name: Necro
card_text: During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--disable attack
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_ATTACK)
  	e1:SetRange(LOCATION_GRAVE)
  	e1:SetCondition(s.condition)
  	e1:SetCost(aux.bfgcost)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() ~= tp and aux.bpcon(e, tp, eg, ep, ev, re, r, rp)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetAttacker() then
  		Duel.NegateAttack()
  	else
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  		e1:SetReset(RESET_PHASE + PHASE_END)
  		e1:SetCountLimit(1)
  		e1:SetOperation(s.disop)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_CARD, 0, id)
  	Duel.NegateAttack()
  end
  
  
source_text: Necro
  During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
target_text: -- Necro
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--disable attack
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_ATTACK)
  	e1:SetRange(LOCATION_GRAVE)
  	e1:SetCondition(s.condition)
  	e1:SetCost(aux.bfgcost)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() ~= tp and aux.bpcon(e, tp, eg, ep, ev, re, r, rp)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetAttacker() then
  		Duel.NegateAttack()
  	else
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  		e1:SetReset(RESET_PHASE + PHASE_END)
  		e1:SetCountLimit(1)
  		e1:SetOperation(s.disop)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_CARD, 0, id)
  	Duel.NegateAttack()
  end
  
  