name: True
card_text: If the only monsters on the field are this card and 4 "Forbidden One" Normal Monsters with different names, the opponent of this card's controller wins the Duel.
external_ids: local SETCARD_ID_0 = 0x40 --Forbidden
  
lua: local SETCARD_ID_0 = 0x40 --Forbidden
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--win
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCode(EVENT_ADJUST)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.condition)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.winfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_NORMAL)
  end
  function s.cfilter(c)
  	return not s.winfilter(c)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetMatchingGroup(s.winfilter, tp, LOCATION_MZONE, LOCATION_MZONE, c)
  	local ct = g:GetClassCount(Card.GetCode)
  	return ct == 4 and not Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, c)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local WIN_REASON_TRUE_EXODIA = 0x20
  	Duel.Win(1 - tp, WIN_REASON_TRUE_EXODIA)
  	if Duel.GetCurrentChain() == 0 then
  		Duel.Readjust()
  	end
  end
  
  
source_text: True
  If the only monsters on the field are this card and 4 "Forbidden One" Normal Monsters with different names, the opponent of this card's controller wins the Duel.
target_text: -- True
  local SETCARD_ID_0 = 0x40 --Forbidden
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--win
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCode(EVENT_ADJUST)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.condition)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.winfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_NORMAL)
  end
  function s.cfilter(c)
  	return not s.winfilter(c)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetMatchingGroup(s.winfilter, tp, LOCATION_MZONE, LOCATION_MZONE, c)
  	local ct = g:GetClassCount(Card.GetCode)
  	return ct == 4 and not Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, c)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local WIN_REASON_TRUE_EXODIA = 0x20
  	Duel.Win(1 - tp, WIN_REASON_TRUE_EXODIA)
  	if Duel.GetCurrentChain() == 0 then
  		Duel.Readjust()
  	end
  end
  
  