name: Fire
card_text: Each time you gain Life Points, inflict 500 damage to your opponent.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--damage
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EVENT_RECOVER)
  	e1:SetCondition(s.cd)
  	e1:SetOperation(s.op)
  	c:RegisterEffect(e1)
  end
  function s.cd(e, tp, eg, ep, ev, re, r, rp)
  	return tp == ep
  end
  function s.op(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Damage(1 - tp, 500, REASON_EFFECT)
  end
  
  
source_text: Fire
  Each time you gain Life Points, inflict 500 damage to your opponent.
target_text: -- Fire
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--damage
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EVENT_RECOVER)
  	e1:SetCondition(s.cd)
  	e1:SetOperation(s.op)
  	c:RegisterEffect(e1)
  end
  function s.cd(e, tp, eg, ep, ev, re, r, rp)
  	return tp == ep
  end
  function s.op(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Damage(1 - tp, 500, REASON_EFFECT)
  end
  
  