name: Timidity
card_text: Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	--indestructable
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e1:SetTargetRange(LOCATION_SZONE, LOCATION_SZONE)
  	e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
  	e1:SetTarget(s.infilter)
  	e1:SetValue(1)
  	e1:SetReset(RESET_PHASE + PHASE_END, 2)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.infilter(e, c)
  	return c:IsFacedown()
  end
  
  
source_text: Timidity
  Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
target_text: -- Timidity
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	--indestructable
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  	e1:SetTargetRange(LOCATION_SZONE, LOCATION_SZONE)
  	e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
  	e1:SetTarget(s.infilter)
  	e1:SetValue(1)
  	e1:SetReset(RESET_PHASE + PHASE_END, 2)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.infilter(e, c)
  	return c:IsFacedown()
  end
  
  