name: Trident
card_text: 1 Dragon Tuner + 1+ non-Tuner Dragon monsters
  Must be Synchro Summoned. When this card is Synchro Summoned: You can target up to 2 other cards you control; destroy those targets, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, aux.FilterBoolFunction(Card.IsRace, RACE_DRAGON), aux.NonTuner(Card.IsRace, RACE_DRAGON), 1)
  	c:EnableReviveLimit()
  	--cannot special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetValue(aux.synlimit)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetCondition(s.descon)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.TRUE, tp, LOCATION_ONFIELD, 0, 1, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, aux.TRUE, tp, LOCATION_ONFIELD, 0, 1, 2, e:GetHandler())
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
  	local c = e:GetHandler()
  	local ct = Duel.Destroy(g, REASON_EFFECT)
  	if ct > 0 and c:IsRelateToEffect(e) and c:IsFaceup() then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_EXTRA_ATTACK)
  		e1:SetValue(ct)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		c:RegisterEffect(e1)
  	end
  end
  
  
source_text: Trident
  1 Dragon Tuner + 1+ non-Tuner Dragon monsters
  Must be Synchro Summoned. When this card is Synchro Summoned: You can target up to 2 other cards you control; destroy those targets, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.
target_text: -- Trident
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, aux.FilterBoolFunction(Card.IsRace, RACE_DRAGON), aux.NonTuner(Card.IsRace, RACE_DRAGON), 1)
  	c:EnableReviveLimit()
  	--cannot special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetValue(aux.synlimit)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetCondition(s.descon)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.TRUE, tp, LOCATION_ONFIELD, 0, 1, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, aux.TRUE, tp, LOCATION_ONFIELD, 0, 1, 2, e:GetHandler())
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
  	local c = e:GetHandler()
  	local ct = Duel.Destroy(g, REASON_EFFECT)
  	if ct > 0 and c:IsRelateToEffect(e) and c:IsFaceup() then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_EXTRA_ATTACK)
  		e1:SetValue(ct)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		c:RegisterEffect(e1)
  	end
  end
  
  