name: The
card_text: All Fiend monsters gain 300 ATK/DEF. Once per turn: You can banish 1 Fiend monster from your GY; discard 1 Fiend monster, then draw 1 card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--atkup
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsRace, RACE_FIEND))
  	e2:SetValue(300)
  	c:RegisterEffect(e2)
  	--defup
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e3)
  	--discard & draw
  	local e4 = Effect.CreateEffect(c)
  	e4:SetCategory(CATEGORY_HANDES + CATEGORY_DRAW)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetType(EFFECT_TYPE_IGNITION)
  	e4:SetRange(LOCATION_FZONE)
  	e4:SetCountLimit(1)
  	e4:SetCost(s.cost)
  	e4:SetTarget(s.target)
  	e4:SetOperation(s.operation)
  	c:RegisterEffect(e4)
  end
  function s.costfilter(c)
  	return c:IsRace(RACE_FIEND) and c:IsAbleToRemoveAsCost()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsRace, tp, LOCATION_HAND, 0, 1, nil, RACE_FIEND) and Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, tp, 1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
  	local g = Duel.SelectMatchingCard(tp, Card.IsRace, tp, LOCATION_HAND, 0, 1, 1, nil, RACE_FIEND)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT + REASON_DISCARD)
  		Duel.BreakEffect()
  		Duel.Draw(tp, 1, REASON_EFFECT)
  	end
  end
  
  
source_text: The
  All Fiend monsters gain 300 ATK/DEF. Once per turn: You can banish 1 Fiend monster from your GY; discard 1 Fiend monster, then draw 1 card.
target_text: -- The
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--atkup
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsRace, RACE_FIEND))
  	e2:SetValue(300)
  	c:RegisterEffect(e2)
  	--defup
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e3)
  	--discard & draw
  	local e4 = Effect.CreateEffect(c)
  	e4:SetCategory(CATEGORY_HANDES + CATEGORY_DRAW)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetType(EFFECT_TYPE_IGNITION)
  	e4:SetRange(LOCATION_FZONE)
  	e4:SetCountLimit(1)
  	e4:SetCost(s.cost)
  	e4:SetTarget(s.target)
  	e4:SetOperation(s.operation)
  	c:RegisterEffect(e4)
  end
  function s.costfilter(c)
  	return c:IsRace(RACE_FIEND) and c:IsAbleToRemoveAsCost()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsRace, tp, LOCATION_HAND, 0, 1, nil, RACE_FIEND) and Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, tp, 1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
  	local g = Duel.SelectMatchingCard(tp, Card.IsRace, tp, LOCATION_HAND, 0, 1, 1, nil, RACE_FIEND)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT + REASON_DISCARD)
  		Duel.BreakEffect()
  		Duel.Draw(tp, 1, REASON_EFFECT)
  	end
  end
  
  