name: Kashtira
card_text: If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.
external_ids: local SETCARD_ID_0 = 0x189 --Kashtira
  
lua: local SETCARD_ID_0 = 0x189 --Kashtira
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.spcon)
  	c:RegisterEffect(e1)
  	--tohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	--remove when attack
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_REMOVE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e3:SetCountLimit(1, id + 1)
  	e3:SetTarget(s.rmtg)
  	e3:SetOperation(s.rmop)
  	c:RegisterEffect(e3)
  	--remove when chaining
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 2))
  	e4:SetCategory(CATEGORY_REMOVE)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e4:SetCode(EVENT_CHAINING)
  	e4:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCountLimit(1, id + 1)
  	e4:SetCondition(s.rmcon)
  	e4:SetTarget(s.rmtg2)
  	e4:SetOperation(s.rmop)
  	c:RegisterEffect(e4)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetFieldGroupCount(c:GetControler(), LOCATION_MZONE, 0) == 0 and Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if #g > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.rmfilter(c, tp)
  	return c:IsFaceup() and c:IsAbleToRemove(tp, POS_FACEDOWN)
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(1 - tp) and s.rmfilter(chkc, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rmfilter, tp, 0, LOCATION_ONFIELD, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, s.rmfilter, tp, 0, LOCATION_ONFIELD, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Remove(tc, POS_FACEDOWN, REASON_EFFECT)
  	end
  end
  function s.rmcon(e, tp, eg, ep, ev, re, r, rp)
  	return rp == 1 - tp and re:IsActiveType(TYPE_MONSTER)
  end
  function s.rmtg2(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(1 - tp) and s.rmfilter(chkc, tp)
  	end
  	if chk == 0 then
  		return rp == 1 - tp and Duel.IsExistingTarget(s.rmfilter, tp, 0, LOCATION_ONFIELD, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, s.rmfilter, tp, 0, LOCATION_ONFIELD, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, 0, 0)
  end
  
  
source_text: Kashtira
  If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.
target_text: -- Kashtira
  local SETCARD_ID_0 = 0x189 --Kashtira
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_SPSUMMON_PROC)
  	e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCondition(s.spcon)
  	c:RegisterEffect(e1)
  	--tohand
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  	--remove when attack
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_REMOVE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCode(EVENT_ATTACK_ANNOUNCE)
  	e3:SetCountLimit(1, id + 1)
  	e3:SetTarget(s.rmtg)
  	e3:SetOperation(s.rmop)
  	c:RegisterEffect(e3)
  	--remove when chaining
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 2))
  	e4:SetCategory(CATEGORY_REMOVE)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e4:SetCode(EVENT_CHAINING)
  	e4:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCountLimit(1, id + 1)
  	e4:SetCondition(s.rmcon)
  	e4:SetTarget(s.rmtg2)
  	e4:SetOperation(s.rmop)
  	c:RegisterEffect(e4)
  end
  function s.spcon(e, c)
  	if c == nil then
  		return true
  	end
  	return Duel.GetFieldGroupCount(c:GetControler(), LOCATION_MZONE, 0) == 0 and Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0
  end
  function s.thfilter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if #g > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.rmfilter(c, tp)
  	return c:IsFaceup() and c:IsAbleToRemove(tp, POS_FACEDOWN)
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(1 - tp) and s.rmfilter(chkc, tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.rmfilter, tp, 0, LOCATION_ONFIELD, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, s.rmfilter, tp, 0, LOCATION_ONFIELD, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) then
  		Duel.Remove(tc, POS_FACEDOWN, REASON_EFFECT)
  	end
  end
  function s.rmcon(e, tp, eg, ep, ev, re, r, rp)
  	return rp == 1 - tp and re:IsActiveType(TYPE_MONSTER)
  end
  function s.rmtg2(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(1 - tp) and s.rmfilter(chkc, tp)
  	end
  	if chk == 0 then
  		return rp == 1 - tp and Duel.IsExistingTarget(s.rmfilter, tp, 0, LOCATION_ONFIELD, 1, nil, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectTarget(tp, s.rmfilter, tp, 0, LOCATION_ONFIELD, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, g, 1, 0, 0)
  end
  
  