name: Wind-Up
card_text: 2 Level 4 monsters
  This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--xyz summon
  	aux.AddXyzProcedure(c, nil, 4, 2)
  	c:EnableReviveLimit()
  	--atk
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetValue(s.atkval)
  	c:RegisterEffect(e1)
  	--pos
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_POSITION)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCost(s.cost)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.atkval(e, c)
  	return c:GetOverlayCount() * 300
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
  	end
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsCanTurnSet()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.ChangePosition(tc, POS_FACEDOWN_DEFENSE)
  		tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET + RESET_PHASE + PHASE_END, 0, 1)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_PHASE + PHASE_END)
  		e1:SetCountLimit(1)
  		e1:SetReset(RESET_PHASE + PHASE_END)
  		e1:SetCondition(s.flipcon)
  		e1:SetOperation(s.flipop)
  		e1:SetLabelObject(tc)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.flipcon(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	return tc:IsFacedown() and tc:GetFlagEffect(id) ~= 0
  end
  function s.flipop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	Duel.ChangePosition(tc, POS_FACEUP_ATTACK)
  end
  
  
source_text: Wind-Up
  2 Level 4 monsters
  This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
target_text: -- Wind-Up
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--xyz summon
  	aux.AddXyzProcedure(c, nil, 4, 2)
  	c:EnableReviveLimit()
  	--atk
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetValue(s.atkval)
  	c:RegisterEffect(e1)
  	--pos
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_POSITION)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCost(s.cost)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.atkval(e, c)
  	return c:GetOverlayCount() * 300
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
  	end
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsCanTurnSet()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.ChangePosition(tc, POS_FACEDOWN_DEFENSE)
  		tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET + RESET_PHASE + PHASE_END, 0, 1)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_PHASE + PHASE_END)
  		e1:SetCountLimit(1)
  		e1:SetReset(RESET_PHASE + PHASE_END)
  		e1:SetCondition(s.flipcon)
  		e1:SetOperation(s.flipop)
  		e1:SetLabelObject(tc)
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.flipcon(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	return tc:IsFacedown() and tc:GetFlagEffect(id) ~= 0
  end
  function s.flipop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	Duel.ChangePosition(tc, POS_FACEUP_ATTACK)
  end
  
  