name: 大寒気
card_text: このターン、自分は魔法・罠カードの効果の使用及び発動・セットはできない。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetTargetRange(1, 0)
  	e1:SetValue(s.aclimit)
  	e1:SetReset(RESET_PHASE + PHASE_END, 1)
  	Duel.RegisterEffect(e1, p)
  	--cannot set
  	local e2 = Effect.CreateEffect(e:GetHandler())
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_CANNOT_SSET)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 0)
  	e2:SetTarget(aux.TRUE)
  	e2:SetReset(RESET_PHASE + PHASE_END, 1)
  	Duel.RegisterEffect(e2, p)
  end
  function s.aclimit(e, re, tp)
  	return re:IsActiveType(TYPE_SPELL + TYPE_TRAP)
  end
  
  
source_text: 大寒気
  このターン、自分は魔法・罠カードの効果の使用及び発動・セットはできない。
target_text: -- 大寒気
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e1:SetTargetRange(1, 0)
  	e1:SetValue(s.aclimit)
  	e1:SetReset(RESET_PHASE + PHASE_END, 1)
  	Duel.RegisterEffect(e1, p)
  	--cannot set
  	local e2 = Effect.CreateEffect(e:GetHandler())
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_CANNOT_SSET)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 0)
  	e2:SetTarget(aux.TRUE)
  	e2:SetReset(RESET_PHASE + PHASE_END, 1)
  	Duel.RegisterEffect(e2, p)
  end
  function s.aclimit(e, re, tp)
  	return re:IsActiveType(TYPE_SPELL + TYPE_TRAP)
  end
  
  