name: Melffy
card_text: If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--to hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_GRAVE_ACTION)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.thcon)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	local e3 = e1:Clone()
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_BE_BATTLE_TARGET)
  	e3:SetCondition(s.thcon2)
  	c:RegisterEffect(e3)
  	--spsummon
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e4:SetCode(EVENT_PHASE + PHASE_END)
  	e4:SetRange(LOCATION_HAND)
  	e4:SetCountLimit(1, id + 1)
  	e4:SetCondition(s.spcon)
  	e4:SetTarget(s.sptg)
  	e4:SetOperation(s.spop)
  	c:RegisterEffect(e4)
  end
  function s.cfilter(c, sp)
  	return c:IsSummonPlayer(sp)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, 1 - tp)
  end
  function s.thcon2(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetAttacker():IsControler(1 - tp)
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsAbleToHand()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, c, 1, 0, 0)
  end
  function s.thfilter(c)
  	return c:IsRace(RACE_BEAST) and c:IsLevelBelow(2) and not c:IsCode(id) and c:IsAbleToHand()
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if
  		c:IsRelateToEffect(e)
  		and Duel.SendtoHand(c, nil, REASON_EFFECT) ~= 0
  		and c:IsLocation(LOCATION_HAND)
  		and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.thfilter), tp, LOCATION_GRAVE, 0, 1, nil)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  	then
  		Duel.BreakEffect()
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_GRAVE, 0, 1, 1, nil)
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Melffy
  If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.
target_text: -- Melffy
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--to hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_GRAVE_ACTION)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.thcon)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	local e3 = e1:Clone()
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_BE_BATTLE_TARGET)
  	e3:SetCondition(s.thcon2)
  	c:RegisterEffect(e3)
  	--spsummon
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e4:SetCode(EVENT_PHASE + PHASE_END)
  	e4:SetRange(LOCATION_HAND)
  	e4:SetCountLimit(1, id + 1)
  	e4:SetCondition(s.spcon)
  	e4:SetTarget(s.sptg)
  	e4:SetOperation(s.spop)
  	c:RegisterEffect(e4)
  end
  function s.cfilter(c, sp)
  	return c:IsSummonPlayer(sp)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, 1 - tp)
  end
  function s.thcon2(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetAttacker():IsControler(1 - tp)
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsAbleToHand()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, c, 1, 0, 0)
  end
  function s.thfilter(c)
  	return c:IsRace(RACE_BEAST) and c:IsLevelBelow(2) and not c:IsCode(id) and c:IsAbleToHand()
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if
  		c:IsRelateToEffect(e)
  		and Duel.SendtoHand(c, nil, REASON_EFFECT) ~= 0
  		and c:IsLocation(LOCATION_HAND)
  		and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.thfilter), tp, LOCATION_GRAVE, 0, 1, nil)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  	then
  		Duel.BreakEffect()
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.thfilter), tp, LOCATION_GRAVE, 0, 1, 1, nil)
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  