name: Runick
card_text: Activate 1 of these effects, but skip your next Battle Phase after activation;
  ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck.
  ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
  You can only activate 1 "Runick Dispelling" per turn.
external_ids: local SETCARD_ID_0 = 0x17f --Runick
  
lua: local SETCARD_ID_0 = 0x17f --Runick
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_TOGRAVE + CATEGORY_HANDES + CATEGORY_REMOVE)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_TO_HAND)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_ACTIVATE)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.ddfilter(c, tp)
  	return c:IsControler(1 - tp) and c:IsPreviousLocation(LOCATION_DECK)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCurrentPhase() ~= PHASE_DRAW and eg:IsExists(s.ddfilter, 1, nil, tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) > 0 and Duel.GetDecktopGroup(1 - tp, 2):FilterCount(Card.IsAbleToRemove, nil) == 2
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, 0, 0, 1 - tp, 1)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, nil, 2, 1 - tp, LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_HAND)
  	if g:GetCount() > 0 then
  		local sg = g:RandomSelect(1 - tp, 1)
  		if Duel.SendtoGrave(sg, REASON_DISCARD + REASON_EFFECT) ~= 0 then
  			local g = Duel.GetDecktopGroup(1 - tp, 2)
  			if #g > 0 then
  				Duel.BreakEffect()
  				Duel.DisableShuffleCheck()
  				Duel.Remove(g, POS_FACEUP, REASON_EFFECT)
  			end
  		end
  	end
  	s.skipop(e, tp)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and Duel.GetLocationCountFromEx(tp, tp, nil, c, 0x60) > 0
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_EXTRA, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP, 0x60)
  	end
  	s.skipop(e, tp)
  end
  function s.skipop(e, tp)
  	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
  		local ph = Duel.GetCurrentPhase()
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD)
  		e1:SetCode(EFFECT_SKIP_BP)
  		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
  		e1:SetTargetRange(1, 0)
  		if Duel.GetTurnPlayer() == tp and ph > PHASE_MAIN1 and ph < PHASE_MAIN2 then
  			e1:SetLabel(Duel.GetTurnCount())
  			e1:SetCondition(s.skipcon)
  			e1:SetReset(RESET_PHASE + PHASE_BATTLE + RESET_SELF_TURN, 2)
  		else
  			e1:SetReset(RESET_PHASE + PHASE_BATTLE + RESET_SELF_TURN, 1)
  		end
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.skipcon(e)
  	return Duel.GetTurnCount() ~= e:GetLabel()
  end
  
  
source_text: Runick
  Activate 1 of these effects, but skip your next Battle Phase after activation;
  ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck.
  ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone.
  You can only activate 1 "Runick Dispelling" per turn.
target_text: -- Runick
  local SETCARD_ID_0 = 0x17f --Runick
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_TOGRAVE + CATEGORY_HANDES + CATEGORY_REMOVE)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_TO_HAND)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_ACTIVATE)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.ddfilter(c, tp)
  	return c:IsControler(1 - tp) and c:IsPreviousLocation(LOCATION_DECK)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCurrentPhase() ~= PHASE_DRAW and eg:IsExists(s.ddfilter, 1, nil, tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) > 0 and Duel.GetDecktopGroup(1 - tp, 2):FilterCount(Card.IsAbleToRemove, nil) == 2
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, 0, 0, 1 - tp, 1)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, nil, 2, 1 - tp, LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_HAND)
  	if g:GetCount() > 0 then
  		local sg = g:RandomSelect(1 - tp, 1)
  		if Duel.SendtoGrave(sg, REASON_DISCARD + REASON_EFFECT) ~= 0 then
  			local g = Duel.GetDecktopGroup(1 - tp, 2)
  			if #g > 0 then
  				Duel.BreakEffect()
  				Duel.DisableShuffleCheck()
  				Duel.Remove(g, POS_FACEUP, REASON_EFFECT)
  			end
  		end
  	end
  	s.skipop(e, tp)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and Duel.GetLocationCountFromEx(tp, tp, nil, c, 0x60) > 0
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_EXTRA, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_EXTRA, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP, 0x60)
  	end
  	s.skipop(e, tp)
  end
  function s.skipop(e, tp)
  	if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
  		local ph = Duel.GetCurrentPhase()
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD)
  		e1:SetCode(EFFECT_SKIP_BP)
  		e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_OATH)
  		e1:SetTargetRange(1, 0)
  		if Duel.GetTurnPlayer() == tp and ph > PHASE_MAIN1 and ph < PHASE_MAIN2 then
  			e1:SetLabel(Duel.GetTurnCount())
  			e1:SetCondition(s.skipcon)
  			e1:SetReset(RESET_PHASE + PHASE_BATTLE + RESET_SELF_TURN, 2)
  		else
  			e1:SetReset(RESET_PHASE + PHASE_BATTLE + RESET_SELF_TURN, 1)
  		end
  		Duel.RegisterEffect(e1, tp)
  	end
  end
  function s.skipcon(e)
  	return Duel.GetTurnCount() ~= e:GetLabel()
  end
  
  