name: ハンドレス・フェイク
card_text: 自分フィールド上に「インフェルニティ」と名のついたモンスターが表側表示で存在する場合、1ターンに1度だけ、次の自分のスタンバイフェイズ時まで自分の手札を全て裏側表示でゲームから除外する事ができる。
external_ids: local SETCARD_ID_0 = 0xb --インフェルニティ
  
lua: local SETCARD_ID_0 = 0xb --インフェルニティ
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--remove
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCondition(s.remcon)
  	e2:SetTarget(s.remtg)
  	e2:SetOperation(s.remop)
  	c:RegisterEffect(e2)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if
  		Duel.IsExistingMatchingCard(Card.IsAbleToRemove, tp, LOCATION_HAND, 0, 1, nil, tp, POS_FACEDOWN)
  		and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 1))
  	then
  		s.remop(e, tp, eg, ep, ev, re, r, rp)
  		e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
  		e:GetHandler():RegisterFlagEffect(0, RESET_CHAIN, EFFECT_FLAG_CLIENT_HINT, 1, 0, aux.Stringid(id, 2))
  	end
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.remcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.remtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():GetFlagEffect(id) == 0 and Duel.IsExistingMatchingCard(Card.IsAbleToRemove, tp, LOCATION_HAND, 0, 1, nil, tp, POS_FACEDOWN)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, nil, 1, tp, LOCATION_HAND)
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
  end
  function s.remop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(Card.IsAbleToRemove, tp, LOCATION_HAND, 0, nil, tp, POS_FACEDOWN)
  	if g:GetCount() > 0 then
  		Duel.Remove(g, POS_FACEDOWN, REASON_EFFECT)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
  		e1:SetReset(RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 1)
  		e1:SetCountLimit(1)
  		e1:SetLabel(s.counter)
  		e1:SetCondition(s.retcon)
  		e1:SetOperation(s.retop)
  		e1:SetLabelObject(g)
  		Duel.RegisterEffect(e1, tp)
  		g:KeepAlive()
  		local tc = g:GetFirst()
  		while tc do
  			tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  			tc = g:GetNext()
  		end
  	end
  end
  function s.retfilter(c)
  	return c:GetFlagEffect(id) ~= 0
  end
  function s.retcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject()
  	local sg = g:Filter(s.retfilter, nil)
  	g:DeleteGroup()
  	if sg:GetCount() > 0 then
  		Duel.SendtoHand(sg, nil, REASON_EFFECT)
  	end
  end
  
  
source_text: ハンドレス・フェイク
  自分フィールド上に「インフェルニティ」と名のついたモンスターが表側表示で存在する場合、1ターンに1度だけ、次の自分のスタンバイフェイズ時まで自分の手札を全て裏側表示でゲームから除外する事ができる。
target_text: -- ハンドレス・フェイク
  local SETCARD_ID_0 = 0xb --インフェルニティ
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--remove
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCondition(s.remcon)
  	e2:SetTarget(s.remtg)
  	e2:SetOperation(s.remop)
  	c:RegisterEffect(e2)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if
  		Duel.IsExistingMatchingCard(Card.IsAbleToRemove, tp, LOCATION_HAND, 0, 1, nil, tp, POS_FACEDOWN)
  		and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 1))
  	then
  		s.remop(e, tp, eg, ep, ev, re, r, rp)
  		e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
  		e:GetHandler():RegisterFlagEffect(0, RESET_CHAIN, EFFECT_FLAG_CLIENT_HINT, 1, 0, aux.Stringid(id, 2))
  	end
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0)
  end
  function s.remcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.remtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():GetFlagEffect(id) == 0 and Duel.IsExistingMatchingCard(Card.IsAbleToRemove, tp, LOCATION_HAND, 0, 1, nil, tp, POS_FACEDOWN)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, nil, 1, tp, LOCATION_HAND)
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, 0, 1)
  end
  function s.remop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(Card.IsAbleToRemove, tp, LOCATION_HAND, 0, nil, tp, POS_FACEDOWN)
  	if g:GetCount() > 0 then
  		Duel.Remove(g, POS_FACEDOWN, REASON_EFFECT)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_PHASE + PHASE_STANDBY)
  		e1:SetReset(RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 1)
  		e1:SetCountLimit(1)
  		e1:SetLabel(s.counter)
  		e1:SetCondition(s.retcon)
  		e1:SetOperation(s.retop)
  		e1:SetLabelObject(g)
  		Duel.RegisterEffect(e1, tp)
  		g:KeepAlive()
  		local tc = g:GetFirst()
  		while tc do
  			tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1)
  			tc = g:GetNext()
  		end
  	end
  end
  function s.retfilter(c)
  	return c:GetFlagEffect(id) ~= 0
  end
  function s.retcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.retop(e, tp, eg, ep, ev, re, r, rp)
  	local g = e:GetLabelObject()
  	local sg = g:Filter(s.retfilter, nil)
  	g:DeleteGroup()
  	if sg:GetCount() > 0 then
  		Duel.SendtoHand(sg, nil, REASON_EFFECT)
  	end
  end
  
  