name: Trap
card_text: FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--flip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFacedown() or c:IsType(TYPE_TRAP)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, 1, e:GetHandler())
  	if g:GetCount() > 0 and g:GetFirst():IsFaceup() then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsRelateToEffect(e) then
  		if tc:IsFacedown() then
  			Duel.ConfirmCards(tp, tc)
  		end
  		if tc:IsType(TYPE_TRAP) then
  			Duel.Destroy(tc, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: Trap
  FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
target_text: -- Trap
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--flip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFacedown() or c:IsType(TYPE_TRAP)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, 1, e:GetHandler())
  	if g:GetCount() > 0 and g:GetFirst():IsFaceup() then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsRelateToEffect(e) then
  		if tc:IsFacedown() then
  			Duel.ConfirmCards(tp, tc)
  		end
  		if tc:IsType(TYPE_TRAP) then
  			Duel.Destroy(tc, REASON_EFFECT)
  		end
  	end
  end
  
  