name: Colonel
card_text: When this card is Normal Summoned: You can Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position.
external_ids: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  
lua: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.tg)
  	e1:SetOperation(s.op)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsLevelBelow(4) and c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.tg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_HAND, 0, nil, e, tp)
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 1 and not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) and g:CheckSubGroup(aux.dncheck, 2, 2)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 2, tp, LOCATION_HAND)
  end
  function s.op(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 or Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_HAND, 0, nil, e, tp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local sg = g:SelectSubGroup(tp, aux.dncheck, false, 2, 2)
  	if sg then
  		Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  end
  
  
source_text: Colonel
  When this card is Normal Summoned: You can Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position.
target_text: -- Colonel
  local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.tg)
  	e1:SetOperation(s.op)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsLevelBelow(4) and c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.tg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_HAND, 0, nil, e, tp)
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 1 and not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) and g:CheckSubGroup(aux.dncheck, 2, 2)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 2, tp, LOCATION_HAND)
  end
  function s.op(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 or Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_HAND, 0, nil, e, tp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local sg = g:SelectSubGroup(tp, aux.dncheck, false, 2, 2)
  	if sg then
  		Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  end
  
  