name: Fusion
card_text: Target 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Spell's effect when that card is activated. You can only activate 1 "Fusion Duplication" per turn.
external_ids: local SETCARD_ID_0 = 0x46 --Polymerization/Fusion
  
lua: local SETCARD_ID_0 = 0x46 --Polymerization/Fusion
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--copy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return (c:GetType() == TYPE_SPELL or c:IsType(TYPE_QUICKPLAY)) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToRemove() and c:CheckActivateEffect(true, true, false) ~= nil
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 1, 1, nil)
  	local te, ceg, cep, cev, cre, cr, crp = g:GetFirst():CheckActivateEffect(true, true, true)
  	e:SetProperty(te:GetProperty())
  	local tg = te:GetTarget()
  	if tg then
  		tg(e, tp, ceg, cep, cev, cre, cr, crp, 1)
  	end
  	te:SetLabelObject(e:GetLabelObject())
  	e:SetLabelObject(te)
  	Duel.ClearOperationInfo(0)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	local te = e:GetLabelObject()
  	if tc and tc:IsRelateToEffect(e) and Duel.Remove(tc, POS_FACEUP, REASON_EFFECT) > 0 and tc:IsLocation(LOCATION_REMOVED) and te then
  		e:SetLabelObject(te:GetLabelObject())
  		local op = te:GetOperation()
  		if op then
  			op(e, tp, eg, ep, ev, re, r, rp)
  		end
  	end
  end
  
  
source_text: Fusion
  Target 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell in either player's GY; banish that Spell, then apply that Spell's effect when that card is activated. You can only activate 1 "Fusion Duplication" per turn.
target_text: -- Fusion
  local SETCARD_ID_0 = 0x46 --Polymerization/Fusion
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--copy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return (c:GetType() == TYPE_SPELL or c:IsType(TYPE_QUICKPLAY)) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToRemove() and c:CheckActivateEffect(true, true, false) ~= nil
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 1, 1, nil)
  	local te, ceg, cep, cev, cre, cr, crp = g:GetFirst():CheckActivateEffect(true, true, true)
  	e:SetProperty(te:GetProperty())
  	local tg = te:GetTarget()
  	if tg then
  		tg(e, tp, ceg, cep, cev, cre, cr, crp, 1)
  	end
  	te:SetLabelObject(e:GetLabelObject())
  	e:SetLabelObject(te)
  	Duel.ClearOperationInfo(0)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	local te = e:GetLabelObject()
  	if tc and tc:IsRelateToEffect(e) and Duel.Remove(tc, POS_FACEUP, REASON_EFFECT) > 0 and tc:IsLocation(LOCATION_REMOVED) and te then
  		e:SetLabelObject(te:GetLabelObject())
  		local op = te:GetOperation()
  		if op then
  			op(e, tp, eg, ep, ev, re, r, rp)
  		end
  	end
  end
  
  