name: Argostars
card_text: Gains 700 ATK/DEF for each "Argostars" monster with a different name you control, except this card. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn.
external_ids: local SETCARD_ID_0 = 0x1c1 --Argostars
  
lua: local SETCARD_ID_0 = 0x1c1 --Argostars
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.spcost)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--buff
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetValue(s.atkval)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e3)
  	--set
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 2))
  	e4:SetType(EFFECT_TYPE_IGNITION)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCountLimit(1, id + o)
  	e4:SetCost(aux.bfgcost)
  	e4:SetTarget(s.settg)
  	e4:SetOperation(s.setop)
  	c:RegisterEffect(e4)
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not e:GetHandler():IsPublic()
  	end
  end
  function s.spfilter(c, tp, chk)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAllTypes(TYPE_CONTINUOUS | TYPE_TRAP) and c:IsFaceup() and c:IsAbleToHand() and (Duel.GetMZoneCount(tp, c) > 0 or not chk)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_ONFIELD, 0, 1, nil, tp, true) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local rg = nil
  	if Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_ONFIELD, 0, 1, nil, tp, true) then
  		rg = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_ONFIELD, 0, 1, 1, nil, tp, true)
  	else
  		rg = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_ONFIELD, 0, 1, 1, nil, tp, false)
  	end
  	if rg and rg:GetCount() > 0 then
  		Duel.HintSelection(rg)
  		if Duel.SendtoHand(rg, nil, REASON_EFFECT) ~= 0 and rg:FilterCount(Card.IsLocation, nil, LOCATION_HAND) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) then
  			Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  function s.atkval(e, c)
  	local g = Duel.GetMatchingGroup(s.bfilter, c:GetControler(), LOCATION_MZONE, 0, c)
  	return g:GetClassCount(Card.GetCode) * 700
  end
  function s.bfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.setfilter(c)
  	return c:IsAllTypes(TYPE_TRAP + TYPE_CONTINUOUS) and c:IsSSetable()
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_HAND, 0, 1, nil)
  	end
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  	local g = Duel.SelectMatchingCard(tp, s.setfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc and Duel.SSet(tp, tc) ~= 0 then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetDescription(aux.Stringid(id, 3))
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
  		e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  	end
  end
  
  
source_text: Argostars
  Gains 700 ATK/DEF for each "Argostars" monster with a different name you control, except this card. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn.
target_text: -- Argostars
  local SETCARD_ID_0 = 0x1c1 --Argostars
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.spcost)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--buff
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetValue(s.atkval)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e3)
  	--set
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 2))
  	e4:SetType(EFFECT_TYPE_IGNITION)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCountLimit(1, id + o)
  	e4:SetCost(aux.bfgcost)
  	e4:SetTarget(s.settg)
  	e4:SetOperation(s.setop)
  	c:RegisterEffect(e4)
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not e:GetHandler():IsPublic()
  	end
  end
  function s.spfilter(c, tp, chk)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAllTypes(TYPE_CONTINUOUS | TYPE_TRAP) and c:IsFaceup() and c:IsAbleToHand() and (Duel.GetMZoneCount(tp, c) > 0 or not chk)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_ONFIELD, 0, 1, nil, tp, true) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local rg = nil
  	if Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_ONFIELD, 0, 1, nil, tp, true) then
  		rg = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_ONFIELD, 0, 1, 1, nil, tp, true)
  	else
  		rg = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_ONFIELD, 0, 1, 1, nil, tp, false)
  	end
  	if rg and rg:GetCount() > 0 then
  		Duel.HintSelection(rg)
  		if Duel.SendtoHand(rg, nil, REASON_EFFECT) ~= 0 and rg:FilterCount(Card.IsLocation, nil, LOCATION_HAND) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) then
  			Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  function s.atkval(e, c)
  	local g = Duel.GetMatchingGroup(s.bfilter, c:GetControler(), LOCATION_MZONE, 0, c)
  	return g:GetClassCount(Card.GetCode) * 700
  end
  function s.bfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.setfilter(c)
  	return c:IsAllTypes(TYPE_TRAP + TYPE_CONTINUOUS) and c:IsSSetable()
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_HAND, 0, 1, nil)
  	end
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  	local g = Duel.SelectMatchingCard(tp, s.setfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc and Duel.SSet(tp, tc) ~= 0 then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetDescription(aux.Stringid(id, 3))
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
  		e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  	end
  end
  
  