name: Cynet
card_text: All Link Monsters you control gain 300 ATK. Once per turn: You can target 1 monster in the GY; shuffle it into the Deck. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--atkup
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsType, TYPE_LINK))
  	e2:SetValue(300)
  	c:RegisterEffect(e2)
  	--todeck
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_TODECK)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetCountLimit(1)
  	e3:SetTarget(s.tdtg)
  	e3:SetOperation(s.tdop)
  	c:RegisterEffect(e3)
  	--tograve
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_TOGRAVE)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e4:SetCode(EVENT_DESTROYED)
  	e4:SetCondition(s.tgcon)
  	e4:SetTarget(s.tgtg)
  	e4:SetOperation(s.tgop)
  	c:RegisterEffect(e4)
  end
  function s.tdfilter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
  end
  function s.tdtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and s.tdfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.tdfilter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectTarget(tp, s.tdfilter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, 1, 0, 0)
  end
  function s.tdop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoDeck(tc, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  	end
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.tgfilter(c)
  	return c:GetSequence() >= 5
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local g = Duel.GetMatchingGroup(s.tgfilter, tp, LOCATION_MZONE, LOCATION_MZONE, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, g, g:GetCount(), 0, 0)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.tgfilter, tp, LOCATION_MZONE, LOCATION_MZONE, nil)
  	Duel.SendtoGrave(g, REASON_EFFECT)
  end
  
  
source_text: Cynet
  All Link Monsters you control gain 300 ATK. Once per turn: You can target 1 monster in the GY; shuffle it into the Deck. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY.
target_text: -- Cynet
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--atkup
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsType, TYPE_LINK))
  	e2:SetValue(300)
  	c:RegisterEffect(e2)
  	--todeck
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_TODECK)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetCountLimit(1)
  	e3:SetTarget(s.tdtg)
  	e3:SetOperation(s.tdop)
  	c:RegisterEffect(e3)
  	--tograve
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_TOGRAVE)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e4:SetCode(EVENT_DESTROYED)
  	e4:SetCondition(s.tgcon)
  	e4:SetTarget(s.tgtg)
  	e4:SetOperation(s.tgop)
  	c:RegisterEffect(e4)
  end
  function s.tdfilter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
  end
  function s.tdtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and s.tdfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.tdfilter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TODECK)
  	local g = Duel.SelectTarget(tp, s.tdfilter, tp, LOCATION_GRAVE, LOCATION_GRAVE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, g, 1, 0, 0)
  end
  function s.tdop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoDeck(tc, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  	end
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.tgfilter(c)
  	return c:GetSequence() >= 5
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local g = Duel.GetMatchingGroup(s.tgfilter, tp, LOCATION_MZONE, LOCATION_MZONE, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, g, g:GetCount(), 0, 0)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.tgfilter, tp, LOCATION_MZONE, LOCATION_MZONE, nil)
  	Duel.SendtoGrave(g, REASON_EFFECT)
  end
  
  