name: Summon
card_text: Neither player can Summon more than two times per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--summon count limit
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EFFECT_CANNOT_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 1)
  	e2:SetTarget(s.limittg)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
  	c:RegisterEffect(e3)
  	local e4 = e2:Clone()
  	e4:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	c:RegisterEffect(e4)
  	--counter
  	local et = Effect.CreateEffect(c)
  	et:SetType(EFFECT_TYPE_FIELD)
  	et:SetCode(EFFECT_LEFT_SPSUMMON_COUNT)
  	et:SetRange(LOCATION_SZONE)
  	et:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	et:SetTargetRange(1, 1)
  	et:SetValue(s.countval)
  	c:RegisterEffect(et)
  end
  function s.limittg(e, c, tp)
  	local t1, t2, t3 = Duel.GetActivityCount(tp, ACTIVITY_SUMMON, ACTIVITY_FLIPSUMMON, ACTIVITY_SPSUMMON)
  	return t1 + t2 + t3 >= 2
  end
  function s.countval(e, re, tp)
  	local t1, t2, t3 = Duel.GetActivityCount(tp, ACTIVITY_SUMMON, ACTIVITY_FLIPSUMMON, ACTIVITY_SPSUMMON)
  	if t1 + t2 + t3 >= 2 then
  		return 0
  	else
  		return 2 - t1 - t2 - t3
  	end
  end
  
  
source_text: Summon
  Neither player can Summon more than two times per turn.
target_text: -- Summon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--summon count limit
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EFFECT_CANNOT_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 1)
  	e2:SetTarget(s.limittg)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
  	c:RegisterEffect(e3)
  	local e4 = e2:Clone()
  	e4:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	c:RegisterEffect(e4)
  	--counter
  	local et = Effect.CreateEffect(c)
  	et:SetType(EFFECT_TYPE_FIELD)
  	et:SetCode(EFFECT_LEFT_SPSUMMON_COUNT)
  	et:SetRange(LOCATION_SZONE)
  	et:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	et:SetTargetRange(1, 1)
  	et:SetValue(s.countval)
  	c:RegisterEffect(et)
  end
  function s.limittg(e, c, tp)
  	local t1, t2, t3 = Duel.GetActivityCount(tp, ACTIVITY_SUMMON, ACTIVITY_FLIPSUMMON, ACTIVITY_SPSUMMON)
  	return t1 + t2 + t3 >= 2
  end
  function s.countval(e, re, tp)
  	local t1, t2, t3 = Duel.GetActivityCount(tp, ACTIVITY_SUMMON, ACTIVITY_FLIPSUMMON, ACTIVITY_SPSUMMON)
  	if t1 + t2 + t3 >= 2 then
  		return 0
  	else
  		return 2 - t1 - t2 - t3
  	end
  end
  
  