name: Disciple
card_text: When this card is Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster with this card's effect without applying damage calculation.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--to defense
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_TRIGGER_F + EFFECT_TYPE_SINGLE)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetOperation(s.ancop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	local e3 = e1:Clone()
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  end
  function s.ancop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local ct = Duel.GetMatchingGroupCount(Card.IsCode, tp, LOCATION_GRAVE, 0, nil, id)
  	if ct > 0 and c:IsFaceup() and c:IsRelateToEffect(e) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATTRIBUTE)
  		local att = Duel.AnnounceAttribute(tp, ct, ATTRIBUTE_ALL)
  		e:GetHandler():SetHint(CHINT_ATTRIBUTE, att)
  		--destroy
  		local e1 = Effect.CreateEffect(c)
  		e1:SetDescription(aux.Stringid(id, 1))
  		e1:SetCategory(CATEGORY_DESTROY)
  		e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  		e1:SetCode(EVENT_BATTLE_START)
  		e1:SetTarget(s.destg)
  		e1:SetOperation(s.desop)
  		e1:SetLabel(att)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  		c:RegisterEffect(e1)
  	end
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	local bc = Duel.GetAttackTarget()
  	if chk == 0 then
  		return c == Duel.GetAttacker() and bc and bc:IsFaceup() and bc:IsAttribute(e:GetLabel())
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, bc, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local bc = Duel.GetAttackTarget()
  	if bc:IsRelateToBattle() and bc:IsFaceup() then
  		Duel.Destroy(bc, REASON_EFFECT)
  	end
  end
  
  
source_text: Disciple
  When this card is Summoned, declare different Monster Card Attributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a monster that has a declared Attribute, destroy the monster with this card's effect without applying damage calculation.
target_text: -- Disciple
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--to defense
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_TRIGGER_F + EFFECT_TYPE_SINGLE)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetOperation(s.ancop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	local e3 = e1:Clone()
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  end
  function s.ancop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local ct = Duel.GetMatchingGroupCount(Card.IsCode, tp, LOCATION_GRAVE, 0, nil, id)
  	if ct > 0 and c:IsFaceup() and c:IsRelateToEffect(e) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATTRIBUTE)
  		local att = Duel.AnnounceAttribute(tp, ct, ATTRIBUTE_ALL)
  		e:GetHandler():SetHint(CHINT_ATTRIBUTE, att)
  		--destroy
  		local e1 = Effect.CreateEffect(c)
  		e1:SetDescription(aux.Stringid(id, 1))
  		e1:SetCategory(CATEGORY_DESTROY)
  		e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  		e1:SetCode(EVENT_BATTLE_START)
  		e1:SetTarget(s.destg)
  		e1:SetOperation(s.desop)
  		e1:SetLabel(att)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  		c:RegisterEffect(e1)
  	end
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	local bc = Duel.GetAttackTarget()
  	if chk == 0 then
  		return c == Duel.GetAttacker() and bc and bc:IsFaceup() and bc:IsAttribute(e:GetLabel())
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, bc, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local bc = Duel.GetAttackTarget()
  	if bc:IsRelateToBattle() and bc:IsFaceup() then
  		Duel.Destroy(bc, REASON_EFFECT)
  	end
  end
  
  