name: Vaylantz
card_text: Place 1 "Vaylantz" Pendulum Monster from your Deck in your Pendulum Zone. If a card is in a Field Zone: You can banish this card from your GY, then target 1 "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. You can only use each effect of "Vaylantz Wakening - Solo Activation" once per turn.
external_ids: local SETCARD_ID_0 = 0x17d --Vaylantz
  
lua: local SETCARD_ID_0 = 0x17d --Vaylantz
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate MoveToPzone
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_LIMIT_ZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	e1:SetValue(s.zones)
  	c:RegisterEffect(e1)
  	--Move
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.seqcon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.seqtg)
  	e2:SetOperation(s.seqop)
  	c:RegisterEffect(e2)
  end
  function s.zones(e, tp, eg, ep, ev, re, r, rp)
  	local zone = 0xff
  	local p0 = Duel.CheckLocation(tp, LOCATION_PZONE, 0)
  	local p1 = Duel.CheckLocation(tp, LOCATION_PZONE, 1)
  	local b = e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE)
  	if not b or p0 and p1 then
  		return zone
  	end
  	if p0 then
  		zone = zone - 0x1
  	end
  	if p1 then
  		zone = zone - 0x10
  	end
  	return zone
  end
  function s.penfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return (Duel.CheckLocation(tp, LOCATION_PZONE, 0) or Duel.CheckLocation(tp, LOCATION_PZONE, 1)) and Duel.IsExistingMatchingCard(s.penfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if not Duel.CheckLocation(tp, LOCATION_PZONE, 0) and not Duel.CheckLocation(tp, LOCATION_PZONE, 1) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  	local g = Duel.SelectMatchingCard(tp, s.penfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.MoveToField(tc, tp, tp, LOCATION_PZONE, POS_FACEUP, true)
  	end
  end
  function s.seqcon(e)
  	return Duel.IsExistingMatchingCard(aux.TRUE, e:GetHandlerPlayer(), LOCATION_FZONE, LOCATION_FZONE, 1, nil)
  end
  function s.seqfilter(c)
  	local seq = c:GetSequence()
  	local tp = c:GetControler()
  	if seq > 4 or not c:IsSetCard(SETCARD_ID_0) or not c:IsFaceup() then
  		return false
  	end
  	return (seq > 0 and Duel.CheckLocation(tp, LOCATION_MZONE, seq - 1)) or (seq < 4 and Duel.CheckLocation(tp, LOCATION_MZONE, seq + 1))
  end
  function s.seqtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.seqfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.seqfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.seqfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.seqop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if not tc:IsRelateToEffect(e) then
  		return
  	end
  	local seq = tc:GetSequence()
  	if seq > 4 then
  		return
  	end
  	local flag = 0
  	if seq > 0 and Duel.CheckLocation(tp, LOCATION_MZONE, seq - 1) then
  		flag = flag | (1 << (seq - 1))
  	end
  	if seq < 4 and Duel.CheckLocation(tp, LOCATION_MZONE, seq + 1) then
  		flag = flag | (1 << (seq + 1))
  	end
  	if flag == 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOZONE)
  	local zone = Duel.SelectField(tp, 1, LOCATION_MZONE, 0, ~flag)
  	local nseq = math.log(zone, 2)
  	Duel.MoveSequence(tc, nseq)
  end
  
  
source_text: Vaylantz
  Place 1 "Vaylantz" Pendulum Monster from your Deck in your Pendulum Zone. If a card is in a Field Zone: You can banish this card from your GY, then target 1 "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. You can only use each effect of "Vaylantz Wakening - Solo Activation" once per turn.
target_text: -- Vaylantz
  local SETCARD_ID_0 = 0x17d --Vaylantz
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate MoveToPzone
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_LIMIT_ZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	e1:SetValue(s.zones)
  	c:RegisterEffect(e1)
  	--Move
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.seqcon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.seqtg)
  	e2:SetOperation(s.seqop)
  	c:RegisterEffect(e2)
  end
  function s.zones(e, tp, eg, ep, ev, re, r, rp)
  	local zone = 0xff
  	local p0 = Duel.CheckLocation(tp, LOCATION_PZONE, 0)
  	local p1 = Duel.CheckLocation(tp, LOCATION_PZONE, 1)
  	local b = e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE)
  	if not b or p0 and p1 then
  		return zone
  	end
  	if p0 then
  		zone = zone - 0x1
  	end
  	if p1 then
  		zone = zone - 0x10
  	end
  	return zone
  end
  function s.penfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return (Duel.CheckLocation(tp, LOCATION_PZONE, 0) or Duel.CheckLocation(tp, LOCATION_PZONE, 1)) and Duel.IsExistingMatchingCard(s.penfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if not Duel.CheckLocation(tp, LOCATION_PZONE, 0) and not Duel.CheckLocation(tp, LOCATION_PZONE, 1) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  	local g = Duel.SelectMatchingCard(tp, s.penfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.MoveToField(tc, tp, tp, LOCATION_PZONE, POS_FACEUP, true)
  	end
  end
  function s.seqcon(e)
  	return Duel.IsExistingMatchingCard(aux.TRUE, e:GetHandlerPlayer(), LOCATION_FZONE, LOCATION_FZONE, 1, nil)
  end
  function s.seqfilter(c)
  	local seq = c:GetSequence()
  	local tp = c:GetControler()
  	if seq > 4 or not c:IsSetCard(SETCARD_ID_0) or not c:IsFaceup() then
  		return false
  	end
  	return (seq > 0 and Duel.CheckLocation(tp, LOCATION_MZONE, seq - 1)) or (seq < 4 and Duel.CheckLocation(tp, LOCATION_MZONE, seq + 1))
  end
  function s.seqtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.seqfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.seqfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.seqfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.seqop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if not tc:IsRelateToEffect(e) then
  		return
  	end
  	local seq = tc:GetSequence()
  	if seq > 4 then
  		return
  	end
  	local flag = 0
  	if seq > 0 and Duel.CheckLocation(tp, LOCATION_MZONE, seq - 1) then
  		flag = flag | (1 << (seq - 1))
  	end
  	if seq < 4 and Duel.CheckLocation(tp, LOCATION_MZONE, seq + 1) then
  		flag = flag | (1 << (seq + 1))
  	end
  	if flag == 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOZONE)
  	local zone = Duel.SelectField(tp, 1, LOCATION_MZONE, 0, ~flag)
  	local nseq = math.log(zone, 2)
  	Duel.MoveSequence(tc, nseq)
  end
  
  