name: Hiro's
card_text: FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--flip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(3)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, 1 - tp, 3)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	if Duel.Draw(p, d, REASON_EFFECT) == 0 then
  		return
  	end
  	Duel.BreakEffect()
  	local g = Duel.GetOperatedGroup()
  	Duel.ConfirmCards(1 - p, g)
  	local dg = g:Filter(Card.IsType, nil, TYPE_SPELL)
  	Duel.SendtoGrave(dg, REASON_EFFECT + REASON_DISCARD)
  	Duel.ShuffleHand(p)
  end
  
  
source_text: Hiro's
  FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.
target_text: -- Hiro's
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--flip
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_FLIP)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(3)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, 1 - tp, 3)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	if Duel.Draw(p, d, REASON_EFFECT) == 0 then
  		return
  	end
  	Duel.BreakEffect()
  	local g = Duel.GetOperatedGroup()
  	Duel.ConfirmCards(1 - p, g)
  	local dg = g:Filter(Card.IsType, nil, TYPE_SPELL)
  	Duel.SendtoGrave(dg, REASON_EFFECT + REASON_DISCARD)
  	Duel.ShuffleHand(p)
  end
  
  