name: Mitsurugi
card_text: During the Main Phase: Activate 1 of these effects;
  ● Tribute 1 Reptile monster, then target 1 face-up card your opponent controls; destroy it.
  ● Ritual Summon 1 "Mitsurugi" Ritual Monster from your hand, by Tributing monsters you control whose total Levels equal or exceed its Level.
  You can only activate 1 "Mitsurugi Magatama" per turn.
external_ids: local SETCARD_ID_0 = 0x1c3 --Mitsurugi
  
lua: local SETCARD_ID_0 = 0x1c3 --Mitsurugi
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.con)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c, tp)
  	return c:IsRace(RACE_REPTILE) and (c:IsControler(tp) or c:IsFaceup()) and Duel.IsExistingTarget(Card.IsFaceup, tp, 0, LOCATION_ONFIELD, 1, c)
  end
  function s.con(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsMainPhase()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c1 = not e:IsCostChecked() or Duel.CheckReleaseGroup(tp, s.cfilter, 1, nil, tp)
  	local b1 = c1 and Duel.IsExistingTarget(Card.IsFaceup, tp, 0, LOCATION_ONFIELD, 1, nil)
  	local b2 = aux.RitualUltimateTarget(s.ritual_filter, Card.GetLevel, "Greater", LOCATION_HAND, nil, s.mfilter)(e, tp, eg, ep, ev, re, r, rp, 0)
  	if chkc then
  		if e:GetLabel() ~= 1 then
  			return false
  		end
  		return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(1 - tp) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return b1 or b2
  	end
  	local op = aux.SelectFromOptions(tp, { b1, aux.Stringid(id, 1), 1 }, { b2, aux.Stringid(id, 2), 2 })
  	if op == 1 then
  		if e:IsCostChecked() then
  			e:SetCategory(CATEGORY_DESTROY)
  			e:SetProperty(EFFECT_FLAG_CARD_TARGET)
  			local g = Duel.SelectReleaseGroup(tp, s.cfilter, 1, 1, nil, tp)
  			aux.UseExtraReleaseCount(g, tp)
  			Duel.Release(g, REASON_COST)
  		end
  		e:SetLabel(1)
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		local g = Duel.SelectTarget(tp, Card.IsFaceup, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	elseif op == 2 then
  		e:SetLabel(2)
  		if e:IsCostChecked() then
  			e:SetCategory(CATEGORY_SPECIAL_SUMMON)
  			e:SetProperty(0)
  		end
  		aux.RitualUltimateTarget(s.ritual_filter, Card.GetLevel, "Greater", LOCATION_HAND, nil, s.mfilter)(e, tp, eg, ep, ev, re, r, rp, chk)
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetLabel() == 1 then
  		local tc = Duel.GetFirstTarget()
  		if tc:IsRelateToChain() then
  			Duel.Destroy(tc, REASON_EFFECT)
  		end
  	elseif e:GetLabel() == 2 then
  		aux.RitualUltimateOperation(s.ritual_filter, Card.GetLevel, "Greater", LOCATION_HAND, nil, s.mfilter)(e, tp, eg, ep, ev, re, r, rp)
  	end
  end
  function s.mfilter(c)
  	return c:IsLocation(LOCATION_MZONE)
  end
  function s.ritual_filter(c)
  	return c:IsType(TYPE_RITUAL) and c:IsSetCard(SETCARD_ID_0)
  end
  
  
source_text: Mitsurugi
  During the Main Phase: Activate 1 of these effects;
  ● Tribute 1 Reptile monster, then target 1 face-up card your opponent controls; destroy it.
  ● Ritual Summon 1 "Mitsurugi" Ritual Monster from your hand, by Tributing monsters you control whose total Levels equal or exceed its Level.
  You can only activate 1 "Mitsurugi Magatama" per turn.
target_text: -- Mitsurugi
  local SETCARD_ID_0 = 0x1c3 --Mitsurugi
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.con)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c, tp)
  	return c:IsRace(RACE_REPTILE) and (c:IsControler(tp) or c:IsFaceup()) and Duel.IsExistingTarget(Card.IsFaceup, tp, 0, LOCATION_ONFIELD, 1, c)
  end
  function s.con(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsMainPhase()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c1 = not e:IsCostChecked() or Duel.CheckReleaseGroup(tp, s.cfilter, 1, nil, tp)
  	local b1 = c1 and Duel.IsExistingTarget(Card.IsFaceup, tp, 0, LOCATION_ONFIELD, 1, nil)
  	local b2 = aux.RitualUltimateTarget(s.ritual_filter, Card.GetLevel, "Greater", LOCATION_HAND, nil, s.mfilter)(e, tp, eg, ep, ev, re, r, rp, 0)
  	if chkc then
  		if e:GetLabel() ~= 1 then
  			return false
  		end
  		return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(1 - tp) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return b1 or b2
  	end
  	local op = aux.SelectFromOptions(tp, { b1, aux.Stringid(id, 1), 1 }, { b2, aux.Stringid(id, 2), 2 })
  	if op == 1 then
  		if e:IsCostChecked() then
  			e:SetCategory(CATEGORY_DESTROY)
  			e:SetProperty(EFFECT_FLAG_CARD_TARGET)
  			local g = Duel.SelectReleaseGroup(tp, s.cfilter, 1, 1, nil, tp)
  			aux.UseExtraReleaseCount(g, tp)
  			Duel.Release(g, REASON_COST)
  		end
  		e:SetLabel(1)
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		local g = Duel.SelectTarget(tp, Card.IsFaceup, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	elseif op == 2 then
  		e:SetLabel(2)
  		if e:IsCostChecked() then
  			e:SetCategory(CATEGORY_SPECIAL_SUMMON)
  			e:SetProperty(0)
  		end
  		aux.RitualUltimateTarget(s.ritual_filter, Card.GetLevel, "Greater", LOCATION_HAND, nil, s.mfilter)(e, tp, eg, ep, ev, re, r, rp, chk)
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetLabel() == 1 then
  		local tc = Duel.GetFirstTarget()
  		if tc:IsRelateToChain() then
  			Duel.Destroy(tc, REASON_EFFECT)
  		end
  	elseif e:GetLabel() == 2 then
  		aux.RitualUltimateOperation(s.ritual_filter, Card.GetLevel, "Greater", LOCATION_HAND, nil, s.mfilter)(e, tp, eg, ep, ev, re, r, rp)
  	end
  end
  function s.mfilter(c)
  	return c:IsLocation(LOCATION_MZONE)
  end
  function s.ritual_filter(c)
  	return c:IsType(TYPE_RITUAL) and c:IsSetCard(SETCARD_ID_0)
  end
  
  