name: Slip
card_text: Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return tp ~= Duel.GetTurnPlayer() and Duel.GetAttackTarget()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	local a = Duel.GetAttacker()
  	local d = Duel.GetAttackTarget()
  	if chk == 0 then
  		return a:IsOnField() and a:IsCanBeEffectTarget(e) and d:IsOnField() and d:IsAbleToRemove() and d:IsCanBeEffectTarget(e)
  	end
  	local g = Group.FromCards(a, d)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, d, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.NegateAttack()
  	local a = Duel.GetAttacker()
  	local tc = Duel.GetAttackTarget()
  	if a:IsRelateToEffect(e) and a:IsFaceup() and tc:IsRelateToEffect(e) and Duel.Remove(tc, 0, REASON_EFFECT + REASON_TEMPORARY) ~= 0 then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
  		e1:SetReset(RESET_PHASE + PHASE_STANDBY)
  		e1:SetLabelObject(tc)
  		e1:SetCountLimit(1)
  		e1:SetOperation(s.retop)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.ReturnToField(e:GetLabelObject())
  end
  
  
source_text: Slip
  Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase.
target_text: -- Slip
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return tp ~= Duel.GetTurnPlayer() and Duel.GetAttackTarget()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	local a = Duel.GetAttacker()
  	local d = Duel.GetAttackTarget()
  	if chk == 0 then
  		return a:IsOnField() and a:IsCanBeEffectTarget(e) and d:IsOnField() and d:IsAbleToRemove() and d:IsCanBeEffectTarget(e)
  	end
  	local g = Group.FromCards(a, d)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, d, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.NegateAttack()
  	local a = Duel.GetAttacker()
  	local tc = Duel.GetAttackTarget()
  	if a:IsRelateToEffect(e) and a:IsFaceup() and tc:IsRelateToEffect(e) and Duel.Remove(tc, 0, REASON_EFFECT + REASON_TEMPORARY) ~= 0 then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
  		e1:SetReset(RESET_PHASE + PHASE_STANDBY)
  		e1:SetLabelObject(tc)
  		e1:SetCountLimit(1)
  		e1:SetOperation(s.retop)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.ReturnToField(e:GetLabelObject())
  end
  
  