name: Firestorms
card_text: Activate 1 of these effects;
  ● Discard 1 WATER monster to the GY, then target 1 face-up monster your opponent controls; destroy it.
  ● Destroy 1 FIRE monster in your hand, then you can draw 1 card.
  If only your opponent controls a monster: You can banish this card from your GY, then target 1 Level 7 or 8 WATER or FIRE monster in your GY; Special Summon it. You can only use each effect of "Firestorms Over Atlantis" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.spcon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(100)
  	if chk == 0 then
  		return true
  	end
  end
  function s.costfilter(c)
  	return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable() and c:IsAbleToGraveAsCost()
  end
  function s.desfilter(c)
  	return c:IsAttribute(ATTRIBUTE_FIRE)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp) and chkc:IsFaceup()
  	end
  	local nocost = e:GetLabel() ~= 100
  	local b1 = (Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, c) or nocost) and Duel.IsExistingTarget(Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, nil)
  	local b2 = Duel.IsExistingMatchingCard(s.desfilter, tp, LOCATION_HAND, 0, 1, nil)
  	if chk == 0 then
  		return b1 or b2
  	end
  	local op = aux.SelectFromOptions(tp, { b1, aux.Stringid(id, 2) }, { b2, aux.Stringid(id, 3) })
  	e:SetLabel(op)
  	if op == 1 then
  		e:SetCategory(CATEGORY_DESTROY)
  		e:SetProperty(EFFECT_FLAG_CARD_TARGET)
  		if not nocost then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  			Duel.DiscardHand(tp, s.costfilter, 1, 1, REASON_DISCARD + REASON_COST)
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		local g = Duel.SelectTarget(tp, Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, 1, nil)
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	else
  		e:SetCategory(CATEGORY_DRAW + CATEGORY_DESTROY)
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, nil, 1, tp, LOCATION_HAND)
  	end
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetLabel() == 1 then
  		local tc = Duel.GetFirstTarget()
  		if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
  			Duel.Destroy(tc, REASON_EFFECT)
  		end
  	else
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		local g = Duel.SelectMatchingCard(tp, s.desfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
  		if Duel.Destroy(g, REASON_EFFECT) > 0 and Duel.IsPlayerCanDraw(tp, 1) and Duel.SelectYesNo(tp, aux.Stringid(id, 4)) then
  			Duel.BreakEffect()
  			Duel.Draw(tp, 1, REASON_EFFECT)
  		end
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) == 0 and Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) > 0
  end
  function s.spfilter(c, e, tp)
  	return c:IsAttribute(ATTRIBUTE_WATER + ATTRIBUTE_FIRE) and c:IsLevel(7, 8) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: Firestorms
  Activate 1 of these effects;
  ● Discard 1 WATER monster to the GY, then target 1 face-up monster your opponent controls; destroy it.
  ● Destroy 1 FIRE monster in your hand, then you can draw 1 card.
  If only your opponent controls a monster: You can banish this card from your GY, then target 1 Level 7 or 8 WATER or FIRE monster in your GY; Special Summon it. You can only use each effect of "Firestorms Over Atlantis" once per turn.
target_text: -- Firestorms
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.spcon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(100)
  	if chk == 0 then
  		return true
  	end
  end
  function s.costfilter(c)
  	return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable() and c:IsAbleToGraveAsCost()
  end
  function s.desfilter(c)
  	return c:IsAttribute(ATTRIBUTE_FIRE)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp) and chkc:IsFaceup()
  	end
  	local nocost = e:GetLabel() ~= 100
  	local b1 = (Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, c) or nocost) and Duel.IsExistingTarget(Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, nil)
  	local b2 = Duel.IsExistingMatchingCard(s.desfilter, tp, LOCATION_HAND, 0, 1, nil)
  	if chk == 0 then
  		return b1 or b2
  	end
  	local op = aux.SelectFromOptions(tp, { b1, aux.Stringid(id, 2) }, { b2, aux.Stringid(id, 3) })
  	e:SetLabel(op)
  	if op == 1 then
  		e:SetCategory(CATEGORY_DESTROY)
  		e:SetProperty(EFFECT_FLAG_CARD_TARGET)
  		if not nocost then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  			Duel.DiscardHand(tp, s.costfilter, 1, 1, REASON_DISCARD + REASON_COST)
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		local g = Duel.SelectTarget(tp, Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, 1, nil)
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	else
  		e:SetCategory(CATEGORY_DRAW + CATEGORY_DESTROY)
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, nil, 1, tp, LOCATION_HAND)
  	end
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetLabel() == 1 then
  		local tc = Duel.GetFirstTarget()
  		if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
  			Duel.Destroy(tc, REASON_EFFECT)
  		end
  	else
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		local g = Duel.SelectMatchingCard(tp, s.desfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
  		if Duel.Destroy(g, REASON_EFFECT) > 0 and Duel.IsPlayerCanDraw(tp, 1) and Duel.SelectYesNo(tp, aux.Stringid(id, 4)) then
  			Duel.BreakEffect()
  			Duel.Draw(tp, 1, REASON_EFFECT)
  		end
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) == 0 and Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) > 0
  end
  function s.spfilter(c, e, tp)
  	return c:IsAttribute(ATTRIBUTE_WATER + ATTRIBUTE_FIRE) and c:IsLevel(7, 8) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  