name: Emblema
card_text: Banish 1 face-up "Centur-Ion" Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can place 2 "Centur-Ion" monsters with different names from your hand, Deck, GY, and/or banishment in your Spell & Trap Zone as face-up Continuous Traps. You can only activate 1 "Emblema Salvation" per turn.
external_ids: local SETCARD_ID_0 = 0x1a2 --Centur-Ion
  
lua: local SETCARD_ID_0 = 0x1a2 --Centur-Ion
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCost(s.rmcost)
  	e1:SetTarget(s.rmtg)
  	e1:SetOperation(s.rmop)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_DESTROYED)
  	e2:SetCondition(s.setcon)
  	e2:SetTarget(s.settg)
  	e2:SetOperation(s.setop)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EVENT_REMOVE)
  	c:RegisterEffect(e3)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and bit.band(c:GetOriginalType(), TYPE_MONSTER) == TYPE_MONSTER and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToRemoveAsCost()
  end
  function s.rmcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_SZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_SZONE, 0, 1, 1, nil)
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsOnField() and chkc:IsAbleToRemove()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsAbleToRemove, tp, 0, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToRemove, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  	end
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsReason(REASON_EFFECT) and rp == 1 - tp and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) and re:IsActivated()
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE + LOCATION_REMOVED, 0, nil)
  	if chk == 0 then
  		return g:GetClassCount(Card.GetCode) >= 2 and Duel.GetLocationCount(tp, LOCATION_SZONE) > 1 and e:GetHandler():GetFlagEffect(id) == 0
  	end
  	e:GetHandler():RegisterFlagEffect(id, RESET_CHAIN, 0, 1)
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local ct = Duel.GetLocationCount(tp, LOCATION_SZONE)
  	if ct < 2 then
  		return
  	end
  	local g = Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter), tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE + LOCATION_REMOVED, 0, nil)
  	if g:GetClassCount(Card.GetCode) < 2 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  	local tg1 = g:SelectSubGroup(tp, aux.dncheck, false, 2, 2)
  	for tc in aux.Next(tg1) do
  		Duel.MoveToField(tc, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetCode(EFFECT_CHANGE_TYPE)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  		e1:SetValue(TYPE_TRAP + TYPE_CONTINUOUS)
  		tc:RegisterEffect(e1)
  	end
  end
  
  
source_text: Emblema
  Banish 1 face-up "Centur-Ion" Monster Card from your Spell & Trap Zone, then target 1 card your opponent controls; banish it. If this Set card in its owner's control is destroyed or banished by an opponent's activated effect: You can place 2 "Centur-Ion" monsters with different names from your hand, Deck, GY, and/or banishment in your Spell & Trap Zone as face-up Continuous Traps. You can only activate 1 "Emblema Salvation" per turn.
target_text: -- Emblema
  local SETCARD_ID_0 = 0x1a2 --Centur-Ion
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCost(s.rmcost)
  	e1:SetTarget(s.rmtg)
  	e1:SetOperation(s.rmop)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_DESTROYED)
  	e2:SetCondition(s.setcon)
  	e2:SetTarget(s.settg)
  	e2:SetOperation(s.setop)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EVENT_REMOVE)
  	c:RegisterEffect(e3)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and bit.band(c:GetOriginalType(), TYPE_MONSTER) == TYPE_MONSTER and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToRemoveAsCost()
  end
  function s.rmcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_SZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_SZONE, 0, 1, 1, nil)
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsOnField() and chkc:IsAbleToRemove()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsAbleToRemove, tp, 0, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToRemove, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  	end
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsReason(REASON_EFFECT) and rp == 1 - tp and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) and re:IsActivated()
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE + LOCATION_REMOVED, 0, nil)
  	if chk == 0 then
  		return g:GetClassCount(Card.GetCode) >= 2 and Duel.GetLocationCount(tp, LOCATION_SZONE) > 1 and e:GetHandler():GetFlagEffect(id) == 0
  	end
  	e:GetHandler():RegisterFlagEffect(id, RESET_CHAIN, 0, 1)
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local ct = Duel.GetLocationCount(tp, LOCATION_SZONE)
  	if ct < 2 then
  		return
  	end
  	local g = Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter), tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE + LOCATION_REMOVED, 0, nil)
  	if g:GetClassCount(Card.GetCode) < 2 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  	local tg1 = g:SelectSubGroup(tp, aux.dncheck, false, 2, 2)
  	for tc in aux.Next(tg1) do
  		Duel.MoveToField(tc, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetCode(EFFECT_CHANGE_TYPE)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  		e1:SetValue(TYPE_TRAP + TYPE_CONTINUOUS)
  		tc:RegisterEffect(e1)
  	end
  end
  
  