name: Pyrite
card_text: If this card is in your hand or GY: You can target 1 Warrior monster (EARTH or FIRE) you control, except "Pyrite Knight"; return it to the hand, and if you do, Special Summon this card, then Special Summon 1 "Pyrite Token" (Warrior/FIRE/Level 4/ATK 0/DEF 2000) to your opponent's field in Defense Position. During the Battle Phase (Quick Effect): You can Special Summon 1 Warrior monster from your hand. You can only use each effect of "Pyrite Knight" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--to hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON + CATEGORY_TOKEN)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_HAND + LOCATION_GRAVE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_BATTLE_START + TIMING_BATTLE_END)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.thfilter(c, tp)
  	return c:IsFaceup() and not c:IsCode(id) and c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_EARTH + ATTRIBUTE_FIRE) and c:IsAbleToHand() and Duel.GetMZoneCount(tp, c) > 0
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.thfilter(chkc, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.thfilter, tp, LOCATION_MZONE, 0, 1, nil, tp)
  			and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  			and Duel.IsPlayerCanSpecialSummonMonster(tp, id + o, 0, TYPES_TOKEN_MONSTER, 0, 2000, 4, RACE_WARRIOR, ATTRIBUTE_FIRE, POS_FACEUP_DEFENSE, 1 - tp)
  			and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectTarget(tp, s.thfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  	if e:GetHandler():IsLocation(LOCATION_GRAVE) then
  		Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, e:GetHandler(), 1, 0, 0)
  	end
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if
  		tc:IsRelateToEffect(e)
  		and tc:IsType(TYPE_MONSTER)
  		and Duel.SendtoHand(tc, nil, REASON_EFFECT) > 0
  		and tc:IsLocation(LOCATION_HAND)
  		and c:IsRelateToEffect(e)
  		and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0
  		and Duel.IsPlayerCanSpecialSummonMonster(tp, id + o, 0, TYPES_TOKEN_MONSTER, 0, 2000, 4, RACE_WARRIOR, ATTRIBUTE_FIRE, POS_FACEUP_DEFENSE, 1 - tp)
  		and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0
  	then
  		Duel.BreakEffect()
  		local token = Duel.CreateToken(tp, id + o)
  		Duel.SpecialSummon(token, 0, tp, 1 - tp, false, false, POS_FACEUP_DEFENSE)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return ph >= PHASE_BATTLE_START and ph <= PHASE_BATTLE
  end
  function s.spfilter(c, e, tp)
  	return c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Pyrite
  If this card is in your hand or GY: You can target 1 Warrior monster (EARTH or FIRE) you control, except "Pyrite Knight"; return it to the hand, and if you do, Special Summon this card, then Special Summon 1 "Pyrite Token" (Warrior/FIRE/Level 4/ATK 0/DEF 2000) to your opponent's field in Defense Position. During the Battle Phase (Quick Effect): You can Special Summon 1 Warrior monster from your hand. You can only use each effect of "Pyrite Knight" once per turn.
target_text: -- Pyrite
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--to hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SPECIAL_SUMMON + CATEGORY_TOKEN)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_HAND + LOCATION_GRAVE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_BATTLE_START + TIMING_BATTLE_END)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.thfilter(c, tp)
  	return c:IsFaceup() and not c:IsCode(id) and c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_EARTH + ATTRIBUTE_FIRE) and c:IsAbleToHand() and Duel.GetMZoneCount(tp, c) > 0
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.thfilter(chkc, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.thfilter, tp, LOCATION_MZONE, 0, 1, nil, tp)
  			and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  			and Duel.IsPlayerCanSpecialSummonMonster(tp, id + o, 0, TYPES_TOKEN_MONSTER, 0, 2000, 4, RACE_WARRIOR, ATTRIBUTE_FIRE, POS_FACEUP_DEFENSE, 1 - tp)
  			and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectTarget(tp, s.thfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  	if e:GetHandler():IsLocation(LOCATION_GRAVE) then
  		Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, e:GetHandler(), 1, 0, 0)
  	end
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if
  		tc:IsRelateToEffect(e)
  		and tc:IsType(TYPE_MONSTER)
  		and Duel.SendtoHand(tc, nil, REASON_EFFECT) > 0
  		and tc:IsLocation(LOCATION_HAND)
  		and c:IsRelateToEffect(e)
  		and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0
  		and Duel.IsPlayerCanSpecialSummonMonster(tp, id + o, 0, TYPES_TOKEN_MONSTER, 0, 2000, 4, RACE_WARRIOR, ATTRIBUTE_FIRE, POS_FACEUP_DEFENSE, 1 - tp)
  		and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0
  	then
  		Duel.BreakEffect()
  		local token = Duel.CreateToken(tp, id + o)
  		Duel.SpecialSummon(token, 0, tp, 1 - tp, false, false, POS_FACEUP_DEFENSE)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return ph >= PHASE_BATTLE_START and ph <= PHASE_BATTLE
  end
  function s.spfilter(c, e, tp)
  	return c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  