name: Legendary
card_text: 1 Tuner + 1+ non-Tuner monsters
  Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.
external_ids: local SETCARD_ID_0 = 0x103d --Six
  
lua: local SETCARD_ID_0 = 0x103d --Six
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--bounce
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.thcon)
  	e1:SetCost(s.thcost)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--update atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsRace, RACE_WARRIOR))
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetValue(500)
  	e2:SetCondition(s.adcon)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e3)
  	--spsummon
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e4:SetCode(EVENT_TO_GRAVE)
  	e4:SetProperty(EFFECT_FLAG_DELAY)
  	e4:SetCountLimit(1, id + o)
  	e4:SetTarget(s.sptg)
  	e4:SetOperation(s.spop)
  	c:RegisterEffect(e4)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
  end
  function s.costfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
  end
  function s.thcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(100)
  	if chk == 0 then
  		return true
  	end
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsAbleToHand() and chkc:IsControler(1 - tp)
  	end
  	if chk == 0 then
  		if e:GetLabel() == 100 then
  			return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_GRAVE, 0, 1, nil) and Duel.IsExistingTarget(Card.IsAbleToHand, tp, 0, LOCATION_MZONE, 1, nil)
  		else
  			return false
  		end
  	end
  	local rt = Duel.GetTargetCount(Card.IsAbleToHand, tp, 0, LOCATION_MZONE, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_GRAVE, 0, 1, rt, nil)
  	local cg = Duel.Remove(g, POS_FACEUP, REASON_COST)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToHand, tp, 0, LOCATION_MZONE, cg, cg, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, #g, 0, 0)
  end
  function s.thfilter(c, e)
  	return c:IsRelateToEffect(e) and c:IsType(TYPE_MONSTER)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local rg = tg:Filter(s.thfilter, nil, e)
  	if #rg > 0 then
  		Duel.SendtoHand(rg, nil, REASON_EFFECT)
  	end
  end
  function s.adcon(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return ph >= PHASE_BATTLE_START and ph <= PHASE_BATTLE
  end
  function s.spfilter(c, e, tp)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_REMOVED, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_REMOVED)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_REMOVED, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Legendary
  1 Tuner + 1+ non-Tuner monsters
  Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.
target_text: -- Legendary
  local SETCARD_ID_0 = 0x103d --Six
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--bounce
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.thcon)
  	e1:SetCost(s.thcost)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--update atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsRace, RACE_WARRIOR))
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetValue(500)
  	e2:SetCondition(s.adcon)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e3)
  	--spsummon
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e4:SetCode(EVENT_TO_GRAVE)
  	e4:SetProperty(EFFECT_FLAG_DELAY)
  	e4:SetCountLimit(1, id + o)
  	e4:SetTarget(s.sptg)
  	e4:SetOperation(s.spop)
  	c:RegisterEffect(e4)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO)
  end
  function s.costfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost()
  end
  function s.thcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(100)
  	if chk == 0 then
  		return true
  	end
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsAbleToHand() and chkc:IsControler(1 - tp)
  	end
  	if chk == 0 then
  		if e:GetLabel() == 100 then
  			return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_GRAVE, 0, 1, nil) and Duel.IsExistingTarget(Card.IsAbleToHand, tp, 0, LOCATION_MZONE, 1, nil)
  		else
  			return false
  		end
  	end
  	local rt = Duel.GetTargetCount(Card.IsAbleToHand, tp, 0, LOCATION_MZONE, nil)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_GRAVE, 0, 1, rt, nil)
  	local cg = Duel.Remove(g, POS_FACEUP, REASON_COST)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToHand, tp, 0, LOCATION_MZONE, cg, cg, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, #g, 0, 0)
  end
  function s.thfilter(c, e)
  	return c:IsRelateToEffect(e) and c:IsType(TYPE_MONSTER)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local tg = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local rg = tg:Filter(s.thfilter, nil, e)
  	if #rg > 0 then
  		Duel.SendtoHand(rg, nil, REASON_EFFECT)
  	end
  end
  function s.adcon(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return ph >= PHASE_BATTLE_START and ph <= PHASE_BATTLE
  end
  function s.spfilter(c, e, tp)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_REMOVED, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_REMOVED)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_REMOVED, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  