name: Lightning
card_text: 1 Tuner + 1 or more non-Tuner monsters
  If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DAMAGE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_BATTLE_DESTROYING)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCondition(s.damcon)
  	e1:SetTarget(s.damtg)
  	e1:SetOperation(s.damop)
  	c:RegisterEffect(e1)
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local t = Duel.GetAttackTarget()
  	if ev == 1 then
  		t = Duel.GetAttacker()
  	end
  	if not c:IsRelateToBattle() or c:IsFacedown() then
  		return false
  	end
  	return t:IsLocation(LOCATION_GRAVE) and t:IsType(TYPE_MONSTER)
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 0)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
  	Duel.Damage(p, Duel.GetFieldGroupCount(p, LOCATION_HAND, 0) * 300, REASON_EFFECT)
  end
  
  
source_text: Lightning
  1 Tuner + 1 or more non-Tuner monsters
  If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict 300 damage to your opponent for each card in your opponent's hand.
target_text: -- Lightning
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DAMAGE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_BATTLE_DESTROYING)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCondition(s.damcon)
  	e1:SetTarget(s.damtg)
  	e1:SetOperation(s.damop)
  	c:RegisterEffect(e1)
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local t = Duel.GetAttackTarget()
  	if ev == 1 then
  		t = Duel.GetAttacker()
  	end
  	if not c:IsRelateToBattle() or c:IsFacedown() then
  		return false
  	end
  	return t:IsLocation(LOCATION_GRAVE) and t:IsType(TYPE_MONSTER)
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 0)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
  	Duel.Damage(p, Duel.GetFieldGroupCount(p, LOCATION_HAND, 0) * 300, REASON_EFFECT)
  end
  
  