name: Tricorn
card_text: If a monster(s) in your possession is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is sent from the field to the GY: You can target 1 monster in your GY with both the same Type and Attribute as a monster you control; add that monster to your hand. You can only use each effect of "Tricorn the Cacophonous Concert" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_CUSTOM + id)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	if not s.global_check then
  		s.global_check = true
  		local ge1 = Effect.CreateEffect(c)
  		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		ge1:SetCode(EVENT_DESTROYED)
  		ge1:SetCondition(s.regcon)
  		ge1:SetOperation(s.regop)
  		Duel.RegisterEffect(ge1, 0)
  	end
  end
  function s.spcfilter(c, tp)
  	return c:IsReason(REASON_BATTLE + REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsType(TYPE_MONSTER)
  end
  function s.regcon(e, tp, eg, ep, ev, re, r, rp)
  	local v = 0
  	if eg:IsExists(s.spcfilter, 1, nil, 0) then
  		v = v + 1
  	end
  	if eg:IsExists(s.spcfilter, 1, nil, 1) then
  		v = v + 2
  	end
  	if v == 0 then
  		return false
  	end
  	e:SetLabel(({ 0, 1, PLAYER_ALL })[v])
  	return true
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.RaiseEvent(eg, EVENT_CUSTOM + id, re, r, rp, ep, e:GetLabel())
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return ev == tp or ev == PLAYER_ALL
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.cfilter(c, race, att)
  	return c:IsFaceup() and bit.band(c:GetRace(), race) ~= 0 and bit.band(c:GetAttribute(), att) ~= 0
  end
  function s.thfilter(c, tp)
  	return c:IsType(TYPE_MONSTER) and c:IsAbleToHand() and Duel.IsExistingTarget(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil, c:GetRace(), c:GetAttribute())
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.thfilter, tp, LOCATION_GRAVE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectTarget(tp, s.thfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  	end
  end
  
  
source_text: Tricorn
  If a monster(s) in your possession is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is sent from the field to the GY: You can target 1 monster in your GY with both the same Type and Attribute as a monster you control; add that monster to your hand. You can only use each effect of "Tricorn the Cacophonous Concert" once per turn.
target_text: -- Tricorn
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_CUSTOM + id)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	if not s.global_check then
  		s.global_check = true
  		local ge1 = Effect.CreateEffect(c)
  		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		ge1:SetCode(EVENT_DESTROYED)
  		ge1:SetCondition(s.regcon)
  		ge1:SetOperation(s.regop)
  		Duel.RegisterEffect(ge1, 0)
  	end
  end
  function s.spcfilter(c, tp)
  	return c:IsReason(REASON_BATTLE + REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsType(TYPE_MONSTER)
  end
  function s.regcon(e, tp, eg, ep, ev, re, r, rp)
  	local v = 0
  	if eg:IsExists(s.spcfilter, 1, nil, 0) then
  		v = v + 1
  	end
  	if eg:IsExists(s.spcfilter, 1, nil, 1) then
  		v = v + 2
  	end
  	if v == 0 then
  		return false
  	end
  	e:SetLabel(({ 0, 1, PLAYER_ALL })[v])
  	return true
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.RaiseEvent(eg, EVENT_CUSTOM + id, re, r, rp, ep, e:GetLabel())
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return ev == tp or ev == PLAYER_ALL
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.cfilter(c, race, att)
  	return c:IsFaceup() and bit.band(c:GetRace(), race) ~= 0 and bit.band(c:GetAttribute(), att) ~= 0
  end
  function s.thfilter(c, tp)
  	return c:IsType(TYPE_MONSTER) and c:IsAbleToHand() and Duel.IsExistingTarget(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil, c:GetRace(), c:GetAttribute())
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.thfilter, tp, LOCATION_GRAVE, 0, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectTarget(tp, s.thfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, 1, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.SendtoHand(tc, nil, REASON_EFFECT)
  	end
  end
  
  