name: Chaos
card_text: Negate any monster effects that target this 1 card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--disable
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_DISABLE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e1:SetTarget(s.distg)
  	c:RegisterEffect(e1)
  	--disable effect
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_CHAIN_SOLVING)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetOperation(s.disop)
  	c:RegisterEffect(e2)
  end
  function s.distg(e, c)
  	if c:GetCardTargetCount() ~= 1 then
  		return false
  	end
  	return c:GetFirstCardTarget() == e:GetHandler()
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	if not re:IsActiveType(TYPE_EFFECT) then
  		return
  	end
  	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then
  		return
  	end
  	local g = Duel.GetChainInfo(ev, CHAININFO_TARGET_CARDS)
  	if not g or g:GetCount() ~= 1 then
  		return
  	end
  	if g:GetFirst() == e:GetHandler() then
  		Duel.NegateEffect(ev)
  	end
  end
  
  
source_text: Chaos
  Negate any monster effects that target this 1 card.
target_text: -- Chaos
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--disable
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_DISABLE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e1:SetTarget(s.distg)
  	c:RegisterEffect(e1)
  	--disable effect
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_CHAIN_SOLVING)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetOperation(s.disop)
  	c:RegisterEffect(e2)
  end
  function s.distg(e, c)
  	if c:GetCardTargetCount() ~= 1 then
  		return false
  	end
  	return c:GetFirstCardTarget() == e:GetHandler()
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	if not re:IsActiveType(TYPE_EFFECT) then
  		return
  	end
  	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then
  		return
  	end
  	local g = Duel.GetChainInfo(ev, CHAININFO_TARGET_CARDS)
  	if not g or g:GetCount() ~= 1 then
  		return
  	end
  	if g:GetFirst() == e:GetHandler() then
  		Duel.NegateEffect(ev)
  	end
  end
  
  