name: Fighting
card_text: 1 Dragon monster + 1 FIRE Warrior monster
  Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.
external_ids: local CARD_ID_0 = 45231177 --Flame Swordsman
  
lua: local CARD_ID_0 = 45231177 --Flame Swordsman
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	c:EnableReviveLimit()
  	aux.AddFusionProcFun2(c, aux.FilterBoolFunction(Card.IsRace, RACE_DRAGON), s.ffilter, true)
  	--equip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE + LOCATION_GRAVE)
  	e1:SetCountLimit(1, id)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetTarget(s.eqtg)
  	e1:SetOperation(s.eqop)
  	c:RegisterEffect(e1)
  	--attack
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_EQUIP)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetCondition(s.eqcon)
  	e2:SetValue(700)
  	c:RegisterEffect(e2)
  	--second attack
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_EQUIP)
  	e3:SetCode(EFFECT_EXTRA_ATTACK)
  	e3:SetCondition(s.eqcon)
  	e3:SetValue(1)
  	c:RegisterEffect(e3)
  end
  function s.ffilter(c)
  	return c:IsRace(RACE_WARRIOR) and c:IsFusionAttribute(ATTRIBUTE_FIRE)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsRace(RACE_WARRIOR) and c:IsType(TYPE_FUSION)
  end
  function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and c:CheckUniqueOnField(tp) and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, c)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, c)
  	if c:IsLocation(LOCATION_GRAVE) then
  		Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, c, 1, 0, 0)
  	end
  end
  function s.eqop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	local tc = Duel.GetFirstTarget()
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 or tc:IsControler(1 - tp) or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then
  		Duel.SendtoGrave(c, REASON_EFFECT)
  		return
  	end
  	if not Duel.Equip(tp, c, tc) then
  		return
  	end
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_EQUIP_LIMIT)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  	e1:SetValue(s.eqlimit)
  	e1:SetLabelObject(tc)
  	c:RegisterEffect(e1)
  end
  function s.eqlimit(e, c)
  	return c == e:GetLabelObject()
  end
  function s.eqcon(e, tp, eg, ep, ev, re, r, rp)
  	local qc = e:GetHandler():GetEquipTarget()
  	return (qc:IsCode(CARD_ID_0) or aux.IsCodeListed(qc, CARD_ID_0))
  end
  
  
source_text: Fighting
  1 Dragon monster + 1 FIRE Warrior monster
  Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.
target_text: -- Fighting
  local CARD_ID_0 = 45231177 --Flame Swordsman
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	c:EnableReviveLimit()
  	aux.AddFusionProcFun2(c, aux.FilterBoolFunction(Card.IsRace, RACE_DRAGON), s.ffilter, true)
  	--equip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE + LOCATION_GRAVE)
  	e1:SetCountLimit(1, id)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetTarget(s.eqtg)
  	e1:SetOperation(s.eqop)
  	c:RegisterEffect(e1)
  	--attack
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_EQUIP)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetCondition(s.eqcon)
  	e2:SetValue(700)
  	c:RegisterEffect(e2)
  	--second attack
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_EQUIP)
  	e3:SetCode(EFFECT_EXTRA_ATTACK)
  	e3:SetCondition(s.eqcon)
  	e3:SetValue(1)
  	c:RegisterEffect(e3)
  end
  function s.ffilter(c)
  	return c:IsRace(RACE_WARRIOR) and c:IsFusionAttribute(ATTRIBUTE_FIRE)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsRace(RACE_WARRIOR) and c:IsType(TYPE_FUSION)
  end
  function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and c:CheckUniqueOnField(tp) and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, c)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, c)
  	if c:IsLocation(LOCATION_GRAVE) then
  		Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, c, 1, 0, 0)
  	end
  end
  function s.eqop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	local tc = Duel.GetFirstTarget()
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 or tc:IsControler(1 - tp) or tc:IsFacedown() or not tc:IsRelateToEffect(e) or not c:CheckUniqueOnField(tp) then
  		Duel.SendtoGrave(c, REASON_EFFECT)
  		return
  	end
  	if not Duel.Equip(tp, c, tc) then
  		return
  	end
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_EQUIP_LIMIT)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  	e1:SetValue(s.eqlimit)
  	e1:SetLabelObject(tc)
  	c:RegisterEffect(e1)
  end
  function s.eqlimit(e, c)
  	return c == e:GetLabelObject()
  end
  function s.eqcon(e, tp, eg, ep, ev, re, r, rp)
  	local qc = e:GetHandler():GetEquipTarget()
  	return (qc:IsCode(CARD_ID_0) or aux.IsCodeListed(qc, CARD_ID_0))
  end
  
  