name: Backup
card_text: Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_DRAW)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_DAMAGE)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCondition(s.drcon)
  	e2:SetTarget(s.drtg)
  	e2:SetOperation(s.drop)
  	c:RegisterEffect(e2)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return ep == tp and rp == 1 - tp and ev >= 1000 and (re or (Duel.GetAttacker() and Duel.GetAttacker():IsControler(1 - tp)))
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local d = math.floor(ev / 1000)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(d)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, d)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	if d > 0 then
  		Duel.Draw(p, d, REASON_EFFECT)
  	end
  end
  
  
source_text: Backup
  Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.
target_text: -- Backup
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_DRAW)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_DAMAGE)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCondition(s.drcon)
  	e2:SetTarget(s.drtg)
  	e2:SetOperation(s.drop)
  	c:RegisterEffect(e2)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return ep == tp and rp == 1 - tp and ev >= 1000 and (re or (Duel.GetAttacker() and Duel.GetAttacker():IsControler(1 - tp)))
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local d = math.floor(ev / 1000)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(d)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, d)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	if d > 0 then
  		Duel.Draw(p, d, REASON_EFFECT)
  	end
  end
  
  