name: Divine
card_text: When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn.
external_ids: local SETCARD_ID_0 = 0x19c --Snake-Eye
  
lua: local SETCARD_ID_0 = 0x19c --Snake-Eye
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--atk up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(s.atktg)
  	e2:SetValue(1100)
  	c:RegisterEffect(e2)
  	--spsummon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_SUMMON_SUCCESS)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetCountLimit(1, EFFECT_COUNT_CODE_SINGLE)
  	e3:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  	local e4 = e3:Clone()
  	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e4)
  end
  function s.filter(c, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and Duel.GetLocationCount(c:GetOwner(), LOCATION_SZONE, tp) > 0
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter), tp, LOCATION_DECK + LOCATION_GRAVE + LOCATION_HAND, 0, nil, tp)
  	if #g == 0 or not Duel.SelectEffectYesNo(tp, c, aux.Stringid(id, 1)) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  	local tc = g:Select(tp, 1, 1, nil):GetFirst()
  	if Duel.MoveToField(tc, tp, tc:GetOwner(), LOCATION_SZONE, POS_FACEUP, true) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetCode(EFFECT_CHANGE_TYPE)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  		e1:SetValue(TYPE_SPELL + TYPE_CONTINUOUS)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.atktg(e, c)
  	return c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_FIRE)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(Card.IsSummonPlayer, 1, nil, 1 - tp)
  end
  function s.sfilter(c, e, tp)
  	return c:GetOriginalType() & TYPE_MONSTER > 0 and c:GetType() & TYPE_CONTINUOUS + TYPE_SPELL == TYPE_CONTINUOUS + TYPE_SPELL and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and s.sfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.sfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.sfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Divine
  When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn.
target_text: -- Divine
  local SETCARD_ID_0 = 0x19c --Snake-Eye
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--atk up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(s.atktg)
  	e2:SetValue(1100)
  	c:RegisterEffect(e2)
  	--spsummon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_SUMMON_SUCCESS)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetCountLimit(1, EFFECT_COUNT_CODE_SINGLE)
  	e3:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  	local e4 = e3:Clone()
  	e4:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e4)
  end
  function s.filter(c, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and Duel.GetLocationCount(c:GetOwner(), LOCATION_SZONE, tp) > 0
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter), tp, LOCATION_DECK + LOCATION_GRAVE + LOCATION_HAND, 0, nil, tp)
  	if #g == 0 or not Duel.SelectEffectYesNo(tp, c, aux.Stringid(id, 1)) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  	local tc = g:Select(tp, 1, 1, nil):GetFirst()
  	if Duel.MoveToField(tc, tp, tc:GetOwner(), LOCATION_SZONE, POS_FACEUP, true) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetCode(EFFECT_CHANGE_TYPE)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  		e1:SetValue(TYPE_SPELL + TYPE_CONTINUOUS)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.atktg(e, c)
  	return c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_FIRE)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(Card.IsSummonPlayer, 1, nil, 1 - tp)
  end
  function s.sfilter(c, e, tp)
  	return c:GetOriginalType() & TYPE_MONSTER > 0 and c:GetType() & TYPE_CONTINUOUS + TYPE_SPELL == TYPE_CONTINUOUS + TYPE_SPELL and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and s.sfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.sfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.sfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  