name: Rescue
card_text: You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
external_ids: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  
lua: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.spcost)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAbleToGraveAsCost()
  	end
  	Duel.SendtoGrave(e:GetHandler(), REASON_COST)
  end
  function s.filter(c, e, tp)
  	return c:IsLevelBelow(3) and c:IsRace(RACE_BEAST) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 2, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 2, tp, LOCATION_DECK)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 then
  		return
  	end
  	local c = e:GetHandler()
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil, e, tp)
  	if g:GetCount() >= 2 then
  		local fid = e:GetHandler():GetFieldID()
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = g:Select(tp, 2, 2, nil)
  		local tc = sg:GetFirst()
  		while tc do
  			Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP)
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_DISABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e1)
  			local e2 = Effect.CreateEffect(c)
  			e2:SetType(EFFECT_TYPE_SINGLE)
  			e2:SetCode(EFFECT_DISABLE_EFFECT)
  			e2:SetValue(RESET_TURN_SET)
  			e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e2)
  			tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1, fid)
  			tc = sg:GetNext()
  		end
  		Duel.SpecialSummonComplete()
  		sg:KeepAlive()
  		local e3 = Effect.CreateEffect(c)
  		e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e3:SetCode(EVENT_PHASE + PHASE_END)
  		e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  		e3:SetCountLimit(1)
  		e3:SetLabel(fid)
  		e3:SetLabelObject(sg)
  		e3:SetCondition(s.descon)
  		e3:SetOperation(s.desop)
  		Duel.RegisterEffect(e3, tp)
  	end
  end
  function s.desfilter(c, fid)
  	return c:GetFlagEffectLabel(id) == fid
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject()
  	if not g:IsExists(s.desfilter, 1, nil, e:GetLabel()) then
  		g:DeleteGroup()
  		e:Reset()
  		return false
  	else
  		return true
  	end
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject()
  	local tg = g:Filter(s.desfilter, nil, e:GetLabel())
  	Duel.Destroy(tg, REASON_EFFECT)
  end
  
  
source_text: Rescue
  You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
target_text: -- Rescue
  local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.spcost)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAbleToGraveAsCost()
  	end
  	Duel.SendtoGrave(e:GetHandler(), REASON_COST)
  end
  function s.filter(c, e, tp)
  	return c:IsLevelBelow(3) and c:IsRace(RACE_BEAST) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return not Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 2, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 2, tp, LOCATION_DECK)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		return
  	end
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) < 2 then
  		return
  	end
  	local c = e:GetHandler()
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_DECK, 0, nil, e, tp)
  	if g:GetCount() >= 2 then
  		local fid = e:GetHandler():GetFieldID()
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local sg = g:Select(tp, 2, 2, nil)
  		local tc = sg:GetFirst()
  		while tc do
  			Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP)
  			local e1 = Effect.CreateEffect(c)
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_DISABLE)
  			e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e1)
  			local e2 = Effect.CreateEffect(c)
  			e2:SetType(EFFECT_TYPE_SINGLE)
  			e2:SetCode(EFFECT_DISABLE_EFFECT)
  			e2:SetValue(RESET_TURN_SET)
  			e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  			tc:RegisterEffect(e2)
  			tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1, fid)
  			tc = sg:GetNext()
  		end
  		Duel.SpecialSummonComplete()
  		sg:KeepAlive()
  		local e3 = Effect.CreateEffect(c)
  		e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e3:SetCode(EVENT_PHASE + PHASE_END)
  		e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  		e3:SetCountLimit(1)
  		e3:SetLabel(fid)
  		e3:SetLabelObject(sg)
  		e3:SetCondition(s.descon)
  		e3:SetOperation(s.desop)
  		Duel.RegisterEffect(e3, tp)
  	end
  end
  function s.desfilter(c, fid)
  	return c:GetFlagEffectLabel(id) == fid
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject()
  	if not g:IsExists(s.desfilter, 1, nil, e:GetLabel()) then
  		g:DeleteGroup()
  		e:Reset()
  		return false
  	else
  		return true
  	end
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject()
  	local tg = g:Filter(s.desfilter, nil, e:GetLabel())
  	Duel.Destroy(tg, REASON_EFFECT)
  end
  
  