name: Brushfire
card_text: When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--send to grave
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetCode(EVENT_TO_GRAVE)
  	e1:SetCondition(s.tgcon1)
  	e1:SetTarget(s.tgtg)
  	e1:SetOperation(s.tgop1)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_TOGRAVE)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCountLimit(1, id)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCondition(s.tgcon2)
  	e2:SetTarget(s.tgtg)
  	e2:SetOperation(s.tgop2)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c, tp)
  	return c:IsControler(tp) and c:IsReason(REASON_DESTROY) and c:IsAttribute(ATTRIBUTE_FIRE)
  end
  function s.tgcon1(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, tp)
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.tgop1(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFacedown() or not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  function s.tgcon2(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsReason(REASON_DESTROY)
  end
  function s.tgfilter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToGrave()
  end
  function s.tgop2(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  
  
source_text: Brushfire
  When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.
target_text: -- Brushfire
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--send to grave
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetCode(EVENT_TO_GRAVE)
  	e1:SetCondition(s.tgcon1)
  	e1:SetTarget(s.tgtg)
  	e1:SetOperation(s.tgop1)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_TOGRAVE)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCountLimit(1, id)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCondition(s.tgcon2)
  	e2:SetTarget(s.tgtg)
  	e2:SetOperation(s.tgop2)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c, tp)
  	return c:IsControler(tp) and c:IsReason(REASON_DESTROY) and c:IsAttribute(ATTRIBUTE_FIRE)
  end
  function s.tgcon1(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, tp)
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.tgop1(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFacedown() or not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  function s.tgcon2(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsReason(REASON_DESTROY)
  end
  function s.tgfilter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToGrave()
  end
  function s.tgop2(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  
  