name: Armed
card_text: Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to this card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e1:SetTargetRange(LOCATION_SZONE, 0)
  	e1:SetTarget(aux.TargetBoolFunction(Card.IsType, TYPE_EQUIP))
  	e1:SetValue(1)
  	c:RegisterEffect(e1)
  	--atkup
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetValue(s.val)
  	c:RegisterEffect(e2)
  end
  function s.val(e, c)
  	return c:GetEquipCount() * 500
  end
  
  
source_text: Armed
  Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to this card.
target_text: -- Armed
  local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e1:SetTargetRange(LOCATION_SZONE, 0)
  	e1:SetTarget(aux.TargetBoolFunction(Card.IsType, TYPE_EQUIP))
  	e1:SetValue(1)
  	c:RegisterEffect(e1)
  	--atkup
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetValue(s.val)
  	c:RegisterEffect(e2)
  end
  function s.val(e, c)
  	return c:GetEquipCount() * 500
  end
  
  