name: Gladiator
card_text: Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
external_ids: local SETCARD_ID_0 = 0x1019 --Gladiator
  
lua: local SETCARD_ID_0 = 0x1019 --Gladiator
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCategory(CATEGORY_DESTROY)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCode(EVENT_DAMAGE_STEP_END)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCondition(s.descon)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  	--Equip limit
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_EQUIP_LIMIT)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e3:SetValue(s.eqlimit)
  	c:RegisterEffect(e3)
  	--tohand
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e4:SetCategory(CATEGORY_TOHAND)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCode(EVENT_TO_GRAVE)
  	e4:SetCondition(s.retcon)
  	e4:SetTarget(s.rettg)
  	e4:SetOperation(s.retop)
  	c:RegisterEffect(e4)
  end
  function s.eqlimit(e, c)
  	return c:IsSetCard(SETCARD_ID_0)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, c, tc)
  	end
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	local eqc = e:GetHandler():GetEquipTarget()
  	return eqc == Duel.GetAttacker()
  end
  function s.dfilter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and s.dfilter(chkc)
  	end
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.dfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsRelateToEffect(e) then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  function s.retcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local ec = c:GetPreviousEquipTarget()
  	return c:IsReason(REASON_LOST_TARGET) and ec:IsLocation(LOCATION_DECK + LOCATION_EXTRA)
  end
  function s.rettg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAbleToHand()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, e:GetHandler(), 1, 0, 0)
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SendtoHand(c, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, c)
  	end
  end
  
  
source_text: Gladiator
  Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
target_text: -- Gladiator
  local SETCARD_ID_0 = 0x1019 --Gladiator
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCategory(CATEGORY_DESTROY)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCode(EVENT_DAMAGE_STEP_END)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCondition(s.descon)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  	--Equip limit
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_EQUIP_LIMIT)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e3:SetValue(s.eqlimit)
  	c:RegisterEffect(e3)
  	--tohand
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e4:SetCategory(CATEGORY_TOHAND)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCode(EVENT_TO_GRAVE)
  	e4:SetCondition(s.retcon)
  	e4:SetTarget(s.rettg)
  	e4:SetOperation(s.retop)
  	c:RegisterEffect(e4)
  end
  function s.eqlimit(e, c)
  	return c:IsSetCard(SETCARD_ID_0)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, c, tc)
  	end
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	local eqc = e:GetHandler():GetEquipTarget()
  	return eqc == Duel.GetAttacker()
  end
  function s.dfilter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and s.dfilter(chkc)
  	end
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.dfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsRelateToEffect(e) then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  function s.retcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local ec = c:GetPreviousEquipTarget()
  	return c:IsReason(REASON_LOST_TARGET) and ec:IsLocation(LOCATION_DECK + LOCATION_EXTRA)
  end
  function s.rettg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAbleToHand()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, e:GetHandler(), 1, 0, 0)
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SendtoHand(c, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, c)
  	end
  end
  
  