name: Watthydra
card_text: 1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters
  This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.
external_ids: local SETCARD_ID_0 = 0xe --Watt
  
lua: local SETCARD_ID_0 = 0xe --Watt
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, aux.FilterBoolFunction(Card.IsSetCard, SETCARD_ID_0), aux.NonTuner(Card.IsRace, RACE_THUNDER), 1)
  	c:EnableReviveLimit()
  	--direct attack
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_DIRECT_ATTACK)
  	c:RegisterEffect(e1)
  	--handes
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_REMOVE)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_BATTLE_DAMAGE)
  	e2:SetCondition(s.condition)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return ep ~= tp and Duel.GetAttackTarget() == nil
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, Card.IsAbleToRemove, tp, LOCATION_DECK, 0, 1, 1, nil)
  	local tg = g:GetFirst()
  	if tg == nil then
  		return
  	end
  	Duel.Remove(tg, POS_FACEUP, REASON_EFFECT)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetRange(LOCATION_REMOVED)
  	e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e1:SetCountLimit(1)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 2)
  	e1:SetCondition(s.thcon)
  	e1:SetOperation(s.thop)
  	e1:SetLabel(0)
  	tg:RegisterEffect(e1)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local ct = e:GetLabel()
  	if ct == 1 then
  		Duel.SendtoHand(e:GetHandler(), nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, e:GetHandler())
  	else
  		e:SetLabel(1)
  	end
  end
  
  
source_text: Watthydra
  1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters
  This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack, choose 1 card in your Deck and remove it from play. Add that card to your hand during your 2nd Standby Phase after activating this effect.
target_text: -- Watthydra
  local SETCARD_ID_0 = 0xe --Watt
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, aux.FilterBoolFunction(Card.IsSetCard, SETCARD_ID_0), aux.NonTuner(Card.IsRace, RACE_THUNDER), 1)
  	c:EnableReviveLimit()
  	--direct attack
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_DIRECT_ATTACK)
  	c:RegisterEffect(e1)
  	--handes
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_REMOVE)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_BATTLE_DAMAGE)
  	e2:SetCondition(s.condition)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return ep ~= tp and Duel.GetAttackTarget() == nil
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, nil, 1, tp, LOCATION_DECK)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, Card.IsAbleToRemove, tp, LOCATION_DECK, 0, 1, 1, nil)
  	local tg = g:GetFirst()
  	if tg == nil then
  		return
  	end
  	Duel.Remove(tg, POS_FACEUP, REASON_EFFECT)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetRange(LOCATION_REMOVED)
  	e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e1:SetCountLimit(1)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 2)
  	e1:SetCondition(s.thcon)
  	e1:SetOperation(s.thop)
  	e1:SetLabel(0)
  	tg:RegisterEffect(e1)
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local ct = e:GetLabel()
  	if ct == 1 then
  		Duel.SendtoHand(e:GetHandler(), nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, e:GetHandler())
  	else
  		e:SetLabel(1)
  	end
  end
  
  