name: Thestalos
card_text: You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a monster, inflict damage to your opponent equal to its original Level x 200. If this card was Tribute Summoned by Tributing a FIRE monster, add this additional effect.
  ● Also, inflict 1000 damage to your opponent after that.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--summon with 1 tribute
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SUMMON_PROC)
  	e1:SetCondition(s.otcon)
  	e1:SetOperation(s.otop)
  	e1:SetValue(SUMMON_TYPE_ADVANCE)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_SET_PROC)
  	c:RegisterEffect(e2)
  	--handes
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_HANDES + CATEGORY_DAMAGE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_SUMMON_SUCCESS)
  	e3:SetCondition(s.condition)
  	e3:SetTarget(s.target)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetCode(EFFECT_MATERIAL_CHECK)
  	e4:SetValue(s.valcheck)
  	e4:SetLabelObject(e3)
  	c:RegisterEffect(e4)
  end
  function s.otfilter(c)
  	return c:IsSummonType(SUMMON_TYPE_ADVANCE)
  end
  function s.otcon(e, c, minc)
  	if c == nil then
  		return true
  	end
  	local mg = Duel.GetMatchingGroup(s.otfilter, 0, LOCATION_MZONE, LOCATION_MZONE, nil)
  	return c:IsLevelAbove(7) and minc <= 1 and Duel.CheckTribute(c, 1, 1, mg)
  end
  function s.otop(e, tp, eg, ep, ev, re, r, rp, c)
  	local mg = Duel.GetMatchingGroup(s.otfilter, 0, LOCATION_MZONE, LOCATION_MZONE, nil)
  	local sg = Duel.SelectTribute(tp, c, 1, 1, mg)
  	c:SetMaterial(sg)
  	Duel.Release(sg, REASON_SUMMON + REASON_MATERIAL)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, 1 - tp, 1)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 0)
  	if e:GetLabel() == 1 then
  		Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 1000)
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_HAND)
  	if g:GetCount() > 0 then
  		Duel.ConfirmCards(tp, g)
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
  		local hg = g:Select(tp, 1, 1, nil)
  		Duel.SendtoGrave(hg, REASON_EFFECT + REASON_DISCARD)
  		Duel.ShuffleHand(1 - tp)
  		local tc = hg:GetFirst()
  		if tc:IsType(TYPE_MONSTER) then
  			Duel.Damage(1 - tp, tc:GetLevel() * 200, REASON_EFFECT)
  		end
  	end
  	if e:GetLabel() == 1 then
  		Duel.BreakEffect()
  		Duel.Damage(1 - tp, 1000, REASON_EFFECT)
  	end
  end
  function s.valcheck(e, c)
  	local g = c:GetMaterial()
  	if g:IsExists(Card.IsAttribute, 1, nil, ATTRIBUTE_FIRE) then
  		e:GetLabelObject():SetLabel(1)
  	else
  		e:GetLabelObject():SetLabel(0)
  	end
  end
  
  
source_text: Thestalos
  You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a monster, inflict damage to your opponent equal to its original Level x 200. If this card was Tribute Summoned by Tributing a FIRE monster, add this additional effect.
  ● Also, inflict 1000 damage to your opponent after that.
target_text: -- Thestalos
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--summon with 1 tribute
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SUMMON_PROC)
  	e1:SetCondition(s.otcon)
  	e1:SetOperation(s.otop)
  	e1:SetValue(SUMMON_TYPE_ADVANCE)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_SET_PROC)
  	c:RegisterEffect(e2)
  	--handes
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_HANDES + CATEGORY_DAMAGE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_SUMMON_SUCCESS)
  	e3:SetCondition(s.condition)
  	e3:SetTarget(s.target)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetCode(EFFECT_MATERIAL_CHECK)
  	e4:SetValue(s.valcheck)
  	e4:SetLabelObject(e3)
  	c:RegisterEffect(e4)
  end
  function s.otfilter(c)
  	return c:IsSummonType(SUMMON_TYPE_ADVANCE)
  end
  function s.otcon(e, c, minc)
  	if c == nil then
  		return true
  	end
  	local mg = Duel.GetMatchingGroup(s.otfilter, 0, LOCATION_MZONE, LOCATION_MZONE, nil)
  	return c:IsLevelAbove(7) and minc <= 1 and Duel.CheckTribute(c, 1, 1, mg)
  end
  function s.otop(e, tp, eg, ep, ev, re, r, rp, c)
  	local mg = Duel.GetMatchingGroup(s.otfilter, 0, LOCATION_MZONE, LOCATION_MZONE, nil)
  	local sg = Duel.SelectTribute(tp, c, 1, 1, mg)
  	c:SetMaterial(sg)
  	Duel.Release(sg, REASON_SUMMON + REASON_MATERIAL)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_ADVANCE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, 1 - tp, 1)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 0)
  	if e:GetLabel() == 1 then
  		Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 1000)
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_HAND)
  	if g:GetCount() > 0 then
  		Duel.ConfirmCards(tp, g)
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
  		local hg = g:Select(tp, 1, 1, nil)
  		Duel.SendtoGrave(hg, REASON_EFFECT + REASON_DISCARD)
  		Duel.ShuffleHand(1 - tp)
  		local tc = hg:GetFirst()
  		if tc:IsType(TYPE_MONSTER) then
  			Duel.Damage(1 - tp, tc:GetLevel() * 200, REASON_EFFECT)
  		end
  	end
  	if e:GetLabel() == 1 then
  		Duel.BreakEffect()
  		Duel.Damage(1 - tp, 1000, REASON_EFFECT)
  	end
  end
  function s.valcheck(e, c)
  	local g = c:GetMaterial()
  	if g:IsExists(Card.IsAttribute, 1, nil, ATTRIBUTE_FIRE) then
  		e:GetLabelObject():SetLabel(1)
  	else
  		e:GetLabelObject():SetLabel(0)
  	end
  end
  
  