name: Spirit
card_text: Once per battle, when an opponent's monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate that attack. Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate that activation. Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--negate attack
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e2:SetCondition(s.condition)
  	e2:SetCost(s.cost)
  	e2:SetOperation(s.activate)
  	c:RegisterEffect(e2)
  	--negate effect
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_NEGATE)
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCode(EVENT_CHAINING)
  	e3:SetCountLimit(1)
  	e3:SetCondition(s.negcon)
  	e3:SetCost(s.cost)
  	e3:SetTarget(s.negtg)
  	e3:SetOperation(s.negop)
  	c:RegisterEffect(e3)
  	--self destroy
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 2))
  	e4:SetCategory(CATEGORY_TOGRAVE)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e4:SetCode(EVENT_PHASE + PHASE_END)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetCountLimit(1)
  	e4:SetCondition(s.tgcon)
  	e4:SetTarget(s.tgtg)
  	e4:SetOperation(s.tgop)
  	c:RegisterEffect(e4)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetAttacker():IsControler(1 - tp)
  end
  function s.cfilter(c)
  	return c:IsRace(RACE_FIEND + RACE_ZOMBIE) and c:IsAbleToRemoveAsCost()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.NegateAttack()
  end
  function s.negcon(e, tp, eg, ep, ev, re, r, rp)
  	local ex, tg, tc = Duel.GetOperationInfo(ev, CATEGORY_DESTROY)
  	return ex and rp == 1 - tp
  end
  function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  end
  function s.negop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.NegateActivation(ev)
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	return not Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup, Card.IsRace), tp, LOCATION_MZONE, 0, 1, nil, RACE_FIEND + RACE_ZOMBIE)
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, e:GetHandler(), 1, 0, 0)
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and c:IsFaceup() then
  		Duel.SendtoGrave(c, REASON_EFFECT)
  	end
  end
  
  
source_text: Spirit
  Once per battle, when an opponent's monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate that attack. Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate that activation. Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.
target_text: -- Spirit
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--negate attack
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e2:SetCondition(s.condition)
  	e2:SetCost(s.cost)
  	e2:SetOperation(s.activate)
  	c:RegisterEffect(e2)
  	--negate effect
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_NEGATE)
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCode(EVENT_CHAINING)
  	e3:SetCountLimit(1)
  	e3:SetCondition(s.negcon)
  	e3:SetCost(s.cost)
  	e3:SetTarget(s.negtg)
  	e3:SetOperation(s.negop)
  	c:RegisterEffect(e3)
  	--self destroy
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 2))
  	e4:SetCategory(CATEGORY_TOGRAVE)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e4:SetCode(EVENT_PHASE + PHASE_END)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetCountLimit(1)
  	e4:SetCondition(s.tgcon)
  	e4:SetTarget(s.tgtg)
  	e4:SetOperation(s.tgop)
  	c:RegisterEffect(e4)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetAttacker():IsControler(1 - tp)
  end
  function s.cfilter(c)
  	return c:IsRace(RACE_FIEND + RACE_ZOMBIE) and c:IsAbleToRemoveAsCost()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.NegateAttack()
  end
  function s.negcon(e, tp, eg, ep, ev, re, r, rp)
  	local ex, tg, tc = Duel.GetOperationInfo(ev, CATEGORY_DESTROY)
  	return ex and rp == 1 - tp
  end
  function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  end
  function s.negop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.NegateActivation(ev)
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	return not Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup, Card.IsRace), tp, LOCATION_MZONE, 0, 1, nil, RACE_FIEND + RACE_ZOMBIE)
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, e:GetHandler(), 1, 0, 0)
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and c:IsFaceup() then
  		Duel.SendtoGrave(c, REASON_EFFECT)
  	end
  end
  
  