name: Light
card_text: 1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster
  Must be Fusion Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, if a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Dragon monster in your GY; Special Summon it.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddFusionProcFun2(c, s.mfilter1, s.mfilter2, true)
  	c:EnableReviveLimit()
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_SINGLE)
  	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e0:SetValue(aux.fuslimit)
  	c:RegisterEffect(e0)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetCode(EFFECT_ADD_ATTRIBUTE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetValue(ATTRIBUTE_DARK)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_NEGATE)
  	e2:SetType(EFFECT_TYPE_QUICK_F)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, EFFECT_COUNT_CODE_CHAIN)
  	e2:SetCondition(s.negcon)
  	e2:SetTarget(s.negtg)
  	e2:SetOperation(s.negop)
  	c:RegisterEffect(e2)
  	--
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_DESTROYED)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  end
  function s.mfilter1(c)
  	return c:IsFusionAttribute(ATTRIBUTE_LIGHT) and c:IsLevel(8) and c:IsRace(RACE_DRAGON)
  end
  function s.mfilter2(c)
  	return c:IsFusionAttribute(ATTRIBUTE_DARK) and c:IsLevel(8) and c:IsRace(RACE_DRAGON)
  end
  function s.negcon(e, tp, eg, ep, ev, re, r, rp)
  	return (re:IsHasType(EFFECT_TYPE_ACTIVATE) or re:IsActiveType(TYPE_MONSTER))
  end
  function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:GetFlagEffect(id) == 0
  	end
  	if c:IsHasEffect(EFFECT_REVERSE_UPDATE) then
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  end
  function s.negop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFacedown() or not c:IsRelateToEffect(e) or c:GetAttack() < 1000 or c:GetDefense() < 1000 or c:IsStatus(STATUS_BATTLE_DESTROYED) then
  		return
  	end
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  	e1:SetValue(-1000)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e2)
  	if not c:IsHasEffect(EFFECT_REVERSE_UPDATE) and Duel.GetCurrentChain() == ev + 1 then
  		Duel.NegateActivation(ev)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return rp == 1 - tp and c:IsPreviousControler(tp)
  end
  function s.spfilter(c, e, tp)
  	return c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Light
  1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster
  Must be Fusion Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, if a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Dragon monster in your GY; Special Summon it.
target_text: -- Light
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddFusionProcFun2(c, s.mfilter1, s.mfilter2, true)
  	c:EnableReviveLimit()
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_SINGLE)
  	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e0:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e0:SetValue(aux.fuslimit)
  	c:RegisterEffect(e0)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetCode(EFFECT_ADD_ATTRIBUTE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetValue(ATTRIBUTE_DARK)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_NEGATE)
  	e2:SetType(EFFECT_TYPE_QUICK_F)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DAMAGE_CAL)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, EFFECT_COUNT_CODE_CHAIN)
  	e2:SetCondition(s.negcon)
  	e2:SetTarget(s.negtg)
  	e2:SetOperation(s.negop)
  	c:RegisterEffect(e2)
  	--
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_DESTROYED)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  end
  function s.mfilter1(c)
  	return c:IsFusionAttribute(ATTRIBUTE_LIGHT) and c:IsLevel(8) and c:IsRace(RACE_DRAGON)
  end
  function s.mfilter2(c)
  	return c:IsFusionAttribute(ATTRIBUTE_DARK) and c:IsLevel(8) and c:IsRace(RACE_DRAGON)
  end
  function s.negcon(e, tp, eg, ep, ev, re, r, rp)
  	return (re:IsHasType(EFFECT_TYPE_ACTIVATE) or re:IsActiveType(TYPE_MONSTER))
  end
  function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:GetFlagEffect(id) == 0
  	end
  	if c:IsHasEffect(EFFECT_REVERSE_UPDATE) then
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_NEGATE, eg, 1, 0, 0)
  end
  function s.negop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFacedown() or not c:IsRelateToEffect(e) or c:GetAttack() < 1000 or c:GetDefense() < 1000 or c:IsStatus(STATUS_BATTLE_DESTROYED) then
  		return
  	end
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE)
  	e1:SetValue(-1000)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e2)
  	if not c:IsHasEffect(EFFECT_REVERSE_UPDATE) and Duel.GetCurrentChain() == ev + 1 then
  		Duel.NegateActivation(ev)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return rp == 1 - tp and c:IsPreviousControler(tp)
  end
  function s.spfilter(c, e, tp)
  	return c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  