name: Nordic
card_text: Target 1 face-up monster you control and 1 face-up monster your opponent controls; the ATK of the first target becomes equal to the original ATK of the second target, until the end of this turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	e1:SetCondition(aux.dscon)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsExistingTarget(Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SELF)
  	local g1 = Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	e:SetLabelObject(g1:GetFirst())
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPPO)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, 1, nil)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local tc = g:GetFirst()
  	local sc = g:GetNext()
  	if tc:IsFacedown() or not tc:IsRelateToEffect(e) or sc:IsFacedown() or not sc:IsRelateToEffect(e) then
  		return
  	end
  	local ac = e:GetLabelObject()
  	if tc == ac then
  		tc = sc
  	end
  	local atk = tc:GetBaseAttack()
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SET_ATTACK_FINAL)
  	e1:SetValue(atk)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  	ac:RegisterEffect(e1)
  end
  
  
source_text: Nordic
  Target 1 face-up monster you control and 1 face-up monster your opponent controls; the ATK of the first target becomes equal to the original ATK of the second target, until the end of this turn.
target_text: -- Nordic
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	e1:SetCondition(aux.dscon)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, 0, 1, nil) and Duel.IsExistingTarget(Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SELF)
  	local g1 = Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	e:SetLabelObject(g1:GetFirst())
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPPO)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, 0, LOCATION_MZONE, 1, 1, nil)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local tc = g:GetFirst()
  	local sc = g:GetNext()
  	if tc:IsFacedown() or not tc:IsRelateToEffect(e) or sc:IsFacedown() or not sc:IsRelateToEffect(e) then
  		return
  	end
  	local ac = e:GetLabelObject()
  	if tc == ac then
  		tc = sc
  	end
  	local atk = tc:GetBaseAttack()
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SET_ATTACK_FINAL)
  	e1:SetValue(atk)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  	ac:RegisterEffect(e1)
  end
  
  