name: Demigod
card_text: If you control a "Tistina" card: You can Special Summon this card from your hand, then you can add 1 "Tistina" Spell/Trap from your Deck to your hand. During your opponent's turn, if you control "Crystal God Tistina" (Quick Effect): You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. You can only use each effect of "Demigod of the Tistina" once per turn.
external_ids: local CARD_ID_0 = 86999951 --Crystal God Tistina
  local SETCARD_ID_0 = 0x1a4 --Tistina
  
lua: local CARD_ID_0 = 86999951 --Crystal God Tistina
  local SETCARD_ID_0 = 0x1a4 --Tistina
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--set
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_POSITION + CATEGORY_TOGRAVE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCondition(s.setcon)
  	e2:SetTarget(s.settg)
  	e2:SetOperation(s.setop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD, 0, 1, nil)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.filter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) < 1 then
  		return
  	end
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil)
  	if #g > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local sg = g:Select(tp, 1, 1, nil)
  		Duel.BreakEffect()
  		Duel.SendtoHand(sg, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, sg)
  	end
  end
  function s.gfilter(c)
  	return c:IsFaceup() and c:IsCode(CARD_ID_0)
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == 1 - tp and Duel.IsExistingMatchingCard(s.gfilter, tp, LOCATION_ONFIELD, 0, 1, nil)
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(Card.IsCanTurnSet, tp, 0, LOCATION_MZONE, nil)
  	if chk == 0 then
  		return #g > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, #g, 0, 0)
  end
  function s.sfilter(c)
  	return c:IsFaceup() and c:IsAbleToGrave()
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(Card.IsCanTurnSet, tp, 0, LOCATION_MZONE, nil)
  	if Duel.ChangePosition(g, POS_FACEDOWN_DEFENSE) < 1 then
  		return
  	end
  	local sg = Duel.GetMatchingGroup(s.sfilter, tp, 0, LOCATION_ONFIELD, nil)
  	if #sg > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 3)) then
  		Duel.BreakEffect()
  		Duel.SendtoGrave(sg, REASON_EFFECT)
  	end
  end
  
  
source_text: Demigod
  If you control a "Tistina" card: You can Special Summon this card from your hand, then you can add 1 "Tistina" Spell/Trap from your Deck to your hand. During your opponent's turn, if you control "Crystal God Tistina" (Quick Effect): You can change as many monsters your opponent controls as possible to face-down Defense Position, then you can send all face-up cards your opponent controls to the GY. You can only use each effect of "Demigod of the Tistina" once per turn.
target_text: -- Demigod
  local CARD_ID_0 = 86999951 --Crystal God Tistina
  local SETCARD_ID_0 = 0x1a4 --Tistina
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--set
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_POSITION + CATEGORY_TOGRAVE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCondition(s.setcon)
  	e2:SetTarget(s.settg)
  	e2:SetOperation(s.setop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD, 0, 1, nil)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.filter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) < 1 then
  		return
  	end
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil)
  	if #g > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local sg = g:Select(tp, 1, 1, nil)
  		Duel.BreakEffect()
  		Duel.SendtoHand(sg, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, sg)
  	end
  end
  function s.gfilter(c)
  	return c:IsFaceup() and c:IsCode(CARD_ID_0)
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == 1 - tp and Duel.IsExistingMatchingCard(s.gfilter, tp, LOCATION_ONFIELD, 0, 1, nil)
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(Card.IsCanTurnSet, tp, 0, LOCATION_MZONE, nil)
  	if chk == 0 then
  		return #g > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, #g, 0, 0)
  end
  function s.sfilter(c)
  	return c:IsFaceup() and c:IsAbleToGrave()
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(Card.IsCanTurnSet, tp, 0, LOCATION_MZONE, nil)
  	if Duel.ChangePosition(g, POS_FACEDOWN_DEFENSE) < 1 then
  		return
  	end
  	local sg = Duel.GetMatchingGroup(s.sfilter, tp, 0, LOCATION_ONFIELD, nil)
  	if #sg > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 3)) then
  		Duel.BreakEffect()
  		Duel.SendtoGrave(sg, REASON_EFFECT)
  	end
  end
  
  