name: Silent
card_text: If your opponent draws a card(s): Increase this card's Level by the number drawn. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a Spell Card or effect, while you control "Shining Sarcophagus" (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Magician Zero" once per turn.
external_ids: local CARD_ID_0 = 79791878 --Shining Sarcophagus
  
lua: local CARD_ID_0 = 79791878 --Shining Sarcophagus
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--level up
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EVENT_DRAW)
  	e1:SetCondition(s.lucon)
  	e1:SetOperation(s.luop)
  	c:RegisterEffect(e1)
  	--atk up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetValue(s.value)
  	c:RegisterEffect(e2)
  	--negate & level up
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_NEGATE)
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
  	e3:SetCode(EVENT_CHAINING)
  	e3:SetCountLimit(1, id)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCondition(s.negcon)
  	e3:SetTarget(s.negtg)
  	e3:SetOperation(s.negop)
  	c:RegisterEffect(e3)
  end
  function s.lucon(e, tp, eg, ep, ev, re, r, rp)
  	e:SetLabel(#eg)
  	return ep ~= tp
  end
  function s.luop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and c:IsFaceup() then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_LEVEL)
  		e1:SetValue(e:GetLabel())
  		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  		c:RegisterEffect(e1)
  	end
  end
  function s.value(e, c)
  	return math.max(0, c:GetLevel() - c:GetOriginalLevel()) * 500
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsCode(CARD_ID_0)
  end
  function s.negcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD, 0, 1, nil) then
  		return false
  	end
  	return not c:IsStatus(STATUS_BATTLE_DESTROYED) and ep ~= tp and re:IsActiveType(TYPE_SPELL) and Duel.IsChainNegatable(ev)
  end
  function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  end
  function s.negop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if Duel.NegateActivation(ev) and c:IsRelateToEffect(e) and c:IsFaceup() then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_LEVEL)
  		e1:SetValue(1)
  		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  		c:RegisterEffect(e1)
  	end
  end
  
  
source_text: Silent
  If your opponent draws a card(s): Increase this card's Level by the number drawn. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a Spell Card or effect, while you control "Shining Sarcophagus" (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Magician Zero" once per turn.
target_text: -- Silent
  local CARD_ID_0 = 79791878 --Shining Sarcophagus
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--level up
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EVENT_DRAW)
  	e1:SetCondition(s.lucon)
  	e1:SetOperation(s.luop)
  	c:RegisterEffect(e1)
  	--atk up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetValue(s.value)
  	c:RegisterEffect(e2)
  	--negate & level up
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_NEGATE)
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
  	e3:SetCode(EVENT_CHAINING)
  	e3:SetCountLimit(1, id)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCondition(s.negcon)
  	e3:SetTarget(s.negtg)
  	e3:SetOperation(s.negop)
  	c:RegisterEffect(e3)
  end
  function s.lucon(e, tp, eg, ep, ev, re, r, rp)
  	e:SetLabel(#eg)
  	return ep ~= tp
  end
  function s.luop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and c:IsFaceup() then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_LEVEL)
  		e1:SetValue(e:GetLabel())
  		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  		c:RegisterEffect(e1)
  	end
  end
  function s.value(e, c)
  	return math.max(0, c:GetLevel() - c:GetOriginalLevel()) * 500
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsCode(CARD_ID_0)
  end
  function s.negcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD, 0, 1, nil) then
  		return false
  	end
  	return not c:IsStatus(STATUS_BATTLE_DESTROYED) and ep ~= tp and re:IsActiveType(TYPE_SPELL) and Duel.IsChainNegatable(ev)
  end
  function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  end
  function s.negop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if Duel.NegateActivation(ev) and c:IsRelateToEffect(e) and c:IsFaceup() then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_LEVEL)
  		e1:SetValue(1)
  		e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  		c:RegisterEffect(e1)
  	end
  end
  
  