name: The
card_text: The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.
external_ids: local CARD_ID_0 = 83764718 --Monster Reborn
  local CARD_ID_1 = 10000020 --Slifer the Sky Dragon
  
lua: local CARD_ID_0 = 83764718 --Monster Reborn
  local CARD_ID_1 = 10000020 --Slifer the Sky Dragon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_1)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_CAN_FORBIDDEN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--place to deck top
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TODECK + CATEGORY_DRAW)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_CAN_FORBIDDEN)
  	e2:SetHintTiming(0, TIMING_END_PHASE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.dttg)
  	e2:SetOperation(s.dtop)
  	c:RegisterEffect(e2)
  end
  function s.spfilter(c, e, tp)
  	return c:IsCode(CARD_ID_1) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local ct1 = 6 - Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0)
  	local ct2 = 6 - Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  			and ct1 > 0
  			and Duel.IsPlayerCanDraw(tp, ct1)
  			and ct2 > 0
  			and Duel.IsPlayerCanDraw(1 - tp, ct2)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, PLAYER_ALL, ct1 + ct2)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 and Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		local bk = true
  		for p in aux.TurnPlayers() do
  			local ct = Duel.GetFieldGroupCount(p, LOCATION_HAND, 0)
  			if 6 - ct > 0 then
  				if bk then
  					bk = false
  					Duel.BreakEffect()
  				end
  				Duel.Draw(p, 6 - ct, REASON_EFFECT)
  			end
  		end
  	end
  end
  function s.cfilter(c)
  	return c:IsCode(CARD_ID_0) and (c:IsLocation(LOCATION_DECK) or c:IsAbleToDeck())
  end
  function s.dttg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil)
  	end
  	if Duel.IsExistingMatchingCard(Card.IsRace, tp, LOCATION_GRAVE, 0, 1, nil, RACE_DIVINE) then
  		Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  	end
  end
  function s.dtop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 2))
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.cfilter), tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.ShuffleDeck(tp)
  		if tc:IsLocation(LOCATION_DECK) then
  			Duel.MoveSequence(tc, SEQ_DECKTOP)
  		else
  			Duel.SendtoDeck(tc, nil, SEQ_DECKTOP, REASON_EFFECT)
  		end
  		Duel.ConfirmDecktop(tp, 1)
  		if Duel.IsExistingMatchingCard(Card.IsRace, tp, LOCATION_GRAVE, 0, 1, nil, RACE_DIVINE) then
  			Duel.BreakEffect()
  			Duel.Draw(tp, 1, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: The
  The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.
target_text: -- The
  local CARD_ID_0 = 83764718 --Monster Reborn
  local CARD_ID_1 = 10000020 --Slifer the Sky Dragon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_1)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_CAN_FORBIDDEN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--place to deck top
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TODECK + CATEGORY_DRAW)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_CAN_FORBIDDEN)
  	e2:SetHintTiming(0, TIMING_END_PHASE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.dttg)
  	e2:SetOperation(s.dtop)
  	c:RegisterEffect(e2)
  end
  function s.spfilter(c, e, tp)
  	return c:IsCode(CARD_ID_1) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local ct1 = 6 - Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0)
  	local ct2 = 6 - Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  			and ct1 > 0
  			and Duel.IsPlayerCanDraw(tp, ct1)
  			and ct2 > 0
  			and Duel.IsPlayerCanDraw(1 - tp, ct2)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, PLAYER_ALL, ct1 + ct2)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 and Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		local bk = true
  		for p in aux.TurnPlayers() do
  			local ct = Duel.GetFieldGroupCount(p, LOCATION_HAND, 0)
  			if 6 - ct > 0 then
  				if bk then
  					bk = false
  					Duel.BreakEffect()
  				end
  				Duel.Draw(p, 6 - ct, REASON_EFFECT)
  			end
  		end
  	end
  end
  function s.cfilter(c)
  	return c:IsCode(CARD_ID_0) and (c:IsLocation(LOCATION_DECK) or c:IsAbleToDeck())
  end
  function s.dttg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil)
  	end
  	if Duel.IsExistingMatchingCard(Card.IsRace, tp, LOCATION_GRAVE, 0, 1, nil, RACE_DIVINE) then
  		Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  	end
  end
  function s.dtop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 2))
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.cfilter), tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.ShuffleDeck(tp)
  		if tc:IsLocation(LOCATION_DECK) then
  			Duel.MoveSequence(tc, SEQ_DECKTOP)
  		else
  			Duel.SendtoDeck(tc, nil, SEQ_DECKTOP, REASON_EFFECT)
  		end
  		Duel.ConfirmDecktop(tp, 1)
  		if Duel.IsExistingMatchingCard(Card.IsRace, tp, LOCATION_GRAVE, 0, 1, nil, RACE_DIVINE) then
  			Duel.BreakEffect()
  			Duel.Draw(tp, 1, REASON_EFFECT)
  		end
  	end
  end
  
  