name: Performage
card_text: If 2 or more monsters are on the field, you can Special Summon this card (from your hand). When a card or effect is activated that would inflict damage to you (Quick Effect): You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, its ATK/DEF become 3300.
external_ids: local COUNTER_ID_0 = 0x36 --Performage
  
lua: local COUNTER_ID_0 = 0x36 --Performage
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableCounterPermit(0x36)
  	c:SetCounterLimit(0x36, 3)
  	--special summon rule
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCondition(s.spcon)
  	c:RegisterEffect(e1)
  	--counter
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_COUNTER)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(aux.damcon1)
  	e2:SetTarget(s.cttg)
  	e2:SetOperation(s.ctop)
  	c:RegisterEffect(e2)
  	--atk
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e3:SetCode(EVENT_ADD_COUNTER + 0x36)
  	e3:SetCondition(s.atkcon)
  	e3:SetOperation(s.atkop)
  	c:RegisterEffect(e3)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	local tp = c:GetControler()
  	return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.GetFieldGroupCount(tp, LOCATION_MZONE, LOCATION_MZONE) >= 2
  end
  function s.cttg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsCanAddCounter(COUNTER_ID_0, 1)
  	end
  end
  function s.ctop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and c:AddCounter(COUNTER_ID_0, 1) then
  		local cid = Duel.GetChainInfo(ev, CHAININFO_CHAIN_ID)
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_FIELD)
  		e1:SetCode(EFFECT_CHANGE_DAMAGE)
  		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  		e1:SetTargetRange(1, 0)
  		e1:SetLabel(cid)
  		e1:SetValue(s.damval)
  		e1:SetReset(RESET_CHAIN)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.damval(e, re, val, r, rp, rc)
  	local cc = Duel.GetCurrentChain()
  	if cc == 0 or bit.band(r, REASON_EFFECT) == 0 then
  		return val
  	end
  	local cid = Duel.GetChainInfo(0, CHAININFO_CHAIN_ID)
  	if cid ~= e:GetLabel() then
  		return val
  	end
  	return 0
  end
  function s.atkcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetCounter(COUNTER_ID_0) == 3
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SET_ATTACK_FINAL)
  	e1:SetValue(3300)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
  	c:RegisterEffect(e2)
  end
  
  
source_text: Performage
  If 2 or more monsters are on the field, you can Special Summon this card (from your hand). When a card or effect is activated that would inflict damage to you (Quick Effect): You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, its ATK/DEF become 3300.
target_text: -- Performage
  local COUNTER_ID_0 = 0x36 --Performage
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableCounterPermit(0x36)
  	c:SetCounterLimit(0x36, 3)
  	--special summon rule
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCondition(s.spcon)
  	c:RegisterEffect(e1)
  	--counter
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_COUNTER)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(aux.damcon1)
  	e2:SetTarget(s.cttg)
  	e2:SetOperation(s.ctop)
  	c:RegisterEffect(e2)
  	--atk
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e3:SetCode(EVENT_ADD_COUNTER + 0x36)
  	e3:SetCondition(s.atkcon)
  	e3:SetOperation(s.atkop)
  	c:RegisterEffect(e3)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	local tp = c:GetControler()
  	return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.GetFieldGroupCount(tp, LOCATION_MZONE, LOCATION_MZONE) >= 2
  end
  function s.cttg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsCanAddCounter(COUNTER_ID_0, 1)
  	end
  end
  function s.ctop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and c:AddCounter(COUNTER_ID_0, 1) then
  		local cid = Duel.GetChainInfo(ev, CHAININFO_CHAIN_ID)
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_FIELD)
  		e1:SetCode(EFFECT_CHANGE_DAMAGE)
  		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  		e1:SetTargetRange(1, 0)
  		e1:SetLabel(cid)
  		e1:SetValue(s.damval)
  		e1:SetReset(RESET_CHAIN)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.damval(e, re, val, r, rp, rc)
  	local cc = Duel.GetCurrentChain()
  	if cc == 0 or bit.band(r, REASON_EFFECT) == 0 then
  		return val
  	end
  	local cid = Duel.GetChainInfo(0, CHAININFO_CHAIN_ID)
  	if cid ~= e:GetLabel() then
  		return val
  	end
  	return 0
  end
  function s.atkcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetCounter(COUNTER_ID_0) == 3
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SET_ATTACK_FINAL)
  	e1:SetValue(3300)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
  	c:RegisterEffect(e2)
  end
  
  