name: Salamangreat
card_text: Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 "Salamangreat Claw".
external_ids: local SETCARD_ID_0 = 0x119 --Salamangreat
  
lua: local SETCARD_ID_0 = 0x119 --Salamangreat
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:SetUniqueOnField(1, 0, id)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--equip limit
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_EQUIP_LIMIT)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetValue(s.eqlimit)
  	c:RegisterEffect(e2)
  	--indes
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_EQUIP)
  	e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e3:SetValue(1)
  	c:RegisterEffect(e3)
  	local e4 = e3:Clone()
  	e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	c:RegisterEffect(e4)
  	--pierce
  	local e5 = Effect.CreateEffect(c)
  	e5:SetType(EFFECT_TYPE_EQUIP)
  	e5:SetCode(EFFECT_PIERCE)
  	c:RegisterEffect(e5)
  	--extra attack
  	local e6 = Effect.CreateEffect(c)
  	e6:SetType(EFFECT_TYPE_EQUIP)
  	e6:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
  	e6:SetValue(s.atkval)
  	c:RegisterEffect(e6)
  	if not s.global_check then
  		s.global_check = true
  		local ge1 = Effect.CreateEffect(c)
  		ge1:SetType(EFFECT_TYPE_FIELD)
  		ge1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_IGNORE_RANGE)
  		ge1:SetCode(EFFECT_MATERIAL_CHECK)
  		ge1:SetValue(s.valcheck)
  		Duel.RegisterEffect(ge1, 0)
  	end
  end
  function s.valcheck(e, c)
  	local g = c:GetMaterial()
  	if g:IsExists(Card.IsLinkCode, 1, nil, c:GetCode()) then
  		c:RegisterFlagEffect(id, RESET_EVENT + 0x4fe0000, 0, 1)
  	end
  end
  function s.eqlimit(e, c)
  	return c:IsSetCard(SETCARD_ID_0)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, e:GetHandler(), tc)
  	end
  end
  function s.atkval(e, c)
  	local c = e:GetHandler()
  	local tc = c:GetEquipTarget()
  	local ct = 0
  	if tc:IsControler(e:GetHandlerPlayer()) and tc:IsSetCard(SETCARD_ID_0) and tc:IsSummonType(SUMMON_TYPE_LINK) and tc:GetFlagEffect(id) ~= 0 then
  		ct = tc:GetLink()
  	end
  	return math.max(0, ct - 1)
  end
  
  
source_text: Salamangreat
  Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is a "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material, during each Battle Phase it can make attacks on monsters up to its Link Rating. You can only control 1 "Salamangreat Claw".
target_text: -- Salamangreat
  local SETCARD_ID_0 = 0x119 --Salamangreat
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:SetUniqueOnField(1, 0, id)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--equip limit
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_EQUIP_LIMIT)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetValue(s.eqlimit)
  	c:RegisterEffect(e2)
  	--indes
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_EQUIP)
  	e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e3:SetValue(1)
  	c:RegisterEffect(e3)
  	local e4 = e3:Clone()
  	e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	c:RegisterEffect(e4)
  	--pierce
  	local e5 = Effect.CreateEffect(c)
  	e5:SetType(EFFECT_TYPE_EQUIP)
  	e5:SetCode(EFFECT_PIERCE)
  	c:RegisterEffect(e5)
  	--extra attack
  	local e6 = Effect.CreateEffect(c)
  	e6:SetType(EFFECT_TYPE_EQUIP)
  	e6:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
  	e6:SetValue(s.atkval)
  	c:RegisterEffect(e6)
  	if not s.global_check then
  		s.global_check = true
  		local ge1 = Effect.CreateEffect(c)
  		ge1:SetType(EFFECT_TYPE_FIELD)
  		ge1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_IGNORE_RANGE)
  		ge1:SetCode(EFFECT_MATERIAL_CHECK)
  		ge1:SetValue(s.valcheck)
  		Duel.RegisterEffect(ge1, 0)
  	end
  end
  function s.valcheck(e, c)
  	local g = c:GetMaterial()
  	if g:IsExists(Card.IsLinkCode, 1, nil, c:GetCode()) then
  		c:RegisterFlagEffect(id, RESET_EVENT + 0x4fe0000, 0, 1)
  	end
  end
  function s.eqlimit(e, c)
  	return c:IsSetCard(SETCARD_ID_0)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, e:GetHandler(), tc)
  	end
  end
  function s.atkval(e, c)
  	local c = e:GetHandler()
  	local tc = c:GetEquipTarget()
  	local ct = 0
  	if tc:IsControler(e:GetHandlerPlayer()) and tc:IsSetCard(SETCARD_ID_0) and tc:IsSummonType(SUMMON_TYPE_LINK) and tc:GetFlagEffect(id) ~= 0 then
  		ct = tc:GetLink()
  	end
  	return math.max(0, ct - 1)
  end
  
  