name: Silent
card_text: This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Negate the effects of all Continuous Spell Cards and Continuous Trap Cards.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--to defense
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_POSITION)
  	e1:SetType(EFFECT_TYPE_TRIGGER_F + EFFECT_TYPE_SINGLE)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.postg)
  	e1:SetOperation(s.posop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	--disable
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_DISABLE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetTargetRange(LOCATION_SZONE, LOCATION_SZONE)
  	e3:SetTarget(s.distarget)
  	c:RegisterEffect(e3)
  	--disable effect
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e4:SetCode(EVENT_CHAIN_SOLVING)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetOperation(s.disop)
  	c:RegisterEffect(e4)
  	--disable trap monster
  	local e5 = Effect.CreateEffect(c)
  	e5:SetType(EFFECT_TYPE_FIELD)
  	e5:SetCode(EFFECT_DISABLE_TRAPMONSTER)
  	e5:SetRange(LOCATION_MZONE)
  	e5:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e5:SetTarget(s.distarget)
  	c:RegisterEffect(e5)
  end
  function s.postg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAttackPos()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, e:GetHandler(), 1, 0, 0)
  end
  function s.posop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFaceup() and c:IsAttackPos() and c:IsRelateToEffect(e) then
  		Duel.ChangePosition(c, POS_FACEUP_DEFENSE)
  	end
  end
  function s.distarget(e, c)
  	return c ~= e:GetHandler() and c:IsType(TYPE_CONTINUOUS)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	local tl = Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_LOCATION)
  	if tl == LOCATION_SZONE and re:IsActiveType(TYPE_CONTINUOUS) then
  		Duel.NegateEffect(ev)
  	end
  end
  
  
source_text: Silent
  This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Negate the effects of all Continuous Spell Cards and Continuous Trap Cards.
target_text: -- Silent
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--to defense
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_POSITION)
  	e1:SetType(EFFECT_TYPE_TRIGGER_F + EFFECT_TYPE_SINGLE)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.postg)
  	e1:SetOperation(s.posop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	--disable
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_DISABLE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetTargetRange(LOCATION_SZONE, LOCATION_SZONE)
  	e3:SetTarget(s.distarget)
  	c:RegisterEffect(e3)
  	--disable effect
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e4:SetCode(EVENT_CHAIN_SOLVING)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetOperation(s.disop)
  	c:RegisterEffect(e4)
  	--disable trap monster
  	local e5 = Effect.CreateEffect(c)
  	e5:SetType(EFFECT_TYPE_FIELD)
  	e5:SetCode(EFFECT_DISABLE_TRAPMONSTER)
  	e5:SetRange(LOCATION_MZONE)
  	e5:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e5:SetTarget(s.distarget)
  	c:RegisterEffect(e5)
  end
  function s.postg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAttackPos()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, e:GetHandler(), 1, 0, 0)
  end
  function s.posop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFaceup() and c:IsAttackPos() and c:IsRelateToEffect(e) then
  		Duel.ChangePosition(c, POS_FACEUP_DEFENSE)
  	end
  end
  function s.distarget(e, c)
  	return c ~= e:GetHandler() and c:IsType(TYPE_CONTINUOUS)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	local tl = Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_LOCATION)
  	if tl == LOCATION_SZONE and re:IsActiveType(TYPE_CONTINUOUS) then
  		Duel.NegateEffect(ev)
  	end
  end
  
  