name: Predaplant
card_text: Pendulum Scale = 8
  [ Pendulum Effect ]
  While this card is in your Pendulum Zone, if you Fusion Summon a DARK Fusion Monster, you can also use cards in your Pendulum Zones as monsters on the field, as material for its Fusion Summon.
  ----------------------------------------
  [ Monster Effect ]
  If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can choose monsters on the field, up to the number of monsters you control, and place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
external_ids: local COUNTER_ID_0 = 0x1041 --Predator
  
lua: local COUNTER_ID_0 = 0x1041 --Predator
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	-- if you Fusion Summon a DARK Fusion Monster, you can also use cards in your Pendulum Zones as monsters on the field, as material for its Fusion Summon.
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 2))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_EXTRA_FUSION_MATERIAL)
  	e1:SetRange(LOCATION_PZONE)
  	e1:SetTargetRange(LOCATION_PZONE, 0)
  	e1:SetValue(s.mtval)
  	e1:SetOperation(function()
  		return FusionSpell.FUSION_OPERATION_INHERIT | LOCATION_MZONE
  	end)
  	-- as of 2025 May, there is no card can add LOCATION_MZONE base on material group. So we can just check pre_select_mat_location.
  	e1:SetLabel(0, LOCATION_MZONE) ---  only avaliable when pre_select_mat_location contains LOCATION_MZONE, 1st number is limitaion of count materials, set 0 as infinity
  	c:RegisterEffect(e1)
  	--counter
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_COUNTER)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_BE_MATERIAL)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCondition(s.ctcon)
  	e2:SetTarget(s.cttg)
  	e2:SetOperation(s.ctop)
  	c:RegisterEffect(e2)
  end
  
  function s.mtval(e, c)
  	return c and c:IsAttribute(ATTRIBUTE_DARK) and c:IsControler(e:GetHandlerPlayer())
  end
  function s.ctcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsLocation(LOCATION_GRAVE + LOCATION_EXTRA) and r == REASON_FUSION
  end
  function s.cttg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) > 0 and Duel.IsExistingMatchingCard(Card.IsCanAddCounter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil, 0x1041, 1)
  	end
  end
  function s.ctop(e, tp, eg, ep, ev, re, r, rp)
  	local ct = Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0)
  	local g = Duel.GetMatchingGroup(Card.IsCanAddCounter, tp, LOCATION_MZONE, LOCATION_MZONE, nil, 0x1041, 1)
  	if ct > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_COUNTER)
  		local sg = g:Select(tp, 1, ct, nil)
  		local sc = sg:GetFirst()
  		while sc do
  			if sc:AddCounter(COUNTER_ID_0, 1) and sc:GetLevel() > 1 then
  				local e1 = Effect.CreateEffect(e:GetHandler())
  				e1:SetType(EFFECT_TYPE_SINGLE)
  				e1:SetCode(EFFECT_CHANGE_LEVEL)
  				e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  				e1:SetCondition(s.lvcon)
  				e1:SetValue(1)
  				sc:RegisterEffect(e1)
  			end
  			sc = sg:GetNext()
  		end
  	end
  end
  function s.lvcon(e)
  	return e:GetHandler():GetCounter(COUNTER_ID_0) > 0
  end
  
  
source_text: Predaplant
  Pendulum Scale = 8
  [ Pendulum Effect ]
  While this card is in your Pendulum Zone, if you Fusion Summon a DARK Fusion Monster, you can also use cards in your Pendulum Zones as monsters on the field, as material for its Fusion Summon.
  ----------------------------------------
  [ Monster Effect ]
  If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can choose monsters on the field, up to the number of monsters you control, and place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
target_text: -- Predaplant
  local COUNTER_ID_0 = 0x1041 --Predator
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	-- if you Fusion Summon a DARK Fusion Monster, you can also use cards in your Pendulum Zones as monsters on the field, as material for its Fusion Summon.
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 2))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_EXTRA_FUSION_MATERIAL)
  	e1:SetRange(LOCATION_PZONE)
  	e1:SetTargetRange(LOCATION_PZONE, 0)
  	e1:SetValue(s.mtval)
  	e1:SetOperation(function()
  		return FusionSpell.FUSION_OPERATION_INHERIT | LOCATION_MZONE
  	end)
  	-- as of 2025 May, there is no card can add LOCATION_MZONE base on material group. So we can just check pre_select_mat_location.
  	e1:SetLabel(0, LOCATION_MZONE) ---  only avaliable when pre_select_mat_location contains LOCATION_MZONE, 1st number is limitaion of count materials, set 0 as infinity
  	c:RegisterEffect(e1)
  	--counter
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_COUNTER)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_BE_MATERIAL)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCondition(s.ctcon)
  	e2:SetTarget(s.cttg)
  	e2:SetOperation(s.ctop)
  	c:RegisterEffect(e2)
  end
  
  function s.mtval(e, c)
  	return c and c:IsAttribute(ATTRIBUTE_DARK) and c:IsControler(e:GetHandlerPlayer())
  end
  function s.ctcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsLocation(LOCATION_GRAVE + LOCATION_EXTRA) and r == REASON_FUSION
  end
  function s.cttg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) > 0 and Duel.IsExistingMatchingCard(Card.IsCanAddCounter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil, 0x1041, 1)
  	end
  end
  function s.ctop(e, tp, eg, ep, ev, re, r, rp)
  	local ct = Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0)
  	local g = Duel.GetMatchingGroup(Card.IsCanAddCounter, tp, LOCATION_MZONE, LOCATION_MZONE, nil, 0x1041, 1)
  	if ct > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_COUNTER)
  		local sg = g:Select(tp, 1, ct, nil)
  		local sc = sg:GetFirst()
  		while sc do
  			if sc:AddCounter(COUNTER_ID_0, 1) and sc:GetLevel() > 1 then
  				local e1 = Effect.CreateEffect(e:GetHandler())
  				e1:SetType(EFFECT_TYPE_SINGLE)
  				e1:SetCode(EFFECT_CHANGE_LEVEL)
  				e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  				e1:SetCondition(s.lvcon)
  				e1:SetValue(1)
  				sc:RegisterEffect(e1)
  			end
  			sc = sg:GetNext()
  		end
  	end
  end
  function s.lvcon(e)
  	return e:GetHandler():GetCounter(COUNTER_ID_0) > 0
  end
  
  