name: Lucky
card_text: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.EnableDualAttribute(c)
  	--draw
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_BATTLE_DESTROYING)
  	e1:SetCondition(s.con)
  	e1:SetTarget(s.tg)
  	e1:SetOperation(s.op)
  	c:RegisterEffect(e1)
  end
  function s.con(e, tp, eg, ep, ev, re, r, rp)
  	if not aux.IsDualState(e) then
  		return false
  	end
  	local c = e:GetHandler()
  	local bc = c:GetBattleTarget()
  	if not c:IsRelateToBattle() or c:IsFacedown() then
  		return false
  	end
  	return bc:IsLocation(LOCATION_GRAVE) and bc:IsReason(REASON_BATTLE) and bc:IsType(TYPE_MONSTER)
  end
  function s.tg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.op(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  
source_text: Lucky
  This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
  ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.
target_text: -- Lucky
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.EnableDualAttribute(c)
  	--draw
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_BATTLE_DESTROYING)
  	e1:SetCondition(s.con)
  	e1:SetTarget(s.tg)
  	e1:SetOperation(s.op)
  	c:RegisterEffect(e1)
  end
  function s.con(e, tp, eg, ep, ev, re, r, rp)
  	if not aux.IsDualState(e) then
  		return false
  	end
  	local c = e:GetHandler()
  	local bc = c:GetBattleTarget()
  	if not c:IsRelateToBattle() or c:IsFacedown() then
  		return false
  	end
  	return bc:IsLocation(LOCATION_GRAVE) and bc:IsReason(REASON_BATTLE) and bc:IsType(TYPE_MONSTER)
  end
  function s.tg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.op(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  