name: Ultimate
card_text: This card gains 1000 ATK for each face-up FIRE monster on the field, except this card. You can send 1 other face-up FIRE monster you control to the Graveyard; inflict 500 damage to your opponent.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--atkup
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetValue(s.val)
  	c:RegisterEffect(e1)
  	--damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DAMAGE)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCost(s.damcost)
  	e2:SetTarget(s.damtg)
  	e2:SetOperation(s.damop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE)
  end
  function s.val(e, c)
  	return Duel.GetMatchingGroupCount(s.filter, c:GetControler(), LOCATION_MZONE, LOCATION_MZONE, c) * 1000
  end
  function s.costfilter(c)
  	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToGraveAsCost()
  end
  function s.damcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_MZONE, 0, 1, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_MZONE, 0, 1, 1, e:GetHandler())
  	Duel.SendtoGrave(g, REASON_COST)
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(500)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, 0, 0, 1 - tp, 500)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  
  
source_text: Ultimate
  This card gains 1000 ATK for each face-up FIRE monster on the field, except this card. You can send 1 other face-up FIRE monster you control to the Graveyard; inflict 500 damage to your opponent.
target_text: -- Ultimate
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--atkup
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_SINGLE)
  	e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCode(EFFECT_UPDATE_ATTACK)
  	e1:SetValue(s.val)
  	c:RegisterEffect(e1)
  	--damage
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetCategory(CATEGORY_DAMAGE)
  	e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCost(s.damcost)
  	e2:SetTarget(s.damtg)
  	e2:SetOperation(s.damop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE)
  end
  function s.val(e, c)
  	return Duel.GetMatchingGroupCount(s.filter, c:GetControler(), LOCATION_MZONE, LOCATION_MZONE, c) * 1000
  end
  function s.costfilter(c)
  	return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToGraveAsCost()
  end
  function s.damcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.costfilter, tp, LOCATION_MZONE, 0, 1, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local g = Duel.SelectMatchingCard(tp, s.costfilter, tp, LOCATION_MZONE, 0, 1, 1, e:GetHandler())
  	Duel.SendtoGrave(g, REASON_COST)
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(500)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, 0, 0, 1 - tp, 500)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  
  