name: Morphtronic
card_text: ● While in Attack Position: This card gains 800 ATK for each Equip Card equipped to it.
  ● While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--atk
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetCondition(s.cona)
  	e1:SetValue(s.val)
  	c:RegisterEffect(e1)
  	--def
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_UPDATE_DEFENSE)
  	e2:SetCondition(s.cond)
  	c:RegisterEffect(e2)
  end
  function s.cona(e)
  	return e:GetHandler():IsAttackPos()
  end
  function s.cond(e)
  	return e:GetHandler():IsDefensePos()
  end
  function s.val(e, c)
  	return c:GetEquipCount() * 800
  end
  
  
source_text: Morphtronic
  ● While in Attack Position: This card gains 800 ATK for each Equip Card equipped to it.
  ● While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it.
target_text: -- Morphtronic
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--atk
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetCondition(s.cona)
  	e1:SetValue(s.val)
  	c:RegisterEffect(e1)
  	--def
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_UPDATE_DEFENSE)
  	e2:SetCondition(s.cond)
  	c:RegisterEffect(e2)
  end
  function s.cona(e)
  	return e:GetHandler():IsAttackPos()
  end
  function s.cond(e)
  	return e:GetHandler():IsDefensePos()
  end
  function s.val(e, c)
  	return c:GetEquipCount() * 800
  end
  
  