name: Light
card_text: While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--cannot mset
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EFFECT_CANNOT_MSET)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 1)
  	c:RegisterEffect(e2)
  	--devine light
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCode(EFFECT_DIVINE_LIGHT)
  	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e3:SetTargetRange(1, 1)
  	c:RegisterEffect(e3)
  	--cannot turn set
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD)
  	e4:SetCode(EFFECT_CANNOT_TURN_SET)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	c:RegisterEffect(e4)
  end
  
  
source_text: Light
  While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position.
target_text: -- Light
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--cannot mset
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EFFECT_CANNOT_MSET)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetTargetRange(1, 1)
  	c:RegisterEffect(e2)
  	--devine light
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCode(EFFECT_DIVINE_LIGHT)
  	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e3:SetTargetRange(1, 1)
  	c:RegisterEffect(e3)
  	--cannot turn set
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD)
  	e4:SetCode(EFFECT_CANNOT_TURN_SET)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	c:RegisterEffect(e4)
  end
  
  