name: Krishnerd
card_text: Cannot be destroyed by your opponent's card effects while "Multi-Universe" is on the field. You can only use each of the following effects of "Krishnerd Witch" once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead.
external_ids: local CARD_ID_0 = 885016 --Multi-Universe
  
lua: local CARD_ID_0 = 885016 --Multi-Universe
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--effect indestructable
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.indcon)
  	e1:SetValue(aux.indoval)
  	c:RegisterEffect(e1)
  	--self_spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_LEAVE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetRange(LOCATION_HAND)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  	--to deck
  	local e3 = Effect.CreateEffect(c)
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TODECK + CATEGORY_GRAVE_ACTION)
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetCode(EVENT_CHAINING)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id + o * 2)
  	e3:SetCondition(s.tdcon)
  	e3:SetTarget(s.tdtg)
  	e3:SetOperation(s.tdop)
  	c:RegisterEffect(e3)
  end
  function s.indfilter(c)
  	return c:IsFaceup() and c:IsCode(CARD_ID_0)
  end
  function s.indcon(e)
  	local tp = e:GetHandlerPlayer()
  	return Duel.IsExistingMatchingCard(s.indfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  end
  function s.spfilter(c, tp)
  	return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_FZONE)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.spfilter, 1, nil, tp) and not eg:IsContains(e:GetHandler())
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.tdcon(e, tp, eg, ep, ev, re, r, rp)
  	local rc = re:GetHandler()
  	return bit.band(re:GetActivateLocation(), LOCATION_SZONE) ~= 0 and bit.band(re:GetActiveType(), TYPE_FIELD) ~= 0 and not re:IsHasType(EFFECT_TYPE_ACTIVATE)
  end
  function s.tdfilter(c, e, tp)
  	return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsType(TYPE_MONSTER)
  end
  function s.tdtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.tdfilter, tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, nil, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, 0, 0)
  end
  function s.tdop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.tdfilter), tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		local tc = g:GetFirst()
  		local rc = re:GetHandler()
  		local res = Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false) and aux.IsCodeListed(tc, re:GetHandler():GetCode())
  		if res and Duel.SelectYesNo(tp, aux.Stringid(id, 0)) then
  			Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  		else
  			Duel.HintSelection(g)
  			Duel.SendtoDeck(tc, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: Krishnerd
  Cannot be destroyed by your opponent's card effects while "Multi-Universe" is on the field. You can only use each of the following effects of "Krishnerd Witch" once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions that Field Spell, you can Special Summon it instead.
target_text: -- Krishnerd
  local CARD_ID_0 = 885016 --Multi-Universe
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--effect indestructable
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.indcon)
  	e1:SetValue(aux.indoval)
  	c:RegisterEffect(e1)
  	--self_spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_LEAVE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetRange(LOCATION_HAND)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  	--to deck
  	local e3 = Effect.CreateEffect(c)
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TODECK + CATEGORY_GRAVE_ACTION)
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetCode(EVENT_CHAINING)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id + o * 2)
  	e3:SetCondition(s.tdcon)
  	e3:SetTarget(s.tdtg)
  	e3:SetOperation(s.tdop)
  	c:RegisterEffect(e3)
  end
  function s.indfilter(c)
  	return c:IsFaceup() and c:IsCode(CARD_ID_0)
  end
  function s.indcon(e)
  	local tp = e:GetHandlerPlayer()
  	return Duel.IsExistingMatchingCard(s.indfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  end
  function s.spfilter(c, tp)
  	return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_FZONE)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.spfilter, 1, nil, tp) and not eg:IsContains(e:GetHandler())
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.tdcon(e, tp, eg, ep, ev, re, r, rp)
  	local rc = re:GetHandler()
  	return bit.band(re:GetActivateLocation(), LOCATION_SZONE) ~= 0 and bit.band(re:GetActiveType(), TYPE_FIELD) ~= 0 and not re:IsHasType(EFFECT_TYPE_ACTIVATE)
  end
  function s.tdfilter(c, e, tp)
  	return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsType(TYPE_MONSTER)
  end
  function s.tdtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.tdfilter, tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, nil, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, 0, 0)
  end
  function s.tdop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.tdfilter), tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		local tc = g:GetFirst()
  		local rc = re:GetHandler()
  		local res = Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false) and aux.IsCodeListed(tc, re:GetHandler():GetCode())
  		if res and Duel.SelectYesNo(tp, aux.Stringid(id, 0)) then
  			Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  		else
  			Duel.HintSelection(g)
  			Duel.SendtoDeck(tc, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  		end
  	end
  end
  
  