name: Chow
card_text: Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--confirm
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:GetSequence() ~= 5 and c:IsFacedown()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_SZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, 0, LOCATION_SZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 1))
  	Duel.SelectTarget(tp, s.filter, tp, 0, LOCATION_SZONE, 1, 1, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CARDTYPE)
  	local res = Duel.SelectOption(tp, 71, 72)
  	e:SetLabel(res)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local res = e:GetLabel()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFacedown() then
  		Duel.ConfirmCards(tp, tc)
  		if (res == 0 and tc:IsType(TYPE_SPELL)) or (res == 1 and tc:IsType(TYPE_TRAP)) then
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_CANNOT_TRIGGER)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e1, true)
  		end
  	end
  end
  
  
source_text: Chow
  Once per turn: You can declare either Spell or Trap, then target 1 Set card in your opponent's Spell & Trap Zone; look at that target, and if it is the declared card type, that card cannot be activated this turn.
target_text: -- Chow
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--confirm
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:GetSequence() ~= 5 and c:IsFacedown()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_SZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, 0, LOCATION_SZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 1))
  	Duel.SelectTarget(tp, s.filter, tp, 0, LOCATION_SZONE, 1, 1, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CARDTYPE)
  	local res = Duel.SelectOption(tp, 71, 72)
  	e:SetLabel(res)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local res = e:GetLabel()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFacedown() then
  		Duel.ConfirmCards(tp, tc)
  		if (res == 0 and tc:IsType(TYPE_SPELL)) or (res == 1 and tc:IsType(TYPE_TRAP)) then
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_CANNOT_TRIGGER)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e1, true)
  		end
  	end
  end
  
  