name: Ghostrick
card_text: Monsters you control, except "Ghostrick" monsters, cannot attack. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position.
external_ids: local SETCARD_ID_0 = 0x8d --Ghostrick
  
lua: local SETCARD_ID_0 = 0x8d --Ghostrick
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--cannot attack
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_CANNOT_ATTACK)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(s.ftarget)
  	c:RegisterEffect(e2)
  	--atklimit
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e3:SetValue(s.bttg)
  	c:RegisterEffect(e3)
  	--direct attack
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD)
  	e4:SetCode(EFFECT_DIRECT_ATTACK)
  	e4:SetRange(LOCATION_FZONE)
  	e4:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e4:SetTarget(s.dirtg)
  	c:RegisterEffect(e4)
  	--pos
  	local e5 = Effect.CreateEffect(c)
  	e5:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e5:SetRange(LOCATION_FZONE)
  	e5:SetCode(EVENT_BATTLE_DAMAGE)
  	e5:SetOperation(s.regop)
  	c:RegisterEffect(e5)
  	local e6 = Effect.CreateEffect(c)
  	e6:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e6:SetRange(LOCATION_FZONE)
  	e6:SetCode(EVENT_DAMAGE_STEP_END)
  	e6:SetCondition(s.poscon)
  	e6:SetOperation(s.posop)
  	e6:SetLabelObject(e5)
  	c:RegisterEffect(e6)
  end
  function s.bttg(e, c)
  	return c:IsFacedown()
  end
  function s.dirtg(e, c)
  	return not Duel.IsExistingMatchingCard(Card.IsFaceup, c:GetControler(), 0, LOCATION_MZONE, 1, nil)
  end
  function s.ftarget(e, c)
  	return not c:IsSetCard(SETCARD_ID_0)
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_DAMAGE, 0, 1)
  	eg:GetFirst():RegisterFlagEffect(7617063, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_DAMAGE, 0, 1)
  end
  function s.poscon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) > 0
  end
  function s.filter(c)
  	return c:GetFlagEffect(7617063) > 0
  end
  function s.posop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, nil)
  	if e:GetHandler():IsRelateToEffect(e) then
  		Duel.ChangePosition(g, POS_FACEDOWN_DEFENSE)
  	end
  end
  
  
source_text: Ghostrick
  Monsters you control, except "Ghostrick" monsters, cannot attack. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position.
target_text: -- Ghostrick
  local SETCARD_ID_0 = 0x8d --Ghostrick
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--cannot attack
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_CANNOT_ATTACK)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(s.ftarget)
  	c:RegisterEffect(e2)
  	--atklimit
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD)
  	e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e3:SetValue(s.bttg)
  	c:RegisterEffect(e3)
  	--direct attack
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD)
  	e4:SetCode(EFFECT_DIRECT_ATTACK)
  	e4:SetRange(LOCATION_FZONE)
  	e4:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e4:SetTarget(s.dirtg)
  	c:RegisterEffect(e4)
  	--pos
  	local e5 = Effect.CreateEffect(c)
  	e5:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e5:SetRange(LOCATION_FZONE)
  	e5:SetCode(EVENT_BATTLE_DAMAGE)
  	e5:SetOperation(s.regop)
  	c:RegisterEffect(e5)
  	local e6 = Effect.CreateEffect(c)
  	e6:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e6:SetRange(LOCATION_FZONE)
  	e6:SetCode(EVENT_DAMAGE_STEP_END)
  	e6:SetCondition(s.poscon)
  	e6:SetOperation(s.posop)
  	e6:SetLabelObject(e5)
  	c:RegisterEffect(e6)
  end
  function s.bttg(e, c)
  	return c:IsFacedown()
  end
  function s.dirtg(e, c)
  	return not Duel.IsExistingMatchingCard(Card.IsFaceup, c:GetControler(), 0, LOCATION_MZONE, 1, nil)
  end
  function s.ftarget(e, c)
  	return not c:IsSetCard(SETCARD_ID_0)
  end
  function s.regop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_DAMAGE, 0, 1)
  	eg:GetFirst():RegisterFlagEffect(7617063, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_DAMAGE, 0, 1)
  end
  function s.poscon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) > 0
  end
  function s.filter(c)
  	return c:GetFlagEffect(7617063) > 0
  end
  function s.posop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetMatchingGroup(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, nil)
  	if e:GetHandler():IsRelateToEffect(e) then
  		Duel.ChangePosition(g, POS_FACEDOWN_DEFENSE)
  	end
  end
  
  