name: Terminal
card_text: Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetCode(EFFECT_MAX_MZONE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(1, 1)
  	e2:SetValue(s.mvalue)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e3:SetCode(EFFECT_MAX_SZONE)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetTargetRange(1, 1)
  	e3:SetValue(s.svalue)
  	c:RegisterEffect(e3)
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD)
  	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e4:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetTargetRange(1, 1)
  	e4:SetValue(s.aclimit)
  	c:RegisterEffect(e4)
  	local e5 = Effect.CreateEffect(c)
  	e5:SetType(EFFECT_TYPE_FIELD)
  	e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e5:SetCode(EFFECT_CANNOT_SSET)
  	e5:SetRange(LOCATION_SZONE)
  	e5:SetTargetRange(1, 1)
  	e5:SetTarget(s.setlimit)
  	c:RegisterEffect(e5)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return not Duel.IsExistingMatchingCard(nil, tp, LOCATION_ONFIELD, 0, 1, e:GetHandler())
  		and Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) <= 3
  		and Duel.GetMatchingGroupCount(Card.IsType, tp, 0, LOCATION_ONFIELD, nil, TYPE_SPELL + TYPE_TRAP) <= 3
  end
  function s.mvalue(e, fp, rp, r)
  	if r ~= LOCATION_REASON_TOFIELD then
  		return 5
  	end
  	return 3
  end
  function s.svalue(e, fp, rp, r)
  	if r ~= LOCATION_REASON_TOFIELD then
  		return 5
  	end
  	local ct = 3
  	for i = 5, 7 do
  		if Duel.GetFieldCard(fp, LOCATION_SZONE, i) then
  			ct = ct - 1
  		end
  	end
  	return ct
  end
  function s.aclimit(e, re, tp)
  	if not re:IsHasType(EFFECT_TYPE_ACTIVATE) then
  		return false
  	end
  	if re:IsActiveType(TYPE_FIELD) then
  		return not Duel.GetFieldCard(tp, LOCATION_FZONE, 0) and Duel.GetFieldGroupCount(tp, LOCATION_SZONE, 0) > 2
  	elseif re:IsActiveType(TYPE_PENDULUM) then
  		return Duel.GetFieldGroupCount(tp, LOCATION_SZONE, 0) > 2
  	end
  	return false
  end
  function s.setlimit(e, c, tp)
  	return c:IsType(TYPE_FIELD) and not Duel.GetFieldCard(tp, LOCATION_FZONE, 0) and Duel.GetFieldGroupCount(tp, LOCATION_SZONE, 0) > 2
  end
  
  
source_text: Terminal
  Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field.
target_text: -- Terminal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetCode(EFFECT_MAX_MZONE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(1, 1)
  	e2:SetValue(s.mvalue)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e3:SetCode(EFFECT_MAX_SZONE)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetTargetRange(1, 1)
  	e3:SetValue(s.svalue)
  	c:RegisterEffect(e3)
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD)
  	e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e4:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetTargetRange(1, 1)
  	e4:SetValue(s.aclimit)
  	c:RegisterEffect(e4)
  	local e5 = Effect.CreateEffect(c)
  	e5:SetType(EFFECT_TYPE_FIELD)
  	e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e5:SetCode(EFFECT_CANNOT_SSET)
  	e5:SetRange(LOCATION_SZONE)
  	e5:SetTargetRange(1, 1)
  	e5:SetTarget(s.setlimit)
  	c:RegisterEffect(e5)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return not Duel.IsExistingMatchingCard(nil, tp, LOCATION_ONFIELD, 0, 1, e:GetHandler())
  		and Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) <= 3
  		and Duel.GetMatchingGroupCount(Card.IsType, tp, 0, LOCATION_ONFIELD, nil, TYPE_SPELL + TYPE_TRAP) <= 3
  end
  function s.mvalue(e, fp, rp, r)
  	if r ~= LOCATION_REASON_TOFIELD then
  		return 5
  	end
  	return 3
  end
  function s.svalue(e, fp, rp, r)
  	if r ~= LOCATION_REASON_TOFIELD then
  		return 5
  	end
  	local ct = 3
  	for i = 5, 7 do
  		if Duel.GetFieldCard(fp, LOCATION_SZONE, i) then
  			ct = ct - 1
  		end
  	end
  	return ct
  end
  function s.aclimit(e, re, tp)
  	if not re:IsHasType(EFFECT_TYPE_ACTIVATE) then
  		return false
  	end
  	if re:IsActiveType(TYPE_FIELD) then
  		return not Duel.GetFieldCard(tp, LOCATION_FZONE, 0) and Duel.GetFieldGroupCount(tp, LOCATION_SZONE, 0) > 2
  	elseif re:IsActiveType(TYPE_PENDULUM) then
  		return Duel.GetFieldGroupCount(tp, LOCATION_SZONE, 0) > 2
  	end
  	return false
  end
  function s.setlimit(e, c, tp)
  	return c:IsType(TYPE_FIELD) and not Duel.GetFieldCard(tp, LOCATION_FZONE, 0) and Duel.GetFieldGroupCount(tp, LOCATION_SZONE, 0) > 2
  end
  
  