name: Baronne
card_text: 1 Tuner + 1+ non-Tuner monsters
  Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  	--negate
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL + EFFECT_FLAG_NO_TURN_RESET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.discon)
  	e2:SetTarget(s.distg)
  	e2:SetOperation(s.disop)
  	c:RegisterEffect(e2)
  	--special summon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOEXTRA)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(nil, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, nil, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  function s.discon(e, tp, eg, ep, ev, re, r, rp)
  	return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
  end
  function s.distg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	e:GetHandler():RegisterFlagEffect(0, RESET_EVENT + RESETS_STANDARD, EFFECT_FLAG_CLIENT_HINT, 1, 0, aux.Stringid(id, 3))
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
  	end
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
  		Duel.Destroy(eg, REASON_EFFECT)
  	end
  end
  function s.spfilter(c, e, tp)
  	return c:IsLevelBelow(9) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetMZoneCount(tp, e:GetHandler()) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp) and e:GetHandler():IsAbleToExtra()
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and Duel.SendtoDeck(c, nil, SEQ_DECKSHUFFLE, REASON_EFFECT) ~= 0 and c:IsLocation(LOCATION_EXTRA) and tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Baronne
  1 Tuner + 1+ non-Tuner monsters
  Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
target_text: -- Baronne
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  	--negate
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL + EFFECT_FLAG_NO_TURN_RESET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.discon)
  	e2:SetTarget(s.distg)
  	e2:SetOperation(s.disop)
  	c:RegisterEffect(e2)
  	--special summon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_TOEXTRA)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(nil, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, nil, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  function s.discon(e, tp, eg, ep, ev, re, r, rp)
  	return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
  end
  function s.distg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	e:GetHandler():RegisterFlagEffect(0, RESET_EVENT + RESETS_STANDARD, EFFECT_FLAG_CLIENT_HINT, 1, 0, aux.Stringid(id, 3))
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
  	end
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
  		Duel.Destroy(eg, REASON_EFFECT)
  	end
  end
  function s.spfilter(c, e, tp)
  	return c:IsLevelBelow(9) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetMZoneCount(tp, e:GetHandler()) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp) and e:GetHandler():IsAbleToExtra()
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsRelateToEffect(e) and Duel.SendtoDeck(c, nil, SEQ_DECKSHUFFLE, REASON_EFFECT) ~= 0 and c:IsLocation(LOCATION_EXTRA) and tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  