name: DNA
card_text: Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFacedown() and c:GetRace() ~= 0
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsPlayerCanDraw(tp, 2) and Duel.IsPlayerCanDraw(1 - tp, 2)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEDOWN)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFacedown() then
  		Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_ATTRIBUTE)
  		local rc = Duel.AnnounceAttribute(1 - tp, 2, ATTRIBUTE_ALL)
  		Duel.ConfirmCards(1 - tp, tc)
  		if tc:IsAttribute(rc) then
  			Duel.Draw(1 - tp, 2, REASON_EFFECT)
  		else
  			Duel.Draw(tp, 2, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: DNA
  Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards.
target_text: -- DNA
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFacedown() and c:GetRace() ~= 0
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsPlayerCanDraw(tp, 2) and Duel.IsPlayerCanDraw(1 - tp, 2)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEDOWN)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFacedown() then
  		Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_ATTRIBUTE)
  		local rc = Duel.AnnounceAttribute(1 - tp, 2, ATTRIBUTE_ALL)
  		Duel.ConfirmCards(1 - tp, tc)
  		if tc:IsAttribute(rc) then
  			Duel.Draw(1 - tp, 2, REASON_EFFECT)
  		else
  			Duel.Draw(tp, 2, REASON_EFFECT)
  		end
  	end
  end
  
  