name: Treeborn
card_text: Once per turn, during your Standby Phase, if this card is in your GY and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spells/Traps to activate and to resolve this effect.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Special Summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_FIELD)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e1:SetRange(LOCATION_GRAVE)
  	e1:SetCountLimit(1)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP) or (c:IsCode(id) and c:IsFaceup())
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return tp == Duel.GetTurnPlayer() and not Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_ONFIELD, 0, 1, nil)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.filter2(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsRelateToEffect(e) and not Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_ONFIELD, 0, 1, nil) then
  		Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Treeborn
  Once per turn, during your Standby Phase, if this card is in your GY and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spells/Traps to activate and to resolve this effect.
target_text: -- Treeborn
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Special Summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_FIELD)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e1:SetRange(LOCATION_GRAVE)
  	e1:SetCountLimit(1)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP) or (c:IsCode(id) and c:IsFaceup())
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return tp == Duel.GetTurnPlayer() and not Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_ONFIELD, 0, 1, nil)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.filter2(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsRelateToEffect(e) and not Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_ONFIELD, 0, 1, nil) then
  		Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  