name: Banishing
card_text: When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	local e3 = e1:Clone()
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  end
  function s.filter(c, tp)
  	return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:IsAttackBelow(1500) and c:IsSummonPlayer(1 - tp) and c:IsAbleToRemove(tp, POS_FACEDOWN)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return eg:IsExists(s.filter, 1, nil, tp)
  	end
  	local g = eg:Filter(s.filter, nil, tp)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, g:GetCount(), 0, 0)
  end
  function s.rmfilter(c)
  	return c:IsFaceup() and c:IsAttackBelow(1500) and c:IsLocation(LOCATION_MZONE)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetTargetsRelateToChain():Filter(s.rmfilter, nil)
  	if g:GetCount() > 0 then
  		Duel.Remove(g, POS_FACEDOWN, REASON_EFFECT)
  	end
  end
  
  
source_text: Banishing
  When your opponent Summons a monster(s) with 1500 or less ATK: Banish that monster(s) with 1500 or less ATK, face-down.
target_text: -- Banishing
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	local e3 = e1:Clone()
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  end
  function s.filter(c, tp)
  	return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:IsAttackBelow(1500) and c:IsSummonPlayer(1 - tp) and c:IsAbleToRemove(tp, POS_FACEDOWN)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return eg:IsExists(s.filter, 1, nil, tp)
  	end
  	local g = eg:Filter(s.filter, nil, tp)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, g:GetCount(), 0, 0)
  end
  function s.rmfilter(c)
  	return c:IsFaceup() and c:IsAttackBelow(1500) and c:IsLocation(LOCATION_MZONE)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetTargetsRelateToChain():Filter(s.rmfilter, nil)
  	if g:GetCount() > 0 then
  		Duel.Remove(g, POS_FACEDOWN, REASON_EFFECT)
  	end
  end
  
  