name: Dragon's
card_text: If you control a Dragon monster: Activate 1 of these effects;
  ● Inflict 800 damage to your opponent.
  ● Target 1 monster with 800 or less DEF; destroy that target.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--damage
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_DAMAGE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.damtg)
  	e1:SetOperation(s.damop)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_ACTIVATE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCondition(s.condition)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_DRAGON)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(800)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 800)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  function s.dfilter(c)
  	return c:IsFaceup() and c:IsDefenseBelow(800)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.dfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.dfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.dfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc and s.dfilter(tc) and tc:IsRelateToEffect(e) then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  
  
source_text: Dragon's
  If you control a Dragon monster: Activate 1 of these effects;
  ● Inflict 800 damage to your opponent.
  ● Target 1 monster with 800 or less DEF; destroy that target.
target_text: -- Dragon's
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--damage
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_DAMAGE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.damtg)
  	e1:SetOperation(s.damop)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_ACTIVATE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCondition(s.condition)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_DRAGON)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(800)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 800)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  function s.dfilter(c)
  	return c:IsFaceup() and c:IsDefenseBelow(800)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.dfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.dfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.dfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc and s.dfilter(tc) and tc:IsRelateToEffect(e) then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  
  