name: Gold
card_text: Target 1 "Gold Pride" monster you control; until the end of this turn, it gains 500 ATK, it cannot be destroyed by battle or card effects, and it cannot activate its effects. During the End Phase, if a face-up "Gold Pride" monster(s) you control was destroyed by battle or card effect this turn: You can Set this card from your GY. You can only use this effect of "Gold Pride - Pedal to the Metal!" once per turn.
external_ids: local SETCARD_ID_0 = 0x192 --Gold
  
lua: local SETCARD_ID_0 = 0x192 --Gold
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	e1:SetCondition(aux.dscon)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--set
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_PHASE + PHASE_END)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.setcon)
  	e2:SetTarget(s.settg)
  	e2:SetOperation(s.setop)
  	c:RegisterEffect(e2)
  	if not s.global_check then
  		s.global_check = true
  		local e3 = Effect.CreateEffect(c)
  		e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e3:SetCode(EVENT_DESTROYED)
  		e3:SetOperation(s.check)
  		Duel.RegisterEffect(e3, 0)
  	end
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if not tc:IsRelateToEffect(e) then
  		return
  	end
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e1:SetValue(1)
  	e1:SetReset(RESET_PHASE + PHASE_END + RESET_EVENT + RESETS_STANDARD)
  	tc:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	tc:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_CANNOT_TRIGGER)
  	e3:SetReset(RESET_PHASE + PHASE_END + RESET_EVENT + RESETS_STANDARD)
  	tc:RegisterEffect(e3)
  	if tc:IsFaceup() then
  		local e4 = e1:Clone()
  		e4:SetCode(EFFECT_UPDATE_ATTACK)
  		e4:SetValue(500)
  		tc:RegisterEffect(e4)
  	end
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFlagEffect(tp, id) > 0
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsSSetable()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, c, 1, 0, 0)
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SSet(tp, c)
  	end
  end
  function s.cfilter(c, tp)
  	return c:IsPreviousSetCard(SETCARD_ID_0) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_BATTLE + REASON_EFFECT) and c:IsPreviousPosition(POS_FACEUP)
  end
  function s.check(e, tp, eg, ep, ev, re, r, rp)
  	for p = 0, 1 do
  		if eg:IsExists(s.cfilter, 1, nil, p) then
  			Duel.RegisterFlagEffect(p, id, RESET_PHASE + PHASE_END, 0, 1)
  		end
  	end
  end
  
  
source_text: Gold
  Target 1 "Gold Pride" monster you control; until the end of this turn, it gains 500 ATK, it cannot be destroyed by battle or card effects, and it cannot activate its effects. During the End Phase, if a face-up "Gold Pride" monster(s) you control was destroyed by battle or card effect this turn: You can Set this card from your GY. You can only use this effect of "Gold Pride - Pedal to the Metal!" once per turn.
target_text: -- Gold
  local SETCARD_ID_0 = 0x192 --Gold
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	e1:SetCondition(aux.dscon)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--set
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_PHASE + PHASE_END)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.setcon)
  	e2:SetTarget(s.settg)
  	e2:SetOperation(s.setop)
  	c:RegisterEffect(e2)
  	if not s.global_check then
  		s.global_check = true
  		local e3 = Effect.CreateEffect(c)
  		e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e3:SetCode(EVENT_DESTROYED)
  		e3:SetOperation(s.check)
  		Duel.RegisterEffect(e3, 0)
  	end
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if not tc:IsRelateToEffect(e) then
  		return
  	end
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e1:SetValue(1)
  	e1:SetReset(RESET_PHASE + PHASE_END + RESET_EVENT + RESETS_STANDARD)
  	tc:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	tc:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_CANNOT_TRIGGER)
  	e3:SetReset(RESET_PHASE + PHASE_END + RESET_EVENT + RESETS_STANDARD)
  	tc:RegisterEffect(e3)
  	if tc:IsFaceup() then
  		local e4 = e1:Clone()
  		e4:SetCode(EFFECT_UPDATE_ATTACK)
  		e4:SetValue(500)
  		tc:RegisterEffect(e4)
  	end
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFlagEffect(tp, id) > 0
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsSSetable()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, c, 1, 0, 0)
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SSet(tp, c)
  	end
  end
  function s.cfilter(c, tp)
  	return c:IsPreviousSetCard(SETCARD_ID_0) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_BATTLE + REASON_EFFECT) and c:IsPreviousPosition(POS_FACEUP)
  end
  function s.check(e, tp, eg, ep, ev, re, r, rp)
  	for p = 0, 1 do
  		if eg:IsExists(s.cfilter, 1, nil, p) then
  			Duel.RegisterFlagEffect(p, id, RESET_PHASE + PHASE_END, 0, 1)
  		end
  	end
  end
  
  