name: Secret
card_text: During the Main Phase (Quick Effect): You can target up to 3 Spells/Traps in your GY; banish them, and if you do, shuffle them into the Deck during the End Phase of the next turn. During your Standby Phase: You can target 1 of your banished Spells/Traps; Set it. You can only use each effect of "Secret Stash Slipshod Squirrel" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--remove
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetHintTiming(0, TIMING_MAIN_END)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.rmcon)
  	e1:SetTarget(s.rmtg)
  	e1:SetOperation(s.rmop)
  	c:RegisterEffect(e1)
  	--set
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.setcon)
  	e2:SetTarget(s.settg)
  	e2:SetOperation(s.setop)
  	c:RegisterEffect(e2)
  end
  function s.rmcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsMainPhase()
  end
  function s.rmfilter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsAbleToRemove()
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and s.rmfilter(chkc) and chkc:IsControler(tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rmfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, s.rmfilter, tp, LOCATION_GRAVE, 0, 1, 3, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, g:GetCount(), tp, LOCATION_GRAVE)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
  	if Duel.Remove(g, POS_FACEUP, REASON_EFFECT) ~= 0 and g:IsExists(Card.IsLocation, 1, nil, LOCATION_REMOVED) then
  		local rg = Duel.GetOperatedGroup():Filter(Card.IsLocation, nil, LOCATION_REMOVED)
  		local fid = e:GetHandler():GetFieldID()
  		for rc in aux.Next(rg) do
  			rc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1, fid)
  		end
  		rg:KeepAlive()
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_PHASE + PHASE_END)
  		e1:SetCountLimit(1)
  		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  		e1:SetLabel(fid, Duel.GetTurnCount())
  		e1:SetLabelObject(rg)
  		e1:SetCondition(s.tdcon)
  		e1:SetOperation(s.tdop)
  		e1:SetReset(RESET_PHASE + PHASE_END, 2)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.tdfilter(c, fid)
  	return c:GetFlagEffectLabel(id) == fid
  end
  function s.tdcon(e, tp, eg, ep, ev, re, r, rp)
  	local fid, turnc = e:GetLabel()
  	if Duel.GetTurnCount() == turnc then
  		return false
  	end
  	local g = e:GetLabelObject()
  	if not g:IsExists(s.tdfilter, 1, nil, fid) then
  		g:DeleteGroup()
  		e:Reset()
  		return false
  	else
  		return true
  	end
  end
  function s.tdop(e, tp, eg, ep, ev, re, r, rp)
  	local fid, turnc = e:GetLabel()
  	local g = e:GetLabelObject()
  	local tg = g:Filter(s.tdfilter, nil, fid)
  	if tg:GetCount() > 0 then
  		Duel.Hint(HINT_CARD, 0, id)
  		Duel.HintSelection(tg)
  		Duel.SendtoDeck(tg, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  	end
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.setfilter(c)
  	return c:IsFaceupEx() and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsSSetable()
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.setfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.setfilter, tp, LOCATION_REMOVED, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  	local g = Duel.SelectTarget(tp, s.setfilter, tp, LOCATION_REMOVED, 0, 1, 1, nil)
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SSet(tp, tc)
  	end
  end
  
  
source_text: Secret
  During the Main Phase (Quick Effect): You can target up to 3 Spells/Traps in your GY; banish them, and if you do, shuffle them into the Deck during the End Phase of the next turn. During your Standby Phase: You can target 1 of your banished Spells/Traps; Set it. You can only use each effect of "Secret Stash Slipshod Squirrel" once per turn.
target_text: -- Secret
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--remove
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetHintTiming(0, TIMING_MAIN_END)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.rmcon)
  	e1:SetTarget(s.rmtg)
  	e1:SetOperation(s.rmop)
  	c:RegisterEffect(e1)
  	--set
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.setcon)
  	e2:SetTarget(s.settg)
  	e2:SetOperation(s.setop)
  	c:RegisterEffect(e2)
  end
  function s.rmcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsMainPhase()
  end
  function s.rmfilter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsAbleToRemove()
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and s.rmfilter(chkc) and chkc:IsControler(tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rmfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, s.rmfilter, tp, LOCATION_GRAVE, 0, 1, 3, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, g:GetCount(), tp, LOCATION_GRAVE)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
  	if Duel.Remove(g, POS_FACEUP, REASON_EFFECT) ~= 0 and g:IsExists(Card.IsLocation, 1, nil, LOCATION_REMOVED) then
  		local rg = Duel.GetOperatedGroup():Filter(Card.IsLocation, nil, LOCATION_REMOVED)
  		local fid = e:GetHandler():GetFieldID()
  		for rc in aux.Next(rg) do
  			rc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1, fid)
  		end
  		rg:KeepAlive()
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_PHASE + PHASE_END)
  		e1:SetCountLimit(1)
  		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  		e1:SetLabel(fid, Duel.GetTurnCount())
  		e1:SetLabelObject(rg)
  		e1:SetCondition(s.tdcon)
  		e1:SetOperation(s.tdop)
  		e1:SetReset(RESET_PHASE + PHASE_END, 2)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.tdfilter(c, fid)
  	return c:GetFlagEffectLabel(id) == fid
  end
  function s.tdcon(e, tp, eg, ep, ev, re, r, rp)
  	local fid, turnc = e:GetLabel()
  	if Duel.GetTurnCount() == turnc then
  		return false
  	end
  	local g = e:GetLabelObject()
  	if not g:IsExists(s.tdfilter, 1, nil, fid) then
  		g:DeleteGroup()
  		e:Reset()
  		return false
  	else
  		return true
  	end
  end
  function s.tdop(e, tp, eg, ep, ev, re, r, rp)
  	local fid, turnc = e:GetLabel()
  	local g = e:GetLabelObject()
  	local tg = g:Filter(s.tdfilter, nil, fid)
  	if tg:GetCount() > 0 then
  		Duel.Hint(HINT_CARD, 0, id)
  		Duel.HintSelection(tg)
  		Duel.SendtoDeck(tg, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  	end
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.setfilter(c)
  	return c:IsFaceupEx() and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsSSetable()
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.setfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.setfilter, tp, LOCATION_REMOVED, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  	local g = Duel.SelectTarget(tp, s.setfilter, tp, LOCATION_REMOVED, 0, 1, 1, nil)
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SSet(tp, tc)
  	end
  end
  
  