name: Shining
card_text: During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can target 1 Dragon Synchro Monster in your GY; Special Summon this card, and if you do, Special Summon that monster but negate its effects, then immediately after this effect resolves, you can Synchro Summon 1 Dragon Synchro Monster using this card you control. You can only use this effect of "Shining Star Dragon" once per turn. A Dragon monster that was Synchro Summoned using this card as material cannot be destroyed by battle.
external_ids: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  
lua: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--immune
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_BE_MATERIAL)
  	e2:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
  	e2:SetCondition(s.indcon)
  	e2:SetOperation(s.indop)
  	c:RegisterEffect(e2)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return Duel.GetTurnPlayer() ~= tp and (ph == PHASE_MAIN1 or ph == PHASE_MAIN2)
  end
  function s.filter(c, e, tp)
  	return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 1
  			and not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)
  			and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  			and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	g:AddCard(c)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 2, 0, 0)
  end
  function s.spfilter(c, tuner)
  	return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsSynchroSummonable(tuner)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	local comp = false
  	if
  		c:IsRelateToEffect(e)
  		and Duel.SpecialSummonStep(c, 0, tp, tp, false, false, POS_FACEUP)
  		and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  		and not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)
  		and tc:IsRelateToEffect(e)
  		and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP)
  	then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2)
  		Duel.SpecialSummonComplete()
  		comp = true
  		Duel.AdjustAll()
  		local g = Duel.GetMatchingGroup(s.spfilter, tp, LOCATION_EXTRA, 0, nil, c)
  		if g:GetCount() > 0 and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsFaceup() and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  			Duel.BreakEffect()
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  			local sg = g:Select(tp, 1, 1, nil)
  			Duel.SynchroSummon(tp, sg:GetFirst(), c)
  		end
  	end
  	if not comp then
  		Duel.SpecialSummonComplete()
  	end
  end
  function s.indcon(e, tp, eg, ep, ev, re, r, rp)
  	return r == REASON_SYNCHRO and e:GetHandler():GetReasonCard():IsRace(RACE_DRAGON)
  end
  function s.indop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local rc = c:GetReasonCard()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 1))
  	e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e1:SetValue(1)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  	rc:RegisterEffect(e1, true)
  end
  
  
source_text: Shining
  During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can target 1 Dragon Synchro Monster in your GY; Special Summon this card, and if you do, Special Summon that monster but negate its effects, then immediately after this effect resolves, you can Synchro Summon 1 Dragon Synchro Monster using this card you control. You can only use this effect of "Shining Star Dragon" once per turn. A Dragon monster that was Synchro Summoned using this card as material cannot be destroyed by battle.
target_text: -- Shining
  local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--immune
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_BE_MATERIAL)
  	e2:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
  	e2:SetCondition(s.indcon)
  	e2:SetOperation(s.indop)
  	c:RegisterEffect(e2)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return Duel.GetTurnPlayer() ~= tp and (ph == PHASE_MAIN1 or ph == PHASE_MAIN2)
  end
  function s.filter(c, e, tp)
  	return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 1
  			and not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)
  			and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  			and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	g:AddCard(c)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 2, 0, 0)
  end
  function s.spfilter(c, tuner)
  	return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsSynchroSummonable(tuner)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	local comp = false
  	if
  		c:IsRelateToEffect(e)
  		and Duel.SpecialSummonStep(c, 0, tp, tp, false, false, POS_FACEUP)
  		and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  		and not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)
  		and tc:IsRelateToEffect(e)
  		and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP)
  	then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2)
  		Duel.SpecialSummonComplete()
  		comp = true
  		Duel.AdjustAll()
  		local g = Duel.GetMatchingGroup(s.spfilter, tp, LOCATION_EXTRA, 0, nil, c)
  		if g:GetCount() > 0 and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsFaceup() and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  			Duel.BreakEffect()
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  			local sg = g:Select(tp, 1, 1, nil)
  			Duel.SynchroSummon(tp, sg:GetFirst(), c)
  		end
  	end
  	if not comp then
  		Duel.SpecialSummonComplete()
  	end
  end
  function s.indcon(e, tp, eg, ep, ev, re, r, rp)
  	return r == REASON_SYNCHRO and e:GetHandler():GetReasonCard():IsRace(RACE_DRAGON)
  end
  function s.indop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local rc = c:GetReasonCard()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 1))
  	e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e1:SetValue(1)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  	rc:RegisterEffect(e1, true)
  end
  
  