name: Drawbread
card_text: If you have a monster in your GY: Pay 200 LP; draw 1 card and show it, then if it is a monster, apply this effect based on its Attribute.
  ● Different from the monsters in your GY: Draw 1 card.
  ● Same as a monster in your GY: Discard 1 card. 
  You can only activate 1 "Drawbread" per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_HANDES + CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.condition)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(Card.IsType, tp, LOCATION_GRAVE, 0, 1, nil, TYPE_MONSTER)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckLPCost(tp, 200)
  	end
  	Duel.PayLPCost(tp, 200)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	if Duel.Draw(p, d, REASON_EFFECT) ~= 0 then
  		local g = Duel.GetOperatedGroup()
  		local tc = g:GetFirst()
  		Duel.ConfirmCards(1 - p, tc)
  		if not tc:IsType(TYPE_MONSTER) then
  			Duel.ShuffleHand(p)
  			return
  		end
  		Duel.BreakEffect()
  		if Duel.IsExistingMatchingCard(Card.IsAttribute, p, LOCATION_GRAVE, 0, 1, nil, tc:GetAttribute()) then
  			local sg = Duel.GetMatchingGroup(Card.IsDiscardable, p, LOCATION_HAND, 0, nil, REASON_EFFECT + REASON_DISCARD)
  			Duel.Hint(HINT_SELECTMSG, p, HINTMSG_DISCARD)
  			local dg = sg:Select(p, 1, 1, nil)
  			Duel.ShuffleHand(p)
  			Duel.SendtoGrave(dg, REASON_EFFECT + REASON_DISCARD)
  		else
  			Duel.Draw(p, 1, REASON_EFFECT)
  		end
  		Duel.ShuffleHand(p)
  	end
  end
  
  
source_text: Drawbread
  If you have a monster in your GY: Pay 200 LP; draw 1 card and show it, then if it is a monster, apply this effect based on its Attribute.
  ● Different from the monsters in your GY: Draw 1 card.
  ● Same as a monster in your GY: Discard 1 card. 
  You can only activate 1 "Drawbread" per turn.
target_text: -- Drawbread
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_HANDES + CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.condition)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(Card.IsType, tp, LOCATION_GRAVE, 0, 1, nil, TYPE_MONSTER)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckLPCost(tp, 200)
  	end
  	Duel.PayLPCost(tp, 200)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	if Duel.Draw(p, d, REASON_EFFECT) ~= 0 then
  		local g = Duel.GetOperatedGroup()
  		local tc = g:GetFirst()
  		Duel.ConfirmCards(1 - p, tc)
  		if not tc:IsType(TYPE_MONSTER) then
  			Duel.ShuffleHand(p)
  			return
  		end
  		Duel.BreakEffect()
  		if Duel.IsExistingMatchingCard(Card.IsAttribute, p, LOCATION_GRAVE, 0, 1, nil, tc:GetAttribute()) then
  			local sg = Duel.GetMatchingGroup(Card.IsDiscardable, p, LOCATION_HAND, 0, nil, REASON_EFFECT + REASON_DISCARD)
  			Duel.Hint(HINT_SELECTMSG, p, HINTMSG_DISCARD)
  			local dg = sg:Select(p, 1, 1, nil)
  			Duel.ShuffleHand(p)
  			Duel.SendtoGrave(dg, REASON_EFFECT + REASON_DISCARD)
  		else
  			Duel.Draw(p, 1, REASON_EFFECT)
  		end
  		Duel.ShuffleHand(p)
  	end
  end
  
  