name: T.G.
card_text: Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.
external_ids: local SETCARD_ID_0 = 0x27 --T.G.
  
lua: local SETCARD_ID_0 = 0x27 --T.G.
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--return from grave
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TODECK + CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.rttg)
  	e2:SetOperation(s.rtop)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsDiscardable, tp, LOCATION_HAND, 0, 1, e:GetHandler())
  	end
  	Duel.DiscardHand(tp, Card.IsDiscardable, 1, 1, REASON_COST + REASON_DISCARD)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil):GetClassCount(Card.GetCode) > 1
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 2, tp, LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil):SelectSubGroup(tp, aux.dncheck, false, 2, 2)
  	if g then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsSetCard(SETCARD_ID_0)
  end
  function s.rfilter(c, chk)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and (c:IsAbleToDeck() or chk and c:IsAbleToHand())
  end
  function s.rttg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local check = Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.rfilter(chkc, check)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rfilter, tp, LOCATION_GRAVE, 0, 1, nil, check)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.rfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, check)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, 1, 0, 0)
  end
  function s.rtop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if not tc:IsRelateToEffect(e) then
  		return
  	end
  	local check = Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil) and tc:IsAbleToHand()
  	if check and Duel.SelectOption(tp, 1190, 1193) == 0 then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, tc)
  	else
  		Duel.SendtoDeck(tc, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  	end
  end
  
  
source_text: T.G.
  Discard 1 card; add 2 "T.G." monsters with different names from your Deck to your hand. You can banish this card from your GY, then target 1 "T.G." monster in your GY; shuffle it into the Deck, or if you control a Machine "T.G." monster, you can add it to your hand instead. You can only use 1 "T.G. Limiter Removal" effect per turn, and only once that turn.
target_text: -- T.G.
  local SETCARD_ID_0 = 0x27 --T.G.
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--return from grave
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TODECK + CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.rttg)
  	e2:SetOperation(s.rtop)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsDiscardable, tp, LOCATION_HAND, 0, 1, e:GetHandler())
  	end
  	Duel.DiscardHand(tp, Card.IsDiscardable, 1, 1, REASON_COST + REASON_DISCARD)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil):GetClassCount(Card.GetCode) > 1
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 2, tp, LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil):SelectSubGroup(tp, aux.dncheck, false, 2, 2)
  	if g then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsSetCard(SETCARD_ID_0)
  end
  function s.rfilter(c, chk)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and (c:IsAbleToDeck() or chk and c:IsAbleToHand())
  end
  function s.rttg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local check = Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.rfilter(chkc, check)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rfilter, tp, LOCATION_GRAVE, 0, 1, nil, check)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local g = Duel.SelectTarget(tp, s.rfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, check)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, 1, 0, 0)
  end
  function s.rtop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if not tc:IsRelateToEffect(e) then
  		return
  	end
  	local check = Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil) and tc:IsAbleToHand()
  	if check and Duel.SelectOption(tp, 1190, 1193) == 0 then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, tc)
  	else
  		Duel.SendtoDeck(tc, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  	end
  end
  
  