name: Mikanko
card_text: Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.
external_ids: local SETCARD_ID_0 = 0x18d --Mikanko
  
lua: local SETCARD_ID_0 = 0x18d --Mikanko
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_EQUIP + CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c, tp)
  	return c:IsFaceup() and c:IsAbleToChangeControler()
  end
  function s.eqfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc, tp)
  	end
  	if chk == 0 then
  		local ft = Duel.GetLocationCount(tp, LOCATION_SZONE)
  		if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then
  			ft = ft - 1
  		end
  		return ft > 0 and Duel.IsExistingTarget(s.filter, tp, 0, LOCATION_MZONE, 1, nil, tp) and Duel.IsExistingMatchingCard(s.eqfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.filter, tp, 0, LOCATION_MZONE, 1, 1, nil, tp)
  end
  function s.dafilter(c)
  	return c:IsFaceup() and bit.band(c:GetOriginalType(), 0x81) == 0x81
  end
  function s.dafilter2(c)
  	return c:IsFaceup() and c:IsType(TYPE_EQUIP)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  		local sc = Duel.SelectMatchingCard(tp, s.eqfilter, tp, LOCATION_MZONE, 0, 1, 1, nil):GetFirst()
  		if sc and Duel.Equip(tp, tc, sc) then
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_EQUIP_LIMIT)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			e1:SetLabelObject(sc)
  			e1:SetValue(s.eqlimit)
  			tc:RegisterEffect(e1)
  			if
  				Duel.IsExistingMatchingCard(s.dafilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  				and Duel.IsExistingMatchingCard(s.dafilter2, tp, LOCATION_SZONE, 0, 1, nil)
  				and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  			then
  				Duel.BreakEffect()
  				local d = Duel.GetMatchingGroupCount(s.dafilter2, tp, LOCATION_SZONE, 0, nil) * 500
  				Duel.Damage(1 - tp, d, REASON_EFFECT)
  			end
  		end
  	end
  end
  function s.eqlimit(e, c)
  	return e:GetLabelObject() == c
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and c:IsFaceupEx()
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_REMOVED, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_REMOVED)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND + LOCATION_REMOVED, 0, 1, 1, nil, e, tp)
  	if g:GetCount() <= 0 then
  		return
  	end
  	Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  
source_text: Mikanko
  Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.
target_text: -- Mikanko
  local SETCARD_ID_0 = 0x18d --Mikanko
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_EQUIP + CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c, tp)
  	return c:IsFaceup() and c:IsAbleToChangeControler()
  end
  function s.eqfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(1 - tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc, tp)
  	end
  	if chk == 0 then
  		local ft = Duel.GetLocationCount(tp, LOCATION_SZONE)
  		if e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE) then
  			ft = ft - 1
  		end
  		return ft > 0 and Duel.IsExistingTarget(s.filter, tp, 0, LOCATION_MZONE, 1, nil, tp) and Duel.IsExistingMatchingCard(s.eqfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	Duel.SelectTarget(tp, s.filter, tp, 0, LOCATION_MZONE, 1, 1, nil, tp)
  end
  function s.dafilter(c)
  	return c:IsFaceup() and bit.band(c:GetOriginalType(), 0x81) == 0x81
  end
  function s.dafilter2(c)
  	return c:IsFaceup() and c:IsType(TYPE_EQUIP)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  		local sc = Duel.SelectMatchingCard(tp, s.eqfilter, tp, LOCATION_MZONE, 0, 1, 1, nil):GetFirst()
  		if sc and Duel.Equip(tp, tc, sc) then
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_EQUIP_LIMIT)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			e1:SetLabelObject(sc)
  			e1:SetValue(s.eqlimit)
  			tc:RegisterEffect(e1)
  			if
  				Duel.IsExistingMatchingCard(s.dafilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  				and Duel.IsExistingMatchingCard(s.dafilter2, tp, LOCATION_SZONE, 0, 1, nil)
  				and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  			then
  				Duel.BreakEffect()
  				local d = Duel.GetMatchingGroupCount(s.dafilter2, tp, LOCATION_SZONE, 0, nil) * 500
  				Duel.Damage(1 - tp, d, REASON_EFFECT)
  			end
  		end
  	end
  end
  function s.eqlimit(e, c)
  	return e:GetLabelObject() == c
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and c:IsFaceupEx()
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_REMOVED, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_REMOVED)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND + LOCATION_REMOVED, 0, 1, 1, nil, e, tp)
  	if g:GetCount() <= 0 then
  		return
  	end
  	Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  