name: Starry
card_text: When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Negate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DISABLE + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.condition)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return ep == 1 - tp and Duel.IsChainDisablable(ev)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLevel(7) and c:IsRace(RACE_DRAGON) and c:IsAbleToHandAsCost()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.SendtoHand(g, nil, REASON_COST)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE, eg, 1, 0, 0)
  	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then
  		Duel.Destroy(eg, REASON_EFFECT)
  	end
  end
  
  
source_text: Starry
  When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn.
target_text: -- Starry
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Negate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DISABLE + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.condition)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return ep == 1 - tp and Duel.IsChainDisablable(ev)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLevel(7) and c:IsRace(RACE_DRAGON) and c:IsAbleToHandAsCost()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.SendtoHand(g, nil, REASON_COST)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE, eg, 1, 0, 0)
  	if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, eg, 1, 0, 0)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then
  		Duel.Destroy(eg, REASON_EFFECT)
  	end
  end
  
  