name: Byser
card_text: If this card is Summoned: Return all Set cards on the field to the hand.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--to hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_TRIGGER_F + EFFECT_TYPE_SINGLE)
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	local e3 = e1:Clone()
  	e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  end
  function s.filter(c)
  	return c:IsFacedown() and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, g:GetCount(), 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
  	Duel.SendtoHand(g, nil, REASON_EFFECT)
  end
  
  
source_text: Byser
  If this card is Summoned: Return all Set cards on the field to the hand.
target_text: -- Byser
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--to hand
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetType(EFFECT_TYPE_TRIGGER_F + EFFECT_TYPE_SINGLE)
  	e1:SetCategory(CATEGORY_TOHAND)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	local e3 = e1:Clone()
  	e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  end
  function s.filter(c)
  	return c:IsFacedown() and c:IsAbleToHand()
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, g:GetCount(), 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
  	Duel.SendtoHand(g, nil, REASON_EFFECT)
  end
  
  