name: Drastic
card_text: When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_TOGRAVE + CATEGORY_HANDES)
  	e1:SetCode(EVENT_TO_HAND)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c, tp)
  	return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, 1 - tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetCard(eg)
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, 1 - tp, 1)
  end
  function s.filter(c, e, tp)
  	return c:IsRelateToEffect(e) and c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local sg = eg:Filter(s.filter, nil, e, 1 - tp)
  	if sg:GetCount() == 0 then
  	elseif sg:GetCount() == 1 then
  		Duel.SendtoGrave(sg, REASON_EFFECT + REASON_DISCARD)
  	else
  		Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_DISCARD)
  		local dg = sg:Select(1 - tp, 1, 1, nil)
  		Duel.SendtoGrave(dg, REASON_EFFECT + REASON_DISCARD)
  	end
  end
  
  
source_text: Drastic
  When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.
target_text: -- Drastic
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_TOGRAVE + CATEGORY_HANDES)
  	e1:SetCode(EVENT_TO_HAND)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c, tp)
  	return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, 1 - tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetCard(eg)
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, 1 - tp, 1)
  end
  function s.filter(c, e, tp)
  	return c:IsRelateToEffect(e) and c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local sg = eg:Filter(s.filter, nil, e, 1 - tp)
  	if sg:GetCount() == 0 then
  	elseif sg:GetCount() == 1 then
  		Duel.SendtoGrave(sg, REASON_EFFECT + REASON_DISCARD)
  	else
  		Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_DISCARD)
  		local dg = sg:Select(1 - tp, 1, 1, nil)
  		Duel.SendtoGrave(dg, REASON_EFFECT + REASON_DISCARD)
  	end
  end
  
  