name: Gold
card_text: If your LP are lower than your opponent's: You can Special Summon this card from your hand. You can banish 1 other "Gold Pride" monster from your hand, face-up field, or GY; Special Summon 1 "Gold Pride Token" (Machine/DARK/ATK 0/DEF 0) with the same Level as that banished monster, also this card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn, except for a "Gold Pride" monster. You can only use each effect of "Gold Pride - Eliminator" once per turn.
external_ids: local SETCARD_ID_0 = 0x192 --Gold
  
lua: local SETCARD_ID_0 = 0x192 --Gold
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOKEN + CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetCountLimit(1, id + o)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCost(s.tokencost)
  	e2:SetTarget(s.tokentg)
  	e2:SetOperation(s.tokenop)
  	c:RegisterEffect(e2)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetLP(tp) < Duel.GetLP(1 - tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.cfilter(c, tp)
  	return c:IsSetCard(SETCARD_ID_0)
  		and c:IsType(TYPE_MONSTER)
  		and c:IsAbleToRemoveAsCost()
  		and c:IsLevelAbove(1)
  		and c:IsFaceupEx()
  		and Duel.IsPlayerCanSpecialSummonMonster(tp, id + o, 0, TYPES_TOKEN_MONSTER, 0, 0, c:GetLevel(), RACE_MACHINE, ATTRIBUTE_DARK)
  		and Duel.GetMZoneCount(tp, c) > 0
  end
  function s.tokencost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(100)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND + LOCATION_MZONE + LOCATION_GRAVE, 0, 1, c, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local tc = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_HAND + LOCATION_MZONE + LOCATION_GRAVE, 0, 1, 1, c, tp):GetFirst()
  	e:SetLabel(tc:GetLevel())
  	Duel.Remove(tc, POS_FACEUP, REASON_COST)
  end
  function s.tokentg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local res = e:GetLabel() == 100
  		e:SetLabel(0)
  		return res
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOKEN, nil, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, 0, 0)
  end
  function s.tokenop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local lv = e:GetLabel()
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsPlayerCanSpecialSummonMonster(tp, id + o, 0, TYPES_TOKEN_MONSTER, 0, 0, lv, RACE_MACHINE, ATTRIBUTE_DARK) then
  		local tk = Duel.CreateToken(tp, id + o)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_LEVEL)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD)
  		e1:SetValue(lv)
  		tk:RegisterEffect(e1, true)
  		Duel.SpecialSummonStep(tk, 0, tp, tp, false, false, POS_FACEUP)
  	end
  	Duel.SpecialSummonComplete()
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetValue(s.synlimit)
  	e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetValue(s.fsynlimit)
  	e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
  	c:RegisterEffect(e3)
  	local e4 = e2:Clone()
  	e4:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
  	c:RegisterEffect(e4)
  	local e5 = e2:Clone()
  	e5:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
  	c:RegisterEffect(e5)
  end
  function s.synlimit(e, c)
  	if not c then
  		return false
  	end
  	return not c:IsSetCard(SETCARD_ID_0)
  end
  function s.fsynlimit(e, c, sumtype)
  	if not c then
  		return false
  	end
  	return sumtype == SUMMON_TYPE_FUSION and not c:IsSetCard(SETCARD_ID_0)
  end
  
  
source_text: Gold
  If your LP are lower than your opponent's: You can Special Summon this card from your hand. You can banish 1 other "Gold Pride" monster from your hand, face-up field, or GY; Special Summon 1 "Gold Pride Token" (Machine/DARK/ATK 0/DEF 0) with the same Level as that banished monster, also this card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn, except for a "Gold Pride" monster. You can only use each effect of "Gold Pride - Eliminator" once per turn.
target_text: -- Gold
  local SETCARD_ID_0 = 0x192 --Gold
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_HAND)
  	e1:SetCountLimit(1, id)
  	e1:SetCondition(s.condition)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_TOKEN + CATEGORY_SPECIAL_SUMMON)
  	e2:SetType(EFFECT_TYPE_IGNITION)
  	e2:SetCountLimit(1, id + o)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCost(s.tokencost)
  	e2:SetTarget(s.tokentg)
  	e2:SetOperation(s.tokenop)
  	c:RegisterEffect(e2)
  end
  function s.condition(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetLP(tp) < Duel.GetLP(1 - tp)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, c, 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.cfilter(c, tp)
  	return c:IsSetCard(SETCARD_ID_0)
  		and c:IsType(TYPE_MONSTER)
  		and c:IsAbleToRemoveAsCost()
  		and c:IsLevelAbove(1)
  		and c:IsFaceupEx()
  		and Duel.IsPlayerCanSpecialSummonMonster(tp, id + o, 0, TYPES_TOKEN_MONSTER, 0, 0, c:GetLevel(), RACE_MACHINE, ATTRIBUTE_DARK)
  		and Duel.GetMZoneCount(tp, c) > 0
  end
  function s.tokencost(e, tp, eg, ep, ev, re, r, rp, chk)
  	e:SetLabel(100)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_HAND + LOCATION_MZONE + LOCATION_GRAVE, 0, 1, c, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local tc = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_HAND + LOCATION_MZONE + LOCATION_GRAVE, 0, 1, 1, c, tp):GetFirst()
  	e:SetLabel(tc:GetLevel())
  	Duel.Remove(tc, POS_FACEUP, REASON_COST)
  end
  function s.tokentg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		local res = e:GetLabel() == 100
  		e:SetLabel(0)
  		return res
  	end
  	Duel.SetOperationInfo(0, CATEGORY_TOKEN, nil, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, 0, 0)
  end
  function s.tokenop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local lv = e:GetLabel()
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsPlayerCanSpecialSummonMonster(tp, id + o, 0, TYPES_TOKEN_MONSTER, 0, 0, lv, RACE_MACHINE, ATTRIBUTE_DARK) then
  		local tk = Duel.CreateToken(tp, id + o)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_SINGLE)
  		e1:SetCode(EFFECT_CHANGE_LEVEL)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD)
  		e1:SetValue(lv)
  		tk:RegisterEffect(e1, true)
  		Duel.SpecialSummonStep(tk, 0, tp, tp, false, false, POS_FACEUP)
  	end
  	Duel.SpecialSummonComplete()
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE + EFFECT_FLAG_SINGLE_RANGE + EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetValue(s.synlimit)
  	e2:SetReset(RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_END)
  	c:RegisterEffect(e2)
  	local e3 = e2:Clone()
  	e3:SetValue(s.fsynlimit)
  	e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
  	c:RegisterEffect(e3)
  	local e4 = e2:Clone()
  	e4:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
  	c:RegisterEffect(e4)
  	local e5 = e2:Clone()
  	e5:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
  	c:RegisterEffect(e5)
  end
  function s.synlimit(e, c)
  	if not c then
  		return false
  	end
  	return not c:IsSetCard(SETCARD_ID_0)
  end
  function s.fsynlimit(e, c, sumtype)
  	if not c then
  		return false
  	end
  	return sumtype == SUMMON_TYPE_FUSION and not c:IsSetCard(SETCARD_ID_0)
  end
  
  