name: Morphtronic
card_text: ● While in Attack Position: If your opponent controls a face-up monster, this card can only select their highest ATK monster as an attack target.
  ● While in Defense Position: Your opponent cannot select another monster as an attack target.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--atk
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
  	e1:SetCondition(s.cona)
  	e1:SetValue(s.vala)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
  	e2:SetCondition(s.cona)
  	c:RegisterEffect(e2)
  	--def
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetTargetRange(0, LOCATION_MZONE)
  	e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
  	e3:SetCondition(s.cond)
  	e3:SetValue(s.atlimit)
  	c:RegisterEffect(e3)
  end
  function s.cona(e)
  	return e:GetHandler():IsAttackPos() and Duel.IsExistingMatchingCard(Card.IsFaceup, e:GetHandler():GetControler(), 0, LOCATION_MZONE, 1, nil)
  end
  function s.filter(c, atk)
  	return c:IsFaceup() and c:GetAttack() > atk
  end
  function s.vala(e, c)
  	if c:IsFaceup() then
  		return Duel.IsExistingMatchingCard(s.filter, c:GetControler(), LOCATION_MZONE, 0, 1, c, c:GetAttack())
  	else
  		return true
  	end
  end
  function s.cond(e)
  	return e:GetHandler():IsDefensePos()
  end
  function s.atlimit(e, c)
  	return c ~= e:GetHandler()
  end
  
  
source_text: Morphtronic
  ● While in Attack Position: If your opponent controls a face-up monster, this card can only select their highest ATK monster as an attack target.
  ● While in Defense Position: Your opponent cannot select another monster as an attack target.
target_text: -- Morphtronic
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--atk
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
  	e1:SetCondition(s.cona)
  	e1:SetValue(s.vala)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
  	e2:SetCondition(s.cona)
  	c:RegisterEffect(e2)
  	--def
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetTargetRange(0, LOCATION_MZONE)
  	e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
  	e3:SetCondition(s.cond)
  	e3:SetValue(s.atlimit)
  	c:RegisterEffect(e3)
  end
  function s.cona(e)
  	return e:GetHandler():IsAttackPos() and Duel.IsExistingMatchingCard(Card.IsFaceup, e:GetHandler():GetControler(), 0, LOCATION_MZONE, 1, nil)
  end
  function s.filter(c, atk)
  	return c:IsFaceup() and c:GetAttack() > atk
  end
  function s.vala(e, c)
  	if c:IsFaceup() then
  		return Duel.IsExistingMatchingCard(s.filter, c:GetControler(), LOCATION_MZONE, 0, 1, c, c:GetAttack())
  	else
  		return true
  	end
  end
  function s.cond(e)
  	return e:GetHandler():IsDefensePos()
  end
  function s.atlimit(e, c)
  	return c ~= e:GetHandler()
  end
  
  