name: Lancephorhynchus
card_text: Pendulum Scale = 7
  [ Pendulum Effect ]
  If a Normal Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  ----------------------------------------
  [ Monster Effect ]
  This primordial species survived extinction by evolving an offensive lance that can pierce anything, although its diet still consists mainly of fish.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--pierce
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_PIERCE)
  	e2:SetRange(LOCATION_PZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(s.target)
  	c:RegisterEffect(e2)
  end
  function s.target(e, c)
  	return c:IsType(TYPE_NORMAL)
  end
  
  
source_text: Lancephorhynchus
  Pendulum Scale = 7
  [ Pendulum Effect ]
  If a Normal Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  ----------------------------------------
  [ Monster Effect ]
  This primordial species survived extinction by evolving an offensive lance that can pierce anything, although its diet still consists mainly of fish.
target_text: -- Lancephorhynchus
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--pierce
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_PIERCE)
  	e2:SetRange(LOCATION_PZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(s.target)
  	c:RegisterEffect(e2)
  end
  function s.target(e, c)
  	return c:IsType(TYPE_NORMAL)
  end
  
  