name: Copy
card_text: When a Level 4 or lower Warrior monster is Normal Summoned to your field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior/LIGHT/ATK 0/DEF 0). (This card is also still a Trap.)
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local ec = eg:GetFirst()
  	return ep == tp and ec:IsLevelBelow(4) and ec:IsRace(RACE_WARRIOR)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local ec = eg:GetFirst()
  	if chk == 0 then
  		return e:IsCostChecked()
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsPlayerCanSpecialSummonMonster(tp, ec:GetCode(), 0, TYPES_NORMAL_TRAP_MONSTER, 0, 0, ec:GetLevel(), RACE_WARRIOR, ATTRIBUTE_LIGHT)
  	end
  	ec:CreateEffectRelation(e)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local ec = eg:GetFirst()
  	if not ec:IsRelateToEffect(e) then
  		return
  	end
  	local c = e:GetHandler()
  	if not Duel.IsPlayerCanSpecialSummonMonster(tp, ec:GetCode(), 0, TYPES_NORMAL_TRAP_MONSTER, 0, 0, ec:GetLevel(), RACE_WARRIOR, ATTRIBUTE_LIGHT) then
  		return
  	end
  	c:AddMonsterAttribute(TYPE_NORMAL + TYPE_TRAP, 0, 0, ec:GetLevel(), 0, 0)
  	if Duel.SpecialSummonStep(c, 0, tp, tp, true, false, POS_FACEUP) then
  		--change code
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_CODE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetValue(ec:GetCode())
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e1, true)
  	end
  	Duel.SpecialSummonComplete()
  end
  
  
source_text: Copy
  When a Level 4 or lower Warrior monster is Normal Summoned to your field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior/LIGHT/ATK 0/DEF 0). (This card is also still a Trap.)
target_text: -- Copy
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local ec = eg:GetFirst()
  	return ep == tp and ec:IsLevelBelow(4) and ec:IsRace(RACE_WARRIOR)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local ec = eg:GetFirst()
  	if chk == 0 then
  		return e:IsCostChecked()
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsPlayerCanSpecialSummonMonster(tp, ec:GetCode(), 0, TYPES_NORMAL_TRAP_MONSTER, 0, 0, ec:GetLevel(), RACE_WARRIOR, ATTRIBUTE_LIGHT)
  	end
  	ec:CreateEffectRelation(e)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local ec = eg:GetFirst()
  	if not ec:IsRelateToEffect(e) then
  		return
  	end
  	local c = e:GetHandler()
  	if not Duel.IsPlayerCanSpecialSummonMonster(tp, ec:GetCode(), 0, TYPES_NORMAL_TRAP_MONSTER, 0, 0, ec:GetLevel(), RACE_WARRIOR, ATTRIBUTE_LIGHT) then
  		return
  	end
  	c:AddMonsterAttribute(TYPE_NORMAL + TYPE_TRAP, 0, 0, ec:GetLevel(), 0, 0)
  	if Duel.SpecialSummonStep(c, 0, tp, tp, true, false, POS_FACEUP) then
  		--change code
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_CODE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetValue(ec:GetCode())
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e1, true)
  	end
  	Duel.SpecialSummonComplete()
  end
  
  