name: World
card_text: All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY.
external_ids: local SETCARD_ID_0 = 0x104 --Krawler
  
lua: local SETCARD_ID_0 = 0x104 --Krawler
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--stats up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e2:SetValue(300)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e3)
  	--special summon
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 0))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetType(EFFECT_TYPE_IGNITION)
  	e4:SetRange(LOCATION_FZONE)
  	e4:SetCountLimit(1)
  	e4:SetTarget(s.sptg)
  	e4:SetOperation(s.spop)
  	c:RegisterEffect(e4)
  	--to grave
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 1))
  	e5:SetCategory(CATEGORY_TOGRAVE)
  	e5:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e5:SetCode(EVENT_BATTLE_DESTROYED)
  	e5:SetRange(LOCATION_FZONE)
  	e5:SetCondition(s.tgcon)
  	e5:SetTarget(s.tgtg)
  	e5:SetOperation(s.tgop)
  	c:RegisterEffect(e5)
  end
  function s.spfilter(c, e, tp)
  	return c:IsLevelBelow(2) and c:IsRace(RACE_INSECT) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 1 or not e:GetHandler():IsRelateToEffect(e) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		local tc = g:GetFirst()
  		if Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_DEFENSE) ~= 0 and tc:IsFacedown() then
  			Duel.ConfirmCards(1 - tp, tc)
  		end
  	end
  end
  function s.cfilter(c, tp)
  	local rc = c:GetReasonCard()
  	return c:IsReason(REASON_BATTLE) and c:IsPreviousControler(tp) and c:IsType(TYPE_FLIP) and rc and rc:IsControler(1 - tp) and rc:IsRelateToBattle()
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	local dc = eg:Filter(s.cfilter, nil, tp):GetFirst()
  	if dc then
  		e:SetLabelObject(dc:GetReasonCard())
  		return true
  	else
  		return false
  	end
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, e:GetLabelObject(), 1, 0, 0)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	if tc and tc:IsRelateToBattle() then
  		Duel.SendtoGrave(tc, REASON_EFFECT)
  	end
  end
  
  
source_text: World
  All "Krawler" monsters on the field gain 300 ATK/DEF. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY.
target_text: -- World
  local SETCARD_ID_0 = 0x104 --Krawler
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--stats up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e2:SetValue(300)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e3)
  	--special summon
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 0))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetType(EFFECT_TYPE_IGNITION)
  	e4:SetRange(LOCATION_FZONE)
  	e4:SetCountLimit(1)
  	e4:SetTarget(s.sptg)
  	e4:SetOperation(s.spop)
  	c:RegisterEffect(e4)
  	--to grave
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 1))
  	e5:SetCategory(CATEGORY_TOGRAVE)
  	e5:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e5:SetCode(EVENT_BATTLE_DESTROYED)
  	e5:SetRange(LOCATION_FZONE)
  	e5:SetCondition(s.tgcon)
  	e5:SetTarget(s.tgtg)
  	e5:SetOperation(s.tgop)
  	c:RegisterEffect(e5)
  end
  function s.spfilter(c, e, tp)
  	return c:IsLevelBelow(2) and c:IsRace(RACE_INSECT) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 1 or not e:GetHandler():IsRelateToEffect(e) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		local tc = g:GetFirst()
  		if Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_DEFENSE) ~= 0 and tc:IsFacedown() then
  			Duel.ConfirmCards(1 - tp, tc)
  		end
  	end
  end
  function s.cfilter(c, tp)
  	local rc = c:GetReasonCard()
  	return c:IsReason(REASON_BATTLE) and c:IsPreviousControler(tp) and c:IsType(TYPE_FLIP) and rc and rc:IsControler(1 - tp) and rc:IsRelateToBattle()
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	local dc = eg:Filter(s.cfilter, nil, tp):GetFirst()
  	if dc then
  		e:SetLabelObject(dc:GetReasonCard())
  		return true
  	else
  		return false
  	end
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, e:GetLabelObject(), 1, 0, 0)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	if tc and tc:IsRelateToBattle() then
  		Duel.SendtoGrave(tc, REASON_EFFECT)
  	end
  end
  
  