name: Mist
card_text: At the end of the Damage Step, if this card battled an opponent's monster that was not destroyed: Return that opponent's monster to the hand. You must control this face-up card to activate and to resolve this effect.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--return hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_DAMAGE_STEP_END)
  	e1:SetCondition(s.retcon)
  	e1:SetTarget(s.rettg)
  	e1:SetOperation(s.retop)
  	c:RegisterEffect(e1)
  end
  function s.retcon(e, tp, eg, ep, ev, re, r, rp)
  	if not e:GetHandler():IsRelateToBattle() then
  		return false
  	end
  	local t = nil
  	if ev == 0 then
  		t = Duel.GetAttackTarget()
  	else
  		t = Duel.GetAttacker()
  	end
  	e:SetLabelObject(t)
  	return t and t:IsRelateToBattle()
  end
  function s.rettg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, e:GetLabelObject(), 1, 0, 0)
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetLabelObject():IsRelateToBattle() then
  		Duel.SendtoHand(e:GetLabelObject(), nil, REASON_EFFECT)
  	end
  end
  
  
source_text: Mist
  At the end of the Damage Step, if this card battled an opponent's monster that was not destroyed: Return that opponent's monster to the hand. You must control this face-up card to activate and to resolve this effect.
target_text: -- Mist
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--return hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_DAMAGE_STEP_END)
  	e1:SetCondition(s.retcon)
  	e1:SetTarget(s.rettg)
  	e1:SetOperation(s.retop)
  	c:RegisterEffect(e1)
  end
  function s.retcon(e, tp, eg, ep, ev, re, r, rp)
  	if not e:GetHandler():IsRelateToBattle() then
  		return false
  	end
  	local t = nil
  	if ev == 0 then
  		t = Duel.GetAttackTarget()
  	else
  		t = Duel.GetAttacker()
  	end
  	e:SetLabelObject(t)
  	return t and t:IsRelateToBattle()
  end
  function s.rettg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, e:GetLabelObject(), 1, 0, 0)
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetLabelObject():IsRelateToBattle() then
  		Duel.SendtoHand(e:GetLabelObject(), nil, REASON_EFFECT)
  	end
  end
  
  