name: Performapal
card_text: Pendulum Scale = 5
  [ Pendulum Effect ]
  If a face-up non-Pendulum Monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can destroy this card instead.
  ----------------------------------------
  [ Monster Effect ]
  When this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, Pendulum Monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--destroy replace
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_DESTROY_REPLACE)
  	e2:SetRange(LOCATION_PZONE)
  	e2:SetTarget(s.reptg)
  	e2:SetValue(s.repval)
  	e2:SetOperation(s.repop)
  	c:RegisterEffect(e2)
  	--Indes
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetCondition(s.condition)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  end
  function s.filter(c, tp)
  	return c:IsFaceup()
  		and c:IsControler(tp)
  		and c:IsLocation(LOCATION_MZONE)
  		and not c:IsType(TYPE_PENDULUM)
  		and c:IsSummonLocation(LOCATION_EXTRA)
  		and c:IsReason(REASON_BATTLE + REASON_EFFECT)
  		and not c:IsReason(REASON_REPLACE)
  end
  function s.reptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return eg:IsExists(s.filter, 1, nil, tp) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
  	end
  	return Duel.SelectEffectYesNo(tp, c, 96)
  end
  function s.repval(e, c)
  	return s.filter(c, e:GetHandlerPlayer())
  end
  function s.repop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Destroy(e:GetHandler(), REASON_EFFECT + REASON_REPLACE)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPreviousLocation(LOCATION_EXTRA)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local e2 = Effect.CreateEffect(e:GetHandler())
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(s.indtg)
  	e2:SetReset(RESET_PHASE + PHASE_END)
  	e2:SetValue(1)
  	Duel.RegisterEffect(e2, tp)
  end
  function s.indtg(e, c)
  	return c:IsType(TYPE_PENDULUM) and c:IsSummonLocation(LOCATION_EXTRA)
  end
  
  
source_text: Performapal
  Pendulum Scale = 5
  [ Pendulum Effect ]
  If a face-up non-Pendulum Monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can destroy this card instead.
  ----------------------------------------
  [ Monster Effect ]
  When this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, Pendulum Monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects.
target_text: -- Performapal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--destroy replace
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_DESTROY_REPLACE)
  	e2:SetRange(LOCATION_PZONE)
  	e2:SetTarget(s.reptg)
  	e2:SetValue(s.repval)
  	e2:SetOperation(s.repop)
  	c:RegisterEffect(e2)
  	--Indes
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetCondition(s.condition)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  end
  function s.filter(c, tp)
  	return c:IsFaceup()
  		and c:IsControler(tp)
  		and c:IsLocation(LOCATION_MZONE)
  		and not c:IsType(TYPE_PENDULUM)
  		and c:IsSummonLocation(LOCATION_EXTRA)
  		and c:IsReason(REASON_BATTLE + REASON_EFFECT)
  		and not c:IsReason(REASON_REPLACE)
  end
  function s.reptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return eg:IsExists(s.filter, 1, nil, tp) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
  	end
  	return Duel.SelectEffectYesNo(tp, c, 96)
  end
  function s.repval(e, c)
  	return s.filter(c, e:GetHandlerPlayer())
  end
  function s.repop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Destroy(e:GetHandler(), REASON_EFFECT + REASON_REPLACE)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPreviousLocation(LOCATION_EXTRA)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local e2 = Effect.CreateEffect(e:GetHandler())
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(s.indtg)
  	e2:SetReset(RESET_PHASE + PHASE_END)
  	e2:SetValue(1)
  	Duel.RegisterEffect(e2, tp)
  end
  function s.indtg(e, c)
  	return c:IsType(TYPE_PENDULUM) and c:IsSummonLocation(LOCATION_EXTRA)
  end
  
  