name: You're
card_text: If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	Duel.AddCustomActivityCounter(id, ACTIVITY_CHAIN, aux.FALSE)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.descon)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCustomActivityCount(id, tp, ACTIVITY_CHAIN) + Duel.GetCustomActivityCount(id, 1 - tp, ACTIVITY_CHAIN) > 9
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:IsCostChecked()
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsPlayerCanSpecialSummonMonster(tp, id, 0, TYPES_EFFECT_TRAP_MONSTER, 3000, 3000, 10, RACE_CYBERSE, ATTRIBUTE_DARK)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not (c:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummonMonster(tp, id, 0, TYPES_EFFECT_TRAP_MONSTER, 3000, 3000, 10, RACE_CYBERSE, ATTRIBUTE_DARK)) then
  		return
  	end
  	c:AddMonsterAttribute(TYPE_EFFECT + TYPE_TRAP)
  	if Duel.SpecialSummonStep(c, SUMMON_VALUE_SELF, tp, tp, true, false, POS_FACEUP) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_PHASE + PHASE_END)
  		e1:SetCountLimit(1)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_IGNORE_IMMUNE)
  		e1:SetCondition(s.setcon)
  		e1:SetOperation(s.setop)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END + RESET_SELF_TURN)
  		c:RegisterEffect(e1, true)
  	end
  	Duel.SpecialSummonComplete()
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsSummonType(SUMMON_TYPE_SPECIAL + SUMMON_VALUE_SELF) then
  		Duel.ChangePosition(c, POS_FACEDOWN_DEFENSE)
  	end
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return rp == 1 - tp
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_ONFIELD)
  	if chk == 0 then
  		return #g > 0 and Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and c:IsCanTurnSet()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, #g, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, c, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_ONFIELD)
  	if Duel.Destroy(g, REASON_EFFECT) > 0 and c:IsRelateToEffect(e) and c:IsLocation(LOCATION_MZONE) then
  		Duel.ChangePosition(c, POS_FACEDOWN_DEFENSE)
  	end
  end
  
  
source_text: You're
  If 10 or more cards and/or effects have been activated during this turn: Special Summon this card as an Effect Monster (Cyberse/DARK/Level 10/ATK 3000/DEF 3000) (this card is also still a Trap), but Set it in your Spell & Trap Zone during your End Phase. Once per turn, when your opponent activates a card or effect, while this card is in your Monster Zone (Quick Effect): You can destroy as many cards your opponent controls as possible, then Set this card in your Spell & Trap Zone.
target_text: -- You're
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	Duel.AddCustomActivityCounter(id, ACTIVITY_CHAIN, aux.FALSE)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.descon)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCustomActivityCount(id, tp, ACTIVITY_CHAIN) + Duel.GetCustomActivityCount(id, 1 - tp, ACTIVITY_CHAIN) > 9
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:IsCostChecked()
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsPlayerCanSpecialSummonMonster(tp, id, 0, TYPES_EFFECT_TRAP_MONSTER, 3000, 3000, 10, RACE_CYBERSE, ATTRIBUTE_DARK)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not (c:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummonMonster(tp, id, 0, TYPES_EFFECT_TRAP_MONSTER, 3000, 3000, 10, RACE_CYBERSE, ATTRIBUTE_DARK)) then
  		return
  	end
  	c:AddMonsterAttribute(TYPE_EFFECT + TYPE_TRAP)
  	if Duel.SpecialSummonStep(c, SUMMON_VALUE_SELF, tp, tp, true, false, POS_FACEUP) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_PHASE + PHASE_END)
  		e1:SetCountLimit(1)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_IGNORE_IMMUNE)
  		e1:SetCondition(s.setcon)
  		e1:SetOperation(s.setop)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END + RESET_SELF_TURN)
  		c:RegisterEffect(e1, true)
  	end
  	Duel.SpecialSummonComplete()
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsSummonType(SUMMON_TYPE_SPECIAL + SUMMON_VALUE_SELF) then
  		Duel.ChangePosition(c, POS_FACEDOWN_DEFENSE)
  	end
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return rp == 1 - tp
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_ONFIELD)
  	if chk == 0 then
  		return #g > 0 and Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and c:IsCanTurnSet()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, #g, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, c, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_ONFIELD)
  	if Duel.Destroy(g, REASON_EFFECT) > 0 and c:IsRelateToEffect(e) and c:IsLocation(LOCATION_MZONE) then
  		Duel.ChangePosition(c, POS_FACEDOWN_DEFENSE)
  	end
  end
  
  