name: Big
card_text: The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--Atk down
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_EQUIP)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetValue(400)
  	c:RegisterEffect(e2)
  	--Pierce
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_EQUIP)
  	e3:SetCode(EFFECT_PIERCE)
  	c:RegisterEffect(e3)
  	--Equip limit
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetCode(EFFECT_EQUIP_LIMIT)
  	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e4:SetValue(1)
  	c:RegisterEffect(e4)
  	--Remove
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 0))
  	e5:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e5:SetCode(EVENT_LEAVE_FIELD)
  	e5:SetOperation(s.rmop)
  	c:RegisterEffect(e5)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, c, tc)
  	end
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = e:GetHandler():GetEquipTarget()
  	if tc then
  		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  	end
  end
  
  
source_text: Big
  The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
target_text: -- Big
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--Atk down
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_EQUIP)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetValue(400)
  	c:RegisterEffect(e2)
  	--Pierce
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_EQUIP)
  	e3:SetCode(EFFECT_PIERCE)
  	c:RegisterEffect(e3)
  	--Equip limit
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetCode(EFFECT_EQUIP_LIMIT)
  	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e4:SetValue(1)
  	c:RegisterEffect(e4)
  	--Remove
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 0))
  	e5:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e5:SetCode(EVENT_LEAVE_FIELD)
  	e5:SetOperation(s.rmop)
  	c:RegisterEffect(e5)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, c, tc)
  	end
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = e:GetHandler():GetEquipTarget()
  	if tc then
  		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  	end
  end
  
  