name: Assault
card_text: Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.
external_ids: local SETCARD_ID_0 = 0x104f --/Assault
  
lua: local SETCARD_ID_0 = 0x104f --/Assault
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_END_PHASE)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(1)
  	return true
  end
  function s.filter1(c, e, tp)
  	return c:IsType(TYPE_SYNCHRO) and Duel.GetMZoneCount(tp, c) > 0 and Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_DECK, 0, 1, nil, e, tp, c:GetCode())
  end
  function s.filter2(c, e, tp, tcode)
  	return c:IsSetCard(SETCARD_ID_0) and c.assault_name == tcode and c:IsCanBeSpecialSummoned(e, 0, tp, false, true, POS_FACEUP_ATTACK)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if e:GetLabel() ~= 1 then
  			return false
  		end
  		e:SetLabel(0)
  		return Duel.CheckReleaseGroup(tp, s.filter1, 1, nil, e, tp)
  	end
  	local rg = Duel.SelectReleaseGroup(tp, s.filter1, 1, 1, nil, e, tp)
  	e:SetLabel(rg:GetFirst():GetCode())
  	Duel.Release(rg, REASON_COST)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local tc = Duel.SelectMatchingCard(tp, s.filter2, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp, e:GetLabel()):GetFirst()
  	if tc and Duel.SpecialSummon(tc, 0, tp, tp, false, true, POS_FACEUP_ATTACK) > 0 then
  		tc:CompleteProcedure()
  	end
  end
  
  
source_text: Assault
  Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.
target_text: -- Assault
  local SETCARD_ID_0 = 0x104f --/Assault
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_END_PHASE)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(1)
  	return true
  end
  function s.filter1(c, e, tp)
  	return c:IsType(TYPE_SYNCHRO) and Duel.GetMZoneCount(tp, c) > 0 and Duel.IsExistingMatchingCard(s.filter2, tp, LOCATION_DECK, 0, 1, nil, e, tp, c:GetCode())
  end
  function s.filter2(c, e, tp, tcode)
  	return c:IsSetCard(SETCARD_ID_0) and c.assault_name == tcode and c:IsCanBeSpecialSummoned(e, 0, tp, false, true, POS_FACEUP_ATTACK)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		if e:GetLabel() ~= 1 then
  			return false
  		end
  		e:SetLabel(0)
  		return Duel.CheckReleaseGroup(tp, s.filter1, 1, nil, e, tp)
  	end
  	local rg = Duel.SelectReleaseGroup(tp, s.filter1, 1, 1, nil, e, tp)
  	e:SetLabel(rg:GetFirst():GetCode())
  	Duel.Release(rg, REASON_COST)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local tc = Duel.SelectMatchingCard(tp, s.filter2, tp, LOCATION_DECK, 0, 1, 1, nil, e, tp, e:GetLabel()):GetFirst()
  	if tc and Duel.SpecialSummon(tc, 0, tp, tp, false, true, POS_FACEUP_ATTACK) > 0 then
  		tc:CompleteProcedure()
  	end
  end
  
  