name: Odd-Eyes
card_text: Pendulum Scale = 4
  [ Pendulum Effect ]
  Once per turn, when an attack is declared involving your face-up monster and an opponent's monster, if you have an "Odd-Eyes" card in your other Pendulum Zone: You can make that monster you control gain 1200 ATK until the end of the Battle Phase (even if this card leaves the field).
  ----------------------------------------
  [ Monster Effect ]
  When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of "Odd-Eyes" cards in your Pendulum Zones x 1200. You can only use this effect of "Odd-Eyes Phantom Dragon" once per turn.
external_ids: local SETCARD_ID_0 = 0x99 --Odd-Eyes
  
lua: local SETCARD_ID_0 = 0x99 --Odd-Eyes
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--atk up
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetRange(LOCATION_PZONE)
  	e1:SetCountLimit(1)
  	e1:SetCondition(s.atkcon)
  	e1:SetTarget(s.atktg)
  	e1:SetOperation(s.atkop)
  	c:RegisterEffect(e1)
  	--damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DAMAGE)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_BATTLE_DAMAGE)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.damcon)
  	e2:SetTarget(s.damtg)
  	e2:SetOperation(s.damop)
  	c:RegisterEffect(e2)
  end
  function s.atkcon(e, tp, eg, ep, ev, re, r, rp)
  	if not Duel.IsExistingMatchingCard(Card.IsSetCard, tp, LOCATION_PZONE, 0, 1, e:GetHandler(), 0x99) then
  		return
  	end
  	local a = Duel.GetAttacker()
  	local d = Duel.GetAttackTarget()
  	if d and a:GetControler() ~= d:GetControler() then
  		if a:IsControler(tp) and a:IsFaceup() then
  			e:SetLabelObject(a)
  		elseif d:IsFaceup() then
  			e:SetLabelObject(d)
  		else
  			return false
  		end
  		return true
  	else
  		return false
  	end
  end
  function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local tc = e:GetLabelObject()
  	if chk == 0 then
  		return tc:IsOnField()
  	end
  	Duel.SetTargetCard(tc)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(1200)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_BATTLE)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	return ep ~= tp and e:GetHandler():IsSummonType(SUMMON_TYPE_PENDULUM) and Duel.GetAttacker() == e:GetHandler()
  end
  function s.damfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local ct = Duel.GetMatchingGroupCount(s.damfilter, tp, LOCATION_PZONE, 0, nil)
  	if chk == 0 then
  		return ct > 0
  	end
  	Duel.SetTargetParam(ct * 1200)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, ct * 1200)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local ct = Duel.GetMatchingGroupCount(s.damfilter, tp, LOCATION_PZONE, 0, nil)
  	Duel.Damage(1 - tp, ct * 1200, REASON_EFFECT)
  end
  
  
source_text: Odd-Eyes
  Pendulum Scale = 4
  [ Pendulum Effect ]
  Once per turn, when an attack is declared involving your face-up monster and an opponent's monster, if you have an "Odd-Eyes" card in your other Pendulum Zone: You can make that monster you control gain 1200 ATK until the end of the Battle Phase (even if this card leaves the field).
  ----------------------------------------
  [ Monster Effect ]
  When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of "Odd-Eyes" cards in your Pendulum Zones x 1200. You can only use this effect of "Odd-Eyes Phantom Dragon" once per turn.
target_text: -- Odd-Eyes
  local SETCARD_ID_0 = 0x99 --Odd-Eyes
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--atk up
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetRange(LOCATION_PZONE)
  	e1:SetCountLimit(1)
  	e1:SetCondition(s.atkcon)
  	e1:SetTarget(s.atktg)
  	e1:SetOperation(s.atkop)
  	c:RegisterEffect(e1)
  	--damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DAMAGE)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_BATTLE_DAMAGE)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.damcon)
  	e2:SetTarget(s.damtg)
  	e2:SetOperation(s.damop)
  	c:RegisterEffect(e2)
  end
  function s.atkcon(e, tp, eg, ep, ev, re, r, rp)
  	if not Duel.IsExistingMatchingCard(Card.IsSetCard, tp, LOCATION_PZONE, 0, 1, e:GetHandler(), 0x99) then
  		return
  	end
  	local a = Duel.GetAttacker()
  	local d = Duel.GetAttackTarget()
  	if d and a:GetControler() ~= d:GetControler() then
  		if a:IsControler(tp) and a:IsFaceup() then
  			e:SetLabelObject(a)
  		elseif d:IsFaceup() then
  			e:SetLabelObject(d)
  		else
  			return false
  		end
  		return true
  	else
  		return false
  	end
  end
  function s.atktg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local tc = e:GetLabelObject()
  	if chk == 0 then
  		return tc:IsOnField()
  	end
  	Duel.SetTargetCard(tc)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetValue(1200)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_BATTLE)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	return ep ~= tp and e:GetHandler():IsSummonType(SUMMON_TYPE_PENDULUM) and Duel.GetAttacker() == e:GetHandler()
  end
  function s.damfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local ct = Duel.GetMatchingGroupCount(s.damfilter, tp, LOCATION_PZONE, 0, nil)
  	if chk == 0 then
  		return ct > 0
  	end
  	Duel.SetTargetParam(ct * 1200)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, ct * 1200)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local ct = Duel.GetMatchingGroupCount(s.damfilter, tp, LOCATION_PZONE, 0, nil)
  	Duel.Damage(1 - tp, ct * 1200, REASON_EFFECT)
  end
  
  