name: Guard
card_text: If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--indes
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.indcon)
  	e1:SetTarget(s.indtg)
  	e1:SetOperation(s.indop)
  	c:RegisterEffect(e1)
  	--to hand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetCode(EVENT_REMOVE)
  	e2:SetOperation(s.regop)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_TOHAND)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_PHASE + PHASE_END)
  	e3:SetRange(LOCATION_REMOVED)
  	e3:SetCountLimit(1, id + 1)
  	e3:SetCondition(s.thcon)
  	e3:SetTarget(s.thtg)
  	e3:SetOperation(s.thop)
  	c:RegisterEffect(e3)
  end
  function s.indcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonLocation(LOCATION_GRAVE)
  end
  function s.indtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.TRUE, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, aux.TRUE, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.indop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetValue(1)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		local e2 = e1:Clone()
  		e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  		tc:RegisterEffect(e2)
  	end
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) > 0
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAbleToHand()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, e:GetHandler(), 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SendtoHand(c, nil, REASON_EFFECT)
  	end
  end
  
  
source_text: Guard
  If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn.
target_text: -- Guard
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--indes
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.indcon)
  	e1:SetTarget(s.indtg)
  	e1:SetOperation(s.indop)
  	c:RegisterEffect(e1)
  	--to hand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetCode(EVENT_REMOVE)
  	e2:SetOperation(s.regop)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_TOHAND)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_PHASE + PHASE_END)
  	e3:SetRange(LOCATION_REMOVED)
  	e3:SetCountLimit(1, id + 1)
  	e3:SetCondition(s.thcon)
  	e3:SetTarget(s.thtg)
  	e3:SetOperation(s.thop)
  	c:RegisterEffect(e3)
  end
  function s.indcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonLocation(LOCATION_GRAVE)
  end
  function s.indtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.TRUE, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, aux.TRUE, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.indop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetValue(1)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		local e2 = e1:Clone()
  		e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  		tc:RegisterEffect(e2)
  	end
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) > 0
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAbleToHand()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, e:GetHandler(), 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SendtoHand(c, nil, REASON_EFFECT)
  	end
  end
  
  