name: Altitude
card_text: Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--send to grave
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, EFFECT_COUNT_CODE_SINGLE)
  	e1:SetCode(EVENT_TO_HAND)
  	e1:SetCondition(s.tgcon1)
  	e1:SetTarget(s.tgtg)
  	e1:SetOperation(s.tgop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_TO_DECK)
  	e2:SetCondition(s.tgcon2)
  	c:RegisterEffect(e2)
  end
  function s.cfilter1(c)
  	return c:IsPreviousLocation(LOCATION_MZONE)
  end
  function s.tgcon1(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter1, 1, nil)
  end
  function s.cfilter2(c)
  	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsLocation(LOCATION_DECK)
  end
  function s.tgcon2(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter2, 1, nil)
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.tgfilter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsAttribute(ATTRIBUTE_WIND) and c:IsAbleToGrave()
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFacedown() or not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  
  
source_text: Altitude
  Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
target_text: -- Altitude
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--send to grave
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, EFFECT_COUNT_CODE_SINGLE)
  	e1:SetCode(EVENT_TO_HAND)
  	e1:SetCondition(s.tgcon1)
  	e1:SetTarget(s.tgtg)
  	e1:SetOperation(s.tgop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_TO_DECK)
  	e2:SetCondition(s.tgcon2)
  	c:RegisterEffect(e2)
  end
  function s.cfilter1(c)
  	return c:IsPreviousLocation(LOCATION_MZONE)
  end
  function s.tgcon1(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter1, 1, nil)
  end
  function s.cfilter2(c)
  	return c:IsPreviousLocation(LOCATION_MZONE) and c:IsLocation(LOCATION_DECK)
  end
  function s.tgcon2(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter2, 1, nil)
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.tgfilter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsAttribute(ATTRIBUTE_WIND) and c:IsAbleToGrave()
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFacedown() or not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  
  