name: Igknight
card_text: Pendulum Scale = 2
  [ Pendulum Effect ]
  If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
  ----------------------------------------
  [ Monster Effect ]
  A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--tohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_DESTROY + CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_PZONE)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(Card.IsSetCard, tp, LOCATION_PZONE, 0, 1, e:GetHandler(), 0xc8)
  end
  function s.filter(c)
  	return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil)
  	end
  	local g = Duel.GetFieldGroup(tp, LOCATION_PZONE, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 2, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK + LOCATION_GRAVE)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	local dg = Duel.GetFieldGroup(tp, LOCATION_PZONE, 0)
  	if dg:GetCount() < 2 then
  		return
  	end
  	if Duel.Destroy(dg, REASON_EFFECT) ~= 2 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  
source_text: Igknight
  Pendulum Scale = 2
  [ Pendulum Effect ]
  If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand.
  ----------------------------------------
  [ Monster Effect ]
  A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.
target_text: -- Igknight
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--tohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetCategory(CATEGORY_DESTROY + CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_PZONE)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(Card.IsSetCard, tp, LOCATION_PZONE, 0, 1, e:GetHandler(), 0xc8)
  end
  function s.filter(c)
  	return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, nil)
  	end
  	local g = Duel.GetFieldGroup(tp, LOCATION_PZONE, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 2, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK + LOCATION_GRAVE)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	local dg = Duel.GetFieldGroup(tp, LOCATION_PZONE, 0)
  	if dg:GetCount() < 2 then
  		return
  	end
  	if Duel.Destroy(dg, REASON_EFFECT) ~= 2 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.filter), tp, LOCATION_DECK + LOCATION_GRAVE, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  