name: Rainbow
card_text: You can only use each effect of "Rainbow Kuriboh" once per turn.
  ● When an opponent's monster declares an attack: You can target that attacking monster; equip this card from your hand to that monster. It cannot attack.
  ● When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--equip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.eqtg)
  	e1:SetOperation(s.eqop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local at = Duel.GetAttacker()
  	if chkc then
  		return chkc == at
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and at:IsControler(1 - tp) and at:IsRelateToBattle() and at:IsCanBeEffectTarget(e)
  	end
  	Duel.SetTargetCard(at)
  end
  function s.eqop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
  		Duel.SendtoGrave(c, REASON_EFFECT)
  	else
  		Duel.Equip(tp, c, tc)
  		--Add Equip limit
  		local e1 = Effect.CreateEffect(tc)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_EQUIP_LIMIT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e1:SetValue(s.eqlimit)
  		c:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_EQUIP)
  		e2:SetCode(EFFECT_CANNOT_ATTACK)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e2)
  	end
  end
  function s.eqlimit(e, c)
  	return e:GetOwner() == c
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetAttacker():IsControler(1 - tp) and Duel.GetAttackTarget() == nil
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  		e1:SetValue(LOCATION_REMOVED)
  		c:RegisterEffect(e1, true)
  	end
  end
  
  
source_text: Rainbow
  You can only use each effect of "Rainbow Kuriboh" once per turn.
  ● When an opponent's monster declares an attack: You can target that attacking monster; equip this card from your hand to that monster. It cannot attack.
  ● When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.
target_text: -- Rainbow
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--equip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.eqtg)
  	e1:SetOperation(s.eqop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local at = Duel.GetAttacker()
  	if chkc then
  		return chkc == at
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and at:IsControler(1 - tp) and at:IsRelateToBattle() and at:IsCanBeEffectTarget(e)
  	end
  	Duel.SetTargetCard(at)
  end
  function s.eqop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
  		Duel.SendtoGrave(c, REASON_EFFECT)
  	else
  		Duel.Equip(tp, c, tc)
  		--Add Equip limit
  		local e1 = Effect.CreateEffect(tc)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_EQUIP_LIMIT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e1:SetValue(s.eqlimit)
  		c:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_EQUIP)
  		e2:SetCode(EFFECT_CANNOT_ATTACK)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e2)
  	end
  end
  function s.eqlimit(e, c)
  	return e:GetOwner() == c
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetAttacker():IsControler(1 - tp) and Duel.GetAttackTarget() == nil
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  		e1:SetValue(LOCATION_REMOVED)
  		c:RegisterEffect(e1, true)
  	end
  end
  
  