name: Soulicer
card_text: Cannot be destroyed by card effects. You can only use each of the following effects of "Soulicer Crystal" once per turn. If your opponent controls 2 or more monsters than you do: You can Special Summon this card from your hand. You can target 1 Effect Monster your opponent controls; negate its effects.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--indes
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  	--disable
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCategory(CATEGORY_DISABLE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetTarget(s.distg)
  	e3:SetOperation(s.disop)
  	c:RegisterEffect(e3)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(1 - tp, LOCATION_MZONE, 0) - Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) >= 2
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.distg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and aux.NegateEffectMonsterFilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.NegateEffectMonsterFilter, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISABLE)
  	local g = Duel.SelectTarget(tp, aux.NegateEffectMonsterFilter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE, g, 1, 0, 0)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and tc:IsCanBeDisabledByEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2)
  	end
  end
  
  
source_text: Soulicer
  Cannot be destroyed by card effects. You can only use each of the following effects of "Soulicer Crystal" once per turn. If your opponent controls 2 or more monsters than you do: You can Special Summon this card from your hand. You can target 1 Effect Monster your opponent controls; negate its effects.
target_text: -- Soulicer
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--indes
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  	--disable
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCategory(CATEGORY_DISABLE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetTarget(s.distg)
  	e3:SetOperation(s.disop)
  	c:RegisterEffect(e3)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(1 - tp, LOCATION_MZONE, 0) - Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) >= 2
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.distg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and aux.NegateEffectMonsterFilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.NegateEffectMonsterFilter, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISABLE)
  	local g = Duel.SelectTarget(tp, aux.NegateEffectMonsterFilter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE, g, 1, 0, 0)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and tc:IsCanBeDisabledByEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2)
  	end
  end
  
  