name: プレゼント交換
card_text: 1:お互いのプレイヤーは、それぞれ自分のデッキからカード1枚を選んで裏側表示で除外する。
  このターンのエンドフェイズに、お互いはそれぞれ相手となるプレイヤーが除外したそのカードを自分の手札に加える。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsAbleToRemove, tp, LOCATION_DECK, 0, 1, nil, tp, POS_FACEDOWN)
  			and Duel.IsExistingMatchingCard(Card.IsAbleToRemove, tp, 0, LOCATION_DECK, 1, nil, 1 - tp, POS_FACEDOWN)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g1 = Duel.GetMatchingGroup(Card.IsAbleToRemove, tp, LOCATION_DECK, 0, nil, tp, POS_FACEDOWN)
  	local g2 = Duel.GetMatchingGroup(Card.IsAbleToRemove, 1 - tp, LOCATION_DECK, 0, nil, 1 - tp, POS_FACEDOWN)
  	if g1:GetCount() == 0 or g2:GetCount() == 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local rg1 = g1:Select(tp, 1, 1, nil)
  	Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_REMOVE)
  	local rg2 = g2:Select(1 - tp, 1, 1, nil)
  	rg1:Merge(rg2)
  	local c = e:GetHandler()
  	local fid = c:GetFieldID()
  	Duel.Remove(rg1, POS_FACEDOWN, REASON_EFFECT)
  	rg1:GetFirst():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 0, fid)
  	rg1:GetNext():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 0, fid)
  	rg1:KeepAlive()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_PHASE + PHASE_END)
  	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	e1:SetCountLimit(1)
  	e1:SetLabel(fid)
  	e1:SetLabelObject(rg1)
  	e1:SetCondition(s.thcon)
  	e1:SetOperation(s.thop)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.thfilter(c, fid)
  	return c:GetFlagEffectLabel(id) == fid
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject()
  	if g:FilterCount(s.thfilter, nil, e:GetLabel()) < 2 then
  		g:DeleteGroup()
  		e:Reset()
  		return false
  	else
  		return true
  	end
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject()
  	local tc1 = g:GetFirst()
  	local tc2 = g:GetNext()
  	g:DeleteGroup()
  	Duel.SendtoHand(tc1, 1 - tc1:GetControler(), REASON_EFFECT)
  	Duel.SendtoHand(tc2, 1 - tc2:GetControler(), REASON_EFFECT)
  end
  
  
source_text: プレゼント交換
  1:お互いのプレイヤーは、それぞれ自分のデッキからカード1枚を選んで裏側表示で除外する。
  このターンのエンドフェイズに、お互いはそれぞれ相手となるプレイヤーが除外したそのカードを自分の手札に加える。
target_text: -- プレゼント交換
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsAbleToRemove, tp, LOCATION_DECK, 0, 1, nil, tp, POS_FACEDOWN)
  			and Duel.IsExistingMatchingCard(Card.IsAbleToRemove, tp, 0, LOCATION_DECK, 1, nil, 1 - tp, POS_FACEDOWN)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g1 = Duel.GetMatchingGroup(Card.IsAbleToRemove, tp, LOCATION_DECK, 0, nil, tp, POS_FACEDOWN)
  	local g2 = Duel.GetMatchingGroup(Card.IsAbleToRemove, 1 - tp, LOCATION_DECK, 0, nil, 1 - tp, POS_FACEDOWN)
  	if g1:GetCount() == 0 or g2:GetCount() == 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local rg1 = g1:Select(tp, 1, 1, nil)
  	Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_REMOVE)
  	local rg2 = g2:Select(1 - tp, 1, 1, nil)
  	rg1:Merge(rg2)
  	local c = e:GetHandler()
  	local fid = c:GetFieldID()
  	Duel.Remove(rg1, POS_FACEDOWN, REASON_EFFECT)
  	rg1:GetFirst():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 0, fid)
  	rg1:GetNext():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 0, fid)
  	rg1:KeepAlive()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_PHASE + PHASE_END)
  	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	e1:SetCountLimit(1)
  	e1:SetLabel(fid)
  	e1:SetLabelObject(rg1)
  	e1:SetCondition(s.thcon)
  	e1:SetOperation(s.thop)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.thfilter(c, fid)
  	return c:GetFlagEffectLabel(id) == fid
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject()
  	if g:FilterCount(s.thfilter, nil, e:GetLabel()) < 2 then
  		g:DeleteGroup()
  		e:Reset()
  		return false
  	else
  		return true
  	end
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject()
  	local tc1 = g:GetFirst()
  	local tc2 = g:GetNext()
  	g:DeleteGroup()
  	Duel.SendtoHand(tc1, 1 - tc1:GetControler(), REASON_EFFECT)
  	Duel.SendtoHand(tc2, 1 - tc2:GetControler(), REASON_EFFECT)
  end
  
  