name: Tearlaments
card_text: During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--sp summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DECKDES + CATEGORY_SPECIAL_SUMMON + CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.tgtg)
  	e1:SetOperation(s.tgop)
  	c:RegisterEffect(e1)
  	--fusion
  	local e2 = FusionSpell.CreateSummonEffect(c, {
  		pre_select_mat_location = LOCATION_HAND | LOCATION_MZONE | LOCATION_GRAVE,
  		mat_operation_code_map = {
  			{ [LOCATION_DECK] = FusionSpell.FUSION_OPERATION_GRAVE },
  			{ [0xff] = FusionSpell.FUSION_OPERATION_DECK_BOTTOM },
  		},
  		gc = s.gc,
  	})
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_FUSION_SUMMON + CATEGORY_GRAVE_ACTION)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCondition(s.condition)
  	c:RegisterEffect(e2)
  end
  
  function s.tgfilter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
  end
  
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  			and Duel.IsPlayerCanDiscardDeck(tp, 3)
  			and Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_HAND, 0, 1, c)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DECKDES, nil, 0, tp, 3)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_HAND)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsRelateToEffect(e) and Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  		local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
  		if #g > 0 and Duel.SendtoGrave(g, REASON_EFFECT) > 0 and g:GetFirst():IsLocation(LOCATION_GRAVE) and Duel.IsPlayerCanDiscardDeck(tp, 1) then
  			Duel.BreakEffect()
  			Duel.DiscardDeck(tp, 3, REASON_EFFECT)
  		end
  	end
  end
  
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return ph ~= PHASE_DAMAGE and ph ~= PHASE_DAMAGE_CAL and e:GetHandler():IsReason(REASON_EFFECT)
  end
  
  function s.gc(e)
  	return e:GetHandler()
  end
  
  
source_text: Tearlaments
  During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.
target_text: -- Tearlaments
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--sp summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DECKDES + CATEGORY_SPECIAL_SUMMON + CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.tgtg)
  	e1:SetOperation(s.tgop)
  	c:RegisterEffect(e1)
  	--fusion
  	local e2 = FusionSpell.CreateSummonEffect(c, {
  		pre_select_mat_location = LOCATION_HAND | LOCATION_MZONE | LOCATION_GRAVE,
  		mat_operation_code_map = {
  			{ [LOCATION_DECK] = FusionSpell.FUSION_OPERATION_GRAVE },
  			{ [0xff] = FusionSpell.FUSION_OPERATION_DECK_BOTTOM },
  		},
  		gc = s.gc,
  	})
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_FUSION_SUMMON + CATEGORY_GRAVE_ACTION)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCondition(s.condition)
  	c:RegisterEffect(e2)
  end
  
  function s.tgfilter(c)
  	return c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
  end
  
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  			and Duel.IsPlayerCanDiscardDeck(tp, 3)
  			and Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_HAND, 0, 1, c)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DECKDES, nil, 0, tp, 3)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_HAND)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsRelateToEffect(e) and Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  		local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_HAND, 0, 1, 1, nil)
  		if #g > 0 and Duel.SendtoGrave(g, REASON_EFFECT) > 0 and g:GetFirst():IsLocation(LOCATION_GRAVE) and Duel.IsPlayerCanDiscardDeck(tp, 1) then
  			Duel.BreakEffect()
  			Duel.DiscardDeck(tp, 3, REASON_EFFECT)
  		end
  	end
  end
  
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return ph ~= PHASE_DAMAGE and ph ~= PHASE_DAMAGE_CAL and e:GetHandler():IsReason(REASON_EFFECT)
  end
  
  function s.gc(e)
  	return e:GetHandler()
  end
  
  