name: Angelica's
card_text: Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_EQUIP_LIMIT)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetValue(s.eqlimit)
  	c:RegisterEffect(e2)
  	--highlander clause
  	c:SetUniqueOnField(1, 0, id)
  	--disable
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e3:SetCode(EVENT_CHAIN_SOLVING)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCountLimit(1)
  	e3:SetCondition(s.discon)
  	e3:SetOperation(s.disop)
  	c:RegisterEffect(e3)
  	--recover, destroy & prevent target
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_RECOVER + CATEGORY_DESTROY)
  	e4:SetType(EFFECT_TYPE_IGNITION)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetCountLimit(1)
  	e4:SetTarget(s.rdptg)
  	e4:SetOperation(s.rdpop)
  	c:RegisterEffect(e4)
  end
  function s.filter(c)
  	return c:GetEquipCount() > 0
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, c, tc)
  	end
  end
  function s.eqlimit(e, c)
  	return c:IsControler(e:GetHandlerPlayer()) and c:GetEquipCount() > 0
  end
  function s.discon(e, tp, eg, ep, ev, re, r, rp)
  	return rp == 1 - tp and re:IsActiveType(TYPE_SPELL)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_CARD, 0, id)
  	Duel.NegateEffect(ev, true)
  end
  function s.rdptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, 500)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, e:GetHandler(), 1, 0, 0)
  end
  function s.rdpop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = c:GetEquipTarget()
  	if Duel.Recover(tp, 500, REASON_EFFECT) > 0 then
  		Duel.BreakEffect()
  		if Duel.Destroy(c, REASON_EFFECT) <= 0 then
  			return
  		end
  		local e1 = Effect.CreateEffect(c)
  		e1:SetDescription(aux.Stringid(id, 2))
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
  		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT + EFFECT_FLAG_IGNORE_IMMUNE)
  		e1:SetOwnerPlayer(tp)
  		e1:SetValue(s.tgval)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1, true)
  	end
  end
  function s.tgval(e, re, rp)
  	return rp == 1 - e:GetOwnerPlayer()
  end
  
  
source_text: Angelica's
  Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.
target_text: -- Angelica's
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_EQUIP_LIMIT)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetValue(s.eqlimit)
  	c:RegisterEffect(e2)
  	--highlander clause
  	c:SetUniqueOnField(1, 0, id)
  	--disable
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e3:SetCode(EVENT_CHAIN_SOLVING)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCountLimit(1)
  	e3:SetCondition(s.discon)
  	e3:SetOperation(s.disop)
  	c:RegisterEffect(e3)
  	--recover, destroy & prevent target
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_RECOVER + CATEGORY_DESTROY)
  	e4:SetType(EFFECT_TYPE_IGNITION)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetCountLimit(1)
  	e4:SetTarget(s.rdptg)
  	e4:SetOperation(s.rdpop)
  	c:RegisterEffect(e4)
  end
  function s.filter(c)
  	return c:GetEquipCount() > 0
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, c, tc)
  	end
  end
  function s.eqlimit(e, c)
  	return c:IsControler(e:GetHandlerPlayer()) and c:GetEquipCount() > 0
  end
  function s.discon(e, tp, eg, ep, ev, re, r, rp)
  	return rp == 1 - tp and re:IsActiveType(TYPE_SPELL)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_CARD, 0, id)
  	Duel.NegateEffect(ev, true)
  end
  function s.rdptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, 500)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, e:GetHandler(), 1, 0, 0)
  end
  function s.rdpop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = c:GetEquipTarget()
  	if Duel.Recover(tp, 500, REASON_EFFECT) > 0 then
  		Duel.BreakEffect()
  		if Duel.Destroy(c, REASON_EFFECT) <= 0 then
  			return
  		end
  		local e1 = Effect.CreateEffect(c)
  		e1:SetDescription(aux.Stringid(id, 2))
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
  		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT + EFFECT_FLAG_IGNORE_IMMUNE)
  		e1:SetOwnerPlayer(tp)
  		e1:SetValue(s.tgval)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1, true)
  	end
  end
  function s.tgval(e, re, rp)
  	return rp == 1 - e:GetOwnerPlayer()
  end
  
  