name: Artifact
card_text: You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can target 1 "Artifact" monster in your Graveyard; Set that target in your Spell & Trap Zone as a Spell Card.
external_ids: local SETCARD_ID_0 = 0x97 --Artifact
  
lua: local SETCARD_ID_0 = 0x97 --Artifact
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--set
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_MONSTER_SSET)
  	e1:SetValue(TYPE_SPELL)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  	--sset
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_CARD_TARGET)
  	e3:SetCondition(s.setcon)
  	e3:SetTarget(s.settg)
  	e3:SetOperation(s.setop)
  	c:RegisterEffect(e3)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEDOWN) and c:IsPreviousControler(tp) and c:IsReason(REASON_DESTROY) and Duel.GetTurnPlayer() ~= tp
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsRelateToEffect(e) then
  		Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() ~= tp
  end
  function s.filter(c, e)
  	if not c:IsSetCard(SETCARD_ID_0) or not c:IsType(TYPE_MONSTER) then
  		return false
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_MONSTER_SSET)
  	e1:SetValue(TYPE_SPELL)
  	c:RegisterEffect(e1, true)
  	local res = c:IsSSetable()
  	e1:Reset()
  	return res
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc, e)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e)
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, g, 1, 0, 0)
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_MONSTER_SSET)
  		e1:SetValue(TYPE_SPELL)
  		tc:RegisterEffect(e1, true)
  		Duel.SSet(tp, tc)
  		e1:Reset()
  	end
  end
  
  
source_text: Artifact
  You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: You can target 1 "Artifact" monster in your Graveyard; Set that target in your Spell & Trap Zone as a Spell Card.
target_text: -- Artifact
  local SETCARD_ID_0 = 0x97 --Artifact
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--set
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_MONSTER_SSET)
  	e1:SetValue(TYPE_SPELL)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  	--sset
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_CARD_TARGET)
  	e3:SetCondition(s.setcon)
  	e3:SetTarget(s.settg)
  	e3:SetOperation(s.setop)
  	c:RegisterEffect(e3)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEDOWN) and c:IsPreviousControler(tp) and c:IsReason(REASON_DESTROY) and Duel.GetTurnPlayer() ~= tp
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsRelateToEffect(e) then
  		Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() ~= tp
  end
  function s.filter(c, e)
  	if not c:IsSetCard(SETCARD_ID_0) or not c:IsType(TYPE_MONSTER) then
  		return false
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_MONSTER_SSET)
  	e1:SetValue(TYPE_SPELL)
  	c:RegisterEffect(e1, true)
  	local res = c:IsSSetable()
  	e1:Reset()
  	return res
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc, e)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e)
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, g, 1, 0, 0)
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_MONSTER_SSET)
  		e1:SetValue(TYPE_SPELL)
  		tc:RegisterEffect(e1, true)
  		Duel.SSet(tp, tc)
  		e1:Reset()
  	end
  end
  
  