name: All-Out
card_text: If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--pos
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_POSITION)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetCard(eg)
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, eg, eg:GetCount(), 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = eg:Filter(Card.IsRelateToEffect, nil, e)
  	Duel.ChangePosition(g, POS_FACEUP_ATTACK)
  	local tc = g:GetFirst()
  	while tc do
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_MUST_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		tc = g:GetNext()
  	end
  	local ct, last_turn, last_lp_0, last_lp_1, last_deck_0, last_deck_1 = e:GetLabel()
  	local turn = Duel.GetTurnCount()
  	local lp_0 = Duel.GetLP(0)
  	local lp_1 = Duel.GetLP(1)
  	local deck_0 = Duel.GetFieldGroupCount(0, LOCATION_DECK, 0)
  	local deck_1 = Duel.GetFieldGroupCount(1, LOCATION_DECK, 0)
  	if ct == nil or last_turn ~= turn or last_lp_0 ~= lp_0 or last_lp_1 ~= lp_1 or last_deck_0 - deck_0 > 5 or last_deck_1 - deck_1 > 5 then
  		e:SetLabel(0, turn, lp_0, lp_1, deck_0, deck_1)
  	else
  		ct = ct + 1
  		if ct > 10 then
  			Duel.SendtoGrave(c, REASON_RULE)
  			return
  		end
  		e:SetLabel(ct, turn, lp_0, lp_1, last_deck_0, last_deck_1)
  	end
  end
  
  
source_text: All-Out
  If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned.
target_text: -- All-Out
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--pos
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_POSITION)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetCard(eg)
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, eg, eg:GetCount(), 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = eg:Filter(Card.IsRelateToEffect, nil, e)
  	Duel.ChangePosition(g, POS_FACEUP_ATTACK)
  	local tc = g:GetFirst()
  	while tc do
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_MUST_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		tc = g:GetNext()
  	end
  	local ct, last_turn, last_lp_0, last_lp_1, last_deck_0, last_deck_1 = e:GetLabel()
  	local turn = Duel.GetTurnCount()
  	local lp_0 = Duel.GetLP(0)
  	local lp_1 = Duel.GetLP(1)
  	local deck_0 = Duel.GetFieldGroupCount(0, LOCATION_DECK, 0)
  	local deck_1 = Duel.GetFieldGroupCount(1, LOCATION_DECK, 0)
  	if ct == nil or last_turn ~= turn or last_lp_0 ~= lp_0 or last_lp_1 ~= lp_1 or last_deck_0 - deck_0 > 5 or last_deck_1 - deck_1 > 5 then
  		e:SetLabel(0, turn, lp_0, lp_1, deck_0, deck_1)
  	else
  		ct = ct + 1
  		if ct > 10 then
  			Duel.SendtoGrave(c, REASON_RULE)
  			return
  		end
  		e:SetLabel(ct, turn, lp_0, lp_1, last_deck_0, last_deck_1)
  	end
  end
  
  