name: Rainbow
card_text: If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.
lua: local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--Equip limit
  	local e2 = Effect.CreateEffect(c)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_EQUIP_LIMIT)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  	--disable
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e3:SetCode(EVENT_BE_BATTLE_TARGET)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e3:SetCondition(s.discon1)
  	e3:SetOperation(s.disop1)
  	c:RegisterEffect(e3)
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD)
  	e4:SetCode(EFFECT_DISABLE)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetTargetRange(0, LOCATION_MZONE)
  	e4:SetTarget(s.distg)
  	c:RegisterEffect(e4)
  	local e5 = e4:Clone()
  	e5:SetCode(EFFECT_DISABLE_EFFECT)
  	c:RegisterEffect(e5)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, e:GetHandler(), tc)
  	end
  end
  function s.discon1(e, tp, eg, ep, ev, re, r, rp)
  	local ec = e:GetHandler():GetEquipTarget()
  	return ec and (ec == Duel.GetAttacker() or ec == Duel.GetAttackTarget()) and ec:GetBattleTarget()
  end
  function s.disop1(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = c:GetEquipTarget():GetBattleTarget()
  	tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_BATTLE, 0, 1)
  	Duel.AdjustInstantly(c)
  end
  function s.distg(e, c)
  	return c:GetFlagEffect(id) ~= 0
  end
  
  
source_text: Rainbow
  If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.
target_text: -- Rainbow
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--Equip limit
  	local e2 = Effect.CreateEffect(c)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_EQUIP_LIMIT)
  	e2:SetValue(1)
  	c:RegisterEffect(e2)
  	--disable
  	local e3 = Effect.CreateEffect(c)
  	e3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e3:SetCode(EVENT_BE_BATTLE_TARGET)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e3:SetCondition(s.discon1)
  	e3:SetOperation(s.disop1)
  	c:RegisterEffect(e3)
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD)
  	e4:SetCode(EFFECT_DISABLE)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetTargetRange(0, LOCATION_MZONE)
  	e4:SetTarget(s.distg)
  	c:RegisterEffect(e4)
  	local e5 = e4:Clone()
  	e5:SetCode(EFFECT_DISABLE_EFFECT)
  	c:RegisterEffect(e5)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup()
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, Card.IsFaceup, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, e:GetHandler(), tc)
  	end
  end
  function s.discon1(e, tp, eg, ep, ev, re, r, rp)
  	local ec = e:GetHandler():GetEquipTarget()
  	return ec and (ec == Duel.GetAttacker() or ec == Duel.GetAttackTarget()) and ec:GetBattleTarget()
  end
  function s.disop1(e, tp, eg, ep, ev, re, r, rp)
  	local c = e:GetHandler()
  	local tc = c:GetEquipTarget():GetBattleTarget()
  	tc:RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD + RESET_PHASE + PHASE_BATTLE, 0, 1)
  	Duel.AdjustInstantly(c)
  end
  function s.distg(e, c)
  	return c:GetFlagEffect(id) ~= 0
  end
  
  