name: Future
card_text: Each time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.clear)
  	c:RegisterEffect(e1)
  	local ng = Group.CreateGroup()
  	ng:KeepAlive()
  	e1:SetLabelObject(ng)
  	--remove
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_REMOVE)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetCode(EVENT_SUMMON_SUCCESS)
  	e2:SetTarget(s.rmtg)
  	e2:SetOperation(s.rmop)
  	e2:SetLabelObject(e1)
  	c:RegisterEffect(e2)
  	--return
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e3:SetCountLimit(1)
  	e3:SetCondition(s.retcon)
  	e3:SetOperation(s.retop)
  	e3:SetLabelObject(e1)
  	c:RegisterEffect(e3)
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e4:SetCode(EVENT_PHASE_START + PHASE_MAIN1)
  	e4:SetRange(LOCATION_FZONE)
  	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e4:SetCountLimit(1)
  	e4:SetOperation(s.clearop)
  	e4:SetLabelObject(e1)
  	c:RegisterEffect(e4)
  end
  function s.clear(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	e:GetLabelObject():Clear()
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return eg:GetFirst():IsOnField() and eg:GetFirst():IsCanBeEffectTarget(e)
  	end
  	Duel.SetTargetCard(eg:GetFirst())
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, eg, 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = eg:GetFirst()
  	if tc:IsRelateToEffect(e) and tc:IsLocation(LOCATION_MZONE) and Duel.Remove(tc, POS_FACEUP, REASON_EFFECT + REASON_TEMPORARY) ~= 0 then
  		tc:CreateRelation(e:GetHandler(), RESET_EVENT + RESETS_STANDARD)
  		e:GetLabelObject():GetLabelObject():AddCard(tc)
  	end
  end
  function s.retfilter(c, ec, tp)
  	return c:IsRelateToCard(ec) and c:IsPreviousControler(tp)
  end
  function s.retcon(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject():GetLabelObject()
  	return g:FilterCount(s.retfilter, nil, e:GetHandler(), Duel.GetTurnPlayer()) > 0
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	local p = Duel.GetTurnPlayer()
  	local lg = e:GetLabelObject():GetLabelObject()
  	local g = lg:Filter(s.retfilter, nil, e:GetHandler(), p)
  	lg:Sub(g)
  	local ft = Duel.GetLocationCount(p, LOCATION_MZONE)
  	if g:GetCount() > ft then
  		local sg = g
  		Duel.Hint(HINT_SELECTMSG, p, aux.Stringid(id, 2))
  		g = g:Select(p, ft, ft, nil)
  		sg:Sub(g)
  		Duel.SendtoGrave(sg, REASON_EFFECT)
  	end
  	local tc = g:GetFirst()
  	while tc do
  		Duel.ReturnToField(tc, POS_FACEUP_ATTACK)
  		tc = g:GetNext()
  	end
  end
  function s.clfilter(c, ec, tp)
  	return (not c:IsRelateToCard(ec)) or c:IsPreviousControler(tp)
  end
  function s.clearop(e, tp, eg, ep, ev, re, r, rp)
  	e:GetLabelObject():GetLabelObject():Remove(s.clfilter, nil, e:GetHandler(), Duel.GetTurnPlayer())
  end
  
  
source_text: Future
  Each time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position.
target_text: -- Future
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.clear)
  	c:RegisterEffect(e1)
  	local ng = Group.CreateGroup()
  	ng:KeepAlive()
  	e1:SetLabelObject(ng)
  	--remove
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_REMOVE)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetCode(EVENT_SUMMON_SUCCESS)
  	e2:SetTarget(s.rmtg)
  	e2:SetOperation(s.rmop)
  	e2:SetLabelObject(e1)
  	c:RegisterEffect(e2)
  	--return
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e3:SetCountLimit(1)
  	e3:SetCondition(s.retcon)
  	e3:SetOperation(s.retop)
  	e3:SetLabelObject(e1)
  	c:RegisterEffect(e3)
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e4:SetCode(EVENT_PHASE_START + PHASE_MAIN1)
  	e4:SetRange(LOCATION_FZONE)
  	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e4:SetCountLimit(1)
  	e4:SetOperation(s.clearop)
  	e4:SetLabelObject(e1)
  	c:RegisterEffect(e4)
  end
  function s.clear(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	e:GetLabelObject():Clear()
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return eg:GetFirst():IsOnField() and eg:GetFirst():IsCanBeEffectTarget(e)
  	end
  	Duel.SetTargetCard(eg:GetFirst())
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, eg, 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = eg:GetFirst()
  	if tc:IsRelateToEffect(e) and tc:IsLocation(LOCATION_MZONE) and Duel.Remove(tc, POS_FACEUP, REASON_EFFECT + REASON_TEMPORARY) ~= 0 then
  		tc:CreateRelation(e:GetHandler(), RESET_EVENT + RESETS_STANDARD)
  		e:GetLabelObject():GetLabelObject():AddCard(tc)
  	end
  end
  function s.retfilter(c, ec, tp)
  	return c:IsRelateToCard(ec) and c:IsPreviousControler(tp)
  end
  function s.retcon(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject():GetLabelObject()
  	return g:FilterCount(s.retfilter, nil, e:GetHandler(), Duel.GetTurnPlayer()) > 0
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	local p = Duel.GetTurnPlayer()
  	local lg = e:GetLabelObject():GetLabelObject()
  	local g = lg:Filter(s.retfilter, nil, e:GetHandler(), p)
  	lg:Sub(g)
  	local ft = Duel.GetLocationCount(p, LOCATION_MZONE)
  	if g:GetCount() > ft then
  		local sg = g
  		Duel.Hint(HINT_SELECTMSG, p, aux.Stringid(id, 2))
  		g = g:Select(p, ft, ft, nil)
  		sg:Sub(g)
  		Duel.SendtoGrave(sg, REASON_EFFECT)
  	end
  	local tc = g:GetFirst()
  	while tc do
  		Duel.ReturnToField(tc, POS_FACEUP_ATTACK)
  		tc = g:GetNext()
  	end
  end
  function s.clfilter(c, ec, tp)
  	return (not c:IsRelateToCard(ec)) or c:IsPreviousControler(tp)
  end
  function s.clearop(e, tp, eg, ep, ev, re, r, rp)
  	e:GetLabelObject():GetLabelObject():Remove(s.clfilter, nil, e:GetHandler(), Duel.GetTurnPlayer())
  end
  
  