name: Card
card_text: Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--atkup
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetCost(s.cost)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DRAW)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCondition(s.drcon)
  	e2:SetTarget(s.drtg)
  	e2:SetOperation(s.drop)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDiscardDeckAsCost(tp, 1)
  	end
  	local ct = {}
  	for i = 3, 1, -1 do
  		if Duel.IsPlayerCanDiscardDeckAsCost(tp, i) then
  			table.insert(ct, i)
  		end
  	end
  	if #ct == 1 then
  		Duel.DiscardDeck(tp, ct[1], REASON_COST)
  		e:SetLabel(1)
  	else
  		Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 2))
  		local ac = Duel.AnnounceNumber(tp, table.unpack(ct))
  		Duel.DiscardDeck(tp, ac, REASON_COST)
  		e:SetLabel(ac)
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFaceup() and c:IsRelateToEffect(e) then
  		local ct = e:GetLabel()
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE + RESET_PHASE + PHASE_END)
  		e1:SetValue(ct * 500)
  		c:RegisterEffect(e1)
  	end
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return bit.band(r, REASON_DESTROY) ~= 0 and e:GetHandler():IsPreviousControler(tp) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  
source_text: Card
  Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
target_text: -- Card
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--atkup
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetCost(s.cost)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--draw
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_DRAW)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetCondition(s.drcon)
  	e2:SetTarget(s.drtg)
  	e2:SetOperation(s.drop)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsPlayerCanDiscardDeckAsCost(tp, 1)
  	end
  	local ct = {}
  	for i = 3, 1, -1 do
  		if Duel.IsPlayerCanDiscardDeckAsCost(tp, i) then
  			table.insert(ct, i)
  		end
  	end
  	if #ct == 1 then
  		Duel.DiscardDeck(tp, ct[1], REASON_COST)
  		e:SetLabel(1)
  	else
  		Duel.Hint(HINT_SELECTMSG, tp, aux.Stringid(id, 2))
  		local ac = Duel.AnnounceNumber(tp, table.unpack(ct))
  		Duel.DiscardDeck(tp, ac, REASON_COST)
  		e:SetLabel(ac)
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsFaceup() and c:IsRelateToEffect(e) then
  		local ct = e:GetLabel()
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_DISABLE + RESET_PHASE + PHASE_END)
  		e1:SetValue(ct * 500)
  		c:RegisterEffect(e1)
  	end
  end
  function s.drcon(e, tp, eg, ep, ev, re, r, rp)
  	return bit.band(r, REASON_DESTROY) ~= 0 and e:GetHandler():IsPreviousControler(tp) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
  end
  function s.drtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(tp)
  	Duel.SetTargetParam(1)
  	Duel.SetOperationInfo(0, CATEGORY_DRAW, nil, 0, tp, 1)
  end
  function s.drop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Draw(p, d, REASON_EFFECT)
  end
  
  