name: Healing
card_text: Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--recover
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_RECOVER)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.rectg)
  	e1:SetOperation(s.recop)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:GetLevel() > 0
  end
  function s.rectg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, e:GetHandler())
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, g:GetFirst():GetLevel() * 100)
  end
  function s.recop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		Duel.Recover(tp, tc:GetLevel() * 100, REASON_EFFECT)
  	end
  end
  
  
source_text: Healing
  Once per turn, you can select another face-up monster you control to gain Life Points equal to that monster's Level x 100.
target_text: -- Healing
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--recover
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_RECOVER)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetTarget(s.rectg)
  	e1:SetOperation(s.recop)
  	c:RegisterEffect(e1)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:GetLevel() > 0
  end
  function s.rectg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, e:GetHandler())
  	Duel.SetOperationInfo(0, CATEGORY_RECOVER, nil, 0, tp, g:GetFirst():GetLevel() * 100)
  end
  function s.recop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
  		Duel.Recover(tp, tc:GetLevel() * 100, REASON_EFFECT)
  	end
  end
  
  