name: Absorbing
card_text: FLIP: Destroy all Set Spells/Traps on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--flip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFacedown()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_SZONE, LOCATION_SZONE, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_SZONE, LOCATION_SZONE, nil)
  	Duel.Destroy(g, REASON_EFFECT)
  	local dg = Duel.GetOperatedGroup()
  	local ct1 = dg:FilterCount(Card.IsControler, nil, tp)
  	local ct2 = dg:GetCount() - ct1
  	Duel.BreakEffect()
  	if ct1 ~= 0 then
  		Duel.Draw(tp, ct1, REASON_EFFECT)
  	end
  	if ct2 ~= 0 then
  		Duel.Draw(1 - tp, ct2, REASON_EFFECT)
  	end
  	--cannot set
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_MSET)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetTarget(aux.TRUE)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_CANNOT_SSET)
  	Duel.RegisterEffect(e2, tp)
  	local e3 = e1:Clone()
  	e3:SetCode(EFFECT_CANNOT_TURN_SET)
  	Duel.RegisterEffect(e3, tp)
  	local e4 = e1:Clone()
  	e4:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
  	e4:SetTarget(s.sumlimit)
  	Duel.RegisterEffect(e4, tp)
  end
  function s.sumlimit(e, c, sump, sumtype, sumpos, targetp)
  	return bit.band(sumpos, POS_FACEDOWN) ~= 0
  end
  
  
source_text: Absorbing
  FLIP: Destroy all Set Spells/Traps on the field, then each player draws 1 card for each of the cards they controlled that was destroyed by this effect. You cannot Set any cards this turn.
target_text: -- Absorbing
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--flip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFacedown()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_SZONE, LOCATION_SZONE, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_SZONE, LOCATION_SZONE, nil)
  	Duel.Destroy(g, REASON_EFFECT)
  	local dg = Duel.GetOperatedGroup()
  	local ct1 = dg:FilterCount(Card.IsControler, nil, tp)
  	local ct2 = dg:GetCount() - ct1
  	Duel.BreakEffect()
  	if ct1 ~= 0 then
  		Duel.Draw(tp, ct1, REASON_EFFECT)
  	end
  	if ct2 ~= 0 then
  		Duel.Draw(1 - tp, ct2, REASON_EFFECT)
  	end
  	--cannot set
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_MSET)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetTarget(aux.TRUE)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_CANNOT_SSET)
  	Duel.RegisterEffect(e2, tp)
  	local e3 = e1:Clone()
  	e3:SetCode(EFFECT_CANNOT_TURN_SET)
  	Duel.RegisterEffect(e3, tp)
  	local e4 = e1:Clone()
  	e4:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
  	e4:SetTarget(s.sumlimit)
  	Duel.RegisterEffect(e4, tp)
  end
  function s.sumlimit(e, c, sump, sumtype, sumpos, targetp)
  	return bit.band(sumpos, POS_FACEDOWN) ~= 0
  end
  
  