name: Ground
card_text: Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--pos
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_POSITION)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, EFFECT_COUNT_CODE_SINGLE)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  end
  function s.filter(c, e, tp)
  	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsSummonPlayer(1 - tp) and c:IsCanChangePosition() and (not e or c:IsRelateToEffect(e))
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPosition(POS_FACEUP_DEFENSE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return eg:IsExists(s.filter, 1, nil, nil, tp)
  	end
  	Duel.SetTargetCard(eg)
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, eg, eg:GetCount(), 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = eg:Filter(s.filter, nil, e, tp)
  	Duel.ChangePosition(g, POS_FACEUP_DEFENSE)
  end
  
  
source_text: Ground
  Once per turn, if you control this face-up Defense Position monster when your opponent Normal or Special Summons a monster(s), you can change that monster(s) to Defense Position.
target_text: -- Ground
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pos
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_POSITION)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, EFFECT_COUNT_CODE_SINGLE)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  end
  function s.filter(c, e, tp)
  	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsSummonPlayer(1 - tp) and c:IsCanChangePosition() and (not e or c:IsRelateToEffect(e))
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPosition(POS_FACEUP_DEFENSE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return eg:IsExists(s.filter, 1, nil, nil, tp)
  	end
  	Duel.SetTargetCard(eg)
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, eg, eg:GetCount(), 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = eg:Filter(s.filter, nil, e, tp)
  	Duel.ChangePosition(g, POS_FACEUP_DEFENSE)
  end
  
  