name: Synchro
card_text: Target monsters on the field, up to the number of Synchro Monsters with different names you control; return them to the hand. You can only activate 1 "Synchro Forceback" per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsType(TYPE_SYNCHRO)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToHand()
  	end
  	local ct = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, 0, nil):GetClassCount(Card.GetCode)
  	if chk == 0 then
  		return ct > 0 and Duel.IsExistingTarget(Card.IsAbleToHand, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToHand, tp, LOCATION_MZONE, LOCATION_MZONE, 1, ct, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, #g, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.SendtoHand(Duel.GetTargetsRelateToChain(), nil, REASON_EFFECT)
  end
  
  
source_text: Synchro
  Target monsters on the field, up to the number of Synchro Monsters with different names you control; return them to the hand. You can only activate 1 "Synchro Forceback" per turn.
target_text: -- Synchro
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsType(TYPE_SYNCHRO)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToHand()
  	end
  	local ct = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, 0, nil):GetClassCount(Card.GetCode)
  	if chk == 0 then
  		return ct > 0 and Duel.IsExistingTarget(Card.IsAbleToHand, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToHand, tp, LOCATION_MZONE, LOCATION_MZONE, 1, ct, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, #g, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.SendtoHand(Duel.GetTargetsRelateToChain(), nil, REASON_EFFECT)
  end
  
  