name: The
card_text: The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Obelisk the Tormentor" from your hand or GY, and if you do, it is unaffected by your opponent's card effects this turn. If you Tribute 2 or more monsters you control at the same time to activate your card or effect, while you control "Obelisk the Tormentor": You can banish this card from your GY; banish all monsters in your opponent's GY, and if you do, inflict 500 damage to your opponent for each. You can only use each effect of "The Breaking Ruin God" once per turn.
external_ids: local CARD_ID_0 = 10000000 --Obelisk the Tormentor
  
lua: local CARD_ID_0 = 10000000 --Obelisk the Tormentor
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_CAN_FORBIDDEN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_REMOVE + CATEGORY_DAMAGE)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_RELEASE)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CANNOT_INACTIVATE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_CAN_FORBIDDEN)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.rmcon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.rmtg)
  	e2:SetOperation(s.rmop)
  	c:RegisterEffect(e2)
  end
  function s.spfilter(c, e, tp)
  	return c:IsCode(CARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	local tc = g:GetFirst()
  	if tc and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetDescription(aux.Stringid(id, 2))
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetCode(EFFECT_IMMUNE_EFFECT)
  		e1:SetValue(s.efilter)
  		e1:SetOwnerPlayer(tp)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1, true)
  	end
  	Duel.SpecialSummonComplete()
  end
  function s.efilter(e, re)
  	return e:GetOwnerPlayer() ~= re:GetOwnerPlayer()
  end
  function s.cfilter(c, tp)
  	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp)
  end
  function s.cfilter1(c)
  	return c:IsCode(CARD_ID_0) and c:IsFaceup()
  end
  function s.cfilter2(c, tp)
  	return c:IsCode(CARD_ID_0) and s.cfilter(c, tp) and c:IsPreviousPosition(POS_FACEUP)
  end
  function s.rmcon(e, tp, eg, ep, ev, re, r, rp)
  	return re
  		and re:IsActivated()
  		and r & REASON_COST ~= 0
  		and eg:IsExists(s.cfilter, 2, nil, tp)
  		and (Duel.IsExistingMatchingCard(s.cfilter1, tp, LOCATION_ONFIELD, 0, 1, nil) or eg:IsExists(s.cfilter2, 1, nil, tp))
  end
  function s.rmfilter(c)
  	return c:IsAbleToRemove() and c:IsType(TYPE_MONSTER)
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.rmfilter, tp, 0, LOCATION_GRAVE, 1, nil)
  	end
  	local g = Duel.GetMatchingGroup(s.rmfilter, tp, 0, LOCATION_GRAVE, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, #g, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, #g * 500)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.rmfilter, tp, 0, LOCATION_GRAVE, nil)
  	local ct = Duel.Remove(g, POS_FACEUP, REASON_EFFECT)
  	if ct > 0 then
  		Duel.Damage(1 - tp, ct * 500, REASON_EFFECT)
  	end
  end
  
  
source_text: The
  The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Obelisk the Tormentor" from your hand or GY, and if you do, it is unaffected by your opponent's card effects this turn. If you Tribute 2 or more monsters you control at the same time to activate your card or effect, while you control "Obelisk the Tormentor": You can banish this card from your GY; banish all monsters in your opponent's GY, and if you do, inflict 500 damage to your opponent for each. You can only use each effect of "The Breaking Ruin God" once per turn.
target_text: -- The
  local CARD_ID_0 = 10000000 --Obelisk the Tormentor
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_CAN_FORBIDDEN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_REMOVE + CATEGORY_DAMAGE)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_RELEASE)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CANNOT_INACTIVATE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_CAN_FORBIDDEN)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.rmcon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.rmtg)
  	e2:SetOperation(s.rmop)
  	c:RegisterEffect(e2)
  end
  function s.spfilter(c, e, tp)
  	return c:IsCode(CARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	local tc = g:GetFirst()
  	if tc and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetDescription(aux.Stringid(id, 2))
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetCode(EFFECT_IMMUNE_EFFECT)
  		e1:SetValue(s.efilter)
  		e1:SetOwnerPlayer(tp)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1, true)
  	end
  	Duel.SpecialSummonComplete()
  end
  function s.efilter(e, re)
  	return e:GetOwnerPlayer() ~= re:GetOwnerPlayer()
  end
  function s.cfilter(c, tp)
  	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp)
  end
  function s.cfilter1(c)
  	return c:IsCode(CARD_ID_0) and c:IsFaceup()
  end
  function s.cfilter2(c, tp)
  	return c:IsCode(CARD_ID_0) and s.cfilter(c, tp) and c:IsPreviousPosition(POS_FACEUP)
  end
  function s.rmcon(e, tp, eg, ep, ev, re, r, rp)
  	return re
  		and re:IsActivated()
  		and r & REASON_COST ~= 0
  		and eg:IsExists(s.cfilter, 2, nil, tp)
  		and (Duel.IsExistingMatchingCard(s.cfilter1, tp, LOCATION_ONFIELD, 0, 1, nil) or eg:IsExists(s.cfilter2, 1, nil, tp))
  end
  function s.rmfilter(c)
  	return c:IsAbleToRemove() and c:IsType(TYPE_MONSTER)
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.rmfilter, tp, 0, LOCATION_GRAVE, 1, nil)
  	end
  	local g = Duel.GetMatchingGroup(s.rmfilter, tp, 0, LOCATION_GRAVE, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, #g, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, #g * 500)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.rmfilter, tp, 0, LOCATION_GRAVE, nil)
  	local ct = Duel.Remove(g, POS_FACEUP, REASON_EFFECT)
  	if ct > 0 then
  		Duel.Damage(1 - tp, ct * 500, REASON_EFFECT)
  	end
  end
  
  