name: Digital
card_text: Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn: You can target 1 face-up Attack Position monster you control; change it to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type monster from your hand in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  ● If it is Xyz Summoned: The DEF of all face-up monsters your opponent controls become 0, also change them to Defense Position.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--xyzlimit
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_SINGLE)
  	e0:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
  	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e0:SetValue(s.xyzlimit)
  	c:RegisterEffect(e0)
  	--Position+Summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_POSITION + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--effect gain
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_BE_MATERIAL)
  	e2:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
  	e2:SetCondition(s.efcon)
  	e2:SetOperation(s.efop)
  	c:RegisterEffect(e2)
  end
  function s.xyzlimit(e, c)
  	if not c then
  		return false
  	end
  	return not c:IsRace(RACE_INSECT)
  end
  function s.spfilter(c, e, tp)
  	return c:IsLevel(3) and c:IsRace(RACE_INSECT) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.filter(c)
  	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition()
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  			and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUPATTACK)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsPosition(POS_FACEUP_ATTACK) and Duel.ChangePosition(tc, POS_FACEUP_DEFENSE) ~= 0 then
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  			return
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  		if g:GetCount() == 0 then
  			return
  		end
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  end
  function s.efcon(e, tp, eg, ep, ev, re, r, rp)
  	return r == REASON_XYZ
  end
  function s.efop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local rc = c:GetReasonCard()
  	local e1 = Effect.CreateEffect(rc)
  	e1:SetDescription(aux.Stringid(id, 1))
  	e1:SetCategory(CATEGORY_DEFCHANGE)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCondition(s.defcon)
  	e1:SetTarget(s.deftg)
  	e1:SetOperation(s.defop)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  	rc:RegisterEffect(e1, true)
  	if not rc:IsType(TYPE_EFFECT) then
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_ADD_TYPE)
  		e2:SetValue(TYPE_EFFECT)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		rc:RegisterEffect(e2, true)
  	end
  end
  function s.defcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
  end
  function s.deftg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  end
  function s.defop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(Card.IsFaceup, tp, 0, LOCATION_MZONE, nil)
  	Duel.ChangePosition(g, POS_FACEUP_DEFENSE)
  	local tc = g:GetFirst()
  	while tc do
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_SET_DEFENSE_FINAL)
  		e1:SetValue(0)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		tc = g:GetNext()
  	end
  end
  
  
source_text: Digital
  Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn: You can target 1 face-up Attack Position monster you control; change it to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type monster from your hand in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
  ● If it is Xyz Summoned: The DEF of all face-up monsters your opponent controls become 0, also change them to Defense Position.
target_text: -- Digital
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--xyzlimit
  	local e0 = Effect.CreateEffect(c)
  	e0:SetType(EFFECT_TYPE_SINGLE)
  	e0:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
  	e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e0:SetValue(s.xyzlimit)
  	c:RegisterEffect(e0)
  	--Position+Summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_POSITION + CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--effect gain
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
  	e2:SetCode(EVENT_BE_MATERIAL)
  	e2:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
  	e2:SetCondition(s.efcon)
  	e2:SetOperation(s.efop)
  	c:RegisterEffect(e2)
  end
  function s.xyzlimit(e, c)
  	if not c then
  		return false
  	end
  	return not c:IsRace(RACE_INSECT)
  end
  function s.spfilter(c, e, tp)
  	return c:IsLevel(3) and c:IsRace(RACE_INSECT) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.filter(c)
  	return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition()
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil)
  			and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUPATTACK)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsPosition(POS_FACEUP_ATTACK) and Duel.ChangePosition(tc, POS_FACEUP_DEFENSE) ~= 0 then
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  			return
  		end
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, s.spfilter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  		if g:GetCount() == 0 then
  			return
  		end
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  	end
  end
  function s.efcon(e, tp, eg, ep, ev, re, r, rp)
  	return r == REASON_XYZ
  end
  function s.efop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local rc = c:GetReasonCard()
  	local e1 = Effect.CreateEffect(rc)
  	e1:SetDescription(aux.Stringid(id, 1))
  	e1:SetCategory(CATEGORY_DEFCHANGE)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCondition(s.defcon)
  	e1:SetTarget(s.deftg)
  	e1:SetOperation(s.defop)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  	rc:RegisterEffect(e1, true)
  	if not rc:IsType(TYPE_EFFECT) then
  		local e2 = Effect.CreateEffect(c)
  		e2:SetType(EFFECT_TYPE_SINGLE)
  		e2:SetCode(EFFECT_ADD_TYPE)
  		e2:SetValue(TYPE_EFFECT)
  		e2:SetReset(RESET_EVENT + RESETS_STANDARD)
  		rc:RegisterEffect(e2, true)
  	end
  end
  function s.defcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():IsSummonType(SUMMON_TYPE_XYZ)
  end
  function s.deftg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.Hint(HINT_OPSELECTED, 1 - tp, e:GetDescription())
  end
  function s.defop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(Card.IsFaceup, tp, 0, LOCATION_MZONE, nil)
  	Duel.ChangePosition(g, POS_FACEUP_DEFENSE)
  	local tc = g:GetFirst()
  	while tc do
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_SET_DEFENSE_FINAL)
  		e1:SetValue(0)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  		tc = g:GetNext()
  	end
  end
  
  