name: Red-Eyes
card_text: Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can Special Summon 1 Toon monster from your hand, except "Red-Eyes Toon Dragon", ignoring its Summoning conditions.
external_ids: local CARD_ID_0 = 15259703 --Toon World
  
lua: local CARD_ID_0 = 15259703 --Toon World
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--cannot attack
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetOperation(s.atklimit)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	local e3 = e1:Clone()
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  	--direct attack
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetCode(EFFECT_DIRECT_ATTACK)
  	e4:SetCondition(s.dircon)
  	c:RegisterEffect(e4)
  	--Special Summon
  	local e5 = Effect.CreateEffect(c)
  	e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e5:SetType(EFFECT_TYPE_IGNITION)
  	e5:SetRange(LOCATION_MZONE)
  	e5:SetCountLimit(1)
  	e5:SetTarget(s.sptg)
  	e5:SetOperation(s.spop)
  	c:RegisterEffect(e5)
  end
  function s.atklimit(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_CANNOT_ATTACK)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  	e:GetHandler():RegisterEffect(e1)
  end
  function s.cfilter1(c)
  	return c:IsFaceup() and c:IsCode(CARD_ID_0)
  end
  function s.cfilter2(c)
  	return c:IsFaceup() and c:IsType(TYPE_TOON)
  end
  function s.dircon(e)
  	local tp = e:GetHandlerPlayer()
  	return Duel.IsExistingMatchingCard(s.cfilter1, tp, LOCATION_ONFIELD, 0, 1, nil) and not Duel.IsExistingMatchingCard(s.cfilter2, tp, 0, LOCATION_MZONE, 1, nil)
  end
  function s.spfilter(c, e, tp)
  	return c:IsType(TYPE_TOON) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, true, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 1 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, true, false, POS_FACEUP)
  	end
  end
  
  
source_text: Red-Eyes
  Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can Special Summon 1 Toon monster from your hand, except "Red-Eyes Toon Dragon", ignoring its Summoning conditions.
target_text: -- Red-Eyes
  local CARD_ID_0 = 15259703 --Toon World
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--cannot attack
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetOperation(s.atklimit)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	local e3 = e1:Clone()
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  	--direct attack
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE)
  	e4:SetCode(EFFECT_DIRECT_ATTACK)
  	e4:SetCondition(s.dircon)
  	c:RegisterEffect(e4)
  	--Special Summon
  	local e5 = Effect.CreateEffect(c)
  	e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e5:SetType(EFFECT_TYPE_IGNITION)
  	e5:SetRange(LOCATION_MZONE)
  	e5:SetCountLimit(1)
  	e5:SetTarget(s.sptg)
  	e5:SetOperation(s.spop)
  	c:RegisterEffect(e5)
  end
  function s.atklimit(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_CANNOT_ATTACK)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  	e:GetHandler():RegisterEffect(e1)
  end
  function s.cfilter1(c)
  	return c:IsFaceup() and c:IsCode(CARD_ID_0)
  end
  function s.cfilter2(c)
  	return c:IsFaceup() and c:IsType(TYPE_TOON)
  end
  function s.dircon(e)
  	local tp = e:GetHandlerPlayer()
  	return Duel.IsExistingMatchingCard(s.cfilter1, tp, LOCATION_ONFIELD, 0, 1, nil) and not Duel.IsExistingMatchingCard(s.cfilter2, tp, 0, LOCATION_MZONE, 1, nil)
  end
  function s.spfilter(c, e, tp)
  	return c:IsType(TYPE_TOON) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e, 0, tp, true, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 1 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, true, false, POS_FACEUP)
  	end
  end
  
  