name: Triggered
card_text: Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCondition(s.condition)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(Card.IsControler, 1, nil, 1 - tp)
  end
  function s.filter(c, e, tp)
  	return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
  		local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_HAND, 0, nil, e, tp)
  		if g:GetCount() > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 0)) then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  			local tc = g:Select(tp, 1, 1, nil):GetFirst()
  			Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  	if Duel.GetLocationCount(1 - tp, LOCATION_MZONE, 1 - tp) > 0 then
  		local g = Duel.GetMatchingGroup(s.filter, 1 - tp, LOCATION_HAND, 0, nil, e, 1 - tp)
  		if g:GetCount() > 0 and Duel.SelectYesNo(1 - tp, aux.Stringid(id, 0)) then
  			Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_SPSUMMON)
  			local tc = g:Select(1 - tp, 1, 1, nil):GetFirst()
  			Duel.SpecialSummonStep(tc, 0, 1 - tp, 1 - tp, false, false, POS_FACEUP)
  		end
  	end
  	Duel.SpecialSummonComplete()
  end
  
  
source_text: Triggered
  Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
target_text: -- Triggered
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCondition(s.condition)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(Card.IsControler, 1, nil, 1 - tp)
  end
  function s.filter(c, e, tp)
  	return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
  		local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_HAND, 0, nil, e, tp)
  		if g:GetCount() > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 0)) then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  			local tc = g:Select(tp, 1, 1, nil):GetFirst()
  			Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  	if Duel.GetLocationCount(1 - tp, LOCATION_MZONE, 1 - tp) > 0 then
  		local g = Duel.GetMatchingGroup(s.filter, 1 - tp, LOCATION_HAND, 0, nil, e, 1 - tp)
  		if g:GetCount() > 0 and Duel.SelectYesNo(1 - tp, aux.Stringid(id, 0)) then
  			Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_SPSUMMON)
  			local tc = g:Select(1 - tp, 1, 1, nil):GetFirst()
  			Duel.SpecialSummonStep(tc, 0, 1 - tp, 1 - tp, false, false, POS_FACEUP)
  		end
  	end
  	Duel.SpecialSummonComplete()
  end
  
  