name: Blue-Eyes
card_text: "Blue-Eyes White Dragon" + 1 Dragon monster
  Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. Can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it.
external_ids: local CARD_ID_0 = 89631139 --Blue-Eyes White Dragon
  
lua: local CARD_ID_0 = 89631139 --Blue-Eyes White Dragon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--fusion material
  	c:EnableReviveLimit()
  	aux.AddFusionProcCodeFun(c, CARD_ID_0, aux.FilterBoolFunction(Card.IsRace, RACE_DRAGON), 1, true, true)
  	--special summon condition
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetRange(LOCATION_EXTRA)
  	e1:SetValue(aux.fuslimit)
  	c:RegisterEffect(e1)
  	--special summon rule
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e2:SetCode(EFFECT_SPSUMMON_PROC)
  	e2:SetRange(LOCATION_EXTRA)
  	e2:SetCondition(s.sprcon)
  	e2:SetTarget(s.sprtg)
  	e2:SetOperation(s.sprop)
  	c:RegisterEffect(e2)
  	--immune
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_IMMUNE_EFFECT)
  	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetValue(s.efilter)
  	c:RegisterEffect(e3)
  	--attack all
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetCode(EFFECT_ATTACK_ALL)
  	e4:SetValue(1)
  	c:RegisterEffect(e4)
  	--set trap
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 0))
  	e5:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e5:SetCode(EVENT_DAMAGE_STEP_END)
  	e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e5:SetCondition(s.setcon)
  	e5:SetTarget(s.settg)
  	e5:SetOperation(s.setop)
  	c:RegisterEffect(e5)
  end
  function s.ultimate_fusion_check(tp, sg, fc)
  	return aux.gffcheck(sg, Card.IsFusionCode, CARD_ID_0, Card.IsRace, RACE_DRAGON)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:GetOriginalType() & TYPE_FUSION ~= 0
  end
  function s.sprfilter(c, tp, sc)
  	local eqc = c:GetEquipGroup():FilterCount(s.cfilter, nil)
  	return c:IsFusionCode(CARD_ID_0) and eqc > 0 and Duel.GetLocationCountFromEx(tp, tp, c, sc) > 0 and c:IsCanBeFusionMaterial(sc, SUMMON_TYPE_SPECIAL)
  end
  function s.sprcon(e, c)
  	if c == nil then
  		return true
  	end
  	local tp = c:GetControler()
  	return Duel.CheckReleaseGroupEx(tp, s.sprfilter, 1, REASON_SPSUMMON, false, nil, tp, c)
  end
  function s.sprtg(e, tp, eg, ep, ev, re, r, rp, chk, c)
  	local g = Duel.GetReleaseGroup(tp, false, REASON_SPSUMMON):Filter(s.sprfilter, nil, tp, c)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RELEASE)
  	local tc = g:SelectUnselect(nil, tp, false, true, 1, 1)
  	if tc then
  		e:SetLabelObject(tc)
  		return true
  	else
  		return false
  	end
  end
  function s.sprop(e, tp, eg, ep, ev, re, r, rp, c)
  	local tc = e:GetLabelObject()
  	c:SetMaterial(Group.FromCards(tc))
  	Duel.Release(tc, REASON_SPSUMMON)
  end
  function s.efilter(e, te)
  	return te:IsActiveType(TYPE_TRAP)
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) == 0 and aux.dsercon(e, tp, eg, ep, ev, re, r, rp)
  end
  function s.setfilter(c)
  	return c:IsType(TYPE_TRAP) and c:IsSSetable()
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.setfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.setfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  	local g = Duel.SelectTarget(tp, s.setfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, g, 1, 0, 0)
  	if e:IsCostChecked() then
  		e:GetHandler():RegisterFlagEffect(id, RESET_EVENT | RESET_TOFIELD | RESET_TURN_SET | RESET_PHASE | PHASE_END, 0, 0, 1)
  	end
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SSet(tp, tc)
  	end
  end
  
  
source_text: Blue-Eyes
  "Blue-Eyes White Dragon" + 1 Dragon monster
  Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. Can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it.
target_text: -- Blue-Eyes
  local CARD_ID_0 = 89631139 --Blue-Eyes White Dragon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--fusion material
  	c:EnableReviveLimit()
  	aux.AddFusionProcCodeFun(c, CARD_ID_0, aux.FilterBoolFunction(Card.IsRace, RACE_DRAGON), 1, true, true)
  	--special summon condition
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetRange(LOCATION_EXTRA)
  	e1:SetValue(aux.fuslimit)
  	c:RegisterEffect(e1)
  	--special summon rule
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e2:SetCode(EFFECT_SPSUMMON_PROC)
  	e2:SetRange(LOCATION_EXTRA)
  	e2:SetCondition(s.sprcon)
  	e2:SetTarget(s.sprtg)
  	e2:SetOperation(s.sprop)
  	c:RegisterEffect(e2)
  	--immune
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_IMMUNE_EFFECT)
  	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetValue(s.efilter)
  	c:RegisterEffect(e3)
  	--attack all
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetCode(EFFECT_ATTACK_ALL)
  	e4:SetValue(1)
  	c:RegisterEffect(e4)
  	--set trap
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 0))
  	e5:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e5:SetCode(EVENT_DAMAGE_STEP_END)
  	e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e5:SetCondition(s.setcon)
  	e5:SetTarget(s.settg)
  	e5:SetOperation(s.setop)
  	c:RegisterEffect(e5)
  end
  function s.ultimate_fusion_check(tp, sg, fc)
  	return aux.gffcheck(sg, Card.IsFusionCode, CARD_ID_0, Card.IsRace, RACE_DRAGON)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:GetOriginalType() & TYPE_FUSION ~= 0
  end
  function s.sprfilter(c, tp, sc)
  	local eqc = c:GetEquipGroup():FilterCount(s.cfilter, nil)
  	return c:IsFusionCode(CARD_ID_0) and eqc > 0 and Duel.GetLocationCountFromEx(tp, tp, c, sc) > 0 and c:IsCanBeFusionMaterial(sc, SUMMON_TYPE_SPECIAL)
  end
  function s.sprcon(e, c)
  	if c == nil then
  		return true
  	end
  	local tp = c:GetControler()
  	return Duel.CheckReleaseGroupEx(tp, s.sprfilter, 1, REASON_SPSUMMON, false, nil, tp, c)
  end
  function s.sprtg(e, tp, eg, ep, ev, re, r, rp, chk, c)
  	local g = Duel.GetReleaseGroup(tp, false, REASON_SPSUMMON):Filter(s.sprfilter, nil, tp, c)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RELEASE)
  	local tc = g:SelectUnselect(nil, tp, false, true, 1, 1)
  	if tc then
  		e:SetLabelObject(tc)
  		return true
  	else
  		return false
  	end
  end
  function s.sprop(e, tp, eg, ep, ev, re, r, rp, c)
  	local tc = e:GetLabelObject()
  	c:SetMaterial(Group.FromCards(tc))
  	Duel.Release(tc, REASON_SPSUMMON)
  end
  function s.efilter(e, te)
  	return te:IsActiveType(TYPE_TRAP)
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) == 0 and aux.dsercon(e, tp, eg, ep, ev, re, r, rp)
  end
  function s.setfilter(c)
  	return c:IsType(TYPE_TRAP) and c:IsSSetable()
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.setfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.setfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  	local g = Duel.SelectTarget(tp, s.setfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, g, 1, 0, 0)
  	if e:IsCostChecked() then
  		e:GetHandler():RegisterFlagEffect(id, RESET_EVENT | RESET_TOFIELD | RESET_TURN_SET | RESET_PHASE | PHASE_END, 0, 0, 1)
  	end
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SSet(tp, tc)
  	end
  end
  
  