name: Laval
card_text: If this card is Normal Summoned: During your Main Phase this turn, you can Normal Summon 1 "Laval" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). If this card is in your GY: You can target 1 FIRE monster you control; destroy it, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. You can only use this effect of "Laval Archer" once per turn.
external_ids: local SETCARD_ID_0 = 0x39 --Laval
  
lua: local SETCARD_ID_0 = 0x39 --Laval
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--extra summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetOperation(s.sumop)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY + CATEGORY_SPECIAL_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.sumop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetFlagEffect(tp, id) ~= 0 then
  		return
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetDescription(aux.Stringid(id, 2))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetTargetRange(LOCATION_HAND + LOCATION_MZONE, 0)
  	e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
  	e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  	Duel.RegisterFlagEffect(tp, id, RESET_PHASE + PHASE_END, 0, 1)
  end
  function s.cfilter(c, tp)
  	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and Duel.GetMZoneCount(tp, c) > 0
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc, tp)
  	end
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil, tp) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.cfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	local c = e:GetHandler()
  	if tc:IsRelateToEffect(e) and Duel.Destroy(tc, REASON_EFFECT) ~= 0 and c:IsRelateToEffect(e) and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP_DEFENSE) ~= 0 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  		e1:SetValue(LOCATION_REMOVED)
  		e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  		c:RegisterEffect(e1, true)
  	end
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetTargetRange(1, 0)
  	e1:SetTarget(s.splimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.splimit(e, c)
  	return not c:IsAttribute(ATTRIBUTE_FIRE)
  end
  
  
source_text: Laval
  If this card is Normal Summoned: During your Main Phase this turn, you can Normal Summon 1 "Laval" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). If this card is in your GY: You can target 1 FIRE monster you control; destroy it, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. You can only use this effect of "Laval Archer" once per turn.
target_text: -- Laval
  local SETCARD_ID_0 = 0x39 --Laval
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--extra summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetOperation(s.sumop)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY + CATEGORY_SPECIAL_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.sumop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetFlagEffect(tp, id) ~= 0 then
  		return
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetDescription(aux.Stringid(id, 2))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetTargetRange(LOCATION_HAND + LOCATION_MZONE, 0)
  	e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
  	e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  	Duel.RegisterFlagEffect(tp, id, RESET_PHASE + PHASE_END, 0, 1)
  end
  function s.cfilter(c, tp)
  	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and Duel.GetMZoneCount(tp, c) > 0
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc, tp)
  	end
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil, tp) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.cfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	local c = e:GetHandler()
  	if tc:IsRelateToEffect(e) and Duel.Destroy(tc, REASON_EFFECT) ~= 0 and c:IsRelateToEffect(e) and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP_DEFENSE) ~= 0 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  		e1:SetValue(LOCATION_REMOVED)
  		e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  		c:RegisterEffect(e1, true)
  	end
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetTargetRange(1, 0)
  	e1:SetTarget(s.splimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.splimit(e, c)
  	return not c:IsAttribute(ATTRIBUTE_FIRE)
  end
  
  