name: Mutually
card_text: Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_PUBLIC)
  	e1:SetTargetRange(LOCATION_HAND, LOCATION_HAND)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 1)
  	e2:SetReset(RESET_PHASE + PHASE_END)
  	e2:SetValue(s.acttg)
  	Duel.RegisterEffect(e2, tp)
  end
  function s.acttg(e, re, tp)
  	local tc = re:GetHandler()
  	local g1 = Duel.GetMatchingGroup(Card.IsPublic, tp, LOCATION_HAND, 0, nil)
  	local g2 = Duel.GetMatchingGroup(Card.IsPublic, tp, 0, LOCATION_HAND, nil)
  	return g1:IsExists(Card.IsCode, 1, nil, tc:GetCode()) and g2:IsExists(Card.IsCode, 1, nil, tc:GetCode())
  end
  
  
source_text: Mutually
  Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects.
target_text: -- Mutually
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_PUBLIC)
  	e1:SetTargetRange(LOCATION_HAND, LOCATION_HAND)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_CANNOT_ACTIVATE)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 1)
  	e2:SetReset(RESET_PHASE + PHASE_END)
  	e2:SetValue(s.acttg)
  	Duel.RegisterEffect(e2, tp)
  end
  function s.acttg(e, re, tp)
  	local tc = re:GetHandler()
  	local g1 = Duel.GetMatchingGroup(Card.IsPublic, tp, LOCATION_HAND, 0, nil)
  	local g2 = Duel.GetMatchingGroup(Card.IsPublic, tp, 0, LOCATION_HAND, nil)
  	return g1:IsExists(Card.IsCode, 1, nil, tc:GetCode()) and g2:IsExists(Card.IsCode, 1, nil, tc:GetCode())
  end
  
  