name: Arias
card_text: During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.
external_ids: local SETCARD_ID_0 = 0x17e --Labrynth
  
lua: local SETCARD_ID_0 = 0x17e --Labrynth
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon/set
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetRange(LOCATION_HAND + LOCATION_MZONE)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.tfcon)
  	e1:SetCost(s.tfcost)
  	e1:SetTarget(s.tftg)
  	e1:SetOperation(s.tfop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.tfcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2
  end
  function s.tfcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsAbleToGraveAsCost()
  	end
  	Duel.SendtoGrave(c, REASON_COST)
  end
  function s.setfilter(c)
  	return c:GetType() == TYPE_TRAP and c:IsSSetable()
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.tftg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	local b1 = Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, c, e, tp) and Duel.GetMZoneCount(tp, c) > 0
  	local b2 = Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_HAND, 0, 1, nil)
  	if chk == 0 then
  		return b1 or b2
  	end
  end
  function s.tfop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local b1 = Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  	local b2 = Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_HAND, 0, 1, nil)
  	if not (b1 or b2) then
  		return
  	end
  	local sel = aux.SelectFromOptions(tp, { b1, 1152 }, { b2, 1153 })
  	if sel == 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  		if sg:GetCount() > 0 then
  			Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	else
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.setfilter), tp, LOCATION_HAND, 0, 1, 1, nil)
  		local tc = g:GetFirst()
  		if tc and Duel.SSet(tp, tc) ~= 0 then
  			local e1 = Effect.CreateEffect(c)
  			e1:SetDescription(aux.Stringid(id, 2))
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
  			e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e1)
  		end
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local ct = Duel.GetCurrentChain()
  	if ct < 2 then
  		return false
  	end
  	local te, p = Duel.GetChainInfo(ct - 1, CHAININFO_TRIGGERING_EFFECT, CHAININFO_TRIGGERING_PLAYER)
  	if not te then
  		return false
  	end
  	local b1 = te:GetHandler():IsSetCard(SETCARD_ID_0) and not te:GetHandler():IsCode(id)
  	local b2 = te:GetActiveType() == TYPE_TRAP
  	return (b1 or b2) and p == tp and rp == 1 - tp
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 or not e:GetHandler():IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP)
  end
  
  
source_text: Arias
  During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.
target_text: -- Arias
  local SETCARD_ID_0 = 0x17e --Labrynth
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon/set
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetRange(LOCATION_HAND + LOCATION_MZONE)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.tfcon)
  	e1:SetCost(s.tfcost)
  	e1:SetTarget(s.tftg)
  	e1:SetOperation(s.tfop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.tfcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2
  end
  function s.tfcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsAbleToGraveAsCost()
  	end
  	Duel.SendtoGrave(c, REASON_COST)
  end
  function s.setfilter(c)
  	return c:GetType() == TYPE_TRAP and c:IsSSetable()
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.tftg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	local b1 = Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, c, e, tp) and Duel.GetMZoneCount(tp, c) > 0
  	local b2 = Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_HAND, 0, 1, nil)
  	if chk == 0 then
  		return b1 or b2
  	end
  end
  function s.tfop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local b1 = Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  	local b2 = Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_HAND, 0, 1, nil)
  	if not (b1 or b2) then
  		return
  	end
  	local sel = aux.SelectFromOptions(tp, { b1, 1152 }, { b2, 1153 })
  	if sel == 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  		if sg:GetCount() > 0 then
  			Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	else
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.setfilter), tp, LOCATION_HAND, 0, 1, 1, nil)
  		local tc = g:GetFirst()
  		if tc and Duel.SSet(tp, tc) ~= 0 then
  			local e1 = Effect.CreateEffect(c)
  			e1:SetDescription(aux.Stringid(id, 2))
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
  			e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e1)
  		end
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local ct = Duel.GetCurrentChain()
  	if ct < 2 then
  		return false
  	end
  	local te, p = Duel.GetChainInfo(ct - 1, CHAININFO_TRIGGERING_EFFECT, CHAININFO_TRIGGERING_PLAYER)
  	if not te then
  		return false
  	end
  	local b1 = te:GetHandler():IsSetCard(SETCARD_ID_0) and not te:GetHandler():IsCode(id)
  	local b2 = te:GetActiveType() == TYPE_TRAP
  	return (b1 or b2) and p == tp and rp == 1 - tp
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 or not e:GetHandler():IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP)
  end
  
  