name: Abaki
card_text: When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--battle destroyed
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_BATTLE_DESTROYED)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, PLAYER_ALL, 500)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Damage(tp, 500, REASON_EFFECT, true)
  	Duel.Damage(1 - tp, 500, REASON_EFFECT, true)
  	Duel.RDComplete()
  end
  
  
source_text: Abaki
  When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
target_text: -- Abaki
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--battle destroyed
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_BATTLE_DESTROYED)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, PLAYER_ALL, 500)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Damage(tp, 500, REASON_EFFECT, true)
  	Duel.Damage(1 - tp, 500, REASON_EFFECT, true)
  	Duel.RDComplete()
  end
  
  