name: Overlay
card_text: If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 face-up Xyz Monster you control that has material; it gains 500 ATK for each material attached to it.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_SPSUM_PARAM)
  	e1:SetTargetRange(POS_FACEUP_DEFENSE, 0)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.spcon)
  	c:RegisterEffect(e1)
  	--atkup
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCondition(aux.exccon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.atktg)
  	e2:SetOperation(s.atkop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsAttackAbove(2000)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	local tp = c:GetControler()
  	return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:GetOverlayCount() > 0
  end
  function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e1:SetValue(tc:GetOverlayCount() * 500)
  		tc:RegisterEffect(e1)
  	end
  end
  
  
source_text: Overlay
  If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 face-up Xyz Monster you control that has material; it gains 500 ATK for each material attached to it.
target_text: -- Overlay
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_SPSUM_PARAM)
  	e1:SetTargetRange(POS_FACEUP_DEFENSE, 0)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.spcon)
  	c:RegisterEffect(e1)
  	--atkup
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCondition(aux.exccon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.atktg)
  	e2:SetOperation(s.atkop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsAttackAbove(2000)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	local tp = c:GetControler()
  	return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:GetOverlayCount() > 0
  end
  function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e1:SetValue(tc:GetOverlayCount() * 500)
  		tc:RegisterEffect(e1)
  	end
  end
  
  