name: Gladiator
card_text: When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCondition(aux.gbspcon)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  	--discard or return
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_HANDES + CATEGORY_TODECK)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_PHASE + PHASE_BATTLE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.dcon)
  	e2:SetTarget(s.dtg)
  	e2:SetOperation(s.dop)
  	c:RegisterEffect(e2)
  end
  function s.desfilter(c)
  	return c:IsFacedown() and c:GetSequence() ~= 5
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and s.desfilter(chkc)
  	end
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsFacedown() and tc:IsRelateToEffect(e) then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  function s.dcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetBattledGroupCount() > 0 and Duel.GetTurnPlayer() == tp
  end
  function s.dtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():GetFlagEffect(29590753) == 0
  	end
  	e:GetHandler():RegisterFlagEffect(29590753, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_BATTLE, EFFECT_FLAG_OATH, 1)
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 1, tp, 0)
  end
  function s.dop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFacedown() or not c:IsRelateToEffect(e) then
  		return
  	end
  	if Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0) > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  		Duel.DiscardHand(tp, aux.TRUE, 1, 1, REASON_EFFECT + REASON_DISCARD)
  	else
  		Duel.SendtoDeck(c, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  	end
  end
  
  
source_text: Gladiator
  When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card.
target_text: -- Gladiator
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCondition(aux.gbspcon)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  	--discard or return
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_HANDES + CATEGORY_TODECK)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_PHASE + PHASE_BATTLE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCondition(s.dcon)
  	e2:SetTarget(s.dtg)
  	e2:SetOperation(s.dop)
  	c:RegisterEffect(e2)
  end
  function s.desfilter(c)
  	return c:IsFacedown() and c:GetSequence() ~= 5
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and s.desfilter(chkc)
  	end
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, s.desfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsFacedown() and tc:IsRelateToEffect(e) then
  		Duel.Destroy(tc, REASON_EFFECT)
  	end
  end
  function s.dcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetBattledGroupCount() > 0 and Duel.GetTurnPlayer() == tp
  end
  function s.dtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():GetFlagEffect(29590753) == 0
  	end
  	e:GetHandler():RegisterFlagEffect(29590753, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_BATTLE, EFFECT_FLAG_OATH, 1)
  	Duel.SetOperationInfo(0, CATEGORY_HANDES, nil, 1, tp, 0)
  end
  function s.dop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFacedown() or not c:IsRelateToEffect(e) then
  		return
  	end
  	if Duel.GetFieldGroupCount(tp, LOCATION_HAND, 0) > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  		Duel.DiscardHand(tp, aux.TRUE, 1, 1, REASON_EFFECT + REASON_DISCARD)
  	else
  		Duel.SendtoDeck(c, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  	end
  end
  
  