name: Motor
card_text: You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 DARK Machine monster. You can target 1 monster you control; destroy it, then you can Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of "Motor Kaiser" once per turn.
external_ids: local CARD_ID_0 = 82556059 --Engine Token
  
lua: local CARD_ID_0 = 82556059 --Engine Token
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.sumcost)
  	e1:SetTarget(s.sumtg)
  	e1:SetOperation(s.sumop)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY | CATEGORY_SPECIAL_SUMMON | CATEGORY_TOKEN)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  end
  function s.sumcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not e:GetHandler():IsPublic()
  	end
  end
  function s.sumfilter(c)
  	return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsSummonable(true, nil)
  end
  function s.sumtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.sumfilter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SUMMON, nil, 1, 0, 0)
  end
  function s.sumop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SUMMON)
  	local tc = Duel.SelectMatchingCard(tp, s.sumfilter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, 1, nil):GetFirst()
  	if tc then
  		Duel.Summon(tp, tc, true, nil)
  	end
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.TRUE, tp, LOCATION_MZONE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, aux.TRUE, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if
  		tc:IsRelateToEffect(e)
  		and tc:IsType(TYPE_MONSTER)
  		and Duel.Destroy(tc, REASON_EFFECT) ~= 0
  		and Duel.IsPlayerCanSpecialSummonMonster(tp, id + o, 0, TYPES_TOKEN_MONSTER, 200, 200, 1, RACE_MACHINE, ATTRIBUTE_EARTH, POS_FACEUP_ATTACK, tp, 0)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  	then
  		Duel.BreakEffect()
  		local token = Duel.CreateToken(tp, id + o)
  		Duel.SpecialSummon(token, 0, tp, tp, false, false, POS_FACEUP_ATTACK)
  	end
  end
  
  
source_text: Motor
  You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 DARK Machine monster. You can target 1 monster you control; destroy it, then you can Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of "Motor Kaiser" once per turn.
target_text: -- Motor
  local CARD_ID_0 = 82556059 --Engine Token
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.sumcost)
  	e1:SetTarget(s.sumtg)
  	e1:SetOperation(s.sumop)
  	c:RegisterEffect(e1)
  	--destroy
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DESTROY | CATEGORY_SPECIAL_SUMMON | CATEGORY_TOKEN)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.destg)
  	e2:SetOperation(s.desop)
  	c:RegisterEffect(e2)
  end
  function s.sumcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not e:GetHandler():IsPublic()
  	end
  end
  function s.sumfilter(c)
  	return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsSummonable(true, nil)
  end
  function s.sumtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.sumfilter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SUMMON, nil, 1, 0, 0)
  end
  function s.sumop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SUMMON)
  	local tc = Duel.SelectMatchingCard(tp, s.sumfilter, tp, LOCATION_HAND + LOCATION_MZONE, 0, 1, 1, nil):GetFirst()
  	if tc then
  		Duel.Summon(tp, tc, true, nil)
  	end
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.TRUE, tp, LOCATION_MZONE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, aux.TRUE, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if
  		tc:IsRelateToEffect(e)
  		and tc:IsType(TYPE_MONSTER)
  		and Duel.Destroy(tc, REASON_EFFECT) ~= 0
  		and Duel.IsPlayerCanSpecialSummonMonster(tp, id + o, 0, TYPES_TOKEN_MONSTER, 200, 200, 1, RACE_MACHINE, ATTRIBUTE_EARTH, POS_FACEUP_ATTACK, tp, 0)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  	then
  		Duel.BreakEffect()
  		local token = Duel.CreateToken(tp, id + o)
  		Duel.SpecialSummon(token, 0, tp, tp, false, false, POS_FACEUP_ATTACK)
  	end
  end
  
  