name: Pot
card_text: At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCurrentPhase() == PHASE_MAIN1 and not Duel.CheckPhaseActivity()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(100)
  	if chk == 0 then
  		return true
  	end
  end
  function s.cfilter(c)
  	return c:IsFacedown() and c:IsAbleToRemoveAsCost(POS_FACEDOWN)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(s.cfilter, tp, LOCATION_EXTRA, 0, nil)
  	if chk == 0 then
  		if e:GetLabel() ~= 100 then
  			return false
  		end
  		e:SetLabel(0)
  		return Duel.IsPlayerCanDraw(tp, 1) and #g >= 3
  	end
  	local op = 0
  	if Duel.IsPlayerCanDraw(tp, 2) and #g >= 6 then
  		op = Duel.SelectOption(tp, aux.Stringid(id, 0), aux.Stringid(id, 1))
  	else
  		op = Duel.SelectOption(tp, aux.Stringid(id, 0))
  	end
  	Duel.ShuffleExtra(tp)
  	local rg = g:RandomSelect(tp, 3 + op * 3)
  	Duel.Remove(rg, POS_FACEDOWN, REASON_COST)
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(op + 1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, op + 1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  	if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then
  		return
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_DRAW)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  
  
source_text: Pot
  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
target_text: -- Pot
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCurrentPhase() == PHASE_MAIN1 and not Duel.CheckPhaseActivity()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(100)
  	if chk == 0 then
  		return true
  	end
  end
  function s.cfilter(c)
  	return c:IsFacedown() and c:IsAbleToRemoveAsCost(POS_FACEDOWN)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(s.cfilter, tp, LOCATION_EXTRA, 0, nil)
  	if chk == 0 then
  		if e:GetLabel() ~= 100 then
  			return false
  		end
  		e:SetLabel(0)
  		return Duel.IsPlayerCanDraw(tp, 1) and #g >= 3
  	end
  	local op = 0
  	if Duel.IsPlayerCanDraw(tp, 2) and #g >= 6 then
  		op = Duel.SelectOption(tp, aux.Stringid(id, 0), aux.Stringid(id, 1))
  	else
  		op = Duel.SelectOption(tp, aux.Stringid(id, 0))
  	end
  	Duel.ShuffleExtra(tp)
  	local rg = g:RandomSelect(tp, 3 + op * 3)
  	Duel.Remove(rg, POS_FACEDOWN, REASON_COST)
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(op + 1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, op + 1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  	if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then
  		return
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_DRAW)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  
  