name: Infernal
card_text: Activate 1 of these effects (but you can only use each effect of "Infernal Punisher" once per turn);
  ● Add 1 WATER Dinosaur monster from your Deck to your hand, then if your opponent controls a monster, you can Special Summon the added monster.
  ● Tribute 1 monster; Special Summon 1 Level 6 or higher FIRE monster from your hand, Deck, or GY, but if you Special Summoned a non-Fiend monster by this effect, negate its effects.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_SEARCH + CATEGORY_TOHAND + CATEGORY_DECKDES)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.costfilter(c, e, tp)
  	return Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK + LOCATION_GRAVE + LOCATION_HAND, 0, 1, nil, e, tp) and Duel.GetMZoneCount(tp, c) > 0
  end
  function s.spfilter(c, e, tp)
  	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsLevelAbove(6) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.thfilter(c)
  	return c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_DINOSAUR) and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local b1 = Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil) and (not e:IsCostChecked() or Duel.GetFlagEffect(tp, id) == 0)
  	local b2 = not e:IsCostChecked() and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK + LOCATION_GRAVE + LOCATION_HAND, 0, 1, nil, e, tp)
  		or Duel.CheckReleaseGroup(tp, s.costfilter, 1, nil, e, tp) and Duel.GetFlagEffect(tp, id + o) == 0
  	if chk == 0 then
  		return b1 or b2
  	end
  	local op = aux.SelectFromOptions(tp, { b1, aux.Stringid(id, 1), 1 }, { b2, aux.Stringid(id, 2), 2 })
  	e:SetLabel(op)
  	if op == 1 then
  		if e:IsCostChecked() then
  			e:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH + CATEGORY_SPECIAL_SUMMON)
  			Duel.RegisterFlagEffect(tp, id, RESET_PHASE + PHASE_END, 0, 1)
  		end
  		Duel.SetOperationInfo(0, CATEGORY_SEARCH + CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  	elseif op == 2 then
  		if e:IsCostChecked() then
  			local g = Duel.SelectReleaseGroup(tp, s.costfilter, 1, 1, nil, e, tp)
  			Duel.Release(g, REASON_COST)
  			e:SetCategory(CATEGORY_SPECIAL_SUMMON)
  			Duel.RegisterFlagEffect(tp, id + o, RESET_PHASE + PHASE_END, 0, 1)
  		end
  		Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK + LOCATION_GRAVE + LOCATION_HAND)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetLabel() == 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			local tc = g:GetFirst()
  			Duel.SendtoHand(tc, nil, REASON_EFFECT)
  			Duel.ConfirmCards(1 - tp, tc)
  			if
  				Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) > 0
  				and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  				and tc:IsType(TYPE_MONSTER)
  				and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  				and Duel.SelectYesNo(tp, aux.Stringid(id, 3))
  			then
  				Duel.BreakEffect()
  				Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  			end
  		end
  	elseif e:GetLabel() == 2 then
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  			return
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_DECK + LOCATION_GRAVE + LOCATION_HAND, 0, 1, 1, nil, e, tp)
  		local tc = g:GetFirst()
  		if tc and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) ~= 0 and not tc:IsRace(RACE_FIEND) then
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_DISABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e1)
  			local e2 = Effect.CreateEffect(e:GetHandler())
  			e2:SetType(EFFECT_TYPE_SINGLE)
  			e2:SetCode(EFFECT_DISABLE_EFFECT)
  			e2:SetValue(RESET_TURN_SET)
  			e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e2)
  		end
  		Duel.SpecialSummonComplete()
  	end
  end
  
  
source_text: Infernal
  Activate 1 of these effects (but you can only use each effect of "Infernal Punisher" once per turn);
  ● Add 1 WATER Dinosaur monster from your Deck to your hand, then if your opponent controls a monster, you can Special Summon the added monster.
  ● Tribute 1 monster; Special Summon 1 Level 6 or higher FIRE monster from your hand, Deck, or GY, but if you Special Summoned a non-Fiend monster by this effect, negate its effects.
target_text: -- Infernal
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_SEARCH + CATEGORY_TOHAND + CATEGORY_DECKDES)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.costfilter(c, e, tp)
  	return Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK + LOCATION_GRAVE + LOCATION_HAND, 0, 1, nil, e, tp) and Duel.GetMZoneCount(tp, c) > 0
  end
  function s.spfilter(c, e, tp)
  	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsLevelAbove(6) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.thfilter(c)
  	return c:IsAttribute(ATTRIBUTE_WATER) and c:IsRace(RACE_DINOSAUR) and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local b1 = Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil) and (not e:IsCostChecked() or Duel.GetFlagEffect(tp, id) == 0)
  	local b2 = not e:IsCostChecked() and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK + LOCATION_GRAVE + LOCATION_HAND, 0, 1, nil, e, tp)
  		or Duel.CheckReleaseGroup(tp, s.costfilter, 1, nil, e, tp) and Duel.GetFlagEffect(tp, id + o) == 0
  	if chk == 0 then
  		return b1 or b2
  	end
  	local op = aux.SelectFromOptions(tp, { b1, aux.Stringid(id, 1), 1 }, { b2, aux.Stringid(id, 2), 2 })
  	e:SetLabel(op)
  	if op == 1 then
  		if e:IsCostChecked() then
  			e:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH + CATEGORY_SPECIAL_SUMMON)
  			Duel.RegisterFlagEffect(tp, id, RESET_PHASE + PHASE_END, 0, 1)
  		end
  		Duel.SetOperationInfo(0, CATEGORY_SEARCH + CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  	elseif op == 2 then
  		if e:IsCostChecked() then
  			local g = Duel.SelectReleaseGroup(tp, s.costfilter, 1, 1, nil, e, tp)
  			Duel.Release(g, REASON_COST)
  			e:SetCategory(CATEGORY_SPECIAL_SUMMON)
  			Duel.RegisterFlagEffect(tp, id + o, RESET_PHASE + PHASE_END, 0, 1)
  		end
  		Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK + LOCATION_GRAVE + LOCATION_HAND)
  	end
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetLabel() == 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			local tc = g:GetFirst()
  			Duel.SendtoHand(tc, nil, REASON_EFFECT)
  			Duel.ConfirmCards(1 - tp, tc)
  			if
  				Duel.GetFieldGroupCount(tp, 0, LOCATION_MZONE) > 0
  				and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  				and tc:IsType(TYPE_MONSTER)
  				and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  				and Duel.SelectYesNo(tp, aux.Stringid(id, 3))
  			then
  				Duel.BreakEffect()
  				Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP)
  			end
  		end
  	elseif e:GetLabel() == 2 then
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  			return
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_DECK + LOCATION_GRAVE + LOCATION_HAND, 0, 1, 1, nil, e, tp)
  		local tc = g:GetFirst()
  		if tc and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) ~= 0 and not tc:IsRace(RACE_FIEND) then
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_DISABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e1)
  			local e2 = Effect.CreateEffect(e:GetHandler())
  			e2:SetType(EFFECT_TYPE_SINGLE)
  			e2:SetCode(EFFECT_DISABLE_EFFECT)
  			e2:SetValue(RESET_TURN_SET)
  			e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e2)
  		end
  		Duel.SpecialSummonComplete()
  	end
  end
  
  