name: Majespecter
card_text: Pendulum Scale = 5
  ----------------------------------------
  [ Monster Effect ]
  When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. You can only use this effect of "Majespecter Raccoon - Bunbuku" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects.
external_ids: local SETCARD_ID_0 = 0xd0 --Majespecter
  
lua: local SETCARD_ID_0 = 0xd0 --Majespecter
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--search
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_SUMMON_SUCCESS)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
  	e2:SetCountLimit(1, id)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  	--cannot target
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
  	e4:SetValue(aux.tgoval)
  	c:RegisterEffect(e4)
  	--indes
  	local e5 = Effect.CreateEffect(c)
  	e5:SetType(EFFECT_TYPE_SINGLE)
  	e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e5:SetRange(LOCATION_MZONE)
  	e5:SetValue(aux.indoval)
  	c:RegisterEffect(e5)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  
source_text: Majespecter
  Pendulum Scale = 5
  ----------------------------------------
  [ Monster Effect ]
  When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. You can only use this effect of "Majespecter Raccoon - Bunbuku" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects.
target_text: -- Majespecter
  local SETCARD_ID_0 = 0xd0 --Majespecter
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--search
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_SUMMON_SUCCESS)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
  	e2:SetCountLimit(1, id)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  	--cannot target
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
  	e4:SetValue(aux.tgoval)
  	c:RegisterEffect(e4)
  	--indes
  	local e5 = Effect.CreateEffect(c)
  	e5:SetType(EFFECT_TYPE_SINGLE)
  	e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e5:SetRange(LOCATION_MZONE)
  	e5:SetValue(aux.indoval)
  	c:RegisterEffect(e5)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  