name: Heroic
card_text: When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle.
external_ids: local SETCARD_ID_0 = 0x6f --Heroic
  
lua: local SETCARD_ID_0 = 0x6f --Heroic
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_BE_BATTLE_TARGET)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local d = Duel.GetAttackTarget()
  	return d:IsFaceup() and d:IsControler(tp) and d:IsSetCard(SETCARD_ID_0)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsLevelBelow(4) and c:IsSetCard(SETCARD_ID_0)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, Duel.GetAttackTarget())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, Duel.GetAttackTarget())
  	Duel.GetAttacker():CreateEffectRelation(e)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local a = Duel.GetAttacker()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) and a:IsAttackable() and a:IsRelateToEffect(e) and not a:IsImmuneToEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
  		e1:SetValue(tc:GetAttack() * 2)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_BATTLE)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  		e2:SetValue(1)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_DAMAGE)
  		tc:RegisterEffect(e2)
  		local e3 = e2:Clone()
  		a:RegisterEffect(e3)
  		Duel.CalculateDamage(a, tc)
  	end
  end
  
  
source_text: Heroic
  When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle.
target_text: -- Heroic
  local SETCARD_ID_0 = 0x6f --Heroic
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_BE_BATTLE_TARGET)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local d = Duel.GetAttackTarget()
  	return d:IsFaceup() and d:IsControler(tp) and d:IsSetCard(SETCARD_ID_0)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsLevelBelow(4) and c:IsSetCard(SETCARD_ID_0)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, Duel.GetAttackTarget())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, Duel.GetAttackTarget())
  	Duel.GetAttacker():CreateEffectRelation(e)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local a = Duel.GetAttacker()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) and a:IsAttackable() and a:IsRelateToEffect(e) and not a:IsImmuneToEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
  		e1:SetValue(tc:GetAttack() * 2)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_BATTLE)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  		e2:SetValue(1)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_DAMAGE)
  		tc:RegisterEffect(e2)
  		local e3 = e2:Clone()
  		a:RegisterEffect(e3)
  		Duel.CalculateDamage(a, tc)
  	end
  end
  
  