name: Original
card_text: Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.
external_ids: local SETCARD_ID_0 = 0x19c --Snake-Eye
  
lua: local SETCARD_ID_0 = 0x19c --Snake-Eye
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--to hand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND + CATEGORY_TODECK)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c, tp)
  	return c:IsFaceup() and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp, c) > 0
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD, 0, 1, c, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_ONFIELD, 0, 1, 1, c, tp)
  	Duel.SendtoGrave(g, REASON_COST)
  end
  function s.filter(c, e, tp)
  	return c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return (e:IsCostChecked() or Duel.GetLocationCount(tp, LOCATION_MZONE) > 0) and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK + LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK + LOCATION_HAND)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK + LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  end
  function s.rfilter(c)
  	return c:IsSetCard(SETCARD_ID_0, 0x119b) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
  end
  function s.sfilter(c)
  	return c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.rfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rfilter, tp, LOCATION_GRAVE, 0, 1, nil) and Duel.IsExistingMatchingCard(s.sfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectTarget(tp, s.rfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local tc = Duel.SelectMatchingCard(tp, s.sfilter, tp, LOCATION_DECK, 0, 1, 1, nil):GetFirst()
  	if not (tc and Duel.SendtoHand(tc, nil, REASON_EFFECT) > 0 and tc:IsLocation(LOCATION_HAND)) then
  		return
  	end
  	Duel.ConfirmCards(1 - tp, tc)
  	local rc = Duel.GetFirstTarget()
  	if rc:IsRelateToEffect(e) then
  		Duel.ShuffleDeck(tp)
  		Duel.BreakEffect()
  		Duel.SendtoDeck(rc, nil, SEQ_DECKBOTTOM, REASON_EFFECT)
  	end
  end
  
  
source_text: Original
  Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.
target_text: -- Original
  local SETCARD_ID_0 = 0x19c --Snake-Eye
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--to hand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND + CATEGORY_TODECK)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c, tp)
  	return c:IsFaceup() and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp, c) > 0
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD, 0, 1, c, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_ONFIELD, 0, 1, 1, c, tp)
  	Duel.SendtoGrave(g, REASON_COST)
  end
  function s.filter(c, e, tp)
  	return c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return (e:IsCostChecked() or Duel.GetLocationCount(tp, LOCATION_MZONE) > 0) and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK + LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK + LOCATION_HAND)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK + LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  end
  function s.rfilter(c)
  	return c:IsSetCard(SETCARD_ID_0, 0x119b) and c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
  end
  function s.sfilter(c)
  	return c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.rfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rfilter, tp, LOCATION_GRAVE, 0, 1, nil) and Duel.IsExistingMatchingCard(s.sfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectTarget(tp, s.rfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local tc = Duel.SelectMatchingCard(tp, s.sfilter, tp, LOCATION_DECK, 0, 1, 1, nil):GetFirst()
  	if not (tc and Duel.SendtoHand(tc, nil, REASON_EFFECT) > 0 and tc:IsLocation(LOCATION_HAND)) then
  		return
  	end
  	Duel.ConfirmCards(1 - tp, tc)
  	local rc = Duel.GetFirstTarget()
  	if rc:IsRelateToEffect(e) then
  		Duel.ShuffleDeck(tp)
  		Duel.BreakEffect()
  		Duel.SendtoDeck(rc, nil, SEQ_DECKBOTTOM, REASON_EFFECT)
  	end
  end
  
  