name: Junk
card_text: A Synchro Monster that used this card as material cannot be destroyed by battle. If this card is in your GY, except the turn it was sent there, and you control a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Junk Mail" once per turn.
external_ids: local SETCARD_ID_0 = 0xa3 --Stardust
  
lua: local SETCARD_ID_0 = 0xa3 --Stardust
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--indestructable
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_BE_MATERIAL)
  	e1:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
  	e1:SetCondition(s.indcon)
  	e1:SetOperation(s.indop)
  	c:RegisterEffect(e1)
  	--sp summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(aux.exccon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.indcon(e, tp, eg, ep, ev, re, r, rp)
  	return r == REASON_SYNCHRO
  end
  function s.indop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local rc = c:GetReasonCard()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e1:SetValue(1)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  	rc:RegisterEffect(e1, true)
  end
  function s.spfilter(c)
  	return c:IsFaceup() and c:IsOriginalSetCard(SETCARD_ID_0, 0x1017, 0x66) and c:IsType(TYPE_SYNCHRO)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  			and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  		e1:SetValue(LOCATION_REMOVED)
  		e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  		c:RegisterEffect(e1, true)
  	end
  end
  
  
source_text: Junk
  A Synchro Monster that used this card as material cannot be destroyed by battle. If this card is in your GY, except the turn it was sent there, and you control a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Junk Mail" once per turn.
target_text: -- Junk
  local SETCARD_ID_0 = 0xa3 --Stardust
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--indestructable
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_BE_MATERIAL)
  	e1:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
  	e1:SetCondition(s.indcon)
  	e1:SetOperation(s.indop)
  	c:RegisterEffect(e1)
  	--sp summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(aux.exccon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.indcon(e, tp, eg, ep, ev, re, r, rp)
  	return r == REASON_SYNCHRO
  end
  function s.indop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local rc = c:GetReasonCard()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e1:SetValue(1)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  	rc:RegisterEffect(e1, true)
  end
  function s.spfilter(c)
  	return c:IsFaceup() and c:IsOriginalSetCard(SETCARD_ID_0, 0x1017, 0x66) and c:IsType(TYPE_SYNCHRO)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  			and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  		e1:SetValue(LOCATION_REMOVED)
  		e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  		c:RegisterEffect(e1, true)
  	end
  end
  
  