name: Psychic
card_text: When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--recover
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_RECOVER)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTarget(s.rectg)
  	e1:SetOperation(s.recop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  end
  function s.rectg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local val = Duel.GetMatchingGroupCount(Card.IsRace, tp, LOCATION_GRAVE, 0, nil, RACE_PSYCHO) * 500
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(val)
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, val)
  end
  function s.recop(e, tp, eg, ep, ev, re, r, rp)
  	local val = Duel.GetMatchingGroupCount(Card.IsRace, tp, LOCATION_GRAVE, 0, nil, RACE_PSYCHO) * 500
  	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
  	Duel.Recover(p, val, REASON_EFFECT)
  end
  
  
source_text: Psychic
  When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard.
target_text: -- Psychic
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--recover
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_RECOVER)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTarget(s.rectg)
  	e1:SetOperation(s.recop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  end
  function s.rectg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local val = Duel.GetMatchingGroupCount(Card.IsRace, tp, LOCATION_GRAVE, 0, nil, RACE_PSYCHO) * 500
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(val)
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, val)
  end
  function s.recop(e, tp, eg, ep, ev, re, r, rp)
  	local val = Duel.GetMatchingGroupCount(Card.IsRace, tp, LOCATION_GRAVE, 0, nil, RACE_PSYCHO) * 500
  	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
  	Duel.Recover(p, val, REASON_EFFECT)
  end
  
  