name: Centur-Ion
card_text: During your opponent's turn, if this card is in your hand or GY (Quick Effect): You can target 1 "Centur-Ion" monster you control, except "Centur-Ion Emeth VI"; place it in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon "Centur-Ion Emeth VI" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Emeth VI" once per turn.
external_ids: local SETCARD_ID_0 = 0x1a2 --Centur-Ion
  
lua: local SETCARD_ID_0 = 0x1a2 --Centur-Ion
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spcial from hand or grave
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_HAND + LOCATION_GRAVE)
  	e1:SetCountLimit(1, id)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCondition(s.spcon1)
  	e1:SetTarget(s.sptg1)
  	e1:SetOperation(s.spop1)
  	c:RegisterEffect(e1)
  	--spsummon from szone
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id + o)
  	e2:SetHintTiming(0, TIMING_MAIN_END)
  	e2:SetCondition(s.spcon2)
  	e2:SetTarget(s.sptg2)
  	e2:SetOperation(s.spop2)
  	c:RegisterEffect(e2)
  end
  function s.spcon1(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == 1 - tp
  end
  function s.filter(c, tp)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and Duel.GetMZoneCount(tp, c) > 0
  end
  function s.sptg1(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil, tp) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop1(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and tc:IsRelateToEffect(e) and Duel.MoveToField(tc, tp, tp, LOCATION_SZONE, POS_FACEUP, true) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetCode(EFFECT_CHANGE_TYPE)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  		e1:SetValue(TYPE_TRAP + TYPE_CONTINUOUS)
  		tc:RegisterEffect(e1)
  		if c:IsRelateToEffect(e) then
  			Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetTarget(s.splimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.splimit(e, c)
  	return c:IsCode(id)
  end
  function s.spcon2(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return (ph == PHASE_MAIN1 or ph == PHASE_MAIN2) and e:GetHandler():GetType() == TYPE_TRAP + TYPE_CONTINUOUS
  end
  function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPE_MONSTER + TYPE_EFFECT, 2000, 3000, 8, RACE_MACHINE, ATTRIBUTE_EARTH)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop2(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  
source_text: Centur-Ion
  During your opponent's turn, if this card is in your hand or GY (Quick Effect): You can target 1 "Centur-Ion" monster you control, except "Centur-Ion Emeth VI"; place it in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon "Centur-Ion Emeth VI" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Emeth VI" once per turn.
target_text: -- Centur-Ion
  local SETCARD_ID_0 = 0x1a2 --Centur-Ion
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spcial from hand or grave
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_QUICK_O)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e1:SetRange(LOCATION_HAND + LOCATION_GRAVE)
  	e1:SetCountLimit(1, id)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCondition(s.spcon1)
  	e1:SetTarget(s.sptg1)
  	e1:SetOperation(s.spop1)
  	c:RegisterEffect(e1)
  	--spsummon from szone
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_QUICK_O)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetCode(EVENT_FREE_CHAIN)
  	e2:SetCountLimit(1, id + o)
  	e2:SetHintTiming(0, TIMING_MAIN_END)
  	e2:SetCondition(s.spcon2)
  	e2:SetTarget(s.sptg2)
  	e2:SetOperation(s.spop2)
  	c:RegisterEffect(e2)
  end
  function s.spcon1(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == 1 - tp
  end
  function s.filter(c, tp)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and not c:IsCode(id) and Duel.GetMZoneCount(tp, c) > 0
  end
  function s.sptg1(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	local c = e:GetHandler()
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc, tp)
  	end
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, 0, 1, nil, tp) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, 0, 1, 1, nil, tp)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.spop1(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = Duel.GetFirstTarget()
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and tc:IsRelateToEffect(e) and Duel.MoveToField(tc, tp, tp, LOCATION_SZONE, POS_FACEUP, true) then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetCode(EFFECT_CHANGE_TYPE)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TURN_SET)
  		e1:SetValue(TYPE_TRAP + TYPE_CONTINUOUS)
  		tc:RegisterEffect(e1)
  		if c:IsRelateToEffect(e) then
  			Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_FIELD)
  	e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
  	e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e1:SetTargetRange(1, 0)
  	e1:SetTarget(s.splimit)
  	e1:SetReset(RESET_PHASE + PHASE_END)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.splimit(e, c)
  	return c:IsCode(id)
  end
  function s.spcon2(e, tp, eg, ep, ev, re, r, rp)
  	local ph = Duel.GetCurrentPhase()
  	return (ph == PHASE_MAIN1 or ph == PHASE_MAIN2) and e:GetHandler():GetType() == TYPE_TRAP + TYPE_CONTINUOUS
  end
  function s.sptg2(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPE_MONSTER + TYPE_EFFECT, 2000, 3000, 8, RACE_MACHINE, ATTRIBUTE_EARTH)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop2(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  end
  
  