name: Dracotail
card_text: Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.
external_ids: local SETCARD_ID_0 = 0x1c9 --Dracotail
  
lua: local SETCARD_ID_0 = 0x1c9 --Dracotail
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DISABLE + CATEGORY_TODECK + CATEGORY_DRAW + CATEGORY_GRAVE_ACTION)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.negfilter(c)
  	return aux.NegateAnyFilter(c) and c:IsType(TYPE_SPELL)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and s.negfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.negfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISABLE)
  	Duel.SelectTarget(tp, s.negfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
  end
  function s.tdfilter(c)
  	return c:IsFaceupEx() and not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToDeck()
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e, false) then
  		Duel.NegateRelatedChain(tc, RESET_TURN_SET)
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		local e2 = e1:Clone()
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		tc:RegisterEffect(e2)
  		Duel.AdjustInstantly()
  		if
  			Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.tdfilter), tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil)
  			and Duel.IsPlayerCanDraw(tp, 1)
  			and Duel.SelectYesNo(tp, aux.Stringid(id, 1))
  		then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  			local sg = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.tdfilter), tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 1, nil)
  			local dtc = sg:GetFirst()
  			if dtc then
  				Duel.BreakEffect()
  				Duel.HintSelection(sg)
  				if Duel.SendtoDeck(dtc, nil, SEQ_DECKBOTTOM, REASON_EFFECT) > 0 and dtc:IsLocation(LOCATION_DECK + LOCATION_EXTRA) then
  					Duel.BreakEffect()
  					Duel.Draw(tp, 1, REASON_EFFECT)
  				end
  			end
  		end
  	end
  end
  
  
source_text: Dracotail
  Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.
target_text: -- Dracotail
  local SETCARD_ID_0 = 0x1c9 --Dracotail
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DISABLE + CATEGORY_TODECK + CATEGORY_DRAW + CATEGORY_GRAVE_ACTION)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.negfilter(c)
  	return aux.NegateAnyFilter(c) and c:IsType(TYPE_SPELL)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and s.negfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.negfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISABLE)
  	Duel.SelectTarget(tp, s.negfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
  end
  function s.tdfilter(c)
  	return c:IsFaceupEx() and not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToDeck()
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsCanBeDisabledByEffect(e, false) then
  		Duel.NegateRelatedChain(tc, RESET_TURN_SET)
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		local e2 = e1:Clone()
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		tc:RegisterEffect(e2)
  		Duel.AdjustInstantly()
  		if
  			Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.tdfilter), tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil)
  			and Duel.IsPlayerCanDraw(tp, 1)
  			and Duel.SelectYesNo(tp, aux.Stringid(id, 1))
  		then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  			local sg = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.tdfilter), tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 1, nil)
  			local dtc = sg:GetFirst()
  			if dtc then
  				Duel.BreakEffect()
  				Duel.HintSelection(sg)
  				if Duel.SendtoDeck(dtc, nil, SEQ_DECKBOTTOM, REASON_EFFECT) > 0 and dtc:IsLocation(LOCATION_DECK + LOCATION_EXTRA) then
  					Duel.BreakEffect()
  					Duel.Draw(tp, 1, REASON_EFFECT)
  				end
  			end
  		end
  	end
  end
  
  