name: El
card_text: 1 "Shaddoll" monster + 1 LIGHT monster
  Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
external_ids: local SETCARD_ID_0 = 0x9d --Shaddoll
  
lua: local SETCARD_ID_0 = 0x9d --Shaddoll
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--fusion material
  	c:EnableReviveLimit()
  	aux.AddFusionProcFun2(c, function(mc)
  		return mc:IsFusionSetCard(SETCARD_ID_0)
  	end, function(mc)
  		return aux.FShaddollFilter2(mc, ATTRIBUTE_LIGHT)
  	end, true)
  	--cannot spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e2:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e2:SetRange(LOCATION_EXTRA)
  	e2:SetValue(s.splimit)
  	c:RegisterEffect(e2)
  	--tograve
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_TOGRAVE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e3:SetTarget(s.tgtg)
  	e3:SetOperation(s.tgop)
  	c:RegisterEffect(e3)
  	--destroy
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_DESTROY)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e4:SetCode(EVENT_BATTLE_START)
  	e4:SetCondition(s.descon)
  	e4:SetTarget(s.destg)
  	e4:SetOperation(s.desop)
  	c:RegisterEffect(e4)
  	--tohand
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 2))
  	e5:SetCategory(CATEGORY_TOHAND)
  	e5:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e5:SetCode(EVENT_TO_GRAVE)
  	e5:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e5:SetTarget(s.thtg)
  	e5:SetOperation(s.thop)
  	c:RegisterEffect(e5)
  end
  function s.splimit(e, se, sp, st)
  	return bit.band(st, SUMMON_TYPE_FUSION) == SUMMON_TYPE_FUSION
  end
  function s.tgfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToGrave()
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local bc = c:GetBattleTarget()
  	return bc and bc:IsSummonType(SUMMON_TYPE_SPECIAL)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, e:GetHandler():GetBattleTarget(), 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local bc = e:GetHandler():GetBattleTarget()
  	if bc:IsRelateToBattle() then
  		Duel.Destroy(bc, REASON_EFFECT)
  	end
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.thfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectTarget(tp, s.thfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  	end
  end
  
  
source_text: El
  1 "Shaddoll" monster + 1 LIGHT monster
  Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
target_text: -- El
  local SETCARD_ID_0 = 0x9d --Shaddoll
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--fusion material
  	c:EnableReviveLimit()
  	aux.AddFusionProcFun2(c, function(mc)
  		return mc:IsFusionSetCard(SETCARD_ID_0)
  	end, function(mc)
  		return aux.FShaddollFilter2(mc, ATTRIBUTE_LIGHT)
  	end, true)
  	--cannot spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e2:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e2:SetRange(LOCATION_EXTRA)
  	e2:SetValue(s.splimit)
  	c:RegisterEffect(e2)
  	--tograve
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_TOGRAVE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e3:SetTarget(s.tgtg)
  	e3:SetOperation(s.tgop)
  	c:RegisterEffect(e3)
  	--destroy
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_DESTROY)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e4:SetCode(EVENT_BATTLE_START)
  	e4:SetCondition(s.descon)
  	e4:SetTarget(s.destg)
  	e4:SetOperation(s.desop)
  	c:RegisterEffect(e4)
  	--tohand
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 2))
  	e5:SetCategory(CATEGORY_TOHAND)
  	e5:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e5:SetCode(EVENT_TO_GRAVE)
  	e5:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e5:SetTarget(s.thtg)
  	e5:SetOperation(s.thop)
  	c:RegisterEffect(e5)
  end
  function s.splimit(e, se, sp, st)
  	return bit.band(st, SUMMON_TYPE_FUSION) == SUMMON_TYPE_FUSION
  end
  function s.tgfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsAbleToGrave()
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local bc = c:GetBattleTarget()
  	return bc and bc:IsSummonType(SUMMON_TYPE_SPECIAL)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, e:GetHandler():GetBattleTarget(), 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local bc = e:GetHandler():GetBattleTarget()
  	if bc:IsRelateToBattle() then
  		Duel.Destroy(bc, REASON_EFFECT)
  	end
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.thfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectTarget(tp, s.thfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  	end
  end
  
  