name: Armageddon
card_text: Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsAbleToRemoveAsCost()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(1)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
  	e:SetLabel(g:GetFirst():GetCode())
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if e:GetLabel() ~= 1 then
  			return false
  		end
  		e:SetLabel(0)
  		return true
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetTargetRange(1, 1)
  	e1:SetValue(s.aclimit)
  	e1:SetLabel(e:GetLabel())
  	Duel.RegisterEffect(e1, tp)
  end
  function s.aclimit(e, re, tp)
  	return re:GetHandler():IsCode(e:GetLabel())
  end
  
  
source_text: Armageddon
  Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel.
target_text: -- Armageddon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsAbleToRemoveAsCost()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(1)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
  	e:SetLabel(g:GetFirst():GetCode())
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if e:GetLabel() ~= 1 then
  			return false
  		end
  		e:SetLabel(0)
  		return true
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetTargetRange(1, 1)
  	e1:SetValue(s.aclimit)
  	e1:SetLabel(e:GetLabel())
  	Duel.RegisterEffect(e1, tp)
  end
  function s.aclimit(e, re, tp)
  	return re:GetHandler():IsCode(e:GetLabel())
  end
  
  