name: Tobari
card_text: This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
external_ids: local SETCARD_ID_0 = 0x2b --Ninja
  
lua: local SETCARD_ID_0 = 0x2b --Ninja
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--indes
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetOperation(s.regop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_FLIP)
  	c:RegisterEffect(e2)
  	--spsummon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_HAND)
  	e3:SetCountLimit(1, id)
  	e3:SetCost(s.spcost)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  	--fusion
  	local e4 = FusionSpell.CreateSummonEffect(c, {
  		fusfilter = s.fusfilter,
  	})
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetType(EFFECT_TYPE_QUICK_O)
  	e4:SetCode(EVENT_FREE_CHAIN)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCountLimit(1, id + o)
  	e4:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_BATTLE_START + TIMING_BATTLE_END)
  	e4:SetCondition(s.condition)
  	c:RegisterEffect(e4)
  end
  
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e1:SetValue(1)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	c:RegisterEffect(e2)
  end
  
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsAbleToGraveAsCost()
  	end
  	Duel.SendtoGrave(c, REASON_COST)
  end
  
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_DEFENSE)
  end
  
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, e:GetHandler(), e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 1 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	if #g > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_DEFENSE)
  		if g:GetFirst():IsFacedown() then
  			Duel.ConfirmCards(1 - tp, g)
  		end
  	end
  end
  
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return Duel.GetTurnPlayer() ~= tp and ph >= PHASE_MAIN1 and ph <= PHASE_MAIN2
  end
  
  function s.fusfilter(c)
  	return c:IsSetCard(SETCARD_ID_0)
  end
  
  
source_text: Tobari
  This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
target_text: -- Tobari
  local SETCARD_ID_0 = 0x2b --Ninja
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--indes
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetOperation(s.regop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_FLIP)
  	c:RegisterEffect(e2)
  	--spsummon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_HAND)
  	e3:SetCountLimit(1, id)
  	e3:SetCost(s.spcost)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  	--fusion
  	local e4 = FusionSpell.CreateSummonEffect(c, {
  		fusfilter = s.fusfilter,
  	})
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetType(EFFECT_TYPE_QUICK_O)
  	e4:SetCode(EVENT_FREE_CHAIN)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCountLimit(1, id + o)
  	e4:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_BATTLE_START + TIMING_BATTLE_END)
  	e4:SetCondition(s.condition)
  	c:RegisterEffect(e4)
  end
  
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e1:SetValue(1)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	c:RegisterEffect(e2)
  end
  
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsAbleToGraveAsCost()
  	end
  	Duel.SendtoGrave(c, REASON_COST)
  end
  
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_DEFENSE)
  end
  
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, e:GetHandler(), e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 1 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	if #g > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_DEFENSE)
  		if g:GetFirst():IsFacedown() then
  			Duel.ConfirmCards(1 - tp, g)
  		end
  	end
  end
  
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return Duel.GetTurnPlayer() ~= tp and ph >= PHASE_MAIN1 and ph <= PHASE_MAIN2
  end
  
  function s.fusfilter(c)
  	return c:IsSetCard(SETCARD_ID_0)
  end
  
  