name: Drill
card_text: You can send this card and 1 other WIND monster from your hand to the GY; for the rest of this turn, all WIND Dragon monsters you control will gain 300 ATK. You can banish any number of Dragon monsters that are Level 7 or higher and/or WIND from your GY; add 1 Dragon monster from your Deck to your hand with a Level equal to the number banished, except "Drill Armed Dragon". You can only use each effect of "Drill Armed Dragon" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--atk up
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.atkcost)
  	e1:SetOperation(s.atkop)
  	c:RegisterEffect(e1)
  	--search
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.costfilter(c)
  	return c:IsAttribute(ATTRIBUTE_WIND) and c:IsAbleToGraveAsCost()
  end
  function s.atkcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, c)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_HAND, 0, 1, 1, c)
  	g:AddCard(c)
  	Duel.SendtoGrave(g, REASON_COST)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetTargetRange(LOCATION_MZONE, 0)
  	e1:SetTarget(s.atktg)
  	e1:SetValue(300)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.atktg(e, c)
  	return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_WIND)
  end
  function s.cfilter(c)
  	return c:IsRace(RACE_DRAGON) and (c:IsLevelAbove(7) or c:IsAttribute(ATTRIBUTE_WIND)) and c:IsAbleToRemoveAsCost()
  end
  function s.fselect(g, tg)
  	return tg:IsExists(Card.IsLevel, 1, nil, #g)
  end
  function s.thfilter(c)
  	return not c:IsCode(id) and c:IsLevelAbove(1) and c:IsRace(RACE_DRAGON) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local cg = Duel.GetMatchingGroup(s.cfilter, tp, LOCATION_GRAVE, 0, nil)
  	local tg = Duel.GetMatchingGroup(s.thfilter, tp, LOCATION_DECK, 0, nil)
  	local _, maxlv = tg:GetMaxGroup(Card.GetLevel)
  	if chk == 0 then
  		if not e:IsCostChecked() then
  			return false
  		end
  		return cg:CheckSubGroup(s.fselect, 1, maxlv, tg)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local rg = cg:SelectSubGroup(tp, s.fselect, false, 1, maxlv, tg)
  	Duel.Remove(rg, POS_FACEUP, REASON_COST)
  	e:SetLabel(rg:GetCount())
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thfilter2(c, lv)
  	return not c:IsCode(id) and c:IsLevel(lv) and c:IsRace(RACE_DRAGON) and c:IsAbleToHand()
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter2, tp, LOCATION_DECK, 0, 1, 1, nil, e:GetLabel())
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  
source_text: Drill
  You can send this card and 1 other WIND monster from your hand to the GY; for the rest of this turn, all WIND Dragon monsters you control will gain 300 ATK. You can banish any number of Dragon monsters that are Level 7 or higher and/or WIND from your GY; add 1 Dragon monster from your Deck to your hand with a Level equal to the number banished, except "Drill Armed Dragon". You can only use each effect of "Drill Armed Dragon" once per turn.
target_text: -- Drill
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--atk up
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.atkcost)
  	e1:SetOperation(s.atkop)
  	c:RegisterEffect(e1)
  	--search
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.costfilter(c)
  	return c:IsAttribute(ATTRIBUTE_WIND) and c:IsAbleToGraveAsCost()
  end
  function s.atkcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_HAND, 0, 1, c)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_HAND, 0, 1, 1, c)
  	g:AddCard(c)
  	Duel.SendtoGrave(g, REASON_COST)
  end
  function s.atkop(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetTargetRange(LOCATION_MZONE, 0)
  	e1:SetTarget(s.atktg)
  	e1:SetValue(300)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.atktg(e, c)
  	return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_WIND)
  end
  function s.cfilter(c)
  	return c:IsRace(RACE_DRAGON) and (c:IsLevelAbove(7) or c:IsAttribute(ATTRIBUTE_WIND)) and c:IsAbleToRemoveAsCost()
  end
  function s.fselect(g, tg)
  	return tg:IsExists(Card.IsLevel, 1, nil, #g)
  end
  function s.thfilter(c)
  	return not c:IsCode(id) and c:IsLevelAbove(1) and c:IsRace(RACE_DRAGON) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local cg = Duel.GetMatchingGroup(s.cfilter, tp, LOCATION_GRAVE, 0, nil)
  	local tg = Duel.GetMatchingGroup(s.thfilter, tp, LOCATION_DECK, 0, nil)
  	local _, maxlv = tg:GetMaxGroup(Card.GetLevel)
  	if chk == 0 then
  		if not e:IsCostChecked() then
  			return false
  		end
  		return cg:CheckSubGroup(s.fselect, 1, maxlv, tg)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local rg = cg:SelectSubGroup(tp, s.fselect, false, 1, maxlv, tg)
  	Duel.Remove(rg, POS_FACEUP, REASON_COST)
  	e:SetLabel(rg:GetCount())
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thfilter2(c, lv)
  	return not c:IsCode(id) and c:IsLevel(lv) and c:IsRace(RACE_DRAGON) and c:IsAbleToHand()
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter2, tp, LOCATION_DECK, 0, 1, 1, nil, e:GetLabel())
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  
  