name: Yellow
card_text: Increase the DEF of all monsters on your side of the field by 300 points.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--Def up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetCode(EFFECT_UPDATE_DEFENSE)
  	e2:SetValue(300)
  	c:RegisterEffect(e2)
  end
  
  
source_text: Yellow
  Increase the DEF of all monsters on your side of the field by 300 points.
target_text: -- Yellow
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--Def up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetCode(EFFECT_UPDATE_DEFENSE)
  	e2:SetValue(300)
  	c:RegisterEffect(e2)
  end
  
  