name: Appointer
card_text: Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_TOHAND)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckLPCost(tp, 2000) and Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0) ~= 0 and not Duel.IsExistingMatchingCard(Card.IsPublic, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.PayLPCost(tp, 2000)
  	local g = Duel.GetFieldGroup(tp, LOCATION_HAND, 0)
  	Duel.ConfirmCards(1 - tp, g)
  	Duel.ShuffleHand(tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) ~= 0 and Duel.IsExistingMatchingCard(Card.IsAbleToRemove, tp, 0, LOCATION_HAND, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, nil, 0, 1 - tp, LOCATION_HAND)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g0 = Duel.GetFieldGroup(tp, 0, LOCATION_HAND)
  	Duel.ConfirmCards(tp, g0)
  	local g = Duel.GetMatchingGroup(Card.IsAbleToRemove, tp, 0, LOCATION_HAND, nil)
  	if g:GetCount() > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  		local sg = g:Select(tp, 1, 1, nil)
  		local tc = sg:GetFirst()
  		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  		tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_PHASE + PHASE_END)
  		e1:SetCountLimit(1)
  		if Duel.GetTurnPlayer() == 1 - tp and Duel.GetCurrentPhase() == PHASE_END then
  			e1:SetLabel(Duel.GetTurnCount())
  			e1:SetReset(RESET_PHASE + PHASE_END + RESET_OPPO_TURN, 2)
  		else
  			e1:SetLabel(0)
  			e1:SetReset(RESET_PHASE + PHASE_END + RESET_OPPO_TURN)
  		end
  		e1:SetLabelObject(tc)
  		e1:SetCondition(s.retcon)
  		e1:SetOperation(s.retop)
  		Duel.RegisterEffect(e1, tp)
  	end
  	Duel.ShuffleHand(1 - tp)
  end
  function s.retcon(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	if tc:GetFlagEffect(id) == 0 then
  		e:Reset()
  		return false
  	else
  		return Duel.GetTurnPlayer() == 1 - tp and Duel.GetTurnCount() ~= e:GetLabel()
  	end
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	Duel.SendtoHand(tc, 1 - tp, REASON_EFFECT)
  end
  
  
source_text: Appointer
  Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase.
target_text: -- Appointer
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_TOHAND)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckLPCost(tp, 2000) and Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0) ~= 0 and not Duel.IsExistingMatchingCard(Card.IsPublic, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.PayLPCost(tp, 2000)
  	local g = Duel.GetFieldGroup(tp, LOCATION_HAND, 0)
  	Duel.ConfirmCards(1 - tp, g)
  	Duel.ShuffleHand(tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) ~= 0 and Duel.IsExistingMatchingCard(Card.IsAbleToRemove, tp, 0, LOCATION_HAND, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, nil, 0, 1 - tp, LOCATION_HAND)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g0 = Duel.GetFieldGroup(tp, 0, LOCATION_HAND)
  	Duel.ConfirmCards(tp, g0)
  	local g = Duel.GetMatchingGroup(Card.IsAbleToRemove, tp, 0, LOCATION_HAND, nil)
  	if g:GetCount() > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  		local sg = g:Select(tp, 1, 1, nil)
  		local tc = sg:GetFirst()
  		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  		tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_PHASE + PHASE_END)
  		e1:SetCountLimit(1)
  		if Duel.GetTurnPlayer() == 1 - tp and Duel.GetCurrentPhase() == PHASE_END then
  			e1:SetLabel(Duel.GetTurnCount())
  			e1:SetReset(RESET_PHASE + PHASE_END + RESET_OPPO_TURN, 2)
  		else
  			e1:SetLabel(0)
  			e1:SetReset(RESET_PHASE + PHASE_END + RESET_OPPO_TURN)
  		end
  		e1:SetLabelObject(tc)
  		e1:SetCondition(s.retcon)
  		e1:SetOperation(s.retop)
  		Duel.RegisterEffect(e1, tp)
  	end
  	Duel.ShuffleHand(1 - tp)
  end
  function s.retcon(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	if tc:GetFlagEffect(id) == 0 then
  		e:Reset()
  		return false
  	else
  		return Duel.GetTurnPlayer() == 1 - tp and Duel.GetTurnCount() ~= e:GetLabel()
  	end
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	Duel.SendtoHand(tc, 1 - tp, REASON_EFFECT)
  end
  
  