name: The
card_text: Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEDOWN_DEFENSE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsExistingTarget(s.filter, 1 - tp, LOCATION_GRAVE, 0, 1, nil, e, 1 - tp)
  			and Duel.GetLocationCount(1 - tp, LOCATION_MZONE, 1 - tp) > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local sg = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_SPSUMMON)
  	local og = Duel.SelectTarget(1 - tp, s.filter, 1 - tp, LOCATION_GRAVE, 0, 1, 1, nil, e, 1 - tp)
  	local sc = sg:GetFirst()
  	local oc = og:GetFirst()
  	local g = Group.FromCards(sc, oc)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 2, 0, 0)
  	e:SetLabelObject(sc)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local sc = e:GetLabelObject()
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local oc = g:GetFirst()
  	if oc == sc then
  		oc = g:GetNext()
  	end
  	if sc:IsRelateToEffect(e) then
  		Duel.SpecialSummonStep(sc, 0, tp, tp, false, false, POS_FACEDOWN_DEFENSE)
  	end
  	if oc:IsRelateToEffect(e) then
  		Duel.SpecialSummonStep(oc, 0, 1 - tp, 1 - tp, false, false, POS_FACEDOWN_DEFENSE)
  	end
  	Duel.SpecialSummonComplete()
  end
  
  
source_text: The
  Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.
target_text: -- The
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEDOWN_DEFENSE)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return false
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  			and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsExistingTarget(s.filter, 1 - tp, LOCATION_GRAVE, 0, 1, nil, e, 1 - tp)
  			and Duel.GetLocationCount(1 - tp, LOCATION_MZONE, 1 - tp) > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local sg = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_SPSUMMON)
  	local og = Duel.SelectTarget(1 - tp, s.filter, 1 - tp, LOCATION_GRAVE, 0, 1, 1, nil, e, 1 - tp)
  	local sc = sg:GetFirst()
  	local oc = og:GetFirst()
  	local g = Group.FromCards(sc, oc)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 2, 0, 0)
  	e:SetLabelObject(sc)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local sc = e:GetLabelObject()
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local oc = g:GetFirst()
  	if oc == sc then
  		oc = g:GetNext()
  	end
  	if sc:IsRelateToEffect(e) then
  		Duel.SpecialSummonStep(sc, 0, tp, tp, false, false, POS_FACEDOWN_DEFENSE)
  	end
  	if oc:IsRelateToEffect(e) then
  		Duel.SpecialSummonStep(oc, 0, 1 - tp, 1 - tp, false, false, POS_FACEDOWN_DEFENSE)
  	end
  	Duel.SpecialSummonComplete()
  end
  
  