name: Time
card_text: Shuffle your Deck, then excavate the top card of your Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it. If it wasn't a monster, or couldn't be Special Summoned, place it on the top or bottom of the Deck. You can only activate 1 "Time Dimension Hole" per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_DECKDES)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_END_PHASE)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0) >= 1
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0) < 1 then
  		return false
  	end
  	Duel.ShuffleDeck(tp)
  	Duel.BreakEffect()
  	Duel.ConfirmDecktop(tp, 1)
  	local g = Duel.GetDecktopGroup(tp, 1)
  	local tc = g:GetFirst()
  	Duel.DisableShuffleCheck()
  	if tc:IsSummonableCard() and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	else
  		if Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0) > 1 and Duel.SelectOption(tp, aux.Stringid(id, 1), aux.Stringid(id, 2)) == 1 then
  			Duel.MoveSequence(tc, 1)
  		end
  	end
  end
  
  
source_text: Time
  Shuffle your Deck, then excavate the top card of your Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it. If it wasn't a monster, or couldn't be Special Summoned, place it on the top or bottom of the Deck. You can only activate 1 "Time Dimension Hole" per turn.
target_text: -- Time
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_DECKDES)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_END_PHASE)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0) >= 1
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0) < 1 then
  		return false
  	end
  	Duel.ShuffleDeck(tp)
  	Duel.BreakEffect()
  	Duel.ConfirmDecktop(tp, 1)
  	local g = Duel.GetDecktopGroup(tp, 1)
  	local tc = g:GetFirst()
  	Duel.DisableShuffleCheck()
  	if tc:IsSummonableCard() and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	else
  		if Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0) > 1 and Duel.SelectOption(tp, aux.Stringid(id, 1), aux.Stringid(id, 2)) == 1 then
  			Duel.MoveSequence(tc, 1)
  		end
  	end
  end
  
  