name: Royal
card_text: If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro custom
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_TUNER_MATERIAL_LIMIT)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetTarget(s.synlimit)
  	c:RegisterEffect(e1)
  end
  function s.synlimit(e, c)
  	return c:IsRace(RACE_FISH)
  end
  
  
source_text: Royal
  If this card is used as a Synchro Material Monster, all the other Synchro Material Monsters must be Fish-Type.
target_text: -- Royal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro custom
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_TUNER_MATERIAL_LIMIT)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetTarget(s.synlimit)
  	c:RegisterEffect(e1)
  end
  function s.synlimit(e, c)
  	return c:IsRace(RACE_FISH)
  end
  
  