name: Turbo
card_text: While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--damage
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_BATTLED)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--battle indestructable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e2:SetCondition(s.indcon)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler() == Duel.GetAttacker() and Duel.GetAttackTarget()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local dam = math.floor(Duel.GetAttackTarget():GetAttack() / 2)
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(dam)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, 0, 0, 1 - tp, dam)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
  	Duel.Damage(p, math.floor(Duel.GetAttackTarget():GetAttack() / 2), REASON_EFFECT)
  end
  function s.indcon(e)
  	return e:GetHandler() == Duel.GetAttacker()
  end
  
  
source_text: Turbo
  While attacking, this card cannot be destroyed by battle. If this card attacks, after damage calculation, inflict damage equal to half the ATK of the attack target to your opponent.
target_text: -- Turbo
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--damage
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_BATTLED)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--battle indestructable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e2:SetCondition(s.indcon)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler() == Duel.GetAttacker() and Duel.GetAttackTarget()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local dam = math.floor(Duel.GetAttackTarget():GetAttack() / 2)
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(dam)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, 0, 0, 1 - tp, dam)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local p = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER)
  	Duel.Damage(p, math.floor(Duel.GetAttackTarget():GetAttack() / 2), REASON_EFFECT)
  end
  function s.indcon(e)
  	return e:GetHandler() == Duel.GetAttacker()
  end
  
  