name: Ancient
card_text: This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
external_ids: local CARD_ID_0 = 83104731 --Ancient Gear Golem
  local CARD_ID_1 = 37694547 --Geartown
  local SETCARD_ID_0 = 0x7 --Ancient
  
lua: local CARD_ID_0 = 83104731 --Ancient Gear Golem
  local CARD_ID_1 = 37694547 --Geartown
  local SETCARD_ID_0 = 0x7 --Ancient
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.EnableChangeCode(c, CARD_ID_0, LOCATION_MZONE + LOCATION_GRAVE)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND + CATEGORY_HANDES)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	--
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e3:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetTargetRange(0, 1)
  	e3:SetValue(s.aclimit)
  	e3:SetCondition(s.actcon)
  	c:RegisterEffect(e3)
  end
  function s.thfilter(c)
  	return not c:IsCode(id) and (c:IsSetCard(SETCARD_ID_0) or c:IsCode(CARD_ID_1)) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 2, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  		Duel.ShuffleHand(tp)
  		Duel.BreakEffect()
  		Duel.DiscardHand(tp, nil, 1, 1, REASON_EFFECT + REASON_DISCARD)
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_MSET)
  	e1:SetTargetRange(1, 0)
  	e1:SetTarget(aux.TRUE)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_CANNOT_SSET)
  	Duel.RegisterEffect(e2, tp)
  	local e3 = e1:Clone()
  	e3:SetCode(EFFECT_CANNOT_TURN_SET)
  	Duel.RegisterEffect(e3, tp)
  	local e4 = e1:Clone()
  	e4:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
  	e4:SetTarget(s.sumlimit)
  	Duel.RegisterEffect(e4, tp)
  end
  function s.sumlimit(e, c, sump, sumtype, sumpos, targetp)
  	return bit.band(sumpos, POS_FACEDOWN) > 0
  end
  function s.aclimit(e, re, tp)
  	return re:IsHasType(EFFECT_TYPE_ACTIVATE)
  end
  function s.actcon(e)
  	return Duel.GetAttacker() == e:GetHandler()
  end
  
  
source_text: Ancient
  This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
target_text: -- Ancient
  local CARD_ID_0 = 83104731 --Ancient Gear Golem
  local CARD_ID_1 = 37694547 --Geartown
  local SETCARD_ID_0 = 0x7 --Ancient
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.EnableChangeCode(c, CARD_ID_0, LOCATION_MZONE + LOCATION_GRAVE)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND + CATEGORY_HANDES)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	--
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e3:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetTargetRange(0, 1)
  	e3:SetValue(s.aclimit)
  	e3:SetCondition(s.actcon)
  	c:RegisterEffect(e3)
  end
  function s.thfilter(c)
  	return not c:IsCode(id) and (c:IsSetCard(SETCARD_ID_0) or c:IsCode(CARD_ID_1)) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 2, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  		Duel.ShuffleHand(tp)
  		Duel.BreakEffect()
  		Duel.DiscardHand(tp, nil, 1, 1, REASON_EFFECT + REASON_DISCARD)
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_MSET)
  	e1:SetTargetRange(1, 0)
  	e1:SetTarget(aux.TRUE)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_CANNOT_SSET)
  	Duel.RegisterEffect(e2, tp)
  	local e3 = e1:Clone()
  	e3:SetCode(EFFECT_CANNOT_TURN_SET)
  	Duel.RegisterEffect(e3, tp)
  	local e4 = e1:Clone()
  	e4:SetCode(EFFECT_LIMIT_SPECIAL_SUMMON_POSITION)
  	e4:SetTarget(s.sumlimit)
  	Duel.RegisterEffect(e4, tp)
  end
  function s.sumlimit(e, c, sump, sumtype, sumpos, targetp)
  	return bit.band(sumpos, POS_FACEDOWN) > 0
  end
  function s.aclimit(e, re, tp)
  	return re:IsHasType(EFFECT_TYPE_ACTIVATE)
  end
  function s.actcon(e)
  	return Duel.GetAttacker() == e:GetHandler()
  end
  
  