name: Skill
card_text: Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DISABLE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DISABLE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCondition(aux.exccon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.activate)
  	c:RegisterEffect(e2)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(tp) and chkc ~= e:GetHandler()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(nil, tp, LOCATION_ONFIELD, 0, 1, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, nil, tp, LOCATION_ONFIELD, 0, 1, 1, e:GetHandler())
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET + RESET_PHASE + PHASE_END, 0, 1)
  		tc:RegisterFlagEffect(0, RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET + RESET_PHASE + PHASE_END, EFFECT_FLAG_CLIENT_HINT, 1, 0, aux.Stringid(id, 1))
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_CHAIN_SOLVING)
  		e1:SetCondition(s.discon)
  		e1:SetOperation(s.disop)
  		e1:SetReset(RESET_PHASE + PHASE_END)
  		e1:SetLabelObject(tc)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.discon(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	if tc:GetFlagEffect(id) == 0 or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then
  		return false
  	end
  	local g = Duel.GetChainInfo(ev, CHAININFO_TARGET_CARDS)
  	return g and g:IsContains(tc) and re:IsActiveType(TYPE_MONSTER)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.NegateEffect(ev)
  end
  
  
source_text: Skill
  Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.
target_text: -- Skill
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DISABLE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DISABLE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCondition(aux.exccon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.activate)
  	c:RegisterEffect(e2)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(tp) and chkc ~= e:GetHandler()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(nil, tp, LOCATION_ONFIELD, 0, 1, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, nil, tp, LOCATION_ONFIELD, 0, 1, 1, e:GetHandler())
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET + RESET_PHASE + PHASE_END, 0, 1)
  		tc:RegisterFlagEffect(0, RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET + RESET_PHASE + PHASE_END, EFFECT_FLAG_CLIENT_HINT, 1, 0, aux.Stringid(id, 1))
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_CHAIN_SOLVING)
  		e1:SetCondition(s.discon)
  		e1:SetOperation(s.disop)
  		e1:SetReset(RESET_PHASE + PHASE_END)
  		e1:SetLabelObject(tc)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.discon(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	if tc:GetFlagEffect(id) == 0 or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then
  		return false
  	end
  	local g = Duel.GetChainInfo(ev, CHAININFO_TARGET_CARDS)
  	return g and g:IsContains(tc) and re:IsActiveType(TYPE_MONSTER)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.NegateEffect(ev)
  end
  
  