name: Shif,
card_text: You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--increase atk
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_GRAVE)
  	e1:SetCountLimit(1, id)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCost(aux.bfgcost)
  	e1:SetTarget(s.atkuptg)
  	e1:SetOperation(s.atkupop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_REMOVE)
  	e2:SetOperation(s.spreg)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetRange(LOCATION_REMOVED)
  	e3:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e3:SetCountLimit(1, id + o)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	e3:SetLabelObject(e2)
  	c:RegisterEffect(e3)
  	--synchro
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 2))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetType(EFFECT_TYPE_QUICK_O)
  	e4:SetCode(EVENT_FREE_CHAIN)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCountLimit(1, id + o * 2)
  	e4:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END)
  	e4:SetCondition(s.syncon)
  	e4:SetTarget(s.syntg)
  	e4:SetOperation(s.synop)
  	c:RegisterEffect(e4)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsRace(RACE_FISH)
  end
  function s.atkuptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.atkupop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(500)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.spreg(e, tp, eg, ep, ev, re, r, rp)
  	local ct = Duel.GetTurnCount()
  	e:SetLabel(ct)
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 2)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetLabelObject():GetLabel() ~= Duel.GetTurnCount() and e:GetHandler():GetFlagEffect(id) > 0
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  end
  function s.syncon(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return Duel.GetTurnPlayer() ~= tp and (ph == PHASE_MAIN1 or ph == PHASE_MAIN2) and e:GetHandler():IsStatus(STATUS_SPSUMMON_TURN)
  end
  function s.sfilter(c, tc)
  	return c:IsRace(RACE_FISH) and c:IsSynchroSummonable(tc)
  end
  function s.syntg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.sfilter, tp, LOCATION_EXTRA, 0, 1, nil, e:GetHandler())
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.synop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsControler(1 - tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then
  		return
  	end
  	local g = Duel.GetMatchingGroup(s.sfilter, tp, LOCATION_EXTRA, 0, nil, c)
  	if #g > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sc = g:Select(tp, 1, 1, nil):GetFirst()
  		Duel.SynchroSummon(tp, sc, c)
  	end
  end
  
  
source_text: Shif,
  You can banish this card from your GY, then target 1 Fish monster you control; it gains 500 ATK until the end of this turn. During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Shif, Fairy of the Ghoti" once per turn.
target_text: -- Shif,
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--increase atk
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_GRAVE)
  	e1:SetCountLimit(1, id)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCost(aux.bfgcost)
  	e1:SetTarget(s.atkuptg)
  	e1:SetOperation(s.atkupop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_REMOVE)
  	e2:SetOperation(s.spreg)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetRange(LOCATION_REMOVED)
  	e3:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e3:SetCountLimit(1, id + o)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	e3:SetLabelObject(e2)
  	c:RegisterEffect(e3)
  	--synchro
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 2))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetType(EFFECT_TYPE_QUICK_O)
  	e4:SetCode(EVENT_FREE_CHAIN)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCountLimit(1, id + o * 2)
  	e4:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END)
  	e4:SetCondition(s.syncon)
  	e4:SetTarget(s.syntg)
  	e4:SetOperation(s.synop)
  	c:RegisterEffect(e4)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsRace(RACE_FISH)
  end
  function s.atkuptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.atkupop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(500)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.spreg(e, tp, eg, ep, ev, re, r, rp)
  	local ct = Duel.GetTurnCount()
  	e:SetLabel(ct)
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 2)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetLabelObject():GetLabel() ~= Duel.GetTurnCount() and e:GetHandler():GetFlagEffect(id) > 0
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  end
  function s.syncon(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return Duel.GetTurnPlayer() ~= tp and (ph == PHASE_MAIN1 or ph == PHASE_MAIN2) and e:GetHandler():IsStatus(STATUS_SPSUMMON_TURN)
  end
  function s.sfilter(c, tc)
  	return c:IsRace(RACE_FISH) and c:IsSynchroSummonable(tc)
  end
  function s.syntg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.sfilter, tp, LOCATION_EXTRA, 0, 1, nil, e:GetHandler())
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.synop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsControler(1 - tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then
  		return
  	end
  	local g = Duel.GetMatchingGroup(s.sfilter, tp, LOCATION_EXTRA, 0, nil, c)
  	if #g > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sc = g:Select(tp, 1, 1, nil):GetFirst()
  		Duel.SynchroSummon(tp, sc, c)
  	end
  end
  
  