name: Witch's
card_text: As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetTarget(s.tg1)
  	e1:SetValue(500)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetTarget(s.tg2)
  	e2:SetValue(-400)
  	c:RegisterEffect(e2)
  end
  function s.tg1(e, c)
  	return c:IsAttribute(ATTRIBUTE_DARK)
  end
  function s.tg2(e, c)
  	return c:IsAttribute(ATTRIBUTE_LIGHT)
  end
  
  
source_text: Witch's
  As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
target_text: -- Witch's
  local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetTarget(s.tg1)
  	e1:SetValue(500)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetTarget(s.tg2)
  	e2:SetValue(-400)
  	c:RegisterEffect(e2)
  end
  function s.tg1(e, c)
  	return c:IsAttribute(ATTRIBUTE_DARK)
  end
  function s.tg2(e, c)
  	return c:IsAttribute(ATTRIBUTE_LIGHT)
  end
  
  