name: Trap
card_text: Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.desfilter(c, tp, ft)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP) and Duel.GetSZoneCount(tp, c) > ft
  end
  function s.setfilter(c)
  	return c:GetType() == TYPE_TRAP and not c:IsCode(id) and c:IsSSetable(true)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(tp) and chkc:IsType(TYPE_SPELL + TYPE_TRAP) and chkc ~= e:GetHandler()
  	end
  	local ft = 0
  	if chk == 0 then
  		if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then
  			ft = 1
  		end
  		return Duel.IsExistingTarget(s.desfilter, tp, LOCATION_ONFIELD, 0, 1, e:GetHandler(), tp, ft) and Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_ONFIELD, 0, 1, 1, e:GetHandler(), tp, ft)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsRelateToChain() and tc:IsOnField() and Duel.Destroy(tc, REASON_EFFECT) > 0 and Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  		local g = Duel.SelectMatchingCard(tp, s.setfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  		local sc = g:GetFirst()
  		if sc and Duel.SSet(tp, sc) ~= 0 then
  			local e1 = Effect.CreateEffect(c)
  			e1:SetDescription(aux.Stringid(id, 1))
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
  			e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			e1:SetCondition(s.actcon)
  			sc:RegisterEffect(e1)
  		end
  	end
  end
  function s.actcon(e)
  	return Duel.IsExistingMatchingCard(Card.IsType, e:GetHandlerPlayer(), LOCATION_GRAVE, 0, 3, nil, TYPE_TRAP)
  end
  
  
source_text: Trap
  Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.
target_text: -- Trap
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.desfilter(c, tp, ft)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP) and Duel.GetSZoneCount(tp, c) > ft
  end
  function s.setfilter(c)
  	return c:GetType() == TYPE_TRAP and not c:IsCode(id) and c:IsSSetable(true)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(tp) and chkc:IsType(TYPE_SPELL + TYPE_TRAP) and chkc ~= e:GetHandler()
  	end
  	local ft = 0
  	if chk == 0 then
  		if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then
  			ft = 1
  		end
  		return Duel.IsExistingTarget(s.desfilter, tp, LOCATION_ONFIELD, 0, 1, e:GetHandler(), tp, ft) and Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_ONFIELD, 0, 1, 1, e:GetHandler(), tp, ft)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsRelateToChain() and tc:IsOnField() and Duel.Destroy(tc, REASON_EFFECT) > 0 and Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  		local g = Duel.SelectMatchingCard(tp, s.setfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  		local sc = g:GetFirst()
  		if sc and Duel.SSet(tp, sc) ~= 0 then
  			local e1 = Effect.CreateEffect(c)
  			e1:SetDescription(aux.Stringid(id, 1))
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
  			e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			e1:SetCondition(s.actcon)
  			sc:RegisterEffect(e1)
  		end
  	end
  end
  function s.actcon(e)
  	return Duel.IsExistingMatchingCard(Card.IsType, e:GetHandlerPlayer(), LOCATION_GRAVE, 0, 3, nil, TYPE_TRAP)
  end
  
  