name: Forest
card_text: Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers".
external_ids: local CARD_ID_0 = 92341815 --Starlit Papillon
  local CARD_ID_1 = 3285552 --Adventurer Token
  
lua: local CARD_ID_0 = 92341815 --Starlit Papillon
  local CARD_ID_1 = 3285552 --Adventurer Token
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_1)
  	--Activate
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_ACTIVATE)
  	e0:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e0)
  	--immune
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_IMMUNE_EFFECT)
  	e1:SetRange(LOCATION_FZONE)
  	e1:SetTargetRange(LOCATION_MZONE, 0)
  	e1:SetTarget(s.immtg)
  	e1:SetValue(s.immval)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_DRAW)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_BATTLE_DESTROYING)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.drcon)
  	e2:SetTarget(s.drtg)
  	e2:SetOperation(s.drop)
  	c:RegisterEffect(e2)
  	--search
  	local e3 = Effect.CreateEffect(c)
  	e3:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetCountLimit(1)
  	e3:SetCondition(s.thcon)
  	e3:SetTarget(s.thtg)
  	e3:SetOperation(s.thop)
  	c:RegisterEffect(e3)
  end
  function s.immtg(e, c)
  	return c:GetEquipCount() > 0 and c:GetEquipGroup():IsExists(Card.IsCode, 1, nil, CARD_ID_0)
  end
  function s.immval(e, re)
  	return re:IsActivated() and re:GetOwnerPlayer() ~= e:GetHandlerPlayer()
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	local rc = eg:GetFirst()
  	return rc:IsRelateToBattle() and rc:IsStatus(STATUS_OPPO_BATTLE) and rc:IsFaceup() and rc:IsCode(CARD_ID_1) and rc:IsControler(tp)
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  	c:RegisterFlagEffect(id, RESET_PHASE + PHASE_END, 0, 1)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) > 0 and Duel.GetCurrentPhase() == PHASE_MAIN2
  end
  function s.thfilter(c)
  	return aux.IsCodeListed(c, CARD_ID_1) and c:IsType(TYPE_FIELD) and not c:IsCode(id) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK + LOCATION_GRAVE)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  
source_text: Forest
  Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers".
target_text: -- Forest
  local CARD_ID_0 = 92341815 --Starlit Papillon
  local CARD_ID_1 = 3285552 --Adventurer Token
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_1)
  	--Activate
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_ACTIVATE)
  	e0:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e0)
  	--immune
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_IMMUNE_EFFECT)
  	e1:SetRange(LOCATION_FZONE)
  	e1:SetTargetRange(LOCATION_MZONE, 0)
  	e1:SetTarget(s.immtg)
  	e1:SetValue(s.immval)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_DRAW)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_BATTLE_DESTROYING)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.drcon)
  	e2:SetTarget(s.drtg)
  	e2:SetOperation(s.drop)
  	c:RegisterEffect(e2)
  	--search
  	local e3 = Effect.CreateEffect(c)
  	e3:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetCountLimit(1)
  	e3:SetCondition(s.thcon)
  	e3:SetTarget(s.thtg)
  	e3:SetOperation(s.thop)
  	c:RegisterEffect(e3)
  end
  function s.immtg(e, c)
  	return c:GetEquipCount() > 0 and c:GetEquipGroup():IsExists(Card.IsCode, 1, nil, CARD_ID_0)
  end
  function s.immval(e, re)
  	return re:IsActivated() and re:GetOwnerPlayer() ~= e:GetHandlerPlayer()
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	local rc = eg:GetFirst()
  	return rc:IsRelateToBattle() and rc:IsStatus(STATUS_OPPO_BATTLE) and rc:IsFaceup() and rc:IsCode(CARD_ID_1) and rc:IsControler(tp)
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  	c:RegisterFlagEffect(id, RESET_PHASE + PHASE_END, 0, 1)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) > 0 and Duel.GetCurrentPhase() == PHASE_MAIN2
  end
  function s.thfilter(c)
  	return aux.IsCodeListed(c, CARD_ID_1) and c:IsType(TYPE_FIELD) and not c:IsCode(id) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK + LOCATION_GRAVE)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  