Buckets:
| # Hands-on | |
| Initially, we planned to walk through the Marching Cubes algorithm and apply it to the [LGM Demo](https://huggingface.co/spaces/dylanebert/LGM-mini). However, recent advancements in mesh generation have made this approach less relevant. | |
| While a deep dive into the methods behind [MeshAnything](https://huggingface.co/spaces/Yiwen-ntu/MeshAnything) would be much more pertinent, its newness and [non-commercial license](https://github.com/buaacyw/MeshAnything/blob/main/LICENSE.txt) make it suboptimal for the time being. | |
| Instead, here are some resources based on your goals: | |
| - [Splat to Mesh](https://huggingface.co/spaces/dylanebert/splat-to-mesh): If you followed along with with the LGM-based activities and want to produce the final mesh, this open source demo is based on the original [LGM](https://github.com/3DTopia/LGM) codebase. Note that this method is slow and resource-intensive. | |
| - [InstantMesh](https://huggingface.co/spaces/TencentARC/InstantMesh): This is fast and state-of-the-art approach uses FlexiCubes to produce the final mesh. It currently ranks toward the top of the [3D Arena](https://huggingface.co/spaces/dylanebert/3d-arena) leaderboard. | |
| - [meshgpt-pytorch](https://github.com/lucidrains/meshgpt-pytorch): This open source reimplementation of [MeshGPT](https://huggingface.co/papers/2311.15475) provides a good starting point for open-source differentiable mesh generation. [MeshAnything](https://huggingface.co/papers/2311.15475) builds upon MeshGPT. Note: This implementation only provides architecture, not weights. | |
| These resources should help you continue exploring mesh generation and its most recent advancements. | |
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