name: Super
card_text: If you control a "Super Quant" monster, except "Super Quantal Fairy Zetan", and this card is in your hand: You can Special Summon this card, then you can make this card's Level the same as 1 "Super Quant" monster you control. You can Tribute this card and send 1 "Super Quant" card from your Deck to the GY, except a DARK monster; Special Summon 1 "Super Quant" monster from your Deck, except "Super Quantal Fairy Zetan". You can only use each effect of "Super Quantal Fairy Zetan" once per turn.
external_ids: local SETCARD_ID_0 = 0xdc --Super
  
lua: local SETCARD_ID_0 = 0xdc --Super
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon1)
  	e1:SetTarget(s.sptg1)
  	e1:SetOperation(s.spop1)
  	c:RegisterEffect(e1)
  	--spsummon from deck
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCost(s.spcost2)
  	e2:SetTarget(s.sptg2)
  	e2:SetOperation(s.spop2)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0)
  end
  function s.spcon1(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.sptg1(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.lvfilter(c, lv)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsLevelAbove(1) and not c:IsLevel(lv)
  end
  function s.spop1(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if
  		c:IsRelateToChain()
  		and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0
  		and Duel.IsExistingMatchingCard(s.lvfilter, tp, LOCATION_MZONE, 0, 1, nil, c:GetLevel())
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  		local g = Duel.SelectMatchingCard(tp, s.lvfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, c:GetLevel())
  		Duel.BreakEffect()
  		Duel.HintSelection(g)
  		local tc = g:GetFirst()
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_LEVEL)
  		e1:SetValue(tc:GetLevel())
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  		c:RegisterEffect(e1)
  	end
  end
  function s.cfilter1(c, e, tp)
  	return not c:IsAttribute(ATTRIBUTE_DARK) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, c, e, tp)
  end
  function s.spcost2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsReleasable() and Duel.IsExistingMatchingCard(s.cfilter1, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  	end
  	Duel.Release(e:GetHandler(), REASON_COST)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter1, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  	Duel.SendtoGrave(g, REASON_COST)
  end
  function s.spfilter(c, e, tp)
  	return not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetMZoneCount(tp, e:GetHandler()) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
  end
  function s.spop2(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Super
  If you control a "Super Quant" monster, except "Super Quantal Fairy Zetan", and this card is in your hand: You can Special Summon this card, then you can make this card's Level the same as 1 "Super Quant" monster you control. You can Tribute this card and send 1 "Super Quant" card from your Deck to the GY, except a DARK monster; Special Summon 1 "Super Quant" monster from your Deck, except "Super Quantal Fairy Zetan". You can only use each effect of "Super Quantal Fairy Zetan" once per turn.
target_text: -- Super
  local SETCARD_ID_0 = 0xdc --Super
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon1)
  	e1:SetTarget(s.sptg1)
  	e1:SetOperation(s.spop1)
  	c:RegisterEffect(e1)
  	--spsummon from deck
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCost(s.spcost2)
  	e2:SetTarget(s.sptg2)
  	e2:SetOperation(s.spop2)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0)
  end
  function s.spcon1(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.sptg1(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.lvfilter(c, lv)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsLevelAbove(1) and not c:IsLevel(lv)
  end
  function s.spop1(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if
  		c:IsRelateToChain()
  		and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0
  		and Duel.IsExistingMatchingCard(s.lvfilter, tp, LOCATION_MZONE, 0, 1, nil, c:GetLevel())
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  		local g = Duel.SelectMatchingCard(tp, s.lvfilter, tp, LOCATION_MZONE, 0, 1, 1, nil, c:GetLevel())
  		Duel.BreakEffect()
  		Duel.HintSelection(g)
  		local tc = g:GetFirst()
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_LEVEL)
  		e1:SetValue(tc:GetLevel())
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  		c:RegisterEffect(e1)
  	end
  end
  function s.cfilter1(c, e, tp)
  	return not c:IsAttribute(ATTRIBUTE_DARK) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, c, e, tp)
  end
  function s.spcost2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsReleasable() and Duel.IsExistingMatchingCard(s.cfilter1, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  	end
  	Duel.Release(e:GetHandler(), REASON_COST)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter1, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  	Duel.SendtoGrave(g, REASON_COST)
  end
  function s.spfilter(c, e, tp)
  	return not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetMZoneCount(tp, e:GetHandler()) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
  end
  function s.spop2(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  