name: Return
card_text: When your opponent adds a card(s) from the Graveyard to their hand: They must shuffle 1 of those cards into their Deck.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_TODECK)
  	e1:SetCode(EVENT_TO_HAND)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsPreviousLocation(LOCATION_GRAVE) and c:IsControler(tp) and (not e or c:IsRelateToEffect(e))
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.filter, 1, nil, nil, 1 - tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetCard(eg)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, eg, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = eg:Filter(s.filter, nil, e, 1 - tp)
  	if g:GetCount() == 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_TODECK)
  	local rg = g:Select(1 - tp, 1, 1, nil)
  	Duel.ConfirmCards(tp, rg)
  	Duel.SendtoDeck(rg, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  end
  
  
source_text: Return
  When your opponent adds a card(s) from the Graveyard to their hand: They must shuffle 1 of those cards into their Deck.
target_text: -- Return
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCategory(CATEGORY_TODECK)
  	e1:SetCode(EVENT_TO_HAND)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.filter(c, e, tp)
  	return c:IsPreviousLocation(LOCATION_GRAVE) and c:IsControler(tp) and (not e or c:IsRelateToEffect(e))
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.filter, 1, nil, nil, 1 - tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetCard(eg)
  	Duel.SetOperationInfo(0, CATEGORY_TODECK, eg, 1, 0, 0)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local g = eg:Filter(s.filter, nil, e, 1 - tp)
  	if g:GetCount() == 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, 1 - tp, HINTMSG_TODECK)
  	local rg = g:Select(1 - tp, 1, 1, nil)
  	Duel.ConfirmCards(tp, rg)
  	Duel.SendtoDeck(rg, nil, SEQ_DECKSHUFFLE, REASON_EFFECT)
  end
  
  