name: Hushed
card_text: If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can send 1 card from your hand to the Graveyard, then target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Target 1 monster banished by this card's effect; Special Summon that target.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--to defense
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_POSITION)
  	e1:SetType(EFFECT_TYPE_TRIGGER_F + EFFECT_TYPE_SINGLE)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.potg)
  	e1:SetOperation(s.poop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	--remove
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_REMOVE)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1)
  	e3:SetCost(s.rmcost)
  	e3:SetTarget(s.rmtg)
  	e3:SetOperation(s.rmop)
  	c:RegisterEffect(e3)
  	--special summon
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 2))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e4:SetCode(EVENT_TO_GRAVE)
  	e4:SetCondition(s.spcon)
  	e4:SetTarget(s.sptg)
  	e4:SetOperation(s.spop)
  	c:RegisterEffect(e4)
  	local ng = Group.CreateGroup()
  	ng:KeepAlive()
  	e4:SetLabelObject(ng)
  	e3:SetLabelObject(e4)
  end
  function s.potg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAttackPos()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, e:GetHandler(), 1, 0, 0)
  end
  function s.poop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFaceup() and c:IsAttackPos() and c:IsRelateToEffect(e) then
  		Duel.ChangePosition(c, POS_FACEUP_DEFENSE)
  	end
  end
  function s.rmcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.DiscardHand(tp, Card.IsAbleToGraveAsCost, 1, 1, REASON_COST)
  end
  function s.filter(c)
  	return c:IsRace(RACE_PSYCHO) and c:IsAbleToRemove()
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, tp, LOCATION_GRAVE)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	local c = e:GetHandler()
  	if tc:IsRelateToEffect(e) and tc:IsRace(RACE_PSYCHO) and Duel.Remove(tc, POS_FACEUP, REASON_EFFECT) ~= 0 and c:IsRelateToEffect(e) then
  		tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 0)
  		e:GetLabelObject():SetLabel(1)
  		if c:GetFlagEffect(id) == 0 then
  			c:RegisterFlagEffect(id, RESET_EVENT + 0x1680000, 0, 0)
  			e:GetLabelObject():GetLabelObject():Clear()
  		end
  		e:GetLabelObject():GetLabelObject():AddCard(tc)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local rg = e:GetLabelObject()
  	local act = e:GetLabel()
  	e:SetLabel(0)
  	if act == 1 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():GetFlagEffect(id) then
  		return true
  	else
  		rg:Clear()
  		return false
  	end
  end
  function s.spfilter(c, e, tp)
  	return c:GetFlagEffect(id) ~= 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local rg = e:GetLabelObject()
  	if chkc then
  		return rg:IsContains(chkc) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		if rg:IsExists(s.spfilter, 1, nil, e, tp) then
  			return true
  		else
  			rg:Clear()
  			return false
  		end
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local sg = rg:FilterSelect(tp, s.spfilter, 1, 1, nil, e, tp)
  	Duel.SetTargetCard(sg)
  	rg:Clear()
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, sg, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Hushed
  If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can send 1 card from your hand to the Graveyard, then target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Target 1 monster banished by this card's effect; Special Summon that target.
target_text: -- Hushed
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--to defense
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_POSITION)
  	e1:SetType(EFFECT_TYPE_TRIGGER_F + EFFECT_TYPE_SINGLE)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.potg)
  	e1:SetOperation(s.poop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	--remove
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_REMOVE)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1)
  	e3:SetCost(s.rmcost)
  	e3:SetTarget(s.rmtg)
  	e3:SetOperation(s.rmop)
  	c:RegisterEffect(e3)
  	--special summon
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 2))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e4:SetCode(EVENT_TO_GRAVE)
  	e4:SetCondition(s.spcon)
  	e4:SetTarget(s.sptg)
  	e4:SetOperation(s.spop)
  	c:RegisterEffect(e4)
  	local ng = Group.CreateGroup()
  	ng:KeepAlive()
  	e4:SetLabelObject(ng)
  	e3:SetLabelObject(e4)
  end
  function s.potg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAttackPos()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, e:GetHandler(), 1, 0, 0)
  end
  function s.poop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFaceup() and c:IsAttackPos() and c:IsRelateToEffect(e) then
  		Duel.ChangePosition(c, POS_FACEUP_DEFENSE)
  	end
  end
  function s.rmcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.DiscardHand(tp, Card.IsAbleToGraveAsCost, 1, 1, REASON_COST)
  end
  function s.filter(c)
  	return c:IsRace(RACE_PSYCHO) and c:IsAbleToRemove()
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, tp, LOCATION_GRAVE)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	local c = e:GetHandler()
  	if tc:IsRelateToEffect(e) and tc:IsRace(RACE_PSYCHO) and Duel.Remove(tc, POS_FACEUP, REASON_EFFECT) ~= 0 and c:IsRelateToEffect(e) then
  		tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 0)
  		e:GetLabelObject():SetLabel(1)
  		if c:GetFlagEffect(id) == 0 then
  			c:RegisterFlagEffect(id, RESET_EVENT + 0x1680000, 0, 0)
  			e:GetLabelObject():GetLabelObject():Clear()
  		end
  		e:GetLabelObject():GetLabelObject():AddCard(tc)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local rg = e:GetLabelObject()
  	local act = e:GetLabel()
  	e:SetLabel(0)
  	if act == 1 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():GetFlagEffect(id) then
  		return true
  	else
  		rg:Clear()
  		return false
  	end
  end
  function s.spfilter(c, e, tp)
  	return c:GetFlagEffect(id) ~= 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local rg = e:GetLabelObject()
  	if chkc then
  		return rg:IsContains(chkc) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		if rg:IsExists(s.spfilter, 1, nil, e, tp) then
  			return true
  		else
  			rg:Clear()
  			return false
  		end
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local sg = rg:FilterSelect(tp, s.spfilter, 1, 1, nil, e, tp)
  	Duel.SetTargetCard(sg)
  	rg:Clear()
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, sg, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  