name: Disciple
card_text: During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn.
external_ids: local SETCARD_ID_0 = 0x11f --Nephthys
  
lua: local SETCARD_ID_0 = 0x11f --Nephthys
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--search monster
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1, id)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--reg search s/t
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetOperation(s.spr)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetCountLimit(1, id + 1)
  	e3:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e3:SetCondition(s.thcon2)
  	e3:SetTarget(s.thtg2)
  	e3:SetOperation(s.thop2)
  	e3:SetLabelObject(e2)
  	c:RegisterEffect(e3)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsCode(id) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, e, tp) and Duel.IsExistingMatchingCard(aux.TRUE, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, nil, 1, tp, LOCATION_HAND)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local dg = Duel.SelectMatchingCard(tp, aux.TRUE, tp, LOCATION_HAND, 0, 1, 1, nil)
  	if dg:GetCount() == 0 then
  		return
  	end
  	if Duel.Destroy(dg, REASON_EFFECT) ~= 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			Duel.SendtoHand(g, nil, REASON_EFFECT)
  			Duel.ConfirmCards(1 - tp, g)
  		end
  	end
  end
  function s.spr(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if bit.band(r, 0x41) ~= 0x41 then
  		return
  	end
  	if Duel.GetTurnPlayer() == tp and Duel.GetCurrentPhase() == PHASE_STANDBY then
  		e:SetLabel(Duel.GetTurnCount())
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 0, 2)
  	else
  		e:SetLabel(0)
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 0, 1)
  	end
  end
  function s.thfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsAbleToHand()
  end
  function s.thcon2(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return e:GetLabelObject():GetLabel() ~= Duel.GetTurnCount() and tp == Duel.GetTurnPlayer() and c:GetFlagEffect(id) > 0
  end
  function s.thtg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  	c:ResetFlagEffect(id)
  end
  function s.thop2(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  
source_text: Disciple
  During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn.
target_text: -- Disciple
  local SETCARD_ID_0 = 0x11f --Nephthys
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--search monster
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1, id)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--reg search s/t
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetOperation(s.spr)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetCountLimit(1, id + 1)
  	e3:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e3:SetCondition(s.thcon2)
  	e3:SetTarget(s.thtg2)
  	e3:SetOperation(s.thop2)
  	e3:SetLabelObject(e2)
  	c:RegisterEffect(e3)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsCode(id) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, e, tp) and Duel.IsExistingMatchingCard(aux.TRUE, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, nil, 1, tp, LOCATION_HAND)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local dg = Duel.SelectMatchingCard(tp, aux.TRUE, tp, LOCATION_HAND, 0, 1, 1, nil)
  	if dg:GetCount() == 0 then
  		return
  	end
  	if Duel.Destroy(dg, REASON_EFFECT) ~= 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			Duel.SendtoHand(g, nil, REASON_EFFECT)
  			Duel.ConfirmCards(1 - tp, g)
  		end
  	end
  end
  function s.spr(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if bit.band(r, 0x41) ~= 0x41 then
  		return
  	end
  	if Duel.GetTurnPlayer() == tp and Duel.GetCurrentPhase() == PHASE_STANDBY then
  		e:SetLabel(Duel.GetTurnCount())
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 0, 2)
  	else
  		e:SetLabel(0)
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 0, 1)
  	end
  end
  function s.thfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsAbleToHand()
  end
  function s.thcon2(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return e:GetLabelObject():GetLabel() ~= Duel.GetTurnCount() and tp == Duel.GetTurnPlayer() and c:GetFlagEffect(id) > 0
  end
  function s.thtg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  	c:ResetFlagEffect(id)
  end
  function s.thop2(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  