name: Amazement
card_text: When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn.
external_ids: local SETCARD_ID_0 = 0x15b --Amazement
  local SETCARD_ID_1 = 0x15c --Attraction
  
lua: local SETCARD_ID_0 = 0x15b --Amazement
  local SETCARD_ID_1 = 0x15c --Attraction
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--equip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.eqtg1)
  	e1:SetOperation(s.eqop1)
  	c:RegisterEffect(e1)
  	--equip change
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1, id)
  	e2:SetTarget(s.eqtg2)
  	e2:SetOperation(s.eqop2)
  	c:RegisterEffect(e2)
  end
  function s.eqfilter(c)
  	return c:IsType(TYPE_TRAP) and c:IsSetCard(SETCARD_ID_1)
  end
  function s.eqtg1(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0
  			and Duel.IsExistingTarget(s.eqfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  			and Duel.IsExistingTarget(Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	local g1 = Duel.SelectTarget(tp, s.eqfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	e:SetLabelObject(g1:GetFirst())
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g2 = Duel.SelectTarget(tp, Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, g1, 1, 0, 0)
  end
  function s.eqop1(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
  		return
  	end
  	local ec = e:GetLabelObject()
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local tc = g:GetFirst()
  	if tc == ec then
  		tc = g:GetNext()
  	end
  	if ec:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsControler(1 - tp) then
  		Duel.Equip(tp, ec, tc)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
  		e1:SetCode(EFFECT_EQUIP_LIMIT)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e1:SetValue(s.eqlimit)
  		e1:SetLabelObject(tc)
  		ec:RegisterEffect(e1)
  	end
  end
  function s.eqlimit(e, c)
  	return c == e:GetLabelObject()
  end
  function s.eqfilter1(c, tp)
  	return c:IsSetCard(SETCARD_ID_1)
  		and c:IsType(TYPE_TRAP)
  		and c:IsFaceup()
  		and c:GetEquipTarget()
  		and Duel.IsExistingMatchingCard(s.eqfilter2, tp, LOCATION_MZONE, LOCATION_MZONE, 1, c:GetEquipTarget(), tp)
  end
  function s.eqfilter2(c, tp)
  	return c:IsFaceup() and (c:IsSetCard(SETCARD_ID_1) or not c:IsControler(tp))
  end
  function s.eqtg2(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.eqfilter1(chkc, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.eqfilter1, tp, LOCATION_SZONE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.eqfilter1, tp, LOCATION_SZONE, 0, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, g, 1, 0, 0)
  end
  function s.eqop2(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  		local g = Duel.SelectMatchingCard(tp, s.eqfilter2, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, tc:GetEquipTarget(), tp)
  		local ec = g:GetFirst()
  		if ec then
  			Duel.HintSelection(g)
  			Duel.Equip(tp, tc, ec)
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e1:SetCode(EFFECT_EQUIP_LIMIT)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			e1:SetValue(s.eqlimit)
  			e1:SetLabelObject(ec)
  			tc:RegisterEffect(e1)
  		end
  	end
  end
  
  
source_text: Amazement
  When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn.
target_text: -- Amazement
  local SETCARD_ID_0 = 0x15b --Amazement
  local SETCARD_ID_1 = 0x15c --Attraction
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--equip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.eqtg1)
  	e1:SetOperation(s.eqop1)
  	c:RegisterEffect(e1)
  	--equip change
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1, id)
  	e2:SetTarget(s.eqtg2)
  	e2:SetOperation(s.eqop2)
  	c:RegisterEffect(e2)
  end
  function s.eqfilter(c)
  	return c:IsType(TYPE_TRAP) and c:IsSetCard(SETCARD_ID_1)
  end
  function s.eqtg1(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0
  			and Duel.IsExistingTarget(s.eqfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  			and Duel.IsExistingTarget(Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	local g1 = Duel.SelectTarget(tp, s.eqfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	e:SetLabelObject(g1:GetFirst())
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g2 = Duel.SelectTarget(tp, Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, g1, 1, 0, 0)
  end
  function s.eqop1(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
  		return
  	end
  	local ec = e:GetLabelObject()
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local tc = g:GetFirst()
  	if tc == ec then
  		tc = g:GetNext()
  	end
  	if ec:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsControler(1 - tp) then
  		Duel.Equip(tp, ec, tc)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
  		e1:SetCode(EFFECT_EQUIP_LIMIT)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e1:SetValue(s.eqlimit)
  		e1:SetLabelObject(tc)
  		ec:RegisterEffect(e1)
  	end
  end
  function s.eqlimit(e, c)
  	return c == e:GetLabelObject()
  end
  function s.eqfilter1(c, tp)
  	return c:IsSetCard(SETCARD_ID_1)
  		and c:IsType(TYPE_TRAP)
  		and c:IsFaceup()
  		and c:GetEquipTarget()
  		and Duel.IsExistingMatchingCard(s.eqfilter2, tp, LOCATION_MZONE, LOCATION_MZONE, 1, c:GetEquipTarget(), tp)
  end
  function s.eqfilter2(c, tp)
  	return c:IsFaceup() and (c:IsSetCard(SETCARD_ID_1) or not c:IsControler(tp))
  end
  function s.eqtg2(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.eqfilter1(chkc, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.eqfilter1, tp, LOCATION_SZONE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.eqfilter1, tp, LOCATION_SZONE, 0, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, g, 1, 0, 0)
  end
  function s.eqop2(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  		local g = Duel.SelectMatchingCard(tp, s.eqfilter2, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, tc:GetEquipTarget(), tp)
  		local ec = g:GetFirst()
  		if ec then
  			Duel.HintSelection(g)
  			Duel.Equip(tp, tc, ec)
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  			e1:SetCode(EFFECT_EQUIP_LIMIT)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			e1:SetValue(s.eqlimit)
  			e1:SetLabelObject(ec)
  			tc:RegisterEffect(e1)
  		end
  	end
  end
  
  