name: Windrose
card_text: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your GY. If this card is Special Summoned: Destroy all Spells and Traps your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--cannot special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_SPSUMMON_PROC)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e2:SetRange(LOCATION_HAND)
  	e2:SetCondition(s.spcon)
  	c:RegisterEffect(e2)
  	--destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_DESTROY)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetCountLimit(1, id)
  	e3:SetTarget(s.destg)
  	e3:SetOperation(s.desop)
  	c:RegisterEffect(e3)
  	--leave
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e4:SetCode(EVENT_LEAVE_FIELD_P)
  	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e4:SetOperation(s.leaveop)
  	c:RegisterEffect(e4)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.GetMatchingGroupCount(Card.IsAttribute, c:GetControler(), LOCATION_GRAVE, 0, nil, ATTRIBUTE_WIND) == 5
  end
  function s.desfilter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local g = Duel.GetMatchingGroup(s.desfilter, tp, 0, LOCATION_ONFIELD, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.desfilter, tp, 0, LOCATION_ONFIELD, nil)
  	Duel.Destroy(g, REASON_EFFECT)
  end
  function s.leaveop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsFacedown() then
  		return
  	end
  	local effp = e:GetHandler():GetControler()
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SKIP_BP)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	if Duel.GetTurnPlayer() == effp then
  		e1:SetLabel(Duel.GetTurnCount())
  		e1:SetCondition(s.skipcon)
  		e1:SetReset(RESET_PHASE + PHASE_END + RESET_SELF_TURN, 2)
  	else
  		e1:SetReset(RESET_PHASE + PHASE_END + RESET_SELF_TURN, 1)
  	end
  	Duel.RegisterEffect(e1, effp)
  end
  function s.skipcon(e)
  	return Duel.GetTurnCount() ~= e:GetLabel()
  end
  
  
source_text: Windrose
  Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your GY. If this card is Special Summoned: Destroy all Spells and Traps your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
target_text: -- Windrose
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--cannot special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_SPSUMMON_PROC)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e2:SetRange(LOCATION_HAND)
  	e2:SetCondition(s.spcon)
  	c:RegisterEffect(e2)
  	--destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_DESTROY)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetCountLimit(1, id)
  	e3:SetTarget(s.destg)
  	e3:SetOperation(s.desop)
  	c:RegisterEffect(e3)
  	--leave
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e4:SetCode(EVENT_LEAVE_FIELD_P)
  	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e4:SetOperation(s.leaveop)
  	c:RegisterEffect(e4)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 and Duel.GetMatchingGroupCount(Card.IsAttribute, c:GetControler(), LOCATION_GRAVE, 0, nil, ATTRIBUTE_WIND) == 5
  end
  function s.desfilter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local g = Duel.GetMatchingGroup(s.desfilter, tp, 0, LOCATION_ONFIELD, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.desfilter, tp, 0, LOCATION_ONFIELD, nil)
  	Duel.Destroy(g, REASON_EFFECT)
  end
  function s.leaveop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():IsFacedown() then
  		return
  	end
  	local effp = e:GetHandler():GetControler()
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SKIP_BP)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	if Duel.GetTurnPlayer() == effp then
  		e1:SetLabel(Duel.GetTurnCount())
  		e1:SetCondition(s.skipcon)
  		e1:SetReset(RESET_PHASE + PHASE_END + RESET_SELF_TURN, 2)
  	else
  		e1:SetReset(RESET_PHASE + PHASE_END + RESET_SELF_TURN, 1)
  	end
  	Duel.RegisterEffect(e1, effp)
  end
  function s.skipcon(e)
  	return Duel.GetTurnCount() ~= e:GetLabel()
  end
  
  