name: Heavy
card_text: If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TODECK + CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetHintTiming(0, TIMING_TOHAND)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) > 7
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(1 - tp)
  	end
  	Duel.SetTargetPlayer(1 - tp)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
  	local g = Duel.GetFieldGroup(p, LOCATION_HAND, 0)
  	Duel.SendtoDeck(g, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  	Duel.ShuffleDeck(p)
  	Duel.BreakEffect()
  	Duel.Draw(p, 2, REASON_EFFECT)
  end
  
  
source_text: Heavy
  If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
target_text: -- Heavy
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TODECK + CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetHintTiming(0, TIMING_TOHAND)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) > 7
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(1 - tp)
  	end
  	Duel.SetTargetPlayer(1 - tp)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
  	local g = Duel.GetFieldGroup(p, LOCATION_HAND, 0)
  	Duel.SendtoDeck(g, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  	Duel.ShuffleDeck(p)
  	Duel.BreakEffect()
  	Duel.Draw(p, 2, REASON_EFFECT)
  end
  
  