name: Predaplant
card_text: Pendulum Scale = 0
  [ Pendulum Effect ]
  During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Predaplant Bufolicula" once per turn.
  ----------------------------------------
  [ Monster Effect ]
  If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand, except "Predaplant Bufolicula". You can only use this effect of "Predaplant Bufolicula" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.EnablePendulumAttribute(c)
  	--Pendulum Effect : Fusion Summon
  	local e1 = FusionSpell.CreateSummonEffect(c, {
  		fusfilter = s.fusfilter,
  	})
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_PZONE)
  	e1:SetCountLimit(1, id)
  	c:RegisterEffect(e1)
  	--Monster Effect : Send to Hand (Pendulum Monster)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_BE_MATERIAL)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  
  function s.fusfilter(c)
  	return c:IsAttribute(ATTRIBUTE_DARK)
  end
  
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup() and c:IsLocation(LOCATION_EXTRA)) and r == REASON_FUSION
  end
  
  function s.thfilter(c)
  	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_PENDULUM) and not c:IsCode(id) and c:IsAbleToHand()
  end
  
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_EXTRA, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_EXTRA)
  end
  
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  	end
  end
  
  
source_text: Predaplant
  Pendulum Scale = 0
  [ Pendulum Effect ]
  During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Predaplant Bufolicula" once per turn.
  ----------------------------------------
  [ Monster Effect ]
  If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand, except "Predaplant Bufolicula". You can only use this effect of "Predaplant Bufolicula" once per turn.
target_text: -- Predaplant
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.EnablePendulumAttribute(c)
  	--Pendulum Effect : Fusion Summon
  	local e1 = FusionSpell.CreateSummonEffect(c, {
  		fusfilter = s.fusfilter,
  	})
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_PZONE)
  	e1:SetCountLimit(1, id)
  	c:RegisterEffect(e1)
  	--Monster Effect : Send to Hand (Pendulum Monster)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_BE_MATERIAL)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  
  function s.fusfilter(c)
  	return c:IsAttribute(ATTRIBUTE_DARK)
  end
  
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup() and c:IsLocation(LOCATION_EXTRA)) and r == REASON_FUSION
  end
  
  function s.thfilter(c)
  	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_PENDULUM) and not c:IsCode(id) and c:IsAbleToHand()
  end
  
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_EXTRA, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_EXTRA)
  end
  
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  	end
  end
  
  