name: White
card_text: When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn.
  ● If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand.
  ● If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.
external_ids: local SETCARD_ID_0 = 0x1123 --Rose
  
lua: local SETCARD_ID_0 = 0x1123 --Rose
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon1)
  	e1:SetTarget(s.sptg1)
  	e1:SetOperation(s.spop1)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_SUMMON_SUCCESS)
  	e2:SetTarget(s.sptg2)
  	e2:SetOperation(s.spop2)
  	c:RegisterEffect(e2)
  	--to grave
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_TOGRAVE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_BE_MATERIAL)
  	e3:SetCountLimit(1, id + 1)
  	e3:SetCondition(s.tgcon)
  	e3:SetTarget(s.tgtg)
  	e3:SetOperation(s.tgop)
  	c:RegisterEffect(e3)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_DRAGON + RACE_PLANT) and c:IsType(TYPE_TUNER)
  end
  function s.spcon1(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.sptg1(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop1(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
  end
  function s.spop2(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsLocation(LOCATION_GRAVE) and r == REASON_SYNCHRO
  end
  function s.tgfilter(c)
  	return c:IsLevelAbove(4) and c:IsRace(RACE_PLANT) and c:IsAbleToGrave()
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  
  
source_text: White
  When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn.
  ● If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand.
  ● If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.
target_text: -- White
  local SETCARD_ID_0 = 0x1123 --Rose
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon1)
  	e1:SetTarget(s.sptg1)
  	e1:SetOperation(s.spop1)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_SUMMON_SUCCESS)
  	e2:SetTarget(s.sptg2)
  	e2:SetOperation(s.spop2)
  	c:RegisterEffect(e2)
  	--to grave
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_TOGRAVE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_BE_MATERIAL)
  	e3:SetCountLimit(1, id + 1)
  	e3:SetCondition(s.tgcon)
  	e3:SetTarget(s.tgtg)
  	e3:SetOperation(s.tgop)
  	c:RegisterEffect(e3)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_DRAGON + RACE_PLANT) and c:IsType(TYPE_TUNER)
  end
  function s.spcon1(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.sptg1(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop1(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
  end
  function s.spop2(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsLocation(LOCATION_GRAVE) and r == REASON_SYNCHRO
  end
  function s.tgfilter(c)
  	return c:IsLevelAbove(4) and c:IsRace(RACE_PLANT) and c:IsAbleToGrave()
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  
  