name: Present
card_text: Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_HANDES + CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local ct = Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND)
  	if chk == 0 then
  		return ct > 0 and Duel.IsPlayerCanDraw(1 - tp, 5)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, 1 - tp, ct)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, 1 - tp, 5)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_HAND)
  	if Duel.SendtoGrave(g, REASON_EFFECT + REASON_DISCARD) ~= 0 then
  		Duel.BreakEffect()
  		Duel.Draw(1 - tp, 5, REASON_EFFECT)
  	end
  end
  
  
source_text: Present
  Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.
target_text: -- Present
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_HANDES + CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local ct = Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND)
  	if chk == 0 then
  		return ct > 0 and Duel.IsPlayerCanDraw(1 - tp, 5)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, 1 - tp, ct)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, 1 - tp, 5)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_HAND)
  	if Duel.SendtoGrave(g, REASON_EFFECT + REASON_DISCARD) ~= 0 then
  		Duel.BreakEffect()
  		Duel.Draw(1 - tp, 5, REASON_EFFECT)
  	end
  end
  
  