name: Materiactor
card_text: When a Spell/Trap Card, or monster effect, is activated: Add 1 of your materials from a "Materiactor" Xyz Monster you control to your hand, and if you do, negate the activation, then apply the following effect based on the card type added.
  ● Monster: Place 1 card from your hand on the bottom of the Deck.
  ● Spell: "Materiactor" Xyz Monsters you control gain 1000 ATK.
  ● Trap: You can Set that added card.
  You can only activate 1 "Materiactor Critical" per turn.
external_ids: local SETCARD_ID_0 = 0x160 --Materiactor
  
lua: local SETCARD_ID_0 = 0x160 --Materiactor
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_TOHAND + CATEGORY_TODECK + CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
  end
  function s.xyzfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.ovfilter(c, tp)
  	return c:IsAbleToHand() and c:GetOwner() == tp
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local rg = Group.CreateGroup()
  	local xg = Duel.GetMatchingGroup(s.xyzfilter, tp, LOCATION_MZONE, 0, nil)
  	if xg:GetCount() < 1 then
  		return false
  	end
  	for tc in aux.Next(xg) do
  		local hg = tc:GetOverlayGroup()
  		if hg:GetCount() > 0 then
  			rg:Merge(hg)
  		end
  	end
  	if chk == 0 then
  		return rg and rg:FilterCount(s.ovfilter, nil, tp) > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  end
  function s.atkfilter(c, e)
  	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(SETCARD_ID_0) and not c:IsImmuneToEffect(e)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local rg = Group.CreateGroup()
  	local xg = Duel.GetMatchingGroup(s.xyzfilter, tp, LOCATION_MZONE, 0, nil)
  	if xg:GetCount() < 1 then
  		return
  	end
  	for tc in aux.Next(xg) do
  		local hg = tc:GetOverlayGroup()
  		if hg:GetCount() > 0 then
  			rg:Merge(hg)
  		end
  	end
  	if rg and rg:FilterCount(s.ovfilter, nil, tp) > 0 then
  		local tc = rg:FilterSelect(tp, s.ovfilter, 1, 1, nil, tp):GetFirst()
  		if Duel.SendtoHand(tc, nil, REASON_EFFECT) ~= 0 and tc:IsLocation(LOCATION_HAND) then
  			Duel.ConfirmCards(1 - tp, tc)
  			Duel.ShuffleHand(tp)
  			if Duel.NegateActivation(ev) then
  				Duel.BreakEffect()
  				if tc:IsType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(Card.IsAbleToDeck, tp, LOCATION_HAND, 0, 1, nil) then
  					local sg = Duel.SelectMatchingCard(tp, Card.IsAbleToDeck, tp, LOCATION_HAND, 0, 1, 1, nil)
  					Duel.SendtoDeck(sg, nil, SEQ_DECKBOTTOM, REASON_EFFECT)
  				end
  				if tc:IsType(TYPE_SPELL) and Duel.IsExistingMatchingCard(s.atkfilter, tp, LOCATION_MZONE, 0, 1, nil, e) then
  					local g = Duel.GetMatchingGroup(s.atkfilter, tp, LOCATION_MZONE, 0, nil, e)
  					if g:GetCount() > 0 then
  						for ac in aux.Next(g) do
  							local e1 = Effect.CreateEffect(c)
  							e1:SetType(EFFECT_TYPE_SINGLE)
  							e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  							e1:SetCode(EFFECT_UPDATE_ATTACK)
  							e1:SetValue(1000)
  							e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  							ac:RegisterEffect(e1)
  						end
  					end
  				end
  				if tc:IsType(TYPE_TRAP) and (tc:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp, LOCATION_SZONE) > 0) and tc:IsSSetable(true) and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  					Duel.SSet(tp, tc)
  				end
  			end
  		end
  	end
  end
  
  
source_text: Materiactor
  When a Spell/Trap Card, or monster effect, is activated: Add 1 of your materials from a "Materiactor" Xyz Monster you control to your hand, and if you do, negate the activation, then apply the following effect based on the card type added.
  ● Monster: Place 1 card from your hand on the bottom of the Deck.
  ● Spell: "Materiactor" Xyz Monsters you control gain 1000 ATK.
  ● Trap: You can Set that added card.
  You can only activate 1 "Materiactor Critical" per turn.
target_text: -- Materiactor
  local SETCARD_ID_0 = 0x160 --Materiactor
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_NEGATE + CATEGORY_TOHAND + CATEGORY_TODECK + CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_CHAINING)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return (re:IsActiveType(TYPE_MONSTER) or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
  end
  function s.xyzfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.ovfilter(c, tp)
  	return c:IsAbleToHand() and c:GetOwner() == tp
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local rg = Group.CreateGroup()
  	local xg = Duel.GetMatchingGroup(s.xyzfilter, tp, LOCATION_MZONE, 0, nil)
  	if xg:GetCount() < 1 then
  		return false
  	end
  	for tc in aux.Next(xg) do
  		local hg = tc:GetOverlayGroup()
  		if hg:GetCount() > 0 then
  			rg:Merge(hg)
  		end
  	end
  	if chk == 0 then
  		return rg and rg:FilterCount(s.ovfilter, nil, tp) > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  end
  function s.atkfilter(c, e)
  	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(SETCARD_ID_0) and not c:IsImmuneToEffect(e)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local rg = Group.CreateGroup()
  	local xg = Duel.GetMatchingGroup(s.xyzfilter, tp, LOCATION_MZONE, 0, nil)
  	if xg:GetCount() < 1 then
  		return
  	end
  	for tc in aux.Next(xg) do
  		local hg = tc:GetOverlayGroup()
  		if hg:GetCount() > 0 then
  			rg:Merge(hg)
  		end
  	end
  	if rg and rg:FilterCount(s.ovfilter, nil, tp) > 0 then
  		local tc = rg:FilterSelect(tp, s.ovfilter, 1, 1, nil, tp):GetFirst()
  		if Duel.SendtoHand(tc, nil, REASON_EFFECT) ~= 0 and tc:IsLocation(LOCATION_HAND) then
  			Duel.ConfirmCards(1 - tp, tc)
  			Duel.ShuffleHand(tp)
  			if Duel.NegateActivation(ev) then
  				Duel.BreakEffect()
  				if tc:IsType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(Card.IsAbleToDeck, tp, LOCATION_HAND, 0, 1, nil) then
  					local sg = Duel.SelectMatchingCard(tp, Card.IsAbleToDeck, tp, LOCATION_HAND, 0, 1, 1, nil)
  					Duel.SendtoDeck(sg, nil, SEQ_DECKBOTTOM, REASON_EFFECT)
  				end
  				if tc:IsType(TYPE_SPELL) and Duel.IsExistingMatchingCard(s.atkfilter, tp, LOCATION_MZONE, 0, 1, nil, e) then
  					local g = Duel.GetMatchingGroup(s.atkfilter, tp, LOCATION_MZONE, 0, nil, e)
  					if g:GetCount() > 0 then
  						for ac in aux.Next(g) do
  							local e1 = Effect.CreateEffect(c)
  							e1:SetType(EFFECT_TYPE_SINGLE)
  							e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  							e1:SetCode(EFFECT_UPDATE_ATTACK)
  							e1:SetValue(1000)
  							e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  							ac:RegisterEffect(e1)
  						end
  					end
  				end
  				if tc:IsType(TYPE_TRAP) and (tc:IsType(TYPE_FIELD) or Duel.GetLocationCount(tp, LOCATION_SZONE) > 0) and tc:IsSSetable(true) and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  					Duel.SSet(tp, tc)
  				end
  			end
  		end
  	end
  end
  
  