name: Photon
card_text: If a face-up Xyz Monster is on the field, you can Special Summon this card (from your hand) in face-up Defense Position.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_SPSUM_PARAM)
  	e1:SetTargetRange(POS_FACEUP_DEFENSE, 0)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.spcon)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_XYZ)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.cfilter, 0, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  end
  
  
source_text: Photon
  If a face-up Xyz Monster is on the field, you can Special Summon this card (from your hand) in face-up Defense Position.
target_text: -- Photon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_SPSUM_PARAM)
  	e1:SetTargetRange(POS_FACEUP_DEFENSE, 0)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.spcon)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_XYZ)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.cfilter, 0, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  end
  
  