name: Chaos
card_text: 1 Tuner + 1+ non-Tuner monsters
  If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--to hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH + CATEGORY_DECKDES)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.thcon)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCost(s.spcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
  end
  function s.thfilter(c)
  	return c:IsAttribute(ATTRIBUTE_LIGHT + ATTRIBUTE_DARK) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDiscardDeck(tp, 5)
  	end
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.IsPlayerCanDiscardDeck(tp, 5) then
  		Duel.ConfirmDecktop(tp, 5)
  		local g = Duel.GetDecktopGroup(tp, 5)
  		if g:GetCount() > 0 then
  			Duel.DisableShuffleCheck()
  			if g:IsExists(s.thfilter, 1, nil) and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  				Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  				local sg = g:FilterSelect(tp, s.thfilter, 1, 1, nil)
  				Duel.SendtoHand(sg, nil, REASON_EFFECT)
  				Duel.ConfirmCards(1 - tp, sg)
  				Duel.ShuffleHand(tp)
  				g:Sub(sg)
  			end
  			Duel.SendtoGrave(g, REASON_EFFECT + REASON_REVEAL)
  		end
  	end
  end
  function s.costfilter(c)
  	return c:IsAbleToRemoveAsCost() and c:IsAttribute(ATTRIBUTE_LIGHT + ATTRIBUTE_DARK)
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(s.costfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, e:GetHandler())
  	if chk == 0 then
  		return g:CheckSubGroup(aux.gfcheck, 2, 2, Card.IsAttribute, ATTRIBUTE_LIGHT, ATTRIBUTE_DARK)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local sg = g:SelectSubGroup(tp, aux.gfcheck, false, 2, 2, Card.IsAttribute, ATTRIBUTE_LIGHT, ATTRIBUTE_DARK)
  	Duel.Remove(sg, POS_FACEUP, REASON_COST)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c, 0, tp, tp, false, false, POS_FACEUP) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  		e1:SetValue(LOCATION_REMOVED)
  		c:RegisterEffect(e1, true)
  	end
  	Duel.SpecialSummonComplete()
  end
  
  
source_text: Chaos
  1 Tuner + 1+ non-Tuner monsters
  If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.
target_text: -- Chaos
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--to hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH + CATEGORY_DECKDES)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.thcon)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCost(s.spcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
  end
  function s.thfilter(c)
  	return c:IsAttribute(ATTRIBUTE_LIGHT + ATTRIBUTE_DARK) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDiscardDeck(tp, 5)
  	end
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.IsPlayerCanDiscardDeck(tp, 5) then
  		Duel.ConfirmDecktop(tp, 5)
  		local g = Duel.GetDecktopGroup(tp, 5)
  		if g:GetCount() > 0 then
  			Duel.DisableShuffleCheck()
  			if g:IsExists(s.thfilter, 1, nil) and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  				Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  				local sg = g:FilterSelect(tp, s.thfilter, 1, 1, nil)
  				Duel.SendtoHand(sg, nil, REASON_EFFECT)
  				Duel.ConfirmCards(1 - tp, sg)
  				Duel.ShuffleHand(tp)
  				g:Sub(sg)
  			end
  			Duel.SendtoGrave(g, REASON_EFFECT + REASON_REVEAL)
  		end
  	end
  end
  function s.costfilter(c)
  	return c:IsAbleToRemoveAsCost() and c:IsAttribute(ATTRIBUTE_LIGHT + ATTRIBUTE_DARK)
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(s.costfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, e:GetHandler())
  	if chk == 0 then
  		return g:CheckSubGroup(aux.gfcheck, 2, 2, Card.IsAttribute, ATTRIBUTE_LIGHT, ATTRIBUTE_DARK)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local sg = g:SelectSubGroup(tp, aux.gfcheck, false, 2, 2, Card.IsAttribute, ATTRIBUTE_LIGHT, ATTRIBUTE_DARK)
  	Duel.Remove(sg, POS_FACEUP, REASON_COST)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c, 0, tp, tp, false, false, POS_FACEUP) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  		e1:SetValue(LOCATION_REMOVED)
  		c:RegisterEffect(e1, true)
  	end
  	Duel.SpecialSummonComplete()
  end
  
  