name: Elder
card_text: 1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster
  When this card is Special Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it, but its effects are negated, also banish it when this card leaves the field.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--fusion material
  	c:EnableReviveLimit()
  	aux.AddFusionProcFun2(c, s.ffilter, s.ffilter, true)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 1))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--leave field
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_LEAVE_FIELD)
  	e2:SetOperation(s.leave)
  	c:RegisterEffect(e2)
  	e1:SetLabelObject(e2)
  end
  s.material_type = TYPE_SYNCHRO
  function s.ffilter(c)
  	return c:IsFusionType(TYPE_XYZ + TYPE_SYNCHRO)
  end
  function s.filter(c, e, tp)
  	return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1, true)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2, true)
  		if c:IsRelateToEffect(e) then
  			c:SetCardTarget(tc)
  			e:GetLabelObject():SetLabelObject(tc)
  			c:CreateRelation(tc, RESET_EVENT + 0x5020000)
  			tc:CreateRelation(c, RESET_EVENT + 0x5fe0000)
  		end
  	end
  	Duel.SpecialSummonComplete()
  end
  function s.leave(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = e:GetLabelObject()
  	if tc and c:IsRelateToCard(tc) and tc:IsRelateToCard(c) then
  		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  	end
  end
  
  
source_text: Elder
  1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster
  When this card is Special Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it, but its effects are negated, also banish it when this card leaves the field.
target_text: -- Elder
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--fusion material
  	c:EnableReviveLimit()
  	aux.AddFusionProcFun2(c, s.ffilter, s.ffilter, true)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 1))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--leave field
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_LEAVE_FIELD)
  	e2:SetOperation(s.leave)
  	c:RegisterEffect(e2)
  	e1:SetLabelObject(e2)
  end
  s.material_type = TYPE_SYNCHRO
  function s.ffilter(c)
  	return c:IsFusionType(TYPE_XYZ + TYPE_SYNCHRO)
  end
  function s.filter(c, e, tp)
  	return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1, true)
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_DISABLE_EFFECT)
  		e2:SetValue(RESET_TURN_SET)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e2, true)
  		if c:IsRelateToEffect(e) then
  			c:SetCardTarget(tc)
  			e:GetLabelObject():SetLabelObject(tc)
  			c:CreateRelation(tc, RESET_EVENT + 0x5020000)
  			tc:CreateRelation(c, RESET_EVENT + 0x5fe0000)
  		end
  	end
  	Duel.SpecialSummonComplete()
  end
  function s.leave(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = e:GetLabelObject()
  	if tc and c:IsRelateToCard(tc) and tc:IsRelateToCard(c) then
  		Duel.Remove(tc, POS_FACEUP, REASON_EFFECT)
  	end
  end
  
  