name: Magic
card_text: When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You can send that card(s) to the GY, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card is face-up on the field.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOGRAVE + CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EVENT_TO_HAND)
  	e1:SetCountLimit(1)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c, tp)
  	return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK) and not c:IsReason(REASON_DRAW)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, 1 - tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local g = eg:Filter(s.cfilter, nil, 1 - tp)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, g, g:GetCount(), 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 800)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
  	if g:GetCount() ~= 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  		if g:IsExists(Card.IsLocation, 1, nil, LOCATION_GRAVE) then
  			Duel.Damage(1 - tp, 800, REASON_EFFECT)
  		end
  	end
  end
  
  
source_text: Magic
  When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You can send that card(s) to the GY, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card is face-up on the field.
target_text: -- Magic
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_TOGRAVE + CATEGORY_DAMAGE)
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EVENT_TO_HAND)
  	e1:SetCountLimit(1)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c, tp)
  	return c:IsControler(tp) and c:IsPreviousLocation(LOCATION_DECK) and not c:IsReason(REASON_DRAW)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, 1 - tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local g = eg:Filter(s.cfilter, nil, 1 - tp)
  	Duel.SetTargetCard(g)
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, g, g:GetCount(), 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 800)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect, nil, e)
  	if g:GetCount() ~= 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  		if g:IsExists(Card.IsLocation, 1, nil, LOCATION_GRAVE) then
  			Duel.Damage(1 - tp, 800, REASON_EFFECT)
  		end
  	end
  end
  
  