name: Vylon
card_text: 1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters
  When this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, aux.FilterBoolFunction(Card.IsAttribute, ATTRIBUTE_LIGHT), aux.NonTuner(Card.IsAttribute, ATTRIBUTE_LIGHT), 1)
  	c:EnableReviveLimit()
  	--equip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetCondition(s.eqcon)
  	e1:SetTarget(s.eqtg)
  	e1:SetOperation(s.eqop)
  	c:RegisterEffect(e1)
  end
  function s.eqcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) <= 1
  end
  function s.filter(c, ec)
  	return c:IsType(TYPE_EQUIP) and c:CheckEquipTarget(ec)
  end
  function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, e:GetHandler())
  	end
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, nil, 1, tp, LOCATION_DECK)
  end
  function s.eqop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 or c:IsFacedown() or not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 1))
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil, c)
  	if g:GetCount() > 0 then
  		Duel.Equip(tp, g:GetFirst(), c)
  	end
  end
  
  
source_text: Vylon
  1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters
  When this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card.
target_text: -- Vylon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, aux.FilterBoolFunction(Card.IsAttribute, ATTRIBUTE_LIGHT), aux.NonTuner(Card.IsAttribute, ATTRIBUTE_LIGHT), 1)
  	c:EnableReviveLimit()
  	--equip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetCondition(s.eqcon)
  	e1:SetTarget(s.eqtg)
  	e1:SetOperation(s.eqop)
  	c:RegisterEffect(e1)
  end
  function s.eqcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) <= 1
  end
  function s.filter(c, ec)
  	return c:IsType(TYPE_EQUIP) and c:CheckEquipTarget(ec)
  end
  function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, e:GetHandler())
  	end
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, nil, 1, tp, LOCATION_DECK)
  end
  function s.eqop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 or c:IsFacedown() or not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 1))
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil, c)
  	if g:GetCount() > 0 then
  		Duel.Equip(tp, g:GetFirst(), c)
  	end
  end
  
  