name: Blossom
card_text: When a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the destroyed monster's ATK in the Graveyard.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_BATTLE_DESTROYING)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local tc = eg:GetFirst()
  	local bc = tc:GetBattleTarget()
  	return tc:IsRelateToBattle() and tc:IsStatus(STATUS_OPPO_BATTLE) and tc:IsControler(tp) and tc:IsRace(RACE_PLANT) and bc:IsLocation(LOCATION_GRAVE) and bc:IsReason(REASON_BATTLE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	local atk = eg:GetFirst():GetBattleTarget():GetAttack()
  	if atk < 0 then
  		atk = 0
  	end
  	Duel.SetTargetParam(atk)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, atk)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  
  
source_text: Blossom
  When a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the destroyed monster's ATK in the Graveyard.
target_text: -- Blossom
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCode(EVENT_BATTLE_DESTROYING)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local tc = eg:GetFirst()
  	local bc = tc:GetBattleTarget()
  	return tc:IsRelateToBattle() and tc:IsStatus(STATUS_OPPO_BATTLE) and tc:IsControler(tp) and tc:IsRace(RACE_PLANT) and bc:IsLocation(LOCATION_GRAVE) and bc:IsReason(REASON_BATTLE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	local atk = eg:GetFirst():GetBattleTarget():GetAttack()
  	if atk < 0 then
  		atk = 0
  	end
  	Duel.SetTargetParam(atk)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, atk)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  
  