name: Toy
card_text: You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this Set card in your Spell & Trap Zone was destroyed by an opponent's card effect and sent to the Graveyard this turn: Special Summon this card. If this card is Flip Summoned: Destroy Spells and Traps on the field, equal to the number of "Toy Magicians" on the field.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Set
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_MONSTER_SSET)
  	e1:SetValue(TYPE_SPELL)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetOperation(s.regop)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_PHASE + PHASE_END)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetCountLimit(1)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  	--destroy
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_DESTROY)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e4:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	e4:SetTarget(s.destg)
  	e4:SetOperation(s.desop)
  	c:RegisterEffect(e4)
  end
  s.set_as_spell = true
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEDOWN) and c:IsReason(REASON_EFFECT) and c:IsReason(REASON_DESTROY) and rp == 1 - tp then
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 0)
  	end
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():GetFlagEffect(id) > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsRelateToEffect(e) then
  		Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsCode(id)
  end
  function s.filter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local ct = Duel.GetMatchingGroupCount(s.cfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
  	if ct > g:GetCount() then
  		ct = g:GetCount()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, ct, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local ct = Duel.GetMatchingGroupCount(s.cfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
  	if ct == 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, ct, ct, nil)
  	Duel.HintSelection(g)
  	Duel.Destroy(g, REASON_EFFECT)
  end
  
  
source_text: Toy
  You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this Set card in your Spell & Trap Zone was destroyed by an opponent's card effect and sent to the Graveyard this turn: Special Summon this card. If this card is Flip Summoned: Destroy Spells and Traps on the field, equal to the number of "Toy Magicians" on the field.
target_text: -- Toy
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Set
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_MONSTER_SSET)
  	e1:SetValue(TYPE_SPELL)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetOperation(s.regop)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_PHASE + PHASE_END)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetCountLimit(1)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  	--destroy
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_DESTROY)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e4:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	e4:SetTarget(s.destg)
  	e4:SetOperation(s.desop)
  	c:RegisterEffect(e4)
  end
  s.set_as_spell = true
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEDOWN) and c:IsReason(REASON_EFFECT) and c:IsReason(REASON_DESTROY) and rp == 1 - tp then
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 0)
  	end
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():GetFlagEffect(id) > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsRelateToEffect(e) then
  		Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsCode(id)
  end
  function s.filter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local ct = Duel.GetMatchingGroupCount(s.cfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
  	if ct > g:GetCount() then
  		ct = g:GetCount()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, ct, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local ct = Duel.GetMatchingGroupCount(s.cfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
  	if ct == 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, ct, ct, nil)
  	Duel.HintSelection(g)
  	Duel.Destroy(g, REASON_EFFECT)
  end
  
  