name: Lector
card_text: Pendulum Scale = 5
  [ Pendulum Effect ]
  Negate the effects of face-up Pendulum Monsters while your opponent controls them.
  ----------------------------------------
  [ Monster Effect ]
  At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--disable
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_DISABLE)
  	e1:SetRange(LOCATION_PZONE)
  	e1:SetTargetRange(0, LOCATION_MZONE)
  	e1:SetTarget(s.distg)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_BATTLE_START)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  end
  function s.distg(e, c)
  	return c:IsType(TYPE_PENDULUM)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	local tc = c:GetBattleTarget()
  	if chk == 0 then
  		return tc and tc:IsFaceup() and tc:IsType(TYPE_PENDULUM)
  	end
  	local g = Group.FromCards(c, tc)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 2, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = c:GetBattleTarget()
  	if c:IsRelateToBattle() and tc:IsRelateToBattle() then
  		local g = Group.FromCards(c, tc)
  		Duel.Destroy(g, REASON_EFFECT)
  	end
  end
  
  
source_text: Lector
  Pendulum Scale = 5
  [ Pendulum Effect ]
  Negate the effects of face-up Pendulum Monsters while your opponent controls them.
  ----------------------------------------
  [ Monster Effect ]
  At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card.
target_text: -- Lector
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--disable
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_DISABLE)
  	e1:SetRange(LOCATION_PZONE)
  	e1:SetTargetRange(0, LOCATION_MZONE)
  	e1:SetTarget(s.distg)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_BATTLE_START)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  end
  function s.distg(e, c)
  	return c:IsType(TYPE_PENDULUM)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	local tc = c:GetBattleTarget()
  	if chk == 0 then
  		return tc and tc:IsFaceup() and tc:IsType(TYPE_PENDULUM)
  	end
  	local g = Group.FromCards(c, tc)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 2, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = c:GetBattleTarget()
  	if c:IsRelateToBattle() and tc:IsRelateToBattle() then
  		local g = Group.FromCards(c, tc)
  		Duel.Destroy(g, REASON_EFFECT)
  	end
  end
  
  