name: Two-for-One
card_text: Banish 1 DARK Machine monster from your GY; Special Summon 1 monster from your hand, Deck, or GY that mentions "Engine Token". If a face-up DARK Machine monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use 1 "Two-for-One Repair Job" effect per turn, and only once that turn.
external_ids: local CARD_ID_0 = 82556059 --Engine Token
  
lua: local CARD_ID_0 = 82556059 --Engine Token
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON | CATEGORY_TOKEN)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.spcon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c, e, tp)
  	return c:IsRace(RACE_MACHINE)
  		and c:IsAttribute(ATTRIBUTE_DARK)
  		and c:IsAbleToRemoveAsCost()
  		and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 1, c, e, tp)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.spfilter(c, e, tp)
  	return aux.IsCodeListed(c, CARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.cspfilter(c, tp)
  	return c:IsPreviousPosition(POS_FACEUP)
  		and c:IsPreviousControler(tp)
  		and bit.band(c:GetPreviousRaceOnField(), RACE_MACHINE) ~= 0
  		and bit.band(c:GetPreviousAttributeOnField(), ATTRIBUTE_DARK) ~= 0
  		and c:IsRace(RACE_MACHINE)
  		and c:IsAttribute(ATTRIBUTE_DARK)
  		and c:IsType(TYPE_MONSTER)
  		and not c:IsReason(REASON_BATTLE)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cspfilter, 1, nil, tp)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsPlayerCanSpecialSummonMonster(
  			tp,
  			id + o,
  			0,
  			TYPES_TOKEN_MONSTER,
  			200,
  			200,
  			1,
  			RACE_MACHINE,
  			ATTRIBUTE_EARTH,
  			POS_FACEUP_ATTACK,
  			tp,
  			0
  		)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_TOKEN, nil, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if Duel.IsPlayerCanSpecialSummonMonster(tp, id + o, 0, TYPES_TOKEN_MONSTER, 200, 200, 1, RACE_MACHINE, ATTRIBUTE_EARTH, POS_FACEUP_ATTACK, tp, 0) then
  		local token = Duel.CreateToken(tp, id + o)
  		Duel.SpecialSummon(token, 0, tp, tp, false, false, POS_FACEUP_ATTACK)
  	end
  end
  
  
source_text: Two-for-One
  Banish 1 DARK Machine monster from your GY; Special Summon 1 monster from your hand, Deck, or GY that mentions "Engine Token". If a face-up DARK Machine monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Engine Token" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use 1 "Two-for-One Repair Job" effect per turn, and only once that turn.
target_text: -- Two-for-One
  local CARD_ID_0 = 82556059 --Engine Token
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddCodeList(c, CARD_ID_0)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetCountLimit(1, id)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  	--special summon
  	local e2 = Effect.CreateEffect(c)
  	e2:SetDescription(aux.Stringid(id, 1))
  	e2:SetCategory(CATEGORY_SPECIAL_SUMMON | CATEGORY_TOKEN)
  	e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
  	e2:SetProperty(EFFECT_FLAG_DELAY)
  	e2:SetCode(EVENT_TO_GRAVE)
  	e2:SetRange(LOCATION_GRAVE)
  	e2:SetCountLimit(1, id)
  	e2:SetCondition(s.spcon)
  	e2:SetCost(aux.bfgcost)
  	e2:SetTarget(s.sptg)
  	e2:SetOperation(s.spop)
  	c:RegisterEffect(e2)
  end
  function s.cfilter(c, e, tp)
  	return c:IsRace(RACE_MACHINE)
  		and c:IsAttribute(ATTRIBUTE_DARK)
  		and c:IsAbleToRemoveAsCost()
  		and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 1, c, e, tp)
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_REMOVE)
  	local g = Duel.SelectMatchingCard(tp, s.cfilter, tp, LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	Duel.Remove(g, POS_FACEUP, REASON_COST)
  end
  function s.spfilter(c, e, tp)
  	return aux.IsCodeListed(c, CARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsExistingMatchingCard(s.spfilter, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 1, nil, e, tp)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then
  		return
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  	local g = Duel.SelectMatchingCard(tp, aux.NecroValleyFilter(s.spfilter), tp, LOCATION_DECK + LOCATION_HAND + LOCATION_GRAVE, 0, 1, 1, nil, e, tp)
  	if g:GetCount() > 0 then
  		Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
  	end
  end
  function s.cspfilter(c, tp)
  	return c:IsPreviousPosition(POS_FACEUP)
  		and c:IsPreviousControler(tp)
  		and bit.band(c:GetPreviousRaceOnField(), RACE_MACHINE) ~= 0
  		and bit.band(c:GetPreviousAttributeOnField(), ATTRIBUTE_DARK) ~= 0
  		and c:IsRace(RACE_MACHINE)
  		and c:IsAttribute(ATTRIBUTE_DARK)
  		and c:IsType(TYPE_MONSTER)
  		and not c:IsReason(REASON_BATTLE)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return eg:IsExists(s.cspfilter, 1, nil, tp)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and Duel.IsPlayerCanSpecialSummonMonster(
  			tp,
  			id + o,
  			0,
  			TYPES_TOKEN_MONSTER,
  			200,
  			200,
  			1,
  			RACE_MACHINE,
  			ATTRIBUTE_EARTH,
  			POS_FACEUP_ATTACK,
  			tp,
  			0
  		)
  	end
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, 0, 0)
  	Duel.SetOperationInfo(0, CATEGORY_TOKEN, nil, 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if Duel.IsPlayerCanSpecialSummonMonster(tp, id + o, 0, TYPES_TOKEN_MONSTER, 200, 200, 1, RACE_MACHINE, ATTRIBUTE_EARTH, POS_FACEUP_ATTACK, tp, 0) then
  		local token = Duel.CreateToken(tp, id + o)
  		Duel.SpecialSummon(token, 0, tp, tp, false, false, POS_FACEUP_ATTACK)
  	end
  end
  
  