name: Re-dyce-cle
card_text: Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster.
external_ids: local SETCARD_ID_0 = 0x2016 --Speedroid
  
lua: local SETCARD_ID_0 = 0x2016 --Speedroid
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Special Summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_DICE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--Synchro Summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.syntg)
  	e2:SetOperation(s.synop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DICE, nil, 0, tp, 1)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1, true)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2, true)
  		Duel.SpecialSummonComplete()
  		local lv = Duel.TossDice(tp, 1)
  		local e3 = Effect.CreateEffect(e:GetHandler())
  		e3:SetType(EFFECT_TYPE_SINGLE)
  		e3:SetCode(EFFECT_CHANGE_LEVEL)
  		e3:SetValue(lv)
  		e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e3)
  	end
  end
  function s.mfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_TUNER)
  end
  function s.syncheck(g, tp, syncard)
  	return g:IsExists(s.mfilter, 1, nil) and syncard:IsSynchroSummonable(nil, g, #g - 1, #g - 1) and aux.SynMixHandCheck(g, tp, syncard)
  end
  function s.spfilter(c, tp, mg)
  	return c:IsAttribute(ATTRIBUTE_WIND) and mg:CheckSubGroup(s.syncheck, 2, #mg, tp, c)
  end
  function s.syntg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local mg = Duel.GetSynchroMaterial(tp)
  		if mg:IsExists(Card.GetHandSynchro, 1, nil) then
  			local mg2 = Duel.GetMatchingGroup(nil, tp, LOCATION_HAND, 0, nil)
  			if mg2:GetCount() > 0 then
  				mg:Merge(mg2)
  			end
  		end
  		return Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_EXTRA, 0, 1, nil, tp, mg)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.synop(e, tp, eg, ep, ev, re, r, rp)
  	local mg = Duel.GetSynchroMaterial(tp)
  	if mg:IsExists(Card.GetHandSynchro, 1, nil) then
  		local mg2 = Duel.GetMatchingGroup(nil, tp, LOCATION_HAND, 0, nil)
  		if mg2:GetCount() > 0 then
  			mg:Merge(mg2)
  		end
  	end
  	local g = Duel.GetMatchingGroup(s.spfilter, tp, LOCATION_EXTRA, 0, nil, tp, mg)
  	if g:GetCount() > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = g:Select(tp, 1, 1, nil)
  		local sc = sg:GetFirst()
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SMATERIAL)
  		local tg = mg:SelectSubGroup(tp, s.syncheck, false, 2, #mg, tp, sc)
  		Duel.SynchroSummon(tp, sc, nil, tg, #tg - 1, #tg - 1)
  	end
  end
  
  
source_text: Re-dyce-cle
  Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster.
target_text: -- Re-dyce-cle
  local SETCARD_ID_0 = 0x2016 --Speedroid
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Special Summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_DICE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--Synchro Summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.syntg)
  	e2:SetOperation(s.synop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DICE, nil, 0, tp, 1)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1, true)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2, true)
  		Duel.SpecialSummonComplete()
  		local lv = Duel.TossDice(tp, 1)
  		local e3 = Effect.CreateEffect(e:GetHandler())
  		e3:SetType(EFFECT_TYPE_SINGLE)
  		e3:SetCode(EFFECT_CHANGE_LEVEL)
  		e3:SetValue(lv)
  		e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e3)
  	end
  end
  function s.mfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_TUNER)
  end
  function s.syncheck(g, tp, syncard)
  	return g:IsExists(s.mfilter, 1, nil) and syncard:IsSynchroSummonable(nil, g, #g - 1, #g - 1) and aux.SynMixHandCheck(g, tp, syncard)
  end
  function s.spfilter(c, tp, mg)
  	return c:IsAttribute(ATTRIBUTE_WIND) and mg:CheckSubGroup(s.syncheck, 2, #mg, tp, c)
  end
  function s.syntg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local mg = Duel.GetSynchroMaterial(tp)
  		if mg:IsExists(Card.GetHandSynchro, 1, nil) then
  			local mg2 = Duel.GetMatchingGroup(nil, tp, LOCATION_HAND, 0, nil)
  			if mg2:GetCount() > 0 then
  				mg:Merge(mg2)
  			end
  		end
  		return Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_EXTRA, 0, 1, nil, tp, mg)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.synop(e, tp, eg, ep, ev, re, r, rp)
  	local mg = Duel.GetSynchroMaterial(tp)
  	if mg:IsExists(Card.GetHandSynchro, 1, nil) then
  		local mg2 = Duel.GetMatchingGroup(nil, tp, LOCATION_HAND, 0, nil)
  		if mg2:GetCount() > 0 then
  			mg:Merge(mg2)
  		end
  	end
  	local g = Duel.GetMatchingGroup(s.spfilter, tp, LOCATION_EXTRA, 0, nil, tp, mg)
  	if g:GetCount() > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = g:Select(tp, 1, 1, nil)
  		local sc = sg:GetFirst()
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SMATERIAL)
  		local tg = mg:SelectSubGroup(tp, s.syncheck, false, 2, #mg, tp, sc)
  		Duel.SynchroSummon(tp, sc, nil, tg, #tg - 1, #tg - 1)
  	end
  end
  
  