name: Vanquish
card_text: Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed.
  ● 1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand.
  ● 2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects.
  ● 3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field.
  You can only activate 1 "Vanquish Soul Snow Devil" per turn.
external_ids: local CARD_ID_0 = 9091064 --Vanquish Soul Jiaolong
  local SETCARD_ID_0 = 0x195 --Vanquish
  
lua: local CARD_ID_0 = 9091064 --Vanquish Soul Jiaolong
  local SETCARD_ID_0 = 0x195 --Vanquish
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DAMAGE + CATEGORY_SPECIAL_SUMMON + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsAttribute(ATTRIBUTE_DARK + ATTRIBUTE_EARTH + ATTRIBUTE_FIRE) and not c:IsPublic()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(s.cfilter, tp, LOCATION_HAND, 0, nil)
  	if chk == 0 then
  		return #g > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
  	local sg = g:SelectSubGroup(tp, aux.dabcheck, false, 1, 3)
  	Duel.ConfirmCards(1 - tp, sg)
  	Duel.RaiseEvent(sg, EVENT_CUSTOM + CARD_ID_0, e, REASON_COST, tp, tp, 0)
  	Duel.ShuffleHand(tp)
  	e:SetLabel(#sg)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:IsCostChecked()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 400)
  end
  function s.sfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local ct = e:GetLabel()
  	if ct > 0 and Duel.Damage(1 - tp, 400, REASON_EFFECT) > 0 and Duel.GetLP(1 - tp) > 0 then
  		local g = Duel.GetMatchingGroup(s.sfilter, tp, LOCATION_HAND, 0, nil, e, tp)
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and #g > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  			local sg = g:Select(tp, 1, 1, nil)
  			Duel.BreakEffect()
  			Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  	if ct > 1 then
  		Duel.BreakEffect()
  		Duel.Damage(1 - tp, 600, REASON_EFFECT)
  		if Duel.GetLP(1 - tp) > 0 then
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_FIELD)
  			e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  			e1:SetTargetRange(LOCATION_MZONE, 0)
  			e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  			e1:SetReset(RESET_PHASE + PHASE_END)
  			e1:SetValue(1)
  			Duel.RegisterEffect(e1, tp)
  		end
  	end
  	if ct > 2 then
  		Duel.BreakEffect()
  		if Duel.Damage(1 - tp, 800, REASON_EFFECT) > 0 and Duel.GetLP(1 - tp) > 0 then
  			local g = Duel.GetFieldGroup(tp, LOCATION_MZONE, LOCATION_MZONE)
  			if #g > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  				Duel.BreakEffect()
  				Duel.Destroy(g, REASON_EFFECT)
  			end
  		end
  	end
  end
  
  
source_text: Vanquish
  Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed.
  ● 1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand.
  ● 2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects.
  ● 3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field.
  You can only activate 1 "Vanquish Soul Snow Devil" per turn.
target_text: -- Vanquish
  local CARD_ID_0 = 9091064 --Vanquish Soul Jiaolong
  local SETCARD_ID_0 = 0x195 --Vanquish
  local s, id, o = GetID()
  function s.initial_effect(c)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetDescription(aux.Stringid(id, 0))
  	e1:SetCategory(CATEGORY_DAMAGE + CATEGORY_SPECIAL_SUMMON + CATEGORY_DESTROY)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
  	e1:SetCountLimit(1, id + EFFECT_COUNT_CODE_OATH)
  	e1:SetCost(s.cost)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.activate)
  	c:RegisterEffect(e1)
  end
  function s.cfilter(c)
  	return c:IsAttribute(ATTRIBUTE_DARK + ATTRIBUTE_EARTH + ATTRIBUTE_FIRE) and not c:IsPublic()
  end
  function s.cost(e, tp, eg, ep, ev, re, r, rp, chk)
  	local g = Duel.GetMatchingGroup(s.cfilter, tp, LOCATION_HAND, 0, nil)
  	if chk == 0 then
  		return #g > 0
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_CONFIRM)
  	local sg = g:SelectSubGroup(tp, aux.dabcheck, false, 1, 3)
  	Duel.ConfirmCards(1 - tp, sg)
  	Duel.RaiseEvent(sg, EVENT_CUSTOM + CARD_ID_0, e, REASON_COST, tp, tp, 0)
  	Duel.ShuffleHand(tp)
  	e:SetLabel(#sg)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return e:IsCostChecked()
  	end
  	Duel.SetOperationInfo(0, CATEGORY_DAMAGE, nil, 0, 1 - tp, 400)
  end
  function s.sfilter(c, e, tp)
  	return c:IsSetCard(SETCARD_ID_0) and c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
  end
  function s.activate(e, tp, eg, ep, ev, re, r, rp)
  	local ct = e:GetLabel()
  	if ct > 0 and Duel.Damage(1 - tp, 400, REASON_EFFECT) > 0 and Duel.GetLP(1 - tp) > 0 then
  		local g = Duel.GetMatchingGroup(s.sfilter, tp, LOCATION_HAND, 0, nil, e, tp)
  		if Duel.GetLocationCount(tp, LOCATION_MZONE) > 0 and #g > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 1)) then
  			Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
  			local sg = g:Select(tp, 1, 1, nil)
  			Duel.BreakEffect()
  			Duel.SpecialSummon(sg, 0, tp, tp, false, false, POS_FACEUP)
  		end
  	end
  	if ct > 1 then
  		Duel.BreakEffect()
  		Duel.Damage(1 - tp, 600, REASON_EFFECT)
  		if Duel.GetLP(1 - tp) > 0 then
  			local e1 = Effect.CreateEffect(e:GetHandler())
  			e1:SetType(EFFECT_TYPE_FIELD)
  			e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
  			e1:SetTargetRange(LOCATION_MZONE, 0)
  			e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard, SETCARD_ID_0))
  			e1:SetReset(RESET_PHASE + PHASE_END)
  			e1:SetValue(1)
  			Duel.RegisterEffect(e1, tp)
  		end
  	end
  	if ct > 2 then
  		Duel.BreakEffect()
  		if Duel.Damage(1 - tp, 800, REASON_EFFECT) > 0 and Duel.GetLP(1 - tp) > 0 then
  			local g = Duel.GetFieldGroup(tp, LOCATION_MZONE, LOCATION_MZONE)
  			if #g > 0 and Duel.SelectYesNo(tp, aux.Stringid(id, 2)) then
  				Duel.BreakEffect()
  				Duel.Destroy(g, REASON_EFFECT)
  			end
  		end
  	end
  end
  
  