name: Drastic
card_text: Banish all monsters you control (min. 2); draw 3 cards. You cannot Normal or Special Summon the turn you activate this card, except Cyberse monsters. You can only activate 1 "Drastic Draw" per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	Duel.AddCustomActivityCounter(id, ACTIVITY_SUMMON, aux.FilterBoolFunction(Card.IsRace, RACE_CYBERSE))
  	Duel.AddCustomActivityCounter(id, ACTIVITY_SPSUMMON, aux.FilterBoolFunction(Card.IsRace, RACE_CYBERSE))
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetFieldGroup(tp, LOCATION_MZONE, 0)
  	if chk == 0 then
  		return #g > 1
  			and not g:IsExists(aux.NOT(Card.IsAbleToRemoveAsCost), 1, nil)
  			and Duel.GetCustomActivityCount(id, tp, ACTIVITY_SUMMON) == 0
  			and Duel.GetCustomActivityCount(id, tp, ACTIVITY_SPSUMMON) == 0
  	end
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
  	e1:SetTargetRange(1, 0)
  	e1:SetTarget(aux.TargetBoolFunction(aux.NOT(Card.IsRace), RACE_CYBERSE))
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	Duel.RegisterEffect(e2, tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 3)
  	end
  	Duel.SetTargetParam(3)
  	Duel.SetTargetPlayer(tp)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 3)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  
source_text: Drastic
  Banish all monsters you control (min. 2); draw 3 cards. You cannot Normal or Special Summon the turn you activate this card, except Cyberse monsters. You can only activate 1 "Drastic Draw" per turn.
target_text: -- Drastic
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	Duel.AddCustomActivityCounter(id, ACTIVITY_SUMMON, aux.FilterBoolFunction(Card.IsRace, RACE_CYBERSE))
  	Duel.AddCustomActivityCounter(id, ACTIVITY_SPSUMMON, aux.FilterBoolFunction(Card.IsRace, RACE_CYBERSE))
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetFieldGroup(tp, LOCATION_MZONE, 0)
  	if chk == 0 then
  		return #g > 1
  			and not g:IsExists(aux.NOT(Card.IsAbleToRemoveAsCost), 1, nil)
  			and Duel.GetCustomActivityCount(id, tp, ACTIVITY_SUMMON) == 0
  			and Duel.GetCustomActivityCount(id, tp, ACTIVITY_SPSUMMON) == 0
  	end
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
  	e1:SetTargetRange(1, 0)
  	e1:SetTarget(aux.TargetBoolFunction(aux.NOT(Card.IsRace), RACE_CYBERSE))
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	Duel.RegisterEffect(e2, tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 3)
  	end
  	Duel.SetTargetParam(3)
  	Duel.SetTargetPlayer(tp)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 3)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  