name: Spirit
card_text: While you control a monster, you take no battle damage.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--avoid battle damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 0)
  	e2:SetCondition(s.condition)
  	c:RegisterEffect(e2)
  end
  function s.condition(e)
  	return Duel.GetFieldGroupCount(e:GetHandlerPlayer(), LOCATION_MZONE, 0) > 0
  end
  
  
source_text: Spirit
  While you control a monster, you take no battle damage.
target_text: -- Spirit
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--avoid battle damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 0)
  	e2:SetCondition(s.condition)
  	c:RegisterEffect(e2)
  end
  function s.condition(e)
  	return Duel.GetFieldGroupCount(e:GetHandlerPlayer(), LOCATION_MZONE, 0) > 0
  end
  
  