name: T.G.
card_text: 1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
  Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--material
  	aux.AddSynchroProcedure(c, aux.FilterBoolFunction(Card.IsType, TYPE_SYNCHRO), aux.NonTuner(Card.IsType, TYPE_SYNCHRO), 2)
  	--spsum condition
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetValue(aux.synlimit)
  	c:RegisterEffect(e1)
  	--banish
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_REMOVE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.rmcon)
  	e2:SetTarget(s.rmtg)
  	e2:SetOperation(s.rmop)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_MATERIAL_CHECK)
  	e3:SetLabelObject(e2)
  	e3:SetValue(s.matchk)
  	c:RegisterEffect(e3)
  	--spsummon
  	local custom_code = aux.RegisterMergedDelayedEvent_ToSingleCard(c, id, EVENT_REMOVE)
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e4:SetCode(custom_code)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCountLimit(1)
  	e4:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e4:SetTarget(s.sptg)
  	e4:SetOperation(s.spop)
  	c:RegisterEffect(e4)
  end
  function s.rmcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsSummonType(SUMMON_TYPE_SYNCHRO)
  end
  function s.filter(c)
  	return c:IsSummonLocation(LOCATION_EXTRA) and c:IsAbleToRemove()
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  	end
  end
  function s.matchk(e, c)
  	local ef = e:GetLabelObject()
  	local ct = c:GetMaterial():FilterCount(Card.IsType, nil, TYPE_SYNCHRO) - 1
  	if ct < 0 then
  		ct = 0
  	end
  	ef:SetCountLimit(ct)
  end
  function s.sfilter(c, e, tp)
  	return c:IsType(TYPE_MONSTER) and c:IsFaceup() and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e, 0, tp, true, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local g = eg:Filter(s.sfilter, nil, e, tp)
  	if chkc then
  		return g:IsContains(chkc)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and #g > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local sg = g:Select(tp, 1, 1, nil)
  	Duel.SetTargetCard(sg)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, sg, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, true, false, POS_FACEUP)
  	end
  end
  
  
source_text: T.G.
  1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
  Must be Synchro Summoned. (Quick Effect): You can target 1 monster on the field Special Summoned from the Extra Deck; banish it. You can use this effect a number of times per turn, up to the number of non-Tuner Synchro Monsters used as Synchro Material for this card. Once per turn, if a monster(s) is banished face-up (except during the Damage Step): You can target 1 of them; Special Summon it to your field, ignoring its Summoning conditions.
target_text: -- T.G.
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--material
  	aux.AddSynchroProcedure(c, aux.FilterBoolFunction(Card.IsType, TYPE_SYNCHRO), aux.NonTuner(Card.IsType, TYPE_SYNCHRO), 2)
  	--spsum condition
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetValue(aux.synlimit)
  	c:RegisterEffect(e1)
  	--banish
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_REMOVE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.rmcon)
  	e2:SetTarget(s.rmtg)
  	e2:SetOperation(s.rmop)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_MATERIAL_CHECK)
  	e3:SetLabelObject(e2)
  	e3:SetValue(s.matchk)
  	c:RegisterEffect(e3)
  	--spsummon
  	local custom_code = aux.RegisterMergedDelayedEvent_ToSingleCard(c, id, EVENT_REMOVE)
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e4:SetCode(custom_code)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCountLimit(1)
  	e4:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e4:SetTarget(s.sptg)
  	e4:SetOperation(s.spop)
  	c:RegisterEffect(e4)
  end
  function s.rmcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsSummonType(SUMMON_TYPE_SYNCHRO)
  end
  function s.filter(c)
  	return c:IsSummonLocation(LOCATION_EXTRA) and c:IsAbleToRemove()
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  	end
  end
  function s.matchk(e, c)
  	local ef = e:GetLabelObject()
  	local ct = c:GetMaterial():FilterCount(Card.IsType, nil, TYPE_SYNCHRO) - 1
  	if ct < 0 then
  		ct = 0
  	end
  	ef:SetCountLimit(ct)
  end
  function s.sfilter(c, e, tp)
  	return c:IsType(TYPE_MONSTER) and c:IsFaceup() and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e, 0, tp, true, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local g = eg:Filter(s.sfilter, nil, e, tp)
  	if chkc then
  		return g:IsContains(chkc)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and #g > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local sg = g:Select(tp, 1, 1, nil)
  	Duel.SetTargetCard(sg)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, sg, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, true, false, POS_FACEUP)
  	end
  end
  
  