name: Vaalmonica
card_text: Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
  ● Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards.
  ● Take 500 damage, then you can add 1 "Vaalmonica" Spell/Trap from your Deck to your hand, except "Vaalmonica Scelta".
  You can only activate 1 "Vaalmonica Scelta" per turn.
external_ids: local SETCARD_ID_0 = 0x1a3 --Vaalmonica
  
lua: local SETCARD_ID_0 = 0x1a3 --Vaalmonica
  local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_RECOVER + CATEGORY_TODECK + CATEGORY_DRAW + CATEGORY_DAMAGE + CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsAbleToHand() and not c:IsCode(id)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp, op)
  	if op == nil then
  		local p = Duel.IsExistingMatchingCard(Card.IsSetCard, tp, LOCATION_PZONE, 0, 1, nil, 0x1a3) and tp or 1 - tp
  		op = aux.SelectFromOptions(p, { true, aux.Stringid(id, 1) }, { true, aux.Stringid(id, 2) })
  	end
  	if op == 1 then
  		if Duel.Recover(tp, 500, REASON_EFFECT) < 1 then
  			return
  		end
  		local g = Duel.GetMatchingGroup(Card.IsAbleToDeck, tp, LOCATION_HAND, 0, nil)
  		if #g > 0 and Duel.IsPlayerCanDraw(tp, 2) and Duel.SelectYesNo(tp, aux.Stringid(id, 3)) then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  			local sg = g:Select(tp, 1, 1, nil)
  			Duel.HintSelection(sg)
  			Duel.BreakEffect()
  			Duel.SendtoDeck(sg, nil, SEQ_DECKBOTTOM, REASON_EFFECT)
  			if sg:GetFirst():IsLocation(LOCATION_DECK) then
  				Duel.Draw(tp, 2, REASON_EFFECT)
  			end
  		end
  	elseif Duel.Damage(tp, 500, REASON_EFFECT) > 0 then
  		local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil)
  		if #g > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 4)) then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  			local sg = g:Select(tp, 1, 1, nil)
  			Duel.BreakEffect()
  			Duel.SendtoHand(sg, nil, REASON_EFFECT)
  			Duel.ConfirmCards(1 - tp, sg)
  		end
  	end
  end
  
  
source_text: Vaalmonica
  Apply 1 of these effects. Unless you have a "Vaalmonica" card in your Pendulum Zone, your opponent chooses the effect.
  ● Gain 500 LP, then you can place 1 card from your hand on the bottom of the Deck, then draw 2 cards.
  ● Take 500 damage, then you can add 1 "Vaalmonica" Spell/Trap from your Deck to your hand, except "Vaalmonica Scelta".
  You can only activate 1 "Vaalmonica Scelta" per turn.
target_text: -- Vaalmonica
  local SETCARD_ID_0 = 0x1a3 --Vaalmonica
  local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_RECOVER + CATEGORY_TODECK + CATEGORY_DRAW + CATEGORY_DAMAGE + CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsAbleToHand() and not c:IsCode(id)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp, op)
  	if op == nil then
  		local p = Duel.IsExistingMatchingCard(Card.IsSetCard, tp, LOCATION_PZONE, 0, 1, nil, 0x1a3) and tp or 1 - tp
  		op = aux.SelectFromOptions(p, { true, aux.Stringid(id, 1) }, { true, aux.Stringid(id, 2) })
  	end
  	if op == 1 then
  		if Duel.Recover(tp, 500, REASON_EFFECT) < 1 then
  			return
  		end
  		local g = Duel.GetMatchingGroup(Card.IsAbleToDeck, tp, LOCATION_HAND, 0, nil)
  		if #g > 0 and Duel.IsPlayerCanDraw(tp, 2) and Duel.SelectYesNo(tp, aux.Stringid(id, 3)) then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  			local sg = g:Select(tp, 1, 1, nil)
  			Duel.HintSelection(sg)
  			Duel.BreakEffect()
  			Duel.SendtoDeck(sg, nil, SEQ_DECKBOTTOM, REASON_EFFECT)
  			if sg:GetFirst():IsLocation(LOCATION_DECK) then
  				Duel.Draw(tp, 2, REASON_EFFECT)
  			end
  		end
  	elseif Duel.Damage(tp, 500, REASON_EFFECT) > 0 then
  		local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil)
  		if #g > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 4)) then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  			local sg = g:Select(tp, 1, 1, nil)
  			Duel.BreakEffect()
  			Duel.SendtoHand(sg, nil, REASON_EFFECT)
  			Duel.ConfirmCards(1 - tp, sg)
  		end
  	end
  end
  
  