name: Aroma
card_text: Gain 1000 LP for each "Aroma" monster you control with a different name. You can banish this card from your GY, then target 1 "Aroma" monster in your GY; Special Summon it (but banish it when it leaves the field), then gain 500 LP. You can only use 1 "Aroma Healing" effect per turn, and only once that turn.
external_ids: local SETCARD_ID_0 = 0xc9 --Aroma
  
lua: local SETCARD_ID_0 = 0xc9 --Aroma
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_RECOVER)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.rectg)
  	e1:SetOperation(s.recop)
  	c:RegisterEffect(e1)
  	--Spsummon && Recover
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetHintTiming(0, TIMING_END_PHASE)
  	e2:SetCountLimit(1, id)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.recfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.rectg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.recfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	local g = Duel.GetMatchingGroup(s.recfilter, tp, LOCATION_MZONE, 0, nil)
  	local rec = g:GetClassCount(Card.GetCode) * 1000
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, rec)
  end
  function s.recop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.recfilter, tp, LOCATION_MZONE, 0, nil)
  	local rec = g:GetClassCount(Card.GetCode) * 1000
  	Duel.Recover(tp, rec, REASON_EFFECT)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(500)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, 500)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	if tc:IsRelateToEffect(e) then
  		if Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) then
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e1:SetValue(LOCATION_REMOVED)
  			e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  			tc:RegisterEffect(e1, true)
  			Duel.SpecialSummonComplete()
  			Duel.BreakEffect()
  			Duel.Recover(p, d, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: Aroma
  Gain 1000 LP for each "Aroma" monster you control with a different name. You can banish this card from your GY, then target 1 "Aroma" monster in your GY; Special Summon it (but banish it when it leaves the field), then gain 500 LP. You can only use 1 "Aroma Healing" effect per turn, and only once that turn.
target_text: -- Aroma
  local SETCARD_ID_0 = 0xc9 --Aroma
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_RECOVER)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.rectg)
  	e1:SetOperation(s.recop)
  	c:RegisterEffect(e1)
  	--Spsummon && Recover
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetHintTiming(0, TIMING_END_PHASE)
  	e2:SetCountLimit(1, id)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.recfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.rectg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.recfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	local g = Duel.GetMatchingGroup(s.recfilter, tp, LOCATION_MZONE, 0, nil)
  	local rec = g:GetClassCount(Card.GetCode) * 1000
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, rec)
  end
  function s.recop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.recfilter, tp, LOCATION_MZONE, 0, nil)
  	local rec = g:GetClassCount(Card.GetCode) * 1000
  	Duel.Recover(tp, rec, REASON_EFFECT)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(500)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, 500)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	if tc:IsRelateToEffect(e) then
  		if Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) then
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e1:SetValue(LOCATION_REMOVED)
  			e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  			tc:RegisterEffect(e1, true)
  			Duel.SpecialSummonComplete()
  			Duel.BreakEffect()
  			Duel.Recover(p, d, REASON_EFFECT)
  		end
  	end
  end
  
  