name: Single
card_text: If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsType(TYPE_MONSTER) or not c:IsAbleToRemoveAsCost()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetFieldGroup(tp, LOCATION_HAND, 0)
  	g:RemoveCard(e:GetHandler())
  	if chk == 0 then
  		return g:GetCount() >= 3 and not g:IsExists(s.cfilter, 1, nil)
  	end
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.filter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD)
  		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  		e1:SetCode(EFFECT_CANNOT_SUMMON)
  		e1:SetReset(RESET_PHASE + PHASE_END)
  		e1:SetTargetRange(1, 0)
  		e1:SetTarget(s.sumlimit)
  		e1:SetLabel(g:GetFirst():GetCode())
  		Duel.RegisterEffect(e1, tp)
  		local e2 = e1:Clone()
  		e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  		Duel.RegisterEffect(e2, tp)
  	end
  end
  function s.sumlimit(e, c)
  	return not c:IsCode(e:GetLabel())
  end
  
  
source_text: Single
  If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name.
target_text: -- Single
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsType(TYPE_MONSTER) or not c:IsAbleToRemoveAsCost()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetFieldGroup(tp, LOCATION_HAND, 0)
  	g:RemoveCard(e:GetHandler())
  	if chk == 0 then
  		return g:GetCount() >= 3 and not g:IsExists(s.cfilter, 1, nil)
  	end
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.filter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD)
  		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  		e1:SetCode(EFFECT_CANNOT_SUMMON)
  		e1:SetReset(RESET_PHASE + PHASE_END)
  		e1:SetTargetRange(1, 0)
  		e1:SetTarget(s.sumlimit)
  		e1:SetLabel(g:GetFirst():GetCode())
  		Duel.RegisterEffect(e1, tp)
  		local e2 = e1:Clone()
  		e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  		Duel.RegisterEffect(e2, tp)
  	end
  end
  function s.sumlimit(e, c)
  	return not c:IsCode(e:GetLabel())
  end
  
  