name: The
card_text: Special Summon this card as an Effect Monster (Fiend/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. If this card was Summoned this way, you cannot Special Summon monsters, except monsters with this card's Attribute.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--change attribute
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCondition(s.chcon)
  	e2:SetCost(s.chcost)
  	e2:SetTarget(s.chtg)
  	e2:SetOperation(s.chop)
  	c:RegisterEffect(e2)
  	--sum limit
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e3:SetTargetRange(1, 0)
  	e3:SetCondition(s.chcon)
  	e3:SetTarget(s.splimit)
  	c:RegisterEffect(e3)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:IsCostChecked()
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsPlayerCanSpecialSummonMonster(tp, id, 0, TYPES_EFFECT_TRAP_MONSTER, 1000, 2400, 6, RACE_FIEND, ATTRIBUTE_DARK)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not Duel.IsPlayerCanSpecialSummonMonster(tp, id, 0, TYPES_EFFECT_TRAP_MONSTER, 1000, 2400, 6, RACE_FIEND, ATTRIBUTE_DARK) then
  		return
  	end
  	c:AddMonsterAttribute(TYPE_EFFECT + TYPE_TRAP)
  	Duel.SpecialSummon(c, SUMMON_VALUE_SELF, tp, tp, true, false, POS_FACEUP)
  end
  function s.chcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetSummonType() == SUMMON_TYPE_SPECIAL + SUMMON_VALUE_SELF
  end
  function s.chcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsDiscardable, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.DiscardHand(tp, Card.IsDiscardable, 1, 1, REASON_COST + REASON_DISCARD)
  end
  function s.chtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATTRIBUTE)
  	local aat = Duel.AnnounceAttribute(tp, 1, ATTRIBUTE_ALL)
  	e:SetLabel(aat)
  end
  function s.chop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local att = e:GetLabel()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
  	e1:SetValue(att)
  	e1:SetReset(RESET_EVENT + RESET_DISABLE + RESETS_STANDARD)
  	c:RegisterEffect(e1)
  	--double tribute
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_DOUBLE_TRIBUTE)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetValue(s.condition)
  	e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  	c:RegisterEffect(e2)
  end
  function s.condition(e, c)
  	return c:IsAttribute(e:GetHandler():GetAttribute())
  end
  function s.splimit(e, c, tp, sumtp, sumpos)
  	return not c:IsAttribute(e:GetHandler():GetAttribute())
  end
  
  
source_text: The
  Special Summon this card as an Effect Monster (Fiend/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. If this card was Summoned this way, you cannot Special Summon monsters, except monsters with this card's Attribute.
target_text: -- The
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--change attribute
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCondition(s.chcon)
  	e2:SetCost(s.chcost)
  	e2:SetTarget(s.chtg)
  	e2:SetOperation(s.chop)
  	c:RegisterEffect(e2)
  	--sum limit
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e3:SetTargetRange(1, 0)
  	e3:SetCondition(s.chcon)
  	e3:SetTarget(s.splimit)
  	c:RegisterEffect(e3)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:IsCostChecked()
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsPlayerCanSpecialSummonMonster(tp, id, 0, TYPES_EFFECT_TRAP_MONSTER, 1000, 2400, 6, RACE_FIEND, ATTRIBUTE_DARK)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not Duel.IsPlayerCanSpecialSummonMonster(tp, id, 0, TYPES_EFFECT_TRAP_MONSTER, 1000, 2400, 6, RACE_FIEND, ATTRIBUTE_DARK) then
  		return
  	end
  	c:AddMonsterAttribute(TYPE_EFFECT + TYPE_TRAP)
  	Duel.SpecialSummon(c, SUMMON_VALUE_SELF, tp, tp, true, false, POS_FACEUP)
  end
  function s.chcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetSummonType() == SUMMON_TYPE_SPECIAL + SUMMON_VALUE_SELF
  end
  function s.chcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsDiscardable, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.DiscardHand(tp, Card.IsDiscardable, 1, 1, REASON_COST + REASON_DISCARD)
  end
  function s.chtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATTRIBUTE)
  	local aat = Duel.AnnounceAttribute(tp, 1, ATTRIBUTE_ALL)
  	e:SetLabel(aat)
  end
  function s.chop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local att = e:GetLabel()
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
  	e1:SetValue(att)
  	e1:SetReset(RESET_EVENT + RESET_DISABLE + RESETS_STANDARD)
  	c:RegisterEffect(e1)
  	--double tribute
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_DOUBLE_TRIBUTE)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetValue(s.condition)
  	e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  	c:RegisterEffect(e2)
  end
  function s.condition(e, c)
  	return c:IsAttribute(e:GetHandler():GetAttribute())
  end
  function s.splimit(e, c, tp, sumtp, sumpos)
  	return not c:IsAttribute(e:GetHandler():GetAttribute())
  end
  
  