name: Performapal
card_text: Pendulum Scale = 5
  [ Pendulum Effect ]
  Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field).
  ----------------------------------------
  [ Monster Effect ]
  Other Dragon-Type monsters you control gain 500 ATK, also they cannot be destroyed by card effects.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--remove
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_PZONE)
  	e1:SetCountLimit(1)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--atk up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(s.atktg)
  	e2:SetValue(500)
  	c:RegisterEffect(e2)
  	--indes
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e3:SetValue(1)
  	c:RegisterEffect(e3)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsAbleToEnterBP()
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsSummonLocation(LOCATION_EXTRA)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_BATTLED)
  		e1:SetOwnerPlayer(tp)
  		e1:SetCondition(s.rmcon)
  		e1:SetOperation(s.rmop)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1, true)
  	end
  end
  function s.rmcon(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetHandler():GetBattleTarget()
  	return tp == e:GetOwnerPlayer() and tc and tc:IsControler(1 - tp)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetHandler():GetBattleTarget()
  	Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  end
  function s.atktg(e, c)
  	return c:IsRace(RACE_DRAGON) and c ~= e:GetHandler()
  end
  
  
source_text: Performapal
  Pendulum Scale = 5
  [ Pendulum Effect ]
  Once per turn: You can target 1 Dragon-Type monster you control that was Special Summoned from the Extra Deck; this turn, if that monster you control battles an opponent's monster, banish that opponent's monster after damage calculation (even if this card leaves the field).
  ----------------------------------------
  [ Monster Effect ]
  Other Dragon-Type monsters you control gain 500 ATK, also they cannot be destroyed by card effects.
target_text: -- Performapal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--remove
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_PZONE)
  	e1:SetCountLimit(1)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--atk up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(s.atktg)
  	e2:SetValue(500)
  	c:RegisterEffect(e2)
  	--indes
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e3:SetValue(1)
  	c:RegisterEffect(e3)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsAbleToEnterBP()
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsSummonLocation(LOCATION_EXTRA)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_BATTLED)
  		e1:SetOwnerPlayer(tp)
  		e1:SetCondition(s.rmcon)
  		e1:SetOperation(s.rmop)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1, true)
  	end
  end
  function s.rmcon(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetHandler():GetBattleTarget()
  	return tp == e:GetOwnerPlayer() and tc and tc:IsControler(1 - tp)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetHandler():GetBattleTarget()
  	Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  end
  function s.atktg(e, c)
  	return c:IsRace(RACE_DRAGON) and c ~= e:GetHandler()
  end
  
  