name: The
card_text: If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn.
external_ids: local SETCARD_ID_0 = 0x103d --Six
  
lua: local SETCARD_ID_0 = 0x103d --Six
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, 0, nil)
  	return g:GetClassCount(Card.GetAttribute) == 6
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not Duel.IsPlayerAffectedByEffect(1 - tp, EFFECT_SKIP_TURN)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_SKIP_TURN)
  	e1:SetTargetRange(0, 1)
  	local rct = 1
  	if Duel.GetTurnPlayer() == 1 - tp then
  		rct = 2
  	end
  	e1:SetReset(RESET_PHASE + PHASE_END + RESET_OPPO_TURN, rct)
  	Duel.RegisterEffect(e1, tp)
  end
  
  
source_text: The
  If you control 6 "Six Samurai" monsters with different Attributes: Skip your opponent's next turn.
target_text: -- The
  local SETCARD_ID_0 = 0x103d --Six
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, 0, nil)
  	return g:GetClassCount(Card.GetAttribute) == 6
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not Duel.IsPlayerAffectedByEffect(1 - tp, EFFECT_SKIP_TURN)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_SKIP_TURN)
  	e1:SetTargetRange(0, 1)
  	local rct = 1
  	if Duel.GetTurnPlayer() == 1 - tp then
  		rct = 2
  	end
  	e1:SetReset(RESET_PHASE + PHASE_END + RESET_OPPO_TURN, rct)
  	Duel.RegisterEffect(e1, tp)
  end
  
  