name: Chimera
card_text: "Chimera the Flying Mythical Beast" + 1+ Illusion monsters
  This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.
external_ids: local CARD_ID_0 = 4796100 --Chimera the Flying Mythical Beast
  
lua: local CARD_ID_0 = 4796100 --Chimera the Flying Mythical Beast
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--material
  	aux.AddFusionProcCodeFunRep(c, CARD_ID_0, aux.FilterBoolFunction(Card.IsRace, RACE_ILLUSION), 1, 127, true, true)
  	--change name
  	aux.EnableChangeCode(c, CARD_ID_0, LOCATION_GRAVE + LOCATION_MZONE)
  	--multi-attack
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
  	e1:SetValue(s.atkct)
  	c:RegisterEffect(e1)
  	--indes
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(s.indtg)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  	--disable
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_DISABLE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_DAMAGE_STEP_END)
  	e3:SetCondition(aux.dsercon)
  	e3:SetTarget(s.target)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  end
  function s.indtg(e, c)
  	local tc = e:GetHandler()
  	return c == tc or c == tc:GetBattleTarget()
  end
  function s.atkct(e, c)
  	return c:IsSummonType(SUMMON_TYPE_FUSION) and c:GetMaterialCount() - 1 or 0
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local bc = e:GetHandler():GetBattleTarget()
  	if chk == 0 then
  		return bc and bc:IsRelateToBattle() and (aux.nzatk(bc) or aux.NegateMonsterFilter(bc))
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE, bc, 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local bc = c:GetBattleTarget()
  	if bc:IsRelateToBattle() and bc:IsFaceup() then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
  		e1:SetValue(0)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		bc:RegisterEffect(e1)
  		Duel.NegateRelatedChain(bc, RESET_TURN_SET)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		bc:RegisterEffect(e2)
  		local e3 = e2:Clone()
  		e3:SetCode(EFFECT_DISABLE_EFFECT)
  		e3:SetValue(RESET_TURN_SET)
  		bc:RegisterEffect(e3)
  	end
  end
  
  
source_text: Chimera
  "Chimera the Flying Mythical Beast" + 1+ Illusion monsters
  This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. If this card battles a monster, neither can be destroyed by that battle. At the end of the Damage Step, if this card battled an opponent's monster: You can change that opponent's monster's ATK to 0, also negate its effects.
target_text: -- Chimera
  local CARD_ID_0 = 4796100 --Chimera the Flying Mythical Beast
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--material
  	aux.AddFusionProcCodeFunRep(c, CARD_ID_0, aux.FilterBoolFunction(Card.IsRace, RACE_ILLUSION), 1, 127, true, true)
  	--change name
  	aux.EnableChangeCode(c, CARD_ID_0, LOCATION_GRAVE + LOCATION_MZONE)
  	--multi-attack
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
  	e1:SetValue(s.atkct)
  	c:RegisterEffect(e1)
  	--indes
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(s.indtg)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  	--disable
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_DISABLE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_DAMAGE_STEP_END)
  	e3:SetCondition(aux.dsercon)
  	e3:SetTarget(s.target)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  end
  function s.indtg(e, c)
  	local tc = e:GetHandler()
  	return c == tc or c == tc:GetBattleTarget()
  end
  function s.atkct(e, c)
  	return c:IsSummonType(SUMMON_TYPE_FUSION) and c:GetMaterialCount() - 1 or 0
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local bc = e:GetHandler():GetBattleTarget()
  	if chk == 0 then
  		return bc and bc:IsRelateToBattle() and (aux.nzatk(bc) or aux.NegateMonsterFilter(bc))
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE, bc, 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local bc = c:GetBattleTarget()
  	if bc:IsRelateToBattle() and bc:IsFaceup() then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
  		e1:SetValue(0)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		bc:RegisterEffect(e1)
  		Duel.NegateRelatedChain(bc, RESET_TURN_SET)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		bc:RegisterEffect(e2)
  		local e3 = e2:Clone()
  		e3:SetCode(EFFECT_DISABLE_EFFECT)
  		e3:SetValue(RESET_TURN_SET)
  		bc:RegisterEffect(e3)
  	end
  end
  
  