name: EXTINGUISH!
card_text: (This card is always treated as a "Rescue-ACE" card.)
  If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.
external_ids: local CARD_ID_0 = 37617348 --Rescue-ACE Hydrant
  local SETCARD_ID_0 = 0x18b --Rescue-ACE
  
lua: local CARD_ID_0 = 37617348 --Rescue-ACE Hydrant
  local SETCARD_ID_0 = 0x18b --Rescue-ACE
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.mfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_EFFECT)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and s.mfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.mfilter, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.mfilter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.checkfilter(c)
  	return c:IsCode(CARD_ID_0) and c:IsFaceup()
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	local check = Duel.IsExistingMatchingCard(s.checkfilter, tp, LOCATION_ONFIELD, 0, 1, nil)
  	if tc:IsRelateToEffect(e) then
  		if Duel.Destroy(tc, REASON_EFFECT) ~= 0 and check then
  			Duel.BreakEffect()
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_FIELD)
  			e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  			e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  			e1:SetTargetRange(0, 1)
  			e1:SetValue(s.aclimit)
  			e1:SetLabelObject(tc)
  			e1:SetReset(RESET_PHASE + PHASE_END)
  			Duel.RegisterEffect(e1, tp)
  		end
  	end
  end
  function s.aclimit(e, re, tp)
  	local rc = re:GetHandler()
  	local tc = e:GetLabelObject()
  	return re:IsActiveType(TYPE_MONSTER) and rc:IsOriginalCodeRule(tc:GetOriginalCodeRule())
  end
  
  
source_text: EXTINGUISH!
  (This card is always treated as a "Rescue-ACE" card.)
  If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.
target_text: -- EXTINGUISH!
  local CARD_ID_0 = 37617348 --Rescue-ACE Hydrant
  local SETCARD_ID_0 = 0x18b --Rescue-ACE
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.mfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_EFFECT)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and s.mfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.mfilter, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.mfilter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.checkfilter(c)
  	return c:IsCode(CARD_ID_0) and c:IsFaceup()
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	local check = Duel.IsExistingMatchingCard(s.checkfilter, tp, LOCATION_ONFIELD, 0, 1, nil)
  	if tc:IsRelateToEffect(e) then
  		if Duel.Destroy(tc, REASON_EFFECT) ~= 0 and check then
  			Duel.BreakEffect()
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_FIELD)
  			e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  			e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  			e1:SetTargetRange(0, 1)
  			e1:SetValue(s.aclimit)
  			e1:SetLabelObject(tc)
  			e1:SetReset(RESET_PHASE + PHASE_END)
  			Duel.RegisterEffect(e1, tp)
  		end
  	end
  end
  function s.aclimit(e, re, tp)
  	local rc = re:GetHandler()
  	local tc = e:GetLabelObject()
  	return re:IsActiveType(TYPE_MONSTER) and rc:IsOriginalCodeRule(tc:GetOriginalCodeRule())
  end
  
  