name: Sand
card_text: If this face-down Defense Position card is destroyed and sent to the GY: Special Summon it and switch its original ATK/DEF.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_TO_GRAVE)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return bit.band(c:GetReason(), 0x41) == 0x41 and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEDOWN_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local batk = c:GetBaseAttack()
  	local bdef = c:GetBaseDefense()
  	if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c, 0, tp, tp, false, false, POS_FACEUP) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_SET_BASE_ATTACK)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetValue(bdef)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e1)
  		local e2 = e1:Clone()
  		e2:SetCode(EFFECT_SET_BASE_DEFENSE)
  		e2:SetValue(batk)
  		c:RegisterEffect(e2)
  	end
  	Duel.SpecialSummonComplete()
  end
  
  
source_text: Sand
  If this face-down Defense Position card is destroyed and sent to the GY: Special Summon it and switch its original ATK/DEF.
target_text: -- Sand
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e1:SetCode(EVENT_TO_GRAVE)
  	e1:SetCondition(s.spcon)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return bit.band(c:GetReason(), 0x41) == 0x41 and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEDOWN_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local batk = c:GetBaseAttack()
  	local bdef = c:GetBaseDefense()
  	if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c, 0, tp, tp, false, false, POS_FACEUP) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_SET_BASE_ATTACK)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetValue(bdef)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		c:RegisterEffect(e1)
  		local e2 = e1:Clone()
  		e2:SetCode(EFFECT_SET_BASE_DEFENSE)
  		e2:SetValue(batk)
  		c:RegisterEffect(e2)
  	end
  	Duel.SpecialSummonComplete()
  end
  
  