name: Spark
card_text: Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
external_ids: local CARD_ID_0 = 20721928 --Elemental HERO Sparkman
  local SETCARD_ID_0 = 0x3008 --Elemental
  
lua: local CARD_ID_0 = 20721928 --Elemental HERO Sparkman
  local SETCARD_ID_0 = 0x3008 --Elemental
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddSetNameMonsterList(c, SETCARD_ID_0)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--Equip limit
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_EQUIP_LIMIT)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetValue(s.eqlimit)
  	c:RegisterEffect(e2)
  	--pos
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_POSITION)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCost(s.poscost)
  	e3:SetTarget(s.postg)
  	e3:SetOperation(s.posop)
  	c:RegisterEffect(e3)
  	--self destroy
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e4:SetCode(EVENT_CHAIN_SOLVED)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetOperation(s.sdesop)
  	c:RegisterEffect(e4)
  end
  function s.eqlimit(e, c)
  	return c:IsCode(CARD_ID_0)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsCode(CARD_ID_0)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, e:GetHandler(), tc)
  	end
  end
  function s.poscost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 0)
  end
  function s.posfilter(c)
  	return c:IsFaceup() and c:IsCanChangePosition()
  end
  function s.postg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.posfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_POSCHANGE)
  	local g = Duel.SelectTarget(tp, s.posfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, 1, 0, 0)
  end
  function s.posop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.ChangePosition(tc, POS_FACEUP_DEFENSE, 0, POS_FACEUP_ATTACK, 0)
  	end
  end
  function s.sdesop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():GetFlagEffect(id) == 3 then
  		Duel.Destroy(e:GetHandler(), REASON_RULE)
  	end
  end
  
  
source_text: Spark
  Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
target_text: -- Spark
  local CARD_ID_0 = 20721928 --Elemental HERO Sparkman
  local SETCARD_ID_0 = 0x3008 --Elemental
  local s, id, o = GetID()
  function s.initial_effect(c)
  	aux.AddSetNameMonsterList(c, SETCARD_ID_0)
  	--Activate
  	local e1 = Effect.CreateEffect(c)
  	e1:SetCategory(CATEGORY_EQUIP)
  	e1:SetType(EFFECT_TYPE_ACTIVATE)
  	e1:SetCode(EVENT_FREE_CHAIN)
  	e1:SetProperty(EFFECT_FLAG_CARD_TARGET + EFFECT_FLAG_CONTINUOUS_TARGET)
  	e1:SetTarget(s.target)
  	e1:SetOperation(s.operation)
  	c:RegisterEffect(e1)
  	--Equip limit
  	local e2 = Effect.CreateEffect(c)
  	e2:SetType(EFFECT_TYPE_SINGLE)
  	e2:SetCode(EFFECT_EQUIP_LIMIT)
  	e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e2:SetValue(s.eqlimit)
  	c:RegisterEffect(e2)
  	--pos
  	local e3 = Effect.CreateEffect(c)
  	e3:SetDescription(aux.Stringid(id, 0))
  	e3:SetCategory(CATEGORY_POSITION)
  	e3:SetType(EFFECT_TYPE_IGNITION)
  	e3:SetRange(LOCATION_SZONE)
  	e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
  	e3:SetCost(s.poscost)
  	e3:SetTarget(s.postg)
  	e3:SetOperation(s.posop)
  	c:RegisterEffect(e3)
  	--self destroy
  	local e4 = Effect.CreateEffect(c)
  	e4:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
  	e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  	e4:SetCode(EVENT_CHAIN_SOLVED)
  	e4:SetRange(LOCATION_SZONE)
  	e4:SetOperation(s.sdesop)
  	c:RegisterEffect(e4)
  end
  function s.eqlimit(e, c)
  	return c:IsCode(CARD_ID_0)
  end
  function s.filter(c)
  	return c:IsFaceup() and c:IsCode(CARD_ID_0)
  end
  function s.target(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_EQUIP)
  	Duel.SelectTarget(tp, s.filter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_EQUIP, e:GetHandler(), 1, 0, 0)
  end
  function s.operation(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.Equip(tp, e:GetHandler(), tc)
  	end
  end
  function s.poscost(e, tp, eg, ep, ev, re, r, rp, chk)
  	if chk == 0 then
  		return true
  	end
  	e:GetHandler():RegisterFlagEffect(id, RESET_EVENT + RESETS_STANDARD, 0, 0)
  end
  function s.posfilter(c)
  	return c:IsFaceup() and c:IsCanChangePosition()
  end
  function s.postg(e, tp, eg, ep, ev, re, r, rp, chk, chkc)
  	if chkc then
  		return chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc)
  	end
  	if chk == 0 then
  		return Duel.IsExistingTarget(s.posfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, nil)
  	end
  	Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_POSCHANGE)
  	local g = Duel.SelectTarget(tp, s.posfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, nil)
  	Duel.SetOperationInfo(0, CATEGORY_POSITION, g, 1, 0, 0)
  end
  function s.posop(e, tp, eg, ep, ev, re, r, rp)
  	local tc = Duel.GetFirstTarget()
  	if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
  		Duel.ChangePosition(tc, POS_FACEUP_DEFENSE, 0, POS_FACEUP_ATTACK, 0)
  	end
  end
  function s.sdesop(e, tp, eg, ep, ev, re, r, rp)
  	if e:GetHandler():GetFlagEffect(id) == 3 then
  		Duel.Destroy(e:GetHandler(), REASON_RULE)
  	end
  end
  
  