name: Set
card_text: Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsType(TYPE_FIELD) and c:IsSSetable()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil)
  	if chk == 0 then
  		return g:GetClassCount(Card.GetCode) > 1
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil)
  	if g:GetClassCount(Card.GetCode) < 2 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 0))
  	local tg1 = g:Select(tp, 1, 1, nil)
  	g:Remove(Card.IsCode, nil, tg1:GetFirst():GetCode())
  	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 1))
  	local tg2 = g:Select(tp, 1, 1, nil)
  	Duel.SSet(tp, tg1)
  	Duel.SSet(tp, tg2, 1 - tp)
  	tg1:GetFirst():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  	tg2:GetFirst():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 1)
  	e1:SetCondition(s.con)
  	e1:SetValue(s.actlimit)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = Effect.CreateEffect(e:GetHandler())
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_CANNOT_SSET)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 1)
  	e2:SetCondition(s.con)
  	e2:SetTarget(s.setlimit)
  	Duel.RegisterEffect(e2, tp)
  end
  function s.cfilter(c)
  	return c:IsFacedown() and c:GetFlagEffect(id) ~= 0
  end
  function s.con(e)
  	return Duel.IsExistingMatchingCard(s.cfilter, 0, LOCATION_FZONE, LOCATION_FZONE, 1, nil)
  end
  function s.actlimit(e, re, tp)
  	return re:IsActiveType(TYPE_FIELD) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():GetFlagEffect(id) == 0
  end
  function s.setlimit(e, c, tp)
  	return c:IsType(TYPE_FIELD) and c:GetFlagEffect(id) == 0
  end
  
  
source_text: Set
  Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
target_text: -- Set
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsType(TYPE_FIELD) and c:IsSSetable()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil)
  	if chk == 0 then
  		return g:GetClassCount(Card.GetCode) > 1
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil)
  	if g:GetClassCount(Card.GetCode) < 2 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 0))
  	local tg1 = g:Select(tp, 1, 1, nil)
  	g:Remove(Card.IsCode, nil, tg1:GetFirst():GetCode())
  	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 1))
  	local tg2 = g:Select(tp, 1, 1, nil)
  	Duel.SSet(tp, tg1)
  	Duel.SSet(tp, tg2, 1 - tp)
  	tg1:GetFirst():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  	tg2:GetFirst():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 1)
  	e1:SetCondition(s.con)
  	e1:SetValue(s.actlimit)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = Effect.CreateEffect(e:GetHandler())
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_CANNOT_SSET)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 1)
  	e2:SetCondition(s.con)
  	e2:SetTarget(s.setlimit)
  	Duel.RegisterEffect(e2, tp)
  end
  function s.cfilter(c)
  	return c:IsFacedown() and c:GetFlagEffect(id) ~= 0
  end
  function s.con(e)
  	return Duel.IsExistingMatchingCard(s.cfilter, 0, LOCATION_FZONE, LOCATION_FZONE, 1, nil)
  end
  function s.actlimit(e, re, tp)
  	return re:IsActiveType(TYPE_FIELD) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():GetFlagEffect(id) == 0
  end
  function s.setlimit(e, c, tp)
  	return c:IsType(TYPE_FIELD) and c:GetFlagEffect(id) == 0
  end
  
  