name: Koa'ki
card_text: During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. If a LIGHT or DARK monster is Special Summoned in Attack Position: Change that monster to Defense Position.
external_ids: local CARD_ID_0 = 36623431 --Iron Core of Koa'ki Meiru
  
lua: local CARD_ID_0 = 36623431 --Iron Core of Koa'ki Meiru
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--cost
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCode(EVENT_PHASE + PHASE_END)
  	e1:SetCountLimit(1)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.mtcon)
  	e1:SetOperation(s.mtop)
  	c:RegisterEffect(e1)
  	--poschange
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 3))
  	e2:SetCategory(CATEGORY_POSITION)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.mtcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.cfilter1(c)
  	return c:IsCode(CARD_ID_0) and c:IsAbleToGraveAsCost()
  end
  function s.cfilter2(c)
  	return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_INSECT) and not c:IsPublic()
  end
  function s.mtop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	Duel.HintSelection(Group.FromCards(c))
  	local g1 = Duel.GetMatchingGroup(s.cfilter1, tp, LOCATION_HAND, 0, nil)
  	local g2 = Duel.GetMatchingGroup(s.cfilter2, tp, LOCATION_HAND, 0, nil)
  	local select = 2
  	if g1:GetCount() > 0 and g2:GetCount() > 0 then
  		select = Duel.SelectOption(tp, aux.Stringid(id, 0), aux.Stringid(id, 1), aux.Stringid(id, 2))
  	elseif g1:GetCount() > 0 then
  		select = Duel.SelectOption(tp, aux.Stringid(id, 0), aux.Stringid(id, 2))
  		if select == 1 then
  			select = 2
  		end
  	elseif g2:GetCount() > 0 then
  		select = Duel.SelectOption(tp, aux.Stringid(id, 1), aux.Stringid(id, 2)) + 1
  	else
  		select = Duel.SelectOption(tp, aux.Stringid(id, 2))
  		select = 2
  	end
  	if select == 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  		local g = g1:Select(tp, 1, 1, nil)
  		Duel.SendtoGrave(g, REASON_COST)
  	elseif select == 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
  		local g = g2:Select(tp, 1, 1, nil)
  		Duel.ConfirmCards(1 - tp, g)
  		Duel.ShuffleHand(tp)
  	else
  		Duel.Destroy(c, REASON_COST)
  	end
  end
  function s.filter(c, e)
  	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsAttribute(ATTRIBUTE_LIGHT + ATTRIBUTE_DARK) and (not e or c:IsRelateToEffect(e))
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return eg:IsExists(s.filter, 1, nil)
  	end
  	Duel.SetTargetCard(eg)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = eg:Filter(s.filter, nil, e)
  	Duel.ChangePosition(g, POS_FACEUP_DEFENSE)
  end
  
  
source_text: Koa'ki
  During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. If a LIGHT or DARK monster is Special Summoned in Attack Position: Change that monster to Defense Position.
target_text: -- Koa'ki
  local CARD_ID_0 = 36623431 --Iron Core of Koa'ki Meiru
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--cost
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCode(EVENT_PHASE + PHASE_END)
  	e1:SetCountLimit(1)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.mtcon)
  	e1:SetOperation(s.mtop)
  	c:RegisterEffect(e1)
  	--poschange
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 3))
  	e2:SetCategory(CATEGORY_POSITION)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetTarget(s.target)
  	e2:SetOperation(s.operation)
  	c:RegisterEffect(e2)
  end
  function s.mtcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.cfilter1(c)
  	return c:IsCode(CARD_ID_0) and c:IsAbleToGraveAsCost()
  end
  function s.cfilter2(c)
  	return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_INSECT) and not c:IsPublic()
  end
  function s.mtop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	Duel.HintSelection(Group.FromCards(c))
  	local g1 = Duel.GetMatchingGroup(s.cfilter1, tp, LOCATION_HAND, 0, nil)
  	local g2 = Duel.GetMatchingGroup(s.cfilter2, tp, LOCATION_HAND, 0, nil)
  	local select = 2
  	if g1:GetCount() > 0 and g2:GetCount() > 0 then
  		select = Duel.SelectOption(tp, aux.Stringid(id, 0), aux.Stringid(id, 1), aux.Stringid(id, 2))
  	elseif g1:GetCount() > 0 then
  		select = Duel.SelectOption(tp, aux.Stringid(id, 0), aux.Stringid(id, 2))
  		if select == 1 then
  			select = 2
  		end
  	elseif g2:GetCount() > 0 then
  		select = Duel.SelectOption(tp, aux.Stringid(id, 1), aux.Stringid(id, 2)) + 1
  	else
  		select = Duel.SelectOption(tp, aux.Stringid(id, 2))
  		select = 2
  	end
  	if select == 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  		local g = g1:Select(tp, 1, 1, nil)
  		Duel.SendtoGrave(g, REASON_COST)
  	elseif select == 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
  		local g = g2:Select(tp, 1, 1, nil)
  		Duel.ConfirmCards(1 - tp, g)
  		Duel.ShuffleHand(tp)
  	else
  		Duel.Destroy(c, REASON_COST)
  	end
  end
  function s.filter(c, e)
  	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsAttribute(ATTRIBUTE_LIGHT + ATTRIBUTE_DARK) and (not e or c:IsRelateToEffect(e))
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return eg:IsExists(s.filter, 1, nil)
  	end
  	Duel.SetTargetCard(eg)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = eg:Filter(s.filter, nil, e)
  	Duel.ChangePosition(g, POS_FACEUP_DEFENSE)
  end
  
  