name: Success
card_text: Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return (c:IsFacedown() or c:IsType(TYPE_FUSION)) and c:IsAbleToGrave()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_EXTRA)
  	if chk == 0 then
  		return g:FilterCount(s.filter, nil) >= 2
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(Card.IsType, 1 - tp, LOCATION_EXTRA, 0, nil, TYPE_FUSION)
  	if g:GetCount() < 2 then
  		return
  	end
  	local rg = g:RandomSelect(tp, 2)
  	Duel.SendtoGrave(rg, REASON_EFFECT)
  end
  
  
source_text: Success
  Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard.
target_text: -- Success
  local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return (c:IsFacedown() or c:IsType(TYPE_FUSION)) and c:IsAbleToGrave()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_EXTRA)
  	if chk == 0 then
  		return g:FilterCount(s.filter, nil) >= 2
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(Card.IsType, 1 - tp, LOCATION_EXTRA, 0, nil, TYPE_FUSION)
  	if g:GetCount() < 2 then
  		return
  	end
  	local rg = g:RandomSelect(tp, 2)
  	Duel.SendtoGrave(rg, REASON_EFFECT)
  end
  
  