name: Bazoo
card_text: 3 Level 4 monsters
  Any Xyz Material detached from a monster is banished instead of being sent to the GY. Once per Chain, if a Monster Card(s) is sent to the GY (except during the Damage Step): You can detach 1 material from this card. If the last material(s) is detached from this card (except during the Damage Step): You can target up to 3 cards in the GY(s); attach them to this card as material.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	Duel.EnableGlobalFlag(GLOBALFLAG_DETACH_EVENT)
  	--xyz summon
  	aux.AddXyzProcedure(c, nil, 4, 3)
  	c:EnableReviveLimit()
  	--remove
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_IGNORE_RANGE + EFFECT_FLAG_IGNORE_IMMUNE)
  	e1:SetCode(EFFECT_TO_GRAVE_REDIRECT)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(s.rmtg)
  	e1:SetTargetRange(0xff, 0xff)
  	e1:SetValue(LOCATION_REMOVED)
  	c:RegisterEffect(e1)
  	--remove material
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, EFFECT_COUNT_CODE_CHAIN)
  	e2:SetCondition(s.ovcon)
  	e2:SetTarget(s.ovtg)
  	e2:SetOperation(s.ovop)
  	c:RegisterEffect(e2)
  	--be material from grave
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_SINGLE)
  	e3:SetCode(EVENT_DETACH_MATERIAL)
  	e3:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e3:SetCondition(s.matcon)
  	e3:SetTarget(s.mattg)
  	e3:SetOperation(s.matop)
  	c:RegisterEffect(e3)
  end
  function s.rmtg(e, c)
  	return (c:IsLocation(LOCATION_OVERLAY) or c:IsPreviousLocation(LOCATION_OVERLAY)) and c:IsReason(REASON_COST + REASON_SPSUMMON + REASON_EFFECT)
  end
  function s.ovcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(Card.IsType, 1, nil, TYPE_MONSTER)
  end
  function s.ovtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_EFFECT)
  	end
  end
  function s.ovop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		c:RemoveOverlayCard(tp, 1, 1, REASON_EFFECT)
  	end
  end
  function s.matcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetOverlayGroup():GetCount() == 0
  end
  function s.mattgfilter(c, sc)
  	return c:IsCanOverlay()
  end
  function s.mattg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.mattgfilter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 3, nil, c)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_XMATERIAL)
  	local g = Duel.SelectTarget(tp, s.mattgfilter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 3, 3, nil, c)
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, g, #g, 0, 0)
  end
  function s.mafilter(c, e)
  	return not c:IsImmuneToEffect(e) and c:IsCanOverlay()
  end
  function s.matop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetTargetsRelateToChain():Filter(aux.NecroValleyFilter(s.mafilter), nil, e)
  	if c:IsRelateToChain() and #g > 0 then
  		Duel.Overlay(c, g)
  	end
  end
  
  
source_text: Bazoo
  3 Level 4 monsters
  Any Xyz Material detached from a monster is banished instead of being sent to the GY. Once per Chain, if a Monster Card(s) is sent to the GY (except during the Damage Step): You can detach 1 material from this card. If the last material(s) is detached from this card (except during the Damage Step): You can target up to 3 cards in the GY(s); attach them to this card as material.
target_text: -- Bazoo
  local s, id, o = GetID()
  function s.initial_effect(c)
  	Duel.EnableGlobalFlag(GLOBALFLAG_DETACH_EVENT)
  	--xyz summon
  	aux.AddXyzProcedure(c, nil, 4, 3)
  	c:EnableReviveLimit()
  	--remove
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_IGNORE_RANGE + EFFECT_FLAG_IGNORE_IMMUNE)
  	e1:SetCode(EFFECT_TO_GRAVE_REDIRECT)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(s.rmtg)
  	e1:SetTargetRange(0xff, 0xff)
  	e1:SetValue(LOCATION_REMOVED)
  	c:RegisterEffect(e1)
  	--remove material
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, EFFECT_COUNT_CODE_CHAIN)
  	e2:SetCondition(s.ovcon)
  	e2:SetTarget(s.ovtg)
  	e2:SetOperation(s.ovop)
  	c:RegisterEffect(e2)
  	--be material from grave
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_SINGLE)
  	e3:SetCode(EVENT_DETACH_MATERIAL)
  	e3:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e3:SetCondition(s.matcon)
  	e3:SetTarget(s.mattg)
  	e3:SetOperation(s.matop)
  	c:RegisterEffect(e3)
  end
  function s.rmtg(e, c)
  	return (c:IsLocation(LOCATION_OVERLAY) or c:IsPreviousLocation(LOCATION_OVERLAY)) and c:IsReason(REASON_COST + REASON_SPSUMMON + REASON_EFFECT)
  end
  function s.ovcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(Card.IsType, 1, nil, TYPE_MONSTER)
  end
  function s.ovtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_EFFECT)
  	end
  end
  function s.ovop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		c:RemoveOverlayCard(tp, 1, 1, REASON_EFFECT)
  	end
  end
  function s.matcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetOverlayGroup():GetCount() == 0
  end
  function s.mattgfilter(c, sc)
  	return c:IsCanOverlay()
  end
  function s.mattg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.mattgfilter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 3, nil, c)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_XMATERIAL)
  	local g = Duel.SelectTarget(tp, s.mattgfilter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 3, 3, nil, c)
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, g, #g, 0, 0)
  end
  function s.mafilter(c, e)
  	return not c:IsImmuneToEffect(e) and c:IsCanOverlay()
  end
  function s.matop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetTargetsRelateToChain():Filter(aux.NecroValleyFilter(s.mafilter), nil, e)
  	if c:IsRelateToChain() and #g > 0 then
  		Duel.Overlay(c, g)
  	end
  end
  
  