name: Harpie
card_text: (This card's name is always treated as "Harpie Lady".)
  All WIND monsters on the field gain 300 ATK.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--atkup
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(aux.TargetBoolFunction(Card.IsAttribute, ATTRIBUTE_WIND))
  	e1:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e1:SetValue(300)
  	c:RegisterEffect(e1)
  end
  
  
source_text: Harpie
  (This card's name is always treated as "Harpie Lady".)
  All WIND monsters on the field gain 300 ATK.
target_text: -- Harpie
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--atkup
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(aux.TargetBoolFunction(Card.IsAttribute, ATTRIBUTE_WIND))
  	e1:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e1:SetValue(300)
  	c:RegisterEffect(e1)
  end
  
  