name: Majesty's
card_text: All "Majespecter" monsters on the field gain 300 ATK and DEF. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can only use this effect of "Majesty's Pegasus" once per turn.
external_ids: local SETCARD_ID_0 = 0xd0 --Majespecter
  
lua: local SETCARD_ID_0 = 0xd0 --Majespecter
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--atk/def
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e2:SetValue(300)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e3)
  	--spsummon
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 0))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetType(EFFECT_TYPE_IGNITION)
  	e4:SetRange(LOCATION_FZONE)
  	e4:SetCountLimit(1, id)
  	e4:SetCost(s.spcost)
  	e4:SetTarget(s.sptg)
  	e4:SetOperation(s.spop)
  	c:RegisterEffect(e4)
  end
  function s.cfilter(c, ft, tp)
  	return c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_WIND) and (ft > 0 or (c:IsControler(tp) and c:GetSequence() < 5)) and (c:IsControler(tp) or c:IsFaceup())
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if chk == 0 then
  		return ft > -1 and Duel.CheckReleaseGroup(tp, s.cfilter, 1, nil, ft, tp)
  	end
  	local g = Duel.SelectReleaseGroup(tp, s.cfilter, 1, 1, nil, ft, tp)
  	Duel.Release(g, REASON_COST)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if not e:GetHandler():IsRelateToEffect(e) or Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Majesty's
  All "Majespecter" monsters on the field gain 300 ATK and DEF. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can only use this effect of "Majesty's Pegasus" once per turn.
target_text: -- Majesty's
  local SETCARD_ID_0 = 0xd0 --Majespecter
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--atk/def
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e2:SetValue(300)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e3)
  	--spsummon
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 0))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetType(EFFECT_TYPE_IGNITION)
  	e4:SetRange(LOCATION_FZONE)
  	e4:SetCountLimit(1, id)
  	e4:SetCost(s.spcost)
  	e4:SetTarget(s.sptg)
  	e4:SetOperation(s.spop)
  	c:RegisterEffect(e4)
  end
  function s.cfilter(c, ft, tp)
  	return c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_WIND) and (ft > 0 or (c:IsControler(tp) and c:GetSequence() < 5)) and (c:IsControler(tp) or c:IsFaceup())
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if chk == 0 then
  		return ft > -1 and Duel.CheckReleaseGroup(tp, s.cfilter, 1, nil, ft, tp)
  	end
  	local g = Duel.SelectReleaseGroup(tp, s.cfilter, 1, 1, nil, ft, tp)
  	Duel.Release(g, REASON_COST)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if not e:GetHandler():IsRelateToEffect(e) or Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  