name: Relay
card_text: Special Summon 1 monster from your hand. While it is face-up on your field, you take no damage. When it leaves the field, your opponent wins the Duel.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD)
  		e1:SetCode(EFFECT_CHANGE_DAMAGE)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e1:SetTargetRange(1, 0)
  		e1:SetCondition(s.con)
  		e1:SetValue(0)
  		tc:RegisterEffect(e1, true)
  		local e2 = e1:Clone()
  		e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2, true)
  		local e3 = Effect.CreateEffect(e:GetHandler())
  		e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  		e3:SetCode(EVENT_LEAVE_FIELD)
  		e3:SetLabel(1 - tp)
  		e3:SetOperation(s.leaveop)
  		e3:SetReset(RESET_EVENT + RESET_TURN_SET + RESET_TOFIELD + RESET_OVERLAY)
  		tc:RegisterEffect(e3, true)
  		Duel.SpecialSummonComplete()
  	end
  end
  function s.con(e)
  	return e:GetHandlerPlayer() == e:GetOwnerPlayer()
  end
  function s.leaveop(e, tp, eg, ep, ev, re, r, rp)
  	local WIN_REASON_RELAY_SOUL = 0x1a
  	Duel.Win(e:GetLabel(), WIN_REASON_RELAY_SOUL)
  end
  
  
source_text: Relay
  Special Summon 1 monster from your hand. While it is face-up on your field, you take no damage. When it leaves the field, your opponent wins the Duel.
target_text: -- Relay
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD)
  		e1:SetCode(EFFECT_CHANGE_DAMAGE)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e1:SetTargetRange(1, 0)
  		e1:SetCondition(s.con)
  		e1:SetValue(0)
  		tc:RegisterEffect(e1, true)
  		local e2 = e1:Clone()
  		e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2, true)
  		local e3 = Effect.CreateEffect(e:GetHandler())
  		e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  		e3:SetCode(EVENT_LEAVE_FIELD)
  		e3:SetLabel(1 - tp)
  		e3:SetOperation(s.leaveop)
  		e3:SetReset(RESET_EVENT + RESET_TURN_SET + RESET_TOFIELD + RESET_OVERLAY)
  		tc:RegisterEffect(e3, true)
  		Duel.SpecialSummonComplete()
  	end
  end
  function s.con(e)
  	return e:GetHandlerPlayer() == e:GetOwnerPlayer()
  end
  function s.leaveop(e, tp, eg, ep, ev, re, r, rp)
  	local WIN_REASON_RELAY_SOUL = 0x1a
  	Duel.Win(e:GetLabel(), WIN_REASON_RELAY_SOUL)
  end
  
  