name: Zoodiac
card_text: (Quick Effect): You can target 1 Beast-Warrior Xyz Monster you control; attach this card from your hand or field to it as material. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.
  ● If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--material
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_HAND + LOCATION_MZONE)
  	e1:SetTarget(s.mattg)
  	e1:SetOperation(s.matop)
  	c:RegisterEffect(e1)
  	--get effect
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_REMOVE)
  	e2:SetType(EFFECT_TYPE_XMATERIAL + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_BATTLED)
  	e2:SetCondition(s.rmcon)
  	e2:SetTarget(s.rmtg)
  	e2:SetOperation(s.rmop)
  	c:RegisterEffect(e2)
  end
  function s.matfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_BEASTWARRIOR) and c:IsType(TYPE_XYZ)
  end
  function s.mattg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.matfilter(chkc)
  	end
  	if chk == 0 then
  		return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.IsExistingTarget(s.matfilter, tp, LOCATION_MZONE, 0, 1, nil) and e:GetHandler():IsCanOverlay()
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.matfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.matop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) and c:IsCanOverlay() then
  		Duel.Overlay(tc, Group.FromCards(c))
  	end
  end
  function s.rmcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local bc = c:GetBattleTarget()
  	e:SetLabelObject(bc)
  	return c:GetOriginalRace() == RACE_BEASTWARRIOR and bc and bc:IsStatus(STATUS_OPPO_BATTLE) and bc:IsRelateToBattle()
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, e:GetLabelObject(), 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local bc = e:GetLabelObject()
  	if bc:IsRelateToBattle() and bc:IsControler(1 - tp) then
  		Duel.Remove(bc, POS_FACEUP, REASON_EFFECT)
  	end
  end
  
  
source_text: Zoodiac
  (Quick Effect): You can target 1 Beast-Warrior Xyz Monster you control; attach this card from your hand or field to it as material. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.
  ● If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster.
target_text: -- Zoodiac
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--material
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_HAND + LOCATION_MZONE)
  	e1:SetTarget(s.mattg)
  	e1:SetOperation(s.matop)
  	c:RegisterEffect(e1)
  	--get effect
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_REMOVE)
  	e2:SetType(EFFECT_TYPE_XMATERIAL + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_BATTLED)
  	e2:SetCondition(s.rmcon)
  	e2:SetTarget(s.rmtg)
  	e2:SetOperation(s.rmop)
  	c:RegisterEffect(e2)
  end
  function s.matfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_BEASTWARRIOR) and c:IsType(TYPE_XYZ)
  end
  function s.mattg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.matfilter(chkc)
  	end
  	if chk == 0 then
  		return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.IsExistingTarget(s.matfilter, tp, LOCATION_MZONE, 0, 1, nil) and e:GetHandler():IsCanOverlay()
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.matfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.matop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) and c:IsCanOverlay() then
  		Duel.Overlay(tc, Group.FromCards(c))
  	end
  end
  function s.rmcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local bc = c:GetBattleTarget()
  	e:SetLabelObject(bc)
  	return c:GetOriginalRace() == RACE_BEASTWARRIOR and bc and bc:IsStatus(STATUS_OPPO_BATTLE) and bc:IsRelateToBattle()
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, e:GetLabelObject(), 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local bc = e:GetLabelObject()
  	if bc:IsRelateToBattle() and bc:IsControler(1 - tp) then
  		Duel.Remove(bc, POS_FACEUP, REASON_EFFECT)
  	end
  end
  
  