name: Bystial
card_text: You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.
external_ids: local SETCARD_ID_0 = 0x15d --Branded
  local SETCARD_ID_1 = 0x188 --Bystial
  
lua: local SETCARD_ID_0 = 0x15d --Branded
  local SETCARD_ID_1 = 0x188 --Bystial
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_REMOVE + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCondition(s.spcon1)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCondition(s.spcon2)
  	c:RegisterEffect(e2)
  	--to grave
  	local e3 = Effect.CreateEffect(c)
  	e3:SetCategory(CATEGORY_TOGRAVE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_TO_GRAVE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetTarget(s.target)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  end
  function s.spcon1(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) == 0
  end
  function s.spcon2(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) > 0
  end
  function s.cfilter(c)
  	return c:IsAttribute(ATTRIBUTE_LIGHT + ATTRIBUTE_DARK) and c:IsAbleToRemove()
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and s.cfilter(chkc)
  	end
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.cfilter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 1, nil) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, s.cfilter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.Remove(tc, POS_FACEUP, REASON_EFFECT) > 0 and c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.filter(c)
  	return c:IsAbleToGrave() and not c:IsCode(id) and (c:IsType(TYPE_MONSTER) and c:IsSetCard(SETCARD_ID_1) or c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsSetCard(SETCARD_ID_1))
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if #g > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  
  
source_text: Bystial
  You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.
target_text: -- Bystial
  local SETCARD_ID_0 = 0x15d --Branded
  local SETCARD_ID_1 = 0x188 --Bystial
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_REMOVE + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCondition(s.spcon1)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCondition(s.spcon2)
  	c:RegisterEffect(e2)
  	--to grave
  	local e3 = Effect.CreateEffect(c)
  	e3:SetCategory(CATEGORY_TOGRAVE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_TO_GRAVE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetTarget(s.target)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  end
  function s.spcon1(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) == 0
  end
  function s.spcon2(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) > 0
  end
  function s.cfilter(c)
  	return c:IsAttribute(ATTRIBUTE_LIGHT + ATTRIBUTE_DARK) and c:IsAbleToRemove()
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and s.cfilter(chkc)
  	end
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.cfilter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 1, nil) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, s.cfilter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.Remove(tc, POS_FACEUP, REASON_EFFECT) > 0 and c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.filter(c)
  	return c:IsAbleToGrave() and not c:IsCode(id) and (c:IsType(TYPE_MONSTER) and c:IsSetCard(SETCARD_ID_1) or c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsSetCard(SETCARD_ID_1))
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if #g > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  
  