name: Tearlaments
card_text: When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--sp summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DECKDES + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.tgcon)
  	e1:SetTarget(s.tgtg)
  	e1:SetOperation(s.tgop)
  	c:RegisterEffect(e1)
  	--fusion
  	local e2 = FusionSpell.CreateSummonEffect(c, {
  		pre_select_mat_location = LOCATION_HAND | LOCATION_MZONE | LOCATION_GRAVE,
  		mat_operation_code_map = {
  			{ [LOCATION_DECK] = FusionSpell.FUSION_OPERATION_GRAVE },
  			{ [0xff] = FusionSpell.FUSION_OPERATION_DECK_BOTTOM },
  		},
  		gc = s.gc,
  	})
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_FUSION_SUMMON + CATEGORY_GRAVE_ACTION)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCondition(s.condition)
  	c:RegisterEffect(e2)
  end
  
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	return rp == 1 - tp and re:IsActiveType(TYPE_MONSTER) and re:GetActivateLocation() == LOCATION_MZONE
  end
  
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false) and Duel.IsPlayerCanDiscardDeck(tp, 3)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DECKDES, nil, 0, tp, 3)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsRelateToEffect(e) and Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		Duel.DiscardDeck(tp, 3, REASON_EFFECT)
  	end
  end
  
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return ph ~= PHASE_DAMAGE and ph ~= PHASE_DAMAGE_CAL and e:GetHandler():IsReason(REASON_EFFECT)
  end
  
  function s.gc(e)
  	return e:GetHandler()
  end
  
  
source_text: Tearlaments
  When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.
target_text: -- Tearlaments
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--sp summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DECKDES + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.tgcon)
  	e1:SetTarget(s.tgtg)
  	e1:SetOperation(s.tgop)
  	c:RegisterEffect(e1)
  	--fusion
  	local e2 = FusionSpell.CreateSummonEffect(c, {
  		pre_select_mat_location = LOCATION_HAND | LOCATION_MZONE | LOCATION_GRAVE,
  		mat_operation_code_map = {
  			{ [LOCATION_DECK] = FusionSpell.FUSION_OPERATION_GRAVE },
  			{ [0xff] = FusionSpell.FUSION_OPERATION_DECK_BOTTOM },
  		},
  		gc = s.gc,
  	})
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_FUSION_SUMMON + CATEGORY_GRAVE_ACTION)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCondition(s.condition)
  	c:RegisterEffect(e2)
  end
  
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	return rp == 1 - tp and re:IsActiveType(TYPE_MONSTER) and re:GetActivateLocation() == LOCATION_MZONE
  end
  
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false) and Duel.IsPlayerCanDiscardDeck(tp, 3)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DECKDES, nil, 0, tp, 3)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsRelateToEffect(e) and Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		Duel.DiscardDeck(tp, 3, REASON_EFFECT)
  	end
  end
  
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return ph ~= PHASE_DAMAGE and ph ~= PHASE_DAMAGE_CAL and e:GetHandler():IsReason(REASON_EFFECT)
  end
  
  function s.gc(e)
  	return e:GetHandler()
  end
  
  