name: Mannadium
card_text: 1 Tuner + 1+ non-Tuner monsters
  If this card is Synchro Summoned: You can target 1 Level 2 Tuner in your GY; Special Summon it, but negate its effects. You can target any number of Tuners you control; change their Levels to 2, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Mannadium Trisukta" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--level
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetTarget(s.lvtg)
  	e2:SetOperation(s.lvop)
  	c:RegisterEffect(e2)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
  end
  function s.spfilter(c, e, tp)
  	return c:IsType(TYPE_TUNER) and c:IsLevel(2) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2)
  	end
  	Duel.SpecialSummonComplete()
  end
  function s.lvfilter(c)
  	return c:IsType(TYPE_TUNER) and c:GetLevel() > 0 and not c:IsLevel(2) and c:IsFaceup()
  end
  function s.lvtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.lvfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.lvfilter, tp, LOCATION_MZONE, 0, 1, 6, nil)
  end
  function s.lvop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e):Filter(Card.IsFaceup, nil)
  	local tc = g:GetFirst()
  	while tc do
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_LEVEL)
  		e1:SetValue(2)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		tc = g:GetNext()
  	end
  	local e2 = Effect.CreateEffect(e:GetHandler())
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 0)
  	e2:SetTarget(s.splimit)
  	e2:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e2, tp)
  end
  function s.splimit(e, c)
  	return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA)
  end
  
  
source_text: Mannadium
  1 Tuner + 1+ non-Tuner monsters
  If this card is Synchro Summoned: You can target 1 Level 2 Tuner in your GY; Special Summon it, but negate its effects. You can target any number of Tuners you control; change their Levels to 2, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Mannadium Trisukta" once per turn.
target_text: -- Mannadium
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--level
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetTarget(s.lvtg)
  	e2:SetOperation(s.lvop)
  	c:RegisterEffect(e2)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
  end
  function s.spfilter(c, e, tp)
  	return c:IsType(TYPE_TUNER) and c:IsLevel(2) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2)
  	end
  	Duel.SpecialSummonComplete()
  end
  function s.lvfilter(c)
  	return c:IsType(TYPE_TUNER) and c:GetLevel() > 0 and not c:IsLevel(2) and c:IsFaceup()
  end
  function s.lvtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.lvfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.lvfilter, tp, LOCATION_MZONE, 0, 1, 6, nil)
  end
  function s.lvop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e):Filter(Card.IsFaceup, nil)
  	local tc = g:GetFirst()
  	while tc do
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_LEVEL)
  		e1:SetValue(2)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		tc = g:GetNext()
  	end
  	local e2 = Effect.CreateEffect(e:GetHandler())
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 0)
  	e2:SetTarget(s.splimit)
  	e2:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e2, tp)
  end
  function s.splimit(e, c)
  	return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA)
  end
  
  