name: Archfiend
card_text: You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.
external_ids: local SETCARD_ID_0 = 0x45 --Archfiend
  
lua: local SETCARD_ID_0 = 0x45 --Archfiend
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--summon with no tribute
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SUMMON_PROC)
  	e1:SetCondition(s.ntcon)
  	e1:SetOperation(s.ntop)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 0)
  	e2:SetTarget(s.splimit)
  	c:RegisterEffect(e2)
  	--destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_DESTROY)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1)
  	e3:SetCost(s.descost)
  	e3:SetTarget(s.destg)
  	e3:SetOperation(s.desop)
  	c:RegisterEffect(e3)
  end
  function s.ntcon(e, c, minc)
  	if c == nil then
  		return true
  	end
  	return minc == 0 and c:IsLevelAbove(5) and Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0
  end
  function s.ntop(e, tp, eg, ep, ev, re, r, rp, c)
  	--change base attack
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SET_BASE_ATTACK)
  	e1:SetValue(1500)
  	e1:SetReset(RESET_EVENT + 0xff0000)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_SET_BASE_DEFENSE)
  	e2:SetValue(1000)
  	c:RegisterEffect(e2)
  	--
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1)
  	e3:SetCode(EVENT_PHASE + PHASE_END)
  	e3:SetOperation(s.tgop)
  	e3:SetReset(RESET_EVENT + 0xc6e0000)
  	c:RegisterEffect(e3)
  end
  function s.splimit(e, c, tp, sumtp, sumpos)
  	return c:GetRace() ~= RACE_FIEND
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Destroy(e:GetHandler(), REASON_EFFECT)
  end
  function s.rfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToRemoveAsCost()
  end
  function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.rfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.rfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.TRUE, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, aux.TRUE, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsRelateToEffect(e) then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  
  
source_text: Archfiend
  You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.
target_text: -- Archfiend
  local SETCARD_ID_0 = 0x45 --Archfiend
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--summon with no tribute
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SUMMON_PROC)
  	e1:SetCondition(s.ntcon)
  	e1:SetOperation(s.ntop)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 0)
  	e2:SetTarget(s.splimit)
  	c:RegisterEffect(e2)
  	--destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_DESTROY)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1)
  	e3:SetCost(s.descost)
  	e3:SetTarget(s.destg)
  	e3:SetOperation(s.desop)
  	c:RegisterEffect(e3)
  end
  function s.ntcon(e, c, minc)
  	if c == nil then
  		return true
  	end
  	return minc == 0 and c:IsLevelAbove(5) and Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0
  end
  function s.ntop(e, tp, eg, ep, ev, re, r, rp, c)
  	--change base attack
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SET_BASE_ATTACK)
  	e1:SetValue(1500)
  	e1:SetReset(RESET_EVENT + 0xff0000)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_SET_BASE_DEFENSE)
  	e2:SetValue(1000)
  	c:RegisterEffect(e2)
  	--
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1)
  	e3:SetCode(EVENT_PHASE + PHASE_END)
  	e3:SetOperation(s.tgop)
  	e3:SetReset(RESET_EVENT + 0xc6e0000)
  	c:RegisterEffect(e3)
  end
  function s.splimit(e, c, tp, sumtp, sumpos)
  	return c:GetRace() ~= RACE_FIEND
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Destroy(e:GetHandler(), REASON_EFFECT)
  end
  function s.rfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToRemoveAsCost()
  end
  function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.rfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.rfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.TRUE, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, aux.TRUE, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsRelateToEffect(e) then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  
  