name: The
card_text: Target 1 card in your GY; place it on top of the Deck during the End Phase of this turn, also draw 2 cards instead of 1 for your normal draw during your next Draw Phase. You can only activate 1 "The Legend of Tickets" per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TODECK + CATEGORY_GRAVE_ACTION)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToDeck()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsAbleToDeck, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToDeck, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_PHASE + PHASE_END)
  		e1:SetRange(LOCATION_GRAVE)
  		e1:SetCountLimit(1)
  		e1:SetOperation(s.tdop)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_DRAW_COUNT)
  	e1:SetTargetRange(1, 0)
  	e1:SetReset(RESET_PHASE + PHASE_DRAW + RESET_SELF_TURN)
  	e1:SetValue(2)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.tdop(e, tp, eg, ep, ev, re, r, rp)
  	if not e:GetHandler():IsHasEffect(EFFECT_NECRO_VALLEY) then
  		Duel.SendtoDeck(e:GetHandler(), nil, SEQ_DECKTOP, REASON_EFFECT)
  	end
  end
  
  
source_text: The
  Target 1 card in your GY; place it on top of the Deck during the End Phase of this turn, also draw 2 cards instead of 1 for your normal draw during your next Draw Phase. You can only activate 1 "The Legend of Tickets" per turn.
target_text: -- The
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TODECK + CATEGORY_GRAVE_ACTION)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToDeck()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsAbleToDeck, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToDeck, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_PHASE + PHASE_END)
  		e1:SetRange(LOCATION_GRAVE)
  		e1:SetCountLimit(1)
  		e1:SetOperation(s.tdop)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_DRAW_COUNT)
  	e1:SetTargetRange(1, 0)
  	e1:SetReset(RESET_PHASE + PHASE_DRAW + RESET_SELF_TURN)
  	e1:SetValue(2)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.tdop(e, tp, eg, ep, ev, re, r, rp)
  	if not e:GetHandler():IsHasEffect(EFFECT_NECRO_VALLEY) then
  		Duel.SendtoDeck(e:GetHandler(), nil, SEQ_DECKTOP, REASON_EFFECT)
  	end
  end
  
  