name: Fish
card_text: At the start of your Main Phase 1: Banish 1 card from your hand; your opponent can banish 2 cards from their hand, if they do not, you apply this effect.
  ● Take 2 Fish monsters from your Deck and either banish both or send both to the GY, also you cannot Special Summon for the rest of this turn, except Fish monsters.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DECKDES + CATEGORY_REMOVE + CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.cost)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost, tp, LOCATION_HAND, 0, 1, c)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, Card.IsAbleToRemoveAsCost, tp, LOCATION_HAND, 0, 1, 1, c)
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCurrentPhase() == PHASE_MAIN1 and not Duel.CheckPhaseActivity()
  end
  function s.filter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_FISH)
  end
  function s.gcheck(g)
  	return #g == 2 and (g:FilterCount(Card.IsAbleToGrave, nil) == 2 or g:FilterCount(Card.IsAbleToRemove, nil) == 2)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local dg = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil)
  	if chk == 0 then
  		return dg:CheckSubGroup(s.gcheck, 2, 2)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 2, tp, LOCATION_HAND + LOCATION_DECK)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, nil, 2, tp, LOCATION_HAND + LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(Card.IsAbleToRemove, tp, 0, LOCATION_HAND, nil, 1 - tp)
  	if #g > 1 and Duel.SelectYesNo(1 - tp, aux.Stringid(id, 1)) then
  		Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_REMOVE)
  		local tc = g:Select(1 - tp, 2, 2, nil)
  		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  		return
  	end
  	local dg = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil)
  	if dg:CheckSubGroup(s.gcheck, 2, 2) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
  		local sg1 = dg:SelectSubGroup(tp, s.gcheck, false, 2, 2)
  		if sg1:GetFirst():IsAbleToGrave() and (not sg1:GetFirst():IsAbleToRemove() or Duel.SelectOption(tp, 1191, 1192) == 0) then
  			Duel.SendtoGrave(sg1, REASON_EFFECT)
  		elseif sg1:GetFirst():IsAbleToRemove() then
  			Duel.Remove(sg1, POS_FACEUP, REASON_EFFECT)
  		end
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetTarget(s.splimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.splimit(e, c)
  	return not c:IsRace(RACE_FISH)
  end
  
  
source_text: Fish
  At the start of your Main Phase 1: Banish 1 card from your hand; your opponent can banish 2 cards from their hand, if they do not, you apply this effect.
  ● Take 2 Fish monsters from your Deck and either banish both or send both to the GY, also you cannot Special Summon for the rest of this turn, except Fish monsters.
target_text: -- Fish
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DECKDES + CATEGORY_REMOVE + CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCost(s.cost)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost, tp, LOCATION_HAND, 0, 1, c)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, Card.IsAbleToRemoveAsCost, tp, LOCATION_HAND, 0, 1, 1, c)
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetCurrentPhase() == PHASE_MAIN1 and not Duel.CheckPhaseActivity()
  end
  function s.filter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsRace(RACE_FISH)
  end
  function s.gcheck(g)
  	return #g == 2 and (g:FilterCount(Card.IsAbleToGrave, nil) == 2 or g:FilterCount(Card.IsAbleToRemove, nil) == 2)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local dg = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil)
  	if chk == 0 then
  		return dg:CheckSubGroup(s.gcheck, 2, 2)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 2, tp, LOCATION_HAND + LOCATION_DECK)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, nil, 2, tp, LOCATION_HAND + LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(Card.IsAbleToRemove, tp, 0, LOCATION_HAND, nil, 1 - tp)
  	if #g > 1 and Duel.SelectYesNo(1 - tp, aux.Stringid(id, 1)) then
  		Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_REMOVE)
  		local tc = g:Select(1 - tp, 2, 2, nil)
  		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  		return
  	end
  	local dg = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil)
  	if dg:CheckSubGroup(s.gcheck, 2, 2) then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_OPERATECARD)
  		local sg1 = dg:SelectSubGroup(tp, s.gcheck, false, 2, 2)
  		if sg1:GetFirst():IsAbleToGrave() and (not sg1:GetFirst():IsAbleToRemove() or Duel.SelectOption(tp, 1191, 1192) == 0) then
  			Duel.SendtoGrave(sg1, REASON_EFFECT)
  		elseif sg1:GetFirst():IsAbleToRemove() then
  			Duel.Remove(sg1, POS_FACEUP, REASON_EFFECT)
  		end
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetTarget(s.splimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.splimit(e, c)
  	return not c:IsRace(RACE_FISH)
  end
  
  