name: Heavy
card_text: 1 Level 5 or higher Insect monster + 1 Insect monster
  Cannot be destroyed by your opponent's card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of "Heavy Cavalry of the Indestructible Insects" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--fusion material
  	aux.AddFusionProcFun2(c, s.matfilter, aux.FilterBoolFunction(Card.IsRace, RACE_INSECT), true)
  	c:EnableReviveLimit()
  	--indestructable
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetValue(aux.indoval)
  	c:RegisterEffect(e1)
  	--remove
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_REMOVE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCondition(s.rmcon)
  	e2:SetTarget(s.rmtg)
  	e2:SetOperation(s.rmop)
  	c:RegisterEffect(e2)
  end
  function s.matfilter(c)
  	return c:IsRace(RACE_INSECT) and c:IsLevelAbove(5)
  end
  function s.rmcon(e, tp, eg, ep, ev, re, r, rp)
  	return not Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup, aux.NOT(Card.IsRace)), tp, LOCATION_MZONE, 0, 1, nil, RACE_INSECT)
  end
  function s.rmfilter(c, tp)
  	return c:IsFaceup() and c:IsRace(RACE_INSECT) and c:IsAbleToRemove() and Duel.IsExistingTarget(Card.IsAbleToRemove, tp, LOCATION_MZONE, LOCATION_MZONE, 1, c)
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rmfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g1 = Duel.SelectTarget(tp, s.rmfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g2 = Duel.SelectTarget(tp, Card.IsAbleToRemove, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, g1)
  	g1:Merge(g2)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g1, 2, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local tg = g:Filter(Card.IsRelateToEffect, nil, e)
  	if tg:GetCount() > 0 then
  		Duel.Remove(tg, POS_FACEUP, REASON_EFFECT)
  	end
  end
  
  
source_text: Heavy
  1 Level 5 or higher Insect monster + 1 Insect monster
  Cannot be destroyed by your opponent's card effects. If all face-up monsters you control are Insect monsters (Quick Effect): You can target 2 monsters on the field, including an Insect monster you control; banish them. You can only use this effect of "Heavy Cavalry of the Indestructible Insects" once per turn.
target_text: -- Heavy
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--fusion material
  	aux.AddFusionProcFun2(c, s.matfilter, aux.FilterBoolFunction(Card.IsRace, RACE_INSECT), true)
  	c:EnableReviveLimit()
  	--indestructable
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetValue(aux.indoval)
  	c:RegisterEffect(e1)
  	--remove
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_REMOVE)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e2:SetCondition(s.rmcon)
  	e2:SetTarget(s.rmtg)
  	e2:SetOperation(s.rmop)
  	c:RegisterEffect(e2)
  end
  function s.matfilter(c)
  	return c:IsRace(RACE_INSECT) and c:IsLevelAbove(5)
  end
  function s.rmcon(e, tp, eg, ep, ev, re, r, rp)
  	return not Duel.IsExistingMatchingCard(aux.AND(Card.IsFaceup, aux.NOT(Card.IsRace)), tp, LOCATION_MZONE, 0, 1, nil, RACE_INSECT)
  end
  function s.rmfilter(c, tp)
  	return c:IsFaceup() and c:IsRace(RACE_INSECT) and c:IsAbleToRemove() and Duel.IsExistingTarget(Card.IsAbleToRemove, tp, LOCATION_MZONE, LOCATION_MZONE, 1, c)
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rmfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g1 = Duel.SelectTarget(tp, s.rmfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g2 = Duel.SelectTarget(tp, Card.IsAbleToRemove, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, g1)
  	g1:Merge(g2)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g1, 2, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local tg = g:Filter(Card.IsRelateToEffect, nil, e)
  	if tg:GetCount() > 0 then
  		Duel.Remove(tg, POS_FACEUP, REASON_EFFECT)
  	end
  end
  
  