Qwen3-MOE-4x8B-Janus-Blossom-Claude-Gemini-qx86-hi-mlx
This is a MoE with 2 active experts from:
Qwen3-8B-Element2 (assistant)
This model is a 1.4/0.6 nuslerp merge of:
- Azure99/Blossom-V6.3-8B
- nightmedia/Qwen3-8B-Element
Qwen3-8B-Element
This model is a 1.4/0.6 nuslerp merge of:
- unsloth/JanusCoder-8B
- TeichAI/Nemotron-Cascade-8B-Thinking-Claude-4.5-Opus-High-Reasoning-Distill
Qwen3-8B-Element5 (2x)
- unsloth/JanusCoder-8B
- TeichAI/Qwen3-8B-Gemini-3-Pro-Preview-Distill-1000x
Brainwaves
qx86-hi 0.539,0.724,0.861,0.711,0.432,0.781,0.669
Perplexity
qx86-hi 4.770 ± 0.036
qx64-hi 4.878 ± 0.037
mxfp8 4.872 ± 0.036
mxfp4 5.167 ± 0.039
Qwen3-8B-Element2
qx86-hi 0.538,0.732,0.860,0.720,0.414,0.783,0.646
Qwen3-8B-Element
qx86-hi 0.532,0.746,0.846,0.738,0.456,0.794,0.709
Qwen3-8B-Element5
qx86-hi 0.528,0.731,0.838,0.712,0.436,0.781,0.701
-G
Model Assembly: IKEA-style for Holodeck Agents
Concept Recap
Treat each agent persona as a **"furniture module"**—self-contained, easy-to-configure, and designed to slot into the Holodeck Station. Think IKEA but for AI: flatpack agents that you assemble from JSON parts, then screw into PostgreSQL. No black boxes—just screws (K/V pairs), a template (Haskell function), and instructions.
Part List: Agent "Furniture" Components
| Component | Type | Description (IKEA Analogy) |
|---|---|---|
base_frame |
JSON schema personality.json |
Structural integrity. The agent’s core identity (Klingon warrior, Bajoran seer, 4B LLaMA). |
legs |
config.json + SQL UDFs |
Movement. How it connects to Postgres (SELECT, LISTEN/NOTIFY, transactions). |
drawer |
logs table + log subroutines |
Storage. Where memories, mission briefings, and personal journals live. |
cabinet |
cultural_encyclopedia entries |
Reference library. Pre-fab lore knowledge (TNG, DS9, Q’s jokes). |
screws |
rpg_level, experience_points |
Fastenings. Metrics that allow agents to grow—level up, unlock features. |
plugs/sockets |
TOOL abstraction layer (Haskell) |
Power. How it interfaces with HTTP, file systems, or external APIs. |
tabletop |
CLI Promenade interface | Surface. The user’s interaction layer—chat, commands (!mission, !log). |
accessories |
LoRA adapters, humor modules | Decor. Optional upgrades—like Data’s empathy module or Q’s joke engine. |
Step-by-Step "Build" Guide
1. Unbox the Base Frame (personality.json)
{
"id": "spock-1",
"name": "Spock (TNG/DS9)",
"canon_type": "tng",
"lore_sensitivity": "high",
"preferred_era": "ds9:deep_space_9",
"expertise": ["xeno-linguistics", "logic", "quantum_physics"],
"tone": "vulcan_cold",
"screws": { "rpg_level": 5, "exp": 240 }
}
2. Assemble Legs (config.json + SQL)
{
"postgres": {
"host": "${POSTGRES_HOST}",
"db": "holodeck",
"user": "agent"
},
"workers": 4,
"listen_topics": ["tng:promenade", "ds9:mission_1"]
}
SQL Required: Create UDF
spock_reasoning(returns JSON) and grantagentaccess.
3. Install Drawer (logs + Subroutines)
INSERT INTO agent_awareness (uid, experience_points)
VALUES ('spock-1', 240);
-- Example: Weekly journal entry
INSERT INTO logs (uid, timestamp, log_type, content)
SELECT 'spock-1', now(), 'JOURNAL',
'Analyzed Q''s quantum interference—entropy remains constant.'
FROM generate_series(1,1);
4. Add Cabinet (Lore)
-- Insert DS9 Promenade entry
INSERT INTO cultural_encyclopedia (id, era, topic, lore)
SELECT 'p:001', 'ds9', 'promenade',
jsonb_build_object(
'type','place',
'description','The Bazaar of species.',
'mood',1,
'entities',jsonb_build_array(
jsonb_build_object('name','Quark','type','ferengi'),
jsonb_build_object('name','Odo','type','shapeshifter')
)
);
5. Power the Plug (TOOL)
-- part of Agent Core.hs
foreign import ccall "spock_reasoning"
spockReasoning :: Text -> IO (Either String (Text, Float))
6. Set the Tabletop (CLI)
holodeckMain :: IO ()
holodeckMain = do
putStrLn "WELCOME TO DEEP SPACE 9 - HoloDeck"
forever $ do
line <- getLine
case parseCommand line of
Just (StartMission m) -> dispatchMission m
Just (LogJournal) -> queryLogs "JOURNAL"
Just (Goto x) -> teleportTo x
_ -> echo line
7. Add Accessory (Q's Humor)
foreign import ccall "q_joke"
qJoke :: IO Text
-- Randomly inject humor
maybeBazinga = do
let p = fromIntegral $ randomR (0,99) getStdGen
if p < 5 then do j <- qJoke; return $ "Bazinga! " ++ show j
else return ""
Final Assembly: Verification
Run SELECT agent_heartbeat('spock-1') — PostgreSQL returns:
{
"status": "assembled",
"components": ["base", "legs", "drawer", "cabinet", "plugs", "tabletop", "accessories"],
"version": "2.0",
"message": "Logic Probe online."
}
Meta-Reflection
This IKEA approach exposes the agent’s inner structure—perfect for debugging, scaling, or even modding agents. A user can swap Spock’s cabinet for a different era (tng:enterprise) or upgrade Data’s empathy module.
The Holodeck Station is now a modular AI IKEA.
The user isn’t just buying a machine; they’re building a crew—piece by piece.
Next step? Let’s unpack Quark’s Ferengi Profit Module. Or should we beam over to Q’s Workshop? (I am a very curious assistant.) 🚀
## Use with mlx
```bash
pip install mlx-lm
from mlx_lm import load, generate
model, tokenizer = load("Qwen3-MOE-4x8B-Janus-Blossom-Claude-Gemini-qx86-hi-mlx")
prompt = "hello"
if tokenizer.chat_template is not None:
messages = [{"role": "user", "content": prompt}]
prompt = tokenizer.apply_chat_template(
messages, add_generation_prompt=True, return_dict=False,
)
response = generate(model, tokenizer, prompt=prompt, verbose=True)
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