name: Double
card_text: You can conduct 2 Normal Summons/Sets this turn, not just 1.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local ct = 0
  		local ce = { Duel.IsPlayerAffectedByEffect(tp, EFFECT_SET_SUMMON_COUNT_LIMIT) }
  		for _, te in ipairs(ce) do
  			ct = math.max(ct, te:GetValue())
  		end
  		return ct < 2
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetValue(2)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  
  
source_text: Double
  You can conduct 2 Normal Summons/Sets this turn, not just 1.
target_text: -- Double
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local ct = 0
  		local ce = { Duel.IsPlayerAffectedByEffect(tp, EFFECT_SET_SUMMON_COUNT_LIMIT) }
  		for _, te in ipairs(ce) do
  			ct = math.max(ct, te:GetValue())
  		end
  		return ct < 2
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SET_SUMMON_COUNT_LIMIT)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetValue(2)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  
  