Buckets:
| # Introduction | |
| ## ML-friendly 3D | |
| Let's take a step back and consider the generative 3D pipeline as a whole. | |
|  | |
| After multi-view diffusion comes ML-friendly 3D. This is some non-mesh representation of 3D that's easy for AI to handle. | |
| In the current 3D research ecosystem, this can be a lot of things: | |
| - **Gaussian Splatting**: Detailed in this unit | |
| - **Triplanes**: Latest state-of-the-art. Learn more in this [Community Notebook](https://colab.research.google.com/github/FeMa42/OpenLRM/blob/main/Introduction_to_triplanes_colab.ipynb) | |
| - **NeRFs**: Synthesize novel views with a neural network | |
| - and more | |
| This is all changing very rapidly. So, like in the case of multi-view diffusion, ML-friendly 3D can be treated like a black box, using [pre-trained models](https://huggingface.co/models?pipeline_tag=image-to-3d&sort=trending). | |
| ## Gaussian Splatting | |
| In this unit, I'll be diving deeper into one of these: Gaussian Splatting. | |
| The reason I'm diving deeper into this is that, unlike the other representations, splats can be [rendered in real-time](https://huggingface.co/spaces/dylanebert/4DGS-demo), making them suitable for end-to-end 3D applications where everything is AI-compatible. | |
| Let's get started! | |
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