name: Respect
card_text: During their respective turns, each player must show their opponent their hand.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_PUBLIC)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_HAND, 0)
  	e2:SetCondition(s.con1)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_PUBLIC)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetTargetRange(0, LOCATION_HAND)
  	e3:SetCondition(s.con2)
  	c:RegisterEffect(e3)
  end
  function s.con1(e)
  	return Duel.GetTurnPlayer() == e:GetHandlerPlayer()
  end
  function s.con2(e)
  	return Duel.GetTurnPlayer() ~= e:GetHandlerPlayer()
  end
  
  
source_text: Respect
  During their respective turns, each player must show their opponent their hand.
target_text: -- Respect
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_PUBLIC)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_HAND, 0)
  	e2:SetCondition(s.con1)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_PUBLIC)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetTargetRange(0, LOCATION_HAND)
  	e3:SetCondition(s.con2)
  	c:RegisterEffect(e3)
  end
  function s.con1(e)
  	return Duel.GetTurnPlayer() == e:GetHandlerPlayer()
  end
  function s.con2(e)
  	return Duel.GetTurnPlayer() ~= e:GetHandlerPlayer()
  end
  
  