name: Lightstorm
card_text: 1 Tuner + 1+ non-Tuner monsters
  If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  	--set
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e2:SetCode(EVENT_DESTROYED)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.setcon)
  	e2:SetTarget(s.settg)
  	e2:SetOperation(s.setop)
  	c:RegisterEffect(e2)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local ct = Duel.GetMatchingGroupCount(Card.IsType, tp, LOCATION_GRAVE, 0, nil, TYPE_NORMAL) + 1
  	if chkc then
  		return chkc:IsOnField()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsType, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil, TYPE_SPELL + TYPE_TRAP)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, Card.IsType, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, ct, nil, TYPE_SPELL + TYPE_TRAP)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local tg = g:Filter(Card.IsRelateToEffect, nil, e)
  	if tg:GetCount() > 0 then
  		Duel.Destroy(tg, REASON_EFFECT)
  	end
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	return r & (REASON_EFFECT + REASON_BATTLE) ~= 0
  end
  function s.setfilter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsSSetable()
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.setfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.setfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  	local g = Duel.SelectTarget(tp, s.setfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, g, 1, 0, 0)
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) and Duel.SSet(tp, tc) ~= 0 then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetDescription(aux.Stringid(id, 2))
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CANNOT_TRIGGER)
  		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
  		e1:SetCondition(s.actcon)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.actfilter(c)
  	return c:IsType(TYPE_NORMAL) and c:IsFaceup()
  end
  function s.actcon(e)
  	local tp = e:GetHandlerPlayer()
  	return not e:GetHandler():IsStatus(STATUS_EFFECT_ENABLED) and not Duel.IsExistingMatchingCard(s.actfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  
  
source_text: Lightstorm
  1 Tuner + 1+ non-Tuner monsters
  If this card is Special Summoned: You can target Spells/Traps on the field up to the number of Normal Monsters in your GY +1; destroy them. If this card is destroyed by battle or card effect: You can target 1 Spell/Trap in your GY; Set it, but it cannot be activated unless you control a Normal Monster. You can only use each effect of "Lightstorm Dragon" once per turn.
target_text: -- Lightstorm
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Synchro summon
  	aux.AddSynchroProcedure(c, nil, aux.NonTuner(nil), 1)
  	c:EnableReviveLimit()
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.destg)
  	e1:SetOperation(s.desop)
  	c:RegisterEffect(e1)
  	--set
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY + EFFECT_FLAG_CARD_TARGET)
  	e2:SetCode(EVENT_DESTROYED)
  	e2:SetCountLimit(1, id + o)
  	e2:SetCondition(s.setcon)
  	e2:SetTarget(s.settg)
  	e2:SetOperation(s.setop)
  	c:RegisterEffect(e2)
  end
  function s.destg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local ct = Duel.GetMatchingGroupCount(Card.IsType, tp, LOCATION_GRAVE, 0, nil, TYPE_NORMAL) + 1
  	if chkc then
  		return chkc:IsOnField()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsType, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, nil, TYPE_SPELL + TYPE_TRAP)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  	local g = Duel.SelectTarget(tp, Card.IsType, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, 1, ct, nil, TYPE_SPELL + TYPE_TRAP)
  	Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, g:GetCount(), 0, 0)
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetChainInfo(0, CHAININFO_TARGET_CARDS)
  	local tg = g:Filter(Card.IsRelateToEffect, nil, e)
  	if tg:GetCount() > 0 then
  		Duel.Destroy(tg, REASON_EFFECT)
  	end
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	return r & (REASON_EFFECT + REASON_BATTLE) ~= 0
  end
  function s.setfilter(c)
  	return c:IsType(TYPE_SPELL + TYPE_TRAP) and c:IsSSetable()
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.setfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.setfilter, tp, LOCATION_GRAVE, 0, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SET)
  	local g = Duel.SelectTarget(tp, s.setfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_LEAVE_GRAVE, g, 1, 0, 0)
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if tc:IsRelateToEffect(e) and aux.NecroValleyFilter()(tc) and Duel.SSet(tp, tc) ~= 0 then
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetDescription(aux.Stringid(id, 2))
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CANNOT_TRIGGER)
  		e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
  		e1:SetCondition(s.actcon)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		tc:RegisterEffect(e1)
  	end
  end
  function s.actfilter(c)
  	return c:IsType(TYPE_NORMAL) and c:IsFaceup()
  end
  function s.actcon(e)
  	local tp = e:GetHandlerPlayer()
  	return not e:GetHandler():IsStatus(STATUS_EFFECT_ENABLED) and not Duel.IsExistingMatchingCard(s.actfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  
  