name: Dark
card_text: You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--to grave
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOGRAVE)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetCountLimit(1)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCost(s.sgcost)
  	e2:SetTarget(s.sgtg)
  	e2:SetOperation(s.sgop)
  	c:RegisterEffect(e2)
  end
  function s.spfilter(c)
  	return c:IsLevelAbove(5) and c:IsAttribute(ATTRIBUTE_DARK)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, c:GetControler(), LOCATION_HAND, 0, 1, c)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, c)
  	local g = Duel.GetMatchingGroup(s.spfilter, tp, LOCATION_HAND, 0, c)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
  	local tc = g:SelectUnselect(nil, tp, false, true, 1, 1)
  	if tc then
  		e:SetLabelObject(tc)
  		return true
  	else
  		return false
  	end
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp, c)
  	local g = e:GetLabelObject()
  	Duel.SendtoGrave(g, REASON_DISCARD + REASON_SPSUMMON)
  end
  function s.costfilter(c)
  	return c:IsAttribute(ATTRIBUTE_DARK) and c:IsDiscardable()
  end
  function s.sgcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.DiscardHand(tp, s.costfilter, 1, 1, REASON_COST + REASON_DISCARD)
  end
  function s.filter(c)
  	return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToGrave()
  end
  function s.sgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.sgop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  
  
source_text: Dark
  You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.
target_text: -- Dark
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--to grave
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOGRAVE)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetCountLimit(1)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCost(s.sgcost)
  	e2:SetTarget(s.sgtg)
  	e2:SetOperation(s.sgop)
  	c:RegisterEffect(e2)
  end
  function s.spfilter(c)
  	return c:IsLevelAbove(5) and c:IsAttribute(ATTRIBUTE_DARK)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, c:GetControler(), LOCATION_HAND, 0, 1, c)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, c)
  	local g = Duel.GetMatchingGroup(s.spfilter, tp, LOCATION_HAND, 0, c)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
  	local tc = g:SelectUnselect(nil, tp, false, true, 1, 1)
  	if tc then
  		e:SetLabelObject(tc)
  		return true
  	else
  		return false
  	end
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp, c)
  	local g = e:GetLabelObject()
  	Duel.SendtoGrave(g, REASON_DISCARD + REASON_SPSUMMON)
  end
  function s.costfilter(c)
  	return c:IsAttribute(ATTRIBUTE_DARK) and c:IsDiscardable()
  end
  function s.sgcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.DiscardHand(tp, s.costfilter, 1, 1, REASON_COST + REASON_DISCARD)
  end
  function s.filter(c)
  	return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToGrave()
  end
  function s.sgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.sgop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  
  