name: Gigantic
card_text: This card gains 200 ATK each time a Plant-Type monster is sent from the field to the Graveyard.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--atkup
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_TO_GRAVE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.atkcon)
  	e1:SetOperation(s.atkop)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsPreviousPosition(POS_FACEUP) and bit.band(c:GetPreviousRaceOnField(), RACE_PLANT) ~= 0 and c:IsRace(RACE_PLANT) and c:IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.atkcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.filter, 1, nil)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFaceup() and c:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(200)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  		c:RegisterEffect(e1)
  	end
  end
  
  
source_text: Gigantic
  This card gains 200 ATK each time a Plant-Type monster is sent from the field to the Graveyard.
target_text: -- Gigantic
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--atkup
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_TO_GRAVE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.atkcon)
  	e1:SetOperation(s.atkop)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsPreviousPosition(POS_FACEUP) and bit.band(c:GetPreviousRaceOnField(), RACE_PLANT) ~= 0 and c:IsRace(RACE_PLANT) and c:IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.atkcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.filter, 1, nil)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFaceup() and c:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(200)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  		c:RegisterEffect(e1)
  	end
  end
  
  