name: Wall
card_text: Cannot be Normal Summoned/Set. Must first be Special Summoned with "Magical Labyrinth".
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  end
  
  
source_text: Wall
  Cannot be Normal Summoned/Set. Must first be Special Summoned with "Magical Labyrinth".
target_text: -- Wall
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  end
  
  