name: Primal
card_text: If there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field: Target 2 of your banished cards; add both those targets to your hand.
external_ids: local CARD_ID_0 = 72989439 --Black Luster Soldier - Envoy of the Beginning
  local CARD_ID_1 = 82301904 --Chaos Emperor Dragon - Envoy of the End
  
lua: local CARD_ID_0 = 72989439 --Black Luster Soldier - Envoy of the Beginning
  local CARD_ID_1 = 82301904 --Chaos Emperor Dragon - Envoy of the End
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsCode(CARD_ID_0, CARD_ID_1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and chkc:IsAbleToHand()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsAbleToHand, tp, LOCATION_REMOVED, 0, 2, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToHand, tp, LOCATION_REMOVED, 0, 2, 2, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 2, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local sg = g:Filter(Card.IsRelateToEffect, nil, e)
  	if sg:GetCount() > 0 then
  		Duel.SendtoHand(sg, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, sg)
  	end
  end
  
  
source_text: Primal
  If there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field: Target 2 of your banished cards; add both those targets to your hand.
target_text: -- Primal
  local CARD_ID_0 = 72989439 --Black Luster Soldier - Envoy of the Beginning
  local CARD_ID_1 = 82301904 --Chaos Emperor Dragon - Envoy of the End
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsCode(CARD_ID_0, CARD_ID_1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and chkc:IsAbleToHand()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsAbleToHand, tp, LOCATION_REMOVED, 0, 2, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToHand, tp, LOCATION_REMOVED, 0, 2, 2, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 2, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local sg = g:Filter(Card.IsRelateToEffect, nil, e)
  	if sg:GetCount() > 0 then
  		Duel.SendtoHand(sg, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, sg)
  	end
  end
  
  