name: Superalloy
card_text: 1 Gemini Monster + 1 Gemini Monster
  All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--fusion material
  	c:EnableReviveLimit()
  	aux.AddFusionProcFunRep(c, aux.FilterBoolFunction(Card.IsFusionType, TYPE_DUAL), 2, true)
  	--duel status
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e1:SetTarget(aux.TargetBoolFunction(Card.IsType, TYPE_DUAL))
  	e1:SetCode(EFFECT_DUAL_STATUS)
  	c:RegisterEffect(e1)
  end
  
  
source_text: Superalloy
  1 Gemini Monster + 1 Gemini Monster
  All Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.
target_text: -- Superalloy
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--fusion material
  	c:EnableReviveLimit()
  	aux.AddFusionProcFunRep(c, aux.FilterBoolFunction(Card.IsFusionType, TYPE_DUAL), 2, true)
  	--duel status
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e1:SetTarget(aux.TargetBoolFunction(Card.IsType, TYPE_DUAL))
  	e1:SetCode(EFFECT_DUAL_STATUS)
  	c:RegisterEffect(e1)
  end
  
  