name: Tainted
card_text: You can Tribute Summon this card face-up by Tributing 1 face-down monster your opponent controls. This card's Level becomes 10 if it was Normal Summoned/Set. If this card is sent to the GY, except from the field: You can target 1 "Tistina" monster you control; this turn, it can make a second attack during each Battle Phase, also you can only attack with 1 monster.
external_ids: local SETCARD_ID_0 = 0x1a4 --Tistina
  
lua: local SETCARD_ID_0 = 0x1a4 --Tistina
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--tribute opponent 1 facedown monster for advance summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SUMMON_PROC)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCondition(s.otcon)
  	e1:SetOperation(s.otop)
  	e1:SetValue(SUMMON_TYPE_ADVANCE)
  	c:RegisterEffect(e1)
  	--level change
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_SUMMON_COST)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetOperation(s.lvop)
  	c:RegisterEffect(e2)
  	--double attack
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_TO_GRAVE)
  	e3:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e3:SetCondition(s.dacon)
  	e3:SetTarget(s.datg)
  	e3:SetOperation(s.daop)
  	c:RegisterEffect(e3)
  end
  function s.tfilter(c, tp)
  	return c:IsFacedown() and c:IsControler(1 - tp)
  end
  function s.otcon(e, c, minc)
  	if c == nil then
  		return true
  	end
  	local tp = c:GetControler()
  	local g = Duel.GetMatchingGroup(Card.IsReleasable, tp, 0, LOCATION_MZONE, nil)
  	return minc <= 1 and g:IsExists(s.tfilter, 1, nil, tp) and Duel.GetMZoneCount(tp) > 0
  end
  function s.otop(e, tp, eg, ep, ev, re, r, rp, c)
  	local g1 = Duel.GetMatchingGroup(Card.IsReleasable, tp, 0, LOCATION_MZONE, nil)
  	local g2 = g1:Filter(s.tfilter, nil, tp)
  	local sg = g2:Select(tp, 1, 1, nil)
  	c:SetMaterial(sg)
  	Duel.Release(sg, REASON_MATERIAL + REASON_SUMMON)
  end
  function s.lvop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_CHANGE_LEVEL)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetValue(10)
  	e1:SetReset(RESET_EVENT + 0xff0000)
  	c:RegisterEffect(e1)
  end
  function s.dacon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return not c:IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsCanBeEffectTarget() and not c:IsHasEffect(EFFECT_EXTRA_ATTACK)
  end
  function s.datg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return s.filter(chkc) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp)
  	end
  	if chk == 0 then
  		return aux.bpcon(e, tp, eg, ep, ev, re, r, rp) and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.daop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_EXTRA_ATTACK)
  		e1:SetValue(1)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		--check
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e2:SetCode(EVENT_ATTACK_ANNOUNCE)
  		e2:SetReset(RESET_PHASE + PHASE_END)
  		e2:SetOperation(s.checkop)
  		Duel.RegisterEffect(e2, tp)
  		--cannot announce
  		local e3 = Effect.CreateEffect(c)
  		e3:SetType(EFFECT_TYPE_FIELD)
  		e3:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
  		e3:SetTargetRange(LOCATION_MZONE, 0)
  		e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  		e3:SetReset(RESET_PHASE + PHASE_END)
  		e3:SetCondition(s.atkcon)
  		e3:SetTarget(s.atktg)
  		e2:SetLabelObject(e3)
  		Duel.RegisterEffect(e3, tp)
  	end
  end
  function s.checkop(e, tp, eg, ep, ev, re, r, rp)
  	local fid = eg:GetFirst():GetFieldID()
  	e:GetLabelObject():SetLabel(fid)
  end
  function s.atkcon(e)
  	return e:GetLabel() ~= 0
  end
  function s.atktg(e, c)
  	return c:GetFieldID() ~= e:GetLabel()
  end
  
  
source_text: Tainted
  You can Tribute Summon this card face-up by Tributing 1 face-down monster your opponent controls. This card's Level becomes 10 if it was Normal Summoned/Set. If this card is sent to the GY, except from the field: You can target 1 "Tistina" monster you control; this turn, it can make a second attack during each Battle Phase, also you can only attack with 1 monster.
target_text: -- Tainted
  local SETCARD_ID_0 = 0x1a4 --Tistina
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--tribute opponent 1 facedown monster for advance summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SUMMON_PROC)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCondition(s.otcon)
  	e1:SetOperation(s.otop)
  	e1:SetValue(SUMMON_TYPE_ADVANCE)
  	c:RegisterEffect(e1)
  	--level change
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_SUMMON_COST)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetOperation(s.lvop)
  	c:RegisterEffect(e2)
  	--double attack
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_TO_GRAVE)
  	e3:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e3:SetCondition(s.dacon)
  	e3:SetTarget(s.datg)
  	e3:SetOperation(s.daop)
  	c:RegisterEffect(e3)
  end
  function s.tfilter(c, tp)
  	return c:IsFacedown() and c:IsControler(1 - tp)
  end
  function s.otcon(e, c, minc)
  	if c == nil then
  		return true
  	end
  	local tp = c:GetControler()
  	local g = Duel.GetMatchingGroup(Card.IsReleasable, tp, 0, LOCATION_MZONE, nil)
  	return minc <= 1 and g:IsExists(s.tfilter, 1, nil, tp) and Duel.GetMZoneCount(tp) > 0
  end
  function s.otop(e, tp, eg, ep, ev, re, r, rp, c)
  	local g1 = Duel.GetMatchingGroup(Card.IsReleasable, tp, 0, LOCATION_MZONE, nil)
  	local g2 = g1:Filter(s.tfilter, nil, tp)
  	local sg = g2:Select(tp, 1, 1, nil)
  	c:SetMaterial(sg)
  	Duel.Release(sg, REASON_MATERIAL + REASON_SUMMON)
  end
  function s.lvop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_CHANGE_LEVEL)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetValue(10)
  	e1:SetReset(RESET_EVENT + 0xff0000)
  	c:RegisterEffect(e1)
  end
  function s.dacon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return not c:IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsCanBeEffectTarget() and not c:IsHasEffect(EFFECT_EXTRA_ATTACK)
  end
  function s.datg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return s.filter(chkc) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp)
  	end
  	if chk == 0 then
  		return aux.bpcon(e, tp, eg, ep, ev, re, r, rp) and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.daop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_EXTRA_ATTACK)
  		e1:SetValue(1)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		--check
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e2:SetCode(EVENT_ATTACK_ANNOUNCE)
  		e2:SetReset(RESET_PHASE + PHASE_END)
  		e2:SetOperation(s.checkop)
  		Duel.RegisterEffect(e2, tp)
  		--cannot announce
  		local e3 = Effect.CreateEffect(c)
  		e3:SetType(EFFECT_TYPE_FIELD)
  		e3:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
  		e3:SetTargetRange(LOCATION_MZONE, 0)
  		e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  		e3:SetReset(RESET_PHASE + PHASE_END)
  		e3:SetCondition(s.atkcon)
  		e3:SetTarget(s.atktg)
  		e2:SetLabelObject(e3)
  		Duel.RegisterEffect(e3, tp)
  	end
  end
  function s.checkop(e, tp, eg, ep, ev, re, r, rp)
  	local fid = eg:GetFirst():GetFieldID()
  	e:GetLabelObject():SetLabel(fid)
  end
  function s.atkcon(e)
  	return e:GetLabel() ~= 0
  end
  function s.atktg(e, c)
  	return c:GetFieldID() ~= e:GetLabel()
  end
  
  