name: Fire
card_text: Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets.
external_ids: local SETCARD_ID_0 = 0xb1 --Burning
  
lua: local SETCARD_ID_0 = 0xb1 --Burning
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToGraveAsCost()
  end
  function s.costfilter(c, rg, dg)
  	local a = 0
  	if dg:IsContains(c) then
  		a = 1
  	end
  	if c:GetEquipCount() == 0 then
  		return rg:IsExists(s.costfilter2, 1, c, a, dg)
  	end
  	local eg = c:GetEquipGroup()
  	local tc = eg:GetFirst()
  	while tc do
  		if dg:IsContains(tc) then
  			a = a + 1
  		end
  		tc = eg:GetNext()
  	end
  	return rg:IsExists(s.costfilter2, 1, c, a, dg)
  end
  function s.costfilter2(c, a, dg)
  	if dg:IsContains(c) then
  		a = a + 1
  	end
  	if c:GetEquipCount() == 0 then
  		return dg:GetCount() - a >= 1
  	end
  	local eg = c:GetEquipGroup()
  	local tc = eg:GetFirst()
  	while tc do
  		if dg:IsContains(tc) then
  			a = a + 1
  		end
  		tc = eg:GetNext()
  	end
  	return dg:GetCount() - a >= 1
  end
  function s.tgfilter(c, e)
  	return c:IsCanBeEffectTarget(e)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(1)
  	return true
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField()
  	end
  	if chk == 0 then
  		if e:GetLabel() == 1 then
  			e:SetLabel(0)
  			local rg = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, 0, nil)
  			local dg = Duel.GetMatchingGroup(s.tgfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, e:GetHandler(), e)
  			return rg:IsExists(s.costfilter, 1, nil, rg, dg)
  		else
  			return Duel.IsExistingTarget(aux.TRUE, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, e:GetHandler())
  		end
  	end
  	if e:GetLabel() == 1 then
  		e:SetLabel(0)
  		local rg = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, 0, nil)
  		local dg = Duel.GetMatchingGroup(s.tgfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, e:GetHandler(), e)
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  		local sg1 = rg:FilterSelect(tp, s.costfilter, 1, 1, nil, rg, dg)
  		local sc = sg1:GetFirst()
  		local a = 0
  		if dg:IsContains(sc) then
  			a = 1
  		end
  		if sc:GetEquipCount() > 0 then
  			local eqg = sc:GetEquipGroup()
  			local tc = eqg:GetFirst()
  			while tc do
  				if dg:IsContains(tc) then
  					a = a + 1
  				end
  				tc = eqg:GetNext()
  			end
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  		local sg2 = rg:FilterSelect(tp, s.costfilter2, 1, 1, sc, a, dg)
  		sg1:Merge(sg2)
  		Duel.SendtoGrave(sg1, REASON_COST)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, aux.TRUE, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 3, e:GetHandler())
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local sg = g:Filter(Card.IsRelateToEffect, nil, e)
  	Duel.Destroy(sg, REASON_EFFECT)
  end
  
  
source_text: Fire
  Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets.
target_text: -- Fire
  local SETCARD_ID_0 = 0xb1 --Burning
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToGraveAsCost()
  end
  function s.costfilter(c, rg, dg)
  	local a = 0
  	if dg:IsContains(c) then
  		a = 1
  	end
  	if c:GetEquipCount() == 0 then
  		return rg:IsExists(s.costfilter2, 1, c, a, dg)
  	end
  	local eg = c:GetEquipGroup()
  	local tc = eg:GetFirst()
  	while tc do
  		if dg:IsContains(tc) then
  			a = a + 1
  		end
  		tc = eg:GetNext()
  	end
  	return rg:IsExists(s.costfilter2, 1, c, a, dg)
  end
  function s.costfilter2(c, a, dg)
  	if dg:IsContains(c) then
  		a = a + 1
  	end
  	if c:GetEquipCount() == 0 then
  		return dg:GetCount() - a >= 1
  	end
  	local eg = c:GetEquipGroup()
  	local tc = eg:GetFirst()
  	while tc do
  		if dg:IsContains(tc) then
  			a = a + 1
  		end
  		tc = eg:GetNext()
  	end
  	return dg:GetCount() - a >= 1
  end
  function s.tgfilter(c, e)
  	return c:IsCanBeEffectTarget(e)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(1)
  	return true
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField()
  	end
  	if chk == 0 then
  		if e:GetLabel() == 1 then
  			e:SetLabel(0)
  			local rg = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, 0, nil)
  			local dg = Duel.GetMatchingGroup(s.tgfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, e:GetHandler(), e)
  			return rg:IsExists(s.costfilter, 1, nil, rg, dg)
  		else
  			return Duel.IsExistingTarget(aux.TRUE, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, e:GetHandler())
  		end
  	end
  	if e:GetLabel() == 1 then
  		e:SetLabel(0)
  		local rg = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, 0, nil)
  		local dg = Duel.GetMatchingGroup(s.tgfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, e:GetHandler(), e)
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  		local sg1 = rg:FilterSelect(tp, s.costfilter, 1, 1, nil, rg, dg)
  		local sc = sg1:GetFirst()
  		local a = 0
  		if dg:IsContains(sc) then
  			a = 1
  		end
  		if sc:GetEquipCount() > 0 then
  			local eqg = sc:GetEquipGroup()
  			local tc = eqg:GetFirst()
  			while tc do
  				if dg:IsContains(tc) then
  					a = a + 1
  				end
  				tc = eqg:GetNext()
  			end
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  		local sg2 = rg:FilterSelect(tp, s.costfilter2, 1, 1, sc, a, dg)
  		sg1:Merge(sg2)
  		Duel.SendtoGrave(sg1, REASON_COST)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, aux.TRUE, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 3, e:GetHandler())
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local sg = g:Filter(Card.IsRelateToEffect, nil, e)
  	Duel.Destroy(sg, REASON_EFFECT)
  end
  
  