name: The
card_text: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 DARK monster in your Graveyard; Special Summon that target.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.spcon)
  	c:RegisterEffect(e1)
  	--SpecialSummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetCountLimit(1)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCost(s.cost)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0
  		and Duel.GetFieldGroupCount(c:GetControler(), LOCATION_MZONE, 0) == 0
  		and Duel.IsExistingMatchingCard(Card.IsAttribute, c:GetControler(), LOCATION_GRAVE, 0, 5, nil, ATTRIBUTE_DARK)
  end
  function s.costfilter(c, e, tp)
  	return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost() and Duel.IsExistingTarget(s.tgfilter, tp, LOCATION_GRAVE, 0, 1, c, e, tp)
  end
  function s.tgfilter(c, e, tp)
  	return c:IsAttribute(ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(1)
  	return true
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  			return false
  		end
  		if e:GetLabel() == 1 then
  			e:SetLabel(0)
  			return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  		else
  			return Duel.IsExistingTarget(s.tgfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  		end
  	end
  	if e:GetLabel() == 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  		local cg = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  		Duel.Remove(cg, POS_FACEUP, REASON_COST)
  		e:SetLabel(0)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.tgfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: The
  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 DARK monster in your Graveyard; Special Summon that target.
target_text: -- The
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.spcon)
  	c:RegisterEffect(e1)
  	--SpecialSummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetCountLimit(1)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCost(s.cost)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0
  		and Duel.GetFieldGroupCount(c:GetControler(), LOCATION_MZONE, 0) == 0
  		and Duel.IsExistingMatchingCard(Card.IsAttribute, c:GetControler(), LOCATION_GRAVE, 0, 5, nil, ATTRIBUTE_DARK)
  end
  function s.costfilter(c, e, tp)
  	return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost() and Duel.IsExistingTarget(s.tgfilter, tp, LOCATION_GRAVE, 0, 1, c, e, tp)
  end
  function s.tgfilter(c, e, tp)
  	return c:IsAttribute(ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(1)
  	return true
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  			return false
  		end
  		if e:GetLabel() == 1 then
  			e:SetLabel(0)
  			return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  		else
  			return Duel.IsExistingTarget(s.tgfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  		end
  	end
  	if e:GetLabel() == 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  		local cg = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  		Duel.Remove(cg, POS_FACEUP, REASON_COST)
  		e:SetLabel(0)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.tgfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  