name: Madolche
card_text: Each time a "Madolche" monster you control attacks or is attacked, after damage calculation: Inflict 300 damage to your opponent.
external_ids: local SETCARD_ID_0 = 0x71 --Madolche
  
lua: local SETCARD_ID_0 = 0x71 --Madolche
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DAMAGE)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EVENT_BATTLED)
  	e2:SetCondition(s.damcon)
  	e2:SetTarget(s.damtg)
  	e2:SetOperation(s.damop)
  	c:RegisterEffect(e2)
  end
  function s.check(c, tp)
  	return c and c:IsControler(tp) and c:IsSetCard(SETCARD_ID_0)
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	return s.check(Duel.GetAttacker(), tp) or s.check(Duel.GetAttackTarget(), tp)
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(300)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 300)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  
  
source_text: Madolche
  Each time a "Madolche" monster you control attacks or is attacked, after damage calculation: Inflict 300 damage to your opponent.
target_text: -- Madolche
  local SETCARD_ID_0 = 0x71 --Madolche
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DAMAGE)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EVENT_BATTLED)
  	e2:SetCondition(s.damcon)
  	e2:SetTarget(s.damtg)
  	e2:SetOperation(s.damop)
  	c:RegisterEffect(e2)
  end
  function s.check(c, tp)
  	return c and c:IsControler(tp) and c:IsSetCard(SETCARD_ID_0)
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	return s.check(Duel.GetAttacker(), tp) or s.check(Duel.GetAttackTarget(), tp)
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(300)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 300)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  
  