name: The
card_text: While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--release limit
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_UNRELEASABLE_SUM)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetValue(s.recon)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  	--Special Summon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_FIELD)
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetCountLimit(1)
  	e3:SetCondition(s.condition)
  	e3:SetTarget(s.target)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  end
  function s.recon(e, c)
  	return not c:IsRace(RACE_WARRIOR)
  end
  function s.filter(c)
  	return c:IsType(TYPE_MONSTER) and not c:IsRace(RACE_WARRIOR)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return tp == Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) == 0 and not Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_GRAVE, 0, 1, nil)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 or Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) > 0 then
  		return
  	end
  	if e:GetHandler():IsRelateToEffect(e) then
  		Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  
source_text: The
  While this card is face-up on the field, it cannot be Tributed, except for the Tribute Summon of a Warrior-Type monster. During your Standby Phase, if this card is in your Graveyard and all the monsters in your Graveyard are Warrior-Type: You can Special Summon this card. You must also control no monsters to activate and to resolve this effect.
target_text: -- The
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--release limit
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_UNRELEASABLE_SUM)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetValue(s.recon)
  	c:RegisterEffect(e1)
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  	--Special Summon
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetType(EFFECT_TYPE_TRIGGER_O + EFFECT_TYPE_FIELD)
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e3:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e3:SetRange(LOCATION_GRAVE)
  	e3:SetCountLimit(1)
  	e3:SetCondition(s.condition)
  	e3:SetTarget(s.target)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  end
  function s.recon(e, c)
  	return not c:IsRace(RACE_WARRIOR)
  end
  function s.filter(c)
  	return c:IsType(TYPE_MONSTER) and not c:IsRace(RACE_WARRIOR)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return tp == Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) == 0 and not Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_GRAVE, 0, 1, nil)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 or Duel.GetFieldGroupCount(tp, LOCATION_MZONE, 0) > 0 then
  		return
  	end
  	if e:GetHandler():IsRelateToEffect(e) then
  		Duel.SpecialSummon(e:GetHandler(), 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  
  