name: Mimighoul
card_text: FLIP: If it is the Main Phase: Apply these effects in sequence.
  ● Banish the top 3 cards of your Deck, then Special Summon 1 of your banished monsters to your opponent's field in Defense Position.
  ● Give control of this card to your opponent.
  During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. You can only use each effect of "Mimighoul Cerberus" once per turn. Your opponent cannot target face-up Spells you control with card effects.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--flip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE + CATEGORY_CONTROL + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP + EFFECT_TYPE_TRIGGER_F)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(aux.MimighoulFlipCondition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_HAND)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  	--cannot be target
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  	e3:SetTargetRange(LOCATION_ONFIELD, 0)
  	e3:SetTarget(aux.TargetBoolFunction(aux.AND(Card.IsType, Card.IsFaceup), TYPE_SPELL))
  	e3:SetValue(aux.tgoval)
  	c:RegisterEffect(e3)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, nil, 3, tp, LOCATION_DECK)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_REMOVED)
  	Duel.SetOperationInfo(0, CATEGORY_CONTROL, e:GetHandler(), 1, 0, 0)
  end
  function s.spfilter(c, e, tp)
  	return c:IsFaceup() and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE, 1 - tp)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tg = Duel.GetDecktopGroup(tp, 3)
  	if #tg == 0 then
  		return
  	end
  	Duel.DisableShuffleCheck()
  	if Duel.Remove(tg, POS_FACEUP, REASON_EFFECT) > 0 and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_REMOVED, 0, 1, nil, e, tp) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_REMOVED, 0, 1, 1, nil, e, tp)
  		if #g > 0 then
  			Duel.BreakEffect()
  			Duel.SpecialSummon(g:GetFirst(), 0, tp, 1 - tp, false, false, POS_FACEUP_DEFENSE)
  		end
  	end
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.BreakEffect()
  		Duel.GetControl(c, 1 - tp)
  	end
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEDOWN_DEFENSE, 1 - tp) and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		if Duel.SpecialSummon(c, 0, tp, 1 - tp, false, false, POS_FACEDOWN_DEFENSE) > 0 then
  			Duel.ConfirmCards(tp, c)
  		end
  	end
  end
  
  
source_text: Mimighoul
  FLIP: If it is the Main Phase: Apply these effects in sequence.
  ● Banish the top 3 cards of your Deck, then Special Summon 1 of your banished monsters to your opponent's field in Defense Position.
  ● Give control of this card to your opponent.
  During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. You can only use each effect of "Mimighoul Cerberus" once per turn. Your opponent cannot target face-up Spells you control with card effects.
target_text: -- Mimighoul
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--flip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE + CATEGORY_CONTROL + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP + EFFECT_TYPE_TRIGGER_F)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(aux.MimighoulFlipCondition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_HAND)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  	--cannot be target
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  	e3:SetTargetRange(LOCATION_ONFIELD, 0)
  	e3:SetTarget(aux.TargetBoolFunction(aux.AND(Card.IsType, Card.IsFaceup), TYPE_SPELL))
  	e3:SetValue(aux.tgoval)
  	c:RegisterEffect(e3)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, nil, 3, tp, LOCATION_DECK)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_REMOVED)
  	Duel.SetOperationInfo(0, CATEGORY_CONTROL, e:GetHandler(), 1, 0, 0)
  end
  function s.spfilter(c, e, tp)
  	return c:IsFaceup() and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE, 1 - tp)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tg = Duel.GetDecktopGroup(tp, 3)
  	if #tg == 0 then
  		return
  	end
  	Duel.DisableShuffleCheck()
  	if Duel.Remove(tg, POS_FACEUP, REASON_EFFECT) > 0 and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_REMOVED, 0, 1, nil, e, tp) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_REMOVED, 0, 1, 1, nil, e, tp)
  		if #g > 0 then
  			Duel.BreakEffect()
  			Duel.SpecialSummon(g:GetFirst(), 0, tp, 1 - tp, false, false, POS_FACEUP_DEFENSE)
  		end
  	end
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.BreakEffect()
  		Duel.GetControl(c, 1 - tp)
  	end
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEDOWN_DEFENSE, 1 - tp) and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		if Duel.SpecialSummon(c, 0, tp, 1 - tp, false, false, POS_FACEDOWN_DEFENSE) > 0 then
  			Duel.ConfirmCards(tp, c)
  		end
  	end
  end
  
  