name: S-Force
card_text: Each of your opponent's monsters in the same column as one of your "S-Force" monsters is banished when it leaves the field. If this card is Normal or Special Summoned: You can add 1 "S-Force" card from your Deck to your hand, except "S-Force Gravitino". You can only use this effect of "S-Force Gravitino" once per turn.
external_ids: local SETCARD_ID_0 = 0x156 --S-Force
  
lua: local SETCARD_ID_0 = 0x156 --S-Force
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--to hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	--redirect
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_IGNORE_IMMUNE)
  	e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetTargetRange(0, LOCATION_MZONE)
  	e3:SetTarget(s.rmtg)
  	e3:SetValue(LOCATION_REMOVED)
  	c:RegisterEffect(e3)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if #g > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.rmfilter(c, tp)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp)
  end
  function s.rmtg(e, c)
  	local cg = c:GetColumnGroup()
  	return cg:IsExists(s.rmfilter, 1, nil, e:GetHandlerPlayer())
  end
  
  
source_text: S-Force
  Each of your opponent's monsters in the same column as one of your "S-Force" monsters is banished when it leaves the field. If this card is Normal or Special Summoned: You can add 1 "S-Force" card from your Deck to your hand, except "S-Force Gravitino". You can only use this effect of "S-Force Gravitino" once per turn.
target_text: -- S-Force
  local SETCARD_ID_0 = 0x156 --S-Force
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--to hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	--redirect
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_IGNORE_IMMUNE)
  	e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetTargetRange(0, LOCATION_MZONE)
  	e3:SetTarget(s.rmtg)
  	e3:SetValue(LOCATION_REMOVED)
  	c:RegisterEffect(e3)
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if #g > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.rmfilter(c, tp)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp)
  end
  function s.rmtg(e, c)
  	local cg = c:GetColumnGroup()
  	return cg:IsExists(s.rmfilter, 1, nil, e:GetHandlerPlayer())
  end
  
  