name: Mantman
card_text: Cannot be Tributed, or be destroyed by battle, while face-up on the field. You can only use each of the following effects of "Mantman the Ultrahuman" once per turn. If your opponent controls a face-up card you own: You can Special Summon this card from your hand. During the End Phase, if this card was Normal or Special Summoned this turn: You can place this card on the bottom of the Deck, then you can return 1 face-up card on the field you own to your hand.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--cannot release
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UNRELEASABLE_SUM)
  	e1:SetValue(1)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
  	c:RegisterEffect(e2)
  	--indes
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e3:SetValue(1)
  	c:RegisterEffect(e3)
  	--spsummon
  	local e4 = Effect.CreateEffect(c)
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetType(EFFECT_TYPE_IGNITION)
  	e4:SetRange(LOCATION_HAND)
  	e4:SetCountLimit(1, id)
  	e4:SetCondition(s.spcon)
  	e4:SetTarget(s.sptg)
  	e4:SetOperation(s.spop)
  	c:RegisterEffect(e4)
  	--return
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 1))
  	e5:SetCategory(CATEGORY_TODECK + CATEGORY_TOHAND)
  	e5:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e5:SetRange(LOCATION_MZONE)
  	e5:SetCountLimit(1, id + o)
  	e5:SetCode(EVENT_PHASE + PHASE_END)
  	e5:SetCondition(s.retcon)
  	e5:SetTarget(s.rettg)
  	e5:SetOperation(s.retop)
  	c:RegisterEffect(e5)
  	if not s.global_check then
  		s.global_check = true
  		local ge1 = Effect.CreateEffect(c)
  		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		ge1:SetCode(EVENT_SUMMON_SUCCESS)
  		ge1:SetLabel(id)
  		ge1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		ge1:SetOperation(aux.sumreg)
  		Duel.RegisterEffect(ge1, 0)
  		local ge2 = ge1:Clone()
  		ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
  		Duel.RegisterEffect(ge2, 0)
  	end
  end
  function s.cfilter(c, tp)
  	return c:GetOwner() == tp and c:IsFaceup()
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, 0, LOCATION_ONFIELD, 1, nil, tp)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.retcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) ~= 0
  end
  function s.thfilter(c, tp)
  	return c:GetOwner() == tp and c:IsFaceup() and c:IsAbleToHand()
  end
  function s.rettg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAbleToDeck()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, e:GetHandler(), 1, 0, 0)
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if
  		c:IsRelateToEffect(e)
  		and Duel.SendtoDeck(c, nil, SEQ_DECKBOTTOM, REASON_EFFECT) ~= 0
  		and c:IsLocation(LOCATION_DECK + LOCATION_EXTRA)
  		and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil, tp)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  	then
  		Duel.BreakEffect()
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  		local sg = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil, tp)
  		if #sg > 0 then
  			Duel.HintSelection(sg)
  			Duel.SendtoHand(sg, POS_FACEUP, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: Mantman
  Cannot be Tributed, or be destroyed by battle, while face-up on the field. You can only use each of the following effects of "Mantman the Ultrahuman" once per turn. If your opponent controls a face-up card you own: You can Special Summon this card from your hand. During the End Phase, if this card was Normal or Special Summoned this turn: You can place this card on the bottom of the Deck, then you can return 1 face-up card on the field you own to your hand.
target_text: -- Mantman
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--cannot release
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UNRELEASABLE_SUM)
  	e1:SetValue(1)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
  	c:RegisterEffect(e2)
  	--indes
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e3:SetValue(1)
  	c:RegisterEffect(e3)
  	--spsummon
  	local e4 = Effect.CreateEffect(c)
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetType(EFFECT_TYPE_IGNITION)
  	e4:SetRange(LOCATION_HAND)
  	e4:SetCountLimit(1, id)
  	e4:SetCondition(s.spcon)
  	e4:SetTarget(s.sptg)
  	e4:SetOperation(s.spop)
  	c:RegisterEffect(e4)
  	--return
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 1))
  	e5:SetCategory(CATEGORY_TODECK + CATEGORY_TOHAND)
  	e5:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e5:SetRange(LOCATION_MZONE)
  	e5:SetCountLimit(1, id + o)
  	e5:SetCode(EVENT_PHASE + PHASE_END)
  	e5:SetCondition(s.retcon)
  	e5:SetTarget(s.rettg)
  	e5:SetOperation(s.retop)
  	c:RegisterEffect(e5)
  	if not s.global_check then
  		s.global_check = true
  		local ge1 = Effect.CreateEffect(c)
  		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		ge1:SetCode(EVENT_SUMMON_SUCCESS)
  		ge1:SetLabel(id)
  		ge1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		ge1:SetOperation(aux.sumreg)
  		Duel.RegisterEffect(ge1, 0)
  		local ge2 = ge1:Clone()
  		ge2:SetCode(EVENT_SPSUMMON_SUCCESS)
  		Duel.RegisterEffect(ge2, 0)
  	end
  end
  function s.cfilter(c, tp)
  	return c:GetOwner() == tp and c:IsFaceup()
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, 0, LOCATION_ONFIELD, 1, nil, tp)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.retcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) ~= 0
  end
  function s.thfilter(c, tp)
  	return c:GetOwner() == tp and c:IsFaceup() and c:IsAbleToHand()
  end
  function s.rettg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAbleToDeck()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, e:GetHandler(), 1, 0, 0)
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if
  		c:IsRelateToEffect(e)
  		and Duel.SendtoDeck(c, nil, SEQ_DECKBOTTOM, REASON_EFFECT) ~= 0
  		and c:IsLocation(LOCATION_DECK + LOCATION_EXTRA)
  		and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil, tp)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  	then
  		Duel.BreakEffect()
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  		local sg = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil, tp)
  		if #sg > 0 then
  			Duel.HintSelection(sg)
  			Duel.SendtoHand(sg, POS_FACEUP, REASON_EFFECT)
  		end
  	end
  end
  
  