name: Calming
card_text: This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCurrentPhase() == PHASE_MAIN1 and not Duel.CheckPhaseActivity()
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetCondition(s.sumcon)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	e1:SetTargetRange(1, 1)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_CANNOT_SUMMON)
  	Duel.RegisterEffect(e2, tp)
  	local e3 = e1:Clone()
  	e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
  	Duel.RegisterEffect(e3, tp)
  	local e4 = e1:Clone()
  	e4:SetCode(EFFECT_CANNOT_MSET)
  	Duel.RegisterEffect(e4, tp)
  end
  function s.sumcon(e)
  	local ph = Duel.GetCurrentPhase()
  	return ph >= PHASE_MAIN1 and ph <= PHASE_MAIN2
  end
  
  
source_text: Calming
  This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters.
target_text: -- Calming
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCurrentPhase() == PHASE_MAIN1 and not Duel.CheckPhaseActivity()
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetCondition(s.sumcon)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	e1:SetTargetRange(1, 1)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_CANNOT_SUMMON)
  	Duel.RegisterEffect(e2, tp)
  	local e3 = e1:Clone()
  	e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
  	Duel.RegisterEffect(e3, tp)
  	local e4 = e1:Clone()
  	e4:SetCode(EFFECT_CANNOT_MSET)
  	Duel.RegisterEffect(e4, tp)
  end
  function s.sumcon(e)
  	local ph = Duel.GetCurrentPhase()
  	return ph >= PHASE_MAIN1 and ph <= PHASE_MAIN2
  end
  
  