name: Shuttleroid
card_text: When this card is targeted for an attack: You can banish this card. If it is banished by this effect, Special Summon it during your next Standby Phase. When it is Special Summoned by this effect: Inflict 1000 damage to your opponent.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--remove
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_BE_BATTLE_TARGET)
  	e1:SetTarget(s.rmtg)
  	e1:SetOperation(s.rmop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e2:SetRange(LOCATION_REMOVED)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  	--damage
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_DAMAGE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetCondition(s.damcon)
  	e3:SetTarget(s.damtg)
  	e3:SetOperation(s.damop)
  	c:RegisterEffect(e3)
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAbleToRemove()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, e:GetHandler(), 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.Remove(c, POS_FACEUP, REASON_EFFECT) ~= 0 then
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 0, 1)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():GetFlagEffect(id) ~= 0
  	end
  	e:GetHandler():ResetFlagEffect(id)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 1000)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(c, SUMMON_VALUE_SELF, tp, tp, false, false, POS_FACEUP)
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetSummonType() == SUMMON_TYPE_SPECIAL + SUMMON_VALUE_SELF
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(1000)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 1000)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  
  
source_text: Shuttleroid
  When this card is targeted for an attack: You can banish this card. If it is banished by this effect, Special Summon it during your next Standby Phase. When it is Special Summoned by this effect: Inflict 1000 damage to your opponent.
target_text: -- Shuttleroid
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--remove
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_REMOVE)
  	e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_O)
  	e1:SetCode(EVENT_BE_BATTLE_TARGET)
  	e1:SetTarget(s.rmtg)
  	e1:SetOperation(s.rmop)
  	c:RegisterEffect(e1)
  	--spsummon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F)
  	e2:SetCode(EVENT_PHASE + PHASE_STANDBY)
  	e2:SetRange(LOCATION_REMOVED)
  	e2:SetCondition(s.spcon)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  	--damage
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 2))
  	e3:SetCategory(CATEGORY_DAMAGE)
  	e3:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
  	e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
  	e3:SetCode(EVENT_SPSUMMON_SUCCESS)
  	e3:SetCondition(s.damcon)
  	e3:SetTarget(s.damtg)
  	e3:SetOperation(s.damop)
  	c:RegisterEffect(e3)
  end
  function s.rmtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():IsAbleToRemove()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_REMOVE, e:GetHandler(), 1, 0, 0)
  end
  function s.rmop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) and Duel.Remove(c, POS_FACEUP, REASON_EFFECT) ~= 0 then
  		c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_STANDBY + RESET_SELF_TURN, 0, 1)
  	end
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetTurnPlayer() == tp
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:GetHandler():GetFlagEffect(id) ~= 0
  	end
  	e:GetHandler():ResetFlagEffect(id)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 1000)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not c:IsRelateToEffect(e) then
  		return
  	end
  	Duel.SpecialSummon(c, SUMMON_VALUE_SELF, tp, tp, false, false, POS_FACEUP)
  end
  function s.damcon(e, tp, eg, ep, ev, re, r, rp)
  	return e:GetHandler():GetSummonType() == SUMMON_TYPE_SPECIAL + SUMMON_VALUE_SELF
  end
  function s.damtg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	Duel.SetTargetPlayer(1 - tp)
  	Duel.SetTargetParam(1000)
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 1000)
  end
  function s.damop(e, tp, eg, ep, ev, re, r, rp)
  	local p, d = Duel.GetChainInfo(0, CHAININFO_TARGET_PLAYER, CHAININFO_TARGET_PARAM)
  	Duel.Damage(p, d, REASON_EFFECT)
  end
  
  