name: Gold
card_text: 2 "Gold Pride" monsters with different Levels
  You can target 1 monster your opponent controls; destroy it, then, if your LP are lower than your opponent's, you can destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use this effect of "Gold Pride - Nytro Blaster" once per turn. Once per turn, during the End Phase, if this effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Nytro Head" from your Deck or GY.
external_ids: local CARD_ID_0 = 59900655 --Gold Pride - Nytro Head
  local SETCARD_ID_0 = 0x192 --Gold
  
lua: local CARD_ID_0 = 59900655 --Gold Pride - Nytro Head
  local SETCARD_ID_0 = 0x192 --Gold
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--link summon
  	aux.AddLinkProcedure(c, s.mfilter, 2, 2, s.lcheck)
  	c:EnableReviveLimit()
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 2))
  	e2:SetCategory(CATEGORY_TOEXTRA + CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_PHASE + PHASE_END)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.tdcon)
  	e2:SetTarget(s.tdtg)
  	e2:SetOperation(s.tdop)
  	c:RegisterEffect(e2)
  end
  function s.mfilter(c)
  	return c:IsLevelAbove(0) and c:IsLinkSetCard(SETCARD_ID_0)
  end
  function s.lcheck(g, lc)
  	return g:GetClassCount(Card.GetLevel) == g:GetCount()
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.TRUE, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, aux.TRUE, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, EFFECT_FLAG_OATH, 1)
  end
  function s.desfilter(c, tp, seq)
  	local sseq = c:GetSequence()
  	if c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) then
  		return sseq == 5 and seq == 3 or sseq == 6 and seq == 1 or sseq == 3 and seq == 5 or sseq == 1 and seq == 6
  	end
  	if c:IsControler(tp) and c:IsLocation(LOCATION_SZONE) then
  		return sseq < 5 and sseq == seq
  	end
  	if sseq < 5 then
  		return math.abs(sseq - seq) == 1 or sseq == 1 and seq == 5 or sseq == 3 and seq == 6
  	end
  	if sseq >= 5 then
  		return sseq == 5 and seq == 1 or sseq == 6 and seq == 3
  	end
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
  		local row, column = aux.GetFieldIndex(tc)
  		if Duel.Destroy(tc, REASON_EFFECT) == 0 or row < 0 or column < 0 then
  			return
  		end
  		local cg = aux.GetAdjacentGroup(tp, LOCATION_ONFIELD, LOCATION_ONFIELD, row, column)
  		if Duel.GetLP(tp) < Duel.GetLP(1 - tp) and #cg > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  			Duel.BreakEffect()
  			Duel.Destroy(cg, REASON_EFFECT)
  		end
  	end
  end
  function s.tdcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) > 0
  end
  function s.tdtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, e:GetHandler(), 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE + LOCATION_DECK)
  end
  function s.spfilter(c, e, tp)
  	return c:IsCode(CARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.tdop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if
  		c:IsRelateToEffect(e)
  		and c:IsExtraDeckMonster()
  		and Duel.SendtoDeck(c, nil, SEQ_DECKTOP, REASON_EFFECT) ~= 0
  		and c:IsLocation(LOCATION_EXTRA)
  		and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_GRAVE + LOCATION_DECK, 0, 1, 1, nil, e, tp)
  		if #g > 0 then
  			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  
  
source_text: Gold
  2 "Gold Pride" monsters with different Levels
  You can target 1 monster your opponent controls; destroy it, then, if your LP are lower than your opponent's, you can destroy all cards in its adjacent Monster Zones and Spell & Trap Zones. You can only use this effect of "Gold Pride - Nytro Blaster" once per turn. Once per turn, during the End Phase, if this effect was activated this turn: Return this card to the Extra Deck, and if you do, Special Summon 1 "Gold Pride - Nytro Head" from your Deck or GY.
target_text: -- Gold
  local CARD_ID_0 = 59900655 --Gold Pride - Nytro Head
  local SETCARD_ID_0 = 0x192 --Gold
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--link summon
  	aux.AddLinkProcedure(c, s.mfilter, 2, 2, s.lcheck)
  	c:EnableReviveLimit()
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCountLimit(1, id)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 2))
  	e2:SetCategory(CATEGORY_TOEXTRA + CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_PHASE + PHASE_END)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCountLimit(1)
  	e2:SetCondition(s.tdcon)
  	e2:SetTarget(s.tdtg)
  	e2:SetOperation(s.tdop)
  	c:RegisterEffect(e2)
  end
  function s.mfilter(c)
  	return c:IsLevelAbove(0) and c:IsLinkSetCard(SETCARD_ID_0)
  end
  function s.lcheck(g, lc)
  	return g:GetClassCount(Card.GetLevel) == g:GetCount()
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1 - tp)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(aux.TRUE, tp, 0, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, aux.TRUE, tp, 0, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END, EFFECT_FLAG_OATH, 1)
  end
  function s.desfilter(c, tp, seq)
  	local sseq = c:GetSequence()
  	if c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) then
  		return sseq == 5 and seq == 3 or sseq == 6 and seq == 1 or sseq == 3 and seq == 5 or sseq == 1 and seq == 6
  	end
  	if c:IsControler(tp) and c:IsLocation(LOCATION_SZONE) then
  		return sseq < 5 and sseq == seq
  	end
  	if sseq < 5 then
  		return math.abs(sseq - seq) == 1 or sseq == 1 and seq == 5 or sseq == 3 and seq == 6
  	end
  	if sseq >= 5 then
  		return sseq == 5 and seq == 1 or sseq == 6 and seq == 3
  	end
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and tc:IsType(TYPE_MONSTER) then
  		local row, column = aux.GetFieldIndex(tc)
  		if Duel.Destroy(tc, REASON_EFFECT) == 0 or row < 0 or column < 0 then
  			return
  		end
  		local cg = aux.GetAdjacentGroup(tp, LOCATION_ONFIELD, LOCATION_ONFIELD, row, column)
  		if Duel.GetLP(tp) < Duel.GetLP(1 - tp) and #cg > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  			Duel.BreakEffect()
  			Duel.Destroy(cg, REASON_EFFECT)
  		end
  	end
  end
  function s.tdcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetFlagEffect(id) > 0
  end
  function s.tdtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOEXTRA, e:GetHandler(), 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_GRAVE + LOCATION_DECK)
  end
  function s.spfilter(c, e, tp)
  	return c:IsCode(CARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.tdop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if
  		c:IsRelateToEffect(e)
  		and c:IsExtraDeckMonster()
  		and Duel.SendtoDeck(c, nil, SEQ_DECKTOP, REASON_EFFECT) ~= 0
  		and c:IsLocation(LOCATION_EXTRA)
  		and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_GRAVE + LOCATION_DECK, 0, 1, 1, nil, e, tp)
  		if #g > 0 then
  			Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  end
  
  