name: Reptilianne
card_text: If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetCode(EVENT_BATTLE_DESTROYING)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local bc = c:GetBattleTarget()
  	return c:IsRelateToBattle() and bc:GetPreviousAttackOnField() == 0
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local tc = e:GetHandler():GetBattleTarget()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and tc:IsLocation(LOCATION_GRAVE) and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  	tc:CreateEffectRelation(e)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, tc, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetHandler():GetBattleTarget()
  	if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE) ~= 0 then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2)
  	end
  end
  
  
source_text: Reptilianne
  If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.
target_text: -- Reptilianne
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetCode(EVENT_BATTLE_DESTROYING)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local bc = c:GetBattleTarget()
  	return c:IsRelateToBattle() and bc:GetPreviousAttackOnField() == 0
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local tc = e:GetHandler():GetBattleTarget()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and tc:IsLocation(LOCATION_GRAVE) and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  	tc:CreateEffectRelation(e)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, tc, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetHandler():GetBattleTarget()
  	if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE) ~= 0 then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2)
  	end
  end
  
  