name: K9-66a
card_text: If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.
external_ids: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local SETCARD_ID_0 = 0x1cb --K9
  
lua: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local SETCARD_ID_0 = 0x1cb --K9
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--summon with no tribute
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SUMMON_PROC)
  	e1:SetCondition(s.ntcon)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_HAND)
  	e2:SetCountLimit(1, id)
  	e2:SetCost(s.spcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  	--tohand
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetTarget(s.thtg)
  	e3:SetOperation(s.thop)
  	c:RegisterEffect(e3)
  end
  function s.ntcon(e, c, minc)
  	if c == nil then
  		return true
  	end
  	return minc == 0 and c:IsLevelAbove(5) and Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(aux.TRUE, c:GetControler(), 0, LOCATION_HAND, 2, nil)
  end
  function s.costfilter(c, e, tp)
  	return c:IsLevel(5) and c:IsType(TYPE_MONSTER) and not c:IsPublic() and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, c, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
  	local sc = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_HAND, 0, 1, 1, c, e, tp):GetFirst()
  	Duel.ConfirmCards(1 - tp, sc)
  	Duel.ShuffleHand(tp)
  	sc:CreateEffectRelation(e)
  	e:SetLabelObject(sc)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)
  			and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 1
  			and not e:GetHandler():IsPublic()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 2, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local sc = e:GetLabelObject()
  	local g = Group.FromCards(c, sc)
  	local fg = g:Filter(Card.IsRelateToChain, nil)
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 then
  		return
  	end
  	if not c:IsCanBeSpecialSummoned(e, 0, tp, false, false) or not sc:IsCanBeSpecialSummoned(e, 0, tp, false, false) then
  		return
  	end
  	if fg:GetCount() ~= 2 then
  		return
  	end
  	if Duel.SpecialSummon(fg, 0, tp, tp, false, false, POS_FACEUP) ~= 0 then
  		for tc in aux.Next(fg) do
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
  			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  			e1:SetValue(s.xyzlimit)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e1, true)
  			tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, EFFECT_FLAG_CLIENT_HINT, 1, 0, aux.Stringid(id, 3))
  		end
  	end
  end
  function s.xyzlimit(e, c)
  	return c and c:IsAttribute(ATTRIBUTE_LIGHT)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsRace(RACE_AQUA) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if #g > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  
source_text: K9-66a
  If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.
target_text: -- K9-66a
  local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local SETCARD_ID_0 = 0x1cb --K9
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--summon with no tribute
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SUMMON_PROC)
  	e1:SetCondition(s.ntcon)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_HAND)
  	e2:SetCountLimit(1, id)
  	e2:SetCost(s.spcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  	--tohand
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetTarget(s.thtg)
  	e3:SetOperation(s.thop)
  	c:RegisterEffect(e3)
  end
  function s.ntcon(e, c, minc)
  	if c == nil then
  		return true
  	end
  	return minc == 0 and c:IsLevelAbove(5) and Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(aux.TRUE, c:GetControler(), 0, LOCATION_HAND, 2, nil)
  end
  function s.costfilter(c, e, tp)
  	return c:IsLevel(5) and c:IsType(TYPE_MONSTER) and not c:IsPublic() and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, c, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
  	local sc = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_HAND, 0, 1, 1, c, e, tp):GetFirst()
  	Duel.ConfirmCards(1 - tp, sc)
  	Duel.ShuffleHand(tp)
  	sc:CreateEffectRelation(e)
  	e:SetLabelObject(sc)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)
  			and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 1
  			and not e:GetHandler():IsPublic()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 2, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local sc = e:GetLabelObject()
  	local g = Group.FromCards(c, sc)
  	local fg = g:Filter(Card.IsRelateToChain, nil)
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 then
  		return
  	end
  	if not c:IsCanBeSpecialSummoned(e, 0, tp, false, false) or not sc:IsCanBeSpecialSummoned(e, 0, tp, false, false) then
  		return
  	end
  	if fg:GetCount() ~= 2 then
  		return
  	end
  	if Duel.SpecialSummon(fg, 0, tp, tp, false, false, POS_FACEUP) ~= 0 then
  		for tc in aux.Next(fg) do
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
  			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  			e1:SetValue(s.xyzlimit)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e1, true)
  			tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, EFFECT_FLAG_CLIENT_HINT, 1, 0, aux.Stringid(id, 3))
  		end
  	end
  end
  function s.xyzlimit(e, c)
  	return c and c:IsAttribute(ATTRIBUTE_LIGHT)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsRace(RACE_AQUA) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if #g > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  