name: Megalith
card_text: You can Ritual Summon this card with any "Megalith" card. Must be Ritual Summoned, using only Ritual Monsters. You can reveal this card in your hand; this turn, your opponent cannot activate cards or effects in response to the activation of your "Megalith" Ritual Monsters' effects. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, then if that effect targeted a card(s) on the field, you can Tribute 1 monster your opponent controls. You can only use each effect of "Megalith Nortra Phulra" once per turn.
external_ids: local SETCARD_ID_0 = 0x138 --Megalith
  
lua: local SETCARD_ID_0 = 0x138 --Megalith
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--Cannot Special Summon
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_SINGLE)
  	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e0:SetValue(aux.ritlimit)
  	c:RegisterEffect(e0)
  	--protection
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.prcost)
  	e1:SetOperation(s.prop)
  	c:RegisterEffect(e1)
  	--negate
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY + CATEGORY_RELEASE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.negcon)
  	e2:SetTarget(s.negtg)
  	e2:SetOperation(s.negop)
  	c:RegisterEffect(e2)
  end
  function s.mat_filter(c)
  	return c:IsAllTypes(TYPE_RITUAL + TYPE_MONSTER)
  end
  function s.prcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not e:GetHandler():IsPublic()
  	end
  end
  function s.prop(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetOperation(s.actop)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.actop(e, tp, eg, ep, ev, re, r, rp)
  	local rc = re:GetHandler()
  	if rc:IsAllTypes(TYPE_MONSTER + TYPE_RITUAL) and rc:IsSetCard(SETCARD_ID_0) and re:IsActiveType(TYPE_MONSTER) and ep == tp then
  		Duel.SetChainLimit(s.chainlm)
  	end
  end
  function s.chainlm(e, rp, tp)
  	return tp == rp
  end
  function s.negcon(e, tp, eg, ep, ev, re, r, rp)
  	if ep == tp or e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then
  		return false
  	end
  	if re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then
  		local g = Duel.GetChainInfo(ev, CHAININFO_TARGET_CARDS)
  		if g and g:IsExists(Card.IsLocation, 1, nil, LOCATION_ONFIELD) then
  			e:SetLabel(1)
  		else
  			e:SetLabel(0)
  		end
  	else
  		e:SetLabel(0)
  	end
  	return Duel.IsChainNegatable(ev)
  end
  function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
  	end
  end
  function s.negop(e, tp, eg, ep, ev, re, r, rp)
  	if
  		Duel.NegateActivation(ev)
  		and re:GetHandler():IsRelateToChain(ev)
  		and Duel.Destroy(eg, REASON_EFFECT) ~= 0
  		and e:GetLabel() == 1
  		and Duel.IsExistingMatchingCard(Card.IsReleasableByEffect, tp, 0, LOCATION_MZONE, 1, nil)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RELEASE)
  		local g = Duel.SelectMatchingCard(tp, Card.IsReleasableByEffect, tp, 0, LOCATION_MZONE, 1, 1, nil)
  		local tc = g:GetFirst()
  		if tc then
  			Duel.BreakEffect()
  			Duel.HintSelection(g)
  			Duel.Release(g, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: Megalith
  You can Ritual Summon this card with any "Megalith" card. Must be Ritual Summoned, using only Ritual Monsters. You can reveal this card in your hand; this turn, your opponent cannot activate cards or effects in response to the activation of your "Megalith" Ritual Monsters' effects. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, then if that effect targeted a card(s) on the field, you can Tribute 1 monster your opponent controls. You can only use each effect of "Megalith Nortra Phulra" once per turn.
target_text: -- Megalith
  local SETCARD_ID_0 = 0x138 --Megalith
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--Cannot Special Summon
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_SINGLE)
  	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e0:SetValue(aux.ritlimit)
  	c:RegisterEffect(e0)
  	--protection
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.prcost)
  	e1:SetOperation(s.prop)
  	c:RegisterEffect(e1)
  	--negate
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY + CATEGORY_RELEASE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.negcon)
  	e2:SetTarget(s.negtg)
  	e2:SetOperation(s.negop)
  	c:RegisterEffect(e2)
  end
  function s.mat_filter(c)
  	return c:IsAllTypes(TYPE_RITUAL + TYPE_MONSTER)
  end
  function s.prcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not e:GetHandler():IsPublic()
  	end
  end
  function s.prop(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetOperation(s.actop)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.actop(e, tp, eg, ep, ev, re, r, rp)
  	local rc = re:GetHandler()
  	if rc:IsAllTypes(TYPE_MONSTER + TYPE_RITUAL) and rc:IsSetCard(SETCARD_ID_0) and re:IsActiveType(TYPE_MONSTER) and ep == tp then
  		Duel.SetChainLimit(s.chainlm)
  	end
  end
  function s.chainlm(e, rp, tp)
  	return tp == rp
  end
  function s.negcon(e, tp, eg, ep, ev, re, r, rp)
  	if ep == tp or e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then
  		return false
  	end
  	if re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then
  		local g = Duel.GetChainInfo(ev, CHAININFO_TARGET_CARDS)
  		if g and g:IsExists(Card.IsLocation, 1, nil, LOCATION_ONFIELD) then
  			e:SetLabel(1)
  		else
  			e:SetLabel(0)
  		end
  	else
  		e:SetLabel(0)
  	end
  	return Duel.IsChainNegatable(ev)
  end
  function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
  	end
  end
  function s.negop(e, tp, eg, ep, ev, re, r, rp)
  	if
  		Duel.NegateActivation(ev)
  		and re:GetHandler():IsRelateToChain(ev)
  		and Duel.Destroy(eg, REASON_EFFECT) ~= 0
  		and e:GetLabel() == 1
  		and Duel.IsExistingMatchingCard(Card.IsReleasableByEffect, tp, 0, LOCATION_MZONE, 1, nil)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RELEASE)
  		local g = Duel.SelectMatchingCard(tp, Card.IsReleasableByEffect, tp, 0, LOCATION_MZONE, 1, 1, nil)
  		local tc = g:GetFirst()
  		if tc then
  			Duel.BreakEffect()
  			Duel.HintSelection(g)
  			Duel.Release(g, REASON_EFFECT)
  		end
  	end
  end
  
  