name: Evil
card_text: You can Tribute this card; inflict 300 damage to your opponent, and if you do, you can Special Summon up to 2 "Evil Thorn" from your Deck in Attack Position, but their effects cannot be activated.
external_ids: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  
lua: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--damage
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DAMAGE + CATEGORY_SPECIAL_SUMMON + CATEGORY_DECKDES)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsReleasable()
  	end
  	Duel.Release(e:GetHandler(), REASON_COST)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 300)
  end
  function s.filter(c, e, tp)
  	return c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_ATTACK)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.Damage(1 - tp, 300, REASON_EFFECT) == 0 then
  		return
  	end
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if ft <= 0 then
  		return
  	end
  	if ft > 2 then
  		ft = 2
  	end
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		ft = 1
  	end
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil, e, tp)
  	if g:GetCount() == 0 then
  		return
  	end
  	if Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = g:Select(tp, 1, ft, nil)
  		local tc = sg:GetFirst()
  		while tc do
  			if Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP_ATTACK) then
  				--cannot trigger
  				local e1 = Effect.CreateEffect(e:GetHandler())
  				e1:SetType(EFFECT_TYPE_SINGLE)
  				e1:SetCode(EFFECT_CANNOT_TRIGGER)
  				e1:SetRange(LOCATION_MZONE)
  				e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  				tc:RegisterEffect(e1)
  			end
  			tc = sg:GetNext()
  		end
  		Duel.SpecialSummonComplete()
  	end
  end
  
  
source_text: Evil
  You can Tribute this card; inflict 300 damage to your opponent, and if you do, you can Special Summon up to 2 "Evil Thorn" from your Deck in Attack Position, but their effects cannot be activated.
target_text: -- Evil
  local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--damage
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DAMAGE + CATEGORY_SPECIAL_SUMMON + CATEGORY_DECKDES)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsReleasable()
  	end
  	Duel.Release(e:GetHandler(), REASON_COST)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 300)
  end
  function s.filter(c, e, tp)
  	return c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_ATTACK)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.Damage(1 - tp, 300, REASON_EFFECT) == 0 then
  		return
  	end
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if ft <= 0 then
  		return
  	end
  	if ft > 2 then
  		ft = 2
  	end
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		ft = 1
  	end
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil, e, tp)
  	if g:GetCount() == 0 then
  		return
  	end
  	if Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = g:Select(tp, 1, ft, nil)
  		local tc = sg:GetFirst()
  		while tc do
  			if Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP_ATTACK) then
  				--cannot trigger
  				local e1 = Effect.CreateEffect(e:GetHandler())
  				e1:SetType(EFFECT_TYPE_SINGLE)
  				e1:SetCode(EFFECT_CANNOT_TRIGGER)
  				e1:SetRange(LOCATION_MZONE)
  				e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  				tc:RegisterEffect(e1)
  			end
  			tc = sg:GetNext()
  		end
  		Duel.SpecialSummonComplete()
  	end
  end
  
  