name: Batteryman
card_text: If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.
external_ids: local CARD_ID_0 = 44586427 --Batteryman Token
  local SETCARD_ID_0 = 0x28 --Batteryman
  
lua: local CARD_ID_0 = 44586427 --Batteryman Token
  local SETCARD_ID_0 = 0x28 --Batteryman
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--to grave
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.tgtg)
  	e1:SetOperation(s.tgop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	--token
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOKEN)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_SUMMON_SUCCESS)
  	e3:SetCountLimit(1, id + 1)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCondition(s.tkcon)
  	e3:SetTarget(s.tktg)
  	e3:SetOperation(s.tkop)
  	c:RegisterEffect(e3)
  	local e4 = e3:Clone()
  	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e4)
  	--name
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 2))
  	e5:SetType(EFFECT_TYPE_IGNITION)
  	e5:SetRange(LOCATION_MZONE)
  	e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e5:SetCountLimit(1, id + 2)
  	e5:SetTarget(s.nmtg)
  	e5:SetOperation(s.nmop)
  	c:RegisterEffect(e5)
  end
  function s.tgfilter(c)
  	return c:IsRace(RACE_THUNDER) and c:IsAbleToGrave()
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  function s.tkcfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_THUNDER)
  end
  function s.tkcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.tkcfilter, 1, nil) and not eg:IsContains(e:GetHandler())
  end
  function s.tktg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOKEN, nil, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, 0, 0)
  end
  function s.tkop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 or not Duel.IsPlayerCanSpecialSummonMonster(tp, id + 1, 0, TYPES_TOKEN_MONSTER, 0, 0, 1, RACE_THUNDER, ATTRIBUTE_LIGHT) then
  		return
  	end
  	local token = Duel.CreateToken(tp, id + 1)
  	Duel.SpecialSummon(token, 0, tp, tp, false, false, POS_FACEUP)
  end
  function s.nmfilter(c, cd)
  	return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsType(TYPE_EFFECT) and c:IsSetCard(SETCARD_ID_0) and not c:IsCode(cd)
  end
  function s.nmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local cd = e:GetHandler():GetCode()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE + LOCATION_GRAVE) and chkc:IsControler(tp) and s.nmfilter(chkc, cd)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.nmfilter, tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, nil, cd)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.nmfilter, tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, 1, nil, cd)
  end
  function s.nmop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and (tc:IsLocation(LOCATION_GRAVE) or tc:IsFaceup()) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_CHANGE_CODE)
  		e1:SetValue(tc:GetOriginalCode())
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		c:RegisterEffect(e1)
  	end
  end
  
  
source_text: Batteryman
  If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.
target_text: -- Batteryman
  local CARD_ID_0 = 44586427 --Batteryman Token
  local SETCARD_ID_0 = 0x28 --Batteryman
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--to grave
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.tgtg)
  	e1:SetOperation(s.tgop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	--token
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOKEN)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_SUMMON_SUCCESS)
  	e3:SetCountLimit(1, id + 1)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCondition(s.tkcon)
  	e3:SetTarget(s.tktg)
  	e3:SetOperation(s.tkop)
  	c:RegisterEffect(e3)
  	local e4 = e3:Clone()
  	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e4)
  	--name
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 2))
  	e5:SetType(EFFECT_TYPE_IGNITION)
  	e5:SetRange(LOCATION_MZONE)
  	e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e5:SetCountLimit(1, id + 2)
  	e5:SetTarget(s.nmtg)
  	e5:SetOperation(s.nmop)
  	c:RegisterEffect(e5)
  end
  function s.tgfilter(c)
  	return c:IsRace(RACE_THUNDER) and c:IsAbleToGrave()
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  function s.tkcfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_THUNDER)
  end
  function s.tkcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.tkcfilter, 1, nil) and not eg:IsContains(e:GetHandler())
  end
  function s.tktg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOKEN, nil, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, 0, 0)
  end
  function s.tkop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 or not Duel.IsPlayerCanSpecialSummonMonster(tp, id + 1, 0, TYPES_TOKEN_MONSTER, 0, 0, 1, RACE_THUNDER, ATTRIBUTE_LIGHT) then
  		return
  	end
  	local token = Duel.CreateToken(tp, id + 1)
  	Duel.SpecialSummon(token, 0, tp, tp, false, false, POS_FACEUP)
  end
  function s.nmfilter(c, cd)
  	return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsType(TYPE_EFFECT) and c:IsSetCard(SETCARD_ID_0) and not c:IsCode(cd)
  end
  function s.nmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local cd = e:GetHandler():GetCode()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE + LOCATION_GRAVE) and chkc:IsControler(tp) and s.nmfilter(chkc, cd)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.nmfilter, tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, nil, cd)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.nmfilter, tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, 1, nil, cd)
  end
  function s.nmop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and (tc:IsLocation(LOCATION_GRAVE) or tc:IsFaceup()) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_CHANGE_CODE)
  		e1:SetValue(tc:GetOriginalCode())
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		c:RegisterEffect(e1)
  	end
  end
  
  