name: Vaalmonica
card_text: Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence.
  ● Gain 500 LP, also for the rest of this turn, your opponent cannot target "Vaalmonica" Monster Cards you control with card effects.
  ● Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.
  You can only activate 1 "Vaalmonica Chosen Melody" per turn.
external_ids: local SETCARD_ID_0 = 0x1a3 --Vaalmonica
  
lua: local SETCARD_ID_0 = 0x1a3 --Vaalmonica
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_RECOVER + CATEGORY_DESTROY + CATEGORY_DAMAGE + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.condition)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:GetOriginalType() & TYPE_MONSTER > 0
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD, 0, 1, nil)
  end
  function s.afilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_LINK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp, op)
  	if op == nil and not s.condition(e, tp) then
  		return
  	end
  	local c = e:GetHandler()
  	if op == nil then
  		local chk = Duel.IsExistingMatchingCard(s.afilter, tp, LOCATION_MZONE, 0, 1, nil)
  		op = aux.SelectFromOptions(tp, { true, aux.Stringid(id, 1) }, { true, aux.Stringid(id, 2) }, { chk, aux.Stringid(id, 3) })
  	end
  	if op & 1 > 0 and Duel.Recover(tp, 500, REASON_EFFECT) > 0 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_FIELD)
  		e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
  		e1:SetTargetRange(LOCATION_ONFIELD, 0)
  		e1:SetTarget(s.target)
  		e1:SetReset(RESET_PHASE + PHASE_END)
  		e1:SetValue(aux.tgoval)
  		Duel.RegisterEffect(e1, tp)
  		if op == 3 then
  			Duel.BreakEffect()
  		end
  	end
  	if op & 2 > 0 and Duel.Damage(tp, 500, REASON_EFFECT) > 0 then
  		local g = Duel.GetMatchingGroup(aux.NegateEffectMonsterFilter, tp, 0, LOCATION_MZONE, nil)
  		if #g > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 4)) then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISABLE)
  			local sg = g:Select(tp, 1, 1, nil)
  			Duel.HintSelection(sg)
  			local tc = sg:GetFirst()
  			Duel.BreakEffect()
  			Duel.NegateRelatedChain(tc, RESET_TURN_SET)
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_DISABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e1)
  			local e2 = e1:Clone()
  			e2:SetCode(EFFECT_DISABLE_EFFECT)
  			e2:SetValue(RESET_TURN_SET)
  			tc:RegisterEffect(e2)
  		end
  	end
  end
  function s.target(e, c)
  	return c:IsSetCard(SETCARD_ID_0) and c:GetOriginalType() & TYPE_MONSTER > 0
  end
  
  
source_text: Vaalmonica
  Apply 1 of these effects. You must control a "Vaalmonica" Monster Card to activate and to resolve this effect. If you control a "Vaalmonica" Link Monster, you can apply both effects in sequence.
  ● Gain 500 LP, also for the rest of this turn, your opponent cannot target "Vaalmonica" Monster Cards you control with card effects.
  ● Take 500 damage, then you can negate the effects of 1 Effect Monster your opponent controls, until the end of this turn.
  You can only activate 1 "Vaalmonica Chosen Melody" per turn.
target_text: -- Vaalmonica
  local SETCARD_ID_0 = 0x1a3 --Vaalmonica
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_RECOVER + CATEGORY_DESTROY + CATEGORY_DAMAGE + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.condition)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:GetOriginalType() & TYPE_MONSTER > 0
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD, 0, 1, nil)
  end
  function s.afilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_LINK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp, op)
  	if op == nil and not s.condition(e, tp) then
  		return
  	end
  	local c = e:GetHandler()
  	if op == nil then
  		local chk = Duel.IsExistingMatchingCard(s.afilter, tp, LOCATION_MZONE, 0, 1, nil)
  		op = aux.SelectFromOptions(tp, { true, aux.Stringid(id, 1) }, { true, aux.Stringid(id, 2) }, { chk, aux.Stringid(id, 3) })
  	end
  	if op & 1 > 0 and Duel.Recover(tp, 500, REASON_EFFECT) > 0 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_FIELD)
  		e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
  		e1:SetTargetRange(LOCATION_ONFIELD, 0)
  		e1:SetTarget(s.target)
  		e1:SetReset(RESET_PHASE + PHASE_END)
  		e1:SetValue(aux.tgoval)
  		Duel.RegisterEffect(e1, tp)
  		if op == 3 then
  			Duel.BreakEffect()
  		end
  	end
  	if op & 2 > 0 and Duel.Damage(tp, 500, REASON_EFFECT) > 0 then
  		local g = Duel.GetMatchingGroup(aux.NegateEffectMonsterFilter, tp, 0, LOCATION_MZONE, nil)
  		if #g > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 4)) then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISABLE)
  			local sg = g:Select(tp, 1, 1, nil)
  			Duel.HintSelection(sg)
  			local tc = sg:GetFirst()
  			Duel.BreakEffect()
  			Duel.NegateRelatedChain(tc, RESET_TURN_SET)
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_DISABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e1)
  			local e2 = e1:Clone()
  			e2:SetCode(EFFECT_DISABLE_EFFECT)
  			e2:SetValue(RESET_TURN_SET)
  			tc:RegisterEffect(e2)
  		end
  	end
  end
  function s.target(e, c)
  	return c:IsSetCard(SETCARD_ID_0) and c:GetOriginalType() & TYPE_MONSTER > 0
  end
  
  