name: Skill
card_text: Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.cost)
  	c:RegisterEffect(e1)
  	--disable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(s.disable)
  	e2:SetCode(EFFECT_DISABLE)
  	c:RegisterEffect(e2)
  end
  function s.disable(e, c)
  	return c:IsType(TYPE_EFFECT) or c:GetOriginalType() & TYPE_EFFECT ~= 0
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckLPCost(tp, 1000)
  	end
  	Duel.PayLPCost(tp, 1000)
  end
  
  
source_text: Skill
  Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
target_text: -- Skill
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.cost)
  	c:RegisterEffect(e1)
  	--disable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(s.disable)
  	e2:SetCode(EFFECT_DISABLE)
  	c:RegisterEffect(e2)
  end
  function s.disable(e, c)
  	return c:IsType(TYPE_EFFECT) or c:GetOriginalType() & TYPE_EFFECT ~= 0
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckLPCost(tp, 1000)
  	end
  	Duel.PayLPCost(tp, 1000)
  end
  
  