name: Call
card_text: Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon any other monsters during the turn you activate this card.
external_ids: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  
lua: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_END_PHASE)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetActivityCount(tp, ACTIVITY_SPSUMMON) == 0
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	e1:SetTargetRange(1, 0)
  	e1:SetLabelObject(e)
  	e1:SetTarget(s.sumlimit)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.sumlimit(e, c, sump, sumtype, sumpos, targetp, se)
  	return e:GetLabelObject() ~= se
  end
  function s.filter(c, e, tp)
  	return c:IsLevelBelow(3) and c:IsRace(RACE_SEASERPENT) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 2 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 3, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 3, 3, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 3, 0, 0)
  end
  function s.rfilter(c, e, tp)
  	return c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if ft <= 2 then
  		return
  	end
  	if g:FilterCount(s.rfilter, nil, e, tp) ~= 3 then
  		return
  	end
  	Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  
source_text: Call
  Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon any other monsters during the turn you activate this card.
target_text: -- Call
  local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_END_PHASE)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetActivityCount(tp, ACTIVITY_SPSUMMON) == 0
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	e1:SetTargetRange(1, 0)
  	e1:SetLabelObject(e)
  	e1:SetTarget(s.sumlimit)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.sumlimit(e, c, sump, sumtype, sumpos, targetp, se)
  	return e:GetLabelObject() ~= se
  end
  function s.filter(c, e, tp)
  	return c:IsLevelBelow(3) and c:IsRace(RACE_SEASERPENT) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 2 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 3, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 3, 3, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 3, 0, 0)
  end
  function s.rfilter(c, e, tp)
  	return c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if ft <= 2 then
  		return
  	end
  	if g:FilterCount(s.rfilter, nil, e, tp) ~= 3 then
  		return
  	end
  	Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  