name: Ryu-Ge
card_text: Special Summon 1 "Ryu-Ge" monster from your hand, Deck, or GY, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 "Ryu-Ge" Continuous Spell in your banishment, GY, or field; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "Ryu-Ge Rivalry" once per turn.
external_ids: local SETCARD_ID_0 = 0x1c0 --Ryu-Ge
  
lua: local SETCARD_ID_0 = 0x1c0 --Ryu-Ge
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TODECK + CATEGORY_DRAW)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetHintTiming(0, TIMING_END_PHASE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.drtg)
  	e2:SetOperation(s.drop)
  	c:RegisterEffect(e2)
  end
  function s.spfilter(c, e, tp)
  	return c:IsFaceupEx() and c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	if #g > 0 and Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		local tc = g:GetFirst()
  		if not tc:IsLocation(LOCATION_MZONE) then
  			return
  		end
  		local c = e:GetHandler()
  		local fid = c:GetFieldID()
  		tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1, fid)
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  		e1:SetCode(EVENT_PHASE + PHASE_END)
  		e1:SetCountLimit(1)
  		e1:SetLabel(fid)
  		e1:SetLabelObject(tc)
  		e1:SetCondition(s.thcon)
  		e1:SetOperation(s.thop)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	if tc:GetFlagEffectLabel(id) ~= e:GetLabel() then
  		e:Reset()
  		return false
  	else
  		return true
  	end
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.SendtoHand(e:GetLabelObject(), nil, REASON_EFFECT)
  end
  function s.cfilter(c)
  	return bit.band(c:GetType(), TYPE_SPELL + TYPE_CONTINUOUS) == TYPE_SPELL + TYPE_CONTINUOUS and c:IsFaceupEx() and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToDeck()
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_ONFIELD) and chkc:IsControler(tp) and s.cfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.cfilter, tp, LOCATION_ONFIELD + LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil) and Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectTarget(tp, s.cfilter, tp, LOCATION_ONFIELD + LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetTargetsRelateToChain()
  	if g:IsExists(Card.IsHasEffect, 1, nil, EFFECT_NECRO_VALLEY) then
  		return
  	end
  	if Duel.SendtoDeck(g, nil, SEQ_DECKBOTTOM, REASON_EFFECT) < 1 or not g:IsExists(Card.IsLocation, 1, nil, LOCATION_DECK + LOCATION_EXTRA) then
  		return
  	end
  	Duel.BreakEffect()
  	Duel.Draw(tp, 1, REASON_EFFECT)
  end
  
  
source_text: Ryu-Ge
  Special Summon 1 "Ryu-Ge" monster from your hand, Deck, or GY, but return it to the hand during the End Phase. You can banish this card from your GY, then target 1 "Ryu-Ge" Continuous Spell in your banishment, GY, or field; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "Ryu-Ge Rivalry" once per turn.
target_text: -- Ryu-Ge
  local SETCARD_ID_0 = 0x1c0 --Ryu-Ge
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TODECK + CATEGORY_DRAW)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetHintTiming(0, TIMING_END_PHASE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.drtg)
  	e2:SetOperation(s.drop)
  	c:RegisterEffect(e2)
  end
  function s.spfilter(c, e, tp)
  	return c:IsFaceupEx() and c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	if #g > 0 and Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		local tc = g:GetFirst()
  		if not tc:IsLocation(LOCATION_MZONE) then
  			return
  		end
  		local c = e:GetHandler()
  		local fid = c:GetFieldID()
  		tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1, fid)
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  		e1:SetCode(EVENT_PHASE + PHASE_END)
  		e1:SetCountLimit(1)
  		e1:SetLabel(fid)
  		e1:SetLabelObject(tc)
  		e1:SetCondition(s.thcon)
  		e1:SetOperation(s.thop)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	if tc:GetFlagEffectLabel(id) ~= e:GetLabel() then
  		e:Reset()
  		return false
  	else
  		return true
  	end
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.SendtoHand(e:GetLabelObject(), nil, REASON_EFFECT)
  end
  function s.cfilter(c)
  	return bit.band(c:GetType(), TYPE_SPELL + TYPE_CONTINUOUS) == TYPE_SPELL + TYPE_CONTINUOUS and c:IsFaceupEx() and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToDeck()
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_ONFIELD) and chkc:IsControler(tp) and s.cfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.cfilter, tp, LOCATION_ONFIELD + LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, nil) and Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectTarget(tp, s.cfilter, tp, LOCATION_ONFIELD + LOCATION_GRAVE + LOCATION_REMOVED, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetTargetsRelateToChain()
  	if g:IsExists(Card.IsHasEffect, 1, nil, EFFECT_NECRO_VALLEY) then
  		return
  	end
  	if Duel.SendtoDeck(g, nil, SEQ_DECKBOTTOM, REASON_EFFECT) < 1 or not g:IsExists(Card.IsLocation, 1, nil, LOCATION_DECK + LOCATION_EXTRA) then
  		return
  	end
  	Duel.BreakEffect()
  	Duel.Draw(tp, 1, REASON_EFFECT)
  end
  
  