name: Fiendsmith's
card_text: 2+ monsters, including a LIGHT Fiend monster
  Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects.
  ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600.
  ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--link summon
  	aux.AddLinkProcedure(c, nil, 2, 3, s.lcheck)
  	c:EnableReviveLimit()
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_MAIN_END + TIMING_END_PHASE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  end
  function s.lcheck(g, lc)
  	return g:IsExists(s.lmfilter, 1, nil)
  end
  function s.lmfilter(c)
  	return c:IsLinkAttribute(ATTRIBUTE_LIGHT) and c:IsLinkRace(RACE_FIEND)
  end
  function s.spfilter(c, e, tp)
  	return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FIEND) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP) and not c:IsType(TYPE_LINK)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) and Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP) ~= 0 and c:IsRelateToEffect(e) and c:IsFaceup() and c:IsControler(tp) then
  		if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 or not tc:IsLocation(LOCATION_MZONE) then
  			Duel.SendtoGrave(c, REASON_EFFECT)
  			return
  		end
  		if not Duel.Equip(tp, c, tc) then
  			return
  		end
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_EQUIP_LIMIT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetLabelObject(tc)
  		e1:SetValue(s.eqlimit)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_EQUIP)
  		e2:SetCode(EFFECT_UPDATE_ATTACK)
  		e2:SetValue(s.value)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e2)
  		local e3 = Effect.CreateEffect(c)
  		e3:SetType(EFFECT_TYPE_EQUIP)
  		e3:SetCode(EFFECT_PIERCE)
  		e3:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e3)
  	end
  end
  function s.eqlimit(e, c)
  	return c == e:GetLabelObject()
  end
  function s.value(e, c)
  	local tc = e:GetHandler():GetEquipTarget()
  	local g = tc:GetEquipGroup()
  	return g:GetSum(Card.GetLink) * 600
  end
  
  
source_text: Fiendsmith's
  2+ monsters, including a LIGHT Fiend monster
  Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects.
  ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600.
  ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
target_text: -- Fiendsmith's
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--link summon
  	aux.AddLinkProcedure(c, nil, 2, 3, s.lcheck)
  	c:EnableReviveLimit()
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_MAIN_END + TIMING_END_PHASE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  end
  function s.lcheck(g, lc)
  	return g:IsExists(s.lmfilter, 1, nil)
  end
  function s.lmfilter(c)
  	return c:IsLinkAttribute(ATTRIBUTE_LIGHT) and c:IsLinkRace(RACE_FIEND)
  end
  function s.spfilter(c, e, tp)
  	return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FIEND) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP) and not c:IsType(TYPE_LINK)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) and Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP) ~= 0 and c:IsRelateToEffect(e) and c:IsFaceup() and c:IsControler(tp) then
  		if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 or not tc:IsLocation(LOCATION_MZONE) then
  			Duel.SendtoGrave(c, REASON_EFFECT)
  			return
  		end
  		if not Duel.Equip(tp, c, tc) then
  			return
  		end
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_EQUIP_LIMIT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetLabelObject(tc)
  		e1:SetValue(s.eqlimit)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_EQUIP)
  		e2:SetCode(EFFECT_UPDATE_ATTACK)
  		e2:SetValue(s.value)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e2)
  		local e3 = Effect.CreateEffect(c)
  		e3:SetType(EFFECT_TYPE_EQUIP)
  		e3:SetCode(EFFECT_PIERCE)
  		e3:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e3)
  	end
  end
  function s.eqlimit(e, c)
  	return c == e:GetLabelObject()
  end
  function s.value(e, c)
  	local tc = e:GetHandler():GetEquipTarget()
  	local g = tc:GetEquipGroup()
  	return g:GetSum(Card.GetLink) * 600
  end
  
  