name: Red
card_text: When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved.
external_ids: local SETCARD_ID_0 = 0x57 --Resonator
  
lua: local SETCARD_ID_0 = 0x57 --Resonator
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--summon success
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return ep == tp and eg:GetFirst():IsSetCard(SETCARD_ID_0)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	if Duel.SpecialSummonStep(c, 0, tp, tp, false, false, POS_FACEUP) then
  		local atk = c:GetAttack()
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
  		e1:SetValue(math.ceil(atk / 2))
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e1, true)
  	end
  	Duel.SpecialSummonComplete()
  end
  
  
source_text: Red
  When you Normal Summon a "Resonator" monster: You can Special Summon this card from your hand, but its ATK becomes halved.
target_text: -- Red
  local SETCARD_ID_0 = 0x57 --Resonator
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--summon success
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return ep == tp and eg:GetFirst():IsSetCard(SETCARD_ID_0)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	if Duel.SpecialSummonStep(c, 0, tp, tp, false, false, POS_FACEUP) then
  		local atk = c:GetAttack()
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  		e1:SetCode(EFFECT_SET_ATTACK_FINAL)
  		e1:SetValue(math.ceil(atk / 2))
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e1, true)
  	end
  	Duel.SpecialSummonComplete()
  end
  
  