name: Blazing
card_text: Once per turn: You can Tribute 1 other FIRE monster; Special Summon 1 FIRE monster from your hand, but destroy it when a face-up "Blazing Hiita" you control leaves the field.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetCost(s.spcost)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckReleaseGroup(tp, Card.IsAttribute, 1, e:GetHandler(), ATTRIBUTE_FIRE)
  	end
  	local g = Duel.SelectReleaseGroup(tp, Card.IsAttribute, 1, 1, e:GetHandler(), ATTRIBUTE_FIRE)
  	Duel.Release(g, REASON_COST)
  end
  function s.filter(c, e, tp)
  	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_LEAVE_FIELD)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetOperation(s.desop)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		g:GetFirst():RegisterEffect(e1)
  	end
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	if eg:IsExists(Card.IsCode, 1, nil, id) then
  		Duel.Destroy(e:GetHandler(), REASON_EFFECT)
  	end
  end
  
  
source_text: Blazing
  Once per turn: You can Tribute 1 other FIRE monster; Special Summon 1 FIRE monster from your hand, but destroy it when a face-up "Blazing Hiita" you control leaves the field.
target_text: -- Blazing
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--spsummon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCountLimit(1)
  	e1:SetCost(s.spcost)
  	e1:SetTarget(s.sptg)
  	e1:SetOperation(s.spop)
  	c:RegisterEffect(e1)
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.CheckReleaseGroup(tp, Card.IsAttribute, 1, e:GetHandler(), ATTRIBUTE_FIRE)
  	end
  	local g = Duel.SelectReleaseGroup(tp, Card.IsAttribute, 1, 1, e:GetHandler(), ATTRIBUTE_FIRE)
  	Duel.Release(g, REASON_COST)
  end
  function s.filter(c, e, tp)
  	return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  		local e1 = Effect.CreateEffect(e:GetHandler())
  		e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  		e1:SetCode(EVENT_LEAVE_FIELD)
  		e1:SetRange(LOCATION_MZONE)
  		e1:SetOperation(s.desop)
  		e1:SetReset(RESET_EVENT + RESETS_STANDARD)
  		g:GetFirst():RegisterEffect(e1)
  	end
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	if eg:IsExists(Card.IsCode, 1, nil, id) then
  		Duel.Destroy(e:GetHandler(), REASON_EFFECT)
  	end
  end
  
  