name: Earthbound
card_text: 1 "Earthbound" monster + 1 DARK monster
  If this card is Special Summoned: You can add 1 "Earthbound" monster from your Deck to your hand. You can target 1 DARK Synchro Monster you control; it can attack directly this turn. If a monster(s) your opponent controls is destroyed by an "Earthbound" card effect (except during the Damage Step): You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use each effect of "Earthbound Servant Geo Gremlina" once per turn.
external_ids: local SETCARD_ID_0 = 0x21 --Earthbound
  
lua: local SETCARD_ID_0 = 0x21 --Earthbound
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--material
  	aux.AddFusionProcFun2(c, aux.FilterBoolFunction(Card.IsSetCard, SETCARD_ID_0), aux.FilterBoolFunction(Card.IsAttribute, ATTRIBUTE_DARK), true)
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--direct attack
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCondition(aux.bpcon)
  	e2:SetTarget(s.dirtg)
  	e2:SetOperation(s.dirop)
  	c:RegisterEffect(e2)
  	--damage
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_DAMAGE)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_DESTROYED)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id + o * 2)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e3:SetTarget(s.damtg)
  	e3:SetOperation(s.damop)
  	c:RegisterEffect(e3)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if #g > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.dfilter(c)
  	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_SYNCHRO) and not c:IsHasEffect(EFFECT_DIRECT_ATTACK)
  end
  function s.dirtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.dfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.dfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.dfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.dirop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DIRECT_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.cfilter(c, e, tp)
  	return c:IsFaceupEx()
  		and c:IsPreviousLocation(LOCATION_MZONE)
  		and c:IsPreviousControler(1 - tp)
  		and c:IsReason(REASON_EFFECT)
  		and c:GetReasonEffect():GetHandler():IsSetCard(SETCARD_ID_0)
  		and c:GetBaseAttack() > 0
  		and c:IsCanBeEffectTarget(e)
  		and not c:IsType(TYPE_TOKEN)
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return eg:IsContains(chkc) and s.cfilter(chkc, e, tp)
  	end
  	local g = eg:Filter(s.cfilter, nil, e, tp)
  	if chk == 0 then
  		return #g > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local tc = g:GetFirst()
  	if #g > 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  		tc = g:Select(tp, 1, 1, nil):GetFirst()
  	end
  	Duel.SetTargetCard(tc)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, tc:GetBaseAttack())
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:GetBaseAttack() > 0 then
  		Duel.Damage(1 - tp, tc:GetBaseAttack(), REASON_EFFECT)
  	end
  end
  
  
source_text: Earthbound
  1 "Earthbound" monster + 1 DARK monster
  If this card is Special Summoned: You can add 1 "Earthbound" monster from your Deck to your hand. You can target 1 DARK Synchro Monster you control; it can attack directly this turn. If a monster(s) your opponent controls is destroyed by an "Earthbound" card effect (except during the Damage Step): You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use each effect of "Earthbound Servant Geo Gremlina" once per turn.
target_text: -- Earthbound
  local SETCARD_ID_0 = 0x21 --Earthbound
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--material
  	aux.AddFusionProcFun2(c, aux.FilterBoolFunction(Card.IsSetCard, SETCARD_ID_0), aux.FilterBoolFunction(Card.IsAttribute, ATTRIBUTE_DARK), true)
  	--search
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetTarget(s.thtg)
  	e1:SetOperation(s.thop)
  	c:RegisterEffect(e1)
  	--direct attack
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1, id + o)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCondition(aux.bpcon)
  	e2:SetTarget(s.dirtg)
  	e2:SetOperation(s.dirop)
  	c:RegisterEffect(e2)
  	--damage
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_DAMAGE)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e3:SetCode(EVENT_DESTROYED)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCountLimit(1, id + o * 2)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DELAY)
  	e3:SetTarget(s.damtg)
  	e3:SetOperation(s.damop)
  	c:RegisterEffect(e3)
  end
  function s.filter(c)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if #g > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.dfilter(c)
  	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_SYNCHRO) and not c:IsHasEffect(EFFECT_DIRECT_ATTACK)
  end
  function s.dirtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.dfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.dfilter, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.dfilter, tp, LOCATION_MZONE, 0, 1, 1, nil)
  end
  function s.dirop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_DIRECT_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.cfilter(c, e, tp)
  	return c:IsFaceupEx()
  		and c:IsPreviousLocation(LOCATION_MZONE)
  		and c:IsPreviousControler(1 - tp)
  		and c:IsReason(REASON_EFFECT)
  		and c:GetReasonEffect():GetHandler():IsSetCard(SETCARD_ID_0)
  		and c:GetBaseAttack() > 0
  		and c:IsCanBeEffectTarget(e)
  		and not c:IsType(TYPE_TOKEN)
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return eg:IsContains(chkc) and s.cfilter(chkc, e, tp)
  	end
  	local g = eg:Filter(s.cfilter, nil, e, tp)
  	if chk == 0 then
  		return #g > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  	local tc = g:GetFirst()
  	if #g > 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TARGET)
  		tc = g:Select(tp, 1, 1, nil):GetFirst()
  	end
  	Duel.SetTargetCard(tc)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, tc:GetBaseAttack())
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:GetBaseAttack() > 0 then
  		Duel.Damage(1 - tp, tc:GetBaseAttack(), REASON_EFFECT)
  	end
  end
  
  