name: 蛮族の狂宴LV5
card_text: 1:自分の手札・墓地から戦士族・レベル5モンスターを2体まで選んで特殊召喚する。
  この効果で特殊召喚したモンスターは、効果が無効化され、このターン攻撃できない。
external_ids: local CARD_ID_0 = 59822133 --青眼の精霊龍
  
lua: local CARD_ID_0 = 59822133 --青眼の精霊龍
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsLevel(5) and c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local ft = math.min((Duel.GetLocationCount(tp, LOCATION_MZONE)), 2)
  	if ft <= 0 then
  		return
  	end
  	local c = e:GetHandler()
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		ft = 1
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, ft, nil, e, tp)
  	if g:GetCount() > 0 then
  		local tc = g:GetFirst()
  		while tc do
  			Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP)
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_DISABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e1)
  			local e2 = Effect.CreateEffect(c)
  			e2:SetType(EFFECT_TYPE_SINGLE)
  			e2:SetCode(EFFECT_DISABLE_EFFECT)
  			e2:SetValue(RESET_TURN_SET)
  			e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e2)
  			local e3 = Effect.CreateEffect(c)
  			e3:SetType(EFFECT_TYPE_SINGLE)
  			e3:SetCode(EFFECT_CANNOT_ATTACK)
  			e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e3)
  			tc = g:GetNext()
  		end
  		Duel.SpecialSummonComplete()
  	end
  end
  
  
source_text: 蛮族の狂宴LV5
  1:自分の手札・墓地から戦士族・レベル5モンスターを2体まで選んで特殊召喚する。
  この効果で特殊召喚したモンスターは、効果が無効化され、このターン攻撃できない。
target_text: -- 蛮族の狂宴LV5
  local CARD_ID_0 = 59822133 --青眼の精霊龍
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsLevel(5) and c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local ft = math.min((Duel.GetLocationCount(tp, LOCATION_MZONE)), 2)
  	if ft <= 0 then
  		return
  	end
  	local c = e:GetHandler()
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		ft = 1
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, ft, nil, e, tp)
  	if g:GetCount() > 0 then
  		local tc = g:GetFirst()
  		while tc do
  			Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP)
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_DISABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e1)
  			local e2 = Effect.CreateEffect(c)
  			e2:SetType(EFFECT_TYPE_SINGLE)
  			e2:SetCode(EFFECT_DISABLE_EFFECT)
  			e2:SetValue(RESET_TURN_SET)
  			e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e2)
  			local e3 = Effect.CreateEffect(c)
  			e3:SetType(EFFECT_TYPE_SINGLE)
  			e3:SetCode(EFFECT_CANNOT_ATTACK)
  			e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e3)
  			tc = g:GetNext()
  		end
  		Duel.SpecialSummonComplete()
  	end
  end
  
  