name: Silent
card_text: Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4". Unaffected by your opponent's Spell effects.
external_ids: local CARD_ID_0 = 73665146 --Silent Magician LV4
  
lua: local CARD_ID_0 = 73665146 --Silent Magician LV4
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--cannot special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetValue(aux.FALSE)
  	c:RegisterEffect(e1)
  	--immune spell
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_IMMUNE_EFFECT)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetValue(s.efilter)
  	c:RegisterEffect(e2)
  end
  s.lvup = { CARD_ID_0 }
  s.lvdn = { CARD_ID_0 }
  function s.efilter(e, te)
  	return te:IsActiveType(TYPE_SPELL) and te:GetOwnerPlayer() ~= e:GetHandlerPlayer()
  end
  
  
source_text: Silent
  Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4". Unaffected by your opponent's Spell effects.
target_text: -- Silent
  local CARD_ID_0 = 73665146 --Silent Magician LV4
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableReviveLimit()
  	--cannot special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetCode(EFFECT_SPSUMMON_CONDITION)
  	e1:SetValue(aux.FALSE)
  	c:RegisterEffect(e1)
  	--immune spell
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_IMMUNE_EFFECT)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetValue(s.efilter)
  	c:RegisterEffect(e2)
  end
  s.lvup = { CARD_ID_0 }
  s.lvdn = { CARD_ID_0 }
  function s.efilter(e, te)
  	return te:IsActiveType(TYPE_SPELL) and te:GetOwnerPlayer() ~= e:GetHandlerPlayer()
  end
  
  