name: Sinful
card_text: Target 1 Level 7 or higher Spellcaster monster you control; apply the following effects.
  ● While face-up, that monster is unaffected by other monsters' effects this turn, and is sent to the GY during the Standby Phase of the next turn.
  ● All monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, then if their ATK becomes 0 by this effect, destroy them.
  You can only activate 1 "Sinful Spoils of Doom - Rciela" per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP, TIMING_DAMAGE_STEP + TIMINGS_CHECK_MONSTER)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(aux.dscon)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsLevelAbove(7) and c:IsRace(RACE_SPELLCASTER)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.dfilter(c)
  	return c:IsFaceup() and aux.nzatk(c)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if not tc:IsRelateToEffect(e) then
  		return
  	end
  	local chk
  	if tc:IsFaceup() and not tc:IsImmuneToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_IMMUNE_EFFECT)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		e1:SetValue(s.efilter)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e2:SetCode(EVENT_PHASE + PHASE_STANDBY)
  		e2:SetRange(LOCATION_MZONE)
  		e2:SetCountLimit(1)
  		e2:SetLabel(Duel.GetTurnCount())
  		e2:SetCondition(s.tgcon)
  		e2:SetOperation(s.tgop)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY, 2)
  		tc:RegisterEffect(e2)
  		chk = true
  	end
  	local g = Duel.GetMatchingGroup(s.dfilter, tp, 0, LOCATION_MZONE, nil)
  	if tc:IsFaceup() and #g > 0 then
  		if chk then
  			Duel.BreakEffect()
  		end
  		local atkd = tc:GetAttack()
  		local dg = Group.CreateGroup()
  		for sc in aux.Next(g) do
  			local patk = sc:GetAttack()
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_UPDATE_ATTACK)
  			e1:SetValue(-atkd)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			sc:RegisterEffect(e1)
  			if patk ~= 0 and sc:IsAttack(0) then
  				dg:AddCard(sc)
  			end
  		end
  		if #dg > 0 then
  			Duel.BreakEffect()
  			Duel.Destroy(dg, REASON_EFFECT)
  		end
  	end
  end
  function s.efilter(e, te)
  	return te:IsActiveType(TYPE_MONSTER) and te:GetOwner() ~= e:GetHandler()
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnCount() ~= e:GetLabel()
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	e:Reset()
  	if Duel.GetTurnCount() ~= e:GetLabel() + 1 then
  		return
  	end
  	Duel.Hint(HINT_CARD, 0, id)
  	Duel.SendtoGrave(e:GetHandler(), REASON_EFFECT)
  end
  
  
source_text: Sinful
  Target 1 Level 7 or higher Spellcaster monster you control; apply the following effects.
  ● While face-up, that monster is unaffected by other monsters' effects this turn, and is sent to the GY during the Standby Phase of the next turn.
  ● All monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, then if their ATK becomes 0 by this effect, destroy them.
  You can only activate 1 "Sinful Spoils of Doom - Rciela" per turn.
target_text: -- Sinful
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP, TIMING_DAMAGE_STEP + TIMINGS_CHECK_MONSTER)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(aux.dscon)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsLevelAbove(7) and c:IsRace(RACE_SPELLCASTER)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.dfilter(c)
  	return c:IsFaceup() and aux.nzatk(c)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if not tc:IsRelateToEffect(e) then
  		return
  	end
  	local chk
  	if tc:IsFaceup() and not tc:IsImmuneToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_IMMUNE_EFFECT)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		e1:SetValue(s.efilter)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e2:SetCode(EVENT_PHASE + PHASE_STANDBY)
  		e2:SetRange(LOCATION_MZONE)
  		e2:SetCountLimit(1)
  		e2:SetLabel(Duel.GetTurnCount())
  		e2:SetCondition(s.tgcon)
  		e2:SetOperation(s.tgop)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY, 2)
  		tc:RegisterEffect(e2)
  		chk = true
  	end
  	local g = Duel.GetMatchingGroup(s.dfilter, tp, 0, LOCATION_MZONE, nil)
  	if tc:IsFaceup() and #g > 0 then
  		if chk then
  			Duel.BreakEffect()
  		end
  		local atkd = tc:GetAttack()
  		local dg = Group.CreateGroup()
  		for sc in aux.Next(g) do
  			local patk = sc:GetAttack()
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_UPDATE_ATTACK)
  			e1:SetValue(-atkd)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			sc:RegisterEffect(e1)
  			if patk ~= 0 and sc:IsAttack(0) then
  				dg:AddCard(sc)
  			end
  		end
  		if #dg > 0 then
  			Duel.BreakEffect()
  			Duel.Destroy(dg, REASON_EFFECT)
  		end
  	end
  end
  function s.efilter(e, te)
  	return te:IsActiveType(TYPE_MONSTER) and te:GetOwner() ~= e:GetHandler()
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnCount() ~= e:GetLabel()
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	e:Reset()
  	if Duel.GetTurnCount() ~= e:GetLabel() + 1 then
  		return
  	end
  	Duel.Hint(HINT_CARD, 0, id)
  	Duel.SendtoGrave(e:GetHandler(), REASON_EFFECT)
  end
  
  