name: Morphtronic
card_text: ● While in Attack Position: Once per turn, you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase.
  ● While in Defense Position: While this card is in face-up Defense Position, it is Level 4.
external_ids: local SETCARD_ID_0 = 0x26 --Morphtronic
  
lua: local SETCARD_ID_0 = 0x26 --Morphtronic
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.cona)
  	e1:SetTarget(s.tga)
  	e1:SetOperation(s.opa)
  	c:RegisterEffect(e1)
  	--level
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCode(EFFECT_CHANGE_LEVEL)
  	e2:SetCondition(s.cond)
  	e2:SetValue(4)
  	c:RegisterEffect(e2)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsLevel(4) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.cona(e, tp, eg, ep, ev, re, r, rp)
  	return not e:GetHandler():IsDisabled() and e:GetHandler():IsAttackPos()
  end
  function s.tga(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.opa(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	local tc = g:GetFirst()
  	if not tc then
  		return
  	end
  	Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	local fid = e:GetHandler():GetFieldID()
  	tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1, fid)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_PHASE + PHASE_END)
  	e1:SetCountLimit(1)
  	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  	e1:SetLabel(fid)
  	e1:SetLabelObject(tc)
  	e1:SetCondition(s.descon)
  	e1:SetOperation(s.desop)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	if tc:GetFlagEffectLabel(id) ~= e:GetLabel() then
  		e:Reset()
  		return false
  	else
  		return true
  	end
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Destroy(e:GetLabelObject(), REASON_EFFECT)
  end
  function s.cond(e)
  	return e:GetHandler():IsDefensePos()
  end
  
  
source_text: Morphtronic
  ● While in Attack Position: Once per turn, you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase.
  ● While in Defense Position: While this card is in face-up Defense Position, it is Level 4.
target_text: -- Morphtronic
  local SETCARD_ID_0 = 0x26 --Morphtronic
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--special summon
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_IGNITION)
  	e1:SetCountLimit(1)
  	e1:SetRange(LOCATION_MZONE)
  	e1:SetCondition(s.cona)
  	e1:SetTarget(s.tga)
  	e1:SetOperation(s.opa)
  	c:RegisterEffect(e1)
  	--level
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
  	e2:SetRange(LOCATION_MZONE)
  	e2:SetCode(EFFECT_CHANGE_LEVEL)
  	e2:SetCondition(s.cond)
  	e2:SetValue(4)
  	c:RegisterEffect(e2)
  end
  function s.filter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsLevel(4) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.cona(e, tp, eg, ep, ev, re, r, rp)
  	return not e:GetHandler():IsDisabled() and e:GetHandler():IsAttackPos()
  end
  function s.tga(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.filter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
  end
  function s.opa(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, s.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
  	local tc = g:GetFirst()
  	if not tc then
  		return
  	end
  	Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	local fid = e:GetHandler():GetFieldID()
  	tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 1, fid)
  	local e1 = Effect.CreateEffect(e:GetHandler())
  	e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e1:SetCode(EVENT_PHASE + PHASE_END)
  	e1:SetCountLimit(1)
  	e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
  	e1:SetLabel(fid)
  	e1:SetLabelObject(tc)
  	e1:SetCondition(s.descon)
  	e1:SetOperation(s.desop)
  	Duel.RegisterEffect(e1, tp)
  end
  function s.descon(e, tp, eg, ep, ev, re, r, rp)
  	local tc = e:GetLabelObject()
  	if tc:GetFlagEffectLabel(id) ~= e:GetLabel() then
  		e:Reset()
  		return false
  	else
  		return true
  	end
  end
  function s.desop(e, tp, eg, ep, ev, re, r, rp)
  	Duel.Destroy(e:GetLabelObject(), REASON_EFFECT)
  end
  function s.cond(e)
  	return e:GetHandler():IsDefensePos()
  end
  
  