name: Wetlands
card_text: All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--Atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(s.tg)
  	e2:SetValue(1200)
  	c:RegisterEffect(e2)
  end
  function s.tg(e, c)
  	return c:IsLevelBelow(2) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_AQUA)
  end
  
  
source_text: Wetlands
  All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.
target_text: -- Wetlands
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--Atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(s.tg)
  	e2:SetValue(1200)
  	c:RegisterEffect(e2)
  end
  function s.tg(e, c)
  	return c:IsLevelBelow(2) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_AQUA)
  end
  
  