name: Yummy★Redemption
card_text: Monsters your opponent controls lose 200 ATK for each LIGHT Beast monster in your field and GY. Once per Chain, if you Synchro Summon a LIGHT Beast monster: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 "Yummy" monster you control and 1 monster your opponent controls; switch control of those 2 monsters. You can only use this effect of "Yummy★Redemption" once per turn.
external_ids: local SETCARD_ID_0 = 0x1ca --Yummy
  
lua: local SETCARD_ID_0 = 0x1ca --Yummy
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	c:RegisterEffect(e1)
  	--atk down
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(0, LOCATION_MZONE)
  	e2:SetValue(s.val)
  	c:RegisterEffect(e2)
  	--draw
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_DRAW + CATEGORY_TODECK)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetCountLimit(1, EFFECT_COUNT_CODE_CHAIN)
  	e3:SetCondition(s.drcon)
  	e3:SetTarget(s.drtg)
  	e3:SetOperation(s.drop)
  	c:RegisterEffect(e3)
  	--control
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_CONTROL)
  	e4:SetType(EFFECT_TYPE_QUICK_O)
  	e4:SetCode(EVENT_FREE_CHAIN)
  	e4:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e4:SetRange(LOCATION_GRAVE)
  	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e4:SetCountLimit(1, id + o)
  	e4:SetCost(aux.bfgcost)
  	e4:SetTarget(s.cttg)
  	e4:SetOperation(s.ctop)
  	c:RegisterEffect(e4)
  end
  function s.atkfilter(c)
  	return c:IsRace(RACE_BEAST) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsType(TYPE_MONSTER) and c:IsFaceupEx()
  end
  function s.val(e, c)
  	local tp = e:GetHandlerPlayer()
  	local g = Duel.GetMatchingGroup(s.atkfilter, tp, LOCATION_MZONE + LOCATION_GRAVE, 0, nil)
  	return g:GetCount() * -200
  end
  function s.cfilter(c, tp)
  	return c:IsFaceup() and c:IsRace(RACE_BEAST) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsType(TYPE_SYNCHRO) and c:IsSummonType(SUMMON_TYPE_SYNCHRO) and c:IsSummonPlayer(tp)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, tp)
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, nil, 1, tp, LOCATION_HAND)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	if Duel.Draw(p, d, REASON_EFFECT) ~= 0 and Duel.IsExistingMatchingCard(Card.IsAbleToDeck, p, LOCATION_HAND, 0, 1, nil) then
  		Duel.BreakEffect()
  		Duel.Hint(HINT_SELECTMSG, p, HINTMSG_TODECK)
  		local g = Duel.SelectMatchingCard(p, Card.IsAbleToDeck, p, LOCATION_HAND, 0, 1, 1, nil)
  		Duel.ShuffleHand(p)
  		Duel.SendtoDeck(g, nil, SEQ_DECKBOTTOM, REASON_EFFECT)
  	end
  end
  function s.ctfilter1(c)
  	local tp = c:GetControler()
  	return c:IsAbleToChangeControler() and Duel.GetMZoneCount(tp, c, tp, LOCATION_REASON_CONTROL) > 0
  end
  function s.ctfilter2(c)
  	local tp = c:GetControler()
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToChangeControler() and Duel.GetMZoneCount(tp, c, tp, LOCATION_REASON_CONTROL) > 0
  end
  function s.cttg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.ctfilter1, tp, 0, LOCATION_MZONE, 1, nil) and Duel.IsExistingTarget(s.ctfilter2, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONTROL)
  	local g1 = Duel.SelectTarget(tp, s.ctfilter1, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONTROL)
  	local g2 = Duel.SelectTarget(tp, s.ctfilter2, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	g1:Merge(g2)
  	Duel.SetOperationInfo(0, CATEGORY_CONTROL, g1, 2, 0, 0)
  end
  function s.ctop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local a = g:GetFirst()
  	local b = g:GetNext()
  	if a:IsRelateToEffect(e) and b:IsRelateToEffect(e) then
  		Duel.SwapControl(a, b)
  	end
  end
  
  
source_text: Yummy★Redemption
  Monsters your opponent controls lose 200 ATK for each LIGHT Beast monster in your field and GY. Once per Chain, if you Synchro Summon a LIGHT Beast monster: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can banish this card from your GY, then target 1 "Yummy" monster you control and 1 monster your opponent controls; switch control of those 2 monsters. You can only use this effect of "Yummy★Redemption" once per turn.
target_text: -- Yummy★Redemption
  local SETCARD_ID_0 = 0x1ca --Yummy
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	c:RegisterEffect(e1)
  	--atk down
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(0, LOCATION_MZONE)
  	e2:SetValue(s.val)
  	c:RegisterEffect(e2)
  	--draw
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_DRAW + CATEGORY_TODECK)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetCountLimit(1, EFFECT_COUNT_CODE_CHAIN)
  	e3:SetCondition(s.drcon)
  	e3:SetTarget(s.drtg)
  	e3:SetOperation(s.drop)
  	c:RegisterEffect(e3)
  	--control
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_CONTROL)
  	e4:SetType(EFFECT_TYPE_QUICK_O)
  	e4:SetCode(EVENT_FREE_CHAIN)
  	e4:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e4:SetRange(LOCATION_GRAVE)
  	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e4:SetCountLimit(1, id + o)
  	e4:SetCost(aux.bfgcost)
  	e4:SetTarget(s.cttg)
  	e4:SetOperation(s.ctop)
  	c:RegisterEffect(e4)
  end
  function s.atkfilter(c)
  	return c:IsRace(RACE_BEAST) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsType(TYPE_MONSTER) and c:IsFaceupEx()
  end
  function s.val(e, c)
  	local tp = e:GetHandlerPlayer()
  	local g = Duel.GetMatchingGroup(s.atkfilter, tp, LOCATION_MZONE + LOCATION_GRAVE, 0, nil)
  	return g:GetCount() * -200
  end
  function s.cfilter(c, tp)
  	return c:IsFaceup() and c:IsRace(RACE_BEAST) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsType(TYPE_SYNCHRO) and c:IsSummonType(SUMMON_TYPE_SYNCHRO) and c:IsSummonPlayer(tp)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, tp)
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, nil, 1, tp, LOCATION_HAND)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	if Duel.Draw(p, d, REASON_EFFECT) ~= 0 and Duel.IsExistingMatchingCard(Card.IsAbleToDeck, p, LOCATION_HAND, 0, 1, nil) then
  		Duel.BreakEffect()
  		Duel.Hint(HINT_SELECTMSG, p, HINTMSG_TODECK)
  		local g = Duel.SelectMatchingCard(p, Card.IsAbleToDeck, p, LOCATION_HAND, 0, 1, 1, nil)
  		Duel.ShuffleHand(p)
  		Duel.SendtoDeck(g, nil, SEQ_DECKBOTTOM, REASON_EFFECT)
  	end
  end
  function s.ctfilter1(c)
  	local tp = c:GetControler()
  	return c:IsAbleToChangeControler() and Duel.GetMZoneCount(tp, c, tp, LOCATION_REASON_CONTROL) > 0
  end
  function s.ctfilter2(c)
  	local tp = c:GetControler()
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToChangeControler() and Duel.GetMZoneCount(tp, c, tp, LOCATION_REASON_CONTROL) > 0
  end
  function s.cttg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.ctfilter1, tp, 0, LOCATION_MZONE, 1, nil) and Duel.IsExistingTarget(s.ctfilter2, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONTROL)
  	local g1 = Duel.SelectTarget(tp, s.ctfilter1, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONTROL)
  	local g2 = Duel.SelectTarget(tp, s.ctfilter2, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	g1:Merge(g2)
  	Duel.SetOperationInfo(0, CATEGORY_CONTROL, g1, 2, 0, 0)
  end
  function s.ctop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local a = g:GetFirst()
  	local b = g:GetNext()
  	if a:IsRelateToEffect(e) and b:IsRelateToEffect(e) then
  		Duel.SwapControl(a, b)
  	end
  end
  
  