name: Eldlixir
card_text: You can pay 800 LP, then activate 1 of these effects;
  ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand.
  ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps.
  You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.
external_ids: local CARD_ID_0 = 95440946 --Eldlich the Golden Lord
  local SETCARD_ID_0 = 0x143 --Golden
  
lua: local CARD_ID_0 = 95440946 --Eldlich the Golden Lord
  local SETCARD_ID_0 = 0x143 --Golden
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--select effect
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCountLimit(1, id)
  	e2:SetCost(s.cost)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckLPCost(tp, 800)
  	end
  	Duel.PayLPCost(tp, 800)
  end
  function s.thfilter(c)
  	return c:IsFaceupEx() and c:IsSetCard(SETCARD_ID_0, 0x2142) and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsSSetable()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local b1 = Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsPlayerCanSpecialSummonMonster(tp, id, 0, TYPES_NORMAL_TRAP_MONSTER, 1500, 2800, 10, RACE_ZOMBIE, ATTRIBUTE_LIGHT)
  	local b2 = Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_REMOVED, 0, 1, nil)
  	if chk == 0 then
  		return b1 or b2
  	end
  	local op = aux.SelectFromOptions(tp, { b1, aux.Stringid(id, 1) }, { b2, aux.Stringid(id, 2) })
  	e:SetLabel(op)
  	if op == 1 then
  		e:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOHAND)
  		Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  	elseif op == 2 then
  		e:SetCategory(0)
  	end
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsCode(CARD_ID_0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local op = e:GetLabel()
  	if op == 1 then
  		c:AddMonsterAttribute(TYPE_NORMAL + TYPE_TRAP)
  		if
  			Duel.SpecialSummon(c, 0, tp, tp, true, false, POS_FACEUP) ~= 0
  			and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_ONFIELD, 0, 1, nil)
  			and Duel.IsExistingMatchingCard(Card.IsAbleToHand, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  			and Duel.SelectYesNo(tp, aux.Stringid(id, 3))
  		then
  			Duel.BreakEffect()
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  			local g = Duel.SelectMatchingCard(tp, Card.IsAbleToHand, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  			Duel.HintSelection(g)
  			local tc = g:GetFirst()
  			if tc then
  				Duel.SendtoHand(tc, nil, REASON_EFFECT)
  			end
  		end
  	elseif op == 2 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  		local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_REMOVED, 0, 1, 1, nil)
  		if #g > 0 then
  			Duel.SSet(tp, g)
  			Duel.ConfirmCards(1 - tp, g)
  		end
  		e:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOHAND)
  	end
  end
  
  
source_text: Eldlixir
  You can pay 800 LP, then activate 1 of these effects;
  ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand.
  ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps.
  You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.
target_text: -- Eldlixir
  local CARD_ID_0 = 95440946 --Eldlich the Golden Lord
  local SETCARD_ID_0 = 0x143 --Golden
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--select effect
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCountLimit(1, id)
  	e2:SetCost(s.cost)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckLPCost(tp, 800)
  	end
  	Duel.PayLPCost(tp, 800)
  end
  function s.thfilter(c)
  	return c:IsFaceupEx() and c:IsSetCard(SETCARD_ID_0, 0x2142) and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsSSetable()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local b1 = Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsPlayerCanSpecialSummonMonster(tp, id, 0, TYPES_NORMAL_TRAP_MONSTER, 1500, 2800, 10, RACE_ZOMBIE, ATTRIBUTE_LIGHT)
  	local b2 = Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_REMOVED, 0, 1, nil)
  	if chk == 0 then
  		return b1 or b2
  	end
  	local op = aux.SelectFromOptions(tp, { b1, aux.Stringid(id, 1) }, { b2, aux.Stringid(id, 2) })
  	e:SetLabel(op)
  	if op == 1 then
  		e:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOHAND)
  		Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  	elseif op == 2 then
  		e:SetCategory(0)
  	end
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsCode(CARD_ID_0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local op = e:GetLabel()
  	if op == 1 then
  		c:AddMonsterAttribute(TYPE_NORMAL + TYPE_TRAP)
  		if
  			Duel.SpecialSummon(c, 0, tp, tp, true, false, POS_FACEUP) ~= 0
  			and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_ONFIELD, 0, 1, nil)
  			and Duel.IsExistingMatchingCard(Card.IsAbleToHand, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  			and Duel.SelectYesNo(tp, aux.Stringid(id, 3))
  		then
  			Duel.BreakEffect()
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  			local g = Duel.SelectMatchingCard(tp, Card.IsAbleToHand, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  			Duel.HintSelection(g)
  			local tc = g:GetFirst()
  			if tc then
  				Duel.SendtoHand(tc, nil, REASON_EFFECT)
  			end
  		end
  	elseif op == 2 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  		local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_REMOVED, 0, 1, 1, nil)
  		if #g > 0 then
  			Duel.SSet(tp, g)
  			Duel.ConfirmCards(1 - tp, g)
  		end
  		e:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOHAND)
  	end
  end
  
  