name: Banisher
card_text: Any card sent to the GY is banished instead.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--remove
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_IGNORE_RANGE + EFFECT_FLAG_IGNORE_IMMUNE)
  	e1:SetCode(EFFECT_TO_GRAVE_REDIRECT)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(LOCATION_DECK, LOCATION_DECK)
  	e1:SetValue(LOCATION_REMOVED)
  	c:RegisterEffect(e1)
  end
  
  
source_text: Banisher
  Any card sent to the GY is banished instead.
target_text: -- Banisher
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--remove
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_IGNORE_RANGE + EFFECT_FLAG_IGNORE_IMMUNE)
  	e1:SetCode(EFFECT_TO_GRAVE_REDIRECT)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(LOCATION_DECK, LOCATION_DECK)
  	e1:SetValue(LOCATION_REMOVED)
  	c:RegisterEffect(e1)
  end
  
  