name: Adamancipator
card_text: Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck.
external_ids: local SETCARD_ID_0 = 0x140 --Adamancipator
  
lua: local SETCARD_ID_0 = 0x140 --Adamancipator
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsRace(RACE_ROCK) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c83764718.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.cfilter(c)
  	return c:IsLevelBelow(4) and c:IsRace(RACE_ROCK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if
  		tc:IsRelateToEffect(e)
  		and Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE) ~= 0
  		and tc:IsSetCard(SETCARD_ID_0)
  		and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_DECK, 0, 1, nil)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 0))
  	then
  		Duel.BreakEffect()
  		local dc = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_DECK, 0, 1, 1, nil):GetFirst()
  		Duel.ShuffleDeck(tp)
  		Duel.MoveSequence(dc, SEQ_DECKTOP)
  		Duel.ConfirmDecktop(tp, 1)
  	end
  end
  
  
source_text: Adamancipator
  Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck.
target_text: -- Adamancipator
  local SETCARD_ID_0 = 0x140 --Adamancipator
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsRace(RACE_ROCK) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c83764718.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.cfilter(c)
  	return c:IsLevelBelow(4) and c:IsRace(RACE_ROCK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if
  		tc:IsRelateToEffect(e)
  		and Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE) ~= 0
  		and tc:IsSetCard(SETCARD_ID_0)
  		and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_DECK, 0, 1, nil)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 0))
  	then
  		Duel.BreakEffect()
  		local dc = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_DECK, 0, 1, 1, nil):GetFirst()
  		Duel.ShuffleDeck(tp)
  		Duel.MoveSequence(dc, SEQ_DECKTOP)
  		Duel.ConfirmDecktop(tp, 1)
  	end
  end
  
  