name: Tannhauser
card_text: Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter1(c, tp)
  	return c:IsLevelAbove(1) and c:IsAttackBelow(1000) and Duel.IsExistingTarget(s.filter2, tp, LOCATION_MZONE, 0, 1, c, c:GetRace())
  end
  function s.filter2(c, rac)
  	return c:IsLevelAbove(1) and c:IsAttackBelow(1000) and c:IsRace(rac)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter1, tp, LOCATION_MZONE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	local g1 = Duel.SelectTarget(tp, s.filter1, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter2, tp, LOCATION_MZONE, 0, 1, 1, g1:GetFirst(), g1:GetFirst():GetRace())
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local tc1 = g:GetFirst()
  	local tc2 = g:GetNext()
  	if tc1:IsRelateToEffect(e) and tc1:IsFaceup() and tc2:IsRelateToEffect(e) and tc2:IsFaceup() then
  		local lv = tc1:GetLevel() + tc2:GetLevel()
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_LEVEL)
  		e1:SetValue(lv)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc1:RegisterEffect(e1)
  		local e2 = e1:Clone()
  		tc2:RegisterEffect(e2)
  	end
  end
  
  
source_text: Tannhauser
  Target 2 monsters you control of the same Type with 1000 or less ATK; both monsters' Levels become the combined Levels of those 2 monsters.
target_text: -- Tannhauser
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter1(c, tp)
  	return c:IsLevelAbove(1) and c:IsAttackBelow(1000) and Duel.IsExistingTarget(s.filter2, tp, LOCATION_MZONE, 0, 1, c, c:GetRace())
  end
  function s.filter2(c, rac)
  	return c:IsLevelAbove(1) and c:IsAttackBelow(1000) and c:IsRace(rac)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter1, tp, LOCATION_MZONE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	local g1 = Duel.SelectTarget(tp, s.filter1, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.filter2, tp, LOCATION_MZONE, 0, 1, 1, g1:GetFirst(), g1:GetFirst():GetRace())
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local tc1 = g:GetFirst()
  	local tc2 = g:GetNext()
  	if tc1:IsRelateToEffect(e) and tc1:IsFaceup() and tc2:IsRelateToEffect(e) and tc2:IsFaceup() then
  		local lv = tc1:GetLevel() + tc2:GetLevel()
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_LEVEL)
  		e1:SetValue(lv)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc1:RegisterEffect(e1)
  		local e2 = e1:Clone()
  		tc2:RegisterEffect(e2)
  	end
  end
  
  