name: Blaze,
card_text: 2 Level 7 monsters
  Once per turn: You can detach 1 material from this card; destroy 2 cards (1 from your hand or field, and 1 your opponent controls). You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY; Special Summon this card from your GY, but return it to the Extra Deck when it leaves the field. You can only use this effect of "Blaze, Supreme Ruler of all Dragons" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--xyz summon
  	aux.AddXyzProcedure(c, nil, 7, 2)
  	c:EnableReviveLimit()
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetCost(s.spcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
  	end
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(nil, tp, LOCATION_HAND + LOCATION_ONFIELD, 0, 1, nil) and Duel.IsExistingMatchingCard(nil, tp, 0, LOCATION_ONFIELD, 1, nil)
  	end
  	local hg = Duel.GetFieldGroup(tp, LOCATION_HAND, 0)
  	if hg:GetCount() == 0 then
  		local g = Duel.GetMatchingGroup(nil, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 2, 0, 0)
  	else
  		local g = Duel.GetMatchingGroup(nil, tp, 0, LOCATION_ONFIELD, nil)
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetFieldGroupCount(tp, LOCATION_HAND + LOCATION_ONFIELD, 0) > 0 and Duel.GetFieldGroupCount(1 - tp, LOCATION_ONFIELD, 0) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		local g1 = Duel.SelectMatchingCard(tp, nil, tp, LOCATION_HAND + LOCATION_ONFIELD, 0, 1, 1, nil)
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		local g2 = Duel.SelectMatchingCard(tp, nil, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
  		g1:Merge(g2)
  		Duel.HintSelection(g1)
  		Duel.Destroy(g1, REASON_EFFECT)
  	end
  end
  function s.rfilter(c)
  	return (c:IsRace(RACE_DRAGON) or c:IsAttribute(ATTRIBUTE_FIRE)) and c:IsAbleToRemoveAsCost()
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.rfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 2, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.rfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 2, 2, e:GetHandler())
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) or Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	if Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) ~= 0 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  		e1:SetValue(LOCATION_DECK)
  		c:RegisterEffect(e1, true)
  	end
  end
  
  
source_text: Blaze,
  2 Level 7 monsters
  Once per turn: You can detach 1 material from this card; destroy 2 cards (1 from your hand or field, and 1 your opponent controls). You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY; Special Summon this card from your GY, but return it to the Extra Deck when it leaves the field. You can only use this effect of "Blaze, Supreme Ruler of all Dragons" once per turn.
target_text: -- Blaze,
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--xyz summon
  	aux.AddXyzProcedure(c, nil, 7, 2)
  	c:EnableReviveLimit()
  	--destroy
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetCost(s.spcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
  	end
  	e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(nil, tp, LOCATION_HAND + LOCATION_ONFIELD, 0, 1, nil) and Duel.IsExistingMatchingCard(nil, tp, 0, LOCATION_ONFIELD, 1, nil)
  	end
  	local hg = Duel.GetFieldGroup(tp, LOCATION_HAND, 0)
  	if hg:GetCount() == 0 then
  		local g = Duel.GetMatchingGroup(nil, tp, LOCATION_ONFIELD, LOCATION_ONFIELD, nil)
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 2, 0, 0)
  	else
  		local g = Duel.GetMatchingGroup(nil, tp, 0, LOCATION_ONFIELD, nil)
  		Duel.SetOperationInfo(0, CATEGORY_DESTROY, g, 1, 0, 0)
  	end
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetFieldGroupCount(tp, LOCATION_HAND + LOCATION_ONFIELD, 0) > 0 and Duel.GetFieldGroupCount(1 - tp, LOCATION_ONFIELD, 0) > 0 then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		local g1 = Duel.SelectMatchingCard(tp, nil, tp, LOCATION_HAND + LOCATION_ONFIELD, 0, 1, 1, nil)
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_DESTROY)
  		local g2 = Duel.SelectMatchingCard(tp, nil, tp, 0, LOCATION_ONFIELD, 1, 1, nil)
  		g1:Merge(g2)
  		Duel.HintSelection(g1)
  		Duel.Destroy(g1, REASON_EFFECT)
  	end
  end
  function s.rfilter(c)
  	return (c:IsRace(RACE_DRAGON) or c:IsAttribute(ATTRIBUTE_FIRE)) and c:IsAbleToRemoveAsCost()
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.rfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 2, e:GetHandler())
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.rfilter, tp, LOCATION_HAND + LOCATION_GRAVE, 0, 2, 2, e:GetHandler())
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and e:GetHandler():IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) or Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	if Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP) ~= 0 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
  		e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  		e1:SetReset(RESET_EVENT + RESETS_REDIRECT)
  		e1:SetValue(LOCATION_DECK)
  		c:RegisterEffect(e1, true)
  	end
  end
  
  