name: Play
card_text: If a Spell/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Play the Diabell" once per turn.
external_ids: local SETCARD_ID_0 = 0x19b --Diabell
  
lua: local SETCARD_ID_0 = 0x19b --Diabell
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_TO_GRAVE)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCost(s.spcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c, re)
  	if not c:IsType(TYPE_SPELL + TYPE_TRAP) or not c:IsReason(REASON_COST) then
  		return false
  	end
  	if c:IsPreviousLocation(LOCATION_ONFIELD) and c:GetPreviousTypeOnField() & (TYPE_SPELL + TYPE_TRAP) == 0 then
  		return false
  	end
  	local recode = re:GetCode()
  	return re:IsActivated() or recode == EFFECT_TRAP_ACT_IN_HAND or recode == EFFECT_TRAP_ACT_IN_SET_TURN or recode == EFFECT_QP_ACT_IN_NTPHAND or recode == EFFECT_QP_ACT_IN_SET_TURN
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, re) and r & REASON_COST > 0
  end
  function s.tgfilter(c)
  	return c:IsRace(RACE_ILLUSION + RACE_SPELLCASTER) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_EXTRA, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_EXTRA)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_EXTRA, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  function s.rmfilter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsAbleToRemoveAsCost()
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(s.rmfilter, tp, LOCATION_GRAVE, 0, 2, c)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.rmfilter, tp, LOCATION_GRAVE, 0, 2, 2, c)
  	g:AddCard(c)
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  		if g:GetCount() > 0 then
  			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  
  
source_text: Play
  If a Spell/Trap(s) is sent to the GY to activate a card or effect: Send 1 Illusion or Spellcaster monster from your hand, Deck, or Extra Deck to the GY. During your Main Phase: You can banish 3 Spells/Traps from your GY, including this card; Special Summon 1 "Diabell" monster from your hand or GY. You can only use each effect of "Play the Diabell" once per turn.
target_text: -- Play
  local SETCARD_ID_0 = 0x19b --Diabell
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_TOGRAVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_TO_GRAVE)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCost(s.spcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c, re)
  	if not c:IsType(TYPE_SPELL + TYPE_TRAP) or not c:IsReason(REASON_COST) then
  		return false
  	end
  	if c:IsPreviousLocation(LOCATION_ONFIELD) and c:GetPreviousTypeOnField() & (TYPE_SPELL + TYPE_TRAP) == 0 then
  		return false
  	end
  	local recode = re:GetCode()
  	return re:IsActivated() or recode == EFFECT_TRAP_ACT_IN_HAND or recode == EFFECT_TRAP_ACT_IN_SET_TURN or recode == EFFECT_QP_ACT_IN_NTPHAND or recode == EFFECT_QP_ACT_IN_SET_TURN
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cfilter, 1, nil, re) and r & REASON_COST > 0
  end
  function s.tgfilter(c)
  	return c:IsRace(RACE_ILLUSION + RACE_SPELLCASTER) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.tgfilter, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_EXTRA, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, nil, 1, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_EXTRA)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.tgfilter, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_EXTRA, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoGrave(g, REASON_EFFECT)
  	end
  end
  function s.rmfilter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsAbleToRemoveAsCost()
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(s.rmfilter, tp, LOCATION_GRAVE, 0, 2, c)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.rmfilter, tp, LOCATION_GRAVE, 0, 2, 2, c)
  	g:AddCard(c)
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.spfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_GRAVE)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  		if g:GetCount() > 0 then
  			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  
  