name: Putrid
card_text: Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. During your End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: Take 300 damage.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--cannot release
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UNRELEASABLE_SUM)
  	e1:SetValue(1)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
  	e3:SetValue(s.fuslimit)
  	c:RegisterEffect(e3)
  	local e4 = e3:Clone()
  	e4:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
  	e4:SetValue(1)
  	c:RegisterEffect(e4)
  	local e5 = e4:Clone()
  	e5:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
  	c:RegisterEffect(e5)
  	--control
  	local e6 = Effect.CreateEffect(c)
  	e6:SetDescription(aux.Stringid(id, 0))
  	e6:SetCategory(CATEGORY_DESTROY + CATEGORY_CONTROL)
  	e6:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e6:SetCode(EVENT_PHASE + PHASE_END)
  	e6:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e6:SetRange(LOCATION_MZONE)
  	e6:SetCountLimit(1)
  	e6:SetCondition(s.ctlcon)
  	e6:SetTarget(s.ctltg)
  	e6:SetOperation(s.ctlop)
  	c:RegisterEffect(e6)
  	--damage
  	local e7 = Effect.CreateEffect(c)
  	e7:SetDescription(aux.Stringid(id, 1))
  	e7:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e7:SetCategory(CATEGORY_DAMAGE)
  	e7:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e7:SetRange(LOCATION_MZONE)
  	e7:SetCountLimit(1)
  	e7:SetCondition(s.damcon)
  	e7:SetTarget(s.damtg)
  	e7:SetOperation(s.damop)
  	c:RegisterEffect(e7)
  end
  function s.fuslimit(e, c, sumtype)
  	return sumtype == SUMMON_TYPE_FUSION
  end
  function s.ctlcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.ctltg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_PZONE) and chkc:IsControler(tp)
  	end
  	if chk == 0 then
  		return e:GetHandler():IsControlerCanBeChanged() and Duel.IsExistingTarget(nil, tp, LOCATION_PZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, nil, tp, LOCATION_PZONE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_CONTROL, e:GetHandler(), 1, 0, 0)
  end
  function s.ctlop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.Destroy(tc, REASON_EFFECT) ~= 0 and c:IsRelateToEffect(e) and c:IsFaceup() then
  		Duel.GetControl(c, 1 - tp)
  	end
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, 0, 0, tp, 300)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Damage(tp, 300, REASON_EFFECT)
  end
  
  
source_text: Putrid
  Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. During your End Phase: You can target 1 card in your Pendulum Zone; destroy it, and if you do, give control of this card to your opponent. During each of your Standby Phases: Take 300 damage.
target_text: -- Putrid
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--cannot release
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UNRELEASABLE_SUM)
  	e1:SetValue(1)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
  	e3:SetValue(s.fuslimit)
  	c:RegisterEffect(e3)
  	local e4 = e3:Clone()
  	e4:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
  	e4:SetValue(1)
  	c:RegisterEffect(e4)
  	local e5 = e4:Clone()
  	e5:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
  	c:RegisterEffect(e5)
  	--control
  	local e6 = Effect.CreateEffect(c)
  	e6:SetDescription(aux.Stringid(id, 0))
  	e6:SetCategory(CATEGORY_DESTROY + CATEGORY_CONTROL)
  	e6:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e6:SetCode(EVENT_PHASE + PHASE_END)
  	e6:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e6:SetRange(LOCATION_MZONE)
  	e6:SetCountLimit(1)
  	e6:SetCondition(s.ctlcon)
  	e6:SetTarget(s.ctltg)
  	e6:SetOperation(s.ctlop)
  	c:RegisterEffect(e6)
  	--damage
  	local e7 = Effect.CreateEffect(c)
  	e7:SetDescription(aux.Stringid(id, 1))
  	e7:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e7:SetCategory(CATEGORY_DAMAGE)
  	e7:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e7:SetRange(LOCATION_MZONE)
  	e7:SetCountLimit(1)
  	e7:SetCondition(s.damcon)
  	e7:SetTarget(s.damtg)
  	e7:SetOperation(s.damop)
  	c:RegisterEffect(e7)
  end
  function s.fuslimit(e, c, sumtype)
  	return sumtype == SUMMON_TYPE_FUSION
  end
  function s.ctlcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.ctltg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_PZONE) and chkc:IsControler(tp)
  	end
  	if chk == 0 then
  		return e:GetHandler():IsControlerCanBeChanged() and Duel.IsExistingTarget(nil, tp, LOCATION_PZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, nil, tp, LOCATION_PZONE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_CONTROL, e:GetHandler(), 1, 0, 0)
  end
  function s.ctlop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.Destroy(tc, REASON_EFFECT) ~= 0 and c:IsRelateToEffect(e) and c:IsFaceup() then
  		Duel.GetControl(c, 1 - tp)
  	end
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, 0, 0, tp, 300)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Damage(tp, 300, REASON_EFFECT)
  end
  
  