name: Puzzle
card_text: If exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_DESTROYED)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local tc = eg:GetFirst()
  	if chkc then
  		return chkc == tc
  	end
  	if chk == 0 then
  		return eg:GetCount() == 1
  			and tc:IsPreviousControler(tp)
  			and tc:IsPreviousLocation(LOCATION_MZONE)
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and tc:IsLocation(LOCATION_GRAVE + LOCATION_REMOVED)
  			and tc:IsReason(REASON_EFFECT)
  			and tc:IsCanBeEffectTarget(e)
  			and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetTargetCard(tc)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, tc, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Puzzle
  If exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target.
target_text: -- Puzzle
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_DESTROYED)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local tc = eg:GetFirst()
  	if chkc then
  		return chkc == tc
  	end
  	if chk == 0 then
  		return eg:GetCount() == 1
  			and tc:IsPreviousControler(tp)
  			and tc:IsPreviousLocation(LOCATION_MZONE)
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and tc:IsLocation(LOCATION_GRAVE + LOCATION_REMOVED)
  			and tc:IsReason(REASON_EFFECT)
  			and tc:IsCanBeEffectTarget(e)
  			and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetTargetCard(tc)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, tc, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  