name: Swift
card_text: When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--end battle phase
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.condition)
  	e1:SetCost(s.cost)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local at = Duel.GetAttacker()
  	return at:IsControler(1 - tp) and Duel.GetAttackTarget() == nil
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsDiscardable()
  	end
  	Duel.SendtoGrave(e:GetHandler(), REASON_COST + REASON_DISCARD)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.NegateAttack() then
  		Duel.BreakEffect()
  		Duel.SkipPhase(1 - tp, PHASE_BATTLE, RESET_PHASE + PHASE_BATTLE_STEP, 1)
  	end
  end
  
  
source_text: Swift
  When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.
target_text: -- Swift
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--end battle phase
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.condition)
  	e1:SetCost(s.cost)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local at = Duel.GetAttacker()
  	return at:IsControler(1 - tp) and Duel.GetAttackTarget() == nil
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsDiscardable()
  	end
  	Duel.SendtoGrave(e:GetHandler(), REASON_COST + REASON_DISCARD)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.NegateAttack() then
  		Duel.BreakEffect()
  		Duel.SkipPhase(1 - tp, PHASE_BATTLE, RESET_PHASE + PHASE_BATTLE_STEP, 1)
  	end
  end
  
  