name: D/D
card_text: If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard.
external_ids: local SETCARD_ID_0 = 0xaf --D/D
  
lua: local SETCARD_ID_0 = 0xaf --D/D
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--to grave
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_TO_GRAVE)
  	e1:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.tgtg)
  	e1:SetOperation(s.tgop)
  	c:RegisterEffect(e1)
  	--return
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOGRAVE)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_REMOVE)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e2:SetTarget(s.rtgtg)
  	e2:SetOperation(s.rtgop)
  	c:RegisterEffect(e2)
  end
  function s.tgfilter1(c, tp)
  	return ((c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsCode(id)) or c:IsSetCard(0xae)) and Duel.IsExistingMatchingCard(s.tgfilter2, tp, LOCATION_DECK, 0, 1, nil, c:GetCode())
  end
  function s.tgfilter2(c, cd)
  	return c:IsCode(cd) and c:IsAbleToGrave()
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and chkc:IsCode(e:GetLabel())
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.tgfilter1, tp, LOCATION_GRAVE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.tgfilter1, tp, LOCATION_GRAVE, 0, 1, 1, nil, tp)
  	e:SetLabel(g:GetFirst():GetCode())
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  		local g = Duel.SelectMatchingCard(tp, s.tgfilter2, tp, LOCATION_DECK, 0, 1, 1, nil, tc:GetCode())
  		if g:GetCount() > 0 then
  			Duel.SendtoGrave(g, REASON_EFFECT)
  		end
  	end
  end
  function s.rtgfilter(c)
  	return c:IsFaceup() and ((c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsCode(id)) or c:IsSetCard(0xae))
  end
  function s.rtgtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.rtgfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rtgfilter, tp, LOCATION_REMOVED, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.rtgfilter, tp, LOCATION_REMOVED, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, g, 1, 0, 0)
  end
  function s.rtgop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoGrave(tc, REASON_EFFECT + REASON_RETURN)
  	end
  end
  
  
source_text: D/D
  If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard.
target_text: -- D/D
  local SETCARD_ID_0 = 0xaf --D/D
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--to grave
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_TO_GRAVE)
  	e1:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.tgtg)
  	e1:SetOperation(s.tgop)
  	c:RegisterEffect(e1)
  	--return
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOGRAVE)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_REMOVE)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e2:SetTarget(s.rtgtg)
  	e2:SetOperation(s.rtgop)
  	c:RegisterEffect(e2)
  end
  function s.tgfilter1(c, tp)
  	return ((c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsCode(id)) or c:IsSetCard(0xae)) and Duel.IsExistingMatchingCard(s.tgfilter2, tp, LOCATION_DECK, 0, 1, nil, c:GetCode())
  end
  function s.tgfilter2(c, cd)
  	return c:IsCode(cd) and c:IsAbleToGrave()
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and chkc:IsCode(e:GetLabel())
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.tgfilter1, tp, LOCATION_GRAVE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.tgfilter1, tp, LOCATION_GRAVE, 0, 1, 1, nil, tp)
  	e:SetLabel(g:GetFirst():GetCode())
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  		local g = Duel.SelectMatchingCard(tp, s.tgfilter2, tp, LOCATION_DECK, 0, 1, 1, nil, tc:GetCode())
  		if g:GetCount() > 0 then
  			Duel.SendtoGrave(g, REASON_EFFECT)
  		end
  	end
  end
  function s.rtgfilter(c)
  	return c:IsFaceup() and ((c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsCode(id)) or c:IsSetCard(0xae))
  end
  function s.rtgtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.rtgfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rtgfilter, tp, LOCATION_REMOVED, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.rtgfilter, tp, LOCATION_REMOVED, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, g, 1, 0, 0)
  end
  function s.rtgop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoGrave(tc, REASON_EFFECT + REASON_RETURN)
  	end
  end
  
  