name: Spirit
card_text: Can only be placed on the field by the effect of "Destiny Board".
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_CANNOT_SSET)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_SPSUMMON_COST)
  	e2:SetCost(s.spcost)
  	c:RegisterEffect(e2)
  end
  function s.spcost(e, c, tp, sumtype)
  	return sumtype == SUMMON_TYPE_SPECIAL + SUMMON_VALUE_DARK_SANCTUARY
  end
  
  
source_text: Spirit
  Can only be placed on the field by the effect of "Destiny Board".
target_text: -- Spirit
  local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_CANNOT_SSET)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_SPSUMMON_COST)
  	e2:SetCost(s.spcost)
  	c:RegisterEffect(e2)
  end
  function s.spcost(e, c, tp, sumtype)
  	return sumtype == SUMMON_TYPE_SPECIAL + SUMMON_VALUE_DARK_SANCTUARY
  end
  
  