel.GetTurnCount())
  		e1:SetReset(RESET_PHASE + PHASE_STANDBY, 2)
  	else
  		e1:SetLabel(0)
  		e1:SetReset(RESET_PHASE + PHASE_STANDBY)
  	end
  	Duel.RegisterEffect(e1, 1 - tp)
  end
  function s.spfilter(c, e, tp)
  	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnCount() ~= e:GetLabel() and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_REMOVED, 0, 1, nil, e, tp)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_CARD, 0, id)
  	if Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_REMOVED, 0, 1, 1, nil, e, tp)
  		if g:GetCount() > 0 then
  			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  
  
source_text: Traptrix
  Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.
target_text: -- Traptrix
  local CARD_ID_0 = 12801833 --Traptrip Garden
  local SETCARD_ID_0 = 0x4c --Trap
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--immune
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_IMMUNE_EFFECT)
  	e1:SetValue(s.efilter)
  	c:RegisterEffect(e1)
  	--search
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_SINGLE)
  	e2:SetCode(EVENT_SUMMON_SUCCESS)
  	e2:SetCountLimit(1, id)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	--remove
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_REMOVE + CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetCountLimit(1, id + o)
  	e3:SetTarget(s.rmtg)
  	e3:SetOperation(s.rmop)
  	c:RegisterEffect(e3)
  end
  function s.efilter(e, te)
  	local c = te:GetHandler()
  	return c:GetType() == TYPE_TRAP and c:IsSetCard(SETCARD_ID_0, 0x89)
  end
  function s.thfilter(c)
  	return c:IsCode(CARD_ID_0) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.rmfilter(c)
  	return c:IsSummonType(SUMMON_TYPE_SPECIAL) and c:IsAbleToRemove()
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and s.rmfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rmfilter, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, s.rmfilter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e1:SetCountLimit(1)
  	e1:SetCondition(s.spcon)
  	e1:SetOperation(s.spop)
  	if Duel.GetCurrentPhase() == PHASE_STANDBY then
  		e1:SetLabel(Duel.GetTurnCount())
  		e1:SetReset(RESET_PHASE + PHASE_STANDBY, 2)
  	else
  		e1:SetLabel(0)
  		e1:SetReset(RESET_PHASE + PHASE_STANDBY)
  	end
  	Duel.RegisterEffect(e1, 1 - tp)
  end
  function s.spfilter(c, e, tp)
  	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnCount() ~= e:GetLabel() and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_REMOVED, 0, 1, nil, e, tp)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_CARD, 0, id)
  	if Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_REMOVED, 0, 1, 1, nil, e, tp)
  		if g:GetCount() > 0 then
  			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  
  