name: Xyz
card_text: The equipped monster gains 200 ATK for each Xyz Material on the field. Once per turn: You can activate the following effect, based on the equipped monster's card type;
  ● Xyz: Detach 2 materials from a monster(s) you control; Set 1 "Xyz" Spell/Trap from your Deck.
  ● Other: Special Summon 1 monster with the same Level as the equipped monster from your hand in Defense Position, but negate its effects.
  You can only activate 1 "Xyz Lay" per turn.
external_ids: local SETCARD_ID_0 = 0x73 --Xyz
  
lua: local SETCARD_ID_0 = 0x73 --Xyz
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Equip
  	local e1 = aux.AddEquipSpellEffect(c, true, true, Card.IsFaceup, nil)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	c:RegisterEffect(e1)
  	--set
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCountLimit(1, EFFECT_COUNT_CODE_SINGLE)
  	e2:SetCondition(s.setcon)
  	e2:SetCost(s.setcost)
  	e2:SetTarget(s.settg)
  	e2:SetOperation(s.setop)
  	c:RegisterEffect(e2)
  	--spsummon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCountLimit(1, EFFECT_COUNT_CODE_SINGLE)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  	--atkup
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_EQUIP)
  	e4:SetCode(EFFECT_UPDATE_ATTACK)
  	e4:SetValue(s.atkval)
  	c:RegisterEffect(e4)
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	local ec = e:GetHandler():GetEquipTarget()
  	return ec and ec:IsType(TYPE_XYZ)
  end
  function s.setcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckRemoveOverlayCard(tp, 1, 0, 2, REASON_COST)
  	end
  	Duel.RemoveOverlayCard(tp, 1, 0, 2, 2, REASON_COST)
  end
  function s.setfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsSSetable()
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  	local g = Duel.SelectMatchingCard(tp, s.setfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.SSet(tp, tc)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local ec = e:GetHandler():GetEquipTarget()
  	return ec and not ec:IsType(TYPE_XYZ)
  end
  function s.spfilter(c, e, tp, lv)
  	return c:IsLevel(lv) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local ec = e:GetHandler():GetEquipTarget()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and ec:IsLevelAbove(1) and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp, ec:GetLevel())
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local ec = e:GetHandler():GetEquipTarget()
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp, ec:GetLevel())
  	local sc = g:GetFirst()
  	if #g > 0 and Duel.SpecialSummonStep(sc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		sc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		sc:RegisterEffect(e2)
  	end
  	Duel.SpecialSummonComplete()
  end
  function s.atkval(e, c)
  	return Duel.GetOverlayCount(e:GetHandlerPlayer(), 1, 1) * 200
  end
  
  
source_text: Xyz
  The equipped monster gains 200 ATK for each Xyz Material on the field. Once per turn: You can activate the following effect, based on the equipped monster's card type;
  ● Xyz: Detach 2 materials from a monster(s) you control; Set 1 "Xyz" Spell/Trap from your Deck.
  ● Other: Special Summon 1 monster with the same Level as the equipped monster from your hand in Defense Position, but negate its effects.
  You can only activate 1 "Xyz Lay" per turn.
target_text: -- Xyz
  local SETCARD_ID_0 = 0x73 --Xyz
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Equip
  	local e1 = aux.AddEquipSpellEffect(c, true, true, Card.IsFaceup, nil)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	c:RegisterEffect(e1)
  	--set
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCountLimit(1, EFFECT_COUNT_CODE_SINGLE)
  	e2:SetCondition(s.setcon)
  	e2:SetCost(s.setcost)
  	e2:SetTarget(s.settg)
  	e2:SetOperation(s.setop)
  	c:RegisterEffect(e2)
  	--spsummon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCountLimit(1, EFFECT_COUNT_CODE_SINGLE)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  	--atkup
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_EQUIP)
  	e4:SetCode(EFFECT_UPDATE_ATTACK)
  	e4:SetValue(s.atkval)
  	c:RegisterEffect(e4)
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	local ec = e:GetHandler():GetEquipTarget()
  	return ec and ec:IsType(TYPE_XYZ)
  end
  function s.setcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckRemoveOverlayCard(tp, 1, 0, 2, REASON_COST)
  	end
  	Duel.RemoveOverlayCard(tp, 1, 0, 2, 2, REASON_COST)
  end
  function s.setfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsSSetable()
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  	local g = Duel.SelectMatchingCard(tp, s.setfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.SSet(tp, tc)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local ec = e:GetHandler():GetEquipTarget()
  	return ec and not ec:IsType(TYPE_XYZ)
  end
  function s.spfilter(c, e, tp, lv)
  	return c:IsLevel(lv) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local ec = e:GetHandler():GetEquipTarget()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and ec:IsLevelAbove(1) and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp, ec:GetLevel())
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local ec = e:GetHandler():GetEquipTarget()
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp, ec:GetLevel())
  	local sc = g:GetFirst()
  	if #g > 0 and Duel.SpecialSummonStep(sc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		sc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		sc:RegisterEffect(e2)
  	end
  	Duel.SpecialSummonComplete()
  end
  function s.atkval(e, c)
  	return Duel.GetOverlayCount(e:GetHandlerPlayer(), 1, 1) * 200
  end
  
  