name: Turbo-Tainted
card_text: FLIP: You can declare a Level from 1 to 9; this card becomes that Level until the end of this turn.
  After this card has been flipped face-up, during any Main Phase (Quick Effect): You can target 1 other face-up monster on either field; immediately after this effect resolves, Synchro Summon 1 monster using only this card and that target. You can only use 1 "Turbo-Tainted Hot Rod GT19" effect per turn, and only once that turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--flip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.lvtg)
  	e1:SetOperation(s.lvop)
  	c:RegisterEffect(e1)
  	--flip flag
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_FLIP)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetOperation(s.flipop)
  	c:RegisterEffect(e2)
  	--Synchro Summon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCode(EVENT_FREE_CHAIN)
  	e3:SetCountLimit(1, id)
  	e3:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END)
  	e3:SetCondition(s.syncon)
  	e3:SetTarget(s.syntg)
  	e3:SetOperation(s.synop)
  	c:RegisterEffect(e3)
  end
  function s.lvtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local lv = e:GetHandler():GetLevel()
  	Duel.Hint(HINT_SELECTMSG, tp, HINGMSG_LVRANK)
  	e:SetLabel(Duel.AnnounceLevel(tp, 1, 9, lv))
  end
  function s.lvop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFaceup() and c:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_LEVEL)
  		e1:SetValue(e:GetLabel())
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE + RESET_PHASE + PHASE_END)
  		c:RegisterEffect(e1)
  	end
  end
  function s.flipop(e, tp, eg, ep, ev, re, r, rp)
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  end
  function s.syncon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local ph = Duel.GetCurrentPhase()
  	return c:GetFlagEffect(id) > 0 and (ph == PHASE_MAIN1 or ph == PHASE_MAIN2)
  end
  function s.filter(tc, c, tp)
  	if not tc:IsFaceup() or not tc:IsCanBeSynchroMaterial() then
  		return false
  	end
  	local mg = Group.FromCards(c, tc)
  	return Duel.IsExistingMatchingCard(s.synfilter, tp, LOCATION_EXTRA, 0, 1, nil, mg)
  end
  function s.synfilter(c, mg)
  	return c:IsSynchroSummonable(nil, mg)
  end
  function s.syntg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc, c, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, c, c, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, c, c, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.synop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
  		local mg = Group.FromCards(c, tc)
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, s.synfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil, mg)
  		local sc = g:GetFirst()
  		if sc then
  			Duel.SynchroSummon(tp, sc, nil, mg)
  		end
  	end
  end
  
  
source_text: Turbo-Tainted
  FLIP: You can declare a Level from 1 to 9; this card becomes that Level until the end of this turn.
  After this card has been flipped face-up, during any Main Phase (Quick Effect): You can target 1 other face-up monster on either field; immediately after this effect resolves, Synchro Summon 1 monster using only this card and that target. You can only use 1 "Turbo-Tainted Hot Rod GT19" effect per turn, and only once that turn.
target_text: -- Turbo-Tainted
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--flip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.lvtg)
  	e1:SetOperation(s.lvop)
  	c:RegisterEffect(e1)
  	--flip flag
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_FLIP)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetOperation(s.flipop)
  	c:RegisterEffect(e2)
  	--Synchro Summon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCode(EVENT_FREE_CHAIN)
  	e3:SetCountLimit(1, id)
  	e3:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_MAIN_END)
  	e3:SetCondition(s.syncon)
  	e3:SetTarget(s.syntg)
  	e3:SetOperation(s.synop)
  	c:RegisterEffect(e3)
  end
  function s.lvtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local lv = e:GetHandler():GetLevel()
  	Duel.Hint(HINT_SELECTMSG, tp, HINGMSG_LVRANK)
  	e:SetLabel(Duel.AnnounceLevel(tp, 1, 9, lv))
  end
  function s.lvop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFaceup() and c:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_LEVEL)
  		e1:SetValue(e:GetLabel())
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE + RESET_PHASE + PHASE_END)
  		c:RegisterEffect(e1)
  	end
  end
  function s.flipop(e, tp, eg, ep, ev, re, r, rp)
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  end
  function s.syncon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local ph = Duel.GetCurrentPhase()
  	return c:GetFlagEffect(id) > 0 and (ph == PHASE_MAIN1 or ph == PHASE_MAIN2)
  end
  function s.filter(tc, c, tp)
  	if not tc:IsFaceup() or not tc:IsCanBeSynchroMaterial() then
  		return false
  	end
  	local mg = Group.FromCards(c, tc)
  	return Duel.IsExistingMatchingCard(s.synfilter, tp, LOCATION_EXTRA, 0, 1, nil, mg)
  end
  function s.synfilter(c, mg)
  	return c:IsSynchroSummonable(nil, mg)
  end
  function s.syntg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc, c, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, c, c, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, c, c, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.synop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
  		local mg = Group.FromCards(c, tc)
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, s.synfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil, mg)
  		local sc = g:GetFirst()
  		if sc then
  			Duel.SynchroSummon(tp, sc, nil, mg)
  		end
  	end
  end
  
  