name: Dark
card_text: If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card; discard 1 random card from your opponent's hand.
external_ids: local COUNTER_ID_0 = 0x1 --Spell
  
lua: local COUNTER_ID_0 = 0x1 --Spell
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableCounterPermit(0x1)
  	--summon success
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_COUNTER)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.addct)
  	e1:SetOperation(s.addc)
  	c:RegisterEffect(e1)
  	--add counter
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e0:SetCode(EVENT_CHAINING)
  	e0:SetRange(LOCATION_MZONE)
  	e0:SetOperation(aux.chainreg)
  	c:RegisterEffect(e0)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e2:SetCode(EVENT_CHAIN_SOLVED)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetOperation(s.acop)
  	c:RegisterEffect(e2)
  	--attackup
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCode(EFFECT_UPDATE_ATTACK)
  	e3:SetValue(s.attackup)
  	c:RegisterEffect(e3)
  	--destroy
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_HANDES)
  	e4:SetType(EFFECT_TYPE_IGNITION)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCountLimit(1)
  	e4:SetCost(s.descost)
  	e4:SetTarget(s.destarg)
  	e4:SetOperation(s.desop)
  	c:RegisterEffect(e4)
  end
  function s.addct(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_COUNTER, nil, 2, 0, 0x1)
  end
  function s.addc(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsRelateToEffect(e) then
  		e:GetHandler():AddCounter(COUNTER_ID_0, 2)
  	end
  end
  function s.acop(e, tp, eg, ep, ev, re, r, rp)
  	if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and e:GetHandler():GetFlagEffect(FLAG_ID_CHAINING) > 0 then
  		e:GetHandler():AddCounter(COUNTER_ID_0, 1)
  	end
  end
  function s.attackup(e, c)
  	return c:GetCounter(COUNTER_ID_0) * 300
  end
  function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsCanRemoveCounter(tp, COUNTER_ID_0, 2, REASON_COST)
  	end
  	e:GetHandler():RemoveCounter(tp, COUNTER_ID_0, 2, REASON_COST)
  end
  function s.destarg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, 0, 0, 1 - tp, 1)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_HAND)
  	if g:GetCount() == 0 then
  		return
  	end
  	local sg = g:RandomSelect(1 - tp, 1)
  	Duel.SendtoGrave(sg, REASON_DISCARD + REASON_EFFECT)
  end
  
  
source_text: Dark
  If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card; discard 1 random card from your opponent's hand.
target_text: -- Dark
  local COUNTER_ID_0 = 0x1 --Spell
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableCounterPermit(0x1)
  	--summon success
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_COUNTER)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.addct)
  	e1:SetOperation(s.addc)
  	c:RegisterEffect(e1)
  	--add counter
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e0:SetCode(EVENT_CHAINING)
  	e0:SetRange(LOCATION_MZONE)
  	e0:SetOperation(aux.chainreg)
  	c:RegisterEffect(e0)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e2:SetCode(EVENT_CHAIN_SOLVED)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetOperation(s.acop)
  	c:RegisterEffect(e2)
  	--attackup
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCode(EFFECT_UPDATE_ATTACK)
  	e3:SetValue(s.attackup)
  	c:RegisterEffect(e3)
  	--destroy
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetCategory(CATEGORY_HANDES)
  	e4:SetType(EFFECT_TYPE_IGNITION)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCountLimit(1)
  	e4:SetCost(s.descost)
  	e4:SetTarget(s.destarg)
  	e4:SetOperation(s.desop)
  	c:RegisterEffect(e4)
  end
  function s.addct(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_COUNTER, nil, 2, 0, 0x1)
  end
  function s.addc(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsRelateToEffect(e) then
  		e:GetHandler():AddCounter(COUNTER_ID_0, 2)
  	end
  end
  function s.acop(e, tp, eg, ep, ev, re, r, rp)
  	if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and e:GetHandler():GetFlagEffect(FLAG_ID_CHAINING) > 0 then
  		e:GetHandler():AddCounter(COUNTER_ID_0, 1)
  	end
  end
  function s.attackup(e, c)
  	return c:GetCounter(COUNTER_ID_0) * 300
  end
  function s.descost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsCanRemoveCounter(tp, COUNTER_ID_0, 2, REASON_COST)
  	end
  	e:GetHandler():RemoveCounter(tp, COUNTER_ID_0, 2, REASON_COST)
  end
  function s.destarg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, 0, 0, 1 - tp, 1)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_HAND)
  	if g:GetCount() == 0 then
  		return
  	end
  	local sg = g:RandomSelect(1 - tp, 1)
  	Duel.SendtoGrave(sg, REASON_DISCARD + REASON_EFFECT)
  end
  
  