name: タイム・ボマー
card_text: リバース:自分のスタンバイフェイズでこのカードを生け贄に捧げる。
  全ての自分のモンスターを破壊し、その総攻撃力の半分のダメージを相手に与える。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--flip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_FLIP)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e1:SetOperation(s.flipop)
  	c:RegisterEffect(e1)
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 1))
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.descon)
  	e1:SetCost(s.descost)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  end
  function s.flipop(e, tp, eg, ep, ev, re, r, rp)
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) ~= 0 and Duel.GetTurnPlayer() == tp
  end
  function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsReleasable()
  	end
  	Duel.Release(e:GetHandler(), REASON_COST)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local g = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_MZONE, 0, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 0)
  end
  function s.damfilter(c)
  	if c:IsPreviousPosition(POS_FACEUP) then
  		return c:GetPreviousAttackOnField()
  	else
  		return 0
  	end
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g1 = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_MZONE, 0, nil)
  	if Duel.Destroy(g1, REASON_EFFECT) == 0 then
  		return
  	end
  	local og = Duel.GetOperatedGroup()
  	local dam = math.floor(og:GetSum(s.damfilter) / 2)
  	Duel.Damage(1 - tp, dam, REASON_EFFECT)
  end
  
  
source_text: タイム・ボマー
  リバース:自分のスタンバイフェイズでこのカードを生け贄に捧げる。
  全ての自分のモンスターを破壊し、その総攻撃力の半分のダメージを相手に与える。
target_text: -- タイム・ボマー
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--flip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_FLIP)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e1:SetOperation(s.flipop)
  	c:RegisterEffect(e1)
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 1))
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.descon)
  	e1:SetCost(s.descost)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  end
  function s.flipop(e, tp, eg, ep, ev, re, r, rp)
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) ~= 0 and Duel.GetTurnPlayer() == tp
  end
  function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsReleasable()
  	end
  	Duel.Release(e:GetHandler(), REASON_COST)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local g = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_MZONE, 0, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 0)
  end
  function s.damfilter(c)
  	if c:IsPreviousPosition(POS_FACEUP) then
  		return c:GetPreviousAttackOnField()
  	else
  		return 0
  	end
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g1 = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_MZONE, 0, nil)
  	if Duel.Destroy(g1, REASON_EFFECT) == 0 then
  		return
  	end
  	local og = Duel.GetOperatedGroup()
  	local dam = math.floor(og:GetSum(s.damfilter) / 2)
  	Duel.Damage(1 - tp, dam, REASON_EFFECT)
  end
  
  