name: D.D.
card_text: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", and "Ironhammer the Giant" from your hand and/or face-up from your side of the field to the Graveyard. You can Tribute this card to target 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda" and "Ironhammer the Giant" in your Graveyard; Special Summon those targets.
external_ids: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local CARD_ID_1 = 43791861 --Phoenix Beast Gairuda
  local CARD_ID_2 = 16796157 --Beast-Warrior Puma
  local CARD_ID_3 = 79185500 --Ironhammer the Giant
  local CARD_ID_4 = 80208158 --D.D. Esper Star Sparrow
  
lua: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local CARD_ID_1 = 43791861 --Phoenix Beast Gairuda
  local CARD_ID_2 = 16796157 --Beast-Warrior Puma
  local CARD_ID_3 = 79185500 --Ironhammer the Giant
  local CARD_ID_4 = 80208158 --D.D. Esper Star Sparrow
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--special summon rule
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCost(s.cost)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  s.spchecks = aux.CreateChecks(Card.IsCode, { CARD_ID_4, CARD_ID_2, CARD_ID_1, CARD_ID_3 })
  function s.spcostfilter(c)
  	return (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsAbleToGraveAsCost() and c:IsCode(CARD_ID_4, CARD_ID_2, CARD_ID_1, CARD_ID_3)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	local tp = c:GetControler()
  	local g = Duel.GetMatchingGroup(s.spcostfilter, tp, LOCATION_HAND + LOCATION_MZONE, 0, nil)
  	return g:CheckSubGroupEach(s.spchecks, aux.mzctcheck, tp)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, c)
  	local g = Duel.GetMatchingGroup(s.spcostfilter, tp, LOCATION_HAND + LOCATION_MZONE, 0, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local sg = g:SelectSubGroupEach(tp, s.spchecks, true, aux.mzctcheck, tp)
  	if sg then
  		sg:KeepAlive()
  		e:SetLabelObject(sg)
  		return true
  	else
  		return false
  	end
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp, c)
  	local g = e:GetLabelObject()
  	Duel.SendtoGrave(g, REASON_SPSUMMON)
  	g:DeleteGroup()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsReleasable()
  	end
  	Duel.Release(e:GetHandler(), REASON_COST)
  end
  function s.spfilter(c, e, tp)
  	return c:IsCode(CARD_ID_4, CARD_ID_2, CARD_ID_1, CARD_ID_3) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and c:IsCanBeEffectTarget(e)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	local g = Duel.GetMatchingGroup(s.spfilter, tp, LOCATION_GRAVE, 0, nil, e, tp)
  	if chk == 0 then
  		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) and Duel.GetLocationCount(tp, LOCATION_MZONE) >= 3 and g:CheckSubGroupEach(s.spchecks)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local sg = g:SelectSubGroupEach(tp, s.spchecks)
  	Duel.SetTargetCard(sg)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, sg, 4, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if g:GetCount() > ft then
  		return
  	end
  	Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  
source_text: D.D.
  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda", and "Ironhammer the Giant" from your hand and/or face-up from your side of the field to the Graveyard. You can Tribute this card to target 1 "D.D. Esper Star Sparrow", "Beast-Warrior Puma", "Phoenix Beast Gairuda" and "Ironhammer the Giant" in your Graveyard; Special Summon those targets.
target_text: -- D.D.
  local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local CARD_ID_1 = 43791861 --Phoenix Beast Gairuda
  local CARD_ID_2 = 16796157 --Beast-Warrior Puma
  local CARD_ID_3 = 79185500 --Ironhammer the Giant
  local CARD_ID_4 = 80208158 --D.D. Esper Star Sparrow
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--special summon rule
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCost(s.cost)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  s.spchecks = aux.CreateChecks(Card.IsCode, { CARD_ID_4, CARD_ID_2, CARD_ID_1, CARD_ID_3 })
  function s.spcostfilter(c)
  	return (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsAbleToGraveAsCost() and c:IsCode(CARD_ID_4, CARD_ID_2, CARD_ID_1, CARD_ID_3)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	local tp = c:GetControler()
  	local g = Duel.GetMatchingGroup(s.spcostfilter, tp, LOCATION_HAND + LOCATION_MZONE, 0, nil)
  	return g:CheckSubGroupEach(s.spchecks, aux.mzctcheck, tp)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, c)
  	local g = Duel.GetMatchingGroup(s.spcostfilter, tp, LOCATION_HAND + LOCATION_MZONE, 0, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local sg = g:SelectSubGroupEach(tp, s.spchecks, true, aux.mzctcheck, tp)
  	if sg then
  		sg:KeepAlive()
  		e:SetLabelObject(sg)
  		return true
  	else
  		return false
  	end
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp, c)
  	local g = e:GetLabelObject()
  	Duel.SendtoGrave(g, REASON_SPSUMMON)
  	g:DeleteGroup()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsReleasable()
  	end
  	Duel.Release(e:GetHandler(), REASON_COST)
  end
  function s.spfilter(c, e, tp)
  	return c:IsCode(CARD_ID_4, CARD_ID_2, CARD_ID_1, CARD_ID_3) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and c:IsCanBeEffectTarget(e)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	local g = Duel.GetMatchingGroup(s.spfilter, tp, LOCATION_GRAVE, 0, nil, e, tp)
  	if chk == 0 then
  		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) and Duel.GetLocationCount(tp, LOCATION_MZONE) >= 3 and g:CheckSubGroupEach(s.spchecks)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local sg = g:SelectSubGroupEach(tp, s.spchecks)
  	Duel.SetTargetCard(sg)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, sg, 4, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if g:GetCount() > ft then
  		return
  	end
  	Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  