name: Simultaneous
card_text: Each player sends the top card of their Deck to the Graveyard.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--discard deck
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_DECKDES)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.discost)
  	e1:SetOperation(s.disop)
  	c:RegisterEffect(e1)
  end
  function s.discost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDiscardDeck(tp, 1) and Duel.IsPlayerCanDiscardDeck(1 - tp, 1)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DECKDES, nil, 0, PLAYER_ALL, 1)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.DiscardDeck(0, 1, REASON_EFFECT)
  	Duel.DiscardDeck(1, 1, REASON_EFFECT)
  end
  
  
source_text: Simultaneous
  Each player sends the top card of their Deck to the Graveyard.
target_text: -- Simultaneous
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--discard deck
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_DECKDES)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.discost)
  	e1:SetOperation(s.disop)
  	c:RegisterEffect(e1)
  end
  function s.discost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDiscardDeck(tp, 1) and Duel.IsPlayerCanDiscardDeck(1 - tp, 1)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DECKDES, nil, 0, PLAYER_ALL, 1)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.DiscardDeck(0, 1, REASON_EFFECT)
  	Duel.DiscardDeck(1, 1, REASON_EFFECT)
  end
  
  