name: Magical
card_text: Pendulum Scale = 3
  [ Pendulum Effect ]
  Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.
  ----------------------------------------
  [ Monster Effect ]
  Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster monster from your Deck to your hand.
external_ids: local COUNTER_ID_0 = 0x1 --Spell
  
lua: local COUNTER_ID_0 = 0x1 --Spell
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableCounterPermit(0x1, LOCATION_PZONE + LOCATION_MZONE)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--add counter
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_PZONE + LOCATION_MZONE)
  	e2:SetOperation(aux.chainreg)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e3:SetCode(EVENT_CHAIN_SOLVED)
  	e3:SetRange(LOCATION_PZONE + LOCATION_MZONE)
  	e3:SetOperation(s.acop)
  	c:RegisterEffect(e3)
  	--to hand
  	local e4 = Effect.CreateEffect(c)
  	e4:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e4:SetType(EFFECT_TYPE_IGNITION)
  	e4:SetRange(LOCATION_PZONE)
  	e4:SetCountLimit(1)
  	e4:SetCost(s.thcost)
  	e4:SetTarget(s.thtg1)
  	e4:SetOperation(s.thop1)
  	c:RegisterEffect(e4)
  	local e5 = e4:Clone()
  	e5:SetRange(LOCATION_MZONE)
  	e5:SetTarget(s.thtg2)
  	e5:SetOperation(s.thop2)
  	c:RegisterEffect(e5)
  	--atk up
  	local e6 = Effect.CreateEffect(c)
  	e6:SetType(EFFECT_TYPE_SINGLE)
  	e6:SetCode(EFFECT_UPDATE_ATTACK)
  	e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e6:SetRange(LOCATION_MZONE)
  	e6:SetValue(s.atkval)
  	c:RegisterEffect(e6)
  end
  function s.acop(e, tp, eg, ep, ev, re, r, rp)
  	if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and e:GetHandler():GetFlagEffect(FLAG_ID_CHAINING) > 0 then
  		e:GetHandler():AddCounter(COUNTER_ID_0, 1)
  	end
  end
  function s.thcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsCanRemoveCounter(tp, COUNTER_ID_0, 3, REASON_COST)
  	end
  	e:GetHandler():RemoveCounter(tp, COUNTER_ID_0, 3, REASON_COST)
  end
  function s.thfilter1(c)
  	return c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
  end
  function s.thtg1(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter1, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop1(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter1, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.thfilter2(c)
  	return c:IsRace(RACE_SPELLCASTER) and c:IsLevel(1) and c:IsAbleToHand()
  end
  function s.thtg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter2, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop2(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter2, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.atkval(e, c)
  	return e:GetHandler():GetCounter(COUNTER_ID_0) * 100
  end
  
  
source_text: Magical
  Pendulum Scale = 3
  [ Pendulum Effect ]
  Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.
  ----------------------------------------
  [ Monster Effect ]
  Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster monster from your Deck to your hand.
target_text: -- Magical
  local COUNTER_ID_0 = 0x1 --Spell
  local s, id, o = GetID()
  function s.initial_effect(c)
  	c:EnableCounterPermit(0x1, LOCATION_PZONE + LOCATION_MZONE)
  	--pendulum summon
  	aux.EnablePendulumAttribute(c)
  	--add counter
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetCode(EVENT_CHAINING)
  	e2:SetRange(LOCATION_PZONE + LOCATION_MZONE)
  	e2:SetOperation(aux.chainreg)
  	c:RegisterEffect(e2)
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_CONTINUOUS + EFFECT_TYPE_FIELD)
  	e3:SetCode(EVENT_CHAIN_SOLVED)
  	e3:SetRange(LOCATION_PZONE + LOCATION_MZONE)
  	e3:SetOperation(s.acop)
  	c:RegisterEffect(e3)
  	--to hand
  	local e4 = Effect.CreateEffect(c)
  	e4:SetCategory(CATEGORY_TOHAND + CATEGORY_SEARCH)
  	e4:SetType(EFFECT_TYPE_IGNITION)
  	e4:SetRange(LOCATION_PZONE)
  	e4:SetCountLimit(1)
  	e4:SetCost(s.thcost)
  	e4:SetTarget(s.thtg1)
  	e4:SetOperation(s.thop1)
  	c:RegisterEffect(e4)
  	local e5 = e4:Clone()
  	e5:SetRange(LOCATION_MZONE)
  	e5:SetTarget(s.thtg2)
  	e5:SetOperation(s.thop2)
  	c:RegisterEffect(e5)
  	--atk up
  	local e6 = Effect.CreateEffect(c)
  	e6:SetType(EFFECT_TYPE_SINGLE)
  	e6:SetCode(EFFECT_UPDATE_ATTACK)
  	e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e6:SetRange(LOCATION_MZONE)
  	e6:SetValue(s.atkval)
  	c:RegisterEffect(e6)
  end
  function s.acop(e, tp, eg, ep, ev, re, r, rp)
  	if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and e:GetHandler():GetFlagEffect(FLAG_ID_CHAINING) > 0 then
  		e:GetHandler():AddCounter(COUNTER_ID_0, 1)
  	end
  end
  function s.thcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsCanRemoveCounter(tp, COUNTER_ID_0, 3, REASON_COST)
  	end
  	e:GetHandler():RemoveCounter(tp, COUNTER_ID_0, 3, REASON_COST)
  end
  function s.thfilter1(c)
  	return c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
  end
  function s.thtg1(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter1, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop1(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter1, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.thfilter2(c)
  	return c:IsRace(RACE_SPELLCASTER) and c:IsLevel(1) and c:IsAbleToHand()
  end
  function s.thtg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.thfilter2, tp, LOCATION_DECK, 0, 1, nil)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOHAND, nil, 1, tp, LOCATION_DECK)
  end
  function s.thop2(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  	local g = Duel.SelectMatchingCard(tp, s.thfilter2, tp, LOCATION_DECK, 0, 1, 1, nil)
  	if g:GetCount() > 0 then
  		Duel.SendtoHand(g, nil, REASON_EFFECT)
  		Duel.ConfirmCards(1 - tp, g)
  	end
  end
  function s.atkval(e, c)
  	return e:GetHandler():GetCounter(COUNTER_ID_0) * 100
  end
  
  