name: Jester
card_text: You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	c:SetUniqueOnField(1, 0, id)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_SPSUM_PARAM + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetTargetRange(POS_FACEUP_ATTACK, 0)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.spcon)
  	e1:SetValue(SUMMON_VALUE_SELF)
  	c:RegisterEffect(e1)
  	--spsummon success
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetCondition(s.regcon)
  	e2:SetOperation(s.regop)
  	c:RegisterEffect(e2)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0
  end
  function s.regcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetSummonType() == SUMMON_TYPE_SPECIAL + SUMMON_VALUE_SELF
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_PHASE + PHASE_END)
  	e1:SetCountLimit(1)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.thcon)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	e1:SetReset(RESET_EVENT + 0x16a0000 + RESET_PHASE + PHASE_END, 2)
  	e1:SetLabel(Duel.GetTurnCount())
  	c:RegisterEffect(e1)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnCount() == e:GetLabel() + 1
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	local sp = c:GetSummonPlayer()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - sp) and s.filter(chkc) and chkc ~= c
  	end
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, s.filter, sp, 0, LOCATION_MZONE, 1, 1, c)
  	if g:GetCount() > 0 then
  		g:AddCard(c)
  		Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 2, 0, 0)
  	end
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc and c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		local g = Group.FromCards(c, tc)
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  	end
  end
  
  
source_text: Jester
  You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.
target_text: -- Jester
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:SetUniqueOnField(1, 0, id)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_SPSUM_PARAM + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetTargetRange(POS_FACEUP_ATTACK, 0)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.spcon)
  	e1:SetValue(SUMMON_VALUE_SELF)
  	c:RegisterEffect(e1)
  	--spsummon success
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetCondition(s.regcon)
  	e2:SetOperation(s.regop)
  	c:RegisterEffect(e2)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0
  end
  function s.regcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetSummonType() == SUMMON_TYPE_SPECIAL + SUMMON_VALUE_SELF
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_PHASE + PHASE_END)
  	e1:SetCountLimit(1)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.thcon)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	e1:SetReset(RESET_EVENT + 0x16a0000 + RESET_PHASE + PHASE_END, 2)
  	e1:SetLabel(Duel.GetTurnCount())
  	c:RegisterEffect(e1)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnCount() == e:GetLabel() + 1
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	local sp = c:GetSummonPlayer()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - sp) and s.filter(chkc) and chkc ~= c
  	end
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, s.filter, sp, 0, LOCATION_MZONE, 1, 1, c)
  	if g:GetCount() > 0 then
  		g:AddCard(c)
  		Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 2, 0, 0)
  	end
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc and c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		local g = Group.FromCards(c, tc)
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  	end
  end
  
  