name: Gorgon's
card_text: Until the end of this turn, all effects of Defense Position monsters are negated.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	--disable
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_DISABLE)
  	e1:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e1:SetTarget(s.distg)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.distg(e, c)
  	return c:IsDefensePos()
  end
  
  
source_text: Gorgon's
  Until the end of this turn, all effects of Defense Position monsters are negated.
target_text: -- Gorgon's
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	--disable
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_DISABLE)
  	e1:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e1:SetTarget(s.distg)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.distg(e, c)
  	return c:IsDefensePos()
  end
  
  