name: Tuner's
card_text: Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetLabel(0)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c, e, tp)
  	return c:IsType(TYPE_MONSTER) and c:IsDiscardable() and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, c:GetRace(), c:GetAttribute(), c:GetLevel() + 1, e, tp)
  end
  function s.filter(c, race, att, lv, e, tp)
  	return c:IsType(TYPE_TUNER) and c:IsRace(race) and c:IsAttribute(att) and c:IsLevel(lv) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(100)
  	return true
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if e:GetLabel() ~= 100 or Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  			return false
  		end
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	local tc = g:GetFirst()
  	e:SetLabel(tc:GetRace(), tc:GetAttribute(), tc:GetLevel())
  	Duel.SendtoGrave(g, REASON_COST + REASON_DISCARD)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	local race, att, lv = e:GetLabel()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil, race, att, lv + 1, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Tuner's
  Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand.
target_text: -- Tuner's
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetLabel(0)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c, e, tp)
  	return c:IsType(TYPE_MONSTER) and c:IsDiscardable() and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil, c:GetRace(), c:GetAttribute(), c:GetLevel() + 1, e, tp)
  end
  function s.filter(c, race, att, lv, e, tp)
  	return c:IsType(TYPE_TUNER) and c:IsRace(race) and c:IsAttribute(att) and c:IsLevel(lv) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(100)
  	return true
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if e:GetLabel() ~= 100 or Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  			return false
  		end
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DISCARD)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	local tc = g:GetFirst()
  	e:SetLabel(tc:GetRace(), tc:GetAttribute(), tc:GetLevel())
  	Duel.SendtoGrave(g, REASON_COST + REASON_DISCARD)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	local race, att, lv = e:GetLabel()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil, race, att, lv + 1, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  