name: 高等儀式術
card_text: 儀式モンスターの降臨に必要。
  1:レベルの合計が儀式召喚するモンスターと同じになるように、デッキから通常モンスターを墓地へ送り、手札から儀式モンスター1体を儀式召喚する。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_DECKDES)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp, m)
  	if bit.band(c:GetType(), 0x81) ~= 0x81 or not c:IsCanBeSpecialSummoned(e, SUMMON_TYPE_RITUAL, tp, false, true) then
  		return false
  	end
  	if c.mat_filter then
  		m = m:Filter(c.mat_filter, nil, tp)
  	end
  	return m:CheckWithSumEqual(Card.GetRitualLevel, c:GetLevel(), 1, 99, c)
  end
  function s.matfilter(c)
  	return c:IsType(TYPE_NORMAL) and c:IsAbleToGrave()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  			return false
  		end
  		local mg = Duel.GetMatchingGroup(s.matfilter, tp, LOCATION_DECK, 0, nil)
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, nil, e, tp, mg)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	::cancel::
  	local mg = Duel.GetMatchingGroup(s.matfilter, tp, LOCATION_DECK, 0, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local tg = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp, mg)
  	if tg:GetCount() > 0 then
  		local tc = tg:GetFirst()
  		if tc.mat_filter then
  			mg = mg:Filter(tc.mat_filter, nil, tp)
  		end
  		local lv = tc:GetLevel()
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  		aux.GCheckAdditional = function(sg)
  			return sg:GetSum(Card.GetRitualLevel, tc) <= lv
  		end
  		local mat = mg:SelectSubGroup(tp, aux.RitualCheckEqual, true, 1, 99, tc, lv)
  		aux.GCheckAdditional = nil
  		if not mat then
  			goto cancel
  		end
  		tc:SetMaterial(mat)
  		Duel.SendtoGrave(mat, REASON_EFFECT + REASON_MATERIAL + REASON_RITUAL)
  		Duel.BreakEffect()
  		Duel.SpecialSummon(tc, SUMMON_TYPE_RITUAL, tp, tp, false, true, POS_FACEUP)
  		tc:CompleteProcedure()
  	end
  end
  
  
source_text: 高等儀式術
  儀式モンスターの降臨に必要。
  1:レベルの合計が儀式召喚するモンスターと同じになるように、デッキから通常モンスターを墓地へ送り、手札から儀式モンスター1体を儀式召喚する。
target_text: -- 高等儀式術
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_DECKDES)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp, m)
  	if bit.band(c:GetType(), 0x81) ~= 0x81 or not c:IsCanBeSpecialSummoned(e, SUMMON_TYPE_RITUAL, tp, false, true) then
  		return false
  	end
  	if c.mat_filter then
  		m = m:Filter(c.mat_filter, nil, tp)
  	end
  	return m:CheckWithSumEqual(Card.GetRitualLevel, c:GetLevel(), 1, 99, c)
  end
  function s.matfilter(c)
  	return c:IsType(TYPE_NORMAL) and c:IsAbleToGrave()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  			return false
  		end
  		local mg = Duel.GetMatchingGroup(s.matfilter, tp, LOCATION_DECK, 0, nil)
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, nil, e, tp, mg)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	::cancel::
  	local mg = Duel.GetMatchingGroup(s.matfilter, tp, LOCATION_DECK, 0, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local tg = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp, mg)
  	if tg:GetCount() > 0 then
  		local tc = tg:GetFirst()
  		if tc.mat_filter then
  			mg = mg:Filter(tc.mat_filter, nil, tp)
  		end
  		local lv = tc:GetLevel()
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  		aux.GCheckAdditional = function(sg)
  			return sg:GetSum(Card.GetRitualLevel, tc) <= lv
  		end
  		local mat = mg:SelectSubGroup(tp, aux.RitualCheckEqual, true, 1, 99, tc, lv)
  		aux.GCheckAdditional = nil
  		if not mat then
  			goto cancel
  		end
  		tc:SetMaterial(mat)
  		Duel.SendtoGrave(mat, REASON_EFFECT + REASON_MATERIAL + REASON_RITUAL)
  		Duel.BreakEffect()
  		Duel.SpecialSummon(tc, SUMMON_TYPE_RITUAL, tp, tp, false, true, POS_FACEUP)
  		tc:CompleteProcedure()
  	end
  end
  
  