name: Regenesis
card_text: If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.spcon)
  	c:RegisterEffect(e1)
  	--tohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCountLimit(1, id)
  	e2:SetCost(s.thcost)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	--tohand
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e3:SetCode(EVENT_TO_GRAVE)
  	e3:SetOperation(s.regop)
  	c:RegisterEffect(e3)
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 2))
  	e4:SetCategory(CATEGORY_TOHAND)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e4:SetCode(EVENT_PHASE + PHASE_END)
  	e4:SetRange(LOCATION_GRAVE)
  	e4:SetCountLimit(1, id + o)
  	e4:SetCondition(s.thcon2)
  	e4:SetTarget(s.thtg2)
  	e4:SetOperation(s.thop2)
  	c:RegisterEffect(e4)
  end
  function s.cfilter(c)
  	return (c:GetBaseAttack() == 2500 or c:GetBaseDefense() == 2500) and c:IsFaceup()
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.cfilter, c:GetControler(), LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  end
  function s.thcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsReleasable()
  	end
  	Duel.Release(e:GetHandler(), REASON_COST)
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToHand()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsAbleToHand, tp, 0, LOCATION_MZONE, 1, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToHand, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  	end
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
  end
  function s.thcon2(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return Duel.GetTurnPlayer() == 1 - tp and e:GetHandler():GetFlagEffect(id) > 0
  end
  function s.thtg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAbleToHand()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, e:GetHandler(), 1, 0, 0)
  end
  function s.thop2(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
  		Duel.SendtoHand(c, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, c)
  	end
  end
  
  
source_text: Regenesis
  If a monster with 2500 original ATK or DEF is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Regenesis Warrior" once per turn this way. You can only use each of the following effects of "Regenesis Warrior" once per turn. (Quick Effect): You can Tribute this card, then target 1 monster your opponent controls; return it to the hand. During your opponent's End Phase, if this card is in the GY because it was sent there this turn: You can add this card to your hand.
target_text: -- Regenesis
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.spcon)
  	c:RegisterEffect(e1)
  	--tohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCountLimit(1, id)
  	e2:SetCost(s.thcost)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	--tohand
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e3:SetCode(EVENT_TO_GRAVE)
  	e3:SetOperation(s.regop)
  	c:RegisterEffect(e3)
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 2))
  	e4:SetCategory(CATEGORY_TOHAND)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e4:SetCode(EVENT_PHASE + PHASE_END)
  	e4:SetRange(LOCATION_GRAVE)
  	e4:SetCountLimit(1, id + o)
  	e4:SetCondition(s.thcon2)
  	e4:SetTarget(s.thtg2)
  	e4:SetOperation(s.thop2)
  	c:RegisterEffect(e4)
  end
  function s.cfilter(c)
  	return (c:GetBaseAttack() == 2500 or c:GetBaseDefense() == 2500) and c:IsFaceup()
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.cfilter, c:GetControler(), LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  end
  function s.thcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsReleasable()
  	end
  	Duel.Release(e:GetHandler(), REASON_COST)
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToHand()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsAbleToHand, tp, 0, LOCATION_MZONE, 1, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToHand, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  	end
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
  end
  function s.thcon2(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return Duel.GetTurnPlayer() == 1 - tp and e:GetHandler():GetFlagEffect(id) > 0
  end
  function s.thtg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAbleToHand()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, e:GetHandler(), 1, 0, 0)
  end
  function s.thop2(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) then
  		Duel.SendtoHand(c, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, c)
  	end
  end
  
  