name: 疫病ウィルス
card_text: このカードの装備モンスターは攻撃をする事ができない。
  その装備モンスターのコントローラーの2回目のエンドフェイズ時、その装備モンスターを破壊する。
  また、この効果で装備モンスターを破壊した場合、このカードを持ち主の手札に戻す。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--Cannot attack
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_EQUIP)
  	e2:SetCode(EFFECT_CANNOT_ATTACK)
  	c:RegisterEffect(e2)
  	--Equip limit
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_EQUIP_LIMIT)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e3:SetValue(1)
  	c:RegisterEffect(e3)
  	--destroy
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e4:SetCode(EVENT_PHASE + PHASE_END)
  	e4:SetCountLimit(1)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetCondition(s.turncon)
  	e4:SetOperation(s.turnop)
  	c:RegisterEffect(e4)
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 0))
  	e5:SetCategory(CATEGORY_DESTROY)
  	e5:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e5:SetCode(EVENT_PHASE + PHASE_END)
  	e5:SetCountLimit(1)
  	e5:SetRange(LOCATION_SZONE)
  	e5:SetCondition(s.descon)
  	e5:SetTarget(s.destg)
  	e5:SetOperation(s.desop)
  	c:RegisterEffect(e5)
  	--tohand
  	local e6 = Effect.CreateEffect(c)
  	e6:SetDescription(aux.Stringid(id, 1))
  	e6:SetCategory(CATEGORY_TOHAND)
  	e6:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e6:SetCode(EVENT_CUSTOM + 69954400)
  	e6:SetTarget(s.rettg)
  	e6:SetOperation(s.retop)
  	c:RegisterEffect(e6)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, e:GetHandler(), tc)
  		e:GetHandler():SetTurnCounter(0)
  	end
  end
  function s.turncon(e, tp, eg, ep, ev, re, r, rp)
  	local ec = e:GetHandler():GetEquipTarget()
  	return ec:GetControler() == Duel.GetTurnPlayer()
  end
  function s.turnop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local ct = c:GetTurnCounter()
  	c:SetTurnCounter(ct + 1)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetTurnCounter() == 2
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local ec = e:GetHandler():GetEquipTarget()
  	ec:CreateEffectRelation(e)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, ec, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local ec = e:GetHandler():GetEquipTarget()
  	if ec and ec:IsRelateToEffect(e) and Duel.Destroy(ec, REASON_EFFECT) ~= 0 then
  		Duel.RaiseSingleEvent(e:GetHandler(), EVENT_CUSTOM + 69954400, e, 0, 0, 0, 0)
  	end
  end
  function s.rettg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, e:GetHandler(), 1, 0, 0)
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsRelateToEffect(e) then
  		Duel.SendtoHand(e:GetHandler(), nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, e:GetHandler())
  	end
  end
  
  
source_text: 疫病ウィルス
  このカードの装備モンスターは攻撃をする事ができない。
  その装備モンスターのコントローラーの2回目のエンドフェイズ時、その装備モンスターを破壊する。
  また、この効果で装備モンスターを破壊した場合、このカードを持ち主の手札に戻す。
target_text: -- 疫病ウィルス
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--Cannot attack
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_EQUIP)
  	e2:SetCode(EFFECT_CANNOT_ATTACK)
  	c:RegisterEffect(e2)
  	--Equip limit
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetCode(EFFECT_EQUIP_LIMIT)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e3:SetValue(1)
  	c:RegisterEffect(e3)
  	--destroy
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e4:SetCode(EVENT_PHASE + PHASE_END)
  	e4:SetCountLimit(1)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetCondition(s.turncon)
  	e4:SetOperation(s.turnop)
  	c:RegisterEffect(e4)
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 0))
  	e5:SetCategory(CATEGORY_DESTROY)
  	e5:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e5:SetCode(EVENT_PHASE + PHASE_END)
  	e5:SetCountLimit(1)
  	e5:SetRange(LOCATION_SZONE)
  	e5:SetCondition(s.descon)
  	e5:SetTarget(s.destg)
  	e5:SetOperation(s.desop)
  	c:RegisterEffect(e5)
  	--tohand
  	local e6 = Effect.CreateEffect(c)
  	e6:SetDescription(aux.Stringid(id, 1))
  	e6:SetCategory(CATEGORY_TOHAND)
  	e6:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e6:SetCode(EVENT_CUSTOM + 69954400)
  	e6:SetTarget(s.rettg)
  	e6:SetOperation(s.retop)
  	c:RegisterEffect(e6)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, e:GetHandler(), tc)
  		e:GetHandler():SetTurnCounter(0)
  	end
  end
  function s.turncon(e, tp, eg, ep, ev, re, r, rp)
  	local ec = e:GetHandler():GetEquipTarget()
  	return ec:GetControler() == Duel.GetTurnPlayer()
  end
  function s.turnop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local ct = c:GetTurnCounter()
  	c:SetTurnCounter(ct + 1)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetTurnCounter() == 2
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local ec = e:GetHandler():GetEquipTarget()
  	ec:CreateEffectRelation(e)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, ec, 1, 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local ec = e:GetHandler():GetEquipTarget()
  	if ec and ec:IsRelateToEffect(e) and Duel.Destroy(ec, REASON_EFFECT) ~= 0 then
  		Duel.RaiseSingleEvent(e:GetHandler(), EVENT_CUSTOM + 69954400, e, 0, 0, 0, 0)
  	end
  end
  function s.rettg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, e:GetHandler(), 1, 0, 0)
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsRelateToEffect(e) then
  		Duel.SendtoHand(e:GetHandler(), nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, e:GetHandler())
  	end
  end
  
  