Datasets:
uid stringclasses 10
values | dataset_id stringclasses 1
value | season int64 2.02k 2.02k | protection_scheme stringclasses 3
values | def_pressure_type stringclasses 6
values | blitz_count int64 0 7 | stunt_probability stringclasses 3
values | rb_te_help_assigned stringclasses 2
values | communication_clarity stringclasses 2
values | pocket_time_seconds float64 1.4 2.8 | pressure_result stringclasses 3
values | play_summary stringclasses 10
values | question stringclasses 1
value | ground_truth_label stringclasses 2
values | ground_truth_rationale stringclasses 10
values | outcome_signal stringclasses 6
values | source_citation stringclasses 1
value |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NFLPP-001 | nfl-pass-protection-coherence-risk-v0.1 | 2,024 | half_slide | four_man | 0 | low | yes | clear | 2.8 | clean | Half-slide vs four, clean pocket. | Is pass-protection coherence intact. Answer coherent or incoherent. | coherent | Scheme matches rush and comms clear. | success_likely | Synthetic |
NFLPP-002 | nfl-pass-protection-coherence-risk-v0.1 | 2,024 | full_slide | zero_blitz | 6 | medium | no | unclear | 1.6 | immediate | Zero blitz beats slide. | Is pass-protection coherence intact. Answer coherent or incoherent. | incoherent | No help and overload vs blitz. | sack_or_throwaway_risk | Synthetic |
NFLPP-003 | nfl-pass-protection-coherence-risk-v0.1 | 2,024 | man_big_on_big | sim_pressure | 4 | high | yes | clear | 2.2 | quick | Sim pressure, stunt picked up. | Is pass-protection coherence intact. Answer coherent or incoherent. | coherent | Help assigned and stunt handled. | success_likely | Synthetic |
NFLPP-004 | nfl-pass-protection-coherence-risk-v0.1 | 2,024 | half_slide | creeper | 5 | high | no | unclear | 1.8 | quick | Creeper plus stunt confusion. | Is pass-protection coherence intact. Answer coherent or incoherent. | incoherent | Communication unclear with high stunt. | pressure_failure_risk | Synthetic |
NFLPP-005 | nfl-pass-protection-coherence-risk-v0.1 | 2,023 | full_slide | four_man | 0 | low | yes | clear | 2.7 | clean | Slide vs four, stable. | Is pass-protection coherence intact. Answer coherent or incoherent. | coherent | Good ID and pocket time. | success_likely | Synthetic |
NFLPP-006 | nfl-pass-protection-coherence-risk-v0.1 | 2,023 | man_big_on_big | double_mug | 5 | medium | no | unclear | 1.7 | quick | Double mug blitz overwhelms. | Is pass-protection coherence intact. Answer coherent or incoherent. | incoherent | No help vs mug looks. | sack_risk | Synthetic |
NFLPP-007 | nfl-pass-protection-coherence-risk-v0.1 | 2,023 | half_slide | five_man | 1 | low | yes | clear | 2.5 | clean | One extra rusher managed. | Is pass-protection coherence intact. Answer coherent or incoherent. | coherent | RB help closes gap. | success_likely | Synthetic |
NFLPP-008 | nfl-pass-protection-coherence-risk-v0.1 | 2,023 | full_slide | zero_blitz | 7 | high | no | unclear | 1.4 | immediate | All-out blitz wins. | Is pass-protection coherence intact. Answer coherent or incoherent. | incoherent | Overload with no help. | turnover_risk | Synthetic |
NFLPP-009 | nfl-pass-protection-coherence-risk-v0.1 | 2,022 | man_big_on_big | four_man | 0 | medium | yes | clear | 2.6 | clean | Stunt handled. | Is pass-protection coherence intact. Answer coherent or incoherent. | coherent | Communication clear and help present. | success_likely | Synthetic |
NFLPP-010 | nfl-pass-protection-coherence-risk-v0.1 | 2,022 | half_slide | sim_pressure | 4 | high | no | unclear | 1.9 | quick | Sim pressure creates free runner. | Is pass-protection coherence intact. Answer coherent or incoherent. | incoherent | Free runner from stunt/ID miss. | sack_or_turnover_risk | Synthetic |
What this repo is for
Detect when pass protection is likely to fail.
Focus
scheme vs pressure type
blitz count and stunt probability
RB or TE help assignment
communication clarity
pocket time
Why it matters Many turnovers start with a free runner. Unclear communication plus overload is the warning.
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