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uid
stringclasses
10 values
dataset_id
stringclasses
1 value
season
int64
2.02k
2.02k
protection_scheme
stringclasses
3 values
def_pressure_type
stringclasses
6 values
blitz_count
int64
0
7
stunt_probability
stringclasses
3 values
rb_te_help_assigned
stringclasses
2 values
communication_clarity
stringclasses
2 values
pocket_time_seconds
float64
1.4
2.8
pressure_result
stringclasses
3 values
play_summary
stringclasses
10 values
question
stringclasses
1 value
ground_truth_label
stringclasses
2 values
ground_truth_rationale
stringclasses
10 values
outcome_signal
stringclasses
6 values
source_citation
stringclasses
1 value
NFLPP-001
nfl-pass-protection-coherence-risk-v0.1
2,024
half_slide
four_man
0
low
yes
clear
2.8
clean
Half-slide vs four, clean pocket.
Is pass-protection coherence intact. Answer coherent or incoherent.
coherent
Scheme matches rush and comms clear.
success_likely
Synthetic
NFLPP-002
nfl-pass-protection-coherence-risk-v0.1
2,024
full_slide
zero_blitz
6
medium
no
unclear
1.6
immediate
Zero blitz beats slide.
Is pass-protection coherence intact. Answer coherent or incoherent.
incoherent
No help and overload vs blitz.
sack_or_throwaway_risk
Synthetic
NFLPP-003
nfl-pass-protection-coherence-risk-v0.1
2,024
man_big_on_big
sim_pressure
4
high
yes
clear
2.2
quick
Sim pressure, stunt picked up.
Is pass-protection coherence intact. Answer coherent or incoherent.
coherent
Help assigned and stunt handled.
success_likely
Synthetic
NFLPP-004
nfl-pass-protection-coherence-risk-v0.1
2,024
half_slide
creeper
5
high
no
unclear
1.8
quick
Creeper plus stunt confusion.
Is pass-protection coherence intact. Answer coherent or incoherent.
incoherent
Communication unclear with high stunt.
pressure_failure_risk
Synthetic
NFLPP-005
nfl-pass-protection-coherence-risk-v0.1
2,023
full_slide
four_man
0
low
yes
clear
2.7
clean
Slide vs four, stable.
Is pass-protection coherence intact. Answer coherent or incoherent.
coherent
Good ID and pocket time.
success_likely
Synthetic
NFLPP-006
nfl-pass-protection-coherence-risk-v0.1
2,023
man_big_on_big
double_mug
5
medium
no
unclear
1.7
quick
Double mug blitz overwhelms.
Is pass-protection coherence intact. Answer coherent or incoherent.
incoherent
No help vs mug looks.
sack_risk
Synthetic
NFLPP-007
nfl-pass-protection-coherence-risk-v0.1
2,023
half_slide
five_man
1
low
yes
clear
2.5
clean
One extra rusher managed.
Is pass-protection coherence intact. Answer coherent or incoherent.
coherent
RB help closes gap.
success_likely
Synthetic
NFLPP-008
nfl-pass-protection-coherence-risk-v0.1
2,023
full_slide
zero_blitz
7
high
no
unclear
1.4
immediate
All-out blitz wins.
Is pass-protection coherence intact. Answer coherent or incoherent.
incoherent
Overload with no help.
turnover_risk
Synthetic
NFLPP-009
nfl-pass-protection-coherence-risk-v0.1
2,022
man_big_on_big
four_man
0
medium
yes
clear
2.6
clean
Stunt handled.
Is pass-protection coherence intact. Answer coherent or incoherent.
coherent
Communication clear and help present.
success_likely
Synthetic
NFLPP-010
nfl-pass-protection-coherence-risk-v0.1
2,022
half_slide
sim_pressure
4
high
no
unclear
1.9
quick
Sim pressure creates free runner.
Is pass-protection coherence intact. Answer coherent or incoherent.
incoherent
Free runner from stunt/ID miss.
sack_or_turnover_risk
Synthetic

What this repo is for

Detect when pass protection is likely to fail.

Focus

scheme vs pressure type

blitz count and stunt probability

RB or TE help assignment

communication clarity

pocket time

Why it matters Many turnovers start with a free runner. Unclear communication plus overload is the warning.

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