name: Spirit
card_text: Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your "Yubel" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of "Spirit of Yubel" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions "Yubel".
external_ids: local CARD_ID_0 = 78371393 --Yubel
  local SETCARD_ID_0 = 0x1a5 --Yubel
  
lua: local CARD_ID_0 = 78371393 --Yubel
  local SETCARD_ID_0 = 0x1a5 --Yubel
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	aux.AddSetNameMonsterList(c, SETCARD_ID_0)
  	--Special Summon (from hand : itself)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--to hand/set
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	--battle
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
  	e3:SetValue(1)
  	c:RegisterEffect(e3)
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e4:SetValue(1)
  	c:RegisterEffect(e4)
  	--special summon
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 3))
  	e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e5:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e5:SetProperty(EFFECT_FLAG_DELAY)
  	e5:SetCode(EVENT_DESTROYED)
  	e5:SetTarget(s.sptg2)
  	e5:SetOperation(s.spop2)
  	c:RegisterEffect(e5)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetAttacker():IsControler(1 - tp)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  end
  function s.thfilter(c)
  	if not (c:IsType(TYPE_SPELL + TYPE_TRAP) and aux.IsCodeListed(c, CARD_ID_0)) then
  		return false
  	end
  	return c:IsAbleToHand() or c:IsSSetable()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc then
  		if tc:IsAbleToHand() and (not tc:IsSSetable() or Duel.SelectOption(tp, 1190, 1153) == 0) then
  			Duel.SendtoHand(tc, nil, REASON_EFFECT)
  			Duel.ConfirmCards(1 - tp, tc)
  		else
  			Duel.SSet(tp, tc)
  		end
  	end
  end
  function s.filter2(c, e, tp)
  	return c:IsCode(CARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, true, true)
  end
  function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE + LOCATION_REMOVED)
  end
  function s.spop2(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter2), tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, true, true, POS_FACEUP)
  		Duel.ShuffleDeck(tp)
  	end
  end
  
  
source_text: Spirit
  Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your "Yubel" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of "Spirit of Yubel" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions "Yubel".
target_text: -- Spirit
  local CARD_ID_0 = 78371393 --Yubel
  local SETCARD_ID_0 = 0x1a5 --Yubel
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	aux.AddSetNameMonsterList(c, SETCARD_ID_0)
  	--Special Summon (from hand : itself)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--to hand/set
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	--battle
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
  	e3:SetValue(1)
  	c:RegisterEffect(e3)
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e4:SetValue(1)
  	c:RegisterEffect(e4)
  	--special summon
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 3))
  	e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e5:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e5:SetProperty(EFFECT_FLAG_DELAY)
  	e5:SetCode(EVENT_DESTROYED)
  	e5:SetTarget(s.sptg2)
  	e5:SetOperation(s.spop2)
  	c:RegisterEffect(e5)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetAttacker():IsControler(1 - tp)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  end
  function s.thfilter(c)
  	if not (c:IsType(TYPE_SPELL + TYPE_TRAP) and aux.IsCodeListed(c, CARD_ID_0)) then
  		return false
  	end
  	return c:IsAbleToHand() or c:IsSSetable()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	if tc then
  		if tc:IsAbleToHand() and (not tc:IsSSetable() or Duel.SelectOption(tp, 1190, 1153) == 0) then
  			Duel.SendtoHand(tc, nil, REASON_EFFECT)
  			Duel.ConfirmCards(1 - tp, tc)
  		else
  			Duel.SSet(tp, tc)
  		end
  	end
  end
  function s.filter2(c, e, tp)
  	return c:IsCode(CARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, true, true)
  end
  function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE + LOCATION_REMOVED)
  end
  function s.spop2(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter2), tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, true, true, POS_FACEUP)
  		Duel.ShuffleDeck(tp)
  	end
  end
  
  