name: Newbee!
card_text: If you have a monster with 0 ATK/DEF in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Newbee!" once per turn this way. If this card is Special Summoned from the hand: You can apply these effects in sequence.
  ● Add 1 LIGHT Insect monster from your GY to your hand, except "Newbee!".
  ● Place 1 of your Traps that is banished or in your GY on either the top or bottom of the Deck.
  You can only use this effect of "Newbee!" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.spcon)
  	c:RegisterEffect(e1)
  	--to hand and to deck
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_TODECK + CATEGORY_GRAVE_ACTION)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.accon)
  	e2:SetTarget(s.actg)
  	e2:SetOperation(s.acop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	return c:IsAttack(0) and c:IsDefense(0) and c:IsType(TYPE_MONSTER)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, c:GetControler(), LOCATION_GRAVE, 0, 1, nil)
  end
  function s.accon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonLocation(LOCATION_HAND)
  end
  function s.thfilter(c)
  	return not c:IsCode(id) and c:IsRace(RACE_INSECT) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand()
  end
  function s.tdfilter(c)
  	return c:IsFaceupEx() and c:IsType(TYPE_TRAP) and c:IsAbleToDeck()
  end
  function s.actg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_GRAVE, 0, 1, nil) or Duel.IsExistingMatchingCard(s.tdfilter, tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil)
  	end
  end
  function s.acop(e, tp, eg, ep, ev, re, r, rp)
  	local b1 = Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.thfilter), tp, LOCATION_GRAVE, 0, 1, nil)
  	local b2 = Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.tdfilter), tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil)
  	local res = false
  	if b1 and (not b2 or Duel.SelectYesNo(tp, aux.Stringid(id, 2))) then
  		res = true
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_GRAVE, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			Duel.SendtoHand(g, nil, REASON_EFFECT)
  			Duel.ConfirmCards(1 - tp, g)
  		end
  	end
  	if b2 and (not res or Duel.SelectYesNo(tp, aux.Stringid(id, 3))) then
  		if res then
  			Duel.BreakEffect()
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.tdfilter), tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			Duel.HintSelection(g)
  			if Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0) == 0 then
  				Duel.SendtoDeck(g, nil, SEQ_DECKBOTTOM, REASON_EFFECT)
  			else
  				local opt = Duel.SelectOption(tp, aux.Stringid(id, 4), aux.Stringid(id, 5))
  				if opt == 0 then
  					Duel.SendtoDeck(g, nil, SEQ_DECKTOP, REASON_EFFECT)
  				else
  					Duel.SendtoDeck(g, nil, SEQ_DECKBOTTOM, REASON_EFFECT)
  				end
  			end
  		end
  	end
  end
  
  
source_text: Newbee!
  If you have a monster with 0 ATK/DEF in your GY, you can Special Summon this card (from your hand). You can only Special Summon "Newbee!" once per turn this way. If this card is Special Summoned from the hand: You can apply these effects in sequence.
  ● Add 1 LIGHT Insect monster from your GY to your hand, except "Newbee!".
  ● Place 1 of your Traps that is banished or in your GY on either the top or bottom of the Deck.
  You can only use this effect of "Newbee!" once per turn.
target_text: -- Newbee!
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.spcon)
  	c:RegisterEffect(e1)
  	--to hand and to deck
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_TODECK + CATEGORY_GRAVE_ACTION)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.accon)
  	e2:SetTarget(s.actg)
  	e2:SetOperation(s.acop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	return c:IsAttack(0) and c:IsDefense(0) and c:IsType(TYPE_MONSTER)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, c:GetControler(), LOCATION_GRAVE, 0, 1, nil)
  end
  function s.accon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonLocation(LOCATION_HAND)
  end
  function s.thfilter(c)
  	return not c:IsCode(id) and c:IsRace(RACE_INSECT) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToHand()
  end
  function s.tdfilter(c)
  	return c:IsFaceupEx() and c:IsType(TYPE_TRAP) and c:IsAbleToDeck()
  end
  function s.actg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_GRAVE, 0, 1, nil) or Duel.IsExistingMatchingCard(s.tdfilter, tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil)
  	end
  end
  function s.acop(e, tp, eg, ep, ev, re, r, rp)
  	local b1 = Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.thfilter), tp, LOCATION_GRAVE, 0, 1, nil)
  	local b2 = Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.tdfilter), tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil)
  	local res = false
  	if b1 and (not b2 or Duel.SelectYesNo(tp, aux.Stringid(id, 2))) then
  		res = true
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_GRAVE, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			Duel.SendtoHand(g, nil, REASON_EFFECT)
  			Duel.ConfirmCards(1 - tp, g)
  		end
  	end
  	if b2 and (not res or Duel.SelectYesNo(tp, aux.Stringid(id, 3))) then
  		if res then
  			Duel.BreakEffect()
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.tdfilter), tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			Duel.HintSelection(g)
  			if Duel.GetFieldGroupCount(tp, LOCATION_DECK, 0) == 0 then
  				Duel.SendtoDeck(g, nil, SEQ_DECKBOTTOM, REASON_EFFECT)
  			else
  				local opt = Duel.SelectOption(tp, aux.Stringid(id, 4), aux.Stringid(id, 5))
  				if opt == 0 then
  					Duel.SendtoDeck(g, nil, SEQ_DECKTOP, REASON_EFFECT)
  				else
  					Duel.SendtoDeck(g, nil, SEQ_DECKBOTTOM, REASON_EFFECT)
  				end
  			end
  		end
  	end
  end
  
  