name: The
card_text: At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
external_ids: local SETCARD_ID_0 = 0x103d --Six
  
lua: local SETCARD_ID_0 = 0x103d --Six
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_DAMAGE_STEP_END)
  	e1:SetCondition(s.descon)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  	--Destroy replace
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_DESTROY_REPLACE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTarget(s.desreptg)
  	e2:SetOperation(s.desrepop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return aux.dsercon(e, tp, eg, ep, ev, re, r, rp) and e:GetHandler() == Duel.GetAttacker() and Duel.GetAttackTarget() and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetAttackTarget():IsRelateToBattle()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, Duel.GetAttackTarget(), 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local d = Duel.GetAttackTarget()
  	if d:IsRelateToBattle() then
  		Duel.Destroy(d, REASON_EFFECT)
  	end
  end
  function s.repfilter(c, e)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED + STATUS_BATTLE_DESTROYED)
  end
  function s.desreptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return not c:IsReason(REASON_REPLACE) and c:IsOnField() and c:IsFaceup() and Duel.IsExistingMatchingCard(s.repfilter, tp, LOCATION_MZONE, 0, 1, c, e)
  	end
  	if Duel.SelectEffectYesNo(tp, c, 96) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESREPLACE)
  		local g = Duel.SelectMatchingCard(tp, s.repfilter, tp, LOCATION_MZONE, 0, 1, 1, c, e)
  		e:SetLabelObject(g:GetFirst())
  		g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED, true)
  		return true
  	else
  		return false
  	end
  end
  function s.desrepop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	tc:SetStatus(STATUS_DESTROY_CONFIRMED, false)
  	Duel.Destroy(tc, REASON_EFFECT + REASON_REPLACE)
  end
  
  
source_text: The
  At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
target_text: -- The
  local SETCARD_ID_0 = 0x103d --Six
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_DAMAGE_STEP_END)
  	e1:SetCondition(s.descon)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  	--Destroy replace
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_DESTROY_REPLACE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTarget(s.desreptg)
  	e2:SetOperation(s.desrepop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return aux.dsercon(e, tp, eg, ep, ev, re, r, rp) and e:GetHandler() == Duel.GetAttacker() and Duel.GetAttackTarget() and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetAttackTarget():IsRelateToBattle()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, Duel.GetAttackTarget(), 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local d = Duel.GetAttackTarget()
  	if d:IsRelateToBattle() then
  		Duel.Destroy(d, REASON_EFFECT)
  	end
  end
  function s.repfilter(c, e)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED + STATUS_BATTLE_DESTROYED)
  end
  function s.desreptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return not c:IsReason(REASON_REPLACE) and c:IsOnField() and c:IsFaceup() and Duel.IsExistingMatchingCard(s.repfilter, tp, LOCATION_MZONE, 0, 1, c, e)
  	end
  	if Duel.SelectEffectYesNo(tp, c, 96) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESREPLACE)
  		local g = Duel.SelectMatchingCard(tp, s.repfilter, tp, LOCATION_MZONE, 0, 1, 1, c, e)
  		e:SetLabelObject(g:GetFirst())
  		g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED, true)
  		return true
  	else
  		return false
  	end
  end
  function s.desrepop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	tc:SetStatus(STATUS_DESTROY_CONFIRMED, false)
  	Duel.Destroy(tc, REASON_EFFECT + REASON_REPLACE)
  end
  
  