name: Enigmaster
card_text: 1 Tuner + 1+ non-Tuner monsters
  If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--tohand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.sumcon)
  	e1:SetTarget(s.mvtg)
  	e1:SetOperation(s.mvop)
  	c:RegisterEffect(e1)
  	--mobe(to grave)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, id)
  	e2:SetTarget(s.mvtg)
  	e2:SetOperation(s.mvop)
  	c:RegisterEffect(e2)
  	--spsummon spell
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetCode(EVENT_FREE_CHAIN)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.spstg)
  	e3:SetOperation(s.spsop)
  	c:RegisterEffect(e3)
  end
  function s.sumcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
  end
  function s.filter(c, tp)
  	local r = LOCATION_REASON_TOFIELD
  	if not c:IsControler(c:GetOwner()) then
  		r = LOCATION_REASON_CONTROL
  	end
  	return (c:IsType(TYPE_MONSTER) or c:IsLocation(LOCATION_MZONE)) and c:IsFaceupEx() and Duel.GetLocationCount(c:GetOwner(), LOCATION_SZONE, tp, r) > 0
  end
  function s.mvtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE + LOCATION_MZONE) and s.filter(chkc, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, LOCATION_MZONE, 1, nil) and Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0) > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, tp, 1)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, LOCATION_MZONE, 1, 1, nil)
  	if g:GetFirst():IsLocation(LOCATION_GRAVE) then
  		Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, g, 1, 0, 0)
  	end
  end
  function s.mvop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if Duel.DiscardHand(tp, aux.TRUE, 1, 1, REASON_EFFECT + REASON_DISCARD) ~= 1 then
  		return false
  	end
  	if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) and Duel.MoveToField(tc, tp, tc:GetOwner(), LOCATION_SZONE, POS_FACEUP, true) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetCode(EFFECT_CHANGE_TYPE)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  		e1:SetValue(TYPE_TRAP + TYPE_CONTINUOUS)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetType() == TYPE_TRAP + TYPE_CONTINUOUS
  end
  function s.sfilter(c, e, tp)
  	return c:IsLocation(LOCATION_SZONE) and c:GetOriginalType() & TYPE_MONSTER > 0 and c:IsFaceup() and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.spstg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.sfilter, tp, LOCATION_SZONE, 0, 1, nil, e, tp)
  	end
  	local g = Duel.GetMatchingGroup(s.sfilter, tp, LOCATION_SZONE, 0, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spsop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.sfilter, tp, LOCATION_SZONE, 0, 1, 1, nil, e, tp)
  	Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  
source_text: Enigmaster
  1 Tuner + 1+ non-Tuner monsters
  If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.
target_text: -- Enigmaster
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--tohand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.sumcon)
  	e1:SetTarget(s.mvtg)
  	e1:SetOperation(s.mvop)
  	c:RegisterEffect(e1)
  	--mobe(to grave)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, id)
  	e2:SetTarget(s.mvtg)
  	e2:SetOperation(s.mvop)
  	c:RegisterEffect(e2)
  	--spsummon spell
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetCode(EVENT_FREE_CHAIN)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.spstg)
  	e3:SetOperation(s.spsop)
  	c:RegisterEffect(e3)
  end
  function s.sumcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
  end
  function s.filter(c, tp)
  	local r = LOCATION_REASON_TOFIELD
  	if not c:IsControler(c:GetOwner()) then
  		r = LOCATION_REASON_CONTROL
  	end
  	return (c:IsType(TYPE_MONSTER) or c:IsLocation(LOCATION_MZONE)) and c:IsFaceupEx() and Duel.GetLocationCount(c:GetOwner(), LOCATION_SZONE, tp, r) > 0
  end
  function s.mvtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE + LOCATION_MZONE) and s.filter(chkc, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, LOCATION_MZONE, 1, nil) and Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0) > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, tp, 1)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, LOCATION_MZONE, 1, 1, nil)
  	if g:GetFirst():IsLocation(LOCATION_GRAVE) then
  		Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, g, 1, 0, 0)
  	end
  end
  function s.mvop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if Duel.DiscardHand(tp, aux.TRUE, 1, 1, REASON_EFFECT + REASON_DISCARD) ~= 1 then
  		return false
  	end
  	if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) and Duel.MoveToField(tc, tp, tc:GetOwner(), LOCATION_SZONE, POS_FACEUP, true) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetCode(EFFECT_CHANGE_TYPE)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  		e1:SetValue(TYPE_TRAP + TYPE_CONTINUOUS)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetType() == TYPE_TRAP + TYPE_CONTINUOUS
  end
  function s.sfilter(c, e, tp)
  	return c:IsLocation(LOCATION_SZONE) and c:GetOriginalType() & TYPE_MONSTER > 0 and c:IsFaceup() and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.spstg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.sfilter, tp, LOCATION_SZONE, 0, 1, nil, e, tp)
  	end
  	local g = Duel.GetMatchingGroup(s.sfilter, tp, LOCATION_SZONE, 0, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spsop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.sfilter, tp, LOCATION_SZONE, 0, 1, 1, nil, e, tp)
  	Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  