name: Vylon
card_text: Target any number of "Vylon" Monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field.
external_ids: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local SETCARD_ID_0 = 0x30 --Vylon
  
lua: local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local SETCARD_ID_0 = 0x30 --Vylon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_SZONE, 0, 1, nil, e, tp)
  	end
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		ft = 1
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_SZONE, 0, 1, ft, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, g:GetCount(), 0, 0)
  end
  function s.spfilter(c, e, tp)
  	return c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if ft > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		ft = 1
  	end
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local sg = g:Filter(s.spfilter, nil, e, tp)
  	if sg:GetCount() <= ft then
  		local tc = sg:GetFirst()
  		while tc do
  			Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  			e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  			e1:SetValue(LOCATION_REMOVED)
  			tc:RegisterEffect(e1, true)
  			tc = sg:GetNext()
  		end
  		Duel.SpecialSummonComplete()
  	else
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local fg = sg:Select(tp, ft, ft, nil)
  		local tc = fg:GetFirst()
  		while tc do
  			Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  			e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  			e1:SetValue(LOCATION_REMOVED)
  			tc:RegisterEffect(e1, true)
  			tc = fg:GetNext()
  		end
  		Duel.SpecialSummonComplete()
  		sg:Sub(fg)
  		Duel.SendtoGrave(sg, REASON_EFFECT)
  	end
  end
  
  
source_text: Vylon
  Target any number of "Vylon" Monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field.
target_text: -- Vylon
  local CARD_ID_0 = 59822133 --Blue-Eyes Spirit Dragon
  local SETCARD_ID_0 = 0x30 --Vylon
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.filter(chkc, e, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_SZONE, 0, 1, nil, e, tp)
  	end
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		ft = 1
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectTarget(tp, s.filter, tp, LOCATION_SZONE, 0, 1, ft, nil, e, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, g, g:GetCount(), 0, 0)
  end
  function s.spfilter(c, e, tp)
  	return c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false, POS_FACEUP_DEFENSE)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local ft = Duel.GetLocationCount(tp, LOCATION_MZONE)
  	if ft > 1 and Duel.IsPlayerAffectedByEffect(tp, CARD_ID_0) then
  		ft = 1
  	end
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local sg = g:Filter(s.spfilter, nil, e, tp)
  	if sg:GetCount() <= ft then
  		local tc = sg:GetFirst()
  		while tc do
  			Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  			e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  			e1:SetValue(LOCATION_REMOVED)
  			tc:RegisterEffect(e1, true)
  			tc = sg:GetNext()
  		end
  		Duel.SpecialSummonComplete()
  	else
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  		local fg = sg:Select(tp, ft, ft, nil)
  		local tc = fg:GetFirst()
  		while tc do
  			Duel.SpecialSummonStep(tc, 0, tp, tp, false, false, POS_FACEUP_DEFENSE)
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_SINGLE)
  			e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  			e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  			e1:SetValue(LOCATION_REMOVED)
  			tc:RegisterEffect(e1, true)
  			tc = fg:GetNext()
  		end
  		Duel.SpecialSummonComplete()
  		sg:Sub(fg)
  		Duel.SendtoGrave(sg, REASON_EFFECT)
  	end
  end
  
  