name: 謙虚な番兵
card_text: 自分の手札を公開し、その中からカードを1枚選んでデッキに戻す。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TODECK)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsAbleToDeck, tp, LOCATION_HAND, 0, 1, e:GetHandler()) and not Duel.IsExistingMatchingCard(Card.IsPublic, tp, LOCATION_HAND, 0, 1, e:GetHandler())
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, nil, 1, tp, LOCATION_HAND)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
  	local cg = Duel.GetFieldGroup(p, LOCATION_HAND, 0)
  	Duel.ConfirmCards(1 - p, cg)
  	local g = Duel.GetMatchingGroup(Card.IsAbleToDeck, p, LOCATION_HAND, 0, nil)
  	if g:GetCount() >= 1 then
  		Duel.Hint(HINT_SELECTMSG, p, HINTMSG_TODECK)
  		local sg = g:Select(p, 1, 1, nil)
  		Duel.SendtoDeck(sg, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  	end
  	Duel.ShuffleHand(p)
  end
  
  
source_text: 謙虚な番兵
  自分の手札を公開し、その中からカードを1枚選んでデッキに戻す。
target_text: -- 謙虚な番兵
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TODECK)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsAbleToDeck, tp, LOCATION_HAND, 0, 1, e:GetHandler()) and not Duel.IsExistingMatchingCard(Card.IsPublic, tp, LOCATION_HAND, 0, 1, e:GetHandler())
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, nil, 1, tp, LOCATION_HAND)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
  	local cg = Duel.GetFieldGroup(p, LOCATION_HAND, 0)
  	Duel.ConfirmCards(1 - p, cg)
  	local g = Duel.GetMatchingGroup(Card.IsAbleToDeck, p, LOCATION_HAND, 0, nil)
  	if g:GetCount() >= 1 then
  		Duel.Hint(HINT_SELECTMSG, p, HINTMSG_TODECK)
  		local sg = g:Select(p, 1, 1, nil)
  		Duel.SendtoDeck(sg, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  	end
  	Duel.ShuffleHand(p)
  end
  
  