name: Krawler
card_text: FLIP: You can add 1 "Krawler" monster from your Deck to your hand.
  If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn.
external_ids: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local SETCARD_ID_0 = 0x104 --Krawler
  
lua: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local SETCARD_ID_0 = 0x104 --Krawler
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--flip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_DAMAGE_STEP)
  	e2:SetCode(EVENT_LEAVE_FIELD)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsReason(REASON_EFFECT) and c:GetReasonPlayer() == 1 - tp
  end
  function s.filter1(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEDOWN_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  			return false
  		end
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 then
  			return false
  		end
  		local g = Duel.GetMatchingGroup(s.filter1, tp, LOCATION_DECK, 0, nil, e, tp)
  		return g:GetClassCount(Card.GetCode) >= 2
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 2, tp, LOCATION_DECK)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 then
  		return
  	end
  	local g = Duel.GetMatchingGroup(s.filter1, tp, LOCATION_DECK, 0, nil, e, tp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local sg = g:SelectSubGroup(tp, aux.dncheck, false, 2, 2)
  	if sg then
  		Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEDOWN_DEFENSE)
  		Duel.ConfirmCards(1 - tp, sg)
  	end
  end
  
  
source_text: Krawler
  FLIP: You can add 1 "Krawler" monster from your Deck to your hand.
  If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Receptor". You can only use each effect of "Krawler Receptor" once per turn.
target_text: -- Krawler
  local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local SETCARD_ID_0 = 0x104 --Krawler
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--flip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_DAMAGE_STEP)
  	e2:SetCode(EVENT_LEAVE_FIELD)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsReason(REASON_EFFECT) and c:GetReasonPlayer() == 1 - tp
  end
  function s.filter1(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEDOWN_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  			return false
  		end
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 then
  			return false
  		end
  		local g = Duel.GetMatchingGroup(s.filter1, tp, LOCATION_DECK, 0, nil, e, tp)
  		return g:GetClassCount(Card.GetCode) >= 2
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 2, tp, LOCATION_DECK)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 then
  		return
  	end
  	local g = Duel.GetMatchingGroup(s.filter1, tp, LOCATION_DECK, 0, nil, e, tp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local sg = g:SelectSubGroup(tp, aux.dncheck, false, 2, 2)
  	if sg then
  		Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEDOWN_DEFENSE)
  		Duel.ConfirmCards(1 - tp, sg)
  	end
  end
  
  