name: Electric
card_text: When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--draw
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_TO_GRAVE)
  	e1:SetCondition(s.drcon)
  	e1:SetTarget(s.drtg)
  	e1:SetOperation(s.drop)
  	c:RegisterEffect(e1)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPreviousLocation(LOCATION_HAND) and bit.band(r, 0x4040) == 0x4040 and rp == 1 - tp
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(2)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 2)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  
source_text: Electric
  When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.
target_text: -- Electric
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--draw
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_TO_GRAVE)
  	e1:SetCondition(s.drcon)
  	e1:SetTarget(s.drtg)
  	e1:SetOperation(s.drop)
  	c:RegisterEffect(e1)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPreviousLocation(LOCATION_HAND) and bit.band(r, 0x4040) == 0x4040 and rp == 1 - tp
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(2)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 2)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  