name: Flowerdino
card_text: Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of "Flowerdino" once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--Cannot SP Sum self
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetValue(aux.FALSE)
  	c:RegisterEffect(e1)
  	--SP Sum self
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_CHAIN_SOLVED)
  	e2:SetRange(LOCATION_HAND)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.condition1)
  	e2:SetTarget(s.target1)
  	e2:SetOperation(s.activate1)
  	c:RegisterEffect(e2)
  	--Going to grave returns banished to deck
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_TODECK + CATEGORY_DRAW)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_TO_GRAVE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetTarget(s.target2)
  	e3:SetOperation(s.activate2)
  	c:RegisterEffect(e3)
  end
  function s.condition1(e, tp, eg, ep, ev, re, r, rp)
  	return (rp == 1 - tp and re:IsActiveType(TYPE_SPELL)) or (rp == tp and re:IsActiveType(TYPE_TRAP))
  end
  function s.target1(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, true, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.activate1(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c, 0, tp, tp, true, false, POS_FACEUP) > 0 then
  		c:CompleteProcedure()
  	end
  end
  function s.filter2(c)
  	return c:IsFaceup() and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsAbleToDeck()
  end
  function s.target2(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter2, tp, LOCATION_REMOVED, LOCATION_REMOVED, 3, nil) and Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectTarget(tp, s.filter2, tp, LOCATION_REMOVED, LOCATION_REMOVED, 3, 3, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, #g, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.activate2(e, tp, eg, ep, ev, re, r, rp)
  	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
  	if #tg > 0 and aux.PlaceCardsOnDeckBottom(tp, tg) > 0 then
  		Duel.BreakEffect()
  		Duel.Draw(tp, 1, REASON_EFFECT)
  	end
  end
  
  
source_text: Flowerdino
  Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can only use each of the following effects of "Flowerdino" once per turn. If you activate a Trap Card or effect, or your opponent activates a Spell Card or effect: You can Special Summon this card from your hand. If this card is sent to the GY: You can target 3 banished Spells/Traps; place them on the bottom of the appropriate Deck(s) in any order, then draw 1 card.
target_text: -- Flowerdino
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--Cannot SP Sum self
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetValue(aux.FALSE)
  	c:RegisterEffect(e1)
  	--SP Sum self
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_CHAIN_SOLVED)
  	e2:SetRange(LOCATION_HAND)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.condition1)
  	e2:SetTarget(s.target1)
  	e2:SetOperation(s.activate1)
  	c:RegisterEffect(e2)
  	--Going to grave returns banished to deck
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_TODECK + CATEGORY_DRAW)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_TO_GRAVE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetTarget(s.target2)
  	e3:SetOperation(s.activate2)
  	c:RegisterEffect(e3)
  end
  function s.condition1(e, tp, eg, ep, ev, re, r, rp)
  	return (rp == 1 - tp and re:IsActiveType(TYPE_SPELL)) or (rp == tp and re:IsActiveType(TYPE_TRAP))
  end
  function s.target1(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, true, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.activate1(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c, 0, tp, tp, true, false, POS_FACEUP) > 0 then
  		c:CompleteProcedure()
  	end
  end
  function s.filter2(c)
  	return c:IsFaceup() and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsAbleToDeck()
  end
  function s.target2(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter2, tp, LOCATION_REMOVED, LOCATION_REMOVED, 3, nil) and Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectTarget(tp, s.filter2, tp, LOCATION_REMOVED, LOCATION_REMOVED, 3, 3, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, #g, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.activate2(e, tp, eg, ep, ev, re, r, rp)
  	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
  	if #tg > 0 and aux.PlaceCardsOnDeckBottom(tp, tg) > 0 then
  		Duel.BreakEffect()
  		Duel.Draw(tp, 1, REASON_EFFECT)
  	end
  end
  
  