name: Ichiroku's
card_text: Target up to 2 monsters your opponent controls; banish them until the End Phase, then your opponent gains 1000 LP for each monster that left the field by this effect.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--temp banish
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE + CATEGORY_RECOVER)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToRemove()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsAbleToRemove, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToRemove, tp, 0, LOCATION_MZONE, 1, 2, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, #g, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
  	if #tg == 0 then
  		return
  	end
  	if Duel.Remove(tg, 0, REASON_EFFECT + REASON_TEMPORARY) ~= 0 then
  		local og = Duel.GetOperatedGroup()
  		local oc = og:GetFirst()
  		while oc do
  			oc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
  			oc = og:GetNext()
  		end
  		og:KeepAlive()
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_PHASE + PHASE_END)
  		e1:SetReset(RESET_PHASE + PHASE_END)
  		e1:SetCountLimit(1)
  		e1:SetLabelObject(og)
  		e1:SetOperation(s.retop)
  		Duel.RegisterEffect(e1, tp)
  		Duel.BreakEffect()
  		Duel.Recover(1 - tp, #og * 1000, REASON_EFFECT)
  	end
  end
  function s.retfilter(c)
  	return c:GetFlagEffect(id) ~= 0
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject()
  	local sg = g:Filter(s.retfilter, nil)
  	if sg:GetCount() > 1 and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) == 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 1))
  		local tc = sg:Select(tp, 1, 1, nil):GetFirst()
  		Duel.ReturnToField(tc)
  	else
  		local tc = sg:GetFirst()
  		while tc do
  			Duel.ReturnToField(tc)
  			tc = sg:GetNext()
  		end
  	end
  end
  
  
source_text: Ichiroku's
  Target up to 2 monsters your opponent controls; banish them until the End Phase, then your opponent gains 1000 LP for each monster that left the field by this effect.
target_text: -- Ichiroku's
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--temp banish
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE + CATEGORY_RECOVER)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToRemove()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsAbleToRemove, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToRemove, tp, 0, LOCATION_MZONE, 1, 2, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, #g, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
  	if #tg == 0 then
  		return
  	end
  	if Duel.Remove(tg, 0, REASON_EFFECT + REASON_TEMPORARY) ~= 0 then
  		local og = Duel.GetOperatedGroup()
  		local oc = og:GetFirst()
  		while oc do
  			oc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
  			oc = og:GetNext()
  		end
  		og:KeepAlive()
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_PHASE + PHASE_END)
  		e1:SetReset(RESET_PHASE + PHASE_END)
  		e1:SetCountLimit(1)
  		e1:SetLabelObject(og)
  		e1:SetOperation(s.retop)
  		Duel.RegisterEffect(e1, tp)
  		Duel.BreakEffect()
  		Duel.Recover(1 - tp, #og * 1000, REASON_EFFECT)
  	end
  end
  function s.retfilter(c)
  	return c:GetFlagEffect(id) ~= 0
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject()
  	local sg = g:Filter(s.retfilter, nil)
  	if sg:GetCount() > 1 and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) == 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 1))
  		local tc = sg:Select(tp, 1, 1, nil):GetFirst()
  		Duel.ReturnToField(tc)
  	else
  		local tc = sg:GetFirst()
  		while tc do
  			Duel.ReturnToField(tc)
  			tc = sg:GetNext()
  		end
  	end
  end
  
  