name: Xiangsheng
card_text: Pendulum Scale = 8
  [ Pendulum Effect ]
  Once per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4.
  ----------------------------------------
  [ Monster Effect ]
  Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--rank
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_PZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1)
  	e2:SetTarget(s.rktg)
  	e2:SetOperation(s.rkop)
  	c:RegisterEffect(e2)
  	--scale
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_CHANGE_LSCALE)
  	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e3:SetRange(LOCATION_PZONE)
  	e3:SetCondition(s.slcon)
  	e3:SetValue(4)
  	c:RegisterEffect(e3)
  	local e4 = e3:Clone()
  	e4:SetCode(EFFECT_CHANGE_RSCALE)
  	c:RegisterEffect(e4)
  	--damage 0
  	local e5 = Effect.CreateEffect(c)
  	e5:SetType(EFFECT_TYPE_SINGLE)
  	e5:SetCode(EFFECT_NO_BATTLE_DAMAGE)
  	c:RegisterEffect(e5)
  	--atk
  	local e6 = Effect.CreateEffect(c)
  	e6:SetCategory(CATEGORY_ATKCHANGE)
  	e6:SetType(EFFECT_TYPE_IGNITION)
  	e6:SetRange(LOCATION_MZONE)
  	e6:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e6:SetCountLimit(1)
  	e6:SetTarget(s.atktg)
  	e6:SetOperation(s.atkop)
  	c:RegisterEffect(e6)
  end
  function s.rkfilter(c, tp)
  	return c:IsFaceup() and c:IsType(TYPE_XYZ) and Duel.IsExistingTarget(s.lvfilter, tp, LOCATION_MZONE, 0, 1, c, c:GetRank())
  end
  function s.lvfilter(c, rk)
  	return c:IsFaceup() and c:IsLevelAbove(5) and not c:IsLevel(rk)
  end
  function s.rktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rkfilter, tp, LOCATION_MZONE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.rkfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	e:SetLabelObject(g:GetFirst())
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.lvfilter, tp, LOCATION_MZONE, 0, 1, 1, g:GetFirst(), g:GetFirst():GetRank())
  end
  function s.rkop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local lc = tg:GetFirst()
  	if lc == tc then
  		lc = tg:GetNext()
  	end
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() and lc:IsRelateToEffect(e) and lc:IsFaceup() and lc:IsLevelAbove(5) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_RANK)
  		e1:SetValue(lc:GetLevel())
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.slcon(e)
  	local tp = e:GetHandlerPlayer()
  	return Duel.GetFieldGroupCount(tp, LOCATION_ONFIELD, 0) > Duel.GetFieldGroupCount(tp, 0, LOCATION_ONFIELD)
  end
  function s.atkfilter(c, atk)
  	return c:IsFaceup() and not c:IsAttack(atk)
  end
  function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	local atk = c:GetAttack()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc ~= c and s.atkfilter(chkc, atk)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.atkfilter, tp, LOCATION_MZONE, 0, 1, c, atk)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.atkfilter, tp, LOCATION_MZONE, 0, 1, 1, c, atk)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	local atk = tc:GetAttack()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() and c:IsRelateToEffect(e) and c:IsFaceup() then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
  		e1:SetValue(atk)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		c:RegisterEffect(e1)
  	end
  end
  
  
source_text: Xiangsheng
  Pendulum Scale = 8
  [ Pendulum Effect ]
  Once per turn: You can target 1 face-up Xyz Monster you control, and 1 Level 5 or higher monster you control; that Xyz Monster's Rank becomes equal to the Level of that Level 5 or higher monster, until the end of this turn (even if this card leaves the field). While you control more cards than your opponent does, this card's Pendulum Scale becomes 4.
  ----------------------------------------
  [ Monster Effect ]
  Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 other face-up monster you control; this card's ATK becomes equal to that monster's current ATK, until the end of this turn.
target_text: -- Xiangsheng
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--rank
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_PZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1)
  	e2:SetTarget(s.rktg)
  	e2:SetOperation(s.rkop)
  	c:RegisterEffect(e2)
  	--scale
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_CHANGE_LSCALE)
  	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e3:SetRange(LOCATION_PZONE)
  	e3:SetCondition(s.slcon)
  	e3:SetValue(4)
  	c:RegisterEffect(e3)
  	local e4 = e3:Clone()
  	e4:SetCode(EFFECT_CHANGE_RSCALE)
  	c:RegisterEffect(e4)
  	--damage 0
  	local e5 = Effect.CreateEffect(c)
  	e5:SetType(EFFECT_TYPE_SINGLE)
  	e5:SetCode(EFFECT_NO_BATTLE_DAMAGE)
  	c:RegisterEffect(e5)
  	--atk
  	local e6 = Effect.CreateEffect(c)
  	e6:SetCategory(CATEGORY_ATKCHANGE)
  	e6:SetType(EFFECT_TYPE_IGNITION)
  	e6:SetRange(LOCATION_MZONE)
  	e6:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e6:SetCountLimit(1)
  	e6:SetTarget(s.atktg)
  	e6:SetOperation(s.atkop)
  	c:RegisterEffect(e6)
  end
  function s.rkfilter(c, tp)
  	return c:IsFaceup() and c:IsType(TYPE_XYZ) and Duel.IsExistingTarget(s.lvfilter, tp, LOCATION_MZONE, 0, 1, c, c:GetRank())
  end
  function s.lvfilter(c, rk)
  	return c:IsFaceup() and c:IsLevelAbove(5) and not c:IsLevel(rk)
  end
  function s.rktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rkfilter, tp, LOCATION_MZONE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.rkfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	e:SetLabelObject(g:GetFirst())
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.lvfilter, tp, LOCATION_MZONE, 0, 1, 1, g:GetFirst(), g:GetFirst():GetRank())
  end
  function s.rkop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local lc = tg:GetFirst()
  	if lc == tc then
  		lc = tg:GetNext()
  	end
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() and lc:IsRelateToEffect(e) and lc:IsFaceup() and lc:IsLevelAbove(5) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_RANK)
  		e1:SetValue(lc:GetLevel())
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.slcon(e)
  	local tp = e:GetHandlerPlayer()
  	return Duel.GetFieldGroupCount(tp, LOCATION_ONFIELD, 0) > Duel.GetFieldGroupCount(tp, 0, LOCATION_ONFIELD)
  end
  function s.atkfilter(c, atk)
  	return c:IsFaceup() and not c:IsAttack(atk)
  end
  function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	local atk = c:GetAttack()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc ~= c and s.atkfilter(chkc, atk)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.atkfilter, tp, LOCATION_MZONE, 0, 1, c, atk)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.atkfilter, tp, LOCATION_MZONE, 0, 1, 1, c, atk)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	local atk = tc:GetAttack()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() and c:IsRelateToEffect(e) and c:IsFaceup() then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
  		e1:SetValue(atk)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		c:RegisterEffect(e1)
  	end
  end
  
  