name: Red
card_text: During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of "Red Lotus King, Flame Crime" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Special Summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_DAMAGE)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.damcon)
  	e2:SetOperation(s.damop)
  	c:RegisterEffect(e2)
  	--to grave
  	local e3 = Effect.CreateEffect(c)
  	e3:SetCategory(CATEGORY_TOGRAVE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_BE_MATERIAL)
  	e3:SetCountLimit(1, id + o * 2)
  	e3:SetCondition(s.tgcon)
  	e3:SetTarget(s.tgtg)
  	e3:SetOperation(s.tgop)
  	c:RegisterEffect(e3)
  end
  function s.scfilter(c)
  	return c:IsType(TYPE_TUNER) and c:IsRace(RACE_FIEND) and c:IsFaceup()
  end
  function s.ocfilter(c)
  	return c:IsSummonType(SUMMON_TYPE_SPECIAL) and c:IsFaceup()
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	if not (Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2) then
  		return false
  	end
  	return Duel.IsExistingMatchingCard(s.scfilter, tp, LOCATION_MZONE, 0, 1, nil) or Duel.IsExistingMatchingCard(s.ocfilter, tp, 0, LOCATION_MZONE, 1, nil)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.afilter(c)
  	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsFaceup()
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.afilter, tp, LOCATION_ONFIELD, 0, 1, nil)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.afilter, tp, LOCATION_MZONE, 0, nil)
  	local dam = g:GetClassCount(Card.GetCode) * 400
  	Duel.Damage(1 - tp, dam, REASON_EFFECT)
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsLocation(LOCATION_GRAVE) and r == REASON_SYNCHRO
  end
  function s.tgfilter(c)
  	return c:GetType() == TYPE_TRAP and c:IsAbleToGrave()
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  
  
source_text: Red
  During the Main Phase, if you control a Fiend Tuner, or your opponent controls a Special Summoned monster (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned: You can inflict 400 damage to your opponent for each FIRE monster you control with different names. If this card is sent to the GY as Synchro Material: You can send 1 Normal Trap from your Deck to the GY. You can only use each effect of "Red Lotus King, Flame Crime" once per turn.
target_text: -- Red
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Special Summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_DAMAGE)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.damcon)
  	e2:SetOperation(s.damop)
  	c:RegisterEffect(e2)
  	--to grave
  	local e3 = Effect.CreateEffect(c)
  	e3:SetCategory(CATEGORY_TOGRAVE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_BE_MATERIAL)
  	e3:SetCountLimit(1, id + o * 2)
  	e3:SetCondition(s.tgcon)
  	e3:SetTarget(s.tgtg)
  	e3:SetOperation(s.tgop)
  	c:RegisterEffect(e3)
  end
  function s.scfilter(c)
  	return c:IsType(TYPE_TUNER) and c:IsRace(RACE_FIEND) and c:IsFaceup()
  end
  function s.ocfilter(c)
  	return c:IsSummonType(SUMMON_TYPE_SPECIAL) and c:IsFaceup()
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	if not (Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2) then
  		return false
  	end
  	return Duel.IsExistingMatchingCard(s.scfilter, tp, LOCATION_MZONE, 0, 1, nil) or Duel.IsExistingMatchingCard(s.ocfilter, tp, 0, LOCATION_MZONE, 1, nil)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.afilter(c)
  	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsFaceup()
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.afilter, tp, LOCATION_ONFIELD, 0, 1, nil)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.afilter, tp, LOCATION_MZONE, 0, nil)
  	local dam = g:GetClassCount(Card.GetCode) * 400
  	Duel.Damage(1 - tp, dam, REASON_EFFECT)
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsLocation(LOCATION_GRAVE) and r == REASON_SYNCHRO
  end
  function s.tgfilter(c)
  	return c:GetType() == TYPE_TRAP and c:IsAbleToGrave()
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  
  