name: Ice
card_text: Cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell in your Graveyard; add that target to your hand. You must have 3 or more Spellcaster monsters in your Graveyard to activate and to resolve this effect.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--cannot special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_GRAVE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetValue(aux.FALSE)
  	c:RegisterEffect(e1)
  	--salvage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCondition(s.condition)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsReason(REASON_DESTROY)
  		and c:IsPreviousLocation(LOCATION_ONFIELD)
  		and c:IsPreviousPosition(POS_FACEUP)
  		and c:IsPreviousControler(tp)
  		and Duel.IsExistingMatchingCard(Card.IsRace, tp, LOCATION_GRAVE, 0, 3, nil, RACE_SPELLCASTER)
  end
  function s.filter(c)
  	return c:IsType(TYPE_SPELL) and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, tc)
  	end
  end
  
  
source_text: Ice
  Cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell in your Graveyard; add that target to your hand. You must have 3 or more Spellcaster monsters in your Graveyard to activate and to resolve this effect.
target_text: -- Ice
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--cannot special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_GRAVE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetValue(aux.FALSE)
  	c:RegisterEffect(e1)
  	--salvage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCondition(s.condition)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsReason(REASON_DESTROY)
  		and c:IsPreviousLocation(LOCATION_ONFIELD)
  		and c:IsPreviousPosition(POS_FACEUP)
  		and c:IsPreviousControler(tp)
  		and Duel.IsExistingMatchingCard(Card.IsRace, tp, LOCATION_GRAVE, 0, 3, nil, RACE_SPELLCASTER)
  end
  function s.filter(c)
  	return c:IsType(TYPE_SPELL) and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, tc)
  	end
  end
  
  