name: Contact
card_text: If you control a WATER monster: Activate 1 of these effects, or if you control a WATER Ritual Monster, you can activate both of these effects, in sequence;
  ● Look at all Set cards in your opponent's Spell & Trap Zone.
  ● Look at the top 2 cards of either player's Deck, then place them on the top of the Deck in any order.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c, rit)
  	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and (not rit or c:IsType(TYPE_RITUAL))
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.filter(c)
  	return c:IsFacedown() and c:GetSequence() ~= 5
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0) > 1 or Duel.GetFieldGroupCount(tp, 0, LOCATION_DECK) > 1 or Duel.IsExistingMatchingCard(s.filter, tp, 0, LOCATION_SZONE, 1, nil)
  	end
  	local sel = 0
  	local ac = 0
  	if Duel.IsExistingMatchingCard(s.filter, tp, 0, LOCATION_SZONE, 1, nil) then
  		sel = sel + 1
  	end
  	if Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0) > 1 or Duel.GetFieldGroupCount(tp, 0, LOCATION_DECK) > 1 then
  		sel = sel + 2
  	end
  	if sel == 1 then
  		ac = Duel.SelectOption(tp, aux.Stringid(id, 0))
  	elseif sel == 2 then
  		ac = Duel.SelectOption(tp, aux.Stringid(id, 1)) + 1
  	elseif Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil, true) then
  		ac = Duel.SelectOption(tp, aux.Stringid(id, 0), aux.Stringid(id, 1), aux.Stringid(id, 2))
  	else
  		ac = Duel.SelectOption(tp, aux.Stringid(id, 0), aux.Stringid(id, 1))
  	end
  	e:SetLabel(ac)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local ac = e:GetLabel()
  	if ac == 0 or ac == 2 then
  		local g = Duel.GetMatchingGroup(s.filter, tp, 0, LOCATION_SZONE, nil)
  		Duel.ConfirmCards(tp, g)
  	end
  	if ac == 1 or ac == 2 then
  		if Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0) > 1 and Duel.GetFieldGroupCount(tp, 0, LOCATION_DECK) > 1 then
  			local st = Duel.SelectOption(tp, aux.Stringid(id, 3), aux.Stringid(id, 4))
  			if st == 0 then
  				Duel.SortDecktop(tp, tp, 2)
  			else
  				Duel.SortDecktop(tp, 1 - tp, 2)
  			end
  		elseif Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0) > 1 then
  			Duel.SortDecktop(tp, tp, 2)
  		elseif Duel.GetFieldGroupCount(tp, 0, LOCATION_DECK) > 1 then
  			Duel.SortDecktop(tp, 1 - tp, 2)
  		end
  	end
  end
  
  
source_text: Contact
  If you control a WATER monster: Activate 1 of these effects, or if you control a WATER Ritual Monster, you can activate both of these effects, in sequence;
  ● Look at all Set cards in your opponent's Spell & Trap Zone.
  ● Look at the top 2 cards of either player's Deck, then place them on the top of the Deck in any order.
target_text: -- Contact
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c, rit)
  	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and (not rit or c:IsType(TYPE_RITUAL))
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.filter(c)
  	return c:IsFacedown() and c:GetSequence() ~= 5
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0) > 1 or Duel.GetFieldGroupCount(tp, 0, LOCATION_DECK) > 1 or Duel.IsExistingMatchingCard(s.filter, tp, 0, LOCATION_SZONE, 1, nil)
  	end
  	local sel = 0
  	local ac = 0
  	if Duel.IsExistingMatchingCard(s.filter, tp, 0, LOCATION_SZONE, 1, nil) then
  		sel = sel + 1
  	end
  	if Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0) > 1 or Duel.GetFieldGroupCount(tp, 0, LOCATION_DECK) > 1 then
  		sel = sel + 2
  	end
  	if sel == 1 then
  		ac = Duel.SelectOption(tp, aux.Stringid(id, 0))
  	elseif sel == 2 then
  		ac = Duel.SelectOption(tp, aux.Stringid(id, 1)) + 1
  	elseif Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil, true) then
  		ac = Duel.SelectOption(tp, aux.Stringid(id, 0), aux.Stringid(id, 1), aux.Stringid(id, 2))
  	else
  		ac = Duel.SelectOption(tp, aux.Stringid(id, 0), aux.Stringid(id, 1))
  	end
  	e:SetLabel(ac)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local ac = e:GetLabel()
  	if ac == 0 or ac == 2 then
  		local g = Duel.GetMatchingGroup(s.filter, tp, 0, LOCATION_SZONE, nil)
  		Duel.ConfirmCards(tp, g)
  	end
  	if ac == 1 or ac == 2 then
  		if Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0) > 1 and Duel.GetFieldGroupCount(tp, 0, LOCATION_DECK) > 1 then
  			local st = Duel.SelectOption(tp, aux.Stringid(id, 3), aux.Stringid(id, 4))
  			if st == 0 then
  				Duel.SortDecktop(tp, tp, 2)
  			else
  				Duel.SortDecktop(tp, 1 - tp, 2)
  			end
  		elseif Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0) > 1 then
  			Duel.SortDecktop(tp, tp, 2)
  		elseif Duel.GetFieldGroupCount(tp, 0, LOCATION_DECK) > 1 then
  			Duel.SortDecktop(tp, 1 - tp, 2)
  		end
  	end
  end
  
  