name: 異次元の落とし穴
card_text: 相手がモンスター1体を守備表示でセットした時に発動する事ができる。
  セットしたそのモンスター1体と自分フィールド上のモンスター1体を破壊してゲームから除外する。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_REMOVE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_MSET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_CHANGE_POS)
  	c:RegisterEffect(e2)
  	local e3 = e1:Clone()
  	e3:SetTarget(s.target2)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  end
  function s.filter(c, e, tp)
  	return c:IsPosition(POS_FACEDOWN_DEFENSE) and c:GetReasonPlayer() == tp and c:IsCanBeEffectTarget(e) and c:IsAbleToRemove()
  end
  function s.filter2(c, e)
  	return c:IsAbleToRemove() and c:IsCanBeEffectTarget(e)
  end
  function s.filter3(c, e, tp)
  	return c:IsPosition(POS_FACEDOWN_DEFENSE) and c:IsSummonPlayer(tp) and c:IsCanBeEffectTarget(e) and c:IsAbleToRemove()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		local sg = eg:Filter(s.filter, nil, e, 1 - tp)
  		return sg:GetCount() == 1 and Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_MZONE, 0, 1, sg:GetFirst(), e)
  	end
  	local sg1 = eg:Filter(s.filter, nil, e, 1 - tp)
  	e:SetLabelObject(sg1:GetFirst())
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local sg2 = Duel.SelectMatchingCard(tp, s.filter2, tp, LOCATION_MZONE, 0, 1, 1, sg1:GetFirst(), e)
  	sg1:Merge(sg2)
  	Duel.SetTargetCard(sg1)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, sg1, sg1:GetCount(), 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, sg1, sg1:GetCount(), 0, 0)
  end
  function s.target2(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		local sg = eg:Filter(s.filter3, nil, e, 1 - tp)
  		return sg:GetCount() == 1 and Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_MZONE, 0, 1, sg:GetFirst(), e)
  	end
  	local sg1 = eg:Filter(s.filter3, nil, e, 1 - tp)
  	e:SetLabelObject(sg1:GetFirst())
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local sg2 = Duel.SelectMatchingCard(tp, s.filter2, tp, LOCATION_MZONE, 0, 1, 1, sg1:GetFirst(), e)
  	sg1:Merge(sg2)
  	Duel.SetTargetCard(sg1)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, sg1, sg1:GetCount(), 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, sg1, sg1:GetCount(), 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local tc1 = g:GetFirst()
  	local tc2 = g:GetNext()
  	local sc = e:GetLabelObject()
  	if tc1 and tc1:IsRelateToEffect(e) and tc2 and tc2:IsRelateToEffect(e) and sc:IsFacedown() then
  		Duel.Destroy(g, REASON_EFFECT, LOCATION_REMOVED)
  	end
  end
  
  
source_text: 異次元の落とし穴
  相手がモンスター1体を守備表示でセットした時に発動する事ができる。
  セットしたそのモンスター1体と自分フィールド上のモンスター1体を破壊してゲームから除外する。
target_text: -- 異次元の落とし穴
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_REMOVE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_MSET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_CHANGE_POS)
  	c:RegisterEffect(e2)
  	local e3 = e1:Clone()
  	e3:SetTarget(s.target2)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  end
  function s.filter(c, e, tp)
  	return c:IsPosition(POS_FACEDOWN_DEFENSE) and c:GetReasonPlayer() == tp and c:IsCanBeEffectTarget(e) and c:IsAbleToRemove()
  end
  function s.filter2(c, e)
  	return c:IsAbleToRemove() and c:IsCanBeEffectTarget(e)
  end
  function s.filter3(c, e, tp)
  	return c:IsPosition(POS_FACEDOWN_DEFENSE) and c:IsSummonPlayer(tp) and c:IsCanBeEffectTarget(e) and c:IsAbleToRemove()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		local sg = eg:Filter(s.filter, nil, e, 1 - tp)
  		return sg:GetCount() == 1 and Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_MZONE, 0, 1, sg:GetFirst(), e)
  	end
  	local sg1 = eg:Filter(s.filter, nil, e, 1 - tp)
  	e:SetLabelObject(sg1:GetFirst())
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local sg2 = Duel.SelectMatchingCard(tp, s.filter2, tp, LOCATION_MZONE, 0, 1, 1, sg1:GetFirst(), e)
  	sg1:Merge(sg2)
  	Duel.SetTargetCard(sg1)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, sg1, sg1:GetCount(), 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, sg1, sg1:GetCount(), 0, 0)
  end
  function s.target2(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		local sg = eg:Filter(s.filter3, nil, e, 1 - tp)
  		return sg:GetCount() == 1 and Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_MZONE, 0, 1, sg:GetFirst(), e)
  	end
  	local sg1 = eg:Filter(s.filter3, nil, e, 1 - tp)
  	e:SetLabelObject(sg1:GetFirst())
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local sg2 = Duel.SelectMatchingCard(tp, s.filter2, tp, LOCATION_MZONE, 0, 1, 1, sg1:GetFirst(), e)
  	sg1:Merge(sg2)
  	Duel.SetTargetCard(sg1)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, sg1, sg1:GetCount(), 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, sg1, sg1:GetCount(), 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local tc1 = g:GetFirst()
  	local tc2 = g:GetNext()
  	local sc = e:GetLabelObject()
  	if tc1 and tc1:IsRelateToEffect(e) and tc2 and tc2:IsRelateToEffect(e) and sc:IsFacedown() then
  		Duel.Destroy(g, REASON_EFFECT, LOCATION_REMOVED)
  	end
  end
  
  