name: Common
card_text: Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DRAW + CATEGORY_REMOVE + CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanRemove(tp) and Duel.IsPlayerCanDraw(tp, 2)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(2)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 2)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  	Duel.ShuffleHand(p)
  	Duel.BreakEffect()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(p, Card.IsType, p, LOCATION_HAND, 0, 1, 1, nil, TYPE_NORMAL)
  	local tg = g:GetFirst()
  	if tg then
  		if Duel.Remove(tg, POS_FACEUP, REASON_EFFECT) == 0 then
  			Duel.ConfirmCards(1 - p, tg)
  			Duel.ShuffleHand(p)
  		end
  	else
  		local sg = Duel.GetFieldGroup(p, LOCATION_HAND, 0)
  		Duel.SendtoGrave(sg, REASON_EFFECT)
  	end
  end
  
  
source_text: Common
  Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
target_text: -- Common
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DRAW + CATEGORY_REMOVE + CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanRemove(tp) and Duel.IsPlayerCanDraw(tp, 2)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(2)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 2)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  	Duel.ShuffleHand(p)
  	Duel.BreakEffect()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(p, Card.IsType, p, LOCATION_HAND, 0, 1, 1, nil, TYPE_NORMAL)
  	local tg = g:GetFirst()
  	if tg then
  		if Duel.Remove(tg, POS_FACEUP, REASON_EFFECT) == 0 then
  			Duel.ConfirmCards(1 - p, tg)
  			Duel.ShuffleHand(p)
  		end
  	else
  		local sg = Duel.GetFieldGroup(p, LOCATION_HAND, 0)
  		Duel.SendtoGrave(sg, REASON_EFFECT)
  	end
  end
  
  