name: Capshell
card_text: You can only use 1 of the following effects of "Capshell" per turn, and only once that turn.
  ● If this card is Tributed: You can draw 1 card.
  ● If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card.
  ● If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--draw
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_RELEASE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.drtg)
  	e1:SetOperation(s.drop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_BE_MATERIAL)
  	e2:SetCondition(s.drcon1)
  	c:RegisterEffect(e2)
  	local e3 = e1:Clone()
  	e3:SetCode(EVENT_TO_GRAVE)
  	e3:SetCondition(s.drcon2)
  	c:RegisterEffect(e3)
  	local e4 = e1:Clone()
  	e4:SetCode(EVENT_REMOVE)
  	e4:SetCondition(s.drcon2)
  	c:RegisterEffect(e4)
  end
  function s.drcon1(e, tp, eg, ep, ev, re, r, rp)
  	return bit.band(r, REASON_FUSION + REASON_SYNCHRO + REASON_LINK) ~= 0
  end
  function s.drcon2(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_XYZ) and c:IsPreviousLocation(LOCATION_OVERLAY)
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  
source_text: Capshell
  You can only use 1 of the following effects of "Capshell" per turn, and only once that turn.
  ● If this card is Tributed: You can draw 1 card.
  ● If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card.
  ● If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.
target_text: -- Capshell
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--draw
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_RELEASE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.drtg)
  	e1:SetOperation(s.drop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_BE_MATERIAL)
  	e2:SetCondition(s.drcon1)
  	c:RegisterEffect(e2)
  	local e3 = e1:Clone()
  	e3:SetCode(EVENT_TO_GRAVE)
  	e3:SetCondition(s.drcon2)
  	c:RegisterEffect(e3)
  	local e4 = e1:Clone()
  	e4:SetCode(EVENT_REMOVE)
  	e4:SetCondition(s.drcon2)
  	c:RegisterEffect(e4)
  end
  function s.drcon1(e, tp, eg, ep, ev, re, r, rp)
  	return bit.band(r, REASON_FUSION + REASON_SYNCHRO + REASON_LINK) ~= 0
  end
  function s.drcon2(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_XYZ) and c:IsPreviousLocation(LOCATION_OVERLAY)
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  