name: Epurrely
card_text: 2 Level 2 monsters
  Once per turn: You can discard 1 card, then target 1 card your opponent controls, or up to 2 if this card has "Purrely Sleepy Memory" as material; return that card(s) to the hand. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can Set 1 "Purrely" Trap directly from your Deck.
external_ids: local CARD_ID_0 = 21347668 --Purrely Sleepy Memory
  local SETCARD_ID_0 = 0x18c --Purrely
  
lua: local CARD_ID_0 = 21347668 --Purrely Sleepy Memory
  local SETCARD_ID_0 = 0x18c --Purrely
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--xyz
  	aux.AddXyzProcedure(c, nil, 2, 2)
  	c:EnableReviveLimit()
  	--tohand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1)
  	e1:SetCost(s.thcost)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--material
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(3)
  	e2:SetCondition(s.matcon)
  	e2:SetTarget(s.mattg)
  	e2:SetOperation(s.matop)
  	c:RegisterEffect(e2)
  end
  function s.thcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsDiscardable, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.DiscardHand(tp, Card.IsDiscardable, 1, 1, REASON_COST + REASON_DISCARD)
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(1 - tp) and chkc:IsAbleToHand()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsAbleToHand, tp, 0, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	local ct = e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode, 1, nil, CARD_ID_0) and 2 or 1
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToHand, tp, 0, LOCATION_ONFIELD, 1, ct, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, #g, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetTargetsRelateToChain()
  	if #g > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  	end
  end
  function s.matcon(e, tp, eg, ep, ev, re, r, rp)
  	return re:IsHasType(EFFECT_TYPE_ACTIVATE) and rp == tp and re:IsActiveType(TYPE_QUICKPLAY) and re:GetHandler():IsSetCard(SETCARD_ID_0)
  end
  function s.mattg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return re:GetHandler():IsCanOverlay()
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	re:GetHandler():CreateEffectRelation(e)
  end
  function s.matop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = re:GetHandler()
  	if c:IsRelateToChain() and tc:IsRelateToChain() and not tc:IsImmuneToEffect(e) then
  		tc:CancelToGrave()
  		if Duel.Overlay(c, tc) ~= 0 and Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_DECK, 0, 1, nil) and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  			Duel.BreakEffect()
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  			local g = Duel.SelectMatchingCard(tp, s.setfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  			Duel.SSet(tp, g:GetFirst())
  		end
  	end
  end
  function s.setfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_TRAP) and c:IsSSetable()
  end
  
  
source_text: Epurrely
  2 Level 2 monsters
  Once per turn: You can discard 1 card, then target 1 card your opponent controls, or up to 2 if this card has "Purrely Sleepy Memory" as material; return that card(s) to the hand. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can Set 1 "Purrely" Trap directly from your Deck.
target_text: -- Epurrely
  local CARD_ID_0 = 21347668 --Purrely Sleepy Memory
  local SETCARD_ID_0 = 0x18c --Purrely
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--xyz
  	aux.AddXyzProcedure(c, nil, 2, 2)
  	c:EnableReviveLimit()
  	--tohand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1)
  	e1:SetCost(s.thcost)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--material
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(3)
  	e2:SetCondition(s.matcon)
  	e2:SetTarget(s.mattg)
  	e2:SetOperation(s.matop)
  	c:RegisterEffect(e2)
  end
  function s.thcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsDiscardable, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.DiscardHand(tp, Card.IsDiscardable, 1, 1, REASON_COST + REASON_DISCARD)
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(1 - tp) and chkc:IsAbleToHand()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsAbleToHand, tp, 0, LOCATION_ONFIELD, 1, nil)
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	local ct = e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode, 1, nil, CARD_ID_0) and 2 or 1
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, Card.IsAbleToHand, tp, 0, LOCATION_ONFIELD, 1, ct, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, #g, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetTargetsRelateToChain()
  	if #g > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  	end
  end
  function s.matcon(e, tp, eg, ep, ev, re, r, rp)
  	return re:IsHasType(EFFECT_TYPE_ACTIVATE) and rp == tp and re:IsActiveType(TYPE_QUICKPLAY) and re:GetHandler():IsSetCard(SETCARD_ID_0)
  end
  function s.mattg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return re:GetHandler():IsCanOverlay()
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	re:GetHandler():CreateEffectRelation(e)
  end
  function s.matop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = re:GetHandler()
  	if c:IsRelateToChain() and tc:IsRelateToChain() and not tc:IsImmuneToEffect(e) then
  		tc:CancelToGrave()
  		if Duel.Overlay(c, tc) ~= 0 and Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_DECK, 0, 1, nil) and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  			Duel.BreakEffect()
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  			local g = Duel.SelectMatchingCard(tp, s.setfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  			Duel.SSet(tp, g:GetFirst())
  		end
  	end
  end
  function s.setfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_TRAP) and c:IsSSetable()
  end
  
  