name: Remove
card_text: The control of all monsters on the field returns to the owners.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	Duel.EnableGlobalFlag(GLOBALFLAG_BRAINWASHING_CHECK)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_REMOVE_BRAINWASHING)
  	e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	c:RegisterEffect(e2)
  end
  
  
source_text: Remove
  The control of all monsters on the field returns to the owners.
target_text: -- Remove
  local s, id, o = GetID()
  function s.initial_effect(c)
  	Duel.EnableGlobalFlag(GLOBALFLAG_BRAINWASHING_CHECK)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_REMOVE_BRAINWASHING)
  	e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	c:RegisterEffect(e2)
  end
  
  