name: 変幻
card_text: このカード名のカードは1ターンに1枚しか発動できない。
  1:自分か相手の魔法&罠ゾーンの表側表示のモンスターカード1枚を対象とし、以下の効果から1つを選択して発動できる。
  ●対象のカードを元々の持ち主のフィールドに特殊召喚する。
  ●対象のカードを手札に戻す。
  ●対象のカードを破壊する。
  その後、そのカードのレベル以下のレベルを持つフィールドのモンスター1体を破壊できる。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon from hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target1)
  	e1:SetOperation(s.activate1)
  	c:RegisterEffect(e1)
  	--Return to Hand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_ACTIVATE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e2:SetTarget(s.target2)
  	e2:SetOperation(s.activate2)
  	c:RegisterEffect(e2)
  	--Destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_DESTROY)
  	e3:SetType(EFFECT_TYPE_ACTIVATE)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCode(EVENT_FREE_CHAIN)
  	e3:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e3:SetTarget(s.target3)
  	e3:SetOperation(s.activate3)
  	c:RegisterEffect(e3)
  end
  function s.spfilter(c, e, tp)
  	return Duel.GetLocationCount(c:GetOwner(), LOCATION_MZONE) > 0 and c:GetOriginalType() & TYPE_MONSTER > 0 and c:IsFaceup() and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target1(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.spfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.activate1(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	local tgp = tc:GetOwner()
  	if tc:IsRelateToEffect(e) and Duel.GetLocationCount(tgp, LOCATION_MZONE) > 0 then
  		Duel.SpecialSummon(tc, 0, tp, tgp, false, false, POS_FACEUP)
  	end
  end
  function s.thfilter(c)
  	return c:GetOriginalType() & TYPE_MONSTER > 0 and c:IsAbleToHand() and c:IsFaceup()
  end
  function s.target2(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and s.thfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.thfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, s.thfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.activate2(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  	end
  end
  function s.desfilter(c)
  	return c:GetOriginalType() & TYPE_MONSTER > 0 and c:IsFaceup()
  end
  function s.desfilter2(c, tc)
  	return c:IsFaceup() and c:IsLevelBelow(tc:GetLevel())
  end
  function s.target3(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and s.desfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.desfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.activate3(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		if Duel.Destroy(tc, REASON_EFFECT) > 0 and Duel.IsExistingMatchingCard(s.desfilter2, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil, tc) and Duel.SelectYesNo(tp, aux.Stringid(id, 3)) then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  			local g = Duel.SelectMatchingCard(tp, s.desfilter2, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil, tc)
  			Duel.Destroy(g, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: 変幻
  このカード名のカードは1ターンに1枚しか発動できない。
  1:自分か相手の魔法&罠ゾーンの表側表示のモンスターカード1枚を対象とし、以下の効果から1つを選択して発動できる。
  ●対象のカードを元々の持ち主のフィールドに特殊召喚する。
  ●対象のカードを手札に戻す。
  ●対象のカードを破壊する。
  その後、そのカードのレベル以下のレベルを持つフィールドのモンスター1体を破壊できる。
target_text: -- 変幻
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon from hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target1)
  	e1:SetOperation(s.activate1)
  	c:RegisterEffect(e1)
  	--Return to Hand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_ACTIVATE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e2:SetTarget(s.target2)
  	e2:SetOperation(s.activate2)
  	c:RegisterEffect(e2)
  	--Destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_DESTROY)
  	e3:SetType(EFFECT_TYPE_ACTIVATE)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCode(EVENT_FREE_CHAIN)
  	e3:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e3:SetTarget(s.target3)
  	e3:SetOperation(s.activate3)
  	c:RegisterEffect(e3)
  end
  function s.spfilter(c, e, tp)
  	return Duel.GetLocationCount(c:GetOwner(), LOCATION_MZONE) > 0 and c:GetOriginalType() & TYPE_MONSTER > 0 and c:IsFaceup() and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target1(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.spfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.activate1(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	local tgp = tc:GetOwner()
  	if tc:IsRelateToEffect(e) and Duel.GetLocationCount(tgp, LOCATION_MZONE) > 0 then
  		Duel.SpecialSummon(tc, 0, tp, tgp, false, false, POS_FACEUP)
  	end
  end
  function s.thfilter(c)
  	return c:GetOriginalType() & TYPE_MONSTER > 0 and c:IsAbleToHand() and c:IsFaceup()
  end
  function s.target2(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and s.thfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.thfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, s.thfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.activate2(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  	end
  end
  function s.desfilter(c)
  	return c:GetOriginalType() & TYPE_MONSTER > 0 and c:IsFaceup()
  end
  function s.desfilter2(c, tc)
  	return c:IsFaceup() and c:IsLevelBelow(tc:GetLevel())
  end
  function s.target3(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and s.desfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.desfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.activate3(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		if Duel.Destroy(tc, REASON_EFFECT) > 0 and Duel.IsExistingMatchingCard(s.desfilter2, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil, tc) and Duel.SelectYesNo(tp, aux.Stringid(id, 3)) then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  			local g = Duel.SelectMatchingCard(tp, s.desfilter2, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil, tc)
  			Duel.Destroy(g, REASON_EFFECT)
  		end
  	end
  end
  
  