name: Pandora's
card_text: Pendulum Scale = 4
  [ Pendulum Effect ]
  While you have no cards in your Extra Deck: You can target 1 card in your opponent's Pendulum Zone; destroy it, and if you do, place this card in your opponent's Pendulum Zone.
  ----------------------------------------
  [ Monster Effect ]
  While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--pendulum set
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_PZONE)
  	e1:SetCondition(s.pencon)
  	e1:SetTarget(s.pentg)
  	e1:SetOperation(s.penop)
  	c:RegisterEffect(e1)
  	--effect draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetCode(EFFECT_DRAW_COUNT)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTargetRange(1, 0)
  	e2:SetValue(2)
  	e2:SetCondition(s.drcon)
  	c:RegisterEffect(e2)
  end
  function s.pencon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, LOCATION_EXTRA, 0) == 0
  end
  function s.pentg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_PZONE) and chkc:IsControler(1 - tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(nil, tp, 0, LOCATION_PZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, nil, tp, 0, LOCATION_PZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.penop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.Destroy(tc, REASON_EFFECT) ~= 0 then
  		Duel.MoveToField(c, tp, 1 - tp, LOCATION_PZONE, POS_FACEUP, true)
  	end
  end
  function s.drcon(e)
  	return Duel.GetFieldGroupCount(e:GetHandlerPlayer(), LOCATION_EXTRA, 0) == 0
  end
  
  
source_text: Pandora's
  Pendulum Scale = 4
  [ Pendulum Effect ]
  While you have no cards in your Extra Deck: You can target 1 card in your opponent's Pendulum Zone; destroy it, and if you do, place this card in your opponent's Pendulum Zone.
  ----------------------------------------
  [ Monster Effect ]
  While you have no cards in your Extra Deck, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
target_text: -- Pandora's
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--pendulum set
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_PZONE)
  	e1:SetCondition(s.pencon)
  	e1:SetTarget(s.pentg)
  	e1:SetOperation(s.penop)
  	c:RegisterEffect(e1)
  	--effect draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetCode(EFFECT_DRAW_COUNT)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTargetRange(1, 0)
  	e2:SetValue(2)
  	e2:SetCondition(s.drcon)
  	c:RegisterEffect(e2)
  end
  function s.pencon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, LOCATION_EXTRA, 0) == 0
  end
  function s.pentg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_PZONE) and chkc:IsControler(1 - tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(nil, tp, 0, LOCATION_PZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, nil, tp, 0, LOCATION_PZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.penop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.Destroy(tc, REASON_EFFECT) ~= 0 then
  		Duel.MoveToField(c, tp, 1 - tp, LOCATION_PZONE, POS_FACEUP, true)
  	end
  end
  function s.drcon(e)
  	return Duel.GetFieldGroupCount(e:GetHandlerPlayer(), LOCATION_EXTRA, 0) == 0
  end
  
  