name: Jurrac
card_text: If you control a Dinosaur monster: You can Special Summon this card from your hand. During your Main Phase: You can discard 2 cards, including a "Jurrac" card, then draw 2 cards. If this card is destroyed by battle or card effect: You can send 1 "Jurrac" monster from your Deck/Extra Deck to the GY, except "Jurrac Megalo". You can only use each effect of "Jurrac Megalo" once per turn.
external_ids: local SETCARD_ID_0 = 0x22 --Jurrac
  
lua: local SETCARD_ID_0 = 0x22 --Jurrac
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, id)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DRAW | CATEGORY_HANDES)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.drtg)
  	e2:SetOperation(s.drop)
  	c:RegisterEffect(e2)
  	--to grave
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_TOGRAVE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_DESTROYED)
  	e3:SetCountLimit(1, id + o * 2)
  	e3:SetCondition(s.tgcon)
  	e3:SetTarget(s.tgtg)
  	e3:SetOperation(s.tgop)
  	c:RegisterEffect(e3)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_DINOSAUR)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  end
  function s.dhfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsDiscardable()
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local g = Duel.GetFieldGroup(tp, LOCATION_HAND, 0)
  		return Duel.IsPlayerCanDraw(tp, 2) and g:CheckSubGroup(s.gselect, 2, 2)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(2)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 2)
  end
  function s.gselect(g)
  	return g:IsExists(Card.IsSetCard, 1, nil, 0x22) and g:FilterCount(Card.IsDiscardable, nil, REASON_EFFECT) == 2
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	local g = Duel.GetFieldGroup(p, LOCATION_HAND, 0)
  	if #g >= 2 and g:CheckSubGroup(s.gselect, 2, 2) then
  		Duel.Hint(HINT_SELECTMSG, p, HINTMSG_DISCARD)
  		local g1 = g:SelectSubGroup(tp, s.gselect, false, 2, 2)
  		if g1 and g1:GetCount() == 2 and Duel.SendtoGrave(g1, REASON_DISCARD + REASON_EFFECT) ~= 0 then
  			Duel.BreakEffect()
  			Duel.Draw(p, d, REASON_EFFECT)
  		end
  	end
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	return bit.band(r, REASON_EFFECT + REASON_BATTLE) ~= 0
  end
  function s.tgfilter(c)
  	return not c:IsCode(id) and c:IsType(TYPE_MONSTER) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToGrave()
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_DECK + LOCATION_EXTRA, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK + LOCATION_EXTRA)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK + LOCATION_EXTRA, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  
  
source_text: Jurrac
  If you control a Dinosaur monster: You can Special Summon this card from your hand. During your Main Phase: You can discard 2 cards, including a "Jurrac" card, then draw 2 cards. If this card is destroyed by battle or card effect: You can send 1 "Jurrac" monster from your Deck/Extra Deck to the GY, except "Jurrac Megalo". You can only use each effect of "Jurrac Megalo" once per turn.
target_text: -- Jurrac
  local SETCARD_ID_0 = 0x22 --Jurrac
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, id)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DRAW | CATEGORY_HANDES)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.drtg)
  	e2:SetOperation(s.drop)
  	c:RegisterEffect(e2)
  	--to grave
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_TOGRAVE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_DESTROYED)
  	e3:SetCountLimit(1, id + o * 2)
  	e3:SetCondition(s.tgcon)
  	e3:SetTarget(s.tgtg)
  	e3:SetOperation(s.tgop)
  	c:RegisterEffect(e3)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsRace(RACE_DINOSAUR)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  end
  function s.dhfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsDiscardable()
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local g = Duel.GetFieldGroup(tp, LOCATION_HAND, 0)
  		return Duel.IsPlayerCanDraw(tp, 2) and g:CheckSubGroup(s.gselect, 2, 2)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(2)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 2)
  end
  function s.gselect(g)
  	return g:IsExists(Card.IsSetCard, 1, nil, 0x22) and g:FilterCount(Card.IsDiscardable, nil, REASON_EFFECT) == 2
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	local g = Duel.GetFieldGroup(p, LOCATION_HAND, 0)
  	if #g >= 2 and g:CheckSubGroup(s.gselect, 2, 2) then
  		Duel.Hint(HINT_SELECTMSG, p, HINTMSG_DISCARD)
  		local g1 = g:SelectSubGroup(tp, s.gselect, false, 2, 2)
  		if g1 and g1:GetCount() == 2 and Duel.SendtoGrave(g1, REASON_DISCARD + REASON_EFFECT) ~= 0 then
  			Duel.BreakEffect()
  			Duel.Draw(p, d, REASON_EFFECT)
  		end
  	end
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	return bit.band(r, REASON_EFFECT + REASON_BATTLE) ~= 0
  end
  function s.tgfilter(c)
  	return not c:IsCode(id) and c:IsType(TYPE_MONSTER) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToGrave()
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_DECK + LOCATION_EXTRA, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK + LOCATION_EXTRA)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK + LOCATION_EXTRA, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  
  