name: Performapal
card_text: Pendulum Scale = 3
  [ Pendulum Effect ]
  Once per turn: You can increase this card's Pendulum Scale by 1 (max. 12).
  ----------------------------------------
  [ Monster Effect ]
  When your Pendulum Monster is targeted for an attack: You can negate the attack. You can only use this effect of "Performapal Trumpanda" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--scale change
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_PZONE)
  	e2:SetCountLimit(1)
  	e2:SetTarget(s.sctg)
  	e2:SetOperation(s.scop)
  	c:RegisterEffect(e2)
  	--negate attack
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_BE_BATTLE_TARGET)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id)
  	e3:SetCondition(s.condition)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  end
  function s.sctg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():GetLeftScale() < 12
  	end
  end
  function s.scop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) or c:GetLeftScale() >= 12 then
  		return
  	end
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_UPDATE_LSCALE)
  	e1:SetValue(1)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_UPDATE_RSCALE)
  	c:RegisterEffect(e2)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local d = Duel.GetAttackTarget()
  	return d and d:IsControler(tp) and d:IsFaceup() and d:IsType(TYPE_PENDULUM)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.NegateAttack()
  end
  
  
source_text: Performapal
  Pendulum Scale = 3
  [ Pendulum Effect ]
  Once per turn: You can increase this card's Pendulum Scale by 1 (max. 12).
  ----------------------------------------
  [ Monster Effect ]
  When your Pendulum Monster is targeted for an attack: You can negate the attack. You can only use this effect of "Performapal Trumpanda" once per turn.
target_text: -- Performapal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--scale change
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_PZONE)
  	e2:SetCountLimit(1)
  	e2:SetTarget(s.sctg)
  	e2:SetOperation(s.scop)
  	c:RegisterEffect(e2)
  	--negate attack
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_BE_BATTLE_TARGET)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id)
  	e3:SetCondition(s.condition)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  end
  function s.sctg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():GetLeftScale() < 12
  	end
  end
  function s.scop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) or c:GetLeftScale() >= 12 then
  		return
  	end
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_UPDATE_LSCALE)
  	e1:SetValue(1)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_UPDATE_RSCALE)
  	c:RegisterEffect(e2)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local d = Duel.GetAttackTarget()
  	return d and d:IsControler(tp) and d:IsFaceup() and d:IsType(TYPE_PENDULUM)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.NegateAttack()
  end
  
  