name: Y-Yare
card_text: If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.EnableUnionAttribute(c, s.filter)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetTarget(s.eqtg)
  	e1:SetOperation(s.eqop)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsRace(RACE_MACHINE)
  end
  function s.eqfilter(c, tc, tp)
  	return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLevel(4) and c:CheckUniqueOnField(tp) and not c:IsForbidden()
  end
  function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.eqfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, c, tp) and Duel.GetLocationCount(tp, LOCATION_SZONE) > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
  end
  function s.eqop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.eqfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, c, tp)
  		local sc = g:GetFirst()
  		if sc and Duel.Equip(tp, sc, c) then
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e1:SetCode(EFFECT_EQUIP_LIMIT)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			e1:SetLabelObject(c)
  			e1:SetValue(s.eqlimit)
  			sc:RegisterEffect(e1)
  		end
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetTargetRange(1, 0)
  	e1:SetTarget(s.splimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.splimit(e, c)
  	return not c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLocation(LOCATION_EXTRA)
  end
  function s.eqlimit(e, c)
  	return c == e:GetLabelObject()
  end
  
  
source_text: Y-Yare
  If this card is Special Summoned: You can equip 1 Level 4 LIGHT Machine monster from your hand or GY to this card as an Equip Spell, also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT monsters. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
target_text: -- Y-Yare
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.EnableUnionAttribute(c, s.filter)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetTarget(s.eqtg)
  	e1:SetOperation(s.eqop)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsRace(RACE_MACHINE)
  end
  function s.eqfilter(c, tc, tp)
  	return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLevel(4) and c:CheckUniqueOnField(tp) and not c:IsForbidden()
  end
  function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.eqfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, c, tp) and Duel.GetLocationCount(tp, LOCATION_SZONE) > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
  end
  function s.eqop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.eqfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, c, tp)
  		local sc = g:GetFirst()
  		if sc and Duel.Equip(tp, sc, c) then
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e1:SetCode(EFFECT_EQUIP_LIMIT)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			e1:SetLabelObject(c)
  			e1:SetValue(s.eqlimit)
  			sc:RegisterEffect(e1)
  		end
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetTargetRange(1, 0)
  	e1:SetTarget(s.splimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.splimit(e, c)
  	return not c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLocation(LOCATION_EXTRA)
  end
  function s.eqlimit(e, c)
  	return c == e:GetLabelObject()
  end
  
  