name: Murmur
card_text: Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return all Field Spell Cards on the field to the hand.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_POSITION + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsCanTurnSet()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	local g = Duel.SelectTarget(tp, s.filter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, 1, 0, 0)
  end
  function s.rfilter(c)
  	return c:IsAbleToHand()
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsControler(1 - tp) and tc:IsFaceup() and Duel.ChangePosition(tc, POS_FACEDOWN_DEFENSE) > 0 then
  		local rg = Duel.GetMatchingGroup(s.rfilter, tp, LOCATION_FZONE, LOCATION_FZONE, nil)
  		if rg:GetCount() ~= 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 0)) then
  			Duel.BreakEffect()
  			Duel.SendtoHand(rg, nil, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: Murmur
  Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return all Field Spell Cards on the field to the hand.
target_text: -- Murmur
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_POSITION + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsCanTurnSet()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	local g = Duel.SelectTarget(tp, s.filter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, 1, 0, 0)
  end
  function s.rfilter(c)
  	return c:IsAbleToHand()
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsControler(1 - tp) and tc:IsFaceup() and Duel.ChangePosition(tc, POS_FACEDOWN_DEFENSE) > 0 then
  		local rg = Duel.GetMatchingGroup(s.rfilter, tp, LOCATION_FZONE, LOCATION_FZONE, nil)
  		if rg:GetCount() ~= 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 0)) then
  			Duel.BreakEffect()
  			Duel.SendtoHand(rg, nil, REASON_EFFECT)
  		end
  	end
  end
  
  