name: Argostars
card_text: While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP.
  ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.
external_ids: local SETCARD_ID_0 = 0x1c1 --Argostars
  
lua: local SETCARD_ID_0 = 0x1c1 --Argostars
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--battle indestructable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(s.indfilter)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  	--spsummon from szone
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_RECOVER)
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCode(EVENT_FREE_CHAIN)
  	e3:SetCountLimit(1)
  	e3:SetHintTiming(0, TIMING_END_PHASE)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  	--set
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetType(EFFECT_TYPE_QUICK_O)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCode(EVENT_FREE_CHAIN)
  	e4:SetCountLimit(1)
  	e4:SetHintTiming(0, TIMING_MAIN_END)
  	e4:SetCondition(s.setcon)
  	e4:SetTarget(s.settg)
  	e4:SetOperation(s.setop)
  	c:RegisterEffect(e4)
  end
  function s.indfilter(e, c)
  	return c:IsRace(RACE_WARRIOR)
  end
  function s.cfilter(c)
  	return c:IsFaceupEx() and c:IsAllTypes(TYPE_TRAP + TYPE_CONTINUOUS)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and c:GetFlagEffect(id) == 0
  			and Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPES_EFFECT_TRAP_MONSTER, 1800, 1800, 4, RACE_WARRIOR, ATTRIBUTE_LIGHT)
  	end
  	c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD - RESET_LEAVE - RESET_TURN_SET + RESET_PHASE + PHASE_END, 0, 1)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPES_EFFECT_TRAP_MONSTER, 1800, 1800, 4, RACE_WARRIOR, ATTRIBUTE_LIGHT) then
  		return
  	end
  	c:AddMonsterAttribute(TYPE_EFFECT + TYPE_TRAP)
  	if Duel.SpecialSummon(c, SUMMON_VALUE_SELF, tp, tp, true, false, POS_FACEUP) ~= 0 and Duel.IsExistingMatchingCard(s.cfilter2, tp, LOCATION_REMOVED, 0, 1, nil) then
  		Duel.BreakEffect()
  		Duel.Recover(tp, 500, REASON_EFFECT)
  	end
  end
  function s.cfilter2(c)
  	return c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and c:IsSetCard(SETCARD_ID_0)
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return not c:IsStatus(STATUS_BATTLE_DESTROYED) and c:GetSummonType() == SUMMON_TYPE_SPECIAL + SUMMON_VALUE_SELF
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and e:GetHandler():IsCanBePlacedOnField()
  	end
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
  		return
  	end
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.MoveToField(c, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
  	end
  end
  
  
source_text: Argostars
  While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP.
  ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.
target_text: -- Argostars
  local SETCARD_ID_0 = 0x1c1 --Argostars
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	c:RegisterEffect(e1)
  	--battle indestructable
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_FIELD)
  	e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
  	e2:SetRange(LOCATION_SZONE)
  	e2:SetTargetRange(LOCATION_MZONE, 0)
  	e2:SetTarget(s.indfilter)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  	--spsummon from szone
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_SPECIAL_SUMMON + CATEGORY_RECOVER)
  	e3:SetType(EFFECT_TYPE_QUICK_O)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetCode(EVENT_FREE_CHAIN)
  	e3:SetCountLimit(1)
  	e3:SetHintTiming(0, TIMING_END_PHASE)
  	e3:SetCondition(s.spcon)
  	e3:SetTarget(s.sptg)
  	e3:SetOperation(s.spop)
  	c:RegisterEffect(e3)
  	--set
  	local e4 = Effect.CreateEffect(c)
  	e4:SetDescription(aux.Stringid(id, 1))
  	e4:SetType(EFFECT_TYPE_QUICK_O)
  	e4:SetRange(LOCATION_MZONE)
  	e4:SetCode(EVENT_FREE_CHAIN)
  	e4:SetCountLimit(1)
  	e4:SetHintTiming(0, TIMING_MAIN_END)
  	e4:SetCondition(s.setcon)
  	e4:SetTarget(s.settg)
  	e4:SetOperation(s.setop)
  	c:RegisterEffect(e4)
  end
  function s.indfilter(e, c)
  	return c:IsRace(RACE_WARRIOR)
  end
  function s.cfilter(c)
  	return c:IsFaceupEx() and c:IsAllTypes(TYPE_TRAP + TYPE_CONTINUOUS)
  end
  function s.spcon(e, tp, eg, ep, ev, re, r, rp)
  	return Duel.IsExistingMatchingCard(s.cfilter, tp, LOCATION_MZONE, 0, 1, nil)
  end
  function s.sptg(e, tp, eg, ep, ev, re, r, rp, chk)
  	local c = e:GetHandler()
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
  			and c:GetFlagEffect(id) == 0
  			and Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPES_EFFECT_TRAP_MONSTER, 1800, 1800, 4, RACE_WARRIOR, ATTRIBUTE_LIGHT)
  	end
  	c:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD - RESET_LEAVE - RESET_TURN_SET + RESET_PHASE + PHASE_END, 0, 1)
  	Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, e:GetHandler(), 1, 0, 0)
  end
  function s.spop(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	if not Duel.IsPlayerCanSpecialSummonMonster(tp, id, SETCARD_ID_0, TYPES_EFFECT_TRAP_MONSTER, 1800, 1800, 4, RACE_WARRIOR, ATTRIBUTE_LIGHT) then
  		return
  	end
  	c:AddMonsterAttribute(TYPE_EFFECT + TYPE_TRAP)
  	if Duel.SpecialSummon(c, SUMMON_VALUE_SELF, tp, tp, true, false, POS_FACEUP) ~= 0 and Duel.IsExistingMatchingCard(s.cfilter2, tp, LOCATION_REMOVED, 0, 1, nil) then
  		Duel.BreakEffect()
  		Duel.Recover(tp, 500, REASON_EFFECT)
  	end
  end
  function s.cfilter2(c)
  	return c:IsFaceupEx() and c:IsType(TYPE_MONSTER) and c:IsSetCard(SETCARD_ID_0)
  end
  function s.setcon(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	return not c:IsStatus(STATUS_BATTLE_DESTROYED) and c:GetSummonType() == SUMMON_TYPE_SPECIAL + SUMMON_VALUE_SELF
  end
  function s.settg(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return Duel.GetLocationCount(tp, LOCATION_SZONE) > 0 and e:GetHandler():IsCanBePlacedOnField()
  	end
  end
  function s.setop(e, tp, eg, ep, ev, re, r, rp)
  	if Duel.GetLocationCount(tp, LOCATION_SZONE) <= 0 then
  		return
  	end
  	local c = e:GetHandler()
  	if c:IsRelateToEffect(e) then
  		Duel.MoveToField(c, tp, tp, LOCATION_SZONE, POS_FACEUP, true)
  	end
  end
  
  