name: Gold
card_text: 1 Tuner + 1+ non-Tuner monsters
  During your opponent's turn (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster on the field, or if your LP are lower than your opponent's, you can target 2; destroy them. You can only use this effect of "Gold Pride - Eradicator" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Eliminator" from your Deck or GY.
external_ids: local CARD_ID_0 = 60203670 --Gold Pride - Eliminator
  
lua: local CARD_ID_0 = 60203670 --Gold Pride - Eliminator
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCondition(s.descon)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOEXTRA + CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_PHASE + PHASE_END)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.tdcon)
  	e2:SetTarget(s.tdtg)
  	e2:SetOperation(s.tdop)
  	c:RegisterEffect(e2)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == 1 - tp
  end
  function s.desfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_FUSION + TYPE_SYNCHRO + TYPE_XYZ + TYPE_LINK)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return s.desfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.desfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	local g = nil
  	if Duel.GetLP(tp) < Duel.GetLP(1 - tp) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		g = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 2, nil)
  	else
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		g = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, EFFECT_FLAG_OATH, 1)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e):Filter(Card.IsType, nil, TYPE_MONSTER)
  	if tg:GetCount() > 0 then
  		Duel.Destroy(tg, REASON_EFFECT)
  	end
  end
  function s.tdcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) > 0
  end
  function s.tdtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, e:GetHandler(), 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE + LOCATION_DECK)
  end
  function s.spfilter(c, e, tp)
  	return c:IsCode(CARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.tdop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if
  		c:IsRelateToEffect(e)
  		and c:IsExtraDeckMonster()
  		and Duel.SendtoDeck(c, nil, SEQ_DECKTOP, REASON_EFFECT) ~= 0
  		and c:IsLocation(LOCATION_EXTRA)
  		and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_GRAVE + LOCATION_DECK, 0, 1, 1, nil, e, tp)
  		if #g > 0 then
  			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  
  
source_text: Gold
  1 Tuner + 1+ non-Tuner monsters
  During your opponent's turn (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster on the field, or if your LP are lower than your opponent's, you can target 2; destroy them. You can only use this effect of "Gold Pride - Eradicator" once per turn. Once per turn, during the End Phase, if the previous effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Eliminator" from your Deck or GY.
target_text: -- Gold
  local CARD_ID_0 = 60203670 --Gold Pride - Eliminator
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCondition(s.descon)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOEXTRA + CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_PHASE + PHASE_END)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.tdcon)
  	e2:SetTarget(s.tdtg)
  	e2:SetOperation(s.tdop)
  	c:RegisterEffect(e2)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == 1 - tp
  end
  function s.desfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_FUSION + TYPE_SYNCHRO + TYPE_XYZ + TYPE_LINK)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return s.desfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.desfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	local g = nil
  	if Duel.GetLP(tp) < Duel.GetLP(1 - tp) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		g = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 2, nil)
  	else
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		g = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, EFFECT_FLAG_OATH, 1)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e):Filter(Card.IsType, nil, TYPE_MONSTER)
  	if tg:GetCount() > 0 then
  		Duel.Destroy(tg, REASON_EFFECT)
  	end
  end
  function s.tdcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) > 0
  end
  function s.tdtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, e:GetHandler(), 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE + LOCATION_DECK)
  end
  function s.spfilter(c, e, tp)
  	return c:IsCode(CARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.tdop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if
  		c:IsRelateToEffect(e)
  		and c:IsExtraDeckMonster()
  		and Duel.SendtoDeck(c, nil, SEQ_DECKTOP, REASON_EFFECT) ~= 0
  		and c:IsLocation(LOCATION_EXTRA)
  		and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_GRAVE + LOCATION_DECK, 0, 1, 1, nil, e, tp)
  		if #g > 0 then
  			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  
  