name: Angel
card_text: 1 Tuner + 1+ non-Tuner monsters
  Gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use this effect of "Angel of Zera" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetValue(s.atkval)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_REMOVE)
  	e2:SetOperation(s.spreg)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e3:SetRange(LOCATION_REMOVED)
  	e3:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e3:SetCountLimit(1, id)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	e3:SetLabelObject(e2)
  	c:RegisterEffect(e3)
  end
  function s.atkval(e, c)
  	return Duel.GetFieldGroupCount(c:GetControler(), 0, LOCATION_REMOVED) * 100
  end
  function s.spreg(e, tp, eg, ep, ev, re, r, rp)
  	e:SetLabel(Duel.GetTurnCount())
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 2)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return e:GetLabelObject():GetLabel() ~= Duel.GetTurnCount() and c:GetFlagEffect(id) > 0
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local c = e:GetHandler()
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  	c:ResetFlagEffect(id)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  
source_text: Angel
  1 Tuner + 1+ non-Tuner monsters
  Gains 100 ATK for each of your opponent's banished cards. During the Standby Phase of the next turn after this card was banished: Special Summon this banished card. You can only use this effect of "Angel of Zera" once per turn.
target_text: -- Angel
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetValue(s.atkval)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_REMOVE)
  	e2:SetOperation(s.spreg)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e3:SetRange(LOCATION_REMOVED)
  	e3:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e3:SetCountLimit(1, id)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	e3:SetLabelObject(e2)
  	c:RegisterEffect(e3)
  end
  function s.atkval(e, c)
  	return Duel.GetFieldGroupCount(c:GetControler(), 0, LOCATION_REMOVED) * 100
  end
  function s.spreg(e, tp, eg, ep, ev, re, r, rp)
  	e:SetLabel(Duel.GetTurnCount())
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 2)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return e:GetLabelObject():GetLabel() ~= Duel.GetTurnCount() and c:GetFlagEffect(id) > 0
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local c = e:GetHandler()
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  	c:ResetFlagEffect(id)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  