name: ペンデュラム・シフト
card_text: このカード名のカードは1ターンに1枚しか発動できない。
  1:自分フィールドのPモンスターを2体まで対象として発動できる。
  その自分のPモンスターを自分のPゾーンに置く。
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_LIMIT_ZONE)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	e1:SetValue(s.zones)
  	c:RegisterEffect(e1)
  end
  function s.zones(e, tp, eg, ep, ev, re, r, rp)
  	local zone = 0xff
  	local ft = 0
  	local p0 = Duel.CheckLocation(tp, LOCATION_PZONE, 0)
  	local p1 = Duel.CheckLocation(tp, LOCATION_PZONE, 1)
  	if p0 then
  		ft = ft + 1
  	end
  	if p1 then
  		ft = ft + 1
  	end
  	local b = e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE)
  	local st = Duel.GetLocationCount(tp, LOCATION_SZONE)
  	local b1 = not b and ft > 0
  	local b2 = b and ft == 1 and st - ft > 0
  	local b3 = b and ft == 2
  	if b1 or b3 then
  		return zone
  	end
  	if b2 and p0 then
  		zone = zone - 0x1
  	end
  	if b2 and p1 then
  		zone = zone - 0x10
  	end
  	return zone
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_PENDULUM)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local ft = 0
  	if Duel.CheckLocation(tp, LOCATION_PZONE, 0) then
  		ft = ft + 1
  	end
  	if Duel.CheckLocation(tp, LOCATION_PZONE, 1) then
  		ft = ft + 1
  	end
  	local b = e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE)
  	local st = Duel.GetLocationCount(tp, LOCATION_SZONE)
  	local b1 = not b and ft > 0
  	local b2 = b and ft == 1 and st - ft > 0
  	local b3 = b and ft == 2
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil) and (b1 or b2 or b3)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  	Duel.SelectTarget(tp, s.cfilter, tp, LOCATION_MZONE, 0, 1, ft, nil)
  end
  function s.mfilter(c, e)
  	return c:IsFaceup() and c:IsRelateToEffect(e) and not c:IsImmuneToEffect(e)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local ft = 0
  	if Duel.CheckLocation(tp, LOCATION_PZONE, 0) then
  		ft = ft + 1
  	end
  	if Duel.CheckLocation(tp, LOCATION_PZONE, 1) then
  		ft = ft + 1
  	end
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(s.mfilter, nil, e)
  	if g:GetCount() > 0 then
  		if g:GetCount() <= ft then
  			local tc = g:GetFirst()
  			while tc do
  				Duel.MoveToField(tc, tp, tp, LOCATION_PZONE, POS_FACEUP, true)
  				tc = g:GetNext()
  			end
  		else
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  			local sg = g:Select(tp, ft, ft, nil)
  			local tc = sg:GetFirst()
  			while tc do
  				Duel.MoveToField(tc, tp, tp, LOCATION_PZONE, POS_FACEUP, true)
  				tc = sg:GetNext()
  			end
  			g:Sub(sg)
  			Duel.SendtoGrave(g, REASON_RULE)
  		end
  	end
  end
  
  
source_text: ペンデュラム・シフト
  このカード名のカードは1ターンに1枚しか発動できない。
  1:自分フィールドのPモンスターを2体まで対象として発動できる。
  その自分のPモンスターを自分のPゾーンに置く。
target_text: -- ペンデュラム・シフト
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_LIMIT_ZONE)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	e1:SetValue(s.zones)
  	c:RegisterEffect(e1)
  end
  function s.zones(e, tp, eg, ep, ev, re, r, rp)
  	local zone = 0xff
  	local ft = 0
  	local p0 = Duel.CheckLocation(tp, LOCATION_PZONE, 0)
  	local p1 = Duel.CheckLocation(tp, LOCATION_PZONE, 1)
  	if p0 then
  		ft = ft + 1
  	end
  	if p1 then
  		ft = ft + 1
  	end
  	local b = e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE)
  	local st = Duel.GetLocationCount(tp, LOCATION_SZONE)
  	local b1 = not b and ft > 0
  	local b2 = b and ft == 1 and st - ft > 0
  	local b3 = b and ft == 2
  	if b1 or b3 then
  		return zone
  	end
  	if b2 and p0 then
  		zone = zone - 0x1
  	end
  	if b2 and p1 then
  		zone = zone - 0x10
  	end
  	return zone
  end
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsType(TYPE_PENDULUM)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local ft = 0
  	if Duel.CheckLocation(tp, LOCATION_PZONE, 0) then
  		ft = ft + 1
  	end
  	if Duel.CheckLocation(tp, LOCATION_PZONE, 1) then
  		ft = ft + 1
  	end
  	local b = e:IsHasType(EFFECT_TYPE_ACTIVATE) and not e:GetHandler():IsLocation(LOCATION_SZONE)
  	local st = Duel.GetLocationCount(tp, LOCATION_SZONE)
  	local b1 = not b and ft > 0
  	local b2 = b and ft == 1 and st - ft > 0
  	local b3 = b and ft == 2
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil) and (b1 or b2 or b3)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  	Duel.SelectTarget(tp, s.cfilter, tp, LOCATION_MZONE, 0, 1, ft, nil)
  end
  function s.mfilter(c, e)
  	return c:IsFaceup() and c:IsRelateToEffect(e) and not c:IsImmuneToEffect(e)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local ft = 0
  	if Duel.CheckLocation(tp, LOCATION_PZONE, 0) then
  		ft = ft + 1
  	end
  	if Duel.CheckLocation(tp, LOCATION_PZONE, 1) then
  		ft = ft + 1
  	end
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS):Filter(s.mfilter, nil, e)
  	if g:GetCount() > 0 then
  		if g:GetCount() <= ft then
  			local tc = g:GetFirst()
  			while tc do
  				Duel.MoveToField(tc, tp, tp, LOCATION_PZONE, POS_FACEUP, true)
  				tc = g:GetNext()
  			end
  		else
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  			local sg = g:Select(tp, ft, ft, nil)
  			local tc = sg:GetFirst()
  			while tc do
  				Duel.MoveToField(tc, tp, tp, LOCATION_PZONE, POS_FACEUP, true)
  				tc = sg:GetNext()
  			end
  			g:Sub(sg)
  			Duel.SendtoGrave(g, REASON_RULE)
  		end
  	end
  end
  
  