name: Goblin
card_text: 2+ Level 6 monsters
  You can target face-up monsters your opponent controls, up to the number of "Goblin" monsters you control; detach 1 material from a monster you control, and if you do, attach those monsters to this card as material. During your opponent's turn (Quick Effect): You can target cards your opponent controls, up to the number of "Goblin" Xyz Monsters you control; detach 3 materials from a monster(s) you control, and if you do, send those targeted cards to the GY. You can only use each effect of "Goblin Bikers Gone Bonkers" once per turn.
external_ids: local SETCARD_ID_0 = 0xac --Goblin
  
lua: local SETCARD_ID_0 = 0xac --Goblin
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--xyz summon
  	aux.AddXyzProcedure(c, nil, 6, 2, nil, nil, 99)
  	c:EnableReviveLimit()
  	--material
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.mttg)
  	e1:SetOperation(s.mtop)
  	c:RegisterEffect(e1)
  	--to grave
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOGRAVE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id + o)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCondition(s.tgcon)
  	e2:SetTarget(s.tgtg)
  	e2:SetOperation(s.tgop)
  	c:RegisterEffect(e2)
  end
  function s.mtfilter(c)
  	return c:IsFaceup() and c:IsCanOverlay()
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.mttg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local ct = Duel.GetMatchingGroupCount(s.cfilter, tp, LOCATION_MZONE, 0, nil)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and s.mtfilter(chkc)
  	end
  	if chk == 0 then
  		return ct > 0 and e:GetHandler():IsType(TYPE_XYZ) and Duel.CheckRemoveOverlayCard(tp, 1, 0, 1, REASON_EFFECT) and Duel.IsExistingTarget(s.mtfilter, tp, 0, LOCATION_MZONE, 1, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_XMATERIAL)
  	Duel.SelectTarget(tp, s.mtfilter, tp, 0, LOCATION_MZONE, 1, ct, e:GetHandler())
  end
  function s.mtopfilter(c, e)
  	return c:IsType(TYPE_MONSTER) and c:IsRelateToEffect(e) and not c:IsImmuneToEffect(e)
  end
  function s.mtop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if Duel.RemoveOverlayCard(tp, 1, 0, 1, 1, REASON_EFFECT) == 0 then
  		return
  	end
  	if c:IsRelateToEffect(e) then
  		local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  		local tg = g:Filter(s.mtopfilter, nil, e)
  		for tc in aux.Next(tg) do
  			local og = tc:GetOverlayGroup()
  			if og:GetCount() > 0 then
  				Duel.SendtoGrave(og, REASON_RULE)
  			end
  		end
  		Duel.Overlay(c, tg)
  	end
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == 1 - tp
  end
  function s.cfilter2(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_XYZ)
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local ct = Duel.GetMatchingGroupCount(s.cfilter2, tp, LOCATION_MZONE, 0, nil)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsOnField() and chkc:IsAbleToGrave()
  	end
  	if chk == 0 then
  		return ct > 0 and Duel.CheckRemoveOverlayCard(tp, 1, 0, 3, REASON_EFFECT) and Duel.IsExistingTarget(Card.IsAbleToGrave, tp, 0, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToGrave, tp, 0, LOCATION_ONFIELD, 1, ct, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, g, g:GetCount(), 0, 0)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.RemoveOverlayCard(tp, 1, 0, 3, 3, REASON_EFFECT) == 0 then
  		return
  	end
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local tg = g:Filter(Card.IsRelateToEffect, nil, e)
  	if tg:GetCount() > 0 then
  		Duel.SendtoGrave(tg, REASON_EFFECT)
  	end
  end
  
  
source_text: Goblin
  2+ Level 6 monsters
  You can target face-up monsters your opponent controls, up to the number of "Goblin" monsters you control; detach 1 material from a monster you control, and if you do, attach those monsters to this card as material. During your opponent's turn (Quick Effect): You can target cards your opponent controls, up to the number of "Goblin" Xyz Monsters you control; detach 3 materials from a monster(s) you control, and if you do, send those targeted cards to the GY. You can only use each effect of "Goblin Bikers Gone Bonkers" once per turn.
target_text: -- Goblin
  local SETCARD_ID_0 = 0xac --Goblin
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--xyz summon
  	aux.AddXyzProcedure(c, nil, 6, 2, nil, nil, 99)
  	c:EnableReviveLimit()
  	--material
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.mttg)
  	e1:SetOperation(s.mtop)
  	c:RegisterEffect(e1)
  	--to grave
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOGRAVE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id + o)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCondition(s.tgcon)
  	e2:SetTarget(s.tgtg)
  	e2:SetOperation(s.tgop)
  	c:RegisterEffect(e2)
  end
  function s.mtfilter(c)
  	return c:IsFaceup() and c:IsCanOverlay()
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.mttg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local ct = Duel.GetMatchingGroupCount(s.cfilter, tp, LOCATION_MZONE, 0, nil)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and s.mtfilter(chkc)
  	end
  	if chk == 0 then
  		return ct > 0 and e:GetHandler():IsType(TYPE_XYZ) and Duel.CheckRemoveOverlayCard(tp, 1, 0, 1, REASON_EFFECT) and Duel.IsExistingTarget(s.mtfilter, tp, 0, LOCATION_MZONE, 1, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_XMATERIAL)
  	Duel.SelectTarget(tp, s.mtfilter, tp, 0, LOCATION_MZONE, 1, ct, e:GetHandler())
  end
  function s.mtopfilter(c, e)
  	return c:IsType(TYPE_MONSTER) and c:IsRelateToEffect(e) and not c:IsImmuneToEffect(e)
  end
  function s.mtop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if Duel.RemoveOverlayCard(tp, 1, 0, 1, 1, REASON_EFFECT) == 0 then
  		return
  	end
  	if c:IsRelateToEffect(e) then
  		local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  		local tg = g:Filter(s.mtopfilter, nil, e)
  		for tc in aux.Next(tg) do
  			local og = tc:GetOverlayGroup()
  			if og:GetCount() > 0 then
  				Duel.SendtoGrave(og, REASON_RULE)
  			end
  		end
  		Duel.Overlay(c, tg)
  	end
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == 1 - tp
  end
  function s.cfilter2(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_XYZ)
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local ct = Duel.GetMatchingGroupCount(s.cfilter2, tp, LOCATION_MZONE, 0, nil)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsOnField() and chkc:IsAbleToGrave()
  	end
  	if chk == 0 then
  		return ct > 0 and Duel.CheckRemoveOverlayCard(tp, 1, 0, 3, REASON_EFFECT) and Duel.IsExistingTarget(Card.IsAbleToGrave, tp, 0, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToGrave, tp, 0, LOCATION_ONFIELD, 1, ct, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, g, g:GetCount(), 0, 0)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.RemoveOverlayCard(tp, 1, 0, 3, 3, REASON_EFFECT) == 0 then
  		return
  	end
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local tg = g:Filter(Card.IsRelateToEffect, nil, e)
  	if tg:GetCount() > 0 then
  		Duel.SendtoGrave(tg, REASON_EFFECT)
  	end
  end
  
  