name: Performapal
card_text: Pendulum Scale = 2
  [ Pendulum Effect ]
  Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field).
  ----------------------------------------
  [ Monster Effect ]
  If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster.
external_ids: local SETCARD_ID_0 = 0x9f --Performapal
  
lua: local SETCARD_ID_0 = 0x9f --Performapal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--atk
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_BATTLE_START)
  	e1:SetRange(LOCATION_PZONE)
  	e1:SetCountLimit(1)
  	e1:SetCondition(s.atkcon1)
  	e1:SetOperation(s.atkop1)
  	c:RegisterEffect(e1)
  	--atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_ATKCHANGE)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_BATTLED)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.atkcon2)
  	e2:SetTarget(s.atktg2)
  	e2:SetOperation(s.atkop2)
  	c:RegisterEffect(e2)
  end
  function s.atkcon1(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetAttacker()
  	local bc = Duel.GetAttackTarget()
  	if not bc then
  		return false
  	end
  	if tc:IsControler(1 - tp) then
  		bc, tc = tc, bc
  	end
  	e:SetLabelObject(bc)
  	return bc:IsFaceup() and tc:IsFaceup() and tc:IsSetCard(SETCARD_ID_0)
  end
  function s.atkop1(e, tp, eg, ep, ev, re, r, rp)
  	local bc = e:GetLabelObject()
  	if bc:IsRelateToBattle() and bc:IsFaceup() and bc:IsControler(1 - tp) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(-600)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		bc:RegisterEffect(e1)
  	end
  end
  function s.atkcon2(e, tp, eg, ep, ev, re, r, rp)
  	local a = Duel.GetAttacker()
  	return a:IsControler(tp) and a:IsSetCard(SETCARD_ID_0)
  end
  function s.atktg2(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, 1, nil)
  end
  function s.atkop2(e, tp, eg, ep, ev, re, r, rp)
  	local a = Duel.GetAttacker()
  	local tc = Duel.GetFirstTarget()
  	if a:IsFaceup() and tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		local atk = math.max(0, a:GetAttack())
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(-atk)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  	end
  end
  
  
source_text: Performapal
  Pendulum Scale = 2
  [ Pendulum Effect ]
  Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field).
  ----------------------------------------
  [ Monster Effect ]
  If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster.
target_text: -- Performapal
  local SETCARD_ID_0 = 0x9f --Performapal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--atk
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_BATTLE_START)
  	e1:SetRange(LOCATION_PZONE)
  	e1:SetCountLimit(1)
  	e1:SetCondition(s.atkcon1)
  	e1:SetOperation(s.atkop1)
  	c:RegisterEffect(e1)
  	--atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_ATKCHANGE)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_BATTLED)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.atkcon2)
  	e2:SetTarget(s.atktg2)
  	e2:SetOperation(s.atkop2)
  	c:RegisterEffect(e2)
  end
  function s.atkcon1(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetAttacker()
  	local bc = Duel.GetAttackTarget()
  	if not bc then
  		return false
  	end
  	if tc:IsControler(1 - tp) then
  		bc, tc = tc, bc
  	end
  	e:SetLabelObject(bc)
  	return bc:IsFaceup() and tc:IsFaceup() and tc:IsSetCard(SETCARD_ID_0)
  end
  function s.atkop1(e, tp, eg, ep, ev, re, r, rp)
  	local bc = e:GetLabelObject()
  	if bc:IsRelateToBattle() and bc:IsFaceup() and bc:IsControler(1 - tp) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(-600)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		bc:RegisterEffect(e1)
  	end
  end
  function s.atkcon2(e, tp, eg, ep, ev, re, r, rp)
  	local a = Duel.GetAttacker()
  	return a:IsControler(tp) and a:IsSetCard(SETCARD_ID_0)
  end
  function s.atktg2(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, 1, nil)
  end
  function s.atkop2(e, tp, eg, ep, ev, re, r, rp)
  	local a = Duel.GetAttacker()
  	local tc = Duel.GetFirstTarget()
  	if a:IsFaceup() and tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		local atk = math.max(0, a:GetAttack())
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(-atk)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  	end
  end
  
  