name: Max
card_text: Tribute 1 face-up monster; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions "Max Metalmorph" from your hand, Deck, or GY, then you can equip this card to it with the following effect.
  ● The equipped monster gains 400 ATK/DEF, it cannot be destroyed by Spell or monster effects, also your opponent cannot target it with monster effects or Spell Cards or effects.
  You can only activate 1 "Max Metalmorph" per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, id)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_END_PHASE)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(1)
  	if chk == 0 then
  		return true
  	end
  end
  function s.filter1(c, e, tp)
  	return c:IsFaceup()
  		and Duel.GetMZoneCount(tp, c) > 0
  		and Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp, 1, c:GetLevel(), c:GetRace(), c:GetAttribute())
  end
  function s.filter2(c, e, tp, ft, lv, race, att)
  	return not c:IsSummonableCard()
  		and aux.IsCodeListed(c, id)
  		and c:IsType(TYPE_MONSTER)
  		and (
  			not c:IsLocation(LOCATION_DECK + LOCATION_HAND) and c:IsCanBeSpecialSummoned(e, 0, tp, true, false, POS_FACEUP)
  			or c.Metallization_material and c.Metallization_material(ft, lv, race, att) and c:IsCanBeSpecialSummoned(e, 0, tp, true, true, POS_FACEUP)
  		)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if e:GetLabel() ~= 1 then
  			return Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp, 0)
  		end
  		return e:IsCostChecked() and Duel.CheckReleaseGroup(tp, s.filter1, 1, nil, e, tp)
  	end
  	if e:GetLabel() == 1 then
  		local rg = Duel.SelectReleaseGroup(tp, s.filter1, 1, 1, nil, e, tp)
  		local ec = rg:GetFirst()
  		e:SetLabel(1, ec:GetLevel(), ec:GetRace(), ec:GetAttribute())
  		Duel.Release(ec, REASON_COST)
  	else
  		e:SetLabel(0)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	local ft, lv, race, att = e:GetLabel()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local tc = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter2), tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, e, tp, e:GetLabel()):GetFirst()
  	if tc and Duel.SpecialSummon(tc, 0, tp, tp, true, true, POS_FACEUP) > 0 then
  		tc:CompleteProcedure()
  		if ft == 1 and c:IsOnField() and c:IsRelateToEffect(e) and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  			Duel.BreakEffect()
  			c:CancelToGrave(true)
  			if Duel.Equip(tp, c, tc) ~= 0 then
  				local e1 = Effect.CreateEffect(tc)
  				e1:SetType(EFFECT_TYPE_SINGLE)
  				e1:SetCode(EFFECT_EQUIP_LIMIT)
  				e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  				e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  				e1:SetValue(s.eqlimit)
  				c:RegisterEffect(e1)
  				local e2 = Effect.CreateEffect(c)
  				e2:SetType(EFFECT_TYPE_EQUIP)
  				e2:SetCode(EFFECT_UPDATE_ATTACK)
  				e2:SetValue(400)
  				e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  				c:RegisterEffect(e2)
  				local e3 = e2:Clone()
  				e3:SetCode(EFFECT_UPDATE_DEFENSE)
  				c:RegisterEffect(e3)
  				local e4 = Effect.CreateEffect(c)
  				e4:SetType(EFFECT_TYPE_EQUIP)
  				e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  				e4:SetValue(s.efilter)
  				e4:SetReset(RESET_EVENT + RESETS_STANDARD)
  				c:RegisterEffect(e4)
  				local e5 = e4:Clone()
  				e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
  				e5:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  				e5:SetValue(s.tgval)
  				c:RegisterEffect(e5)
  			else
  				c:CancelToGrave(false)
  			end
  		end
  	end
  end
  function s.eqlimit(e, c)
  	return e:GetOwner() == c
  end
  function s.tgval(e, re, rp)
  	return re:IsActiveType(TYPE_MONSTER + TYPE_SPELL) and rp == 1 - e:GetHandlerPlayer()
  end
  function s.efilter(e, re)
  	return re:IsActiveType(TYPE_MONSTER + TYPE_SPELL)
  end
  
  
source_text: Max
  Tribute 1 face-up monster; Special Summon 1 monster that cannot be Normal Summoned/Set and mentions "Max Metalmorph" from your hand, Deck, or GY, then you can equip this card to it with the following effect.
  ● The equipped monster gains 400 ATK/DEF, it cannot be destroyed by Spell or monster effects, also your opponent cannot target it with monster effects or Spell Cards or effects.
  You can only activate 1 "Max Metalmorph" per turn.
target_text: -- Max
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, id)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_END_PHASE)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(1)
  	if chk == 0 then
  		return true
  	end
  end
  function s.filter1(c, e, tp)
  	return c:IsFaceup()
  		and Duel.GetMZoneCount(tp, c) > 0
  		and Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp, 1, c:GetLevel(), c:GetRace(), c:GetAttribute())
  end
  function s.filter2(c, e, tp, ft, lv, race, att)
  	return not c:IsSummonableCard()
  		and aux.IsCodeListed(c, id)
  		and c:IsType(TYPE_MONSTER)
  		and (
  			not c:IsLocation(LOCATION_DECK + LOCATION_HAND) and c:IsCanBeSpecialSummoned(e, 0, tp, true, false, POS_FACEUP)
  			or c.Metallization_material and c.Metallization_material(ft, lv, race, att) and c:IsCanBeSpecialSummoned(e, 0, tp, true, true, POS_FACEUP)
  		)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if e:GetLabel() ~= 1 then
  			return Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp, 0)
  		end
  		return e:IsCostChecked() and Duel.CheckReleaseGroup(tp, s.filter1, 1, nil, e, tp)
  	end
  	if e:GetLabel() == 1 then
  		local rg = Duel.SelectReleaseGroup(tp, s.filter1, 1, 1, nil, e, tp)
  		local ec = rg:GetFirst()
  		e:SetLabel(1, ec:GetLevel(), ec:GetRace(), ec:GetAttribute())
  		Duel.Release(ec, REASON_COST)
  	else
  		e:SetLabel(0)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	local ft, lv, race, att = e:GetLabel()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local tc = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter2), tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, e, tp, e:GetLabel()):GetFirst()
  	if tc and Duel.SpecialSummon(tc, 0, tp, tp, true, true, POS_FACEUP) > 0 then
  		tc:CompleteProcedure()
  		if ft == 1 and c:IsOnField() and c:IsRelateToEffect(e) and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  			Duel.BreakEffect()
  			c:CancelToGrave(true)
  			if Duel.Equip(tp, c, tc) ~= 0 then
  				local e1 = Effect.CreateEffect(tc)
  				e1:SetType(EFFECT_TYPE_SINGLE)
  				e1:SetCode(EFFECT_EQUIP_LIMIT)
  				e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  				e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  				e1:SetValue(s.eqlimit)
  				c:RegisterEffect(e1)
  				local e2 = Effect.CreateEffect(c)
  				e2:SetType(EFFECT_TYPE_EQUIP)
  				e2:SetCode(EFFECT_UPDATE_ATTACK)
  				e2:SetValue(400)
  				e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  				c:RegisterEffect(e2)
  				local e3 = e2:Clone()
  				e3:SetCode(EFFECT_UPDATE_DEFENSE)
  				c:RegisterEffect(e3)
  				local e4 = Effect.CreateEffect(c)
  				e4:SetType(EFFECT_TYPE_EQUIP)
  				e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  				e4:SetValue(s.efilter)
  				e4:SetReset(RESET_EVENT + RESETS_STANDARD)
  				c:RegisterEffect(e4)
  				local e5 = e4:Clone()
  				e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
  				e5:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  				e5:SetValue(s.tgval)
  				c:RegisterEffect(e5)
  			else
  				c:CancelToGrave(false)
  			end
  		end
  	end
  end
  function s.eqlimit(e, c)
  	return e:GetOwner() == c
  end
  function s.tgval(e, re, rp)
  	return re:IsActiveType(TYPE_MONSTER + TYPE_SPELL) and rp == 1 - e:GetHandlerPlayer()
  end
  function s.efilter(e, re)
  	return re:IsActiveType(TYPE_MONSTER + TYPE_SPELL)
  end
  
  