name: Heroic
card_text: When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--unsynchroable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  	--xyzlimit
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e3:SetValue(s.xyzlimit)
  	c:RegisterEffect(e3)
  end
  function s.filter(c, e, tp)
  	return c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_GRAVE + LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE + LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, LOCATION_GRAVE + LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  end
  function s.xyzlimit(e, c)
  	if not c then
  		return false
  	end
  	return not c:IsRace(RACE_WARRIOR)
  end
  
  
source_text: Heroic
  When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster.
target_text: -- Heroic
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--unsynchroable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  	--xyzlimit
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e3:SetValue(s.xyzlimit)
  	c:RegisterEffect(e3)
  end
  function s.filter(c, e, tp)
  	return c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_GRAVE + LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE + LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, LOCATION_GRAVE + LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  end
  function s.xyzlimit(e, c)
  	if not c then
  		return false
  	end
  	return not c:IsRace(RACE_WARRIOR)
  end
  
  