name: Haggard
card_text: 2 monsters with different names
  You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--link summon
  	aux.AddLinkProcedure(c, nil, 2, 2, s.lcheck)
  	c:EnableReviveLimit()
  	--atk change
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.accost)
  	e1:SetTarget(s.actg)
  	e1:SetOperation(s.acop)
  	c:RegisterEffect(e1)
  end
  function s.lcheck(g, lc)
  	return g:GetClassCount(Card.GetLinkCode) == g:GetCount()
  end
  function s.atkcheck(c, atk)
  	return c:IsFaceup() and c:GetAttack() ~= atk
  end
  function s.cfilter(c)
  	return c:IsAttackBelow(2000)
  		and c:GetTextAttack() >= 0
  		and c:IsAbleToRemoveAsCost()
  		and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE))
  		and (Duel.IsPlayerCanDraw(c:GetControler(), 1) or c:GetOriginalRace() ~= RACE_REPTILE)
  		and Duel.IsExistingTarget(s.atkcheck, 0, LOCATION_MZONE, LOCATION_MZONE, 1, c, c:GetBaseAttack())
  end
  function s.accost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	Duel.Remove(tc, POS_FACEUP, REASON_COST)
  	e:SetLabel(tc:GetBaseAttack(), tc:GetOriginalRace())
  end
  function s.actg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local atk, race = e:GetLabel()
  	if chkc then
  		return chkc:IsFaceup() and chkc:IsLocation(LOCATION_MZONE) and chkc:GetAttack() ~= atk
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.atkcheck, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil, atk)
  	if race == RACE_REPTILE then
  		e:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_DRAW)
  	else
  		e:SetCategory(CATEGORY_ATKCHANGE)
  	end
  end
  function s.acop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	local atk, race = e:GetLabel()
  	if tc:IsType(TYPE_MONSTER) and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:GetAttack() ~= atk then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		e1:SetValue(atk)
  		tc:RegisterEffect(e1)
  		if race == RACE_REPTILE then
  			Duel.BreakEffect()
  			Duel.Draw(tp, 1, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: Haggard
  2 monsters with different names
  You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.
target_text: -- Haggard
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--link summon
  	aux.AddLinkProcedure(c, nil, 2, 2, s.lcheck)
  	c:EnableReviveLimit()
  	--atk change
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.accost)
  	e1:SetTarget(s.actg)
  	e1:SetOperation(s.acop)
  	c:RegisterEffect(e1)
  end
  function s.lcheck(g, lc)
  	return g:GetClassCount(Card.GetLinkCode) == g:GetCount()
  end
  function s.atkcheck(c, atk)
  	return c:IsFaceup() and c:GetAttack() ~= atk
  end
  function s.cfilter(c)
  	return c:IsAttackBelow(2000)
  		and c:GetTextAttack() >= 0
  		and c:IsAbleToRemoveAsCost()
  		and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE))
  		and (Duel.IsPlayerCanDraw(c:GetControler(), 1) or c:GetOriginalRace() ~= RACE_REPTILE)
  		and Duel.IsExistingTarget(s.atkcheck, 0, LOCATION_MZONE, LOCATION_MZONE, 1, c, c:GetBaseAttack())
  end
  function s.accost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_MZONE + LOCATION_GRAVE, 0, 1, 1, nil)
  	local tc = g:GetFirst()
  	Duel.Remove(tc, POS_FACEUP, REASON_COST)
  	e:SetLabel(tc:GetBaseAttack(), tc:GetOriginalRace())
  end
  function s.actg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local atk, race = e:GetLabel()
  	if chkc then
  		return chkc:IsFaceup() and chkc:IsLocation(LOCATION_MZONE) and chkc:GetAttack() ~= atk
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.atkcheck, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil, atk)
  	if race == RACE_REPTILE then
  		e:SetCategory(CATEGORY_ATKCHANGE + CATEGORY_DRAW)
  	else
  		e:SetCategory(CATEGORY_ATKCHANGE)
  	end
  end
  function s.acop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	local atk, race = e:GetLabel()
  	if tc:IsType(TYPE_MONSTER) and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:GetAttack() ~= atk then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		e1:SetValue(atk)
  		tc:RegisterEffect(e1)
  		if race == RACE_REPTILE then
  			Duel.BreakEffect()
  			Duel.Draw(tp, 1, REASON_EFFECT)
  		end
  	end
  end
  
  