name: D2
card_text: Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(aux.dscon)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsPosition(POS_FACEUP_DEFENSE)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsPosition, tp, LOCATION_MZONE, 0, 1, nil, POS_FACEUP_DEFENSE)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	local g = Duel.SelectTarget(tp, Card.IsPosition, tp, LOCATION_MZONE, 0, 1, 1, nil, POS_FACEUP_DEFENSE)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		local def = tc:GetBaseDefense()
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_SET_DEFENSE_FINAL)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e1:SetValue(def * 2)
  		tc:RegisterEffect(e1)
  	end
  end
  
  
source_text: D2
  Select 1 face-up Defense Position monster you control. Its DEF becomes double its original DEF.
target_text: -- D2
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(aux.dscon)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsPosition(POS_FACEUP_DEFENSE)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsPosition, tp, LOCATION_MZONE, 0, 1, nil, POS_FACEUP_DEFENSE)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	local g = Duel.SelectTarget(tp, Card.IsPosition, tp, LOCATION_MZONE, 0, 1, 1, nil, POS_FACEUP_DEFENSE)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		local def = tc:GetBaseDefense()
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_SET_DEFENSE_FINAL)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e1:SetValue(def * 2)
  		tc:RegisterEffect(e1)
  	end
  end
  
  