name: Influence
card_text: Once per turn: You can target 1 face-up monster you control; it becomes Dragon-Type until the End Phase.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--lv up
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(s.tg)
  	e1:SetOperation(s.op)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFaceup() and not c:IsRace(RACE_DRAGON)
  end
  function s.tg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.op(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_RACE)
  		e1:SetValue(RACE_DRAGON)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  	end
  end
  
  
source_text: Influence
  Once per turn: You can target 1 face-up monster you control; it becomes Dragon-Type until the End Phase.
target_text: -- Influence
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--lv up
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(s.tg)
  	e1:SetOperation(s.op)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFaceup() and not c:IsRace(RACE_DRAGON)
  end
  function s.tg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.op(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_RACE)
  		e1:SetValue(RACE_DRAGON)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  	end
  end
  
  