name: Poplar
card_text: 1 Tuner + 1+ non-Tuner monsters
  If this card is Special Summoned: You can target 2 "White Forest" monsters in your GY; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of "Poplar of the White Forest" once per turn.
external_ids: local SETCARD_ID_0 = 0x1b1 --White
  
lua: local SETCARD_ID_0 = 0x1b1 --White
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.mvtg)
  	e1:SetOperation(s.mvop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.mvfilter(c, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
  end
  function s.mvtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.mvfilter(chkc, tp)
  	end
  	if chk == 0 then
  		if not Duel.IsExistingTarget(s.mvfilter, tp, LOCATION_GRAVE, 0, 2, nil, tp) then
  			return false
  		end
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 1
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  	local g = Duel.SelectTarget(tp, s.mvfilter, tp, LOCATION_GRAVE, 0, 2, 2, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, g, g:GetCount(), 0, 0)
  end
  function s.mvop(e, tp, eg, ep, ev, re, r, rp)
  	local ft = Duel.GetLocationCount(tp, LOCATION_SZONE)
  	if ft <= 0 then
  		return
  	end
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local sg = g:Filter(Card.IsRelateToEffect, nil, e):Filter(s.mvfilter, nil, tp)
  	if sg:GetCount() > 0 then
  		if sg:GetCount() > ft then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  			local rg = sg:Select(tp, ft, ft, nil)
  			sg = rg
  		end
  		local tc = sg:GetFirst()
  		while tc do
  			Duel.MoveToField(tc, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetCode(EFFECT_CHANGE_TYPE)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  			e1:SetValue(TYPE_SPELL + TYPE_CONTINUOUS)
  			tc:RegisterEffect(e1)
  			tc = sg:GetNext()
  		end
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() ~= tp and Duel.IsMainPhase()
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable, tp, LOCATION_EXTRA, 0, 1, nil, e:GetHandler())
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsControler(1 - tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then
  		return
  	end
  	local g = Duel.GetMatchingGroup(Card.IsSynchroSummonable, tp, LOCATION_EXTRA, 0, nil, c)
  	if g:GetCount() > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = g:Select(tp, 1, 1, nil)
  		Duel.SynchroSummon(tp, sg:GetFirst(), c)
  	end
  end
  
  
source_text: Poplar
  1 Tuner + 1+ non-Tuner monsters
  If this card is Special Summoned: You can target 2 "White Forest" monsters in your GY; place them face-up in their owners' Spell & Trap Zones as Continuous Spells. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each effect of "Poplar of the White Forest" once per turn.
target_text: -- Poplar
  local SETCARD_ID_0 = 0x1b1 --White
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.mvtg)
  	e1:SetOperation(s.mvop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.mvfilter(c, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
  end
  function s.mvtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.mvfilter(chkc, tp)
  	end
  	if chk == 0 then
  		if not Duel.IsExistingTarget(s.mvfilter, tp, LOCATION_GRAVE, 0, 2, nil, tp) then
  			return false
  		end
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 1
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  	local g = Duel.SelectTarget(tp, s.mvfilter, tp, LOCATION_GRAVE, 0, 2, 2, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, g, g:GetCount(), 0, 0)
  end
  function s.mvop(e, tp, eg, ep, ev, re, r, rp)
  	local ft = Duel.GetLocationCount(tp, LOCATION_SZONE)
  	if ft <= 0 then
  		return
  	end
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local sg = g:Filter(Card.IsRelateToEffect, nil, e):Filter(s.mvfilter, nil, tp)
  	if sg:GetCount() > 0 then
  		if sg:GetCount() > ft then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  			local rg = sg:Select(tp, ft, ft, nil)
  			sg = rg
  		end
  		local tc = sg:GetFirst()
  		while tc do
  			Duel.MoveToField(tc, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetCode(EFFECT_CHANGE_TYPE)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  			e1:SetValue(TYPE_SPELL + TYPE_CONTINUOUS)
  			tc:RegisterEffect(e1)
  			tc = sg:GetNext()
  		end
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() ~= tp and Duel.IsMainPhase()
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable, tp, LOCATION_EXTRA, 0, 1, nil, e:GetHandler())
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsControler(1 - tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then
  		return
  	end
  	local g = Duel.GetMatchingGroup(Card.IsSynchroSummonable, tp, LOCATION_EXTRA, 0, nil, c)
  	if g:GetCount() > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = g:Select(tp, 1, 1, nil)
  		Duel.SynchroSummon(tp, sg:GetFirst(), c)
  	end
  end
  
  