name: Detonating
card_text: If a "Kuriboh" Monster Card is on the field: You can Special Summon this card from your hand. When your opponent activates a monster effect on the field (Quick Effect): You can equip this card you control to that opponent's monster as an Equip Spell with the following effect.
  ● The equipped monster's effects are negated.
  You can only use each effect of "Detonating Kuriboh" once per turn.
external_ids: local SETCARD_ID_0 = 0xa4 --Kuriboh
  
lua: local SETCARD_ID_0 = 0xa4 --Kuriboh
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--equip
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_EQUIP)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.eqcon)
  	e2:SetTarget(s.eqtg)
  	e2:SetOperation(s.eqop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and bit.band(c:GetOriginalType(), TYPE_MONSTER) ~= 0
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  end
  function s.eqcon(e, tp, eg, ep, ev, re, r, rp)
  	return rp == 1 - tp and re:IsActiveType(TYPE_MONSTER) and re:GetActivateLocation() == LOCATION_MZONE
  end
  function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local rc = re:GetHandler()
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and rc:IsFaceup() and rc:IsLocation(LOCATION_MZONE)
  	end
  	rc:CreateEffectRelation(e)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, c, 1, 0, 0)
  end
  function s.eqop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local rc = re:GetHandler()
  	if not c:IsRelateToEffect(e) or c:IsControler(1 - tp) then
  		return
  	end
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 or rc:IsFacedown() or not rc:IsRelateToEffect(e) then
  		Duel.SendtoGrave(c, REASON_EFFECT)
  	elseif Duel.Equip(tp, c, rc) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_EQUIP_LIMIT)
  		e1:SetLabelObject(rc)
  		e1:SetValue(s.eqlimit)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_EQUIP)
  		e2:SetCode(EFFECT_DISABLE)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e2)
  	end
  end
  function s.eqlimit(e, c)
  	return c == e:GetLabelObject()
  end
  
  
source_text: Detonating
  If a "Kuriboh" Monster Card is on the field: You can Special Summon this card from your hand. When your opponent activates a monster effect on the field (Quick Effect): You can equip this card you control to that opponent's monster as an Equip Spell with the following effect.
  ● The equipped monster's effects are negated.
  You can only use each effect of "Detonating Kuriboh" once per turn.
target_text: -- Detonating
  local SETCARD_ID_0 = 0xa4 --Kuriboh
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--equip
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_EQUIP)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.eqcon)
  	e2:SetTarget(s.eqtg)
  	e2:SetOperation(s.eqop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and bit.band(c:GetOriginalType(), TYPE_MONSTER) ~= 0
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  end
  function s.eqcon(e, tp, eg, ep, ev, re, r, rp)
  	return rp == 1 - tp and re:IsActiveType(TYPE_MONSTER) and re:GetActivateLocation() == LOCATION_MZONE
  end
  function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local rc = re:GetHandler()
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and rc:IsFaceup() and rc:IsLocation(LOCATION_MZONE)
  	end
  	rc:CreateEffectRelation(e)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, c, 1, 0, 0)
  end
  function s.eqop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local rc = re:GetHandler()
  	if not c:IsRelateToEffect(e) or c:IsControler(1 - tp) then
  		return
  	end
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 or rc:IsFacedown() or not rc:IsRelateToEffect(e) then
  		Duel.SendtoGrave(c, REASON_EFFECT)
  	elseif Duel.Equip(tp, c, rc) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_EQUIP_LIMIT)
  		e1:SetLabelObject(rc)
  		e1:SetValue(s.eqlimit)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_EQUIP)
  		e2:SetCode(EFFECT_DISABLE)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e2)
  	end
  end
  function s.eqlimit(e, c)
  	return c == e:GetLabelObject()
  end
  
  