name: 霞の谷の風使い
card_text: 1ターンに1度、お互いの手札が5枚以上の場合に発動できる。
  お互いのプレイヤーは手札が4枚になるように手札を墓地へ送る。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--hand adjust
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetCondition(s.handcon)
  	e1:SetOperation(s.handop)
  	c:RegisterEffect(e1)
  end
  function s.handcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0) >= 5 and Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) >= 5
  end
  function s.handop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Group.CreateGroup()
  	local ht1 = Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0)
  	if ht1 >= 5 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  		local sg = Duel.SelectMatchingCard(tp, aux.TRUE, tp, LOCATION_HAND, 0, ht1 - 4, ht1 - 4, nil)
  		g:Merge(sg)
  	end
  	local ht2 = Duel.GetFieldGroupCount(1 - tp, LOCATION_HAND, 0)
  	if ht2 >= 5 then
  		Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_TOGRAVE)
  		local sg = Duel.SelectMatchingCard(1 - tp, aux.TRUE, 1 - tp, LOCATION_HAND, 0, ht2 - 4, ht2 - 4, nil)
  		g:Merge(sg)
  	end
  	Duel.SendtoGrave(g, REASON_EFFECT)
  end
  
  
source_text: 霞の谷の風使い
  1ターンに1度、お互いの手札が5枚以上の場合に発動できる。
  お互いのプレイヤーは手札が4枚になるように手札を墓地へ送る。
target_text: -- 霞の谷の風使い
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--hand adjust
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetCondition(s.handcon)
  	e1:SetOperation(s.handop)
  	c:RegisterEffect(e1)
  end
  function s.handcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0) >= 5 and Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) >= 5
  end
  function s.handop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Group.CreateGroup()
  	local ht1 = Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0)
  	if ht1 >= 5 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  		local sg = Duel.SelectMatchingCard(tp, aux.TRUE, tp, LOCATION_HAND, 0, ht1 - 4, ht1 - 4, nil)
  		g:Merge(sg)
  	end
  	local ht2 = Duel.GetFieldGroupCount(1 - tp, LOCATION_HAND, 0)
  	if ht2 >= 5 then
  		Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_TOGRAVE)
  		local sg = Duel.SelectMatchingCard(1 - tp, aux.TRUE, 1 - tp, LOCATION_HAND, 0, ht2 - 4, ht2 - 4, nil)
  		g:Merge(sg)
  	end
  	Duel.SendtoGrave(g, REASON_EFFECT)
  end
  
  