name: Zombowwow
card_text: When this card declares an attack, it gains 500 ATK. If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 Level 1 monster with 0 ATK and DEF from your Deck. Its effects are negated, also it is destroyed during your next End Phase.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--atkup
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetOperation(s.atkop)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetValue(500)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  	c:RegisterEffect(e1)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsReason(REASON_DESTROY)
  end
  function s.filter(c, e, tp)
  	return c:IsLevel(1) and c:IsAttack(0) and c:IsDefense(0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  		tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2)
  		local de = Effect.CreateEffect(e:GetHandler())
  		de:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		de:SetCode(EVENT_PHASE + PHASE_END)
  		de:SetCountLimit(1)
  		de:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  		de:SetLabelObject(tc)
  		de:SetCondition(s.descon)
  		de:SetOperation(s.desop)
  		if Duel.GetTurnPlayer() == tp and Duel.GetCurrentPhase() == PHASE_END then
  			de:SetLabel(Duel.GetTurnCount())
  			de:SetReset(RESET_PHASE + PHASE_END + RESET_SELF_TURN, 2)
  		else
  			de:SetLabel(0)
  			de:SetReset(RESET_PHASE + PHASE_END + RESET_SELF_TURN)
  		end
  		Duel.RegisterEffect(de, tp)
  	end
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	return Duel.GetTurnPlayer() == tp and Duel.GetTurnCount() ~= e:GetLabel() and tc:GetFlagEffect(id) ~= 0
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	Duel.Destroy(tc, REASON_EFFECT)
  end
  
  
source_text: Zombowwow
  When this card declares an attack, it gains 500 ATK. If this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 Level 1 monster with 0 ATK and DEF from your Deck. Its effects are negated, also it is destroyed during your next End Phase.
target_text: -- Zombowwow
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--atkup
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetOperation(s.atkop)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetValue(500)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  	c:RegisterEffect(e1)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsReason(REASON_DESTROY)
  end
  function s.filter(c, e, tp)
  	return c:IsLevel(1) and c:IsAttack(0) and c:IsDefense(0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp)
  	local tc = g:GetFirst()
  	if tc then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  		tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(e:GetHandler())
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2)
  		local de = Effect.CreateEffect(e:GetHandler())
  		de:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		de:SetCode(EVENT_PHASE + PHASE_END)
  		de:SetCountLimit(1)
  		de:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  		de:SetLabelObject(tc)
  		de:SetCondition(s.descon)
  		de:SetOperation(s.desop)
  		if Duel.GetTurnPlayer() == tp and Duel.GetCurrentPhase() == PHASE_END then
  			de:SetLabel(Duel.GetTurnCount())
  			de:SetReset(RESET_PHASE + PHASE_END + RESET_SELF_TURN, 2)
  		else
  			de:SetLabel(0)
  			de:SetReset(RESET_PHASE + PHASE_END + RESET_SELF_TURN)
  		end
  		Duel.RegisterEffect(de, tp)
  	end
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	return Duel.GetTurnPlayer() == tp and Duel.GetTurnCount() ~= e:GetLabel() and tc:GetFlagEffect(id) ~= 0
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	Duel.Destroy(tc, REASON_EFFECT)
  end
  
  