name: Chronicler
card_text: You can target 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler of Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn.
external_ids: local SETCARD_ID_0 = 0x11f --Nephthys
  
lua: local SETCARD_ID_0 = 0x11f --Nephthys
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--to hand (on field eff)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1, id)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--reg to hand (GY eff)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetOperation(s.spr)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_TOHAND)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetCountLimit(1, id + 1)
  	e3:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e3:SetCondition(s.thcon2)
  	e3:SetTarget(s.thtg2)
  	e3:SetOperation(s.thop2)
  	e3:SetLabelObject(e2)
  	c:RegisterEffect(e3)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand() and not c:IsCode(id)
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil) and Duel.IsExistingMatchingCard(aux.TRUE, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, nil, 1, tp, LOCATION_HAND)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectMatchingCard(tp, aux.TRUE, tp, LOCATION_HAND, 0, 1, 1, nil)
  	if g:GetCount() == 0 then
  		return
  	end
  	local tc = Duel.GetFirstTarget()
  	if Duel.Destroy(g, REASON_EFFECT) ~= 0 and tc:IsRelateToEffect(e) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  	end
  end
  function s.spr(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if bit.band(r, 0x41) ~= 0x41 then
  		return
  	end
  	if Duel.GetTurnPlayer() == tp and Duel.GetCurrentPhase() == PHASE_STANDBY then
  		e:SetLabel(Duel.GetTurnCount())
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 0, 2)
  	else
  		e:SetLabel(0)
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 0, 1)
  	end
  end
  function s.thcon2(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return e:GetLabelObject():GetLabel() ~= Duel.GetTurnCount() and tp == Duel.GetTurnPlayer() and c:GetFlagEffect(id) > 0
  end
  function s.thtg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_GRAVE)
  	c:ResetFlagEffect(id)
  end
  function s.thop2(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  
source_text: Chronicler
  You can target 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler of Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn.
target_text: -- Chronicler
  local SETCARD_ID_0 = 0x11f --Nephthys
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--to hand (on field eff)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1, id)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--reg to hand (GY eff)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetOperation(s.spr)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_TOHAND)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetCountLimit(1, id + 1)
  	e3:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e3:SetCondition(s.thcon2)
  	e3:SetTarget(s.thtg2)
  	e3:SetOperation(s.thop2)
  	e3:SetLabelObject(e2)
  	c:RegisterEffect(e3)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand() and not c:IsCode(id)
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil) and Duel.IsExistingMatchingCard(aux.TRUE, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, nil, 1, tp, LOCATION_HAND)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectMatchingCard(tp, aux.TRUE, tp, LOCATION_HAND, 0, 1, 1, nil)
  	if g:GetCount() == 0 then
  		return
  	end
  	local tc = Duel.GetFirstTarget()
  	if Duel.Destroy(g, REASON_EFFECT) ~= 0 and tc:IsRelateToEffect(e) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  	end
  end
  function s.spr(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if bit.band(r, 0x41) ~= 0x41 then
  		return
  	end
  	if Duel.GetTurnPlayer() == tp and Duel.GetCurrentPhase() == PHASE_STANDBY then
  		e:SetLabel(Duel.GetTurnCount())
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 0, 2)
  	else
  		e:SetLabel(0)
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 0, 1)
  	end
  end
  function s.thcon2(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return e:GetLabelObject():GetLabel() ~= Duel.GetTurnCount() and tp == Duel.GetTurnPlayer() and c:GetFlagEffect(id) > 0
  end
  function s.thtg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_GRAVE)
  	c:ResetFlagEffect(id)
  end
  function s.thop2(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  