name: Golden
card_text: Gains 300 ATK/DEF for each of your banished cards.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetValue(s.value)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCode(EFFECT_UPDATE_DEFENSE)
  	e2:SetValue(s.value)
  	c:RegisterEffect(e2)
  end
  function s.value(e, c)
  	return Duel.GetFieldGroupCount(c:GetControler(), LOCATION_REMOVED, 0) * 300
  end
  
  
source_text: Golden
  Gains 300 ATK/DEF for each of your banished cards.
target_text: -- Golden
  local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetValue(s.value)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCode(EFFECT_UPDATE_DEFENSE)
  	e2:SetValue(s.value)
  	c:RegisterEffect(e2)
  end
  function s.value(e, c)
  	return Duel.GetFieldGroupCount(c:GetControler(), LOCATION_REMOVED, 0) * 300
  end
  
  