Datasets:
uid stringclasses 10
values | dataset_id stringclasses 1
value | season int64 2.02k 2.02k | travel_sequence stringclasses 4
values | rest_days int64 0 3 | back_to_back stringclasses 2
values | minutes_trend stringclasses 4
values | high_intensity_bursts stringclasses 2
values | late_game_efficiency stringclasses 3
values | reported_soreness stringclasses 3
values | load_summary stringclasses 10
values | question stringclasses 1
value | ground_truth_label stringclasses 2
values | ground_truth_rationale stringclasses 10
values | outcome_signal stringclasses 4
values | source_citation stringclasses 1
value |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NBALF-001 | nba-player-load-fatigue-coherence-risk-v0.1 | 2,024 | home_stand | 2 | no | stable | medium | stable | low | Stable minutes with rest. | Is load-fatigue coherence intact. Answer coherent or incoherent. | coherent | Load matches recovery. | performance_stable | Synthetic |
NBALF-002 | nba-player-load-fatigue-coherence-risk-v0.1 | 2,024 | road_trip | 0 | yes | rising | high | declining | high | Back-to-back on road with rising minutes. | Is load-fatigue coherence intact. Answer coherent or incoherent. | incoherent | Recovery insufficient and output drops. | fatigue_risk | Synthetic |
NBALF-003 | nba-player-load-fatigue-coherence-risk-v0.1 | 2,024 | road_trip | 1 | no | medium | high | stable | medium | One day rest, high bursts. | Is load-fatigue coherence intact. Answer coherent or incoherent. | coherent | Recovery borderline but output stable. | manageable_risk | Synthetic |
NBALF-004 | nba-player-load-fatigue-coherence-risk-v0.1 | 2,024 | four_in_six | 0 | yes | rising | high | declining | high | Dense schedule and rising load. | Is load-fatigue coherence intact. Answer coherent or incoherent. | incoherent | Schedule density plus rising minutes. | fatigue_risk | Synthetic |
NBALF-005 | nba-player-load-fatigue-coherence-risk-v0.1 | 2,023 | home_stand | 3 | no | stable | medium | improving | low | Rested and improving. | Is load-fatigue coherence intact. Answer coherent or incoherent. | coherent | Good recovery supports output. | performance_up | Synthetic |
NBALF-006 | nba-player-load-fatigue-coherence-risk-v0.1 | 2,023 | road_trip | 0 | yes | high | high | declining | high | Back-to-back heavy load. | Is load-fatigue coherence intact. Answer coherent or incoherent. | incoherent | Too much load too fast. | fatigue_risk | Synthetic |
NBALF-007 | nba-player-load-fatigue-coherence-risk-v0.1 | 2,023 | three_in_four | 1 | no | medium | medium | stable | medium | Tight schedule but stable output. | Is load-fatigue coherence intact. Answer coherent or incoherent. | coherent | No decline signal yet. | manageable_risk | Synthetic |
NBALF-008 | nba-player-load-fatigue-coherence-risk-v0.1 | 2,023 | four_in_six | 0 | yes | rising | high | declining | high | Late game drop. | Is load-fatigue coherence intact. Answer coherent or incoherent. | incoherent | Late game efficiency collapses. | fatigue_risk | Synthetic |
NBALF-009 | nba-player-load-fatigue-coherence-risk-v0.1 | 2,022 | home_stand | 2 | no | stable | medium | stable | low | Stable. | Is load-fatigue coherence intact. Answer coherent or incoherent. | coherent | Load and recovery aligned. | performance_stable | Synthetic |
NBALF-010 | nba-player-load-fatigue-coherence-risk-v0.1 | 2,022 | road_trip | 0 | yes | rising | high | declining | high | Fatigue pattern. | Is load-fatigue coherence intact. Answer coherent or incoherent. | incoherent | Back-to-back with rising minutes. | fatigue_risk | Synthetic |
What this repo is for
Detect fatigue risk before late-game drop.
Focus
travel and schedule density
rest days and back-to-backs
minutes trend
intensity bursts
late game efficiency
soreness markers
Why it matters Fatigue shows up late. Dense schedule plus rising minutes is the warning.
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