name: Stars
card_text: Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of "Stars Align across the Milky Way" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--Ritual Summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCost(s.rscost)
  	e2:SetTarget(s.rstg)
  	e2:SetOperation(s.rsop)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(100)
  	return true
  end
  function s.cfilter(c, tp)
  	return bit.band(c:GetType(), 0x81) == 0x81 and not c:IsPublic() and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil, c)
  end
  function s.thfilter(c, rc)
  	return not c:IsCode(rc:GetCode()) and c:IsLevel(rc:GetLevel()) and bit.band(c:GetType(), 0x81) == 0x81 and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if e:GetLabel() ~= 100 then
  			return false
  		end
  		e:SetLabel(0)
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_HAND, 0, 1, 1, nil, tp)
  	e:SetLabelObject(g:GetFirst())
  	Duel.ConfirmCards(1 - tp, g)
  	Duel.ShuffleHand(tp)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local rc = e:GetLabelObject()
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil, rc)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.rtfilter(c)
  	return c:GetType() == TYPE_SPELL + TYPE_RITUAL and c:IsAbleToGraveAsCost() and c:CheckActivateEffect(true, true, false) ~= nil
  end
  function s.rscost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(1)
  	return true
  end
  function s.rstg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		if e:GetLabel() == 0 then
  			return false
  		end
  		e:SetLabel(0)
  		return Duel.IsExistingMatchingCard(s.rtfilter, tp, LOCATION_HAND, 0, 1, nil) and c:IsAbleToRemoveAsCost()
  	end
  	e:SetLabel(0)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.rtfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
  	local te = g:GetFirst():CheckActivateEffect(true, true, false)
  	e:SetLabelObject(te)
  	Duel.SendtoGrave(g, REASON_COST)
  	Duel.Remove(c, POS_FACEUP, REASON_COST)
  	e:SetProperty(te:GetProperty())
  	local tg = te:GetTarget()
  	if tg then
  		tg(e, tp, eg, ep, ev, re, r, rp, 1)
  	end
  	Duel.ClearOperationInfo(0)
  end
  function s.rsop(e, tp, eg, ep, ev, re, r, rp)
  	local te = e:GetLabelObject()
  	if not te then
  		return
  	end
  	local op = te:GetOperation()
  	if op then
  		op(e, tp, eg, ep, ev, re, r, rp)
  	end
  end
  
  
source_text: Stars
  Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of "Stars Align across the Milky Way" once per turn.
target_text: -- Stars
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--Ritual Summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCost(s.rscost)
  	e2:SetTarget(s.rstg)
  	e2:SetOperation(s.rsop)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(100)
  	return true
  end
  function s.cfilter(c, tp)
  	return bit.band(c:GetType(), 0x81) == 0x81 and not c:IsPublic() and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil, c)
  end
  function s.thfilter(c, rc)
  	return not c:IsCode(rc:GetCode()) and c:IsLevel(rc:GetLevel()) and bit.band(c:GetType(), 0x81) == 0x81 and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if e:GetLabel() ~= 100 then
  			return false
  		end
  		e:SetLabel(0)
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_HAND, 0, 1, 1, nil, tp)
  	e:SetLabelObject(g:GetFirst())
  	Duel.ConfirmCards(1 - tp, g)
  	Duel.ShuffleHand(tp)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local rc = e:GetLabelObject()
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil, rc)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.rtfilter(c)
  	return c:GetType() == TYPE_SPELL + TYPE_RITUAL and c:IsAbleToGraveAsCost() and c:CheckActivateEffect(true, true, false) ~= nil
  end
  function s.rscost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(1)
  	return true
  end
  function s.rstg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		if e:GetLabel() == 0 then
  			return false
  		end
  		e:SetLabel(0)
  		return Duel.IsExistingMatchingCard(s.rtfilter, tp, LOCATION_HAND, 0, 1, nil) and c:IsAbleToRemoveAsCost()
  	end
  	e:SetLabel(0)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.rtfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
  	local te = g:GetFirst():CheckActivateEffect(true, true, false)
  	e:SetLabelObject(te)
  	Duel.SendtoGrave(g, REASON_COST)
  	Duel.Remove(c, POS_FACEUP, REASON_COST)
  	e:SetProperty(te:GetProperty())
  	local tg = te:GetTarget()
  	if tg then
  		tg(e, tp, eg, ep, ev, re, r, rp, 1)
  	end
  	Duel.ClearOperationInfo(0)
  end
  function s.rsop(e, tp, eg, ep, ev, re, r, rp)
  	local te = e:GetLabelObject()
  	if not te then
  		return
  	end
  	local op = te:GetOperation()
  	if op then
  		op(e, tp, eg, ep, ev, re, r, rp)
  	end
  end
  
  