name: Royal
card_text: Cannot be Normal Summoned/Set. Must be Special Summoned with "Royal Straight". If you have all of "Queen's Knight", "King's Knight", and "Jack's Knight" in your GY: You can send 5 monsters, with different Levels of 1, 2, 3, 4, and 5, from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls. When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them. You can only use each effect of "Royal Straight Slasher" once per turn.
external_ids: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local CARD_ID_1 = 64788463 --King's Knight
  local CARD_ID_2 = 90876561 --Jack's Knight
  local CARD_ID_3 = 25652259 --Queen's Knight
  
lua: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local CARD_ID_1 = 64788463 --King's Knight
  local CARD_ID_2 = 90876561 --Jack's Knight
  local CARD_ID_3 = 25652259 --Queen's Knight
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_3, CARD_ID_1, CARD_ID_2)
  	c:EnableReviveLimit()
  	--cannot special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetValue(aux.FALSE)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_TOGRAVE + CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.descon)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  	--spsummon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCode(EVENT_BATTLE_DESTROYED)
  	e3:SetCountLimit(1, id + o)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(Card.IsCode, tp, LOCATION_GRAVE, 0, 1, nil, CARD_ID_3)
  		and Duel.IsExistingMatchingCard(Card.IsCode, tp, LOCATION_GRAVE, 0, 1, nil, CARD_ID_1)
  		and Duel.IsExistingMatchingCard(Card.IsCode, tp, LOCATION_GRAVE, 0, 1, nil, CARD_ID_2)
  end
  function s.tgfilter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsLevelBelow(5) and c:IsAbleToGrave()
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if not Duel.IsExistingMatchingCard(aux.TRUE, tp, 0, LOCATION_ONFIELD, 1, nil) then
  			return false
  		end
  		local tg = Duel.GetMatchingGroup(s.tgfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, nil)
  		return tg:CheckSubGroup(aux.dlvcheck, 5, 5)
  	end
  	local g = Duel.GetMatchingGroup(aux.TRUE, tp, 0, LOCATION_ONFIELD, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 5, tp, LOCATION_HAND + LOCATION_DECK)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tg = Duel.GetMatchingGroup(s.tgfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local sg = tg:SelectSubGroup(tp, aux.dlvcheck, false, 5, 5)
  	if sg then
  		Duel.SendtoGrave(sg, REASON_EFFECT)
  		local g = Duel.GetMatchingGroup(aux.TRUE, tp, 0, LOCATION_ONFIELD, nil)
  		if #g > 0 then
  			Duel.Destroy(g, REASON_EFFECT)
  		end
  	end
  end
  function s.spfilter(c, e, tp)
  	return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc, e, tp)
  	end
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if chk == 0 then
  		return ft > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	if ft > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		ft = 1
  	end
  	if ft > 3 then
  		ft = 3
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, ft, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, #g, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if ft <= 0 then
  		return
  	end
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local sg = g:Filter(Card.IsRelateToEffect, nil, e)
  	if sg:GetCount() > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	if sg:GetCount() > ft then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		sg = sg:Select(tp, ft, ft, nil)
  	end
  	Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  
source_text: Royal
  Cannot be Normal Summoned/Set. Must be Special Summoned with "Royal Straight". If you have all of "Queen's Knight", "King's Knight", and "Jack's Knight" in your GY: You can send 5 monsters, with different Levels of 1, 2, 3, 4, and 5, from your hand and/or Deck to the GY, and if you do, destroy all cards your opponent controls. When this card is destroyed by battle: You can target up to 3 LIGHT Warrior monsters in your GY; Special Summon them. You can only use each effect of "Royal Straight Slasher" once per turn.
target_text: -- Royal
  local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local CARD_ID_1 = 64788463 --King's Knight
  local CARD_ID_2 = 90876561 --Jack's Knight
  local CARD_ID_3 = 25652259 --Queen's Knight
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_3, CARD_ID_1, CARD_ID_2)
  	c:EnableReviveLimit()
  	--cannot special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetValue(aux.FALSE)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_TOGRAVE + CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.descon)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  	--spsummon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCode(EVENT_BATTLE_DESTROYED)
  	e3:SetCountLimit(1, id + o)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(Card.IsCode, tp, LOCATION_GRAVE, 0, 1, nil, CARD_ID_3)
  		and Duel.IsExistingMatchingCard(Card.IsCode, tp, LOCATION_GRAVE, 0, 1, nil, CARD_ID_1)
  		and Duel.IsExistingMatchingCard(Card.IsCode, tp, LOCATION_GRAVE, 0, 1, nil, CARD_ID_2)
  end
  function s.tgfilter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsLevelBelow(5) and c:IsAbleToGrave()
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if not Duel.IsExistingMatchingCard(aux.TRUE, tp, 0, LOCATION_ONFIELD, 1, nil) then
  			return false
  		end
  		local tg = Duel.GetMatchingGroup(s.tgfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, nil)
  		return tg:CheckSubGroup(aux.dlvcheck, 5, 5)
  	end
  	local g = Duel.GetMatchingGroup(aux.TRUE, tp, 0, LOCATION_ONFIELD, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 5, tp, LOCATION_HAND + LOCATION_DECK)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tg = Duel.GetMatchingGroup(s.tgfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local sg = tg:SelectSubGroup(tp, aux.dlvcheck, false, 5, 5)
  	if sg then
  		Duel.SendtoGrave(sg, REASON_EFFECT)
  		local g = Duel.GetMatchingGroup(aux.TRUE, tp, 0, LOCATION_ONFIELD, nil)
  		if #g > 0 then
  			Duel.Destroy(g, REASON_EFFECT)
  		end
  	end
  end
  function s.spfilter(c, e, tp)
  	return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc, e, tp)
  	end
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if chk == 0 then
  		return ft > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	if ft > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		ft = 1
  	end
  	if ft > 3 then
  		ft = 3
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, ft, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, #g, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if ft <= 0 then
  		return
  	end
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local sg = g:Filter(Card.IsRelateToEffect, nil, e)
  	if sg:GetCount() > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	if sg:GetCount() > ft then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		sg = sg:Select(tp, ft, ft, nil)
  	end
  	Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  