name: Power
card_text: Neither player can Special Summon monsters with 1000 or less ATK.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--disable spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 1)
  	e2:SetTarget(s.sumlimit)
  	c:RegisterEffect(e2)
  end
  function s.sumlimit(e, c, sump, sumtype, sumpos, targetp)
  	return c:IsAttackBelow(1000)
  end
  
  
source_text: Power
  Neither player can Special Summon monsters with 1000 or less ATK.
target_text: -- Power
  local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--disable spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 1)
  	e2:SetTarget(s.sumlimit)
  	c:RegisterEffect(e2)
  end
  function s.sumlimit(e, c, sump, sumtype, sumpos, targetp)
  	return c:IsAttackBelow(1000)
  end
  
  