name: Night
card_text: You can activate "Assault Mode Activate" the turn it is Set.
external_ids: local CARD_ID_0 = 80280737 --Assault Mode Activate
  
lua: local CARD_ID_0 = 80280737 --Assault Mode Activate
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--Trap activate in set turn
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
  	e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(LOCATION_SZONE, 0)
  	e1:SetTarget(aux.TargetBoolFunction(Card.IsCode, CARD_ID_0))
  	c:RegisterEffect(e1)
  end
  
  
source_text: Night
  You can activate "Assault Mode Activate" the turn it is Set.
target_text: -- Night
  local CARD_ID_0 = 80280737 --Assault Mode Activate
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--Trap activate in set turn
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
  	e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(LOCATION_SZONE, 0)
  	e1:SetTarget(aux.TargetBoolFunction(Card.IsCode, CARD_ID_0))
  	c:RegisterEffect(e1)
  end
  
  