name: R-Genex
card_text: Once per turn: You can banish 1 "Genex" monster from your GY; this card gains that monster's Attribute, then if you banished a Tuner to activate this effect, you can treat this card as a Tuner until the end of this turn. If you control a "Genex" Synchro Monster: You can target 2 "Genex" monsters in your GY, including this card; add them to your hand, also for the rest of this turn, any card sent to your GY is banished instead.
external_ids: local SETCARD_ID_0 = 0x2 --Genex
  
lua: local SETCARD_ID_0 = 0x2 --Genex
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--change
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCost(s.cgcost)
  	e1:SetOperation(s.cgop)
  	c:RegisterEffect(e1)
  	--to hand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.cgfilter(c, mc)
  	return c:IsType(TYPE_MONSTER) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToRemove() and not c:IsAttribute(mc:GetAttribute())
  end
  function s.cgcost(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cgfilter, tp, LOCATION_GRAVE, 0, 1, nil, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.cgfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e:GetHandler())
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  	local rc = g:GetFirst()
  	local tuner = rc:IsType(TYPE_TUNER) and 1 or 0
  	e:SetLabel(rc:GetAttribute(), tuner)
  end
  function s.cgop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not (c:IsFaceup() and c:IsRelateToEffect(e)) then
  		return
  	end
  	local att, tuner = e:GetLabel()
  	if c:IsAttribute(att) then
  		return
  	end
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_ADD_ATTRIBUTE)
  	e1:SetValue(att)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  	c:RegisterEffect(e1)
  	if tuner == 1 and not c:IsType(TYPE_TUNER) and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  		Duel.BreakEffect()
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e2:SetCode(EFFECT_ADD_TYPE)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		e2:SetValue(TYPE_TUNER)
  		c:RegisterEffect(e2)
  	end
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_SYNCHRO)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.tgfilter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc) and chkc ~= c
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.tgfilter, tp, LOCATION_GRAVE, 0, 1, c) and c:IsAbleToHand() and c:IsCanBeEffectTarget(e)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, s.tgfilter, tp, LOCATION_GRAVE, 0, 1, 1, c)
  	Duel.SetTargetCard(c)
  	g:AddCard(c)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 2, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local sg = g:Filter(Card.IsRelateToEffect, nil, e)
  	if sg:GetCount() > 0 then
  		Duel.SendtoHand(sg, nil, REASON_EFFECT)
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_IGNORE_RANGE + EFFECT_FLAG_IGNORE_IMMUNE)
  	e1:SetCode(EFFECT_TO_GRAVE_REDIRECT)
  	e1:SetTargetRange(0xff, 0xfe)
  	e1:SetTarget(s.rmtg)
  	e1:SetValue(LOCATION_REMOVED)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.rmtg(e, c)
  	local tp = e:GetHandlerPlayer()
  	return c:GetOwner() == tp
  end
  
  
source_text: R-Genex
  Once per turn: You can banish 1 "Genex" monster from your GY; this card gains that monster's Attribute, then if you banished a Tuner to activate this effect, you can treat this card as a Tuner until the end of this turn. If you control a "Genex" Synchro Monster: You can target 2 "Genex" monsters in your GY, including this card; add them to your hand, also for the rest of this turn, any card sent to your GY is banished instead.
target_text: -- R-Genex
  local SETCARD_ID_0 = 0x2 --Genex
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--change
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCost(s.cgcost)
  	e1:SetOperation(s.cgop)
  	c:RegisterEffect(e1)
  	--to hand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.cgfilter(c, mc)
  	return c:IsType(TYPE_MONSTER) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToRemove() and not c:IsAttribute(mc:GetAttribute())
  end
  function s.cgcost(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cgfilter, tp, LOCATION_GRAVE, 0, 1, nil, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.cgfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e:GetHandler())
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  	local rc = g:GetFirst()
  	local tuner = rc:IsType(TYPE_TUNER) and 1 or 0
  	e:SetLabel(rc:GetAttribute(), tuner)
  end
  function s.cgop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not (c:IsFaceup() and c:IsRelateToEffect(e)) then
  		return
  	end
  	local att, tuner = e:GetLabel()
  	if c:IsAttribute(att) then
  		return
  	end
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_ADD_ATTRIBUTE)
  	e1:SetValue(att)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  	c:RegisterEffect(e1)
  	if tuner == 1 and not c:IsType(TYPE_TUNER) and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  		Duel.BreakEffect()
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e2:SetCode(EFFECT_ADD_TYPE)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		e2:SetValue(TYPE_TUNER)
  		c:RegisterEffect(e2)
  	end
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_SYNCHRO)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.tgfilter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc) and chkc ~= c
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.tgfilter, tp, LOCATION_GRAVE, 0, 1, c) and c:IsAbleToHand() and c:IsCanBeEffectTarget(e)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, s.tgfilter, tp, LOCATION_GRAVE, 0, 1, 1, c)
  	Duel.SetTargetCard(c)
  	g:AddCard(c)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 2, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local sg = g:Filter(Card.IsRelateToEffect, nil, e)
  	if sg:GetCount() > 0 then
  		Duel.SendtoHand(sg, nil, REASON_EFFECT)
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_IGNORE_RANGE + EFFECT_FLAG_IGNORE_IMMUNE)
  	e1:SetCode(EFFECT_TO_GRAVE_REDIRECT)
  	e1:SetTargetRange(0xff, 0xfe)
  	e1:SetTarget(s.rmtg)
  	e1:SetValue(LOCATION_REMOVED)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.rmtg(e, c)
  	local tp = e:GetHandlerPlayer()
  	return c:GetOwner() == tp
  end
  
  