name: Giant
card_text: 2 Level 1 monsters
  Your non-Xyz "Mimighoul" monsters can attack directly while your opponent controls a face-down monster. You can only use each of the following effects of "Giant Mimighoul" once per turn. If this card is Xyz Summoned: You can add 1 "Mimighoul" card from your Deck to your hand. You can detach 1 material from this card, then target face-up cards on the field up to the number of face-down monsters your opponent controls; destroy them, and if you do, inflict 1000 damage to your opponent for each card destroyed.
external_ids: local SETCARD_ID_0 = 0x1b7 --Mimighoul
  
lua: local SETCARD_ID_0 = 0x1b7 --Mimighoul
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--xyz summon
  	aux.AddXyzProcedure(c, nil, 1, 2)
  	c:EnableReviveLimit()
  	--direct attack
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_DIRECT_ATTACK)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(LOCATION_MZONE, 0)
  	e1:SetCondition(s.dircon)
  	e1:SetTarget(s.dirtg)
  	c:RegisterEffect(e1)
  	--search
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	--destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_DESTROY + CATEGORY_DAMAGE)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCountLimit(1, id + o)
  	e3:SetCost(s.descost)
  	e3:SetTarget(s.destg)
  	e3:SetOperation(s.desop)
  	c:RegisterEffect(e3)
  end
  function s.dircon(e)
  	return Duel.IsExistingMatchingCard(Card.IsPosition, e:GetHandlerPlayer(), 0, LOCATION_MZONE, 1, nil, POS_FACEDOWN_DEFENSE)
  end
  function s.dirtg(e, c)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsType(TYPE_XYZ)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
  	end
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local ct = Duel.GetMatchingGroupCount(Card.IsPosition, tp, 0, LOCATION_MZONE, nil, POS_FACEDOWN_DEFENSE)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return ct > 0 and Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local sg = Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, ct, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, sg, sg:GetCount(), 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, sg:GetCount() * 1000)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
  	if tg:GetCount() > 0 then
  		local dp = Duel.Destroy(tg, REASON_EFFECT)
  		Duel.Damage(1 - tp, dp * 1000, REASON_EFFECT)
  	end
  end
  
  
source_text: Giant
  2 Level 1 monsters
  Your non-Xyz "Mimighoul" monsters can attack directly while your opponent controls a face-down monster. You can only use each of the following effects of "Giant Mimighoul" once per turn. If this card is Xyz Summoned: You can add 1 "Mimighoul" card from your Deck to your hand. You can detach 1 material from this card, then target face-up cards on the field up to the number of face-down monsters your opponent controls; destroy them, and if you do, inflict 1000 damage to your opponent for each card destroyed.
target_text: -- Giant
  local SETCARD_ID_0 = 0x1b7 --Mimighoul
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--xyz summon
  	aux.AddXyzProcedure(c, nil, 1, 2)
  	c:EnableReviveLimit()
  	--direct attack
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_DIRECT_ATTACK)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(LOCATION_MZONE, 0)
  	e1:SetCondition(s.dircon)
  	e1:SetTarget(s.dirtg)
  	c:RegisterEffect(e1)
  	--search
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	--destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_DESTROY + CATEGORY_DAMAGE)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCountLimit(1, id + o)
  	e3:SetCost(s.descost)
  	e3:SetTarget(s.destg)
  	e3:SetOperation(s.desop)
  	c:RegisterEffect(e3)
  end
  function s.dircon(e)
  	return Duel.IsExistingMatchingCard(Card.IsPosition, e:GetHandlerPlayer(), 0, LOCATION_MZONE, 1, nil, POS_FACEDOWN_DEFENSE)
  end
  function s.dirtg(e, c)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsType(TYPE_XYZ)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
  	end
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local ct = Duel.GetMatchingGroupCount(Card.IsPosition, tp, 0, LOCATION_MZONE, nil, POS_FACEDOWN_DEFENSE)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return ct > 0 and Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local sg = Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, ct, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, sg, sg:GetCount(), 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, sg:GetCount() * 1000)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
  	if tg:GetCount() > 0 then
  		local dp = Duel.Destroy(tg, REASON_EFFECT)
  		Duel.Damage(1 - tp, dp * 1000, REASON_EFFECT)
  	end
  end
  
  