name: Arcana
card_text: If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand. You can only use this effect of "Arcana Force XIX - The Sun" once per turn. If this card is Summoned: Toss a coin.
  ● Heads: Set 1 Spell from your Deck that has a coin tossing effect.
  ● Tails: Destroy all cards in the Spell & Trap Zones.
external_ids: local CARD_ID_0 = 73206827 --Light Barrier
  
lua: local CARD_ID_0 = 73206827 --Light Barrier
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--coin
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_COIN + CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_SUMMON_SUCCESS)
  	e2:SetTarget(s.cointg)
  	e2:SetOperation(s.coinop)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  	local e4 = e2:Clone()
  	e4:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e4)
  end
  s.toss_coin = true
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_COIN))
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.cointg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_COIN, nil, 0, tp, 1)
  end
  function s.setfilter(c)
  	return c:IsType(TYPE_SPELL) and c:IsSSetable() and c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_COIN))
  end
  function s.desfilter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP) and c:GetSequence() < 5
  end
  function s.coinop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local res = -1
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		local b1 = Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_DECK, 0, 1, nil)
  		local b2 = Duel.IsExistingMatchingCard(s.desfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, nil)
  		if b1 and not b2 then
  			Duel.Hint(HINT_OPSELECTED, 1 - tp, 60)
  			res = 1
  		end
  		if b2 and not b1 then
  			Duel.Hint(HINT_OPSELECTED, 1 - tp, 61)
  			res = 0
  		end
  		if b1 and b2 then
  			res = aux.SelectFromOptions(tp, { b1, 60, 1 }, { b2, 61, 0 })
  		end
  	else
  		res = Duel.TossCoin(tp, 1)
  	end
  	if res == 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  		local g = Duel.SelectMatchingCard(tp, s.setfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			Duel.SSet(tp, g:GetFirst())
  		end
  	elseif res == 0 then
  		local sg = Duel.GetMatchingGroup(s.desfilter, tp, LOCATION_SZONE, LOCATION_SZONE, nil)
  		Duel.Destroy(sg, REASON_EFFECT)
  	end
  end
  
  
source_text: Arcana
  If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand. You can only use this effect of "Arcana Force XIX - The Sun" once per turn. If this card is Summoned: Toss a coin.
  ● Heads: Set 1 Spell from your Deck that has a coin tossing effect.
  ● Tails: Destroy all cards in the Spell & Trap Zones.
target_text: -- Arcana
  local CARD_ID_0 = 73206827 --Light Barrier
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  	--coin
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_COIN + CATEGORY_DESTROY)
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_SUMMON_SUCCESS)
  	e2:SetTarget(s.cointg)
  	e2:SetOperation(s.coinop)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e3)
  	local e4 = e2:Clone()
  	e4:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
  	c:RegisterEffect(e4)
  end
  s.toss_coin = true
  function s.cfilter(c)
  	return c:IsFaceup() and c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_COIN))
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.cointg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_COIN, nil, 0, tp, 1)
  end
  function s.setfilter(c)
  	return c:IsType(TYPE_SPELL) and c:IsSSetable() and c:IsEffectProperty(aux.EffectPropertyFilter(EFFECT_FLAG_COIN))
  end
  function s.desfilter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP) and c:GetSequence() < 5
  end
  function s.coinop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local res = -1
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		local b1 = Duel.IsExistingMatchingCard(s.setfilter, tp, LOCATION_DECK, 0, 1, nil)
  		local b2 = Duel.IsExistingMatchingCard(s.desfilter, tp, LOCATION_SZONE, LOCATION_SZONE, 1, nil)
  		if b1 and not b2 then
  			Duel.Hint(HINT_OPSELECTED, 1 - tp, 60)
  			res = 1
  		end
  		if b2 and not b1 then
  			Duel.Hint(HINT_OPSELECTED, 1 - tp, 61)
  			res = 0
  		end
  		if b1 and b2 then
  			res = aux.SelectFromOptions(tp, { b1, 60, 1 }, { b2, 61, 0 })
  		end
  	else
  		res = Duel.TossCoin(tp, 1)
  	end
  	if res == 1 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  		local g = Duel.SelectMatchingCard(tp, s.setfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			Duel.SSet(tp, g:GetFirst())
  		end
  	elseif res == 0 then
  		local sg = Duel.GetMatchingGroup(s.desfilter, tp, LOCATION_SZONE, LOCATION_SZONE, nil)
  		Duel.Destroy(sg, REASON_EFFECT)
  	end
  end
  
  