name: Armed
card_text: For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--multi attack
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_EXTRA_ATTACK)
  	e1:SetValue(s.val)
  	c:RegisterEffect(e1)
  end
  function s.val(e, c)
  	return c:GetEquipCount()
  end
  
  
source_text: Armed
  For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
target_text: -- Armed
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--multi attack
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_EXTRA_ATTACK)
  	e1:SetValue(s.val)
  	c:RegisterEffect(e1)
  end
  function s.val(e, c)
  	return c:GetEquipCount()
  end
  
  