name: Hallo,
card_text: If this card is Normal or Special Summoned: You can activate this effect; if you still control this face-up card, your opponent chooses 1 of these effects for you to apply.
  ● This card gains 800 ATK for each Fiend monster currently in your GY.
  ● Inflict 500 damage to your opponent for each Fiend monster in your GY.
  If this card is destroyed by battle or card effect: You can send 1 monster your opponent controls to the GY.
  You can only use each effect of "Hallo, the Spirit of Tricks" once per turn.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DAMAGE + CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.actg)
  	e1:SetOperation(s.acop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	--tp grave
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_TOGRAVE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_DESTROYED)
  	e3:SetCountLimit(1, id + o)
  	e3:SetCondition(s.tgcon)
  	e3:SetTarget(s.tgtg)
  	e3:SetOperation(s.tgop)
  	c:RegisterEffect(e3)
  end
  function s.actg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsRace, tp, LOCATION_GRAVE, 0, 1, nil, RACE_FIEND)
  	end
  end
  function s.acop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) or c:IsFacedown() or c:IsControler(1 - tp) then
  		return
  	end
  	local ct = Duel.GetMatchingGroupCount(Card.IsRace, tp, LOCATION_GRAVE, 0, nil, RACE_FIEND)
  	if ct == 0 then
  		return
  	end
  	local res = Duel.SelectOption(1 - tp, aux.Stringid(id, 2), aux.Stringid(id, 3))
  	if res == 0 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e1:SetValue(ct * 800)
  		c:RegisterEffect(e1)
  	elseif res == 1 then
  		Duel.Damage(1 - tp, ct * 500, REASON_EFFECT)
  	end
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	return r & (REASON_EFFECT + REASON_BATTLE) ~= 0
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(nil, tp, 0, LOCATION_MZONE, nil)
  	if chk == 0 then
  		return g:GetCount() > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, g, 1, 0, 0)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_MZONE)
  	if g:GetCount() == 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local sg = g:Select(tp, 1, 1, nil)
  	Duel.HintSelection(sg)
  	Duel.SendtoGrave(sg, REASON_EFFECT)
  end
  
  
source_text: Hallo,
  If this card is Normal or Special Summoned: You can activate this effect; if you still control this face-up card, your opponent chooses 1 of these effects for you to apply.
  ● This card gains 800 ATK for each Fiend monster currently in your GY.
  ● Inflict 500 damage to your opponent for each Fiend monster in your GY.
  If this card is destroyed by battle or card effect: You can send 1 monster your opponent controls to the GY.
  You can only use each effect of "Hallo, the Spirit of Tricks" once per turn.
target_text: -- Hallo,
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DAMAGE + CATEGORY_ATKCHANGE)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetProperty(EFFECT_FLAG_DELAY)
  	e1:SetCode(EVENT_SUMMON_SUCCESS)
  	e1:SetCountLimit(1, id)
  	e1:SetTarget(s.actg)
  	e1:SetOperation(s.acop)
  	c:RegisterEffect(e1)
  	local e2 = e1:Clone()
  	e2:SetCode(EVENT_SPSUMMON_SUCCESS)
  	c:RegisterEffect(e2)
  	--tp grave
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 1))
  	e3:SetCategory(CATEGORY_TOGRAVE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP + EFFECT_FLAG_DELAY)
  	e3:SetCode(EVENT_DESTROYED)
  	e3:SetCountLimit(1, id + o)
  	e3:SetCondition(s.tgcon)
  	e3:SetTarget(s.tgtg)
  	e3:SetOperation(s.tgop)
  	c:RegisterEffect(e3)
  end
  function s.actg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsRace, tp, LOCATION_GRAVE, 0, 1, nil, RACE_FIEND)
  	end
  end
  function s.acop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) or c:IsFacedown() or c:IsControler(1 - tp) then
  		return
  	end
  	local ct = Duel.GetMatchingGroupCount(Card.IsRace, tp, LOCATION_GRAVE, 0, nil, RACE_FIEND)
  	if ct == 0 then
  		return
  	end
  	local res = Duel.SelectOption(1 - tp, aux.Stringid(id, 2), aux.Stringid(id, 3))
  	if res == 0 then
  		local e1 = Effect.CreateEffect(c)
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_UPDATE_ATTACK)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		e1:SetValue(ct * 800)
  		c:RegisterEffect(e1)
  	elseif res == 1 then
  		Duel.Damage(1 - tp, ct * 500, REASON_EFFECT)
  	end
  end
  function s.tgcon(e, tp, eg, ep, ev, re, r, rp)
  	return r & (REASON_EFFECT + REASON_BATTLE) ~= 0
  end
  function s.tgtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(nil, tp, 0, LOCATION_MZONE, nil)
  	if chk == 0 then
  		return g:GetCount() > 0
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOGRAVE, g, 1, 0, 0)
  end
  function s.tgop(e, tp, eg, ep, ev, re, r, rp)
  	local g = Duel.GetFieldGroup(tp, 0, LOCATION_MZONE)
  	if g:GetCount() == 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_TOGRAVE)
  	local sg = g:Select(tp, 1, 1, nil)
  	Duel.HintSelection(sg)
  	Duel.SendtoGrave(sg, REASON_EFFECT)
  end
  
  