name: Power
card_text: 1 Tuner + 1+ non-Tuner monsters
  During your turn, when an Equip Spell(s) becomes equipped to this card: You can draw 1 card. You can only use this effect of "Power Tool Mecha Dragon" once per turn. Once per turn (Quick Effect): You can target 1 appropriate face-up Equip Card on the field; equip that target to this card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--draw
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_EQUIP)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.drcon)
  	e1:SetTarget(s.drtg)
  	e1:SetOperation(s.drop)
  	c:RegisterEffect(e1)
  	--equip change
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetTarget(s.eqtg)
  	e2:SetOperation(s.eqop)
  	c:RegisterEffect(e2)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  function s.eqfilter(c, ec)
  	return c:IsType(TYPE_EQUIP) and c:GetEquipTarget() and c:GetEquipTarget() ~= ec and c:CheckEquipTarget(ec)
  end
  function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and s.eqfilter(chkc, e:GetHandler())
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.eqfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, nil, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.eqfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, 1, nil, e:GetHandler())
  end
  function s.eqop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:CheckEquipTarget(c) then
  		Duel.Equip(tp, tc, c)
  	end
  end
  
  
source_text: Power
  1 Tuner + 1+ non-Tuner monsters
  During your turn, when an Equip Spell(s) becomes equipped to this card: You can draw 1 card. You can only use this effect of "Power Tool Mecha Dragon" once per turn. Once per turn (Quick Effect): You can target 1 appropriate face-up Equip Card on the field; equip that target to this card.
target_text: -- Power
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--draw
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_DRAW)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_EQUIP)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.drcon)
  	e1:SetTarget(s.drtg)
  	e1:SetOperation(s.drop)
  	c:RegisterEffect(e1)
  	--equip change
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetTarget(s.eqtg)
  	e2:SetOperation(s.eqop)
  	c:RegisterEffect(e2)
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDraw(tp, 1)
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  function s.eqfilter(c, ec)
  	return c:IsType(TYPE_EQUIP) and c:GetEquipTarget() and c:GetEquipTarget() ~= ec and c:CheckEquipTarget(ec)
  end
  function s.eqtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and s.eqfilter(chkc, e:GetHandler())
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.eqfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, nil, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
  	Duel.SelectTarget(tp, s.eqfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, 1, nil, e:GetHandler())
  end
  function s.eqop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:CheckEquipTarget(c) then
  		Duel.Equip(tp, tc, c)
  	end
  end
  
  