name: Argostars
card_text: Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.
external_ids: local SETCARD_ID_0 = 0x1c1 --Argostars
  
lua: local SETCARD_ID_0 = 0x1c1 --Argostars
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SEARCH | CATEGORY_TOHAND | CATEGORY_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetHintTiming(0, TIMING_END_PHASE)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--tohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1, id)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.thtg1)
  	e2:SetOperation(s.thop1)
  	c:RegisterEffect(e2)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.sumfilter(c)
  	return c:IsSummonable(true, nil) and c:IsRace(RACE_WARRIOR)
  end
  function s.chkfilter(c)
  	return c:IsAllTypes(TYPE_CONTINUOUS | TYPE_TRAP)
  		and c:IsFaceup()
  		and (
  			c:IsLocation(LOCATION_MZONE)
  			or c:IsEffectProperty(aux.EffectCategoryFilter(CATEGORY_SPECIAL_SUMMON))
  				and (c:GetOriginalLevel() > 0 or bit.band(c:GetOriginalRace(), 0x3fffffff) ~= 0 or bit.band(c:GetOriginalAttribute(), 0x7f) ~= 0 or c:GetBaseAttack() > 0 or c:GetBaseDefense() > 0)
  		)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  		if
  			Duel.IsExistingMatchingCard(s.sumfilter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, nil)
  			and Duel.IsExistingMatchingCard(s.chkfilter, tp, LOCATION_MZONE + LOCATION_SZONE, 0, 1, nil)
  			and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  		then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SUMMON)
  			local sg = Duel.SelectMatchingCard(tp, s.sumfilter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, 1, nil)
  			Duel.ShuffleHand(tp)
  			if sg:GetCount() > 0 then
  				Duel.BreakEffect()
  				Duel.Summon(tp, sg:GetFirst(), true, nil)
  			end
  		end
  	end
  end
  function s.filter(c, e)
  	return c:IsAbleToHand() and c:IsCanBeEffectTarget(e)
  end
  function s.thfilters(c, tp)
  	return c:IsControler(tp) and c:IsFaceup() and c:IsAllTypes(TYPE_CONTINUOUS | TYPE_TRAP) and c:IsSetCard(SETCARD_ID_0)
  end
  function s.sgselect(g, tp)
  	return g:IsExists(s.thfilters, 1, nil, tp)
  end
  function s.thtg1(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil, e)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return g:CheckSubGroup(s.sgselect, 2, 2, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local sg = g:SelectSubGroup(tp, s.sgselect, false, 2, 2, tp)
  	Duel.SetTargetCard(sg)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, sg, #sg, 0, 0)
  end
  function s.thop1(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetTargetsRelateToChain()
  	if #g > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  	end
  end
  
  
source_text: Argostars
  Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.
target_text: -- Argostars
  local SETCARD_ID_0 = 0x1c1 --Argostars
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SEARCH | CATEGORY_TOHAND | CATEGORY_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetHintTiming(0, TIMING_END_PHASE)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--tohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1, id)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.thtg1)
  	e2:SetOperation(s.thop1)
  	c:RegisterEffect(e2)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.sumfilter(c)
  	return c:IsSummonable(true, nil) and c:IsRace(RACE_WARRIOR)
  end
  function s.chkfilter(c)
  	return c:IsAllTypes(TYPE_CONTINUOUS | TYPE_TRAP)
  		and c:IsFaceup()
  		and (
  			c:IsLocation(LOCATION_MZONE)
  			or c:IsEffectProperty(aux.EffectCategoryFilter(CATEGORY_SPECIAL_SUMMON))
  				and (c:GetOriginalLevel() > 0 or bit.band(c:GetOriginalRace(), 0x3fffffff) ~= 0 or bit.band(c:GetOriginalAttribute(), 0x7f) ~= 0 or c:GetBaseAttack() > 0 or c:GetBaseDefense() > 0)
  		)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  		if
  			Duel.IsExistingMatchingCard(s.sumfilter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, nil)
  			and Duel.IsExistingMatchingCard(s.chkfilter, tp, LOCATION_MZONE + LOCATION_SZONE, 0, 1, nil)
  			and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  		then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SUMMON)
  			local sg = Duel.SelectMatchingCard(tp, s.sumfilter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, 1, nil)
  			Duel.ShuffleHand(tp)
  			if sg:GetCount() > 0 then
  				Duel.BreakEffect()
  				Duel.Summon(tp, sg:GetFirst(), true, nil)
  			end
  		end
  	end
  end
  function s.filter(c, e)
  	return c:IsAbleToHand() and c:IsCanBeEffectTarget(e)
  end
  function s.thfilters(c, tp)
  	return c:IsControler(tp) and c:IsFaceup() and c:IsAllTypes(TYPE_CONTINUOUS | TYPE_TRAP) and c:IsSetCard(SETCARD_ID_0)
  end
  function s.sgselect(g, tp)
  	return g:IsExists(s.thfilters, 1, nil, tp)
  end
  function s.thtg1(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil, e)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return g:CheckSubGroup(s.sgselect, 2, 2, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local sg = g:SelectSubGroup(tp, s.sgselect, false, 2, 2, tp)
  	Duel.SetTargetCard(sg)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, sg, #sg, 0, 0)
  end
  function s.thop1(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetTargetsRelateToChain()
  	if #g > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  	end
  end
  
  