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Apr 20

Why Reasoning Fails to Plan: A Planning-Centric Analysis of Long-Horizon Decision Making in LLM Agents

Large language model (LLM)-based agents exhibit strong step-by-step reasoning capabilities over short horizons, yet often fail to sustain coherent behavior over long planning horizons. We argue that this failure reflects a fundamental mismatch: step-wise reasoning induces a form of step-wise greedy policy that is adequate for short horizons but fails in long-horizon planning, where early actions must account for delayed consequences. From this planning-centric perspective, we study LLM-based agents in deterministic, fully structured environments with explicit state transitions and evaluation signals. Our analysis reveals a core failure mode of reasoning-based policies: locally optimal choices induced by step-wise scoring lead to early myopic commitments that are systematically amplified over time and difficult to recover from. We introduce FLARE (Future-aware Lookahead with Reward Estimation) as a minimal instantiation of future-aware planning to enforce explicit lookahead, value propagation, and limited commitment in a single model, allowing downstream outcomes to influence early decisions. Across multiple benchmarks, agent frameworks, and LLM backbones, FLARE consistently improves task performance and planning-level behavior, frequently allowing LLaMA-8B with FLARE to outperform GPT-4o with standard step-by-step reasoning. These results establish a clear distinction between reasoning and planning.

  • 11 authors
·
Jan 28

Optimal Horizon-Free Reward-Free Exploration for Linear Mixture MDPs

We study reward-free reinforcement learning (RL) with linear function approximation, where the agent works in two phases: (1) in the exploration phase, the agent interacts with the environment but cannot access the reward; and (2) in the planning phase, the agent is given a reward function and is expected to find a near-optimal policy based on samples collected in the exploration phase. The sample complexities of existing reward-free algorithms have a polynomial dependence on the planning horizon, which makes them intractable for long planning horizon RL problems. In this paper, we propose a new reward-free algorithm for learning linear mixture Markov decision processes (MDPs), where the transition probability can be parameterized as a linear combination of known feature mappings. At the core of our algorithm is uncertainty-weighted value-targeted regression with exploration-driven pseudo-reward and a high-order moment estimator for the aleatoric and epistemic uncertainties. When the total reward is bounded by 1, we show that our algorithm only needs to explore tilde O( d^2varepsilon^{-2}) episodes to find an varepsilon-optimal policy, where d is the dimension of the feature mapping. The sample complexity of our algorithm only has a polylogarithmic dependence on the planning horizon and therefore is ``horizon-free''. In addition, we provide an Omega(d^2varepsilon^{-2}) sample complexity lower bound, which matches the sample complexity of our algorithm up to logarithmic factors, suggesting that our algorithm is optimal.

  • 3 authors
·
Mar 17, 2023

Horizon-Free and Variance-Dependent Reinforcement Learning for Latent Markov Decision Processes

We study regret minimization for reinforcement learning (RL) in Latent Markov Decision Processes (LMDPs) with context in hindsight. We design a novel model-based algorithmic framework which can be instantiated with both a model-optimistic and a value-optimistic solver. We prove an O(mathsf{Var^star M Gamma S A K}) regret bound where O hides logarithm factors, M is the number of contexts, S is the number of states, A is the number of actions, K is the number of episodes, Gamma le S is the maximum transition degree of any state-action pair, and Var^star is a variance quantity describing the determinism of the LMDP. The regret bound only scales logarithmically with the planning horizon, thus yielding the first (nearly) horizon-free regret bound for LMDP. This is also the first problem-dependent regret bound for LMDP. Key in our proof is an analysis of the total variance of alpha vectors (a generalization of value functions), which is handled with a truncation method. We complement our positive result with a novel Omega(mathsf{Var^star M S A K}) regret lower bound with Gamma = 2, which shows our upper bound minimax optimal when Gamma is a constant for the class of variance-bounded LMDPs. Our lower bound relies on new constructions of hard instances and an argument inspired by the symmetrization technique from theoretical computer science, both of which are technically different from existing lower bound proof for MDPs, and thus can be of independent interest.

  • 3 authors
·
Oct 20, 2022

OdysseyArena: Benchmarking Large Language Models For Long-Horizon, Active and Inductive Interactions

The rapid advancement of Large Language Models (LLMs) has catalyzed the development of autonomous agents capable of navigating complex environments. However, existing evaluations primarily adopt a deductive paradigm, where agents execute tasks based on explicitly provided rules and static goals, often within limited planning horizons. Crucially, this neglects the inductive necessity for agents to discover latent transition laws from experience autonomously, which is the cornerstone for enabling agentic foresight and sustaining strategic coherence. To bridge this gap, we introduce OdysseyArena, which re-centers agent evaluation on long-horizon, active, and inductive interactions. We formalize and instantiate four primitives, translating abstract transition dynamics into concrete interactive environments. Building upon this, we establish OdysseyArena-Lite for standardized benchmarking, providing a set of 120 tasks to measure an agent's inductive efficiency and long-horizon discovery. Pushing further, we introduce OdysseyArena-Challenge to stress-test agent stability across extreme interaction horizons (e.g., > 200 steps). Extensive experiments on 15+ leading LLMs reveal that even frontier models exhibit a deficiency in inductive scenarios, identifying a critical bottleneck in the pursuit of autonomous discovery in complex environments. Our code and data are available at https://github.com/xufangzhi/Odyssey-Arena

  • 19 authors
·
Feb 5 3

Efficient Robotic Policy Learning via Latent Space Backward Planning

Current robotic planning methods often rely on predicting multi-frame images with full pixel details. While this fine-grained approach can serve as a generic world model, it introduces two significant challenges for downstream policy learning: substantial computational costs that hinder real-time deployment, and accumulated inaccuracies that can mislead action extraction. Planning with coarse-grained subgoals partially alleviates efficiency issues. However, their forward planning schemes can still result in off-task predictions due to accumulation errors, leading to misalignment with long-term goals. This raises a critical question: Can robotic planning be both efficient and accurate enough for real-time control in long-horizon, multi-stage tasks? To address this, we propose a Latent Space Backward Planning scheme (LBP), which begins by grounding the task into final latent goals, followed by recursively predicting intermediate subgoals closer to the current state. The grounded final goal enables backward subgoal planning to always remain aware of task completion, facilitating on-task prediction along the entire planning horizon. The subgoal-conditioned policy incorporates a learnable token to summarize the subgoal sequences and determines how each subgoal guides action extraction. Through extensive simulation and real-robot long-horizon experiments, we show that LBP outperforms existing fine-grained and forward planning methods, achieving SOTA performance. Project Page: https://lbp-authors.github.io

  • 9 authors
·
May 11, 2025

An Empirical Study of World Model Quantization

World models learn an internal representation of environment dynamics, enabling agents to simulate and reason about future states within a compact latent space for tasks such as planning, prediction, and inference. However, running world models rely on hevay computational cost and memory footprint, making model quantization essential for efficient deployment. To date, the effects of post-training quantization (PTQ) on world models remain largely unexamined. In this work, we present a systematic empirical study of world model quantization using DINO-WM as a representative case, evaluating diverse PTQ methods under both weight-only and joint weight-activation settings. We conduct extensive experiments on different visual planning tasks across a wide range of bit-widths, quantization granularities, and planning horizons up to 50 iterations. Our results show that quantization effects in world models extend beyond standard accuracy and bit-width trade-offs: group-wise weight quantization can stabilize low-bit rollouts, activation quantization granularity yields inconsistent benefits, and quantization sensitivity is highly asymmetric between encoder and predictor modules. Moreover, aggressive low-bit quantization significantly degrades the alignment between the planning objective and task success, leading to failures that cannot be remedied by additional optimization. These findings reveal distinct quantization-induced failure modes in world model-based planning and provide practical guidance for deploying quantized world models under strict computational constraints. The code will be available at https://github.com/huawei-noah/noah-research/tree/master/QuantWM.

Signal Temporal Logic Neural Predictive Control

Ensuring safety and meeting temporal specifications are critical challenges for long-term robotic tasks. Signal temporal logic (STL) has been widely used to systematically and rigorously specify these requirements. However, traditional methods of finding the control policy under those STL requirements are computationally complex and not scalable to high-dimensional or systems with complex nonlinear dynamics. Reinforcement learning (RL) methods can learn the policy to satisfy the STL specifications via hand-crafted or STL-inspired rewards, but might encounter unexpected behaviors due to ambiguity and sparsity in the reward. In this paper, we propose a method to directly learn a neural network controller to satisfy the requirements specified in STL. Our controller learns to roll out trajectories to maximize the STL robustness score in training. In testing, similar to Model Predictive Control (MPC), the learned controller predicts a trajectory within a planning horizon to ensure the satisfaction of the STL requirement in deployment. A backup policy is designed to ensure safety when our controller fails. Our approach can adapt to various initial conditions and environmental parameters. We conduct experiments on six tasks, where our method with the backup policy outperforms the classical methods (MPC, STL-solver), model-free and model-based RL methods in STL satisfaction rate, especially on tasks with complex STL specifications while being 10X-100X faster than the classical methods.

  • 2 authors
·
Sep 10, 2023

HeroBench: A Benchmark for Long-Horizon Planning and Structured Reasoning in Virtual Worlds

Large language models (LLMs) have shown remarkable capabilities in isolated step-by-step reasoning tasks such as mathematics and programming, but their proficiency in long-horizon planning, where solutions require extended, structured sequences of interdependent actions, remains underexplored. Existing benchmarks typically assess LLMs through abstract or low-dimensional algorithmic tasks, failing to capture the complexity of realistic planning environments. We introduce HeroBench, a novel benchmark designed specifically to evaluate long-horizon planning and structured reasoning within complex RPG-inspired virtual worlds. HeroBench provides a rigorously constructed dataset of tasks covering a wide range of difficulties, a simulated environment to execute and validate agent plans, and detailed analytical tools for evaluating model performance. Tasks challenge models to formulate strategic plans, efficiently gather resources, master necessary skills, craft equipment, and defeat adversaries, reflecting practical scenarios' layered dependencies and constraints. Our extensive evaluation of 25 state-of-the-art LLMs, spanning both open-source and proprietary models, including the GPT-5 family, reveals substantial performance disparities rarely observed in conventional reasoning benchmarks. Detailed error analysis further uncovers specific weaknesses in current models' abilities to generate robust high-level plans and reliably execute structured actions. HeroBench thus not only significantly advances the evaluation of LLM reasoning but also provides a flexible, scalable foundation for future research into advanced, autonomous planning in virtual environments.

  • 6 authors
·
Aug 18, 2025 2

CookBench: A Long-Horizon Embodied Planning Benchmark for Complex Cooking Scenarios

Embodied Planning is dedicated to the goal of creating agents capable of executing long-horizon tasks in complex physical worlds. However, existing embodied planning benchmarks frequently feature short-horizon tasks and coarse-grained action primitives. To address this challenge, we introduce CookBench, a benchmark for long-horizon planning in complex cooking scenarios. By leveraging a high-fidelity simulation environment built upon the powerful Unity game engine, we define frontier AI challenges in a complex, realistic environment. The core task in CookBench is designed as a two-stage process. First, in Intention Recognition, an agent needs to accurately parse a user's complex intent. Second, in Embodied Interaction, the agent should execute the identified cooking goal through a long-horizon, fine-grained sequence of physical actions. Unlike existing embodied planning benchmarks, we refine the action granularity to a spatial level that considers crucial operational information while abstracting away low-level robotic control. Besides, We provide a comprehensive toolset that encapsulates the simulator. Its unified API supports both macro-level operations, such as placing orders and purchasing ingredients, and a rich set of fine-grained embodied actions for physical interaction, enabling researchers to focus on high-level planning and decision-making. Furthermore, we present an in-depth analysis of state-of-the-art, closed-source Large Language Model and Vision-Language Model, revealing their major shortcomings and challenges posed by complex, long-horizon tasks. The full benchmark will be open-sourced to facilitate future research.

  • 8 authors
·
Aug 5, 2025

Structured Preference Optimization for Vision-Language Long-Horizon Task Planning

Existing methods for vision-language task planning excel in short-horizon tasks but often fall short in complex, long-horizon planning within dynamic environments. These challenges primarily arise from the difficulty of effectively training models to produce high-quality reasoning processes for long-horizon tasks. To address this, we propose Structured Preference Optimization (SPO), which aims to enhance reasoning and action selection in long-horizon task planning through structured preference evaluation and optimized training strategies. Specifically, SPO introduces: 1) Preference-Based Scoring and Optimization, which systematically evaluates reasoning chains based on task relevance, visual grounding, and historical consistency; and 2) Curriculum-Guided Training, where the model progressively adapts from simple to complex tasks, improving its generalization ability in long-horizon scenarios and enhancing reasoning robustness. To advance research in vision-language long-horizon task planning, we introduce ExtendaBench, a comprehensive benchmark covering 1,509 tasks across VirtualHome and Habitat 2.0, categorized into ultra-short, short, medium, and long tasks. Experimental results demonstrate that SPO significantly improves reasoning quality and final decision accuracy, outperforming prior methods on long-horizon tasks and underscoring the effectiveness of preference-driven optimization in vision-language task planning. Specifically, SPO achieves a +5.98% GCR and +4.68% SR improvement in VirtualHome and a +3.30% GCR and +2.11% SR improvement in Habitat over the best-performing baselines.

  • 9 authors
·
Feb 28, 2025

Long-Horizon Model-Based Offline Reinforcement Learning Without Conservatism

Popular offline reinforcement learning (RL) methods rely on conservatism, either by penalizing out-of-dataset actions or by restricting rollout horizons. In this work, we question the universality of this principle and instead revisit a complementary one: a Bayesian perspective. Rather than enforcing conservatism, the Bayesian approach tackles epistemic uncertainty in offline data by modeling a posterior distribution over plausible world models and training a history-dependent agent to maximize expected rewards, enabling test-time generalization. We first illustrate, in a bandit setting, that Bayesianism excels on low-quality datasets where conservatism fails. We then scale this principle to realistic tasks and show that long-horizon planning is critical for reducing value overestimation once conservatism is removed. To make this feasible, we introduce key design choices for performing and learning from long-horizon rollouts while controlling compounding errors. These yield our algorithm, NEUBAY, grounded in the neutral Bayesian principle. On D4RL and NeoRL benchmarks, NEUBAY generally matches or surpasses leading conservative algorithms, achieving new state-of-the-art on 7 datasets. Notably, it succeeds with rollout horizons of several hundred steps, contrary to dominant practice. Finally, we characterize datasets by quality and coverage, showing when NEUBAY is preferable to conservative methods. Together, we argue NEUBAY lays the foundation for a new practical direction in offline and model-based RL.

  • 6 authors
·
Dec 3, 2025

A Subgoal-driven Framework for Improving Long-Horizon LLM Agents

Large language model (LLM)-based agents have emerged as powerful autonomous controllers for digital environments, including mobile interfaces, operating systems, and web browsers. Web navigation, for example, requires handling dynamic content and long sequences of actions, making it particularly challenging. Existing LLM-based agents struggle with long-horizon planning in two main ways. During online execution, they often lose track as new information arrives, lacking a clear and adaptive path toward the final goal. This issue is further exacerbated during reinforcement learning (RL) fine-tuning, where sparse and delayed rewards make it difficult for agents to identify which actions lead to success, preventing them from maintaining coherent reasoning over extended tasks. To address these challenges, we propose two contributions. First, we introduce an agent framework that leverages proprietary models for online planning through subgoal decomposition. Second, we present MiRA (Milestoning your Reinforcement Learning Enhanced Agent), an RL training framework that uses dense, milestone-based reward signals. The real-time planning mechanism improves proprietary models such as Gemini by approximately a 10% absolute increase in success rate (SR) on the WebArena-Lite benchmark. Meanwhile, applying MiRA to the open Gemma3-12B model increases its success rate from 6.4% to 43.0%. This performance surpasses proprietary systems such as GPT-4-Turbo (17.6%) and GPT-4o (13.9%), as well as the previous open-model state of the art, WebRL (38.4%). Overall, our findings demonstrate that combining explicit inference-time planning with milestone-based rewards significantly improves an agent's long-horizon capabilities, paving the way for more robust and general-purpose autonomous systems.

deepmind Deepmind
·
Mar 20 2

Towards Long-Horizon Vision-Language Navigation: Platform, Benchmark and Method

Existing Vision-Language Navigation (VLN) methods primarily focus on single-stage navigation, limiting their effectiveness in multi-stage and long-horizon tasks within complex and dynamic environments. To address these limitations, we propose a novel VLN task, named Long-Horizon Vision-Language Navigation (LH-VLN), which emphasizes long-term planning and decision consistency across consecutive subtasks. Furthermore, to support LH-VLN, we develop an automated data generation platform NavGen, which constructs datasets with complex task structures and improves data utility through a bidirectional, multi-granularity generation approach. To accurately evaluate complex tasks, we construct the Long-Horizon Planning and Reasoning in VLN (LHPR-VLN) benchmark consisting of 3,260 tasks with an average of 150 task steps, serving as the first dataset specifically designed for the long-horizon vision-language navigation task. Furthermore, we propose Independent Success Rate (ISR), Conditional Success Rate (CSR), and CSR weight by Ground Truth (CGT) metrics, to provide fine-grained assessments of task completion. To improve model adaptability in complex tasks, we propose a novel Multi-Granularity Dynamic Memory (MGDM) module that integrates short-term memory blurring with long-term memory retrieval to enable flexible navigation in dynamic environments. Our platform, benchmark and method supply LH-VLN with a robust data generation pipeline, comprehensive model evaluation dataset, reasonable metrics, and a novel VLN model, establishing a foundational framework for advancing LH-VLN.

  • 6 authors
·
Dec 12, 2024

RPG: A Repository Planning Graph for Unified and Scalable Codebase Generation

Large language models excel at function- and file-level code generation, yet generating complete repositories from scratch remains a fundamental challenge. This process demands coherent and reliable planning across proposal- and implementation-level stages, while natural language, due to its ambiguity and verbosity, is ill-suited for faithfully representing complex software structures. To address this, we introduce the Repository Planning Graph (RPG), a persistent representation that unifies proposal- and implementation-level planning by encoding capabilities, file structures, data flows, and functions in one graph. RPG replaces ambiguous natural language with an explicit blueprint, enabling long-horizon planning and scalable repository generation. Building on RPG, we develop ZeroRepo, a graph-driven framework for repository generation from scratch. It operates in three stages: proposal-level planning and implementation-level refinement to construct the graph, followed by graph-guided code generation with test validation. To evaluate this setting, we construct RepoCraft, a benchmark of six real-world projects with 1,052 tasks. On RepoCraft, ZeroRepo produces repositories averaging nearly 36K LOC, roughly 3.9times the strongest baseline (Claude Code) and about 64times other baselines. It attains 81.5% functional coverage and a 69.7% pass rate, exceeding Claude Code by 27.3 and 35.8 percentage points, respectively. Further analysis shows that RPG models complex dependencies, enables progressively more sophisticated planning through near-linear scaling, and enhances LLM understanding of repositories, thereby accelerating agent localization.

  • 14 authors
·
Sep 19, 2025 23

LLM+P: Empowering Large Language Models with Optimal Planning Proficiency

Large language models (LLMs) have demonstrated remarkable zero-shot generalization abilities: state-of-the-art chatbots can provide plausible answers to many common questions that arise in daily life. However, so far, LLMs cannot reliably solve long-horizon planning problems. By contrast, classical planners, once a problem is given in a formatted way, can use efficient search algorithms to quickly identify correct, or even optimal, plans. In an effort to get the best of both worlds, this paper introduces LLM+P, the first framework that incorporates the strengths of classical planners into LLMs. LLM+P takes in a natural language description of a planning problem, then returns a correct (or optimal) plan for solving that problem in natural language. LLM+P does so by first converting the language description into a file written in the planning domain definition language (PDDL), then leveraging classical planners to quickly find a solution, and then translating the found solution back into natural language. Along with LLM+P, we define a diverse set of different benchmark problems taken from common planning scenarios. Via a comprehensive set of experiments on these benchmark problems, we find that LLM+P is able to provide optimal solutions for most problems, while LLMs fail to provide even feasible plans for most problems.\footnote{The code and results are publicly available at https://github.com/Cranial-XIX/llm-pddl.git.

  • 7 authors
·
Apr 22, 2023 2

EgoTL: Egocentric Think-Aloud Chains for Long-Horizon Tasks

Large foundation models have made significant advances in embodied intelligence, enabling synthesis and reasoning over egocentric input for household tasks. However, VLM-based auto-labeling is often noisy because the primary data sources lack accurate human action labels, chain-of-thought (CoT), and spatial annotations; these errors are amplified during long-horizon spatial instruction following. These issues stem from insufficient coverage of minute-long, daily household planning tasks and from inaccurate spatial grounding. As a result, VLM reasoning chains and world-model synthesis can hallucinate objects, skip steps, or fail to respect real-world physical attributes. To address these gaps, we introduce EgoTL. EgoTL builds a think-aloud capture pipeline for egocentric data. It uses a say-before-act protocol to record step-by-step goals and spoken reasoning with word-level timestamps, then calibrates physical properties with metric-scale spatial estimators, a memory-bank walkthrough for scene context, and clip-level tags for navigation instructions and detailed manipulation actions. With EgoTL, we are able to benchmark VLMs and World Models on six task dimensions from three layers and long-horizon generation over minute-long sequences across over 100 daily household tasks. We find that foundation models still fall short as egocentric assistants or open-world simulators. Finally, we finetune foundation models with human CoT aligned with metric labels on the training split of EgoTL, which improves long-horizon planning and reasoning, step-wise reasoning, instruction following, and spatial grounding.

  • 11 authors
·
Apr 9

HiMAC: Hierarchical Macro-Micro Learning for Long-Horizon LLM Agents

Large language model (LLM) agents have recently demonstrated strong capabilities in interactive decision-making, yet they remain fundamentally limited in long-horizon tasks that require structured planning and reliable execution. Existing approaches predominantly rely on flat autoregressive policies, where high-level reasoning and low-level actions are generated within a single token sequence, leading to inefficient exploration and severe error propagation over extended trajectories. In this work, we propose HiMAC, a hierarchical agentic RL framework that explicitly decomposes long-horizon decision-making into macro-level planning and micro-level execution. HiMAC models reasoning as a structured blueprint generation process followed by goal-conditioned action execution, enabling robust long-horizon planning within LLM-based agents. To train this hierarchy efficiently, we introduce a critic-free hierarchical policy optimization paradigm that extends group-based reinforcement learning to bi-level structures through hierarchical relative advantage estimation. Furthermore, we propose an iterative co-evolution training strategy that alternates between planner exploration and executor adaptation, mitigating the non-stationarity inherent in hierarchical learning. Extensive experiments on ALFWorld, WebShop, and Sokoban demonstrate that HiMAC consistently outperforms strong prompting and reinforcement learning baselines, achieving state-of-the-art performance and substantially improved sample efficiency across both text-based and visually grounded environments. Our results show that introducing structured hierarchy, rather than increasing model scale alone, is a key factor for enabling robust long-horizon agentic intelligence.

  • 5 authors
·
Mar 1

EnterpriseOps-Gym: Environments and Evaluations for Stateful Agentic Planning and Tool Use in Enterprise Settings

Large language models are shifting from passive information providers to active agents intended for complex workflows. However, their deployment as reliable AI workers in enterprise is stalled by benchmarks that fail to capture the intricacies of professional environments, specifically, the need for long-horizon planning amidst persistent state changes and strict access protocols. In this work, we introduce EnterpriseOps-Gym, a benchmark designed to evaluate agentic planning in realistic enterprise settings. Specifically, EnterpriseOps-Gym features a containerized sandbox with 164 database tables and 512 functional tools to mimic real-world search friction. Within this environment, agents are evaluated on 1,150 expert-curated tasks across eight mission-critical verticals (including Customer Service, HR, and IT). Our evaluation of 14 frontier models reveals critical limitations in state-of-the-art models: the top-performing Claude Opus 4.5 achieves only 37.4% success. Further analysis shows that providing oracle human plans improves performance by 14-35 percentage points, pinpointing strategic reasoning as the primary bottleneck. Additionally, agents frequently fail to refuse infeasible tasks (best model achieves 53.9%), leading to unintended and potentially harmful side effects. Our findings underscore that current agents are not yet ready for autonomous enterprise deployment. More broadly, EnterpriseOps-Gym provides a concrete testbed to advance the robustness of agentic planning in professional workflows.

ServiceNow-AI ServiceNow-AI
·
Mar 13 4

LongCLI-Bench: A Preliminary Benchmark and Study for Long-horizon Agentic Programming in Command-Line Interfaces

Recent advances in AI-assisted programming have empowered agents to execute complex workflows via command-line interfaces, however, existing benchmarks are limited by short task horizons, data contamination from GitHub scraping, and a lack of fine-grained evaluation metrics, fail to rigorously evaluate the long-horizon planning and execution capabilities essential for realistic software engineering. To address these gaps, we introduce LongCLI-Bench, a comprehensive benchmark designed to evaluate agentic capabilities across long-horizon, realistic tasks. We curated 20 high-quality, long-horizon tasks from over 1,000 computer science assignments and real-world workflows, covering four engineering categories: from scratch, feature addition, bug fixing, and refactoring. We propose a dual-set testing protocol for LongCLI-Bench, which measures requirement fulfillment (fail-to-pass) and regression avoidance (pass-to-pass), and incorporates step-level scoring to pinpoint execution failures. Extensive experiments reveal that even state-of-the-art agents achieve pass rates below 20% in LongCLI-Bench. Step-level analysis further indicates that the majority of tasks stall at less than 30% completion, highlighting that critical failures often occur in the early stages. Although self-correction offers marginal gains, human-agent collaboration through plan injection and interactive guidance yields significantly higher improvements. These results highlight that future research must emphasize the development of synergistic human-agent workflows alongside advances in agents' planning and execution capabilities to overcome key challenges in long-horizon task performance.

  • 19 authors
·
Feb 15 3

Scaling Up Natural Language Understanding for Multi-Robots Through the Lens of Hierarchy

Long-horizon planning is hindered by challenges such as uncertainty accumulation, computational complexity, delayed rewards and incomplete information. This work proposes an approach to exploit the task hierarchy from human instructions to facilitate multi-robot planning. Using Large Language Models (LLMs), we propose a two-step approach to translate multi-sentence instructions into a structured language, Hierarchical Linear Temporal Logic (LTL), which serves as a formal representation for planning. Initially, LLMs transform the instructions into a hierarchical representation defined as Hierarchical Task Tree, capturing the logical and temporal relations among tasks. Following this, a domain-specific fine-tuning of LLM translates sub-tasks of each task into flat LTL formulas, aggregating them to form hierarchical LTL specifications. These specifications are then leveraged for planning using off-the-shelf planners. Our framework not only bridges the gap between instructions and algorithmic planning but also showcases the potential of LLMs in harnessing hierarchical reasoning to automate multi-robot task planning. Through evaluations in both simulation and real-world experiments involving human participants, we demonstrate that our method can handle more complex instructions compared to existing methods. The results indicate that our approach achieves higher success rates and lower costs in multi-robot task allocation and plan generation. Demos videos are available at https://youtu.be/7WOrDKxIMIs .

  • 6 authors
·
Aug 15, 2024

ProAct: Agentic Lookahead in Interactive Environments

Existing Large Language Model (LLM) agents struggle in interactive environments requiring long-horizon planning, primarily due to compounding errors when simulating future states. To address this, we propose ProAct, a framework that enables agents to internalize accurate lookahead reasoning through a two-stage training paradigm. First, we introduce Grounded LookAhead Distillation (GLAD), where the agent undergoes supervised fine-tuning on trajectories derived from environment-based search. By compressing complex search trees into concise, causal reasoning chains, the agent learns the logic of foresight without the computational overhead of inference-time search. Second, to further refine decision accuracy, we propose the Monte-Carlo Critic (MC-Critic), a plug-and-play auxiliary value estimator designed to enhance policy-gradient algorithms like PPO and GRPO. By leveraging lightweight environment rollouts to calibrate value estimates, MC-Critic provides a low-variance signal that facilitates stable policy optimization without relying on expensive model-based value approximation. Experiments on both stochastic (e.g., 2048) and deterministic (e.g., Sokoban) environments demonstrate that ProAct significantly improves planning accuracy. Notably, a 4B parameter model trained with ProAct outperforms all open-source baselines and rivals state-of-the-art closed-source models, while demonstrating robust generalization to unseen environments. The codes and models are available at https://github.com/GreatX3/ProAct

S1-NexusAgent: a Self-Evolving Agent Framework for Multidisciplinary Scientific Research

Modern scientific research relies on large-scale data, complex workflows, and specialized tools, which existing LLMs and tool-based agents struggle to handle due to limitations in long-horizon planning, robust goal maintenance, and continual learning from execution. To address these issues, in this work, we propose S1-NexusAgent, a self-evolving agent framework designed for multidisciplinary scientific research. S1-NexusAgent adopts a hierarchical Plan-and-CodeAct execution paradigm, decoupling global scientific planning from subtask-level tool execution through a dual-loop architecture, thereby enabling stable modeling of complex research workflows. The system natively supports the Model Context Protocol (MCP), integrates up to thousands of cross-disciplinary scientific tools, and achieves efficient orchestration of heterogeneous research tools via intention-aware dynamic tool retrieval and hot-plug mechanisms. To address long-context and large-scale data challenges in scientific settings, S1-NexusAgent introduces object-reference-based sparse context management, which enables sub-task context isolation and intermediate result compression. Building on this, a Critic Agent automatically evaluates complete execution trajectories and distills high-quality research paths into reusable Scientific Skills, forming a closed loop for continuous self-evolution, which is valuable for sustainable and long-horizon scientific research. Experiments on authoritative scientific benchmarks involving long-horizon planning and complex specialized tool orchestration, including biomini-eval (biology), ChemBench (chemistry), and MatSciBench (material science), demonstrate that S1-NexusAgent achieves state-of-the-art performance, validating its effectiveness and generalization capability in complex scientific tasks.

  • 1 authors
·
Feb 1

RoboOS: A Hierarchical Embodied Framework for Cross-Embodiment and Multi-Agent Collaboration

The dawn of embodied intelligence has ushered in an unprecedented imperative for resilient, cognition-enabled multi-agent collaboration across next-generation ecosystems, revolutionizing paradigms in autonomous manufacturing, adaptive service robotics, and cyber-physical production architectures. However, current robotic systems face significant limitations, such as limited cross-embodiment adaptability, inefficient task scheduling, and insufficient dynamic error correction. While End-to-end VLA models demonstrate inadequate long-horizon planning and task generalization, hierarchical VLA models suffer from a lack of cross-embodiment and multi-agent coordination capabilities. To address these challenges, we introduce RoboOS, the first open-source embodied system built on a Brain-Cerebellum hierarchical architecture, enabling a paradigm shift from single-agent to multi-agent intelligence. Specifically, RoboOS consists of three key components: (1) Embodied Brain Model (RoboBrain), a MLLM designed for global perception and high-level decision-making; (2) Cerebellum Skill Library, a modular, plug-and-play toolkit that facilitates seamless execution of multiple skills; and (3) Real-Time Shared Memory, a spatiotemporal synchronization mechanism for coordinating multi-agent states. By integrating hierarchical information flow, RoboOS bridges Embodied Brain and Cerebellum Skill Library, facilitating robust planning, scheduling, and error correction for long-horizon tasks, while ensuring efficient multi-agent collaboration through Real-Time Shared Memory. Furthermore, we enhance edge-cloud communication and cloud-based distributed inference to facilitate high-frequency interactions and enable scalable deployment. Extensive real-world experiments across various scenarios, demonstrate RoboOS's versatility in supporting heterogeneous embodiments. Project website: https://github.com/FlagOpen/RoboOS

  • 8 authors
·
May 6, 2025

SlowFast-VGen: Slow-Fast Learning for Action-Driven Long Video Generation

Human beings are endowed with a complementary learning system, which bridges the slow learning of general world dynamics with fast storage of episodic memory from a new experience. Previous video generation models, however, primarily focus on slow learning by pre-training on vast amounts of data, overlooking the fast learning phase crucial for episodic memory storage. This oversight leads to inconsistencies across temporally distant frames when generating longer videos, as these frames fall beyond the model's context window. To this end, we introduce SlowFast-VGen, a novel dual-speed learning system for action-driven long video generation. Our approach incorporates a masked conditional video diffusion model for the slow learning of world dynamics, alongside an inference-time fast learning strategy based on a temporal LoRA module. Specifically, the fast learning process updates its temporal LoRA parameters based on local inputs and outputs, thereby efficiently storing episodic memory in its parameters. We further propose a slow-fast learning loop algorithm that seamlessly integrates the inner fast learning loop into the outer slow learning loop, enabling the recall of prior multi-episode experiences for context-aware skill learning. To facilitate the slow learning of an approximate world model, we collect a large-scale dataset of 200k videos with language action annotations, covering a wide range of scenarios. Extensive experiments show that SlowFast-VGen outperforms baselines across various metrics for action-driven video generation, achieving an FVD score of 514 compared to 782, and maintaining consistency in longer videos, with an average of 0.37 scene cuts versus 0.89. The slow-fast learning loop algorithm significantly enhances performances on long-horizon planning tasks as well. Project Website: https://slowfast-vgen.github.io

  • 12 authors
·
Oct 30, 2024 3

Autogenesis: A Self-Evolving Agent Protocol

Recent advances in LLM based agent systems have shown promise in tackling complex, long horizon tasks. However, existing agent protocols (e.g., A2A and MCP) under specify cross entity lifecycle and context management, version tracking, and evolution safe update interfaces, which encourages monolithic compositions and brittle glue code. We introduce \textsc{Autogenesis Protocol (AGP)}, a self evolution protocol that decouples what evolves from how evolution occurs. Its Resource Substrate Protocol Layer (RSPL) models prompts, agents, tools, environments, and memory as protocol registered resourcesUnless otherwise specified, resources refer to instances of the five RSPL entity types: \emph{prompt, agent, tool, environment, memory with agent outputs.} with explicit state, lifecycle, and versioned interfaces. Its Self Evolution Protocol Layer (SEPL) specifies a closed loop operator interface for proposing, assessing, and committing improvements with auditable lineage and rollback. Building on \textsc{AGP}, we present \textsc{Autogenesis System (AGS)}, a self-evolving multi-agent system that dynamically instantiates, retrieves, and refines protocol-registered resources during execution. We evaluate \textsc{AGS} on multiple challenging benchmarks that require long horizon planning and tool use across heterogeneous resources. The results demonstrate consistent improvements over strong baselines, supporting the effectiveness of agent resource management and closed loop self evolution.

  • 1 authors
·
Apr 15

Small Language Models for Agentic Systems: A Survey of Architectures, Capabilities, and Deployment Trade offs

Small language models (SLMs; 1-12B params, sometimes up to 20B) are sufficient and often superior for agentic workloads where the objective is schema- and API-constrained accuracy rather than open-ended generation. We synthesize recent evidence across open and proprietary SLMs (Phi-4-Mini, Qwen-2.5-7B, Gemma-2-9B, Llama-3.2-1B/3B, Ministral-3B/8B, Apple on-device 3B, DeepSeek-R1-Distill) and connect it to modern evaluations (BFCL v3/v4, StableToolBench) and serving stacks (vLLM, SGLang, TensorRT-LLM) paired with guided decoding libraries (XGrammar, Outlines). We formalize SLM-default, LLM-fallback systems with uncertainty-aware routing and verifier cascades, and propose engineering metrics that reflect real production goals: cost per successful task (CPS), schema validity rate, executable call rate, p50/p95 latency, and energy per request. Guided decoding, strict JSON Schema outputs, and validator-first tool execution close much of the capability gap with larger models and often let SLMs match or surpass LLMs on tool use, function calling, and RAG at 10x-100x lower token cost with materially better latency and energy. We provide design patterns for agent stacks that prioritize SLMs: schema-first prompting, type-safe function registries, confidence scoring with verifier rollups, and lightweight adaptation via LoRA/QLoRA. We also delineate limits where fallback remains valuable (open-domain reasoning and some long-horizon planning). The result is a practical blueprint for building fast, inexpensive, and reliable agents that default to SLMs while preserving headroom with targeted LLM assistance. Keywords: small language models, agents, function calling, structured outputs, JSON Schema, guided decoding, LoRA/QLoRA, routing, energy efficiency, edge inference

  • 2 authors
·
Oct 4, 2025

The PokeAgent Challenge: Competitive and Long-Context Learning at Scale

We present the PokeAgent Challenge, a large-scale benchmark for decision-making research built on Pokemon's multi-agent battle system and expansive role-playing game (RPG) environment. Partial observability, game-theoretic reasoning, and long-horizon planning remain open problems for frontier AI, yet few benchmarks stress all three simultaneously under realistic conditions. PokeAgent targets these limitations at scale through two complementary tracks: our Battling Track, which calls for strategic reasoning and generalization under partial observability in competitive Pokemon battles, and our Speedrunning Track, which requires long-horizon planning and sequential decision-making in the Pokemon RPG. Our Battling Track supplies a dataset of 20M+ battle trajectories alongside a suite of heuristic, RL, and LLM-based baselines capable of high-level competitive play. Our Speedrunning Track provides the first standardized evaluation framework for RPG speedrunning, including an open-source multi-agent orchestration system for modular, reproducible comparisons of harness-based LLM approaches. Our NeurIPS 2025 competition validates both the quality of our resources and the research community's interest in Pokemon, with over 100 teams competing across both tracks and winning solutions detailed in our paper. Participant submissions and our baselines reveal considerable gaps between generalist (LLM), specialist (RL), and elite human performance. Analysis against the BenchPress evaluation matrix shows that Pokemon battling is nearly orthogonal to standard LLM benchmarks, measuring capabilities not captured by existing suites and positioning Pokemon as an unsolved benchmark that can drive RL and LLM research forward. We transition to a living benchmark with a live leaderboard for Battling and self-contained evaluation for Speedrunning at https://pokeagentchallenge.com.

ReinFlow: Fine-tuning Flow Matching Policy with Online Reinforcement Learning

We propose ReinFlow, a simple yet effective online reinforcement learning (RL) framework that fine-tunes a family of flow matching policies for continuous robotic control. Derived from rigorous RL theory, ReinFlow injects learnable noise into a flow policy's deterministic path, converting the flow into a discrete-time Markov Process for exact and straightforward likelihood computation. This conversion facilitates exploration and ensures training stability, enabling ReinFlow to fine-tune diverse flow model variants, including Rectified Flow [35] and Shortcut Models [19], particularly at very few or even one denoising step. We benchmark ReinFlow in representative locomotion and manipulation tasks, including long-horizon planning with visual input and sparse reward. The episode reward of Rectified Flow policies obtained an average net growth of 135.36% after fine-tuning in challenging legged locomotion tasks while saving denoising steps and 82.63% of wall time compared to state-of-the-art diffusion RL fine-tuning method DPPO [43]. The success rate of the Shortcut Model policies in state and visual manipulation tasks achieved an average net increase of 40.34% after fine-tuning with ReinFlow at four or even one denoising step, whose performance is comparable to fine-tuned DDIM policies while saving computation time for an average of 23.20%. Project webpage: https://reinflow.github.io/

  • 4 authors
·
May 28, 2025

Wow, wo, val! A Comprehensive Embodied World Model Evaluation Turing Test

As world models gain momentum in Embodied AI, an increasing number of works explore using video foundation models as predictive world models for downstream embodied tasks like 3D prediction or interactive generation. However, before exploring these downstream tasks, video foundation models still have two critical questions unanswered: (1) whether their generative generalization is sufficient to maintain perceptual fidelity in the eyes of human observers, and (2) whether they are robust enough to serve as a universal prior for real-world embodied agents. To provide a standardized framework for answering these questions, we introduce the Embodied Turing Test benchmark: WoW-World-Eval (Wow,wo,val). Building upon 609 robot manipulation data, Wow-wo-val examines five core abilities, including perception, planning, prediction, generalization, and execution. We propose a comprehensive evaluation protocol with 22 metrics to assess the models' generation ability, which achieves a high Pearson Correlation between the overall score and human preference (>0.93) and establishes a reliable foundation for the Human Turing Test. On Wow-wo-val, models achieve only 17.27 on long-horizon planning and at best 68.02 on physical consistency, indicating limited spatiotemporal consistency and physical reasoning. For the Inverse Dynamic Model Turing Test, we first use an IDM to evaluate the video foundation models' execution accuracy in the real world. However, most models collapse to approx 0% success, while WoW maintains a 40.74% success rate. These findings point to a noticeable gap between the generated videos and the real world, highlighting the urgency and necessity of benchmarking World Model in Embodied AI.

  • 21 authors
·
Jan 7

Creative Agents: Empowering Agents with Imagination for Creative Tasks

We study building embodied agents for open-ended creative tasks. While existing methods build instruction-following agents that can perform diverse open-ended tasks, none of them demonstrates creativity -- the ability to give novel and diverse task solutions implicit in the language instructions. This limitation comes from their inability to convert abstract language instructions into concrete task goals in the environment and perform long-horizon planning for such complicated goals. Given the observation that humans perform creative tasks with the help of imagination, we propose a class of solutions for creative agents, where the controller is enhanced with an imaginator that generates detailed imaginations of task outcomes conditioned on language instructions. We introduce several approaches to implementing the components of creative agents. We implement the imaginator with either a large language model for textual imagination or a diffusion model for visual imagination. The controller can either be a behavior-cloning policy learned from data or a pre-trained foundation model generating executable codes in the environment. We benchmark creative tasks with the challenging open-world game Minecraft, where the agents are asked to create diverse buildings given free-form language instructions. In addition, we propose novel evaluation metrics for open-ended creative tasks utilizing GPT-4V, which holds many advantages over existing metrics. We perform a detailed experimental analysis of creative agents, showing that creative agents are the first AI agents accomplishing diverse building creation in the survival mode of Minecraft. Our benchmark and models are open-source for future research on creative agents (https://github.com/PKU-RL/Creative-Agents).

  • 5 authors
·
Dec 5, 2023

GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents

Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we introduce GameWorld, a benchmark designed for standardized and verifiable evaluation of MLLMs as generalist game agents in browser environments. Two game agent interfaces are studied: (i) computer-use agents that directly emit keyboard and mouse controls, and (ii) generalist multimodal agents that act in a semantic action space via deterministic Semantic Action Parsing. GameWorld contains 34 diverse games and 170 tasks, each paired with state-verifiable metrics for outcome-based evaluation. The results across 18 model-interface pairs suggest that even the best performing agent is far from achieving human capabilities on video games. Extensive experiments of repeated full-benchmark reruns demonstrate the robustness of the benchmark, while further studies on real-time interaction, context-memory sensitivity, and action validity expose more challenges ahead for game agents. Together, by offering a standardized, verifiable, and reproducible evaluation framework, GameWorld lays a robust foundation for advancing research on multimodal game agents and beyond. The project page is at https://gameworld-bench.github.io.

PhysBrain: Human Egocentric Data as a Bridge from Vision Language Models to Physical Intelligence

Robotic generalization relies on physical intelligence: the ability to reason about state changes, contact-rich interactions, and long-horizon planning under egocentric perception and action. However, most VLMs are trained primarily on third-person data, creating a fundamental viewpoint mismatch for humanoid robots. Scaling robot egocentric data collection remains impractical due to high cost and limited diversity, whereas large-scale human egocentric videos offer a scalable alternative that naturally capture rich interaction context and causal structure. The key challenge is to convert raw egocentric videos into structured and reliable embodiment training supervision. Accordingly, we propose an Egocentric2Embodiment translation pipeline that transforms first-person videos into multi-level, schema-driven VQA supervision with enforced evidence grounding and temporal consistency, enabling the construction of the Egocentric2Embodiment dataset (E2E-3M) at scale. An egocentric-aware embodied brain, termed PhysBrain, is obtained by training on the E2E-3M dataset. PhysBrain exhibits substantially improved egocentric understanding, particularly for planning on EgoThink. It provides an egocentric-aware initialization that enables more sample-efficient VLA fine-tuning and higher SimplerEnv success rates (53.9\%), demonstrating effective transfer from human egocentric supervision to downstream robot control.

DeepCybo DeepCybo
·
Dec 18, 2025 4

CODA: Coordinating the Cerebrum and Cerebellum for a Dual-Brain Computer Use Agent with Decoupled Reinforcement Learning

Autonomous agents for Graphical User Interfaces (GUIs) face significant challenges in specialized domains such as scientific computing, where both long-horizon planning and precise execution are required. Existing approaches suffer from a trade-off: generalist agents excel at planning but perform poorly in execution, while specialized agents demonstrate the opposite weakness. Recent compositional frameworks attempt to bridge this gap by combining a planner and an actor, but they are typically static and non-trainable, which prevents adaptation from experience. This is a critical limitation given the scarcity of high-quality data in scientific domains. To address these limitations, we introduce CODA, a novel and trainable compositional framework that integrates a generalist planner (Cerebrum) with a specialist executor (Cerebellum), trained via a dedicated two-stage pipeline. In the first stage, Specialization, we apply a decoupled GRPO approach to train an expert planner for each scientific application individually, bootstrapping from a small set of task trajectories. In the second stage, Generalization, we aggregate all successful trajectories from the specialized experts to build a consolidated dataset, which is then used for supervised fine-tuning of the final planner. This equips CODA with both robust execution and cross-domain generalization. Evaluated on four challenging applications from the ScienceBoard benchmark, CODA significantly outperforms baselines and establishes a new state of the art among open-source models.

  • 11 authors
·
Aug 27, 2025 2

DeepSearchQA: Bridging the Comprehensiveness Gap for Deep Research Agents

We introduce DeepSearchQA, a 900-prompt benchmark for evaluating agents on difficult multi-step information-seeking tasks across 17 different fields. Unlike traditional benchmarks that target single answer retrieval or broad-spectrum factuality, DeepSearchQA features a dataset of challenging, handcrafted tasks designed to evaluate an agent's ability to execute complex search plans to generate exhaustive answer lists. This shift in design explicitly tests three critical, yet under-evaluated capabilities: 1) systematic collation of fragmented information from disparate sources, 2) de-duplication and entity resolution to ensure precision, and 3) the ability to reason about stopping criteria within an open-ended search space. Each task is structured as a causal chain, where discovering information for one step is dependent on the successful completion of the previous one, stressing long-horizon planning and context retention. All tasks are grounded in the open web with objectively verifiable answer sets. Our comprehensive evaluation of state-of-the-art agent architectures reveals significant performance limitations: even the most advanced models struggle to balance high recall with precision. We observe distinct failure modes ranging from premature stopping (under-retrieval) to hedging behaviors, where agents cast an overly wide net of low-confidence answers to artificially boost recall. These findings highlight critical headroom in current agent designs and position DeepSearchQA as an essential diagnostic tool for driving future research toward more robust, deep-research capabilities.

google Google
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Jan 28 3

Improving Autonomous AI Agents with Reflective Tree Search and Self-Learning

Autonomous agents have demonstrated significant potential in automating complex multistep decision-making tasks. However, even state-of-the-art vision-language models (VLMs), such as GPT-4o, still fall short of human-level performance, particularly in intricate web environments and long-horizon planning tasks. To address these limitations, we introduce Reflective Monte Carlo Tree Search (R-MCTS), a novel test-time algorithm designed to enhance the ability of AI agents, e.g., powered by GPT-4o, to explore decision space on the fly. R-MCTS extends traditional MCTS by 1) incorporating contrastive reflection, allowing agents to learn from past interactions and dynamically improve their search efficiency; and 2) using multi-agent debate to provide reliable state evaluation. Moreover, we improve the agent's performance by fine-tuning GPT-4o through self-learning, using R-MCTS generated tree traversals without any human-provided labels. On the challenging VisualWebArena benchmark, our GPT-4o-based R-MCTS agent achieves a 6% to 30% relative improvement across various tasks compared to the previous state-of-the-art. Additionally, we show that the knowledge gained from test-time search can be effectively transferred back to GPT-4o via fine-tuning. The fine-tuned GPT-4o matches 97% of R-MCTS's performance while reducing compute usage by a factor of four at test time. Furthermore, qualitative results reveal that the fine-tuned GPT-4o model demonstrates the ability to explore the environment, evaluate a state, and backtrack to viable ones when it detects that the current state cannot lead to success. Moreover, our work demonstrates the compute scaling properties in both training - data collection with R-MCTS - and testing time. These results suggest a promising research direction to enhance VLMs' reasoning and planning capabilities for agentic applications via test-time search and self-learning.

  • 7 authors
·
Oct 2, 2024 2

Dyna-Mind: Learning to Simulate from Experience for Better AI Agents

Reasoning models have recently shown remarkable progress in domains such as math and coding. However, their expert-level abilities in math and coding contrast sharply with their performance in long-horizon, interactive tasks such as web navigation and computer/phone-use. Inspired by literature on human cognition, we argue that current AI agents need ''vicarious trial and error'' - the capacity to mentally simulate alternative futures before acting - in order to enhance their understanding and performance in complex interactive environments. We introduce Dyna-Mind, a two-stage training framework that explicitly teaches (V)LM agents to integrate such simulation into their reasoning. In stage 1, we introduce Reasoning with Simulations (ReSim), which trains the agent to generate structured reasoning traces from expanded search trees built from real experience gathered through environment interactions. ReSim thus grounds the agent's reasoning in faithful world dynamics and equips it with the ability to anticipate future states in its reasoning. In stage 2, we propose Dyna-GRPO, an online reinforcement learning method to further strengthen the agent's simulation and decision-making ability by using both outcome rewards and intermediate states as feedback from real rollouts. Experiments on two synthetic benchmarks (Sokoban and ALFWorld) and one realistic benchmark (AndroidWorld) demonstrate that (1) ReSim effectively infuses simulation ability into AI agents, and (2) Dyna-GRPO leverages outcome and interaction-level signals to learn better policies for long-horizon, planning-intensive tasks. Together, these results highlight the central role of simulation in enabling AI agents to reason, plan, and act more effectively in the ever more challenging environments.

  • 9 authors
·
Oct 10, 2025 2

A Survey on (M)LLM-Based GUI Agents

Graphical User Interface (GUI) Agents have emerged as a transformative paradigm in human-computer interaction, evolving from rule-based automation scripts to sophisticated AI-driven systems capable of understanding and executing complex interface operations. This survey provides a comprehensive examination of the rapidly advancing field of LLM-based GUI Agents, systematically analyzing their architectural foundations, technical components, and evaluation methodologies. We identify and analyze four fundamental components that constitute modern GUI Agents: (1) perception systems that integrate text-based parsing with multimodal understanding for comprehensive interface comprehension; (2) exploration mechanisms that construct and maintain knowledge bases through internal modeling, historical experience, and external information retrieval; (3) planning frameworks that leverage advanced reasoning methodologies for task decomposition and execution; and (4) interaction systems that manage action generation with robust safety controls. Through rigorous analysis of these components, we reveal how recent advances in large language models and multimodal learning have revolutionized GUI automation across desktop, mobile, and web platforms. We critically examine current evaluation frameworks, highlighting methodological limitations in existing benchmarks while proposing directions for standardization. This survey also identifies key technical challenges, including accurate element localization, effective knowledge retrieval, long-horizon planning, and safety-aware execution control, while outlining promising research directions for enhancing GUI Agents' capabilities. Our systematic review provides researchers and practitioners with a thorough understanding of the field's current state and offers insights into future developments in intelligent interface automation.

  • 15 authors
·
Mar 27, 2025

Deep Research Agents: A Systematic Examination And Roadmap

The rapid progress of Large Language Models (LLMs) has given rise to a new category of autonomous AI systems, referred to as Deep Research (DR) agents. These agents are designed to tackle complex, multi-turn informational research tasks by leveraging a combination of dynamic reasoning, adaptive long-horizon planning, multi-hop information retrieval, iterative tool use, and the generation of structured analytical reports. In this paper, we conduct a detailed analysis of the foundational technologies and architectural components that constitute Deep Research agents. We begin by reviewing information acquisition strategies, contrasting API-based retrieval methods with browser-based exploration. We then examine modular tool-use frameworks, including code execution, multimodal input processing, and the integration of Model Context Protocols (MCPs) to support extensibility and ecosystem development. To systematize existing approaches, we propose a taxonomy that differentiates between static and dynamic workflows, and we classify agent architectures based on planning strategies and agent composition, including single-agent and multi-agent configurations. We also provide a critical evaluation of current benchmarks, highlighting key limitations such as restricted access to external knowledge, sequential execution inefficiencies, and misalignment between evaluation metrics and the practical objectives of DR agents. Finally, we outline open challenges and promising directions for future research. A curated and continuously updated repository of DR agent research is available at: {https://github.com/ai-agents-2030/awesome-deep-research-agent}.

  • 12 authors
·
Jun 22, 2025 1

Super Research: Answering Highly Complex Questions with Large Language Models through Super Deep and Super Wide Research

While Large Language Models (LLMs) have demonstrated proficiency in Deep Research or Wide Search, their capacity to solve highly complex questions-those requiring long-horizon planning, massive evidence gathering, and synthesis across heterogeneous sources-remains largely unexplored. We introduce Super Research, a task for complex autonomous research tasks that integrates (i) structured decomposition into a research plan, (ii) super wide retrieval for diverse perspectives, and (iii) super deep investigation to resolve uncertainties through iterative queries. To evaluate this capability, we curated a benchmark of 300 expert-written questions across diverse domains, each requiring up to 100+ retrieval steps and 1,000+ web pages to reconcile conflicting evidence. Super Research produces verifiable reports with fine-grained citations and intermediate artifacts (e.g., outlines and tables) to ensure traceable reasoning. Furthermore, we present a graph-anchored auditing protocol that evaluates Super Research along five dimensions: Coverage, Logical Consistency, Report Utility, Objectivity and Citation Health. While super-complex questions may be infrequent in standard applications, Super Research serves as a critical ceiling evaluation and stress test for LLM capabilities. A model's proficiency within Super Research acts as a powerful proxy for its general research competence; success here suggests the robustness necessary to navigate nearly any subordinate research task. Leaderboard is available at: https://cnsdqd-dyb.github.io/Super-Research-Benchmark/

  • 8 authors
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Mar 2

A Survey on Agentic Multimodal Large Language Models

With the recent emergence of revolutionary autonomous agentic systems, research community is witnessing a significant shift from traditional static, passive, and domain-specific AI agents toward more dynamic, proactive, and generalizable agentic AI. Motivated by the growing interest in agentic AI and its potential trajectory toward AGI, we present a comprehensive survey on Agentic Multimodal Large Language Models (Agentic MLLMs). In this survey, we explore the emerging paradigm of agentic MLLMs, delineating their conceptual foundations and distinguishing characteristics from conventional MLLM-based agents. We establish a conceptual framework that organizes agentic MLLMs along three fundamental dimensions: (i) Agentic internal intelligence functions as the system's commander, enabling accurate long-horizon planning through reasoning, reflection, and memory; (ii) Agentic external tool invocation, whereby models proactively use various external tools to extend their problem-solving capabilities beyond their intrinsic knowledge; and (iii) Agentic environment interaction further situates models within virtual or physical environments, allowing them to take actions, adapt strategies, and sustain goal-directed behavior in dynamic real-world scenarios. To further accelerate research in this area for the community, we compile open-source training frameworks, training and evaluation datasets for developing agentic MLLMs. Finally, we review the downstream applications of agentic MLLMs and outline future research directions for this rapidly evolving field. To continuously track developments in this rapidly evolving field, we will also actively update a public repository at https://github.com/HJYao00/Awesome-Agentic-MLLMs.

  • 11 authors
·
Oct 13, 2025

ViC-Bench: Benchmarking Visual-Interleaved Chain-of-Thought Capability in MLLMs with Free-Style Intermediate State Representations

Visual-Interleaved Chain-of-Thought (VI-CoT) enables MLLMs to continually update their understanding and decisions based on step-wise intermediate visual states (IVS), much like a human would, which demonstrates impressive success in various tasks, thereby leading to emerged advancements in related benchmarks. Despite promising progress, current benchmarks provide models with relatively fixed IVS, rather than free-style IVS, whch might forcibly distort the original thinking trajectories, failing to evaluate their intrinsic reasoning capabilities. More importantly, existing benchmarks neglect to systematically explore the impact factors that IVS would impart to untamed reasoning performance. To tackle above gaps, we introduce a specialized benchmark termed ViC-Bench, consisting of four representive tasks: maze navigation, jigsaw puzzle, embodied long-horizon planning, and complex counting, where each task has dedicated free-style IVS generation pipeline supporting function calls. To systematically examine VI-CoT capability, we propose a thorough evaluation suite incorporating a progressive three-stage strategy with targeted new metrics. Besides, we establish Incremental Prompting Information Injection (IPII) strategy to ablatively explore the prompting factors for VI-CoT. We extensively conduct evaluations for 18 advanced MLLMs, revealing key insights into their VI-CoT capability. Our proposed benchmark is publicly open at Huggingface.

  • 9 authors
·
May 20, 2025

Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learning

We apply multi-agent deep reinforcement learning (RL) to train end-to-end robot soccer policies with fully onboard computation and sensing via egocentric RGB vision. This setting reflects many challenges of real-world robotics, including active perception, agile full-body control, and long-horizon planning in a dynamic, partially-observable, multi-agent domain. We rely on large-scale, simulation-based data generation to obtain complex behaviors from egocentric vision which can be successfully transferred to physical robots using low-cost sensors. To achieve adequate visual realism, our simulation combines rigid-body physics with learned, realistic rendering via multiple Neural Radiance Fields (NeRFs). We combine teacher-based multi-agent RL and cross-experiment data reuse to enable the discovery of sophisticated soccer strategies. We analyze active-perception behaviors including object tracking and ball seeking that emerge when simply optimizing perception-agnostic soccer play. The agents display equivalent levels of performance and agility as policies with access to privileged, ground-truth state. To our knowledge, this paper constitutes a first demonstration of end-to-end training for multi-agent robot soccer, mapping raw pixel observations to joint-level actions, that can be deployed in the real world. Videos of the game-play and analyses can be seen on our website https://sites.google.com/view/vision-soccer .

  • 16 authors
·
May 3, 2024 1

DreamNav: A Trajectory-Based Imaginative Framework for Zero-Shot Vision-and-Language Navigation

Vision-and-Language Navigation in Continuous Environments (VLN-CE), which links language instructions to perception and control in the real world, is a core capability of embodied robots. Recently, large-scale pretrained foundation models have been leveraged as shared priors for perception, reasoning, and action, enabling zero-shot VLN without task-specific training. However, existing zero-shot VLN methods depend on costly perception and passive scene understanding, collapsing control to point-level choices. As a result, they are expensive to deploy, misaligned in action semantics, and short-sighted in planning. To address these issues, we present DreamNav that focuses on the following three aspects: (1) for reducing sensory cost, our EgoView Corrector aligns viewpoints and stabilizes egocentric perception; (2) instead of point-level actions, our Trajectory Predictor favors global trajectory-level planning to better align with instruction semantics; and (3) to enable anticipatory and long-horizon planning, we propose an Imagination Predictor to endow the agent with proactive thinking capability. On VLN-CE and real-world tests, DreamNav sets a new zero-shot state-of-the-art (SOTA), outperforming the strongest egocentric baseline with extra information by up to 7.49\% and 18.15\% in terms of SR and SPL metrics. To our knowledge, this is the first zero-shot VLN method to unify trajectory-level planning and active imagination while using only egocentric inputs.

  • 9 authors
·
Sep 14, 2025

NavForesee: A Unified Vision-Language World Model for Hierarchical Planning and Dual-Horizon Navigation Prediction

Embodied navigation for long-horizon tasks, guided by complex natural language instructions, remains a formidable challenge in artificial intelligence. Existing agents often struggle with robust long-term planning about unseen environments, leading to high failure rates. To address these limitations, we introduce NavForesee, a novel Vision-Language Model (VLM) that unifies high-level language planning and predictive world model imagination within a single, unified framework. Our approach empowers a single VLM to concurrently perform planning and predictive foresight. Conditioned on the full instruction and historical observations, the model is trained to understand the navigation instructions by decomposing the task, tracking its progress, and formulating the subsequent sub-goal. Simultaneously, it functions as a generative world model, providing crucial foresight by predicting short-term environmental dynamics and long-term navigation milestones. The VLM's structured plan guides its targeted prediction, while the imagined future provides rich context to inform the navigation actions, creating a powerful internal feedback loop of perception-planning/prediction-action. We demonstrate through extensive experiments on the R2R-CE and RxR-CE benchmark that NavForesee achieves highly competitive performance in complex scenarios. Our work highlights the immense potential of fusing explicit language planning with implicit spatiotemporal prediction, paving the way for more intelligent and capable embodied agents.

  • 7 authors
·
Dec 1, 2025

WorldPrediction: A Benchmark for High-level World Modeling and Long-horizon Procedural Planning

Humans are known to have an internal "world model" that enables us to carry out action planning based on world states. AI agents need to have such a world model for action planning as well. It is not clear how current AI models, especially generative models, are able to learn such world models and carry out procedural planning in diverse environments. We introduce WorldPrediction, a video-based benchmark for evaluating world modeling and procedural planning capabilities of different AI models. In contrast to prior benchmarks that focus primarily on low-level world modeling and robotic motion planning, WorldPrediction is the first benchmark that emphasizes actions with temporal and semantic abstraction. Given initial and final world states, the task is to distinguish the proper action (WorldPrediction-WM) or the properly ordered sequence of actions (WorldPrediction-PP) from a set of counterfactual distractors. This discriminative task setup enable us to evaluate different types of world models and planners and realize a thorough comparison across different hypothesis. The benchmark represents states and actions using visual observations. In order to prevent models from exploiting low-level continuity cues in background scenes, we provide "action equivalents" - identical actions observed in different contexts - as candidates for selection. This benchmark is grounded in a formal framework of partially observable semi-MDP, ensuring better reliability and robustness of the evaluation. We conduct extensive human filtering and validation on our benchmark and show that current frontier models barely achieve 57% accuracy on WorldPrediction-WM and 38% on WorldPrediction-PP whereas humans are able to solve both tasks perfectly.

  • 5 authors
·
Jun 4, 2025

Enhancing Visual Planning with Auxiliary Tasks and Multi-token Prediction

Visual Planning for Assistance (VPA) aims to predict a sequence of user actions required to achieve a specified goal based on a video showing the user's progress. Although recent advances in multimodal large language models (MLLMs) have shown promising results in video understanding, long-horizon visual planning remains a challenging problem. We identify two challenges in training large MLLMs for video-based planning tasks: (1) scarcity of procedural annotations, limiting the model's ability to learn procedural task dynamics effectively, and (2) inefficiency of next-token prediction objective to explicitly capture the structured action space for visual planning when compared to free-form, natural language. To tackle data scarcity, we introduce Auxiliary Task Augmentation. We design and train our model on auxiliary tasks relevant to long-horizon video-based planning (e.g., goal prediction) to augment the model's planning ability. To more explicitly model the structured action space unique to visual planning tasks, we leverage Multi-token Prediction, extending traditional next-token prediction by using multiple heads to predict multiple future tokens during training. Our approach, VideoPlan, achieves state-of-the-art VPA performance on the COIN and CrossTask datasets, surpassing prior methods by 7.3% and 3.4%, respectively, when predicting 3 future actions. We further extend our method to the challenging Ego4D Long-term Action Anticipation task, and show that it is on par with the state-of-the-art approaches despite not using specialized egocentric features. Code will be made available.

  • 7 authors
·
Jul 20, 2025

EVLP:Learning Unified Embodied Vision-Language Planner with Reinforced Supervised Fine-Tuning

In complex embodied long-horizon manipulation tasks, effective task decomposition and execution require synergistic integration of textual logical reasoning and visual-spatial imagination to ensure efficient and accurate operation. Current methods fail to adopt a unified generation framework for multimodal planning, lead to inconsistent in multimodal planning. To address this challenge, we present EVLP (Embodied Vision-Language Planner), an innovative multimodal unified generation framework that jointly models linguistic reasoning and visual generation. Our approach achieves multimodal planning for long-horizon tasks through a novel training pipeline incorporating dynamic pretraining and reinforced alignment. Our core innovations consist of three key components: 1) Unified Multimodal Generation Framework: For understanding, We integrate semantic information with spatial features to provide comprehensive visual perception. For generation, we directly learn the joint distribution of discrete images for one-step visual synthesis, enabling coordinated language-visual modeling through learnable cross-modal attention mechanisms. 2) Dynamic Perception Pretraining: We propose a bidirectional dynamic alignment strategy employing inverse dynamics tasks and forward dynamics tasks, effectively strengthening multimodal correlations within a unified feature space. 3) Reinforced Supervised Fine-Tuning: While conducting instruction-based fine-tuning in the unified generation space, we construct a reinforce loss to align the spatial logic between textual actions and generated images, enabling the model to acquire spatio-awared multimodal planning capabilities.

  • 7 authors
·
Nov 3, 2025

RePLan: Robotic Replanning with Perception and Language Models

Advancements in large language models (LLMs) have demonstrated their potential in facilitating high-level reasoning, logical reasoning and robotics planning. Recently, LLMs have also been able to generate reward functions for low-level robot actions, effectively bridging the interface between high-level planning and low-level robot control. However, the challenge remains that even with syntactically correct plans, robots can still fail to achieve their intended goals. This failure can be attributed to imperfect plans proposed by LLMs or to unforeseeable environmental circumstances that hinder the execution of planned subtasks due to erroneous assumptions about the state of objects. One way to prevent these challenges is to rely on human-provided step-by-step instructions, limiting the autonomy of robotic systems. Vision Language Models (VLMs) have shown remarkable success in tasks such as visual question answering and image captioning. Leveraging the capabilities of VLMs, we present a novel framework called Robotic Replanning with Perception and Language Models (RePLan) that enables real-time replanning capabilities for long-horizon tasks. This framework utilizes the physical grounding provided by a VLM's understanding of the world's state to adapt robot actions when the initial plan fails to achieve the desired goal. We test our approach within four environments containing seven long-horizion tasks. We find that RePLan enables a robot to successfully adapt to unforeseen obstacles while accomplishing open-ended, long-horizon goals, where baseline models cannot. Find more information at https://replan-lm.github.io/replan.github.io/

  • 6 authors
·
Jan 8, 2024

SkillWrapper: Generative Predicate Invention for Skill Abstraction

Generalizing from individual skill executions to solving long-horizon tasks remains a core challenge in building autonomous agents. A promising direction is learning high-level, symbolic abstractions of the low-level skills of the agents, enabling reasoning and planning independent of the low-level state space. Among possible high-level representations, object-centric skill abstraction with symbolic predicates has been proven to be efficient because of its compatibility with domain-independent planners. Recent advances in foundation models have made it possible to generate symbolic predicates that operate on raw sensory inputs, a process we call generative predicate invention, to facilitate downstream abstraction learning. However, it remains unclear which formal properties the learned representations must satisfy, and how they can be learned to guarantee these properties. In this paper, we address both questions by presenting a formal theory of generative predicate invention for skill abstraction, resulting in symbolic operators that can be used for provably sound and complete planning. Within this framework, we propose SkillWrapper, a method that leverages foundation models to actively collect robot data and learn human-interpretable, plannable representations of black-box skills, using only RGB image observations. Our extensive empirical evaluation in simulation and on real robots shows that SkillWrapper learns abstract representations that enable solving unseen, long-horizon tasks in the real world with black-box skills.

  • 11 authors
·
Nov 22, 2025

MMGR: Multi-Modal Generative Reasoning

Video foundation models generate visually realistic and temporally coherent content, but their reliability as world simulators depends on whether they capture physical, logical, and spatial constraints. Existing metrics such as Frechet Video Distance (FVD) emphasize perceptual quality and overlook reasoning failures, including violations of causality, physics, and global consistency. We introduce MMGR (Multi-Modal Generative Reasoning Evaluation and Benchmark), a principled evaluation framework based on five reasoning abilities: Physical, Logical, 3D Spatial, 2D Spatial, and Temporal. MMGR evaluates generative reasoning across three domains: Abstract Reasoning (ARC-AGI, Sudoku), Embodied Navigation (real-world 3D navigation and localization), and Physical Commonsense (sports and compositional interactions). MMGR applies fine-grained metrics that require holistic correctness across both video and image generation. We benchmark leading video models (Veo-3, Sora-2, Wan-2.2) and image models (Nano-banana, Nano-banana Pro, GPT-4o-image, Qwen-image), revealing strong performance gaps across domains. Models show moderate success on Physical Commonsense tasks but perform poorly on Abstract Reasoning (below 10 percent accuracy on ARC-AGI) and struggle with long-horizon spatial planning in embodied settings. Our analysis highlights key limitations in current models, including overreliance on perceptual data, weak global state consistency, and objectives that reward visual plausibility over causal correctness. MMGR offers a unified diagnostic benchmark and a path toward reasoning-aware generative world models.

  • 12 authors
·
Dec 16, 2025 3

SimpleVLA-RL: Scaling VLA Training via Reinforcement Learning

Vision-Language-Action (VLA) models have recently emerged as a powerful paradigm for robotic manipulation. Despite substantial progress enabled by large-scale pretraining and supervised fine-tuning (SFT), these models face two fundamental challenges: (i) the scarcity and high cost of large-scale human-operated robotic trajectories required for SFT scaling, and (ii) limited generalization to tasks involving distribution shift. Recent breakthroughs in Large Reasoning Models (LRMs) demonstrate that reinforcement learning (RL) can dramatically enhance step-by-step reasoning capabilities, raising a natural question: Can RL similarly improve the long-horizon step-by-step action planning of VLA? In this work, we introduce SimpleVLA-RL, an efficient RL framework tailored for VLA models. Building upon veRL, we introduce VLA-specific trajectory sampling, scalable parallelization, multi-environment rendering, and optimized loss computation. When applied to OpenVLA-OFT, SimpleVLA-RL achieves SoTA performance on LIBERO and even outperforms pi_0 on RoboTwin 1.0\&2.0 with the exploration-enhancing strategies we introduce. SimpleVLA-RL not only reduces dependence on large-scale data and enables robust generalization, but also remarkably surpasses SFT in real-world tasks. Moreover, we identify a novel phenomenon ``pushcut'' during RL training, wherein the policy discovers previously unseen patterns beyond those seen in the previous training process. Github: https://github.com/PRIME-RL/SimpleVLA-RL

  • 21 authors
·
Sep 11, 2025 2

Agent S2: A Compositional Generalist-Specialist Framework for Computer Use Agents

Computer use agents automate digital tasks by directly interacting with graphical user interfaces (GUIs) on computers and mobile devices, offering significant potential to enhance human productivity by completing an open-ended space of user queries. However, current agents face significant challenges: imprecise grounding of GUI elements, difficulties with long-horizon task planning, and performance bottlenecks from relying on single generalist models for diverse cognitive tasks. To this end, we introduce Agent S2, a novel compositional framework that delegates cognitive responsibilities across various generalist and specialist models. We propose a novel Mixture-of-Grounding technique to achieve precise GUI localization and introduce Proactive Hierarchical Planning, dynamically refining action plans at multiple temporal scales in response to evolving observations. Evaluations demonstrate that Agent S2 establishes new state-of-the-art (SOTA) performance on three prominent computer use benchmarks. Specifically, Agent S2 achieves 18.9% and 32.7% relative improvements over leading baseline agents such as Claude Computer Use and UI-TARS on the OSWorld 15-step and 50-step evaluation. Moreover, Agent S2 generalizes effectively to other operating systems and applications, surpassing previous best methods by 52.8% on WindowsAgentArena and by 16.52% on AndroidWorld relatively. Code available at https://github.com/simular-ai/Agent-S.

simular-ai Simular
·
Apr 1, 2025 2

TIP: Token Importance in On-Policy Distillation

On-policy knowledge distillation (OPD) trains a student on its own rollouts under token-level supervision from a teacher. Not all token positions matter equally, but existing views of token importance are incomplete. We ask a direct question: which tokens carry the most useful learning signal in OPD? Our answer is that informative tokens come from two regions: positions with high student entropy, and positions with low student entropy plus high teacher--student divergence, where the student is overconfident and wrong. Empirically, student entropy is a strong first-order proxy: retaining 50% of tokens with entropy-based sampling matches or exceeds all-token training while reducing peak memory by up to 47%. But entropy alone misses a second important region. When we isolate low-entropy, high-divergence tokens, training on fewer than 10% of all tokens nearly matches full-token baselines, showing that overconfident tokens carry dense corrective signal despite being nearly invisible to entropy-only rules. We organize these findings with TIP (Token Importance in on-Policy distillation), a two-axis taxonomy over student entropy and teacher--student divergence, and give a theoretical explanation for why entropy is useful yet structurally incomplete. This view motivates type-aware token selection rules that combine uncertainty and disagreement. We validate this picture across three teacher--student pairs spanning Qwen3, Llama, and Qwen2.5 on MATH-500 and AIME 2024/2025, and on the DeepPlanning benchmark for long-horizon agentic planning, where Q3-only training on <20% of tokens surpasses full-token OPD. Our experiments are implemented by extending the OPD repository https://github.com/HJSang/OPSD_OnPolicyDistillation, which supports memory-efficient distillation of larger models under limited GPU budgets.

GeoManip: Geometric Constraints as General Interfaces for Robot Manipulation

We present GeoManip, a framework to enable generalist robots to leverage essential conditions derived from object and part relationships, as geometric constraints, for robot manipulation. For example, cutting the carrot requires adhering to a geometric constraint: the blade of the knife should be perpendicular to the carrot's direction. By interpreting these constraints through symbolic language representations and translating them into low-level actions, GeoManip bridges the gap between natural language and robotic execution, enabling greater generalizability across diverse even unseen tasks, objects, and scenarios. Unlike vision-language-action models that require extensive training, operates training-free by utilizing large foundational models: a constraint generation module that predicts stage-specific geometric constraints and a geometry parser that identifies object parts involved in these constraints. A solver then optimizes trajectories to satisfy inferred constraints from task descriptions and the scene. Furthermore, GeoManip learns in-context and provides five appealing human-robot interaction features: on-the-fly policy adaptation, learning from human demonstrations, learning from failure cases, long-horizon action planning, and efficient data collection for imitation learning. Extensive evaluations on both simulations and real-world scenarios demonstrate GeoManip's state-of-the-art performance, with superior out-of-distribution generalization while avoiding costly model training.

  • 7 authors
·
Jan 16, 2025

Horizon-Length Prediction: Advancing Fill-in-the-Middle Capabilities for Code Generation with Lookahead Planning

Fill-in-the-Middle (FIM) has become integral to code language models, enabling generation of missing code given both left and right contexts. However, the current FIM training paradigm, which reorders original training sequences and then performs regular next-token prediction (NTP), often leads to models struggling to generate content that aligns smoothly with the surrounding context. Crucially, while existing works rely on rule-based post-processing to circumvent this weakness, such methods are not practically usable in open-domain code completion tasks as they depend on restrictive, dataset-specific assumptions (e.g., generating the same number of lines as in the ground truth). Moreover, model performance on FIM tasks deteriorates significantly without these unrealistic assumptions. We hypothesize that NTP alone is insufficient for models to learn effective planning conditioned on the distant right context, a critical factor for successful code infilling. To overcome this, we propose Horizon-Length Prediction (HLP), a novel training objective that teaches models to predict the number of remaining middle tokens (i.e., horizon length) at each step. HLP advances FIM with lookahead planning, enabling models to inherently learn infilling boundaries for arbitrary left and right contexts without relying on dataset-specific post-processing. Our evaluation across different models and sizes shows that HLP significantly improves FIM performance by up to 24% relatively on diverse benchmarks, across file-level and repository-level, and without resorting to unrealistic post-processing methods. Furthermore, the enhanced planning capability gained through HLP boosts model performance on code reasoning. Importantly, HLP only incurs negligible training overhead and no additional inference cost, ensuring its practicality for real-world scenarios.

  • 6 authors
·
Oct 3, 2024 2

ISR-LLM: Iterative Self-Refined Large Language Model for Long-Horizon Sequential Task Planning

Motivated by the substantial achievements observed in Large Language Models (LLMs) in the field of natural language processing, recent research has commenced investigations into the application of LLMs for complex, long-horizon sequential task planning challenges in robotics. LLMs are advantageous in offering the potential to enhance the generalizability as task-agnostic planners and facilitate flexible interaction between human instructors and planning systems. However, task plans generated by LLMs often lack feasibility and correctness. To address this challenge, we introduce ISR-LLM, a novel framework that improves LLM-based planning through an iterative self-refinement process. The framework operates through three sequential steps: preprocessing, planning, and iterative self-refinement. During preprocessing, an LLM translator is employed to convert natural language input into a Planning Domain Definition Language (PDDL) formulation. In the planning phase, an LLM planner formulates an initial plan, which is then assessed and refined in the iterative self-refinement step by using a validator. We examine the performance of ISR-LLM across three distinct planning domains. The results show that ISR-LLM is able to achieve markedly higher success rates in task accomplishments compared to state-of-the-art LLM-based planners. Moreover, it also preserves the broad applicability and generalizability of working with natural language instructions.

  • 5 authors
·
Aug 25, 2023

Reinforced Embodied Planning with Verifiable Reward for Real-World Robotic Manipulation

Enabling robots to execute long-horizon manipulation tasks from free-form language instructions remains a fundamental challenge in embodied AI. While vision-language models (VLMs) have shown promise as high-level planners, their deployment in the real world is hindered by two gaps: (i) the scarcity of large-scale, sequential manipulation data that couples natural language with multi-step action plans, and (ii) the absence of dense, interpretable rewards for fine-tuning VLMs on planning objectives. To address these issues, we propose REVER, a framework that empowers VLMs to generate and validate long-horizon manipulation plans from natural language instructions in real-world scenarios. Under REVER we train and release RoboFarseer, a VLM incentivized to emit chain-of-thought that perform temporal and spatial reasoning, ensuring physically plausible and logically coherent plans. To obtain training data, we leverage the Universal Manipulation Interface framework to capture hardware-agnostic demonstrations of atomic skills. An automated annotation engine converts each demonstration into vision-instruction-plan triplet. We introduce a verifiable reward that scores the generated plan by its ordered bipartite matching overlap with the ground-truth skill sequence. At run time, the fine-tuned VLM functions both as a planner and as a monitor, verifying step-wise completion. RoboFarseer matches or exceeds the performance of proprietary models that are orders of magnitude larger, while on open-ended planning it surpasses the best baseline by more than 40%. In real-world, long-horizon tasks, the complete system boosts overall success by roughly 60% compared with the same low-level controller without the planner. We will open-source both the dataset and the trained model upon publication.

  • 10 authors
·
Sep 30, 2025