name: Mimighoul
card_text: Special Summon 1 "Mimighoul" monster from your hand or Deck to your field, or in face-down Defense Position to your opponent's field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of "Mimighoul" cards you control; return them to the hand. You can only use 1 "Mimighoul Room" effect per turn, and only once that turn.
external_ids: local SETCARD_ID_0 = 0x1b7 --Mimighoul
  
lua: local SETCARD_ID_0 = 0x1b7 --Mimighoul
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--changepos
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1, id)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0)
  		and (
  			c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			or c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEDOWN_DEFENSE, 1 - tp) and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0
  		)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK)
  end
  function s.posfilter(c)
  	return c:IsFaceup() and c:IsCanTurnSet()
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		local tc = g:GetFirst()
  		local s1 = Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  		local s2 = Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0 and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEDOWN_DEFENSE, 1 - tp)
  		local op = aux.SelectFromOptions(tp, { s1, aux.Stringid(id, 2), tp }, { s2, aux.Stringid(id, 3), 1 - tp })
  		local sumpos = op == tp and POS_FACEUP or POS_FACEDOWN_DEFENCE
  		if Duel.SpecialSummon(tc, 0, tp, op, false, false, sumpos) == 0 then
  			return
  		end
  		if op == 1 - tp then
  			Duel.ConfirmCards(1 - tp, tc)
  		end
  		if Duel.IsExistingMatchingCard(s.posfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil) and Duel.SelectYesNo(tp, aux.Stringid(id, 4)) then
  			Duel.BreakEffect()
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_POSCHANGE)
  			local sg = Duel.SelectMatchingCard(tp, s.posfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  			Duel.HintSelection(sg)
  			Duel.ChangePosition(sg:GetFirst(), POS_FACEDOWN_DEFENSE)
  		end
  	end
  end
  function s.thfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(tp) and s.thfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.thfilter, tp, LOCATION_ONFIELD, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, s.thfilter, tp, LOCATION_ONFIELD, 0, 1, 99, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, #g, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetTargetsRelateToChain()
  	if #g > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  	end
  end
  
  
source_text: Mimighoul
  Special Summon 1 "Mimighoul" monster from your hand or Deck to your field, or in face-down Defense Position to your opponent's field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of "Mimighoul" cards you control; return them to the hand. You can only use 1 "Mimighoul Room" effect per turn, and only once that turn.
target_text: -- Mimighoul
  local SETCARD_ID_0 = 0x1b7 --Mimighoul
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--changepos
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetCategory(CATEGORY_TOHAND)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e2:SetCountLimit(1, id)
  	e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.thtg)
  	e2:SetOperation(s.thop)
  	c:RegisterEffect(e2)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0)
  		and (
  			c:IsCanBeSpecialSummoned(e, 0, tp, false, false) and Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			or c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEDOWN_DEFENSE, 1 - tp) and Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0
  		)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND + LOCATION_DECK)
  end
  function s.posfilter(c)
  	return c:IsFaceup() and c:IsCanTurnSet()
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		local tc = g:GetFirst()
  		local s1 = Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  		local s2 = Duel.GetLocationCount(1 - tp, LOCATION_MZONE) > 0 and tc:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEDOWN_DEFENSE, 1 - tp)
  		local op = aux.SelectFromOptions(tp, { s1, aux.Stringid(id, 2), tp }, { s2, aux.Stringid(id, 3), 1 - tp })
  		local sumpos = op == tp and POS_FACEUP or POS_FACEDOWN_DEFENCE
  		if Duel.SpecialSummon(tc, 0, tp, op, false, false, sumpos) == 0 then
  			return
  		end
  		if op == 1 - tp then
  			Duel.ConfirmCards(1 - tp, tc)
  		end
  		if Duel.IsExistingMatchingCard(s.posfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil) and Duel.SelectYesNo(tp, aux.Stringid(id, 4)) then
  			Duel.BreakEffect()
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_POSCHANGE)
  			local sg = Duel.SelectMatchingCard(tp, s.posfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  			Duel.HintSelection(sg)
  			Duel.ChangePosition(sg:GetFirst(), POS_FACEDOWN_DEFENSE)
  		end
  	end
  end
  function s.thfilter(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
  end
  function s.thtg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsOnField() and chkc:IsControler(tp) and s.thfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.thfilter, tp, LOCATION_ONFIELD, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RTOHAND)
  	local g = Duel.SelectTarget(tp, s.thfilter, tp, LOCATION_ONFIELD, 0, 1, 99, nil)
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, g, #g, 0, 0)
  end
  function s.thop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetTargetsRelateToChain()
  	if #g > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  	end
  end
  
  