name: Migratory
card_text: If a WATER Xyz Monster is on the field: You can Special Summon this card from your hand. During your Main Phase: You can detach 1 material from a monster you control, then you can Special Summon 1 Level 3 or 4 WATER monster from your hand or GY, but its effects are negated, also it can be treated as a Level 5 monster this turn, if used for the Xyz Summon of a WATER monster. You can only use each effect of "Migratory Zereort" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--spsummon 2
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_GRAVE_SPSUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.sptg2)
  	e2:SetOperation(s.spop2)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsAttribute(ATTRIBUTE_WATER)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckRemoveOverlayCard(tp, 1, 0, 1, REASON_EFFECT)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
  end
  function s.spfilter(c, e, tp)
  	return c:IsLevel(3, 4) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.spop2(e, tp, eg, ep, ev, re, r, rp)
  	if
  		Duel.RemoveOverlayCard(tp, 1, 0, 1, 1, REASON_EFFECT) ~= 0
  		and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  		and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  		local tc = g:GetFirst()
  		if tc then
  			Duel.BreakEffect()
  			Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP)
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_DISABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e1)
  			local e2 = e1:Clone()
  			e2:SetCode(EFFECT_DISABLE_EFFECT)
  			e2:SetValue(RESET_TURN_SET)
  			tc:RegisterEffect(e2)
  			local e3 = Effect.CreateEffect(e:GetHandler())
  			e3:SetType(EFFECT_TYPE_SINGLE)
  			e3:SetCode(EFFECT_XYZ_LEVEL)
  			e3:SetValue(s.xyzlv)
  			e3:SetLabel(5)
  			e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e3, true)
  		end
  		Duel.SpecialSummonComplete()
  	end
  end
  function s.xyzlv(e, c, rc)
  	if rc:IsAttribute(ATTRIBUTE_WATER) then
  		return c:GetLevel() + 0x10000 * e:GetLabel()
  	else
  		return c:GetLevel()
  	end
  end
  
  
source_text: Migratory
  If a WATER Xyz Monster is on the field: You can Special Summon this card from your hand. During your Main Phase: You can detach 1 material from a monster you control, then you can Special Summon 1 Level 3 or 4 WATER monster from your hand or GY, but its effects are negated, also it can be treated as a Level 5 monster this turn, if used for the Xyz Summon of a WATER monster. You can only use each effect of "Migratory Zereort" once per turn.
target_text: -- Migratory
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--spsummon 2
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_GRAVE_SPSUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.sptg2)
  	e2:SetOperation(s.spop2)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsAttribute(ATTRIBUTE_WATER)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckRemoveOverlayCard(tp, 1, 0, 1, REASON_EFFECT)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
  end
  function s.spfilter(c, e, tp)
  	return c:IsLevel(3, 4) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.spop2(e, tp, eg, ep, ev, re, r, rp)
  	if
  		Duel.RemoveOverlayCard(tp, 1, 0, 1, 1, REASON_EFFECT) ~= 0
  		and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  		and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  		local tc = g:GetFirst()
  		if tc then
  			Duel.BreakEffect()
  			Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP)
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_DISABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e1)
  			local e2 = e1:Clone()
  			e2:SetCode(EFFECT_DISABLE_EFFECT)
  			e2:SetValue(RESET_TURN_SET)
  			tc:RegisterEffect(e2)
  			local e3 = Effect.CreateEffect(e:GetHandler())
  			e3:SetType(EFFECT_TYPE_SINGLE)
  			e3:SetCode(EFFECT_XYZ_LEVEL)
  			e3:SetValue(s.xyzlv)
  			e3:SetLabel(5)
  			e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e3, true)
  		end
  		Duel.SpecialSummonComplete()
  	end
  end
  function s.xyzlv(e, c, rc)
  	if rc:IsAttribute(ATTRIBUTE_WATER) then
  		return c:GetLevel() + 0x10000 * e:GetLabel()
  	else
  		return c:GetLevel()
  	end
  end
  
  