name: Number
card_text: 3 Level 10 monsters
  You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell Card and using a "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Number" monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated. During either player's turn, when a monster effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
external_ids: local SETCARD_ID_0 = 0x107f --Utopia
  local SETCARD_ID_1 = 0x95 --Rank-Up-Magic
  local SETCARD_ID_2 = 0x48 --Number
  
lua: local SETCARD_ID_0 = 0x107f --Utopia
  local SETCARD_ID_1 = 0x95 --Rank-Up-Magic
  local SETCARD_ID_2 = 0x48 --Number
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--xyz summon
  	aux.AddXyzProcedure(c, nil, 10, 3, s.ovfilter, aux.Stringid(id, 0), 3, s.xyzop)
  	c:EnableReviveLimit()
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 1))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--disable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 2))
  	e2:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.discon)
  	e2:SetCost(s.discost)
  	e2:SetTarget(s.distg)
  	e2:SetOperation(s.disop)
  	c:RegisterEffect(e2)
  end
  aux.xyz_number[id] = 99
  function s.cfilter(c)
  	return c:IsSetCard(SETCARD_ID_2) and c:IsType(TYPE_SPELL) and c:IsDiscardable()
  end
  function s.ovfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_2)
  end
  function s.xyzop(e, tp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.DiscardHand(tp, s.cfilter, 1, 1, REASON_COST + REASON_DISCARD)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_2) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2)
  	end
  	Duel.SpecialSummonComplete()
  end
  function s.discon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsStatus(STATUS_BATTLE_DESTROYED) then
  		return false
  	end
  	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) or not re:IsActiveType(TYPE_MONSTER) then
  		return
  	end
  	local tg = Duel.GetChainInfo(ev, CHAININFO_TARGET_CARDS)
  	return tg and tg:IsContains(c) and Duel.IsChainNegatable(ev)
  end
  function s.discost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
  	end
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
  end
  function s.distg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
  	end
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
  		Duel.Destroy(eg, REASON_EFFECT)
  	end
  end
  
  
source_text: Number
  3 Level 10 monsters
  You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell Card and using a "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Number" monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated. During either player's turn, when a monster effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
target_text: -- Number
  local SETCARD_ID_0 = 0x107f --Utopia
  local SETCARD_ID_1 = 0x95 --Rank-Up-Magic
  local SETCARD_ID_2 = 0x48 --Number
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--xyz summon
  	aux.AddXyzProcedure(c, nil, 10, 3, s.ovfilter, aux.Stringid(id, 0), 3, s.xyzop)
  	c:EnableReviveLimit()
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 1))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--disable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 2))
  	e2:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.discon)
  	e2:SetCost(s.discost)
  	e2:SetTarget(s.distg)
  	e2:SetOperation(s.disop)
  	c:RegisterEffect(e2)
  end
  aux.xyz_number[id] = 99
  function s.cfilter(c)
  	return c:IsSetCard(SETCARD_ID_2) and c:IsType(TYPE_SPELL) and c:IsDiscardable()
  end
  function s.ovfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_2)
  end
  function s.xyzop(e, tp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.DiscardHand(tp, s.cfilter, 1, 1, REASON_COST + REASON_DISCARD)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_2) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2)
  	end
  	Duel.SpecialSummonComplete()
  end
  function s.discon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsStatus(STATUS_BATTLE_DESTROYED) then
  		return false
  	end
  	if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) or not re:IsActiveType(TYPE_MONSTER) then
  		return
  	end
  	local tg = Duel.GetChainInfo(ev, CHAININFO_TARGET_CARDS)
  	return tg and tg:IsContains(c) and Duel.IsChainNegatable(ev)
  end
  function s.discost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
  	end
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
  end
  function s.distg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
  	end
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
  		Duel.Destroy(eg, REASON_EFFECT)
  	end
  end
  
  