name: Hypnosister
card_text: This card gains effects based on the total number of cards in both players' Pendulum Zones.
  ● 1 or more: This card gains 800 ATK and DEF.
  ● 2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
  ● 3 or more: Monsters your opponent controls must attack this card, if able.
  ● 4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--atk/def
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetValue(800)
  	e1:SetCondition(s.effcon)
  	e1:SetLabel(1)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e2)
  	--destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_DESTROY)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_BATTLE_START)
  	e3:SetCondition(s.effcon)
  	e3:SetTarget(s.destg)
  	e3:SetOperation(s.desop)
  	e3:SetLabel(2)
  	c:RegisterEffect(e3)
  	--must attack
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD)
  	e4:SetCode(EFFECT_MUST_ATTACK)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetTargetRange(0, LOCATION_MZONE)
  	e4:SetCondition(s.effcon)
  	e4:SetLabel(3)
  	c:RegisterEffect(e4)
  	local e5 = e4:Clone()
  	e5:SetCode(EFFECT_MUST_ATTACK_MONSTER)
  	e5:SetValue(s.atklimit)
  	c:RegisterEffect(e5)
  	--draw
  	local e7 = Effect.CreateEffect(c)
  	e7:SetDescription(aux.Stringid(id, 1))
  	e7:SetCategory(CATEGORY_DRAW)
  	e7:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e7:SetCode(EVENT_BATTLE_DESTROYING)
  	e7:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e7:SetCondition(s.drcon1)
  	e7:SetTarget(s.drtg)
  	e7:SetOperation(s.drop)
  	e7:SetLabel(4)
  	c:RegisterEffect(e7)
  	local e8 = Effect.CreateEffect(c)
  	e8:SetDescription(aux.Stringid(id, 1))
  	e8:SetCategory(CATEGORY_DRAW)
  	e8:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e8:SetCode(EVENT_DESTROYED)
  	e8:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e8:SetRange(LOCATION_MZONE)
  	e8:SetCondition(s.drcon2)
  	e8:SetTarget(s.drtg)
  	e8:SetOperation(s.drop)
  	e8:SetLabel(4)
  	c:RegisterEffect(e8)
  end
  function s.effcon(e)
  	return Duel.GetFieldGroupCount(0, LOCATION_PZONE, LOCATION_PZONE) >= e:GetLabel()
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local tc = e:GetHandler():GetBattleTarget()
  	if chk == 0 then
  		return tc and tc:IsFaceup() and tc:IsSummonType(SUMMON_TYPE_PENDULUM)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, tc, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetHandler():GetBattleTarget()
  	if tc:IsRelateToBattle() then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  function s.atklimit(e, c)
  	return c == e:GetHandler()
  end
  function s.drcon1(e, tp, eg, ep, ev, re, r, rp)
  	return s.effcon(e) and e:GetHandler():IsRelateToBattle()
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  function s.drcon2(e, tp, eg, ep, ev, re, r, rp)
  	return s.effcon(e) and bit.band(r, REASON_EFFECT) ~= 0 and re:GetHandler() == e:GetHandler()
  end
  
  
source_text: Hypnosister
  This card gains effects based on the total number of cards in both players' Pendulum Zones.
  ● 1 or more: This card gains 800 ATK and DEF.
  ● 2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
  ● 3 or more: Monsters your opponent controls must attack this card, if able.
  ● 4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
target_text: -- Hypnosister
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--atk/def
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetValue(800)
  	e1:SetCondition(s.effcon)
  	e1:SetLabel(1)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e2)
  	--destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_DESTROY)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_BATTLE_START)
  	e3:SetCondition(s.effcon)
  	e3:SetTarget(s.destg)
  	e3:SetOperation(s.desop)
  	e3:SetLabel(2)
  	c:RegisterEffect(e3)
  	--must attack
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD)
  	e4:SetCode(EFFECT_MUST_ATTACK)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetTargetRange(0, LOCATION_MZONE)
  	e4:SetCondition(s.effcon)
  	e4:SetLabel(3)
  	c:RegisterEffect(e4)
  	local e5 = e4:Clone()
  	e5:SetCode(EFFECT_MUST_ATTACK_MONSTER)
  	e5:SetValue(s.atklimit)
  	c:RegisterEffect(e5)
  	--draw
  	local e7 = Effect.CreateEffect(c)
  	e7:SetDescription(aux.Stringid(id, 1))
  	e7:SetCategory(CATEGORY_DRAW)
  	e7:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e7:SetCode(EVENT_BATTLE_DESTROYING)
  	e7:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e7:SetCondition(s.drcon1)
  	e7:SetTarget(s.drtg)
  	e7:SetOperation(s.drop)
  	e7:SetLabel(4)
  	c:RegisterEffect(e7)
  	local e8 = Effect.CreateEffect(c)
  	e8:SetDescription(aux.Stringid(id, 1))
  	e8:SetCategory(CATEGORY_DRAW)
  	e8:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e8:SetCode(EVENT_DESTROYED)
  	e8:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e8:SetRange(LOCATION_MZONE)
  	e8:SetCondition(s.drcon2)
  	e8:SetTarget(s.drtg)
  	e8:SetOperation(s.drop)
  	e8:SetLabel(4)
  	c:RegisterEffect(e8)
  end
  function s.effcon(e)
  	return Duel.GetFieldGroupCount(0, LOCATION_PZONE, LOCATION_PZONE) >= e:GetLabel()
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local tc = e:GetHandler():GetBattleTarget()
  	if chk == 0 then
  		return tc and tc:IsFaceup() and tc:IsSummonType(SUMMON_TYPE_PENDULUM)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, tc, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetHandler():GetBattleTarget()
  	if tc:IsRelateToBattle() then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  function s.atklimit(e, c)
  	return c == e:GetHandler()
  end
  function s.drcon1(e, tp, eg, ep, ev, re, r, rp)
  	return s.effcon(e) and e:GetHandler():IsRelateToBattle()
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  function s.drcon2(e, tp, eg, ep, ev, re, r, rp)
  	return s.effcon(e) and bit.band(r, REASON_EFFECT) ~= 0 and re:GetHandler() == e:GetHandler()
  end
  
  