name: Traptrix
card_text: 2+ monsters, including an Insect or Plant monster
  This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect.
  ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.
external_ids: local SETCARD_ID_0 = 0x108a --Traptrix
  
lua: local SETCARD_ID_0 = 0x108a --Traptrix
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--link summon
  	aux.AddLinkProcedure(c, nil, 2, 3, s.lcheck)
  	c:EnableReviveLimit()
  	--immune
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetCode(EFFECT_IMMUNE_EFFECT)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.imcon)
  	e1:SetValue(s.efilter)
  	c:RegisterEffect(e1)
  	--atk up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetCondition(s.atkcon)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e2:SetValue(1000)
  	c:RegisterEffect(e2)
  	--disable
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_DISABLE + CATEGORY_REMOVE + CATEGORY_DESTROY + CATEGORY_GRAVE_ACTION)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1)
  	e3:SetTarget(s.distg)
  	e3:SetOperation(s.disop)
  	c:RegisterEffect(e3)
  end
  function s.lcheck(g)
  	return g:IsExists(Card.IsLinkRace, 1, nil, RACE_INSECT + RACE_PLANT)
  end
  function s.imcon(e)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
  end
  function s.efilter(e, te)
  	return te:IsActiveType(TYPE_TRAP)
  end
  function s.cfilter(c)
  	return c:GetType() == TYPE_TRAP
  end
  function s.atkcon(e)
  	return Duel.IsExistingMatchingCard(s.cfilter, e:GetHandlerPlayer(), LOCATION_GRAVE, 0, 1, nil)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsRace(RACE_INSECT + RACE_PLANT)
  end
  function s.distg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local ct = Duel.GetMatchingGroupCount(s.filter, tp, LOCATION_MZONE, 0, nil)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsOnField() and aux.NegateAnyFilter(chkc)
  	end
  	if chk == 0 then
  		return ct > 0 and Duel.IsExistingTarget(aux.NegateAnyFilter, tp, 0, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISABLE)
  	local g = Duel.SelectTarget(tp, aux.NegateAnyFilter, tp, 0, LOCATION_ONFIELD, 1, ct, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE, g, #g, 0, 0)
  end
  function s.rmfilter(c)
  	return c:GetType() == TYPE_TRAP and c:IsAbleToRemove()
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetTargetsRelateToChain():Filter(Card.IsFaceup, nil)
  	if #g == 0 then
  		return
  	end
  	local tc = g:GetFirst()
  	while tc do
  		Duel.NegateRelatedChain(tc, RESET_TURN_SET)
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e2)
  		if tc:IsType(TYPE_TRAPMONSTER) then
  			local e3 = Effect.CreateEffect(c)
  			e3:SetType(EFFECT_TYPE_SINGLE)
  			e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
  			e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e3)
  		end
  		tc = g:GetNext()
  	end
  	Duel.AdjustInstantly(c)
  	if Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.rmfilter), tp, LOCATION_GRAVE, 0, 1, nil) and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  		Duel.BreakEffect()
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  		local rg = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.rmfilter), tp, LOCATION_GRAVE, 0, 1, 1, nil)
  		local tg = g:Filter(Card.IsFaceup, nil)
  		if #rg > 0 and #tg > 0 and Duel.Remove(rg, POS_FACEUP, REASON_EFFECT) > 0 then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  			local sg = tg:Select(tp, 1, 1, nil)
  			Duel.HintSelection(sg)
  			Duel.Destroy(sg, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: Traptrix
  2+ monsters, including an Insect or Plant monster
  This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect.
  ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.
target_text: -- Traptrix
  local SETCARD_ID_0 = 0x108a --Traptrix
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--link summon
  	aux.AddLinkProcedure(c, nil, 2, 3, s.lcheck)
  	c:EnableReviveLimit()
  	--immune
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetCode(EFFECT_IMMUNE_EFFECT)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.imcon)
  	e1:SetValue(s.efilter)
  	c:RegisterEffect(e1)
  	--atk up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetCondition(s.atkcon)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e2:SetValue(1000)
  	c:RegisterEffect(e2)
  	--disable
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_DISABLE + CATEGORY_REMOVE + CATEGORY_DESTROY + CATEGORY_GRAVE_ACTION)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1)
  	e3:SetTarget(s.distg)
  	e3:SetOperation(s.disop)
  	c:RegisterEffect(e3)
  end
  function s.lcheck(g)
  	return g:IsExists(Card.IsLinkRace, 1, nil, RACE_INSECT + RACE_PLANT)
  end
  function s.imcon(e)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
  end
  function s.efilter(e, te)
  	return te:IsActiveType(TYPE_TRAP)
  end
  function s.cfilter(c)
  	return c:GetType() == TYPE_TRAP
  end
  function s.atkcon(e)
  	return Duel.IsExistingMatchingCard(s.cfilter, e:GetHandlerPlayer(), LOCATION_GRAVE, 0, 1, nil)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsRace(RACE_INSECT + RACE_PLANT)
  end
  function s.distg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local ct = Duel.GetMatchingGroupCount(s.filter, tp, LOCATION_MZONE, 0, nil)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsOnField() and aux.NegateAnyFilter(chkc)
  	end
  	if chk == 0 then
  		return ct > 0 and Duel.IsExistingTarget(aux.NegateAnyFilter, tp, 0, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISABLE)
  	local g = Duel.SelectTarget(tp, aux.NegateAnyFilter, tp, 0, LOCATION_ONFIELD, 1, ct, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE, g, #g, 0, 0)
  end
  function s.rmfilter(c)
  	return c:GetType() == TYPE_TRAP and c:IsAbleToRemove()
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetTargetsRelateToChain():Filter(Card.IsFaceup, nil)
  	if #g == 0 then
  		return
  	end
  	local tc = g:GetFirst()
  	while tc do
  		Duel.NegateRelatedChain(tc, RESET_TURN_SET)
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e2)
  		if tc:IsType(TYPE_TRAPMONSTER) then
  			local e3 = Effect.CreateEffect(c)
  			e3:SetType(EFFECT_TYPE_SINGLE)
  			e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
  			e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e3)
  		end
  		tc = g:GetNext()
  	end
  	Duel.AdjustInstantly(c)
  	if Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.rmfilter), tp, LOCATION_GRAVE, 0, 1, nil) and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  		Duel.BreakEffect()
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  		local rg = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.rmfilter), tp, LOCATION_GRAVE, 0, 1, 1, nil)
  		local tg = g:Filter(Card.IsFaceup, nil)
  		if #rg > 0 and #tg > 0 and Duel.Remove(rg, POS_FACEUP, REASON_EFFECT) > 0 then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  			local sg = tg:Select(tp, 1, 1, nil)
  			Duel.HintSelection(sg)
  			Duel.Destroy(sg, REASON_EFFECT)
  		end
  	end
  end
  
  