name: Silver
card_text: You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any).
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Negate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_MONSTER_SSET)
  	e1:SetValue(TYPE_SPELL)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetOperation(s.regop)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_DESTROY)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCode(EVENT_PHASE + PHASE_END)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetCountLimit(1)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEDOWN) and c:IsReason(REASON_EFFECT) and c:IsReason(REASON_DESTROY) and rp == 1 - tp then
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 0)
  	end
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(1 - tp)
  	end
  	if chk == 0 then
  		return e:GetHandler():GetFlagEffect(id) > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, aux.TRUE, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsRelateToEffect(e) and Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP) ~= 0 then
  		local tc = Duel.GetFirstTarget()
  		if tc and tc:IsRelateToEffect(e) then
  			Duel.Destroy(tc, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: Silver
  You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During the End Phase of the turn this Set card in your Spell & Trap Card Zone was destroyed by an opponent's card effect and sent to the Graveyard: Target 1 card your opponent controls (if possible); Special Summon this card from the Graveyard, and if you do, destroy that target (if any).
target_text: -- Silver
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Negate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_MONSTER_SSET)
  	e1:SetValue(TYPE_SPELL)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetOperation(s.regop)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_DESTROY)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCode(EVENT_PHASE + PHASE_END)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetCountLimit(1)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEDOWN) and c:IsReason(REASON_EFFECT) and c:IsReason(REASON_DESTROY) and rp == 1 - tp then
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 0)
  	end
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(1 - tp)
  	end
  	if chk == 0 then
  		return e:GetHandler():GetFlagEffect(id) > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, aux.TRUE, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsRelateToEffect(e) and Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP) ~= 0 then
  		local tc = Duel.GetFirstTarget()
  		if tc and tc:IsRelateToEffect(e) then
  			Duel.Destroy(tc, REASON_EFFECT)
  		end
  	end
  end
  
  