name: Performapal
card_text: Pendulum Scale = 7
  [ Pendulum Effect ]
  Once per turn, during the End Phase, if this card was activated this turn: You can destroy this card, and if you do, add 1 Level 7 or higher monster to your hand, that is either in your Graveyard or face-up in your Extra Deck.
  ----------------------------------------
  [ Monster Effect ]
  Cannot be destroyed by Spell/Trap effects while in face-up Attack Position. This card gains 100 ATK for each "Performapal" card you control, during your Battle Phase only.
external_ids: local SETCARD_ID_0 = 0x9f --Performapal
  
lua: local SETCARD_ID_0 = 0x9f --Performapal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.EnablePendulumAttribute(c, false)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(1160)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCost(s.reg)
  	c:RegisterEffect(e1)
  	--tohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DESTROY + CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_PHASE + PHASE_END)
  	e2:SetRange(LOCATION_PZONE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	--indestructable
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCondition(s.indescon)
  	e3:SetValue(s.indesval)
  	c:RegisterEffect(e3)
  	--atkup
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetCode(EFFECT_UPDATE_ATTACK)
  	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCondition(s.atkcon)
  	e4:SetValue(s.atkval)
  	c:RegisterEffect(e4)
  end
  function s.reg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	e:GetHandler():RegisterFlagEffect(id, RESET_PHASE + PHASE_END, EFFECT_FLAG_OATH, 1)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) ~= 0
  end
  function s.thfilter(c)
  	return c:IsLevelAbove(7) and (c:IsLocation(LOCATION_GRAVE) or (c:IsFaceup() and c:IsType(TYPE_PENDULUM))) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsDestructable() and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_EXTRA + LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, e:GetHandler(), 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_EXTRA + LOCATION_GRAVE)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) or Duel.Destroy(c, REASON_EFFECT) == 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_EXTRA + LOCATION_GRAVE, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.indescon(e)
  	return e:GetHandler():IsAttackPos()
  end
  function s.indesval(e, re, rp)
  	return re:IsActiveType(TYPE_SPELL + TYPE_TRAP)
  end
  function s.atkcon(e)
  	local ph = Duel.GetCurrentPhase()
  	local tp = Duel.GetTurnPlayer()
  	return tp == e:GetHandler():GetControler() and ph >= PHASE_BATTLE_START and ph <= PHASE_BATTLE
  end
  function s.atkfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.atkval(e, c)
  	return Duel.GetMatchingGroupCount(s.atkfilter, c:GetControler(), LOCATION_ONFIELD, 0, nil) * 100
  end
  
  
source_text: Performapal
  Pendulum Scale = 7
  [ Pendulum Effect ]
  Once per turn, during the End Phase, if this card was activated this turn: You can destroy this card, and if you do, add 1 Level 7 or higher monster to your hand, that is either in your Graveyard or face-up in your Extra Deck.
  ----------------------------------------
  [ Monster Effect ]
  Cannot be destroyed by Spell/Trap effects while in face-up Attack Position. This card gains 100 ATK for each "Performapal" card you control, during your Battle Phase only.
target_text: -- Performapal
  local SETCARD_ID_0 = 0x9f --Performapal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.EnablePendulumAttribute(c, false)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(1160)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCost(s.reg)
  	c:RegisterEffect(e1)
  	--tohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DESTROY + CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_PHASE + PHASE_END)
  	e2:SetRange(LOCATION_PZONE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	--indestructable
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCondition(s.indescon)
  	e3:SetValue(s.indesval)
  	c:RegisterEffect(e3)
  	--atkup
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetCode(EFFECT_UPDATE_ATTACK)
  	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCondition(s.atkcon)
  	e4:SetValue(s.atkval)
  	c:RegisterEffect(e4)
  end
  function s.reg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	e:GetHandler():RegisterFlagEffect(id, RESET_PHASE + PHASE_END, EFFECT_FLAG_OATH, 1)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) ~= 0
  end
  function s.thfilter(c)
  	return c:IsLevelAbove(7) and (c:IsLocation(LOCATION_GRAVE) or (c:IsFaceup() and c:IsType(TYPE_PENDULUM))) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsDestructable() and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_EXTRA + LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, e:GetHandler(), 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_EXTRA + LOCATION_GRAVE)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) or Duel.Destroy(c, REASON_EFFECT) == 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_EXTRA + LOCATION_GRAVE, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.indescon(e)
  	return e:GetHandler():IsAttackPos()
  end
  function s.indesval(e, re, rp)
  	return re:IsActiveType(TYPE_SPELL + TYPE_TRAP)
  end
  function s.atkcon(e)
  	local ph = Duel.GetCurrentPhase()
  	local tp = Duel.GetTurnPlayer()
  	return tp == e:GetHandler():GetControler() and ph >= PHASE_BATTLE_START and ph <= PHASE_BATTLE
  end
  function s.atkfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.atkval(e, c)
  	return Duel.GetMatchingGroupCount(s.atkfilter, c:GetControler(), LOCATION_ONFIELD, 0, nil) * 100
  end
  
  