name: The
card_text: You can activate 1 of these effects;
  ● Destroy this card, then draw 1 card.
  ● Discard 1 card, then draw 1 card.
  ● During the End Phase of this turn, draw 1 card.
  You can only use this effect of "The Cuckoo Commanded to Croon" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--draw
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local b1 = Duel.IsPlayerCanDraw(tp, 1)
  	local b2 = Duel.IsExistingMatchingCard(Card.IsDiscardable, tp, LOCATION_HAND, 0, 1, nil, REASON_EFFECT) and b1
  	local op = aux.SelectFromOptions(tp, { b1, aux.Stringid(id, 1) }, { b2, aux.Stringid(id, 2) }, { true, aux.Stringid(id, 3) })
  	local cat = CATEGORY_DRAW
  	if op == 1 then
  		cat = cat + CATEGORY_DESTROY
  		e:SetOperation(s.destroy)
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, e:GetHandler(), 1, 0, 0)
  	elseif op == 2 then
  		cat = cat + CATEGORY_HANDES
  		e:SetOperation(s.discard)
  		Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, tp, 1)
  	else
  		e:SetOperation(s.epdelay)
  	end
  	e:SetCategory(cat)
  	if op < 3 then
  		Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  	end
  end
  function s.destroy(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.Destroy(c, REASON_EFFECT) > 0 then
  		Duel.BreakEffect()
  		Duel.Draw(tp, 1, REASON_EFFECT)
  	end
  end
  function s.discard(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.DiscardHand(tp, Card.IsDiscardable, 1, 1, REASON_EFFECT + REASON_DISCARD, nil, REASON_EFFECT) > 0 then
  		Duel.BreakEffect()
  		Duel.Draw(tp, 1, REASON_EFFECT)
  	end
  end
  function s.epdelay(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_PHASE + PHASE_END)
  	e1:SetCountLimit(1)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	e1:SetOperation(s.draw)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.draw(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_CARD, 0, id)
  	Duel.Draw(tp, 1, REASON_EFFECT)
  end
  
  
source_text: The
  You can activate 1 of these effects;
  ● Destroy this card, then draw 1 card.
  ● Discard 1 card, then draw 1 card.
  ● During the End Phase of this turn, draw 1 card.
  You can only use this effect of "The Cuckoo Commanded to Croon" once per turn.
target_text: -- The
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--draw
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local b1 = Duel.IsPlayerCanDraw(tp, 1)
  	local b2 = Duel.IsExistingMatchingCard(Card.IsDiscardable, tp, LOCATION_HAND, 0, 1, nil, REASON_EFFECT) and b1
  	local op = aux.SelectFromOptions(tp, { b1, aux.Stringid(id, 1) }, { b2, aux.Stringid(id, 2) }, { true, aux.Stringid(id, 3) })
  	local cat = CATEGORY_DRAW
  	if op == 1 then
  		cat = cat + CATEGORY_DESTROY
  		e:SetOperation(s.destroy)
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, e:GetHandler(), 1, 0, 0)
  	elseif op == 2 then
  		cat = cat + CATEGORY_HANDES
  		e:SetOperation(s.discard)
  		Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 0, tp, 1)
  	else
  		e:SetOperation(s.epdelay)
  	end
  	e:SetCategory(cat)
  	if op < 3 then
  		Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  	end
  end
  function s.destroy(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.Destroy(c, REASON_EFFECT) > 0 then
  		Duel.BreakEffect()
  		Duel.Draw(tp, 1, REASON_EFFECT)
  	end
  end
  function s.discard(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.DiscardHand(tp, Card.IsDiscardable, 1, 1, REASON_EFFECT + REASON_DISCARD, nil, REASON_EFFECT) > 0 then
  		Duel.BreakEffect()
  		Duel.Draw(tp, 1, REASON_EFFECT)
  	end
  end
  function s.epdelay(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_PHASE + PHASE_END)
  	e1:SetCountLimit(1)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	e1:SetOperation(s.draw)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.draw(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_CARD, 0, id)
  	Duel.Draw(tp, 1, REASON_EFFECT)
  end
  
  