name: Proxy
card_text: 2 monsters
  If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--link summon
  	aux.AddLinkProcedure(c, nil, 2, 2)
  	c:EnableReviveLimit()
  	--destroy replace
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_DESTROY_REPLACE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(s.desreptg)
  	e1:SetValue(s.desrepval)
  	e1:SetOperation(s.desrepop)
  	c:RegisterEffect(e1)
  end
  function s.repfilter(c, tp)
  	return c:IsControler(tp) and c:IsOnField() and c:IsReason(REASON_BATTLE + REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
  end
  function s.desfilter(c, e, tp)
  	return c:IsControler(tp) and c:IsType(TYPE_MONSTER) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED + STATUS_BATTLE_DESTROYED)
  end
  function s.desreptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	local g = c:GetLinkedGroup()
  	if chk == 0 then
  		return eg:IsExists(s.repfilter, 1, nil, tp) and g:IsExists(s.desfilter, 1, nil, e, tp)
  	end
  	if Duel.SelectEffectYesNo(tp, c, 96) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESREPLACE)
  		local sg = g:FilterSelect(tp, s.desfilter, 1, 1, nil, e, tp)
  		e:SetLabelObject(sg:GetFirst())
  		sg:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED, true)
  		return true
  	else
  		return false
  	end
  end
  function s.desrepval(e, c)
  	return s.repfilter(c, e:GetHandlerPlayer())
  end
  function s.desrepop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_CARD, 0, id)
  	local tc = e:GetLabelObject()
  	tc:SetStatus(STATUS_DESTROY_CONFIRMED, false)
  	Duel.Destroy(tc, REASON_EFFECT + REASON_REPLACE)
  end
  
  
source_text: Proxy
  2 monsters
  If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to, instead.
target_text: -- Proxy
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--link summon
  	aux.AddLinkProcedure(c, nil, 2, 2)
  	c:EnableReviveLimit()
  	--destroy replace
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_DESTROY_REPLACE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(s.desreptg)
  	e1:SetValue(s.desrepval)
  	e1:SetOperation(s.desrepop)
  	c:RegisterEffect(e1)
  end
  function s.repfilter(c, tp)
  	return c:IsControler(tp) and c:IsOnField() and c:IsReason(REASON_BATTLE + REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
  end
  function s.desfilter(c, e, tp)
  	return c:IsControler(tp) and c:IsType(TYPE_MONSTER) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED + STATUS_BATTLE_DESTROYED)
  end
  function s.desreptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	local g = c:GetLinkedGroup()
  	if chk == 0 then
  		return eg:IsExists(s.repfilter, 1, nil, tp) and g:IsExists(s.desfilter, 1, nil, e, tp)
  	end
  	if Duel.SelectEffectYesNo(tp, c, 96) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESREPLACE)
  		local sg = g:FilterSelect(tp, s.desfilter, 1, 1, nil, e, tp)
  		e:SetLabelObject(sg:GetFirst())
  		sg:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED, true)
  		return true
  	else
  		return false
  	end
  end
  function s.desrepval(e, c)
  	return s.repfilter(c, e:GetHandlerPlayer())
  end
  function s.desrepop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_CARD, 0, id)
  	local tc = e:GetLabelObject()
  	tc:SetStatus(STATUS_DESTROY_CONFIRMED, false)
  	Duel.Destroy(tc, REASON_EFFECT + REASON_REPLACE)
  end
  
  