name: Dark
card_text: When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then
  		return
  	end
  	if not re:IsActiveType(TYPE_MONSTER) and not re:IsHasType(EFFECT_TYPE_ACTIVATE) then
  		return false
  	end
  	local tg = Duel.GetChainInfo(ev, CHAININFO_TARGET_CARDS)
  	return tg and tg:IsExists(s.cfilter, 1, nil) and Duel.IsChainNegatable(ev)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
  		Duel.Destroy(eg, REASON_EFFECT)
  	end
  end
  
  
source_text: Dark
  When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.
target_text: -- Dark
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then
  		return
  	end
  	if not re:IsActiveType(TYPE_MONSTER) and not re:IsHasType(EFFECT_TYPE_ACTIVATE) then
  		return false
  	end
  	local tg = Duel.GetChainInfo(ev, CHAININFO_TARGET_CARDS)
  	return tg and tg:IsExists(s.cfilter, 1, nil) and Duel.IsChainNegatable(ev)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
  		Duel.Destroy(eg, REASON_EFFECT)
  	end
  end
  
  