name: The
card_text: When this face-up card you control is selected as an attack target, you can discard 1 "Fabled" monster to negate the attack.
external_ids: local SETCARD_ID_0 = 0x35 --Fabled
  
lua: local SETCARD_ID_0 = 0x35 --Fabled
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_BE_BATTLE_TARGET)
  	e1:SetCost(s.cost)
  	e1:SetOperation(s.op)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsDiscardable()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.DiscardHand(tp, s.cfilter, 1, 1, REASON_COST + REASON_DISCARD)
  end
  function s.op(e, tp, eg, ep, ev, re, r, rp)
  	Duel.NegateAttack()
  end
  
  
source_text: The
  When this face-up card you control is selected as an attack target, you can discard 1 "Fabled" monster to negate the attack.
target_text: -- The
  local SETCARD_ID_0 = 0x35 --Fabled
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_BE_BATTLE_TARGET)
  	e1:SetCost(s.cost)
  	e1:SetOperation(s.op)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsDiscardable()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.DiscardHand(tp, s.cfilter, 1, 1, REASON_COST + REASON_DISCARD)
  end
  function s.op(e, tp, eg, ep, ev, re, r, rp)
  	Duel.NegateAttack()
  end
  
  