name: Hiita
card_text: 2 monsters, including a FIRE monster
  (This card is always treated as a "Familiar-Possessed" card.)
  You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--link summon
  	aux.AddLinkProcedure(c, nil, 2, 2, s.lcheck)
  	c:EnableReviveLimit()
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--tohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_DESTROYED)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.lcheck(g)
  	return g:IsExists(Card.IsLinkAttribute, 1, nil, ATTRIBUTE_FIRE)
  end
  function s.spfilter(c, e, tp, zone)
  	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP, tp, zone)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local zone = bit.band(e:GetHandler():GetLinkedZone(tp), 0x1f)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1 - tp) and s.spfilter(chkc, e, tp, zone)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, 0, LOCATION_GRAVE, 1, nil, e, tp, zone)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, 0, LOCATION_GRAVE, 1, 1, nil, e, tp, zone)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if not e:GetHandler():IsRelateToEffect(e) then
  		return
  	end
  	local tc = Duel.GetFirstTarget()
  	local zone = bit.band(e:GetHandler():GetLinkedZone(tp), 0x1f)
  	if tc:IsRelateToEffect(e) and zone ~= 0 then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP, zone)
  	end
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer() == 1 - tp and c:IsPreviousControler(tp)))
  		and c:IsPreviousLocation(LOCATION_MZONE)
  		and c:IsSummonType(SUMMON_TYPE_LINK)
  end
  function s.thfilter(c)
  	return c:IsDefenseBelow(1500) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  
source_text: Hiita
  2 monsters, including a FIRE monster
  (This card is always treated as a "Familiar-Possessed" card.)
  You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
target_text: -- Hiita
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--link summon
  	aux.AddLinkProcedure(c, nil, 2, 2, s.lcheck)
  	c:EnableReviveLimit()
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--tohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_DESTROYED)
  	e2:SetCountLimit(1, id + 1)
  	e2:SetCondition(s.thcon)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.lcheck(g)
  	return g:IsExists(Card.IsLinkAttribute, 1, nil, ATTRIBUTE_FIRE)
  end
  function s.spfilter(c, e, tp, zone)
  	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP, tp, zone)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local zone = bit.band(e:GetHandler():GetLinkedZone(tp), 0x1f)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1 - tp) and s.spfilter(chkc, e, tp, zone)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.spfilter, tp, 0, LOCATION_GRAVE, 1, nil, e, tp, zone)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.spfilter, tp, 0, LOCATION_GRAVE, 1, 1, nil, e, tp, zone)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if not e:GetHandler():IsRelateToEffect(e) then
  		return
  	end
  	local tc = Duel.GetFirstTarget()
  	local zone = bit.band(e:GetHandler():GetLinkedZone(tp), 0x1f)
  	if tc:IsRelateToEffect(e) and zone ~= 0 then
  		Duel.SpecialSummon(tc, 0, tp, tp, false, false, POS_FACEUP, zone)
  	end
  end
  function s.thcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer() == 1 - tp and c:IsPreviousControler(tp)))
  		and c:IsPreviousLocation(LOCATION_MZONE)
  		and c:IsSummonType(SUMMON_TYPE_LINK)
  end
  function s.thfilter(c)
  	return c:IsDefenseBelow(1500) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  