name: Dinomorphia
card_text: Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.
external_ids: local SETCARD_ID_0 = 0x173 --Dinomorphia
  
lua: local SETCARD_ID_0 = 0x173 --Dinomorphia
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--change damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCondition(s.cdcon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetOperation(s.cdop)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.PayLPCost(tp, math.floor(Duel.GetLP(tp) / 2))
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsFaceup()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsExistingMatchingCard(aux.TRUE, tp, 0, LOCATION_ONFIELD, 1, nil)
  	end
  	local g1 = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, 0, nil)
  	local g2 = Duel.GetMatchingGroup(aux.TRUE, tp, 0, LOCATION_ONFIELD, nil)
  	g1:Merge(g2)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g1, 2, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetMatchingGroupCount(s.filter, tp, LOCATION_MZONE, 0, nil) <= 0 or Duel.GetMatchingGroupCount(aux.TRUE, tp, 0, LOCATION_ONFIELD, nil) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g1 = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g2 = Duel.SelectMatchingCard(tp, aux.TRUE, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
  	g1:Merge(g2)
  	Duel.HintSelection(g1)
  	Duel.Destroy(g1, REASON_EFFECT)
  end
  function s.cdcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetLP(tp) <= 2000 and rp == 1 - tp
  end
  function s.cdop(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CHANGE_DAMAGE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetValue(s.damval1)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
  	e2:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e2, tp)
  end
  function s.damval1(e, re, val, r, rp, rc)
  	if bit.band(r, REASON_EFFECT) ~= 0 and rp == 1 - e:GetOwnerPlayer() then
  		return 0
  	else
  		return val
  	end
  end
  
  
source_text: Dinomorphia
  Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.
target_text: -- Dinomorphia
  local SETCARD_ID_0 = 0x173 --Dinomorphia
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--change damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCondition(s.cdcon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetOperation(s.cdop)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.PayLPCost(tp, math.floor(Duel.GetLP(tp) / 2))
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsFaceup()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsExistingMatchingCard(aux.TRUE, tp, 0, LOCATION_ONFIELD, 1, nil)
  	end
  	local g1 = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, 0, nil)
  	local g2 = Duel.GetMatchingGroup(aux.TRUE, tp, 0, LOCATION_ONFIELD, nil)
  	g1:Merge(g2)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g1, 2, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetMatchingGroupCount(s.filter, tp, LOCATION_MZONE, 0, nil) <= 0 or Duel.GetMatchingGroupCount(aux.TRUE, tp, 0, LOCATION_ONFIELD, nil) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g1 = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g2 = Duel.SelectMatchingCard(tp, aux.TRUE, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
  	g1:Merge(g2)
  	Duel.HintSelection(g1)
  	Duel.Destroy(g1, REASON_EFFECT)
  end
  function s.cdcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetLP(tp) <= 2000 and rp == 1 - tp
  end
  function s.cdop(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CHANGE_DAMAGE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetValue(s.damval1)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
  	e2:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e2, tp)
  end
  function s.damval1(e, re, val, r, rp, rc)
  	if bit.band(r, REASON_EFFECT) ~= 0 and rp == 1 - e:GetOwnerPlayer() then
  		return 0
  	else
  		return val
  	end
  end
  
  