name: Wall
card_text: If this card is attacked by a monster, after damage calculation: Return that monster to the hand.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--to hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_BATTLED)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetAttackTarget() == e:GetHandler() and not Duel.GetAttacker():IsStatus(STATUS_BATTLE_DESTROYED)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, Duel.GetAttacker(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local a = Duel.GetAttacker()
  	if not a:IsRelateToBattle() then
  		return
  	end
  	Duel.SendtoHand(a, nil, REASON_EFFECT)
  end
  
  
source_text: Wall
  If this card is attacked by a monster, after damage calculation: Return that monster to the hand.
target_text: -- Wall
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--to hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_BATTLED)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetAttackTarget() == e:GetHandler() and not Duel.GetAttacker():IsStatus(STATUS_BATTLE_DESTROYED)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, Duel.GetAttacker(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local a = Duel.GetAttacker()
  	if not a:IsRelateToBattle() then
  		return
  	end
  	Duel.SendtoHand(a, nil, REASON_EFFECT)
  end
  
  