name: 奈落の落とし穴
card_text: 1:相手が攻撃力1500以上のモンスターを召喚・反転召喚・特殊召喚した時に発動できる。
  その攻撃力1500以上のモンスターを破壊し除外する。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate(summon)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_DESTROY + CATEGORY_REMOVE)
  	e2:SetType(EFFECT_TYPE_ACTIVATE)
  	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.activate)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetCategory(CATEGORY_DESTROY + CATEGORY_REMOVE)
  	e3:SetType(EFFECT_TYPE_ACTIVATE)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetTarget(s.target2)
  	e3:SetOperation(s.activate2)
  	c:RegisterEffect(e3)
  end
  function s.filter(c, tp, ep)
  	return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:GetAttack() >= 1500 and ep ~= tp and c:IsAbleToRemove()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local tc = eg:GetFirst()
  	if chk == 0 then
  		return s.filter(tc, tp, ep)
  	end
  	Duel.SetTargetCard(eg)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, tc, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, tc, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = eg:GetFirst()
  	if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetAttack() >= 1500 then
  		Duel.Destroy(tc, REASON_EFFECT, LOCATION_REMOVED)
  	end
  end
  function s.filter2(c, tp)
  	return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:GetAttack() >= 1500 and c:IsSummonPlayer(1 - tp) and c:IsAbleToRemove()
  end
  function s.target2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return eg:IsExists(s.filter2, 1, nil, tp)
  	end
  	local g = eg:Filter(s.filter2, nil, tp)
  	Duel.SetTargetCard(eg)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, g:GetCount(), 0, 0)
  end
  function s.filter3(c, e, tp)
  	return c:IsFaceup() and c:GetAttack() >= 1500 and c:IsSummonPlayer(1 - tp) and c:IsRelateToEffect(e) and c:IsLocation(LOCATION_MZONE)
  end
  function s.activate2(e, tp, eg, ep, ev, re, r, rp)
  	local g = eg:Filter(s.filter3, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.Destroy(g, REASON_EFFECT, LOCATION_REMOVED)
  	end
  end
  
  
source_text: 奈落の落とし穴
  1:相手が攻撃力1500以上のモンスターを召喚・反転召喚・特殊召喚した時に発動できる。
  その攻撃力1500以上のモンスターを破壊し除外する。
target_text: -- 奈落の落とし穴
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate(summon)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_DESTROY + CATEGORY_REMOVE)
  	e2:SetType(EFFECT_TYPE_ACTIVATE)
  	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.activate)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetCategory(CATEGORY_DESTROY + CATEGORY_REMOVE)
  	e3:SetType(EFFECT_TYPE_ACTIVATE)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetTarget(s.target2)
  	e3:SetOperation(s.activate2)
  	c:RegisterEffect(e3)
  end
  function s.filter(c, tp, ep)
  	return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:GetAttack() >= 1500 and ep ~= tp and c:IsAbleToRemove()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local tc = eg:GetFirst()
  	if chk == 0 then
  		return s.filter(tc, tp, ep)
  	end
  	Duel.SetTargetCard(eg)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, tc, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, tc, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = eg:GetFirst()
  	if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetAttack() >= 1500 then
  		Duel.Destroy(tc, REASON_EFFECT, LOCATION_REMOVED)
  	end
  end
  function s.filter2(c, tp)
  	return c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:GetAttack() >= 1500 and c:IsSummonPlayer(1 - tp) and c:IsAbleToRemove()
  end
  function s.target2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return eg:IsExists(s.filter2, 1, nil, tp)
  	end
  	local g = eg:Filter(s.filter2, nil, tp)
  	Duel.SetTargetCard(eg)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, g:GetCount(), 0, 0)
  end
  function s.filter3(c, e, tp)
  	return c:IsFaceup() and c:GetAttack() >= 1500 and c:IsSummonPlayer(1 - tp) and c:IsRelateToEffect(e) and c:IsLocation(LOCATION_MZONE)
  end
  function s.activate2(e, tp, eg, ep, ev, re, r, rp)
  	local g = eg:Filter(s.filter3, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.Destroy(g, REASON_EFFECT, LOCATION_REMOVED)
  	end
  end
  
  