name: Dream
card_text: During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Terror" once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. This effect is only applied while you control a DARK "Dream Mirror" monster.
external_ids: local CARD_ID_0 = 4179255 --Ancient Pixie Dragon
  local CARD_ID_1 = 74665651 --Dream Mirror of Joy
  local SETCARD_ID_0 = 0x131 --Dream
  
lua: local CARD_ID_0 = 4179255 --Ancient Pixie Dragon
  local CARD_ID_1 = 74665651 --Dream Mirror of Joy
  local SETCARD_ID_0 = 0x131 --Dream
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_1)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--activate
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_PHASE + PHASE_END)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetCountLimit(1, id)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.acttg)
  	e2:SetOperation(s.actop)
  	c:RegisterEffect(e2)
  	--damage
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetCondition(s.damcon)
  	e3:SetOperation(s.damop)
  	c:RegisterEffect(e3)
  end
  function s.actfilter(c, tp)
  	return c:IsCode(CARD_ID_1) and c:GetActivateEffect() and c:GetActivateEffect():IsActivatable(tp, true, true)
  end
  function s.acttg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.actfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, nil, tp)
  	end
  end
  function s.actop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  	local tc = Duel.SelectMatchingCard(tp, s.actfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, 1, nil, tp):GetFirst()
  	if tc then
  		local fc = Duel.GetFieldCard(tp, LOCATION_FZONE, 0)
  		if fc then
  			Duel.SendtoGrave(fc, REASON_RULE)
  			Duel.BreakEffect()
  		end
  		Duel.MoveToField(tc, tp, tp, LOCATION_FZONE, POS_FACEUP, true)
  		local te = tc:GetActivateEffect()
  		te:UseCountLimit(tp, 1, true)
  		local tep = tc:GetControler()
  		local cost = te:GetCost()
  		if cost then
  			cost(te, tep, eg, ep, ev, re, r, rp, 1)
  		end
  		Duel.RaiseEvent(tc, CARD_ID_0, te, 0, tp, tp, Duel.GetCurrentChain())
  	end
  end
  function s.cfilter1(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsAttribute(ATTRIBUTE_DARK)
  end
  function s.cfilter2(c, tp)
  	return c:IsSummonPlayer(tp)
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter1, tp, LOCATION_MZONE, 0, 1, nil) and eg:IsExists(s.cfilter2, 1, nil, 1 - tp)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_CARD, 0, id)
  	Duel.Damage(1 - tp, 300, REASON_EFFECT)
  end
  
  
source_text: Dream
  During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Terror" once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. This effect is only applied while you control a DARK "Dream Mirror" monster.
target_text: -- Dream
  local CARD_ID_0 = 4179255 --Ancient Pixie Dragon
  local CARD_ID_1 = 74665651 --Dream Mirror of Joy
  local SETCARD_ID_0 = 0x131 --Dream
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_1)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--activate
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 0))
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetCode(EVENT_PHASE + PHASE_END)
  	e2:SetRange(LOCATION_FZONE)
  	e2:SetCountLimit(1, id)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.acttg)
  	e2:SetOperation(s.actop)
  	c:RegisterEffect(e2)
  	--damage
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetRange(LOCATION_FZONE)
  	e3:SetProperty(EFFECT_FLAG_DELAY)
  	e3:SetCondition(s.damcon)
  	e3:SetOperation(s.damop)
  	c:RegisterEffect(e3)
  end
  function s.actfilter(c, tp)
  	return c:IsCode(CARD_ID_1) and c:GetActivateEffect() and c:GetActivateEffect():IsActivatable(tp, true, true)
  end
  function s.acttg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.actfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, nil, tp)
  	end
  end
  function s.actop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOFIELD)
  	local tc = Duel.SelectMatchingCard(tp, s.actfilter, tp, LOCATION_HAND + LOCATION_DECK, 0, 1, 1, nil, tp):GetFirst()
  	if tc then
  		local fc = Duel.GetFieldCard(tp, LOCATION_FZONE, 0)
  		if fc then
  			Duel.SendtoGrave(fc, REASON_RULE)
  			Duel.BreakEffect()
  		end
  		Duel.MoveToField(tc, tp, tp, LOCATION_FZONE, POS_FACEUP, true)
  		local te = tc:GetActivateEffect()
  		te:UseCountLimit(tp, 1, true)
  		local tep = tc:GetControler()
  		local cost = te:GetCost()
  		if cost then
  			cost(te, tep, eg, ep, ev, re, r, rp, 1)
  		end
  		Duel.RaiseEvent(tc, CARD_ID_0, te, 0, tp, tp, Duel.GetCurrentChain())
  	end
  end
  function s.cfilter1(c)
  	return c:IsFaceup() and c:IsSetCard(SETCARD_ID_0) and c:IsAttribute(ATTRIBUTE_DARK)
  end
  function s.cfilter2(c, tp)
  	return c:IsSummonPlayer(tp)
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter1, tp, LOCATION_MZONE, 0, 1, nil) and eg:IsExists(s.cfilter2, 1, nil, 1 - tp)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Hint(HINT_CARD, 0, id)
  	Duel.Damage(1 - tp, 300, REASON_EFFECT)
  end
  
  