name: Dark
card_text: 1 Tuner + 1+ non-Tuner DARK monsters
  Once per turn: You can target 1 monster your opponent controls; this card loses exactly 500 ATK/DEF, and if it does, send that target to the GY.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(Card.IsAttribute, ATTRIBUTE_DARK), 1)
  	c:EnableReviveLimit()
  	--send to grave
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOGRAVE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToGrave()
  	end
  	if chk == 0 then
  		return c:GetAttack() >= 500 and c:GetDefense() >= 500 and Duel.IsExistingTarget(Card.IsAbleToGrave, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToGrave, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, g, g:GetCount(), 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and c:IsFaceup() and c:GetAttack() >= 500 and c:GetDefense() >= 500 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(-500)
  		c:RegisterEffect(e1)
  		local e2 = e1:Clone()
  		e2:SetCode(EFFECT_UPDATE_DEFENSE)
  		c:RegisterEffect(e2)
  		if tc and tc:IsControler(1 - tp) and tc:IsRelateToEffect(e) and not c:IsHasEffect(EFFECT_REVERSE_UPDATE) then
  			Duel.SendtoGrave(tc, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: Dark
  1 Tuner + 1+ non-Tuner DARK monsters
  Once per turn: You can target 1 monster your opponent controls; this card loses exactly 500 ATK/DEF, and if it does, send that target to the GY.
target_text: -- Dark
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(Card.IsAttribute, ATTRIBUTE_DARK), 1)
  	c:EnableReviveLimit()
  	--send to grave
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOGRAVE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToGrave()
  	end
  	if chk == 0 then
  		return c:GetAttack() >= 500 and c:GetDefense() >= 500 and Duel.IsExistingTarget(Card.IsAbleToGrave, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToGrave, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, g, g:GetCount(), 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and c:IsFaceup() and c:GetAttack() >= 500 and c:GetDefense() >= 500 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(-500)
  		c:RegisterEffect(e1)
  		local e2 = e1:Clone()
  		e2:SetCode(EFFECT_UPDATE_DEFENSE)
  		c:RegisterEffect(e2)
  		if tc and tc:IsControler(1 - tp) and tc:IsRelateToEffect(e) and not c:IsHasEffect(EFFECT_REVERSE_UPDATE) then
  			Duel.SendtoGrave(tc, REASON_EFFECT)
  		end
  	end
  end
  
  