name: World
card_text: When this card is activated: You can add 1 monster that mentions "Ancient Fairy Dragon" from your Deck to your hand. You can only activate the following effects while you control a Level 7 or higher LIGHT Dragon Synchro Monster. Each time a monster(s) is Special Summoned in Attack Position: Change it to Defense Position. Once per turn, during the End Phase: Destroy all Attack Position monsters on the turn player's field. You can only activate 1 "World of Spirits" per turn.
external_ids: local CARD_ID_0 = 25862681 --Ancient Fairy Dragon
  
lua: local CARD_ID_0 = 25862681 --Ancient Fairy Dragon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--position
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_POSITION)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetCondition(s.poscon)
  	e2:SetTarget(s.postg)
  	e2:SetOperation(s.posop)
  	c:RegisterEffect(e2)
  	--destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_DESTROY)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_PHASE + PHASE_END)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetCountLimit(1)
  	e3:SetTarget(s.destg)
  	e3:SetOperation(s.desop)
  	c:RegisterEffect(e3)
  end
  function s.filter(c)
  	return aux.IsCodeListed(c, CARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil)
  	if g:GetCount() > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 3)) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local sg = g:Select(tp, 1, 1, nil)
  		Duel.SendtoHand(sg, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, sg)
  	end
  end
  function s.poscon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(Card.IsPosition, 1, nil, POS_FACEUP_ATTACK)
  end
  function s.posfilter(c)
  	return c:IsPosition(POS_FACEUP_ATTACK)
  end
  function s.postg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.acfilter, e:GetHandlerPlayer(), LOCATION_MZONE, 0, 1, nil)
  	end
  	local g = eg:Filter(s.posfilter, nil)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, g:GetCount(), 0, 0)
  end
  function s.posop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
  	if g:GetCount() > 0 then
  		Duel.ChangePosition(g, POS_FACEUP_DEFENSE, POS_FACEDOWN_DEFENSE, POS_FACEUP_DEFENSE, POS_FACEDOWN_DEFENSE)
  	end
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.acfilter, e:GetHandlerPlayer(), LOCATION_MZONE, 0, 1, nil)
  	end
  	local g = Duel.GetFieldGroup(Duel.GetTurnPlayer(), LOCATION_MZONE, 0):Filter(Card.IsPosition, nil, POS_ATTACK)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, #g, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetFieldGroup(Duel.GetTurnPlayer(), LOCATION_MZONE, 0):Filter(Card.IsPosition, nil, POS_ATTACK)
  	Duel.Destroy(g, REASON_EFFECT)
  end
  function s.acfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLevelAbove(7)
  end
  
  
source_text: World
  When this card is activated: You can add 1 monster that mentions "Ancient Fairy Dragon" from your Deck to your hand. You can only activate the following effects while you control a Level 7 or higher LIGHT Dragon Synchro Monster. Each time a monster(s) is Special Summoned in Attack Position: Change it to Defense Position. Once per turn, during the End Phase: Destroy all Attack Position monsters on the turn player's field. You can only activate 1 "World of Spirits" per turn.
target_text: -- World
  local CARD_ID_0 = 25862681 --Ancient Fairy Dragon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--position
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_POSITION)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetCondition(s.poscon)
  	e2:SetTarget(s.postg)
  	e2:SetOperation(s.posop)
  	c:RegisterEffect(e2)
  	--destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_DESTROY)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_PHASE + PHASE_END)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetCountLimit(1)
  	e3:SetTarget(s.destg)
  	e3:SetOperation(s.desop)
  	c:RegisterEffect(e3)
  end
  function s.filter(c)
  	return aux.IsCodeListed(c, CARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil)
  	if g:GetCount() > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 3)) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local sg = g:Select(tp, 1, 1, nil)
  		Duel.SendtoHand(sg, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, sg)
  	end
  end
  function s.poscon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(Card.IsPosition, 1, nil, POS_FACEUP_ATTACK)
  end
  function s.posfilter(c)
  	return c:IsPosition(POS_FACEUP_ATTACK)
  end
  function s.postg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.acfilter, e:GetHandlerPlayer(), LOCATION_MZONE, 0, 1, nil)
  	end
  	local g = eg:Filter(s.posfilter, nil)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, g:GetCount(), 0, 0)
  end
  function s.posop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
  	if g:GetCount() > 0 then
  		Duel.ChangePosition(g, POS_FACEUP_DEFENSE, POS_FACEDOWN_DEFENSE, POS_FACEUP_DEFENSE, POS_FACEDOWN_DEFENSE)
  	end
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.acfilter, e:GetHandlerPlayer(), LOCATION_MZONE, 0, 1, nil)
  	end
  	local g = Duel.GetFieldGroup(Duel.GetTurnPlayer(), LOCATION_MZONE, 0):Filter(Card.IsPosition, nil, POS_ATTACK)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, #g, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetFieldGroup(Duel.GetTurnPlayer(), LOCATION_MZONE, 0):Filter(Card.IsPosition, nil, POS_ATTACK)
  	Duel.Destroy(g, REASON_EFFECT)
  end
  function s.acfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLevelAbove(7)
  end
  
  