name: Banner
card_text: All monsters you control gain 200 ATK during your Battle Phase only.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--Atk up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetCondition(s.con)
  	e2:SetValue(200)
  	c:RegisterEffect(e2)
  end
  function s.con(e)
  	local ph = Duel.GetCurrentPhase()
  	local tp = Duel.GetTurnPlayer()
  	return tp == e:GetHandlerPlayer() and ph >= PHASE_BATTLE_START and ph <= PHASE_BATTLE
  end
  
  
source_text: Banner
  All monsters you control gain 200 ATK during your Battle Phase only.
target_text: -- Banner
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--Atk up
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetCondition(s.con)
  	e2:SetValue(200)
  	c:RegisterEffect(e2)
  end
  function s.con(e)
  	local ph = Duel.GetCurrentPhase()
  	local tp = Duel.GetTurnPlayer()
  	return tp == e:GetHandlerPlayer() and ph >= PHASE_BATTLE_START and ph <= PHASE_BATTLE
  end
  
  