name: Yosenju
card_text: During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujik" once per turn.
  ● During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn.
  ● You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn.
external_ids: local SETCARD_ID_0 = 0xb3 --Yosenju
  
lua: local SETCARD_ID_0 = 0xb3 --Yosenju
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--atk up
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.condition)
  	e1:SetCost(s.cost)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--atk up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetTarget(s.atktg)
  	e2:SetOperation(s.atkop)
  	c:RegisterEffect(e2)
  	--return
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e3:SetCode(EVENT_SUMMON_SUCCESS)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e3:SetOperation(s.regop)
  	c:RegisterEffect(e3)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local phase = Duel.GetCurrentPhase()
  	if phase ~= PHASE_DAMAGE or Duel.IsDamageCalculated() then
  		return false
  	end
  	local tc = Duel.GetAttacker()
  	if tc:IsControler(1 - tp) then
  		tc = Duel.GetAttackTarget()
  	end
  	e:SetLabelObject(tc)
  	return tc and tc:IsSetCard(SETCARD_ID_0) and tc:IsRelateToBattle() and Duel.GetAttackTarget() ~= nil
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsDiscardable()
  	end
  	Duel.SendtoGrave(e:GetHandler(), REASON_COST + REASON_DISCARD)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	if tc:IsRelateToBattle() and tc:IsFaceup() and tc:IsControler(tp) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(1000)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetValue(1000)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetCode(EVENT_PHASE + PHASE_END)
  	e1:SetTarget(s.rettg)
  	e1:SetOperation(s.retop)
  	e1:SetReset(RESET_EVENT + 0x1ec0000 + RESET_PHASE + PHASE_END)
  	c:RegisterEffect(e1)
  end
  function s.rettg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, e:GetHandler(), 1, 0, 0)
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SendtoHand(c, nil, REASON_EFFECT)
  	end
  end
  
  
source_text: Yosenju
  During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujik" once per turn.
  ● During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn.
  ● You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn.
target_text: -- Yosenju
  local SETCARD_ID_0 = 0xb3 --Yosenju
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--atk up
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.condition)
  	e1:SetCost(s.cost)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--atk up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetTarget(s.atktg)
  	e2:SetOperation(s.atkop)
  	c:RegisterEffect(e2)
  	--return
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e3:SetCode(EVENT_SUMMON_SUCCESS)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e3:SetOperation(s.regop)
  	c:RegisterEffect(e3)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local phase = Duel.GetCurrentPhase()
  	if phase ~= PHASE_DAMAGE or Duel.IsDamageCalculated() then
  		return false
  	end
  	local tc = Duel.GetAttacker()
  	if tc:IsControler(1 - tp) then
  		tc = Duel.GetAttackTarget()
  	end
  	e:SetLabelObject(tc)
  	return tc and tc:IsSetCard(SETCARD_ID_0) and tc:IsRelateToBattle() and Duel.GetAttackTarget() ~= nil
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsDiscardable()
  	end
  	Duel.SendtoGrave(e:GetHandler(), REASON_COST + REASON_DISCARD)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	if tc:IsRelateToBattle() and tc:IsFaceup() and tc:IsControler(tp) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(1000)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetValue(1000)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetCode(EVENT_PHASE + PHASE_END)
  	e1:SetTarget(s.rettg)
  	e1:SetOperation(s.retop)
  	e1:SetReset(RESET_EVENT + 0x1ec0000 + RESET_PHASE + PHASE_END)
  	c:RegisterEffect(e1)
  end
  function s.rettg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, e:GetHandler(), 1, 0, 0)
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SendtoHand(c, nil, REASON_EFFECT)
  	end
  end
  
  