name: A
card_text: Monsters cannot attack face-down monsters this turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_BATTLE_START)
  	e1:SetCondition(aux.bpcon)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
  	e1:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e1:SetValue(s.atlimit)
  	e1:SetReset(RESET_PHASE + PHASE_END, 1)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.atlimit(e, c)
  	return c:IsFacedown()
  end
  
  
source_text: A
  Monsters cannot attack face-down monsters this turn.
target_text: -- A
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_BATTLE_START)
  	e1:SetCondition(aux.bpcon)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
  	e1:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e1:SetValue(s.atlimit)
  	e1:SetReset(RESET_PHASE + PHASE_END, 1)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.atlimit(e, c)
  	return c:IsFacedown()
  end
  
  