name: Checkmate
card_text: Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
external_ids: local CARD_ID_0 = 35975813 --Terrorking Archfiend
  local SETCARD_ID_0 = 0x45 --Archfiend
  
lua: local CARD_ID_0 = 35975813 --Terrorking Archfiend
  local SETCARD_ID_0 = 0x45 --Archfiend
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsAbleToEnterBP()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(1)
  	return true
  end
  function s.rfilter(c, tp)
  	return c:IsSetCard(SETCARD_ID_0) and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, c)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsCode(CARD_ID_0)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		if e:GetLabel() == 0 then
  			return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  		end
  		e:SetLabel(0)
  		return Duel.CheckReleaseGroup(tp, s.rfilter, 1, nil, tp)
  	end
  	if e:GetLabel() ~= 0 then
  		e:SetLabel(0)
  		local rg = Duel.SelectReleaseGroup(tp, s.rfilter, 1, 1, nil, tp)
  		Duel.Release(rg, REASON_COST)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DIRECT_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  	end
  end
  
  
source_text: Checkmate
  Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
target_text: -- Checkmate
  local CARD_ID_0 = 35975813 --Terrorking Archfiend
  local SETCARD_ID_0 = 0x45 --Archfiend
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.condition)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsAbleToEnterBP()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(1)
  	return true
  end
  function s.rfilter(c, tp)
  	return c:IsSetCard(SETCARD_ID_0) and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, c)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsCode(CARD_ID_0)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		if e:GetLabel() == 0 then
  			return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  		end
  		e:SetLabel(0)
  		return Duel.CheckReleaseGroup(tp, s.rfilter, 1, nil, tp)
  	end
  	if e:GetLabel() ~= 0 then
  		e:SetLabel(0)
  		local rg = Duel.SelectReleaseGroup(tp, s.rfilter, 1, 1, nil, tp)
  		Duel.Release(rg, REASON_COST)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DIRECT_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  	end
  end
  
  