name: Piercing
card_text: Once per turn: You can Tribute 1 other Fish, Sea Serpent, or Aqua monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing battle damage.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--atkup
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetCost(s.cost)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--pierce
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_PIERCE)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsRace(RACE_FISH + RACE_AQUA + RACE_SEASERPENT)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckReleaseGroup(tp, s.cfilter, 1, e:GetHandler())
  	end
  	local sg = Duel.SelectReleaseGroup(tp, s.cfilter, 1, 1, e:GetHandler())
  	Duel.Release(sg, REASON_COST)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFaceup() and c:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(600)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  		c:RegisterEffect(e1)
  	end
  end
  
  
source_text: Piercing
  Once per turn: You can Tribute 1 other Fish, Sea Serpent, or Aqua monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing battle damage.
target_text: -- Piercing
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--atkup
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetCost(s.cost)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--pierce
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_PIERCE)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsRace(RACE_FISH + RACE_AQUA + RACE_SEASERPENT)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckReleaseGroup(tp, s.cfilter, 1, e:GetHandler())
  	end
  	local sg = Duel.SelectReleaseGroup(tp, s.cfilter, 1, 1, e:GetHandler())
  	Duel.Release(sg, REASON_COST)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFaceup() and c:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(600)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  		c:RegisterEffect(e1)
  	end
  end
  
  