name: The
card_text: Negate all Equip Card effects on the field.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_END_PHASE)
  	c:RegisterEffect(e1)
  	--disable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_DISABLE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_SZONE, LOCATION_SZONE)
  	e2:SetTarget(s.distarget)
  	c:RegisterEffect(e2)
  	--disable effect
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e3:SetCode(EVENT_CHAIN_SOLVING)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetOperation(s.disop)
  	c:RegisterEffect(e3)
  end
  function s.distarget(e, c)
  	return c ~= e:GetHandler() and c:IsType(TYPE_EQUIP)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	local tl = Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_LOCATION)
  	if tl == LOCATION_SZONE and re:IsActiveType(TYPE_EQUIP) and re:GetHandler() ~= e:GetHandler() then
  		Duel.NegateEffect(ev)
  	end
  end
  
  
source_text: The
  Negate all Equip Card effects on the field.
target_text: -- The
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMING_END_PHASE)
  	c:RegisterEffect(e1)
  	--disable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_DISABLE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_SZONE, LOCATION_SZONE)
  	e2:SetTarget(s.distarget)
  	c:RegisterEffect(e2)
  	--disable effect
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e3:SetCode(EVENT_CHAIN_SOLVING)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetOperation(s.disop)
  	c:RegisterEffect(e3)
  end
  function s.distarget(e, c)
  	return c ~= e:GetHandler() and c:IsType(TYPE_EQUIP)
  end
  function s.disop(e, tp, eg, ep, ev, re, r, rp)
  	local tl = Duel.GetChainInfo(ev, CHAININFO_TRIGGERING_LOCATION)
  	if tl == LOCATION_SZONE and re:IsActiveType(TYPE_EQUIP) and re:GetHandler() ~= e:GetHandler() then
  		Duel.NegateEffect(ev)
  	end
  end
  
  