name: Lightning
card_text: Discard 1 card; destroy all face-up monsters your opponent controls.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsDiscardable, tp, LOCATION_HAND, 0, 1, e:GetHandler())
  	end
  	Duel.DiscardHand(tp, Card.IsDiscardable, 1, 1, REASON_COST + REASON_DISCARD)
  end
  function s.filter(c)
  	return c:IsFaceup()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	local sg = Duel.GetMatchingGroup(s.filter, tp, 0, LOCATION_MZONE, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, sg, sg:GetCount(), 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local sg = Duel.GetMatchingGroup(s.filter, tp, 0, LOCATION_MZONE, nil)
  	Duel.Destroy(sg, REASON_EFFECT)
  end
  
  
source_text: Lightning
  Discard 1 card; destroy all face-up monsters your opponent controls.
target_text: -- Lightning
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsDiscardable, tp, LOCATION_HAND, 0, 1, e:GetHandler())
  	end
  	Duel.DiscardHand(tp, Card.IsDiscardable, 1, 1, REASON_COST + REASON_DISCARD)
  end
  function s.filter(c)
  	return c:IsFaceup()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	local sg = Duel.GetMatchingGroup(s.filter, tp, 0, LOCATION_MZONE, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, sg, sg:GetCount(), 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local sg = Duel.GetMatchingGroup(s.filter, tp, 0, LOCATION_MZONE, nil)
  	Duel.Destroy(sg, REASON_EFFECT)
  end
  
  