name: Evolzar
card_text: 2 Level 6 monsters
  While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	aux.AddXyzProcedure(c, nil, 6, 2)
  	--cannot be targeted
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_IGNORE_IMMUNE)
  	e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.prcon)
  	e1:SetValue(s.prval)
  	c:RegisterEffect(e1)
  	--negate
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DISABLE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.negcon)
  	e2:SetCost(s.negcost)
  	e2:SetTarget(s.negtg)
  	e2:SetOperation(s.negop)
  	c:RegisterEffect(e2)
  end
  function s.prcon(e)
  	local c = e:GetHandler()
  	return c:GetOverlayCount() > 0
  end
  function s.prval(e, re, rp)
  	return rp == 1 - e:GetHandlerPlayer() and re:IsActiveType(TYPE_MONSTER)
  end
  function s.negcon(e, tp, eg, ep, ev, re, r, rp)
  	return rp == 1 - tp
  end
  function s.negcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	local g = c:GetOverlayGroup()
  	local ct = 2
  	if not g:IsExists(aux.NOT(Card.IsRace), 1, nil, RACE_REPTILE + RACE_DINOSAUR) then
  		ct = 1
  	end
  	if chk == 0 then
  		return c:CheckRemoveOverlayCard(tp, ct, REASON_COST)
  	end
  	c:RemoveOverlayCard(tp, ct, 2, REASON_COST)
  end
  function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsOnField() and aux.NegateAnyFilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.NegateAnyFilter, tp, 0, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISABLE)
  	local g = Duel.SelectTarget(tp, aux.NegateAnyFilter, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE, g, #g, 0, 0)
  end
  function s.negop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then
  		Duel.NegateRelatedChain(tc, RESET_TURN_SET)
  		local c = e:GetHandler()
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e2)
  		if tc:IsType(TYPE_TRAPMONSTER) then
  			local e3 = Effect.CreateEffect(c)
  			e3:SetType(EFFECT_TYPE_SINGLE)
  			e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
  			e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e3)
  		end
  	end
  end
  
  
source_text: Evolzar
  2 Level 6 monsters
  While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.
target_text: -- Evolzar
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	aux.AddXyzProcedure(c, nil, 6, 2)
  	--cannot be targeted
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_IGNORE_IMMUNE)
  	e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.prcon)
  	e1:SetValue(s.prval)
  	c:RegisterEffect(e1)
  	--negate
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DISABLE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.negcon)
  	e2:SetCost(s.negcost)
  	e2:SetTarget(s.negtg)
  	e2:SetOperation(s.negop)
  	c:RegisterEffect(e2)
  end
  function s.prcon(e)
  	local c = e:GetHandler()
  	return c:GetOverlayCount() > 0
  end
  function s.prval(e, re, rp)
  	return rp == 1 - e:GetHandlerPlayer() and re:IsActiveType(TYPE_MONSTER)
  end
  function s.negcon(e, tp, eg, ep, ev, re, r, rp)
  	return rp == 1 - tp
  end
  function s.negcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	local g = c:GetOverlayGroup()
  	local ct = 2
  	if not g:IsExists(aux.NOT(Card.IsRace), 1, nil, RACE_REPTILE + RACE_DINOSAUR) then
  		ct = 1
  	end
  	if chk == 0 then
  		return c:CheckRemoveOverlayCard(tp, ct, REASON_COST)
  	end
  	c:RemoveOverlayCard(tp, ct, 2, REASON_COST)
  end
  function s.negtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsOnField() and aux.NegateAnyFilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.NegateAnyFilter, tp, 0, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISABLE)
  	local g = Duel.SelectTarget(tp, aux.NegateAnyFilter, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE, g, #g, 0, 0)
  end
  function s.negop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then
  		Duel.NegateRelatedChain(tc, RESET_TURN_SET)
  		local c = e:GetHandler()
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e2)
  		if tc:IsType(TYPE_TRAPMONSTER) then
  			local e3 = Effect.CreateEffect(c)
  			e3:SetType(EFFECT_TYPE_SINGLE)
  			e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
  			e3:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  			tc:RegisterEffect(e3)
  		end
  	end
  end
  
  