name: Side
card_text: Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DRAW + CATEGORY_RECOVER)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(1 - tp, 1)
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, 1 - tp, 1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
  	if not Duel.IsPlayerCanDraw(p) then
  		return
  	end
  	local ct = Duel.GetFieldGroupCount(p, LOCATION_DECK, 0)
  	local ac = 0
  	if ct == 1 then
  		ac = 1
  	end
  	if ct > 1 then
  		Duel.Hint(HINT_SELECTMSG, p, aux.Stringid(id, 0))
  		if ct == 2 then
  			ac = Duel.AnnounceNumber(p, 1, 2)
  		else
  			ac = Duel.AnnounceNumber(p, 1, 2, 3)
  		end
  	end
  	local dr = Duel.Draw(p, ac, REASON_EFFECT)
  	if p ~= tp and dr ~= 0 then
  		Duel.BreakEffect()
  		Duel.Recover(tp, dr * 2000, REASON_EFFECT)
  	end
  end
  
  
source_text: Side
  Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect.
target_text: -- Side
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DRAW + CATEGORY_RECOVER)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(1 - tp, 1)
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, 1 - tp, 1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
  	if not Duel.IsPlayerCanDraw(p) then
  		return
  	end
  	local ct = Duel.GetFieldGroupCount(p, LOCATION_DECK, 0)
  	local ac = 0
  	if ct == 1 then
  		ac = 1
  	end
  	if ct > 1 then
  		Duel.Hint(HINT_SELECTMSG, p, aux.Stringid(id, 0))
  		if ct == 2 then
  			ac = Duel.AnnounceNumber(p, 1, 2)
  		else
  			ac = Duel.AnnounceNumber(p, 1, 2, 3)
  		end
  	end
  	local dr = Duel.Draw(p, ac, REASON_EFFECT)
  	if p ~= tp and dr ~= 0 then
  		Duel.BreakEffect()
  		Duel.Recover(tp, dr * 2000, REASON_EFFECT)
  	end
  end
  
  