name: Primite
card_text: When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.
external_ids: local SETCARD_ID_0 = 0x1b9 --Primite
  
lua: local SETCARD_ID_0 = 0x1b9 --Primite
  local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DISABLE_SUMMON + CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_SUMMON)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON)
  	c:RegisterEffect(e2)
  	--set
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetCondition(s.setcon)
  	e3:SetTarget(s.settg)
  	e3:SetOperation(s.setop)
  	c:RegisterEffect(e3)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and not c:IsType(TYPE_TOKEN) and (c:IsSetCard(SETCARD_ID_0) and c:IsLevelAbove(5) or c:IsType(TYPE_NORMAL))
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return tp ~= ep and Duel.GetCurrentChain() == 0 and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanRemove(tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE_SUMMON, eg, eg:GetCount(), 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, eg, eg:GetCount(), 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.NegateSummon(eg)
  	Duel.Remove(eg, POS_FACEUP, REASON_EFFECT)
  end
  function s.rccfilter(c)
  	return c:IsFaceupEx() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp and Duel.IsExistingMatchingCard(s.rccfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsSSetable()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, e:GetHandler(), 1, 0, 0)
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) and Duel.SSet(tp, c) ~= 0 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  		e1:SetValue(LOCATION_REMOVED)
  		c:RegisterEffect(e1)
  	end
  end
  
  
source_text: Primite
  When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.
target_text: -- Primite
  local SETCARD_ID_0 = 0x1b9 --Primite
  local s, id, o = GetID()
  function s.initial_effect(c)
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DISABLE_SUMMON + CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_SUMMON)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON)
  	c:RegisterEffect(e2)
  	--set
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetCountLimit(1, id + o)
  	e3:SetCondition(s.setcon)
  	e3:SetTarget(s.settg)
  	e3:SetOperation(s.setop)
  	c:RegisterEffect(e3)
  end
  function s.cfilter(c)
  	return c:IsFaceup() and not c:IsType(TYPE_TOKEN) and (c:IsSetCard(SETCARD_ID_0) and c:IsLevelAbove(5) or c:IsType(TYPE_NORMAL))
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return tp ~= ep and Duel.GetCurrentChain() == 0 and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanRemove(tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DISABLE_SUMMON, eg, eg:GetCount(), 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, eg, eg:GetCount(), 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.NegateSummon(eg)
  	Duel.Remove(eg, POS_FACEUP, REASON_EFFECT)
  end
  function s.rccfilter(c)
  	return c:IsFaceupEx() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp and Duel.IsExistingMatchingCard(s.rccfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsSSetable()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, e:GetHandler(), 1, 0, 0)
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and aux.NecroValleyFilter()(c) and Duel.SSet(tp, c) ~= 0 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  		e1:SetValue(LOCATION_REMOVED)
  		c:RegisterEffect(e1)
  	end
  end
  
  