name: Umi
card_text: All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--Atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetValue(s.val)
  	c:RegisterEffect(e2)
  	--Def
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e3)
  end
  function s.val(e, c)
  	local r = c:GetRace()
  	if bit.band(r, RACE_FISH + RACE_SEASERPENT + RACE_THUNDER + RACE_AQUA) > 0 then
  		return 200
  	elseif bit.band(r, RACE_MACHINE + RACE_PYRO) > 0 then
  		return -200
  	else
  		return 0
  	end
  end
  
  
source_text: Umi
  All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.
target_text: -- Umi
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--Atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetValue(s.val)
  	c:RegisterEffect(e2)
  	--Def
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e3)
  end
  function s.val(e, c)
  	local r = c:GetRace()
  	if bit.band(r, RACE_FISH + RACE_SEASERPENT + RACE_THUNDER + RACE_AQUA) > 0 then
  		return 200
  	elseif bit.band(r, RACE_MACHINE + RACE_PYRO) > 0 then
  		return -200
  	else
  		return 0
  	end
  end
  
  