name: Fire
card_text: Once per turn, during the next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".
external_ids: local SETCARD_ID_0 = 0x81 --Fire
  
lua: local SETCARD_ID_0 = 0x81 --Fire
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e1:SetCode(EVENT_TO_GRAVE)
  	e1:SetOperation(s.spreg)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	e2:SetLabelObject(e1)
  	c:RegisterEffect(e2)
  	--destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_DESTROY)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetCondition(s.descon)
  	e3:SetTarget(s.destg)
  	e3:SetOperation(s.desop)
  	c:RegisterEffect(e3)
  	--spsummon2
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 2))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e4:SetCode(EVENT_BATTLE_DESTROYED)
  	e4:SetCondition(s.spcon2)
  	e4:SetTarget(s.sptg2)
  	e4:SetOperation(s.spop2)
  	c:RegisterEffect(e4)
  end
  function s.spreg(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if bit.band(r, 0x41) ~= 0x41 then
  		return
  	end
  	if Duel.GetCurrentPhase() == PHASE_STANDBY then
  		e:SetLabel(Duel.GetTurnCount())
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY, 0, 2)
  	else
  		e:SetLabel(0)
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY, 0, 1)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetLabelObject():GetLabel() ~= Duel.GetTurnCount() and e:GetHandler():GetFlagEffect(id) > 0
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local c = e:GetHandler()
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  	c:ResetFlagEffect(id)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, SUMMON_VALUE_SELF, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetSummonType() == SUMMON_TYPE_SPECIAL + SUMMON_VALUE_SELF
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local g = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_MZONE, LOCATION_MZONE, e:GetHandler())
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_MZONE, LOCATION_MZONE, aux.ExceptThisCard(e))
  	Duel.Destroy(g, REASON_EFFECT)
  end
  function s.spcon2(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
  end
  function s.spop2(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Fire
  Once per turn, during the next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".
target_text: -- Fire
  local SETCARD_ID_0 = 0x81 --Fire
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e1:SetCode(EVENT_TO_GRAVE)
  	e1:SetOperation(s.spreg)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	e2:SetLabelObject(e1)
  	c:RegisterEffect(e2)
  	--destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_DESTROY)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetCondition(s.descon)
  	e3:SetTarget(s.destg)
  	e3:SetOperation(s.desop)
  	c:RegisterEffect(e3)
  	--spsummon2
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 2))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e4:SetCode(EVENT_BATTLE_DESTROYED)
  	e4:SetCondition(s.spcon2)
  	e4:SetTarget(s.sptg2)
  	e4:SetOperation(s.spop2)
  	c:RegisterEffect(e4)
  end
  function s.spreg(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if bit.band(r, 0x41) ~= 0x41 then
  		return
  	end
  	if Duel.GetCurrentPhase() == PHASE_STANDBY then
  		e:SetLabel(Duel.GetTurnCount())
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY, 0, 2)
  	else
  		e:SetLabel(0)
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY, 0, 1)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetLabelObject():GetLabel() ~= Duel.GetTurnCount() and e:GetHandler():GetFlagEffect(id) > 0
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local c = e:GetHandler()
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  	c:ResetFlagEffect(id)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, SUMMON_VALUE_SELF, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetSummonType() == SUMMON_TYPE_SPECIAL + SUMMON_VALUE_SELF
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local g = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_MZONE, LOCATION_MZONE, e:GetHandler())
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_MZONE, LOCATION_MZONE, aux.ExceptThisCard(e))
  	Duel.Destroy(g, REASON_EFFECT)
  end
  function s.spcon2(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
  end
  function s.spop2(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  