name: Scrap-Iron
card_text: When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.
external_ids: local SETCARD_ID_0 = 0x43 --Junk
  
lua: local SETCARD_ID_0 = 0x43 --Junk
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local rc = re:GetHandler()
  	return rc:IsOnField() and rc:IsControler(1 - tp) and re:IsActiveType(TYPE_SPELL + TYPE_TRAP) and not re:IsHasType(EFFECT_TYPE_ACTIVATE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return re:GetHandler():IsDestructable()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if re:GetHandler():IsRelateToEffect(re) then
  		Duel.Destroy(eg, REASON_EFFECT)
  	end
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and c:IsCanTurnSet() then
  		Duel.BreakEffect()
  		c:CancelToGrave()
  		Duel.ChangePosition(c, POS_FACEDOWN)
  		Duel.RaiseEvent(c, EVENT_SSET, e, REASON_EFFECT, tp, tp, 0)
  	end
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  end
  
  
source_text: Scrap-Iron
  When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.
target_text: -- Scrap-Iron
  local SETCARD_ID_0 = 0x43 --Junk
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local rc = re:GetHandler()
  	return rc:IsOnField() and rc:IsControler(1 - tp) and re:IsActiveType(TYPE_SPELL + TYPE_TRAP) and not re:IsHasType(EFFECT_TYPE_ACTIVATE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return re:GetHandler():IsDestructable()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if re:GetHandler():IsRelateToEffect(re) then
  		Duel.Destroy(eg, REASON_EFFECT)
  	end
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and c:IsCanTurnSet() then
  		Duel.BreakEffect()
  		c:CancelToGrave()
  		Duel.ChangePosition(c, POS_FACEDOWN)
  		Duel.RaiseEvent(c, EVENT_SSET, e, REASON_EFFECT, tp, tp, 0)
  	end
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  end
  
  