name: Battle
card_text: When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--end battle phase
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local at = Duel.GetAttacker()
  	return at:IsControler(1 - tp) and Duel.GetAttackTarget() == nil
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		Duel.BreakEffect()
  		Duel.SkipPhase(1 - tp, PHASE_BATTLE, RESET_PHASE + PHASE_BATTLE_STEP, 1)
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD)
  		e1:SetValue(LOCATION_REMOVED)
  		c:RegisterEffect(e1)
  	end
  end
  
  
source_text: Battle
  When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, then end the Battle Phase. If Summoned this way, banish it when it leaves the field.
target_text: -- Battle
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--end battle phase
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	local at = Duel.GetAttacker()
  	return at:IsControler(1 - tp) and Duel.GetAttackTarget() == nil
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) > 0 then
  		Duel.BreakEffect()
  		Duel.SkipPhase(1 - tp, PHASE_BATTLE, RESET_PHASE + PHASE_BATTLE_STEP, 1)
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD)
  		e1:SetValue(LOCATION_REMOVED)
  		c:RegisterEffect(e1)
  	end
  end
  
  