name: Dracotail
card_text: Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Horn", then draw 1 card. You can only activate 1 "Dracotail Horn" per turn.
external_ids: local SETCARD_ID_0 = 0x1c9 --Dracotail
  
lua: local SETCARD_ID_0 = 0x1c9 --Dracotail
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_TODECK + CATEGORY_TOEXTRA + CATEGORY_DRAW + CATEGORY_GRAVE_ACTION)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.rthfilter(c)
  	return c:IsPosition(POS_ATTACK) and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.rthfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rthfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, s.rthfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.tdfilter(c)
  	return c:IsFaceupEx() and not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToDeck()
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if
  		tc
  		and tc:IsRelateToEffect(e)
  		and tc:IsType(TYPE_MONSTER)
  		and Duel.SendtoHand(tc, nil, REASON_EFFECT)
  		and tc:IsLocation(LOCATION_HAND + LOCATION_EXTRA)
  		and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.tdfilter), tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil)
  		and Duel.IsPlayerCanDraw(tp, 1)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 1))
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  		local sg = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.tdfilter), tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 1, nil)
  		local dtc = sg:GetFirst()
  		if dtc then
  			Duel.BreakEffect()
  			Duel.HintSelection(sg)
  			if Duel.SendtoDeck(dtc, nil, SEQ_DECKBOTTOM, REASON_EFFECT) > 0 and dtc:IsLocation(LOCATION_DECK + LOCATION_EXTRA) then
  				Duel.BreakEffect()
  				Duel.Draw(tp, 1, REASON_EFFECT)
  			end
  		end
  	end
  end
  
  
source_text: Dracotail
  Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Horn", then draw 1 card. You can only activate 1 "Dracotail Horn" per turn.
target_text: -- Dracotail
  local SETCARD_ID_0 = 0x1c9 --Dracotail
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_TODECK + CATEGORY_TOEXTRA + CATEGORY_DRAW + CATEGORY_GRAVE_ACTION)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.rthfilter(c)
  	return c:IsPosition(POS_ATTACK) and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.rthfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rthfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, s.rthfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.tdfilter(c)
  	return c:IsFaceupEx() and not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToDeck()
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if
  		tc
  		and tc:IsRelateToEffect(e)
  		and tc:IsType(TYPE_MONSTER)
  		and Duel.SendtoHand(tc, nil, REASON_EFFECT)
  		and tc:IsLocation(LOCATION_HAND + LOCATION_EXTRA)
  		and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.tdfilter), tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil)
  		and Duel.IsPlayerCanDraw(tp, 1)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 1))
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  		local sg = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.tdfilter), tp, LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 1, nil)
  		local dtc = sg:GetFirst()
  		if dtc then
  			Duel.BreakEffect()
  			Duel.HintSelection(sg)
  			if Duel.SendtoDeck(dtc, nil, SEQ_DECKBOTTOM, REASON_EFFECT) > 0 and dtc:IsLocation(LOCATION_DECK + LOCATION_EXTRA) then
  				Duel.BreakEffect()
  				Duel.Draw(tp, 1, REASON_EFFECT)
  			end
  		end
  	end
  end
  
  