name: Tail
card_text: Target 1 Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, tp)
  	return c:IsFaceup() and c:IsRace(RACE_DINOSAUR) and c:IsLevelAbove(5) and Duel.IsExistingMatchingCard(s.dfilter, tp, 0, LOCATION_MZONE, 1, nil, c:GetLevel())
  end
  function s.dfilter(c, lv)
  	return (c:IsFacedown() or c:IsLevelBelow(lv - 1)) and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	local sg = Duel.GetMatchingGroup(s.dfilter, tp, 0, LOCATION_MZONE, nil, g:GetFirst():GetLevel())
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, sg, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsRace(RACE_DINOSAUR) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  		local sg = Duel.SelectMatchingCard(tp, s.dfilter, tp, 0, LOCATION_MZONE, 1, 2, nil, tc:GetLevel())
  		Duel.SendtoHand(sg, nil, REASON_EFFECT)
  	end
  end
  
  
source_text: Tail
  Target 1 Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand.
target_text: -- Tail
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, tp)
  	return c:IsFaceup() and c:IsRace(RACE_DINOSAUR) and c:IsLevelAbove(5) and Duel.IsExistingMatchingCard(s.dfilter, tp, 0, LOCATION_MZONE, 1, nil, c:GetLevel())
  end
  function s.dfilter(c, lv)
  	return (c:IsFacedown() or c:IsLevelBelow(lv - 1)) and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	local sg = Duel.GetMatchingGroup(s.dfilter, tp, 0, LOCATION_MZONE, nil, g:GetFirst():GetLevel())
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, sg, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsRace(RACE_DINOSAUR) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  		local sg = Duel.SelectMatchingCard(tp, s.dfilter, tp, 0, LOCATION_MZONE, 1, 2, nil, tc:GetLevel())
  		Duel.SendtoHand(sg, nil, REASON_EFFECT)
  	end
  end
  
  