name: Power
card_text: If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_CHAIN_NEGATED)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id)
  	e3:SetCondition(s.thcon)
  	e3:SetTarget(s.thtg)
  	e3:SetOperation(s.thop)
  	c:RegisterEffect(e3)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	local dp = Duel.GetChainInfo(ev, CHAININFO_DISABLE_PLAYER)
  	return dp == tp and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE))
  end
  function s.thfilter(c)
  	return c:IsRace(RACE_FAIRY) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  
source_text: Power
  If you negate the activation of a Spell/Trap Card, or monster effect: Add 1 LIGHT Fairy monster from your Deck to your hand. You can only use this effect of "Power Angel Valkyria" once per turn.
target_text: -- Power
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_CHAIN_NEGATED)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id)
  	e3:SetCondition(s.thcon)
  	e3:SetTarget(s.thtg)
  	e3:SetOperation(s.thop)
  	c:RegisterEffect(e3)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	local dp = Duel.GetChainInfo(ev, CHAININFO_DISABLE_PLAYER)
  	return dp == tp and (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE))
  end
  function s.thfilter(c)
  	return c:IsRace(RACE_FAIRY) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  