name: Heavy
card_text: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--spsummon proc
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.sprcon)
  	e1:SetTarget(s.sprtg)
  	e1:SetOperation(s.sprop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_DESTROYED)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EVENT_REMOVE)
  	c:RegisterEffect(e3)
  	--ATK boost
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_ATKCHANGE)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e4:SetCode(EVENT_PHASE + PHASE_END)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCountLimit(1)
  	e4:SetTarget(s.atktg)
  	e4:SetOperation(s.atkop)
  	c:RegisterEffect(e4)
  end
  function s.sprfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_INSECT) and c:IsAbleToDeckAsCost()
  end
  function s.sprcon(e, c)
  	if c == nil then
  		return true
  	end
  	local tp = c:GetControler()
  	return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.sprfilter, tp, LOCATION_REMOVED, 0, 3, nil)
  end
  function s.sprtg(e, tp, eg, ep, ev, re, r, rp, chk, c)
  	local g = Duel.GetMatchingGroup(s.sprfilter, tp, LOCATION_REMOVED, 0, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local sg = g:CancelableSelect(tp, 3, 3, nil)
  	if sg then
  		sg:KeepAlive()
  		e:SetLabelObject(sg)
  		return true
  	else
  		return false
  	end
  end
  function s.sprop(e, tp, eg, ep, ev, re, r, rp, c)
  	local g = e:GetLabelObject()
  	Duel.HintSelection(g)
  	Duel.SendtoDeck(g, nil, 2, REASON_SPSUMMON)
  	g:DeleteGroup()
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return (Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2)
  		and c:IsReason(REASON_EFFECT)
  		and rp == 1 - tp
  		and c:IsPreviousControler(tp)
  		and c:IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.atkfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_INSECT)
  end
  function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.atkfilter(chkc) and chkc ~= e:GetHandler()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.atkfilter, tp, LOCATION_MZONE, 0, 1, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.atkfilter, tp, LOCATION_MZONE, 0, 1, 1, e:GetHandler())
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e1:SetValue(1000)
  		tc:RegisterEffect(e1)
  	end
  end
  
  
source_text: Heavy
  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.
target_text: -- Heavy
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--spsummon proc
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.sprcon)
  	e1:SetTarget(s.sprtg)
  	e1:SetOperation(s.sprop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_DESTROYED)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EVENT_REMOVE)
  	c:RegisterEffect(e3)
  	--ATK boost
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_ATKCHANGE)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e4:SetCode(EVENT_PHASE + PHASE_END)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCountLimit(1)
  	e4:SetTarget(s.atktg)
  	e4:SetOperation(s.atkop)
  	c:RegisterEffect(e4)
  end
  function s.sprfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_INSECT) and c:IsAbleToDeckAsCost()
  end
  function s.sprcon(e, c)
  	if c == nil then
  		return true
  	end
  	local tp = c:GetControler()
  	return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.sprfilter, tp, LOCATION_REMOVED, 0, 3, nil)
  end
  function s.sprtg(e, tp, eg, ep, ev, re, r, rp, chk, c)
  	local g = Duel.GetMatchingGroup(s.sprfilter, tp, LOCATION_REMOVED, 0, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local sg = g:CancelableSelect(tp, 3, 3, nil)
  	if sg then
  		sg:KeepAlive()
  		e:SetLabelObject(sg)
  		return true
  	else
  		return false
  	end
  end
  function s.sprop(e, tp, eg, ep, ev, re, r, rp, c)
  	local g = e:GetLabelObject()
  	Duel.HintSelection(g)
  	Duel.SendtoDeck(g, nil, 2, REASON_SPSUMMON)
  	g:DeleteGroup()
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return (Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2)
  		and c:IsReason(REASON_EFFECT)
  		and rp == 1 - tp
  		and c:IsPreviousControler(tp)
  		and c:IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.atkfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_INSECT)
  end
  function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.atkfilter(chkc) and chkc ~= e:GetHandler()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.atkfilter, tp, LOCATION_MZONE, 0, 1, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.atkfilter, tp, LOCATION_MZONE, 0, 1, 1, e:GetHandler())
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e1:SetValue(1000)
  		tc:RegisterEffect(e1)
  	end
  end
  
  