name: Fatal
card_text: Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.filter(c, tp)
  	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsType(TYPE_MONSTER)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local ct = eg:FilterCount(s.filter, nil, tp)
  	if ct > 0 then
  		Duel.Damage(tp, 500 * ct, REASON_EFFECT)
  	end
  	ct = eg:FilterCount(s.filter, nil, 1 - tp)
  	if ct > 0 then
  		Duel.Damage(1 - tp, 500 * ct, REASON_EFFECT)
  	end
  end
  
  
source_text: Fatal
  Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
target_text: -- Fatal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.filter(c, tp)
  	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsType(TYPE_MONSTER)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local ct = eg:FilterCount(s.filter, nil, tp)
  	if ct > 0 then
  		Duel.Damage(tp, 500 * ct, REASON_EFFECT)
  	end
  	ct = eg:FilterCount(s.filter, nil, 1 - tp)
  	if ct > 0 then
  		Duel.Damage(1 - tp, 500 * ct, REASON_EFFECT)
  	end
  end
  
  