name: Mimighoul
card_text: Target 1 face-down monster your opponent controls; your opponent chooses 1 of the following effects, and you apply that effect.
  ● Change it to face-up Attack or Defense Position.
  ● Send it to the GY, then its owner draws 2 cards.
  You can banish this card from your GY; add 1 "Mimighoul Fork" from your Deck to your hand. You can only use each effect of "Mimighoul Fork" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_POSITION + CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--to hand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 3))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	local p = c:GetOwner()
  	return c:IsPosition(POS_FACEDOWN_DEFENSE) and (c:IsCanChangePosition() or (c:IsAbleToGrave() and Duel.IsPlayerCanDraw(p, 2)))
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsPosition(POS_FACEDOWN_DEFENSE) and chkc:IsControler(1 - tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEDOWNDEFENSE)
  	local g = Duel.SelectTarget(tp, s.filter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if not tc:IsRelateToEffect(e) then
  		return
  	end
  	local p = tc:GetOwner()
  	local a = tc:IsCanChangePosition()
  	local b = tc:IsAbleToGrave() and Duel.IsPlayerCanDraw(p, 2)
  	local op = aux.SelectFromOptions(1 - tp, { a, aux.Stringid(id, 1) }, { b, aux.Stringid(id, 2) })
  	if op == 1 then
  		local pos1 = 0
  		if not tc:IsPosition(POS_FACEUP_ATTACK) then
  			pos1 = pos1 + POS_FACEUP_ATTACK
  		end
  		if not tc:IsPosition(POS_FACEUP_DEFENSE) then
  			pos1 = pos1 + POS_FACEUP_DEFENSE
  		end
  		local pos = Duel.SelectPosition(tp, tc, pos1)
  		Duel.ChangePosition(tc, pos)
  	else
  		Duel.SendtoGrave(tc, REASON_EFFECT)
  		Duel.BreakEffect()
  		Duel.Draw(p, 2, REASON_EFFECT)
  	end
  end
  function s.thfilter(c)
  	return c:IsCode(id) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if #g > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  
source_text: Mimighoul
  Target 1 face-down monster your opponent controls; your opponent chooses 1 of the following effects, and you apply that effect.
  ● Change it to face-up Attack or Defense Position.
  ● Send it to the GY, then its owner draws 2 cards.
  You can banish this card from your GY; add 1 "Mimighoul Fork" from your Deck to your hand. You can only use each effect of "Mimighoul Fork" once per turn.
target_text: -- Mimighoul
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_POSITION + CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--to hand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 3))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	local p = c:GetOwner()
  	return c:IsPosition(POS_FACEDOWN_DEFENSE) and (c:IsCanChangePosition() or (c:IsAbleToGrave() and Duel.IsPlayerCanDraw(p, 2)))
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsPosition(POS_FACEDOWN_DEFENSE) and chkc:IsControler(1 - tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEDOWNDEFENSE)
  	local g = Duel.SelectTarget(tp, s.filter, tp, 0, LOCATION_MZONE, 1, 1, nil)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if not tc:IsRelateToEffect(e) then
  		return
  	end
  	local p = tc:GetOwner()
  	local a = tc:IsCanChangePosition()
  	local b = tc:IsAbleToGrave() and Duel.IsPlayerCanDraw(p, 2)
  	local op = aux.SelectFromOptions(1 - tp, { a, aux.Stringid(id, 1) }, { b, aux.Stringid(id, 2) })
  	if op == 1 then
  		local pos1 = 0
  		if not tc:IsPosition(POS_FACEUP_ATTACK) then
  			pos1 = pos1 + POS_FACEUP_ATTACK
  		end
  		if not tc:IsPosition(POS_FACEUP_DEFENSE) then
  			pos1 = pos1 + POS_FACEUP_DEFENSE
  		end
  		local pos = Duel.SelectPosition(tp, tc, pos1)
  		Duel.ChangePosition(tc, pos)
  	else
  		Duel.SendtoGrave(tc, REASON_EFFECT)
  		Duel.BreakEffect()
  		Duel.Draw(p, 2, REASON_EFFECT)
  	end
  end
  function s.thfilter(c)
  	return c:IsCode(id) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if #g > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  