name: Argostars
card_text: While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu".
  ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.
external_ids: local SETCARD_ID_0 = 0x1c1 --Argostars
  
lua: local SETCARD_ID_0 = 0x1c1 --Argostars
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	e1:SetCondition(aux.dscon)
  	c:RegisterEffect(e1)
  	--up atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsRace, RACE_WARRIOR))
  	e2:SetValue(500)
  	c:RegisterEffect(e2)
  	--up def
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e3)
  	--spsummon from szone
  	local e4 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e4:SetType(EFFECT_TYPE_QUICK_O)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetCode(EVENT_FREE_CHAIN)
  	e4:SetCountLimit(1)
  	e4:SetHintTiming(0, TIMING_END_PHASE)
  	e4:SetCost(s.spcost)
  	e4:SetTarget(s.sptg)
  	e4:SetOperation(s.spop)
  	c:RegisterEffect(e4)
  	--set
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 1))
  	e5:SetType(EFFECT_TYPE_QUICK_O)
  	e5:SetRange(LOCATION_MZONE)
  	e5:SetCode(EVENT_FREE_CHAIN)
  	e5:SetCountLimit(1)
  	e5:SetHintTiming(0, TIMING_MAIN_END)
  	e5:SetCondition(s.setcon)
  	e5:SetTarget(s.settg)
  	e5:SetOperation(s.setop)
  	c:RegisterEffect(e5)
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsDiscardable, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.DiscardHand(tp, Card.IsDiscardable, 1, 1, REASON_COST + REASON_DISCARD)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and c:GetFlagEffect(id) == 0
  			and Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPES_EFFECT_TRAP_MONSTER, 2000, 2000, 4, RACE_WARRIOR, ATTRIBUTE_LIGHT)
  	end
  	c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD - RESET_LEAVE - RESET_TURN_SET + RESET_PHASE + PHASE_END, 0, 1)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.thfilter(c)
  	return not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPES_EFFECT_TRAP_MONSTER, 2000, 2000, 4, RACE_WARRIOR, ATTRIBUTE_LIGHT) then
  		return
  	end
  	c:AddMonsterAttribute(TYPE_EFFECT + TYPE_TRAP)
  	if
  		Duel.SpecialSummon(c, SUMMON_VALUE_SELF, tp, tp, true, false, POS_FACEUP) ~= 0
  		and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			Duel.BreakEffect()
  			Duel.SendtoHand(g, nil, REASON_EFFECT)
  			Duel.ConfirmCards(1 - tp, g)
  		end
  	end
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return not c:IsStatus(STATUS_BATTLE_DESTROYED) and c:GetSummonType() == SUMMON_TYPE_SPECIAL + SUMMON_VALUE_SELF
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and e:GetHandler():IsCanBePlacedOnField()
  	end
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
  		return
  	end
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.MoveToField(c, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
  	end
  end
  
  
source_text: Argostars
  While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu".
  ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.
target_text: -- Argostars
  local SETCARD_ID_0 = 0x1c1 --Argostars
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
  	e1:SetHintTiming(TIMING_DAMAGE_STEP)
  	e1:SetCondition(aux.dscon)
  	c:RegisterEffect(e1)
  	--up atk
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_UPDATE_ATTACK)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(aux.TargetBoolFunction(Card.IsRace, RACE_WARRIOR))
  	e2:SetValue(500)
  	c:RegisterEffect(e2)
  	--up def
  	local e3 = e2:Clone()
  	e3:SetCode(EFFECT_UPDATE_DEFENSE)
  	c:RegisterEffect(e3)
  	--spsummon from szone
  	local e4 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e4:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_SEARCH + CATEGORY_TOHAND)
  	e4:SetType(EFFECT_TYPE_QUICK_O)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetCode(EVENT_FREE_CHAIN)
  	e4:SetCountLimit(1)
  	e4:SetHintTiming(0, TIMING_END_PHASE)
  	e4:SetCost(s.spcost)
  	e4:SetTarget(s.sptg)
  	e4:SetOperation(s.spop)
  	c:RegisterEffect(e4)
  	--set
  	local e5 = Effect.CreateEffect(c)
  	e5:SetDescription(aux.Stringid(id, 1))
  	e5:SetType(EFFECT_TYPE_QUICK_O)
  	e5:SetRange(LOCATION_MZONE)
  	e5:SetCode(EVENT_FREE_CHAIN)
  	e5:SetCountLimit(1)
  	e5:SetHintTiming(0, TIMING_MAIN_END)
  	e5:SetCondition(s.setcon)
  	e5:SetTarget(s.settg)
  	e5:SetOperation(s.setop)
  	c:RegisterEffect(e5)
  end
  function s.spcost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(Card.IsDiscardable, tp, LOCATION_HAND, 0, 1, nil)
  	end
  	Duel.DiscardHand(tp, Card.IsDiscardable, 1, 1, REASON_COST + REASON_DISCARD)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and c:GetFlagEffect(id) == 0
  			and Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPES_EFFECT_TRAP_MONSTER, 2000, 2000, 4, RACE_WARRIOR, ATTRIBUTE_LIGHT)
  	end
  	c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD - RESET_LEAVE - RESET_TURN_SET + RESET_PHASE + PHASE_END, 0, 1)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.thfilter(c)
  	return not c:IsCode(id) and c:IsSetCard(SETCARD_ID_0) and c:IsAbleToHand()
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPES_EFFECT_TRAP_MONSTER, 2000, 2000, 4, RACE_WARRIOR, ATTRIBUTE_LIGHT) then
  		return
  	end
  	c:AddMonsterAttribute(TYPE_EFFECT + TYPE_TRAP)
  	if
  		Duel.SpecialSummon(c, SUMMON_VALUE_SELF, tp, tp, true, false, POS_FACEUP) ~= 0
  		and Duel.IsExistingMatchingCard(s.thfilter, tp, LOCATION_DECK, 0, 1, nil)
  		and Duel.SelectYesNo(tp, aux.Stringid(id, 2))
  	then
  		Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_ATOHAND)
  		local g = Duel.SelectMatchingCard(tp, s.thfilter, tp, LOCATION_DECK, 0, 1, 1, nil)
  		if g:GetCount() > 0 then
  			Duel.BreakEffect()
  			Duel.SendtoHand(g, nil, REASON_EFFECT)
  			Duel.ConfirmCards(1 - tp, g)
  		end
  	end
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return not c:IsStatus(STATUS_BATTLE_DESTROYED) and c:GetSummonType() == SUMMON_TYPE_SPECIAL + SUMMON_VALUE_SELF
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and e:GetHandler():IsCanBePlacedOnField()
  	end
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
  		return
  	end
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.MoveToField(c, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
  	end
  end
  
  