name: Big
card_text: At the end of the Battle Phase, if this card attacked: Banish it.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--reg
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetOperation(s.regop)
  	c:RegisterEffect(e1)
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	--remove
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EVENT_PHASE + PHASE_BATTLE)
  	e1:SetCountLimit(1)
  	e1:SetTarget(s.rmtg)
  	e1:SetOperation(s.rmop)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_BATTLE)
  	e:GetHandler():RegisterEffect(e1)
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, e:GetHandler(), 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and c:IsFaceup() then
  		Duel.Remove(c, POS_FACEUP, REASON_EFFECT)
  	end
  end
  
  
source_text: Big
  At the end of the Battle Phase, if this card attacked: Banish it.
target_text: -- Big
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--reg
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetOperation(s.regop)
  	c:RegisterEffect(e1)
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	--remove
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EVENT_PHASE + PHASE_BATTLE)
  	e1:SetCountLimit(1)
  	e1:SetTarget(s.rmtg)
  	e1:SetOperation(s.rmop)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_BATTLE)
  	e:GetHandler():RegisterEffect(e1)
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, e:GetHandler(), 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and c:IsFaceup() then
  		Duel.Remove(c, POS_FACEUP, REASON_EFFECT)
  	end
  end
  
  