name: The
card_text: Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the GY.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.actcon)
  	c:RegisterEffect(e1)
  	--disable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(s.distg)
  	e2:SetCode(EFFECT_DISABLE)
  	c:RegisterEffect(e2)
  	--
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e3:SetCode(EFFECT_SELF_TOGRAVE)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCondition(s.tgcon)
  	c:RegisterEffect(e3)
  end
  function s.cfilter(c)
  	return c:IsSummonType(SUMMON_TYPE_ADVANCE)
  end
  function s.actcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, LOCATION_EXTRA, 0) == 0 and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.distg(e, c)
  	return not c:IsSummonType(SUMMON_TYPE_ADVANCE)
  end
  function s.tgcon(e)
  	local tp = e:GetHandlerPlayer()
  	return Duel.GetTurnPlayer() == tp and Duel.GetCurrentPhase() == PHASE_END and not Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  
  
source_text: The
  Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the GY.
target_text: -- The
  local s, id, o = GetID()
  function s.initial_effect(c)
  	Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCondition(s.actcon)
  	c:RegisterEffect(e1)
  	--disable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, LOCATION_MZONE)
  	e2:SetTarget(s.distg)
  	e2:SetCode(EFFECT_DISABLE)
  	c:RegisterEffect(e2)
  	--
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_SINGLE)
  	e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e3:SetCode(EFFECT_SELF_TOGRAVE)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCondition(s.tgcon)
  	c:RegisterEffect(e3)
  end
  function s.cfilter(c)
  	return c:IsSummonType(SUMMON_TYPE_ADVANCE)
  end
  function s.actcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.GetFieldGroupCount(tp, LOCATION_EXTRA, 0) == 0 and Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.distg(e, c)
  	return not c:IsSummonType(SUMMON_TYPE_ADVANCE)
  end
  function s.tgcon(e)
  	local tp = e:GetHandlerPlayer()
  	return Duel.GetTurnPlayer() == tp and Duel.GetCurrentPhase() == PHASE_END and not Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  
  