name: Angel
card_text: If this card is Tribute Summoned, it gains this effect:
  ● Neither player can activate monster effects.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--act limit
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetOperation(s.regop)
  	c:RegisterEffect(e1)
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsSummonType(SUMMON_TYPE_ADVANCE) then
  		return
  	end
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(1, 1)
  	e1:SetValue(s.aclimit)
  	c:RegisterEffect(e1)
  end
  function s.aclimit(e, re, tp)
  	return re:IsActiveType(TYPE_MONSTER)
  end
  
  
source_text: Angel
  If this card is Tribute Summoned, it gains this effect:
  ● Neither player can activate monster effects.
target_text: -- Angel
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--act limit
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetOperation(s.regop)
  	c:RegisterEffect(e1)
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsSummonType(SUMMON_TYPE_ADVANCE) then
  		return
  	end
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(1, 1)
  	e1:SetValue(s.aclimit)
  	c:RegisterEffect(e1)
  end
  function s.aclimit(e, re, tp)
  	return re:IsActiveType(TYPE_MONSTER)
  end
  
  