name: おもちゃ箱
card_text: このカード名の効果は1ターンに1度しか使用できない。
  1:このカードが破壊され墓地へ送られた場合に発動できる。
  デッキから攻撃力か守備力が0の通常モンスター2体を守備表示で特殊召喚する(同名カードは1枚まで)。
  この効果で特殊召喚したモンスターはS素材にできず、次の自分エンドフェイズに破壊される。
external_ids: local CARD_ID_0 = 59822133 --青眼の精霊龍
  
lua: local CARD_ID_0 = 59822133 --青眼の精霊龍
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_TO_GRAVE)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsReason(REASON_DESTROY)
  end
  function s.filter1(c, e, tp)
  	return c:IsType(TYPE_NORMAL) and (c:IsAttack(0) or c:IsDefense(0)) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  			return false
  		end
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 then
  			return false
  		end
  		local g = Duel.GetMatchingGroup(s.filter1, tp, LOCATION_DECK, 0, nil, e, tp)
  		return g:GetClassCount(Card.GetCode) >= 2
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 2, tp, LOCATION_DECK)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 then
  		return
  	end
  	local g = Duel.GetMatchingGroup(s.filter1, tp, LOCATION_DECK, 0, nil, e, tp)
  	if g:GetClassCount(Card.GetCode) >= 2 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = g:SelectSubGroup(tp, aux.dncheck, false, 2, 2)
  		local tc1 = sg:GetFirst()
  		local tc2 = sg:GetNext()
  		Duel.SpecialSummonStep(tc1, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  		Duel.SpecialSummonStep(tc2, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  		tc1:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  		tc2:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
  		e1:SetValue(1)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc1:RegisterEffect(e1)
  		local e2 = e1:Clone()
  		tc2:RegisterEffect(e2)
  		Duel.SpecialSummonComplete()
  		sg:KeepAlive()
  		local de = Effect.CreateEffect(e:GetHandler())
  		de:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		de:SetCode(EVENT_PHASE + PHASE_END)
  		de:SetCountLimit(1)
  		de:SetLabelObject(sg)
  		de:SetCondition(s.descon)
  		de:SetOperation(s.desop)
  		if Duel.GetTurnPlayer() == tp and Duel.GetCurrentPhase() == PHASE_END then
  			de:SetLabel(Duel.GetTurnCount())
  			de:SetReset(RESET_PHASE + PHASE_END + RESET_SELF_TURN, 2)
  		else
  			de:SetLabel(0)
  			de:SetReset(RESET_PHASE + PHASE_END + RESET_SELF_TURN)
  		end
  		Duel.RegisterEffect(de, tp)
  	end
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject()
  	if not g:IsExists(s.desfilter, 1, nil) then
  		g:DeleteGroup()
  		e:Reset()
  		return false
  	end
  	return Duel.GetTurnPlayer() == tp and Duel.GetTurnCount() ~= e:GetLabel()
  end
  function s.desfilter(c)
  	return c:GetFlagEffect(id) > 0
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject()
  	local tg = g:Filter(s.desfilter, nil)
  	g:DeleteGroup()
  	Duel.Destroy(tg, REASON_EFFECT)
  end
  
  
source_text: おもちゃ箱
  このカード名の効果は1ターンに1度しか使用できない。
  1:このカードが破壊され墓地へ送られた場合に発動できる。
  デッキから攻撃力か守備力が0の通常モンスター2体を守備表示で特殊召喚する(同名カードは1枚まで)。
  この効果で特殊召喚したモンスターはS素材にできず、次の自分エンドフェイズに破壊される。
target_text: -- おもちゃ箱
  local CARD_ID_0 = 59822133 --青眼の精霊龍
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_TO_GRAVE)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsReason(REASON_DESTROY)
  end
  function s.filter1(c, e, tp)
  	return c:IsType(TYPE_NORMAL) and (c:IsAttack(0) or c:IsDefense(0)) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  			return false
  		end
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 then
  			return false
  		end
  		local g = Duel.GetMatchingGroup(s.filter1, tp, LOCATION_DECK, 0, nil, e, tp)
  		return g:GetClassCount(Card.GetCode) >= 2
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 2, tp, LOCATION_DECK)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 then
  		return
  	end
  	local g = Duel.GetMatchingGroup(s.filter1, tp, LOCATION_DECK, 0, nil, e, tp)
  	if g:GetClassCount(Card.GetCode) >= 2 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = g:SelectSubGroup(tp, aux.dncheck, false, 2, 2)
  		local tc1 = sg:GetFirst()
  		local tc2 = sg:GetNext()
  		Duel.SpecialSummonStep(tc1, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  		Duel.SpecialSummonStep(tc2, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  		tc1:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  		tc2:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
  		e1:SetValue(1)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc1:RegisterEffect(e1)
  		local e2 = e1:Clone()
  		tc2:RegisterEffect(e2)
  		Duel.SpecialSummonComplete()
  		sg:KeepAlive()
  		local de = Effect.CreateEffect(e:GetHandler())
  		de:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		de:SetCode(EVENT_PHASE + PHASE_END)
  		de:SetCountLimit(1)
  		de:SetLabelObject(sg)
  		de:SetCondition(s.descon)
  		de:SetOperation(s.desop)
  		if Duel.GetTurnPlayer() == tp and Duel.GetCurrentPhase() == PHASE_END then
  			de:SetLabel(Duel.GetTurnCount())
  			de:SetReset(RESET_PHASE + PHASE_END + RESET_SELF_TURN, 2)
  		else
  			de:SetLabel(0)
  			de:SetReset(RESET_PHASE + PHASE_END + RESET_SELF_TURN)
  		end
  		Duel.RegisterEffect(de, tp)
  	end
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject()
  	if not g:IsExists(s.desfilter, 1, nil) then
  		g:DeleteGroup()
  		e:Reset()
  		return false
  	end
  	return Duel.GetTurnPlayer() == tp and Duel.GetTurnCount() ~= e:GetLabel()
  end
  function s.desfilter(c)
  	return c:GetFlagEffect(id) > 0
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject()
  	local tg = g:Filter(s.desfilter, nil)
  	g:DeleteGroup()
  	Duel.Destroy(tg, REASON_EFFECT)
  end
  
  