name: Royal
card_text: Neither player can Special Summon monsters from the GY.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--spsummon limit
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetRange(LOCATION_SZONE)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 1)
  	e1:SetTarget(s.sumlimit)
  	c:RegisterEffect(e1)
  end
  function s.sumlimit(e, c, sump, sumtype, sumpos, targetp)
  	return c:IsLocation(LOCATION_GRAVE) and c:IsType(TYPE_MONSTER)
  end
  
  
source_text: Royal
  Neither player can Special Summon monsters from the GY.
target_text: -- Royal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--spsummon limit
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetRange(LOCATION_SZONE)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 1)
  	e1:SetTarget(s.sumlimit)
  	c:RegisterEffect(e1)
  end
  function s.sumlimit(e, c, sump, sumtype, sumpos, targetp)
  	return c:IsLocation(LOCATION_GRAVE) and c:IsType(TYPE_MONSTER)
  end
  
  