name: Hrimnir
card_text: You can Tribute 3 Fairy monsters from your hand and/or field; Set 1 Continuous Spell from your Deck, but send it to the GY during your opponent's End Phase. If this card is sent to the GY by card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Hrimnir the Divine Follower" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--set
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.sttg)
  	e1:SetOperation(s.stop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c, tp)
  	return c:IsReleasable() and c:IsRace(RACE_FAIRY) and (c:IsControler(tp) or c:IsFaceup())
  end
  function s.rcheck(g, tp)
  	return Duel.GetSZoneCount(tp, g) > 0 and Duel.CheckReleaseGroupEx(tp, Auxiliary.IsInGroup, #g, REASON_COST, true, nil, g)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local rg = Duel.GetReleaseGroup(tp, true, REASON_COST):Filter(s.filter, nil, tp)
  	if chk == 0 then
  		return rg:CheckSubGroup(s.rcheck, 3, 3, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RELEASE)
  	local g = rg:SelectSubGroup(tp, s.rcheck, false, 3, 3, tp)
  	aux.UseExtraReleaseCount(g, tp)
  	Duel.Release(g, REASON_COST)
  end
  function s.stfilter(c)
  	return c:IsAllTypes(TYPE_CONTINUOUS + TYPE_SPELL) and c:IsSSetable()
  end
  function s.sttg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.IsExistingMatchingCard(s.stfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  end
  function s.stop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  	local g = Duel.SelectMatchingCard(tp, s.stfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		local ct = Duel.SSet(tp, g)
  		if ct ~= 0 then
  			local tc = g:GetFirst()
  			tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  			e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  			e1:SetCode(EVENT_PHASE + PHASE_END)
  			e1:SetCountLimit(1)
  			e1:SetLabelObject(tc)
  			e1:SetCondition(s.tgcon)
  			e1:SetOperation(s.tgop)
  			Duel.RegisterEffect(e1, tp)
  		end
  	end
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetTurnPlayer() ~= 1 - tp then
  		return false
  	end
  	local tc = e:GetLabelObject()
  	if tc:GetFlagEffectLabel(id) == e:GetLabel() then
  		return true
  	else
  		e:Reset()
  		return false
  	end
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	Duel.SendtoGrave(tc, REASON_EFFECT)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsReason(REASON_EFFECT + REASON_REDIRECT)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToChain() and aux.NecroValleyFilter(c) and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  		e1:SetValue(LOCATION_REMOVED)
  		c:RegisterEffect(e1, true)
  	end
  end
  
  
source_text: Hrimnir
  You can Tribute 3 Fairy monsters from your hand and/or field; Set 1 Continuous Spell from your Deck, but send it to the GY during your opponent's End Phase. If this card is sent to the GY by card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Hrimnir the Divine Follower" once per turn.
target_text: -- Hrimnir
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--set
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.sttg)
  	e1:SetOperation(s.stop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c, tp)
  	return c:IsReleasable() and c:IsRace(RACE_FAIRY) and (c:IsControler(tp) or c:IsFaceup())
  end
  function s.rcheck(g, tp)
  	return Duel.GetSZoneCount(tp, g) > 0 and Duel.CheckReleaseGroupEx(tp, Auxiliary.IsInGroup, #g, REASON_COST, true, nil, g)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local rg = Duel.GetReleaseGroup(tp, true, REASON_COST):Filter(s.filter, nil, tp)
  	if chk == 0 then
  		return rg:CheckSubGroup(s.rcheck, 3, 3, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RELEASE)
  	local g = rg:SelectSubGroup(tp, s.rcheck, false, 3, 3, tp)
  	aux.UseExtraReleaseCount(g, tp)
  	Duel.Release(g, REASON_COST)
  end
  function s.stfilter(c)
  	return c:IsAllTypes(TYPE_CONTINUOUS + TYPE_SPELL) and c:IsSSetable()
  end
  function s.sttg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.IsExistingMatchingCard(s.stfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  end
  function s.stop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  	local g = Duel.SelectMatchingCard(tp, s.stfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		local ct = Duel.SSet(tp, g)
  		if ct ~= 0 then
  			local tc = g:GetFirst()
  			tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  			e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  			e1:SetCode(EVENT_PHASE + PHASE_END)
  			e1:SetCountLimit(1)
  			e1:SetLabelObject(tc)
  			e1:SetCondition(s.tgcon)
  			e1:SetOperation(s.tgop)
  			Duel.RegisterEffect(e1, tp)
  		end
  	end
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetTurnPlayer() ~= 1 - tp then
  		return false
  	end
  	local tc = e:GetLabelObject()
  	if tc:GetFlagEffectLabel(id) == e:GetLabel() then
  		return true
  	else
  		e:Reset()
  		return false
  	end
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	Duel.SendtoGrave(tc, REASON_EFFECT)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsReason(REASON_EFFECT + REASON_REDIRECT)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToChain() and aux.NecroValleyFilter(c) and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  		e1:SetValue(LOCATION_REMOVED)
  		c:RegisterEffect(e1, true)
  	end
  end
  
  