name: Advanced
card_text: If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
external_ids: local CARD_ID_0 = 12644061 --Advanced Dark
  local SETCARD_ID_0 = 0x5034 --Advanced
  
lua: local CARD_ID_0 = 12644061 --Advanced Dark
  local SETCARD_ID_0 = 0x5034 --Advanced
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE)
  	--self to grave
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SELF_TOGRAVE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetCondition(s.tgcon)
  	c:RegisterEffect(e1)
  	--send replace
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB)
  	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e2:SetCondition(s.repcon)
  	e2:SetOperation(s.repop)
  	c:RegisterEffect(e2)
  	--atk
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_UPDATE_ATTACK)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetTargetRange(LOCATION_MZONE, 0)
  	e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e3:SetValue(400)
  	c:RegisterEffect(e3)
  	local e4 = e3:Clone()
  	e4:SetTargetRange(0, LOCATION_MZONE)
  	e4:SetTarget(aux.TRUE)
  	e4:SetValue(-400)
  	c:RegisterEffect(e4)
  	--def
  	local e5 = e3:Clone()
  	e5:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e5)
  	local e6 = e4:Clone()
  	e6:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e6)
  end
  function s.tgcon(e)
  	return not Duel.IsEnvironment(CARD_ID_0)
  end
  function s.repcon(e)
  	local c = e:GetHandler()
  	return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY)
  end
  function s.repop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCode(EFFECT_CHANGE_TYPE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  	e1:SetValue(TYPE_SPELL + TYPE_CONTINUOUS)
  	c:RegisterEffect(e1)
  end
  
  
source_text: Advanced
  If "Advanced Dark" is not in a Field Zone, send this monster to the GY. All "Advanced Crystal Beast" monsters you control gain 400 ATK/DEF, also monsters your opponent controls lose 400 ATK/DEF. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
target_text: -- Advanced
  local CARD_ID_0 = 12644061 --Advanced Dark
  local SETCARD_ID_0 = 0x5034 --Advanced
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE)
  	--self to grave
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SELF_TOGRAVE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetCondition(s.tgcon)
  	c:RegisterEffect(e1)
  	--send replace
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB)
  	e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e2:SetCondition(s.repcon)
  	e2:SetOperation(s.repop)
  	c:RegisterEffect(e2)
  	--atk
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_UPDATE_ATTACK)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetTargetRange(LOCATION_MZONE, 0)
  	e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e3:SetValue(400)
  	c:RegisterEffect(e3)
  	local e4 = e3:Clone()
  	e4:SetTargetRange(0, LOCATION_MZONE)
  	e4:SetTarget(aux.TRUE)
  	e4:SetValue(-400)
  	c:RegisterEffect(e4)
  	--def
  	local e5 = e3:Clone()
  	e5:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e5)
  	local e6 = e4:Clone()
  	e6:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e6)
  end
  function s.tgcon(e)
  	return not Duel.IsEnvironment(CARD_ID_0)
  end
  function s.repcon(e)
  	local c = e:GetHandler()
  	return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY)
  end
  function s.repop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCode(EFFECT_CHANGE_TYPE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  	e1:SetValue(TYPE_SPELL + TYPE_CONTINUOUS)
  	c:RegisterEffect(e1)
  end
  
  