name: Heavymetalfoes
card_text: 2 Pendulum Monsters
  If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--link summon
  	c:EnableReviveLimit()
  	aux.AddLinkProcedure(c, aux.FilterBoolFunction(Card.IsLinkType, TYPE_PENDULUM), 2, 2)
  	--to extra
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOEXTRA)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCondition(s.tecon)
  	e1:SetTarget(s.tetg)
  	e1:SetOperation(s.teop)
  	c:RegisterEffect(e1)
  	--to hand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY + CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  	--draw
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_DRAW)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_LEAVE_FIELD)
  	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id)
  	e3:SetCondition(s.drcon)
  	e3:SetTarget(s.drtg)
  	e3:SetOperation(s.drop)
  	c:RegisterEffect(e3)
  end
  function s.tecon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
  end
  function s.tefilter(c)
  	return c:IsType(TYPE_PENDULUM)
  end
  function s.tetg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.tefilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, nil, 1, tp, LOCATION_DECK)
  end
  function s.teop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 3))
  	local g = Duel.SelectMatchingCard(tp, s.tefilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoExtraP(g, nil, REASON_EFFECT)
  	end
  end
  function s.thfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(tp) and chkc:IsFaceup() and chkc ~= c
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_ONFIELD, 0, 1, c) and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_EXTRA, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_ONFIELD, 0, 1, 1, c)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.Destroy(tc, REASON_EFFECT) ~= 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			Duel.BreakEffect()
  			Duel.SendtoHand(g, tp, REASON_EFFECT)
  			Duel.ConfirmCards(1 - tp, g)
  		end
  	end
  end
  function s.drcfilter(c, tp)
  	return c:IsPreviousLocation(LOCATION_PZONE) and c:IsPreviousControler(tp)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.drcfilter, 1, nil, tp)
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  
source_text: Heavymetalfoes
  2 Pendulum Monsters
  If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
target_text: -- Heavymetalfoes
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--link summon
  	c:EnableReviveLimit()
  	aux.AddLinkProcedure(c, aux.FilterBoolFunction(Card.IsLinkType, TYPE_PENDULUM), 2, 2)
  	--to extra
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOEXTRA)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCondition(s.tecon)
  	e1:SetTarget(s.tetg)
  	e1:SetOperation(s.teop)
  	c:RegisterEffect(e1)
  	--to hand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY + CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  	--draw
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_DRAW)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_LEAVE_FIELD)
  	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id)
  	e3:SetCondition(s.drcon)
  	e3:SetTarget(s.drtg)
  	e3:SetOperation(s.drop)
  	c:RegisterEffect(e3)
  end
  function s.tecon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
  end
  function s.tefilter(c)
  	return c:IsType(TYPE_PENDULUM)
  end
  function s.tetg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.tefilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, nil, 1, tp, LOCATION_DECK)
  end
  function s.teop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 3))
  	local g = Duel.SelectMatchingCard(tp, s.tefilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoExtraP(g, nil, REASON_EFFECT)
  	end
  end
  function s.thfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(tp) and chkc:IsFaceup() and chkc ~= c
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_ONFIELD, 0, 1, c) and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_EXTRA, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_ONFIELD, 0, 1, 1, c)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.Destroy(tc, REASON_EFFECT) ~= 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			Duel.BreakEffect()
  			Duel.SendtoHand(g, tp, REASON_EFFECT)
  			Duel.ConfirmCards(1 - tp, g)
  		end
  	end
  end
  function s.drcfilter(c, tp)
  	return c:IsPreviousLocation(LOCATION_PZONE) and c:IsPreviousControler(tp)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.drcfilter, 1, nil, tp)
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  