name: Rain
card_text: Increase the Life Points of both players by 1000 points.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--recover
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_RECOVER)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, PLAYER_ALL, 1000)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Recover(tp, 1000, REASON_EFFECT)
  	Duel.Recover(1 - tp, 1000, REASON_EFFECT)
  end
  
  
source_text: Rain
  Increase the Life Points of both players by 1000 points.
target_text: -- Rain
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--recover
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_RECOVER)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, PLAYER_ALL, 1000)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Recover(tp, 1000, REASON_EFFECT)
  	Duel.Recover(1 - tp, 1000, REASON_EFFECT)
  end
  
  