name: Veidos
card_text: During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 card in a Field Zone; Special Summon this card to your opponent's field, and if you do, destroy that card, then you can add to your hand or Set 1 "Ashened" Continuous Trap from your Deck. If this card is sent from your opponent's field to your GY: You can destroy all monsters on the field. You can only use each effect of "Veidos the Eruption Dragon of Extinction" once per turn.
external_ids: local SETCARD_ID_0 = 0x1ad --Ashened
  
lua: local SETCARD_ID_0 = 0x1ad --Ashened
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_SPECIAL_SUMMON + CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_MAIN_END)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.descon)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsOnField() and chkc:IsLocation(LOCATION_FZONE)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.TRUE, tp, LOCATION_FZONE, LOCATION_FZONE, 1, nil)
  			and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP, 1 - tp)
  			and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, aux.TRUE, tp, LOCATION_FZONE, LOCATION_FZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.thfilter(c)
  	return c:IsType(TYPE_TRAP) and c:IsType(TYPE_CONTINUOUS) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
  end
  function s.setfilter(c)
  	return c:IsType(TYPE_TRAP) and c:IsType(TYPE_CONTINUOUS) and c:IsSetCard(SETCARD_ID_0) and c:IsSSetable()
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c, 0, tp, 1 - tp, false, false, POS_FACEUP) > 0 then
  		local tc = Duel.GetFirstTarget()
  		if tc:IsRelateToEffect(e) and Duel.Destroy(tc, REASON_EFFECT) > 0 then
  			local b1 = Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  			local b2 = Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_DECK, 0, 1, nil)
  			if not b1 and not b2 then
  				return
  			end
  			local op = aux.SelectFromOptions(tp, { b1, 1190 }, { b2, 1153 }, { true, aux.Stringid(id, 2) })
  			if op < 3 then
  				Duel.BreakEffect()
  			end
  			if op == 1 then
  				local thc = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  				Duel.SendtoHand(thc, tp, REASON_EFFECT)
  				Duel.ConfirmCards(1 - tp, thc)
  			elseif op == 2 then
  				local stc = Duel.SelectMatchingCard(tp, s.setfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  				Duel.SSet(tp, stc)
  			end
  		end
  	end
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(1 - tp)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(aux.TRUE, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	local sg = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_MZONE, LOCATION_MZONE, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, sg, sg:GetCount(), 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local sg = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_MZONE, LOCATION_MZONE, nil)
  	Duel.Destroy(sg, REASON_EFFECT)
  end
  
  
source_text: Veidos
  During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 card in a Field Zone; Special Summon this card to your opponent's field, and if you do, destroy that card, then you can add to your hand or Set 1 "Ashened" Continuous Trap from your Deck. If this card is sent from your opponent's field to your GY: You can destroy all monsters on the field. You can only use each effect of "Veidos the Eruption Dragon of Extinction" once per turn.
target_text: -- Veidos
  local SETCARD_ID_0 = 0x1ad --Ashened
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY + CATEGORY_SPECIAL_SUMMON + CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_MAIN_END)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.descon)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCurrentPhase() == PHASE_MAIN1 or Duel.GetCurrentPhase() == PHASE_MAIN2
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsOnField() and chkc:IsLocation(LOCATION_FZONE)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.TRUE, tp, LOCATION_FZONE, LOCATION_FZONE, 1, nil)
  			and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP, 1 - tp)
  			and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, aux.TRUE, tp, LOCATION_FZONE, LOCATION_FZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.thfilter(c)
  	return c:IsType(TYPE_TRAP) and c:IsType(TYPE_CONTINUOUS) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
  end
  function s.setfilter(c)
  	return c:IsType(TYPE_TRAP) and c:IsType(TYPE_CONTINUOUS) and c:IsSetCard(SETCARD_ID_0) and c:IsSSetable()
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c, 0, tp, 1 - tp, false, false, POS_FACEUP) > 0 then
  		local tc = Duel.GetFirstTarget()
  		if tc:IsRelateToEffect(e) and Duel.Destroy(tc, REASON_EFFECT) > 0 then
  			local b1 = Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  			local b2 = Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_DECK, 0, 1, nil)
  			if not b1 and not b2 then
  				return
  			end
  			local op = aux.SelectFromOptions(tp, { b1, 1190 }, { b2, 1153 }, { true, aux.Stringid(id, 2) })
  			if op < 3 then
  				Duel.BreakEffect()
  			end
  			if op == 1 then
  				local thc = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  				Duel.SendtoHand(thc, tp, REASON_EFFECT)
  				Duel.ConfirmCards(1 - tp, thc)
  			elseif op == 2 then
  				local stc = Duel.SelectMatchingCard(tp, s.setfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  				Duel.SSet(tp, stc)
  			end
  		end
  	end
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(1 - tp)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(aux.TRUE, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	local sg = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_MZONE, LOCATION_MZONE, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, sg, sg:GetCount(), 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local sg = Duel.GetMatchingGroup(aux.TRUE, tp, LOCATION_MZONE, LOCATION_MZONE, nil)
  	Duel.Destroy(sg, REASON_EFFECT)
  end
  
  