name: Recon,
card_text: During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.
external_ids: local SETCARD_ID_0 = 0x114 --Fur
  
lua: local SETCARD_ID_0 = 0x114 --Fur
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1, id)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCondition(s.descon)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.cfilter(c, tp)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsControler(tp)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter, 1, nil, tp)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsFacedown()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFacedown, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, Card.IsFacedown, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  
  
source_text: Recon,
  During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.
target_text: -- Recon,
  local SETCARD_ID_0 = 0x114 --Fur
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1, id)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCondition(s.descon)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.cfilter(c, tp)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsControler(tp)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter, 1, nil, tp)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsFacedown()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFacedown, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, Card.IsFacedown, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  
  