name: Cracking
card_text: Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.regcon)
  	e2:SetOperation(s.regop)
  	c:RegisterEffect(e2)
  	--
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_DAMAGE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_CUSTOM + id)
  	e3:SetTarget(s.damtg)
  	e3:SetOperation(s.damop)
  	c:RegisterEffect(e3)
  end
  function s.regcon(e, tp, eg, ep, ev, re, r, rp)
  	local d1 = false
  	local d2 = false
  	local tc = eg:GetFirst()
  	while tc do
  		if tc:IsPreviousLocation(LOCATION_MZONE) and tc:IsType(TYPE_MONSTER) and tc:IsReason(REASON_EFFECT) then
  			if tc:GetControler() == 0 then
  				d1 = true
  			else
  				d2 = true
  			end
  		end
  		tc = eg:GetNext()
  	end
  	local evt_p = PLAYER_NONE
  	if d1 and d2 then
  		evt_p = PLAYER_ALL
  	elseif d1 then
  		evt_p = 0
  	elseif d2 then
  		evt_p = 1
  	end
  	e:SetLabel(evt_p)
  	return evt_p ~= PLAYER_NONE
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.RaiseSingleEvent(e:GetHandler(), EVENT_CUSTOM + id, e, 0, tp, e:GetLabel(), 0)
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetParam(800)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, 0, 0, ep, 800)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local d = Duel.GetChainInfo(0, CHAININFO_TARGET_PARAM)
  	if ep == PLAYER_ALL then
  		Duel.Damage(tp, d, REASON_EFFECT, true)
  		Duel.Damage(1 - tp, d, REASON_EFFECT, true)
  		Duel.RDComplete()
  	else
  		Duel.Damage(ep, d, REASON_EFFECT)
  	end
  end
  
  
source_text: Cracking
  Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).
target_text: -- Cracking
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.regcon)
  	e2:SetOperation(s.regop)
  	c:RegisterEffect(e2)
  	--
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_DAMAGE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_CUSTOM + id)
  	e3:SetTarget(s.damtg)
  	e3:SetOperation(s.damop)
  	c:RegisterEffect(e3)
  end
  function s.regcon(e, tp, eg, ep, ev, re, r, rp)
  	local d1 = false
  	local d2 = false
  	local tc = eg:GetFirst()
  	while tc do
  		if tc:IsPreviousLocation(LOCATION_MZONE) and tc:IsType(TYPE_MONSTER) and tc:IsReason(REASON_EFFECT) then
  			if tc:GetControler() == 0 then
  				d1 = true
  			else
  				d2 = true
  			end
  		end
  		tc = eg:GetNext()
  	end
  	local evt_p = PLAYER_NONE
  	if d1 and d2 then
  		evt_p = PLAYER_ALL
  	elseif d1 then
  		evt_p = 0
  	elseif d2 then
  		evt_p = 1
  	end
  	e:SetLabel(evt_p)
  	return evt_p ~= PLAYER_NONE
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.RaiseSingleEvent(e:GetHandler(), EVENT_CUSTOM + id, e, 0, tp, e:GetLabel(), 0)
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetParam(800)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, 0, 0, ep, 800)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local d = Duel.GetChainInfo(0, CHAININFO_TARGET_PARAM)
  	if ep == PLAYER_ALL then
  		Duel.Damage(tp, d, REASON_EFFECT, true)
  		Duel.Damage(1 - tp, d, REASON_EFFECT, true)
  		Duel.RDComplete()
  	else
  		Duel.Damage(ep, d, REASON_EFFECT)
  	end
  end
  
  