name: Aquamirror
card_text: Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter1(c)
  	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToDeck()
  end
  function s.filter2(c)
  	return c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter1, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsExistingTarget(s.filter2, tp, LOCATION_GRAVE, 0, 2, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g1 = Duel.SelectTarget(tp, s.filter1, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g2 = Duel.SelectTarget(tp, s.filter2, tp, LOCATION_GRAVE, 0, 2, 2, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, g1, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g2, 2, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local ex, g1 = Duel.GetOperationInfo(0, CATEGORY_TODECK)
  	local ex, g2 = Duel.GetOperationInfo(0, CATEGORY_TOHAND)
  	local tc1 = g1:GetFirst()
  	if tc1:IsRelateToEffect(e) and Duel.SendtoDeck(tc1, nil, SEQ_DECKSHUFFLE, REASON_EFFECT) ~= 0 then
  		local hg = g2:Filter(Card.IsRelateToEffect, nil, e)
  		Duel.SendtoHand(hg, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, hg)
  	end
  end
  
  
source_text: Aquamirror
  Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.
target_text: -- Aquamirror
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter1(c)
  	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToDeck()
  end
  function s.filter2(c)
  	return c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter1, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsExistingTarget(s.filter2, tp, LOCATION_GRAVE, 0, 2, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g1 = Duel.SelectTarget(tp, s.filter1, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g2 = Duel.SelectTarget(tp, s.filter2, tp, LOCATION_GRAVE, 0, 2, 2, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, g1, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g2, 2, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local ex, g1 = Duel.GetOperationInfo(0, CATEGORY_TODECK)
  	local ex, g2 = Duel.GetOperationInfo(0, CATEGORY_TOHAND)
  	local tc1 = g1:GetFirst()
  	if tc1:IsRelateToEffect(e) and Duel.SendtoDeck(tc1, nil, SEQ_DECKSHUFFLE, REASON_EFFECT) ~= 0 then
  		local hg = g2:Filter(Card.IsRelateToEffect, nil, e)
  		Duel.SendtoHand(hg, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, hg)
  	end
  end
  
  