name: Elementsaber
card_text: Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
external_ids: local CARD_ID_0 = 61557074 --Palace of the Elemental Lords
  local SETCARD_ID_0 = 0x400d --Elementsaber
  
lua: local CARD_ID_0 = 61557074 --Palace of the Elemental Lords
  local SETCARD_ID_0 = 0x400d --Elementsaber
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetCondition(s.negcon)
  	e1:SetCost(s.negcost)
  	e1:SetTarget(s.negtg)
  	e1:SetOperation(s.negop)
  	c:RegisterEffect(e1)
  	--att change
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1)
  	e2:SetTarget(s.atttg)
  	e2:SetOperation(s.attop)
  	c:RegisterEffect(e2)
  end
  function s.negcon(e, tp, eg, ep, ev, re, r, rp)
  	return re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
  end
  function s.costfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
  end
  function s.negcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local fe = Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)
  	local loc = LOCATION_HAND
  	if fe then
  		loc = LOCATION_HAND + LOCATION_DECK
  	end
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.costfilter, tp, loc, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local tc = Duel.SelectMatchingCard(tp, s.costfilter, tp, loc, 0, 1, 1, nil):GetFirst()
  	if tc:IsLocation(LOCATION_DECK) then
  		Duel.Hint(HINT_CARD, 0, CARD_ID_0)
  		fe:UseCountLimit(tp)
  	end
  	Duel.SendtoGrave(tc, REASON_COST)
  end
  function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
  	end
  end
  function s.negop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
  		Duel.Destroy(eg, REASON_EFFECT)
  	end
  end
  function s.atttg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATTRIBUTE)
  	local att = Duel.AnnounceAttribute(tp, 1, ATTRIBUTE_ALL & ~e:GetHandler():GetAttribute())
  	e:SetLabel(att)
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, e:GetHandler(), 1, tp, LOCATION_GRAVE)
  end
  function s.attop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
  		e1:SetValue(e:GetLabel())
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE + RESET_PHASE + PHASE_END)
  		c:RegisterEffect(e1)
  	end
  end
  
  
source_text: Elementsaber
  Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
target_text: -- Elementsaber
  local CARD_ID_0 = 61557074 --Palace of the Elemental Lords
  local SETCARD_ID_0 = 0x400d --Elementsaber
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetCondition(s.negcon)
  	e1:SetCost(s.negcost)
  	e1:SetTarget(s.negtg)
  	e1:SetOperation(s.negop)
  	c:RegisterEffect(e1)
  	--att change
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1)
  	e2:SetTarget(s.atttg)
  	e2:SetOperation(s.attop)
  	c:RegisterEffect(e2)
  end
  function s.negcon(e, tp, eg, ep, ev, re, r, rp)
  	return re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
  end
  function s.costfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
  end
  function s.negcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local fe = Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0)
  	local loc = LOCATION_HAND
  	if fe then
  		loc = LOCATION_HAND + LOCATION_DECK
  	end
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.costfilter, tp, loc, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local tc = Duel.SelectMatchingCard(tp, s.costfilter, tp, loc, 0, 1, 1, nil):GetFirst()
  	if tc:IsLocation(LOCATION_DECK) then
  		Duel.Hint(HINT_CARD, 0, CARD_ID_0)
  		fe:UseCountLimit(tp)
  	end
  	Duel.SendtoGrave(tc, REASON_COST)
  end
  function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
  	end
  end
  function s.negop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
  		Duel.Destroy(eg, REASON_EFFECT)
  	end
  end
  function s.atttg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATTRIBUTE)
  	local att = Duel.AnnounceAttribute(tp, 1, ATTRIBUTE_ALL & ~e:GetHandler():GetAttribute())
  	e:SetLabel(att)
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, e:GetHandler(), 1, tp, LOCATION_GRAVE)
  end
  function s.attop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
  		e1:SetValue(e:GetLabel())
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE + RESET_PHASE + PHASE_END)
  		c:RegisterEffect(e1)
  	end
  end
  
  