name: Majespecter
card_text: When you activate this card, you can also Tribute 1 WIND Spellcaster monster; Special Summon 1 "Majespecter" monster from your hand or GY, or if you Tributed a monster at activation, you can Special Summon 1 "Majespecter" monster from your Deck instead. You can only activate 1 "Majespecter Wind" per turn.
external_ids: local SETCARD_ID_0 = 0xd0 --Majespecter
  
lua: local SETCARD_ID_0 = 0xd0 --Majespecter
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetLabel(0)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c, tp)
  	return c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_SPELLCASTER) and Duel.GetMZoneCount(tp, c) > 0
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	e:SetLabel(0)
  	local res = Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_GRAVE + LOCATION_HAND, 0, 1, nil, e, tp)
  	if Duel.CheckReleaseGroup(tp, s.cfilter, 1, nil, tp) and (not res or Duel.SelectYesNo(tp, aux.Stringid(id, 1))) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RELEASE)
  		local g = Duel.SelectReleaseGroup(tp, s.cfilter, 1, 1, nil, tp)
  		Duel.Release(g, REASON_COST)
  		e:SetLabel(LOCATION_DECK)
  	end
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return (
  			Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_GRAVE + LOCATION_HAND, 0, 1, nil, e, tp)
  			or e:IsCostChecked() and e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.CheckReleaseGroup(tp, s.cfilter, 1, nil, tp) and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  		)
  	end
  	if not e:IsCostChecked() then
  		e:SetLabel(0)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE + LOCATION_HAND + e:GetLabel())
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_GRAVE + LOCATION_HAND + e:GetLabel(), 0, 1, 1, nil, e, tp)
  	Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  
source_text: Majespecter
  When you activate this card, you can also Tribute 1 WIND Spellcaster monster; Special Summon 1 "Majespecter" monster from your hand or GY, or if you Tributed a monster at activation, you can Special Summon 1 "Majespecter" monster from your Deck instead. You can only activate 1 "Majespecter Wind" per turn.
target_text: -- Majespecter
  local SETCARD_ID_0 = 0xd0 --Majespecter
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetLabel(0)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c, tp)
  	return c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_SPELLCASTER) and Duel.GetMZoneCount(tp, c) > 0
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	e:SetLabel(0)
  	local res = Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_GRAVE + LOCATION_HAND, 0, 1, nil, e, tp)
  	if Duel.CheckReleaseGroup(tp, s.cfilter, 1, nil, tp) and (not res or Duel.SelectYesNo(tp, aux.Stringid(id, 1))) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RELEASE)
  		local g = Duel.SelectReleaseGroup(tp, s.cfilter, 1, 1, nil, tp)
  		Duel.Release(g, REASON_COST)
  		e:SetLabel(LOCATION_DECK)
  	end
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return (
  			Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_GRAVE + LOCATION_HAND, 0, 1, nil, e, tp)
  			or e:IsCostChecked() and e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.CheckReleaseGroup(tp, s.cfilter, 1, nil, tp) and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  		)
  	end
  	if not e:IsCostChecked() then
  		e:SetLabel(0)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE + LOCATION_HAND + e:GetLabel())
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_GRAVE + LOCATION_HAND + e:GetLabel(), 0, 1, 1, nil, e, tp)
  	Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  