name: Nekroz
card_text: You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
  ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase.
  ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.
external_ids: local SETCARD_ID_0 = 0xb4 --Nekroz
  
lua: local SETCARD_ID_0 = 0xb4 --Nekroz
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--cannot special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetValue(aux.ritlimit)
  	c:RegisterEffect(e1)
  	--atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e2:SetRange(LOCATION_HAND)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.atkcon)
  	e2:SetCost(s.atkcost)
  	e2:SetOperation(s.atkop)
  	c:RegisterEffect(e2)
  	--draw
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_DRAW)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id + 1)
  	e3:SetTarget(s.target)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  end
  function s.mat_filter(c)
  	return not c:IsLevel(8)
  end
  function s.atkcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetAttacker():IsControler(1 - tp)
  end
  function s.cfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToRemoveAsCost()
  end
  function s.atkcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsDiscardable() and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  	Duel.SendtoGrave(e:GetHandler(), REASON_COST + REASON_DISCARD)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.NegateAttack() then
  		Duel.BreakEffect()
  		Duel.SkipPhase(1 - tp, PHASE_BATTLE, RESET_PHASE + PHASE_BATTLE_STEP, 1)
  	end
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 1) and Duel.CheckReleaseGroupEx(tp, nil, 1, REASON_EFFECT, true, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if not Duel.IsPlayerCanDraw(tp) then
  		return
  	end
  	local ct = Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0)
  	if ct == 0 then
  		ct = 1
  	end
  	if ct > 2 then
  		ct = 2
  	end
  	local g = Duel.SelectReleaseGroupEx(tp, nil, 1, ct, REASON_EFFECT, true, nil)
  	if g:GetCount() > 0 then
  		Duel.HintSelection(g)
  		local rct = Duel.Release(g, REASON_EFFECT)
  		Duel.Draw(tp, rct, REASON_EFFECT)
  	end
  end
  
  
source_text: Nekroz
  You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
  ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase.
  ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.
target_text: -- Nekroz
  local SETCARD_ID_0 = 0xb4 --Nekroz
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--cannot special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetValue(aux.ritlimit)
  	c:RegisterEffect(e1)
  	--atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e2:SetRange(LOCATION_HAND)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.atkcon)
  	e2:SetCost(s.atkcost)
  	e2:SetOperation(s.atkop)
  	c:RegisterEffect(e2)
  	--draw
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_DRAW)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id + 1)
  	e3:SetTarget(s.target)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  end
  function s.mat_filter(c)
  	return not c:IsLevel(8)
  end
  function s.atkcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetAttacker():IsControler(1 - tp)
  end
  function s.cfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToRemoveAsCost()
  end
  function s.atkcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsDiscardable() and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  	Duel.SendtoGrave(e:GetHandler(), REASON_COST + REASON_DISCARD)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.NegateAttack() then
  		Duel.BreakEffect()
  		Duel.SkipPhase(1 - tp, PHASE_BATTLE, RESET_PHASE + PHASE_BATTLE_STEP, 1)
  	end
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 1) and Duel.CheckReleaseGroupEx(tp, nil, 1, REASON_EFFECT, true, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if not Duel.IsPlayerCanDraw(tp) then
  		return
  	end
  	local ct = Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0)
  	if ct == 0 then
  		ct = 1
  	end
  	if ct > 2 then
  		ct = 2
  	end
  	local g = Duel.SelectReleaseGroupEx(tp, nil, 1, ct, REASON_EFFECT, true, nil)
  	if g:GetCount() > 0 then
  		Duel.HintSelection(g)
  		local rct = Duel.Release(g, REASON_EFFECT)
  		Duel.Draw(tp, rct, REASON_EFFECT)
  	end
  end
  
  