name: Speedroid
card_text: Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--cannot attack
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetOperation(s.sumop)
  	c:RegisterEffect(e1)
  	--atk down
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_ATKCHANGE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.atkcon)
  	e2:SetTarget(s.atktg)
  	e2:SetOperation(s.atkop)
  	c:RegisterEffect(e2)
  end
  function s.sumop(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_CANNOT_ATTACK)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  	e:GetHandler():RegisterEffect(e1)
  end
  function s.atkcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPosition(POS_FACEUP_ATTACK)
  end
  function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and c:IsPosition(POS_FACEUP_ATTACK) then
  		Duel.ChangePosition(c, POS_FACEUP_DEFENSE)
  		if tc:IsRelateToEffect(e) then
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_UPDATE_ATTACK)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			e1:SetValue(-800)
  			tc:RegisterEffect(e1)
  		end
  	end
  end
  
  
source_text: Speedroid
  Cannot attack the turn it is Normal Summoned. Once per turn: You can target 1 face-up monster on the field; change this card to Defense Position, and if you do, that target loses 800 ATK until the end of this turn.
target_text: -- Speedroid
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--cannot attack
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetOperation(s.sumop)
  	c:RegisterEffect(e1)
  	--atk down
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_ATKCHANGE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.atkcon)
  	e2:SetTarget(s.atktg)
  	e2:SetOperation(s.atkop)
  	c:RegisterEffect(e2)
  end
  function s.sumop(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_CANNOT_ATTACK)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  	e:GetHandler():RegisterEffect(e1)
  end
  function s.atkcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPosition(POS_FACEUP_ATTACK)
  end
  function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and c:IsPosition(POS_FACEUP_ATTACK) then
  		Duel.ChangePosition(c, POS_FACEUP_DEFENSE)
  		if tc:IsRelateToEffect(e) then
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_UPDATE_ATTACK)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			e1:SetValue(-800)
  			tc:RegisterEffect(e1)
  		end
  	end
  end
  
  