name: Chain
card_text: Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--recover
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_RECOVER)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.rectg)
  	e1:SetOperation(s.recop)
  	c:RegisterEffect(e1)
  end
  function s.rectg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(500)
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, 500)
  end
  function s.recop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Recover(p, d, REASON_EFFECT)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	local ct = Duel.GetCurrentChain()
  	if ct > 3 then
  		c:CancelToGrave()
  		Duel.SendtoHand(c, nil, REASON_EFFECT)
  	elseif ct > 1 then
  		c:CancelToGrave()
  		Duel.SendtoDeck(c, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  	end
  end
  
  
source_text: Chain
  Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
target_text: -- Chain
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--recover
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_RECOVER)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.rectg)
  	e1:SetOperation(s.recop)
  	c:RegisterEffect(e1)
  end
  function s.rectg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(500)
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, 500)
  end
  function s.recop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Recover(p, d, REASON_EFFECT)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	local ct = Duel.GetCurrentChain()
  	if ct > 3 then
  		c:CancelToGrave()
  		Duel.SendtoHand(c, nil, REASON_EFFECT)
  	elseif ct > 1 then
  		c:CancelToGrave()
  		Duel.SendtoDeck(c, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  	end
  end
  
  