name: Vanquish
card_text: 2+ Level 4 "Vanquish Soul" monsters
  Once per turn, if a "Vanquish Soul" monster battled this turn, you can also Xyz Summon "Vanquish Soul Rocks" by using 1 "Vanquish Soul" monster or 1 "Rock of the Vanquisher" you control (transfer its materials to this card). Gains the following effects, based on the Attributes of its attached materials.
  ● DARK: All monsters your opponent controls lose 800 ATK.
  ● FIRE: "Vanquish Soul" monsters you control gain 1000 ATK.
  ● EARTH: You can detach 1 material from this card; destroy 1 card your opponent controls.
external_ids: local CARD_ID_0 = 28168628 --Rock of the Vanquisher
  local SETCARD_ID_0 = 0x195 --Vanquish
  
lua: local CARD_ID_0 = 28168628 --Rock of the Vanquisher
  local SETCARD_ID_0 = 0x195 --Vanquish
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--xyz summon
  	aux.AddXyzProcedure(c, aux.FilterBoolFunction(Card.IsSetCard, SETCARD_ID_0), 4, 2, s.ovfilter, aux.Stringid(id, 0), 99, s.xyzop)
  	c:EnableReviveLimit()
  	--atkdown
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(0, LOCATION_MZONE)
  	e1:SetValue(-800)
  	e1:SetCondition(s.atkcon1)
  	c:RegisterEffect(e1)
  	--atkup
  	local e2 = e1:Clone()
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e2:SetValue(1000)
  	e2:SetCondition(s.atkcon2)
  	c:RegisterEffect(e2)
  	--destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_DESTROY)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCondition(s.atkcon3)
  	e3:SetCost(s.cost)
  	e3:SetTarget(s.target)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  	if not s.global_check then
  		s.global_check = true
  		local ge1 = Effect.GlobalEffect()
  		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		ge1:SetCode(EVENT_BATTLED)
  		ge1:SetOperation(s.checkop)
  		Duel.RegisterEffect(ge1, 0)
  	end
  end
  function s.ovfilter(c)
  	return c:IsFaceup() and (c:IsSetCard(SETCARD_ID_0) or c:IsCode(CARD_ID_0))
  end
  function s.atkcon1(e)
  	return e:GetHandler():GetOverlayGroup():IsExists(Card.IsAttribute, 1, nil, ATTRIBUTE_DARK)
  end
  function s.atkcon2(e)
  	return e:GetHandler():GetOverlayGroup():IsExists(Card.IsAttribute, 1, nil, ATTRIBUTE_FIRE)
  end
  function s.atkcon3(e)
  	return e:GetHandler():GetOverlayGroup():IsExists(Card.IsAttribute, 1, nil, ATTRIBUTE_EARTH)
  end
  function s.xyzop(e, tp, chk)
  	if chk == 0 then
  		return Duel.GetFlagEffect(tp, id) > 0 and Duel.GetFlagEffect(tp, id + o) == 0
  	end
  	Duel.RegisterFlagEffect(tp, id + o, RESET_PHASE + PHASE_END, EFFECT_FLAG_OATH, 1)
  end
  function s.check(c)
  	return c and c:IsSetCard(SETCARD_ID_0)
  end
  function s.checkop(e, tp, eg, ep, ev, re, r, rp)
  	if s.check(Duel.GetAttacker()) or s.check(Duel.GetAttackTarget()) then
  		Duel.RegisterFlagEffect(tp, id, RESET_PHASE + PHASE_END, 0, 1)
  		Duel.RegisterFlagEffect(1 - tp, id, RESET_PHASE + PHASE_END, 0, 1)
  	end
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
  	end
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(nil, tp, 0, LOCATION_ONFIELD, 1, nil)
  	end
  	local g = Duel.GetMatchingGroup(nil, tp, 0, LOCATION_ONFIELD, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetFieldGroupCount(1 - tp, LOCATION_ONFIELD, 0) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		local g2 = Duel.SelectMatchingCard(tp, nil, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
  		Duel.HintSelection(g2)
  		Duel.Destroy(g2, REASON_EFFECT)
  	end
  end
  
  
source_text: Vanquish
  2+ Level 4 "Vanquish Soul" monsters
  Once per turn, if a "Vanquish Soul" monster battled this turn, you can also Xyz Summon "Vanquish Soul Rocks" by using 1 "Vanquish Soul" monster or 1 "Rock of the Vanquisher" you control (transfer its materials to this card). Gains the following effects, based on the Attributes of its attached materials.
  ● DARK: All monsters your opponent controls lose 800 ATK.
  ● FIRE: "Vanquish Soul" monsters you control gain 1000 ATK.
  ● EARTH: You can detach 1 material from this card; destroy 1 card your opponent controls.
target_text: -- Vanquish
  local CARD_ID_0 = 28168628 --Rock of the Vanquisher
  local SETCARD_ID_0 = 0x195 --Vanquish
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--xyz summon
  	aux.AddXyzProcedure(c, aux.FilterBoolFunction(Card.IsSetCard, SETCARD_ID_0), 4, 2, s.ovfilter, aux.Stringid(id, 0), 99, s.xyzop)
  	c:EnableReviveLimit()
  	--atkdown
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTargetRange(0, LOCATION_MZONE)
  	e1:SetValue(-800)
  	e1:SetCondition(s.atkcon1)
  	c:RegisterEffect(e1)
  	--atkup
  	local e2 = e1:Clone()
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  	e2:SetValue(1000)
  	e2:SetCondition(s.atkcon2)
  	c:RegisterEffect(e2)
  	--destroy
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_DESTROY)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_MZONE)
  	e3:SetCondition(s.atkcon3)
  	e3:SetCost(s.cost)
  	e3:SetTarget(s.target)
  	e3:SetOperation(s.operation)
  	c:RegisterEffect(e3)
  	if not s.global_check then
  		s.global_check = true
  		local ge1 = Effect.GlobalEffect()
  		ge1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		ge1:SetCode(EVENT_BATTLED)
  		ge1:SetOperation(s.checkop)
  		Duel.RegisterEffect(ge1, 0)
  	end
  end
  function s.ovfilter(c)
  	return c:IsFaceup() and (c:IsSetCard(SETCARD_ID_0) or c:IsCode(CARD_ID_0))
  end
  function s.atkcon1(e)
  	return e:GetHandler():GetOverlayGroup():IsExists(Card.IsAttribute, 1, nil, ATTRIBUTE_DARK)
  end
  function s.atkcon2(e)
  	return e:GetHandler():GetOverlayGroup():IsExists(Card.IsAttribute, 1, nil, ATTRIBUTE_FIRE)
  end
  function s.atkcon3(e)
  	return e:GetHandler():GetOverlayGroup():IsExists(Card.IsAttribute, 1, nil, ATTRIBUTE_EARTH)
  end
  function s.xyzop(e, tp, chk)
  	if chk == 0 then
  		return Duel.GetFlagEffect(tp, id) > 0 and Duel.GetFlagEffect(tp, id + o) == 0
  	end
  	Duel.RegisterFlagEffect(tp, id + o, RESET_PHASE + PHASE_END, EFFECT_FLAG_OATH, 1)
  end
  function s.check(c)
  	return c and c:IsSetCard(SETCARD_ID_0)
  end
  function s.checkop(e, tp, eg, ep, ev, re, r, rp)
  	if s.check(Duel.GetAttacker()) or s.check(Duel.GetAttackTarget()) then
  		Duel.RegisterFlagEffect(tp, id, RESET_PHASE + PHASE_END, 0, 1)
  		Duel.RegisterFlagEffect(1 - tp, id, RESET_PHASE + PHASE_END, 0, 1)
  	end
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
  	end
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(nil, tp, 0, LOCATION_ONFIELD, 1, nil)
  	end
  	local g = Duel.GetMatchingGroup(nil, tp, 0, LOCATION_ONFIELD, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetFieldGroupCount(1 - tp, LOCATION_ONFIELD, 0) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		local g2 = Duel.SelectMatchingCard(tp, nil, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
  		Duel.HintSelection(g2)
  		Duel.Destroy(g2, REASON_EFFECT)
  	end
  end
  
  