name: Attention!
card_text: Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(TIMING_ATTACK, 0x11e0)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsLevelBelow(5) and c:IsFaceup() and Duel.IsExistingMatchingCard(s.filter2, 0, LOCATION_MZONE, LOCATION_MZONE, 1, c, c:GetLevel())
  end
  function s.filter2(c, lv)
  	return c:IsFaceup() and c:IsLevelAbove(0) and not c:IsLevel(lv)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	local g = Duel.SelectTarget(tp, s.filter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	local dg = Duel.GetMatchingGroup(s.filter2, 0, LOCATION_MZONE, LOCATION_MZONE, nil, g:GetFirst():GetLevel())
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, dg, dg:GetCount(), 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		local dg = Duel.GetMatchingGroup(s.filter2, 0, LOCATION_MZONE, LOCATION_MZONE, tc, tc:GetLevel())
  		Duel.Destroy(dg, REASON_EFFECT)
  	end
  end
  
  
source_text: Attention!
  Target 1 face-up Level 5 or lower monster your opponent controls; destroy all face-up monsters on the field with a different Level than it.
target_text: -- Attention!
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(TIMING_ATTACK, 0x11e0)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsLevelBelow(5) and c:IsFaceup() and Duel.IsExistingMatchingCard(s.filter2, 0, LOCATION_MZONE, LOCATION_MZONE, 1, c, c:GetLevel())
  end
  function s.filter2(c, lv)
  	return c:IsFaceup() and c:IsLevelAbove(0) and not c:IsLevel(lv)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	local g = Duel.SelectTarget(tp, s.filter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	local dg = Duel.GetMatchingGroup(s.filter2, 0, LOCATION_MZONE, LOCATION_MZONE, nil, g:GetFirst():GetLevel())
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, dg, dg:GetCount(), 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		local dg = Duel.GetMatchingGroup(s.filter2, 0, LOCATION_MZONE, LOCATION_MZONE, tc, tc:GetLevel())
  		Duel.Destroy(dg, REASON_EFFECT)
  	end
  end
  
  