name: Omega
card_text: Equip only to a monster you control. Once per turn, you can look at 1 random card in your opponent's hand. The equipped monster cannot attack the turn you activate this effect.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--Equip limit
  	local e2 = Effect.CreateEffect(c)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_EQUIP_LIMIT)
  	e2:SetValue(s.eqlimit)
  	c:RegisterEffect(e2)
  	--confirm
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCountLimit(1)
  	e3:SetCost(s.cfcost)
  	e3:SetTarget(s.cftg)
  	e3:SetOperation(s.cfop)
  	c:RegisterEffect(e3)
  end
  function s.eqlimit(e, c)
  	return c:IsControler(e:GetHandlerPlayer())
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, e:GetHandler(), tc)
  	end
  end
  function s.cfcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():GetEquipTarget():GetAttackAnnouncedCount() == 0
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_EQUIP)
  	e1:SetCode(EFFECT_CANNOT_ATTACK)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_OATH)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  	e:GetHandler():RegisterEffect(e1)
  end
  function s.cftg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) > 0
  	end
  end
  function s.cfop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_HAND)
  	if g:GetCount() == 0 then
  		return
  	end
  	local sg = g:RandomSelect(tp, 1)
  	Duel.ConfirmCards(tp, sg)
  	Duel.ShuffleHand(1 - tp)
  end
  
  
source_text: Omega
  Equip only to a monster you control. Once per turn, you can look at 1 random card in your opponent's hand. The equipped monster cannot attack the turn you activate this effect.
target_text: -- Omega
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--Equip limit
  	local e2 = Effect.CreateEffect(c)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_EQUIP_LIMIT)
  	e2:SetValue(s.eqlimit)
  	c:RegisterEffect(e2)
  	--confirm
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCountLimit(1)
  	e3:SetCost(s.cfcost)
  	e3:SetTarget(s.cftg)
  	e3:SetOperation(s.cfop)
  	c:RegisterEffect(e3)
  end
  function s.eqlimit(e, c)
  	return c:IsControler(e:GetHandlerPlayer())
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, e:GetHandler(), tc)
  	end
  end
  function s.cfcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():GetEquipTarget():GetAttackAnnouncedCount() == 0
  	end
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_EQUIP)
  	e1:SetCode(EFFECT_CANNOT_ATTACK)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_OATH)
  	e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  	e:GetHandler():RegisterEffect(e1)
  end
  function s.cftg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetFieldGroupCount(tp, 0, LOCATION_HAND) > 0
  	end
  end
  function s.cfop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_HAND)
  	if g:GetCount() == 0 then
  		return
  	end
  	local sg = g:RandomSelect(tp, 1)
  	Duel.ConfirmCards(tp, sg)
  	Duel.ShuffleHand(1 - tp)
  end
  
  